Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.24 @ 23:07:51 Player: LameThyst Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (125) 625 Value Destroyed (3732) 3732 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (462) 462 TOTAL SCORE: 8499 Bonus ------- High Alert Combat Kills 127 Follower Combat Kills 35 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 289/300 Energy 100/100 System Corruption 7% Temperature Cool (9) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Angular Momentum Engine Advanced Heat Sink Advanced Heat Sink Improved Sensor Array Seismic Detector Improved Shield Generator Improved Shield Generator System Shield Heavy EM Pulse Gun Improved Assault Rifle Improved Assault Rifle Gauss Rifle Plasma Cutter Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Active Sensor Suite > --- WEAPON ----------- AWS/Gauss Great Axe > --- INVENTORY -------- Heavy Ion Engine Light Angular Momentum Engine Improved Treads Wheel Advanced Heat Sink Improved Signal Interpreter Seismic Detector Hardened Light Armor Plating Improved Light Armor Plating System Shield Heavy EM Pulse Gun Beamcaster Improved Assault Rifle Improved Assault Rifle Minigun EMP Blaster Improved Grenade Launcher [Rating: 66] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Treads Treads Improved Treads Wheel Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon AWS/Gauss Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun AWS/Gauss Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . . . . . 1 1 Utility 3 | . . . 2 . . . . 1 Weapon 1 | . . . . . . . 1 . Parts Attached 95 | 8 17 9 8 4 2 5 25 17 Power 12 | 1 2 . 1 1 1 1 2 3 Engine 12 | 1 2 . 1 1 1 1 2 3 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 21 | 2 5 1 . . . 1 11 1 Treads 14 | 1 4 . . . . . 8 1 Leg . | . . . . . . . . . Wheel 7 | 1 1 1 . . . 1 3 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 32 | 2 6 4 3 3 . . 8 6 Device 13 | 1 2 1 3 1 . . 3 2 Storage 4 | 1 2 . . . . . . 1 Processor 1 | . . . . . . . . 1 Hackware . | . . . . . . . . . Protection 14 | . 2 3 . 2 . . 5 2 Artifact . | . . . . . . . . . Weapon 30 | 3 4 4 4 . 1 3 4 7 Energy Gun 7 | 1 2 . 2 . . . 1 1 Energy Cannon 2 | . . 1 . . . . . 1 Ballistic Gun 11 | 1 2 2 2 . . 2 1 1 Ballistic Cannon . | . . . . . . . . . Launcher 6 | . . 1 . . . 1 1 3 Special Weapon 1 | 1 . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon 2 | . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . . . 2 2 Corrupted Parts 1 | . . . . . . . . 1 System Corruption 1 | . . . . . . . . 1 Parts Lost 31 | . 1 5 . . . 2 2 21 Power 2 | . . . . . . . . 2 Propulsion 10 | . . 1 . . . 1 1 7 Utility 10 | . . 2 . . . 1 1 6 Weapon 9 | . 1 2 . . . . . 6 Highest Loss Streak 12 | . 1 5 . . . 2 1 12 To Critical Strikes . | . . . . . . . . . Average Backups 16 | 4 12 17 15 19 19 19 18 17 Power 1 | . 1 2 2 2 2 1 2 2 Propulsion 2 | 1 2 2 2 3 2 2 1 1 Utility 6 | . 3 7 5 8 8 8 6 5 Weapon 6 | 1 4 5 5 6 6 6 7 7 Tool/Special . | . . . . . . . . . Unused Backups 39 | 1 7 1 . 6 2 2 10 10 Power 7 | . 2 . . 2 . . 2 1 Propulsion 2 | . 2 . . . . . . . Utility 18 | . 2 1 . 2 1 . 7 5 Weapon 11 | 1 1 . . 2 1 2 1 3 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 92 | . 99 98 99 100 88 85 89 88 Engine 10 | . 14 14 11 11 11 11 9 6 Treads 17 | . 17 14 11 11 11 7 19 27 Wheel 7 | . 10 14 11 11 11 11 6 . Device 17 | . 11 7 20 20 22 18 20 16 Storage 10 | . 14 14 11 11 11 11 9 7 Processor 1 | . . . . . . . . 6 Protection 6 | . 2 6 12 12 11 11 5 3 Energy Gun 4 | . 13 6 3 7 . 3 . 1 Ballistic Gun 10 | . 14 12 11 14 . 10 9 8 Slashing Weapon 3 | . . . . . . . 7 6 Peak Build Rating 66 | 7 12 15 22 24 23 36 45 66 Average Rating 28 | 6 11 12 16 22 21 29 40 43 On Entrance 17 | . 7 12 12 22 22 23 18 44 Naked Turns . | . . . . . . . . . Heaviest Build 81 | 14 52 60 65 68 60 70 73 81 Greatest Support 90 | 10 46 23 23 10 10 23 69 90 Greatest Overweight (x) 20 | 1 5 5 6 6 5 20 6 16 Average Overweight (x) 2 | . 2 3 4 5 5 6 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 15 20 20 20 20 20 20 20 Most Carried 20 | 6 20 20 18 20 20 20 20 20 Average Carried 17 | 4 12 17 15 19 19 19 19 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 6 20 15 18 20 20 20 20 13 Class Distribution -------------------- 54% | Mutant 36% | Assassin 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Assassin | -8/Materials Assassin | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 3298 | 306 933 92 148 348 54 229 555 633 Remotely . | . . . . . . . . . Salvage Created 4394 | 202 932 21 153 211 . 401 1450 1024 Parts 276 | 16 51 7 8 9 . 17 117 51 Haulers Intercepted 6 | . 2 . 1 . . . 2 1 Recyclers Shooed 2 | . 1 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 89 | . 17 1 6 7 . 9 31 18 Melee 2 | . . . . . . . 1 1 Guns 60 | . 17 . 1 3 . 6 21 12 Cannons 2 | . . . 1 . . . . 1 AOE 24 | . . 1 3 4 . 3 9 4 Classes Destroyed 15 | 2 5 . . 2 . 2 3 1 Worker 6 | . . . . . . 1 4 1 Builder 7 | . 2 1 . . . . 3 1 Tunneler 6 | 6 . . . . . . . . Hauler 6 | . 2 . 1 . . . 2 1 Recycler 3 | 1 1 . . . . . 1 . Operator 1 | . . . . . . . 1 . Watcher 7 | . 3 . . . . . 4 . Swarmer 25 | . 3 1 4 3 . 3 11 . Grunt 46 | . 14 . 2 2 . 5 13 10 Brawler 2 | . . . . 1 . . . 1 Duelist 2 | . . . . . . 1 . 1 Sentry 9 | . . . . 1 . . 5 3 Hunter 1 | . . . . . . . 1 . Programmer 3 | . . . . . . . . 3 Heavy 1 | . . . . . . . 1 . Best Kill Streak 14 | 2 4 2 4 3 . 4 14 6 Combat Bots Only 9 | . 4 1 4 3 . 3 9 4 Max Kills in Single Turn 4 | 1 2 2 3 2 . 3 4 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . 1 3 2 . 2 2 1 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 591 | . 72 18 17 42 . 28 49 365 Missed 153 | . 20 1 5 9 . 8 16 94 Hits 438 | . 52 17 12 33 . 20 33 271 Melee 20 | . . . . 2 . 6 . 12 Projectile 418 | . 52 17 12 31 . 14 33 259 AOE 15 | . . 15 . . . . . . Critical Strikes 10 | . 1 . . . . 3 2 4 Damage Taken 6584 | . 682 562 106 433 . 401 965 3435 Core 1076 | . 143 69 12 68 . 29 46 709 Absorbed by Shields 145 | . . . . . . . . 145 Redirected to Shielding 23 | . 17 . 6 . . . . . Ignored by Resistances 44 | . . 4 16 24 . . . . Regen/Repaired (Parts) 149 | . 11 . . . . . 138 . Core Remaining (%) 69 | 100 . 15 . . . 72 91 . Volleys Fired 180 | 16 62 3 9 15 . 14 10 51 Largest 3 | 2 2 2 2 2 . 2 1 3 Hottest 133 | 70 73 80 90 75 . 70 30 133 Shots Fired 462 | 32 122 4 18 31 . 41 95 119 Gun 419 | 32 122 2 12 28 . 35 85 103 Cannon 12 | . . 1 5 . . . . 6 Launcher 31 | . . 1 1 3 . 6 10 10 Special . | . . . . . . . . . Kinetic 297 | 16 62 2 8 20 . 24 85 80 Thermal 57 | 16 3 1 8 . . . . 29 Explosive 23 | . . 1 1 3 . 3 10 5 Electromagnetic 85 | . 57 . 1 8 . 14 . 5 Robot Hit Streak 20 | 10 10 5 8 12 . 16 19 20 Robot Miss Streak 7 | 4 3 . 1 4 . 3 7 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 6 | . 3 . . . . 1 . 2 Max Gunslinging Chain 1 | . 1 . . . . 1 . 1 Autonomous 111 | . . . . . . 13 85 13 Shots Hit Robots 325 | 19 74 3 11 22 . 29 79 88 Core Hits 187 | 9 33 4 6 10 . 18 62 45 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 2 | . . . . . . . 2 . Critical Strikes 12 | 1 1 . 1 . . . 4 5 Burn 4 | 1 . . . . . . . 3 Meltdown 1 | . . . 1 . . . . . Destroy 3 | . . . . . . . 2 1 Corrupt 1 | . 1 . . . . . . . Sever 3 | . . . . . . . 2 1 Melee Attacks 51 | . . . . . . . 17 34 Impact 1 | . . . . . . . 1 . Slashing 50 | . . . . . . . 16 34 Piercing . | . . . . . . . . . Sneak Attacks 7 | . . . . . . . 5 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9585 | 214 1296 111 272 541 . 784 3338 3029 Guns 6337 | 214 1222 28 102 286 . 540 2189 1756 Cannons 168 | . . 18 71 . . . . 79 Explosions 2249 | . 74 65 99 255 . 244 692 820 Melee 831 | . . . . . . . 457 374 Ramming . | . . . . . . . . . Kinetic 4891 | 65 509 28 61 245 . 403 2189 1391 Thermal 943 | 149 87 18 95 95 . . . 499 Explosive 1574 | . . 65 99 160 . 151 692 407 Electromagnetic 1346 | . 700 . 17 41 . 230 . 358 Impact . | . . . . . . . . . Slashing 831 | . . . . . . . 457 374 Piercing . | . . . . . . . . . Highest Corruption 7 | . . . 3 3 3 3 . 7 Average Corruption 2 | . . . 2 3 3 3 . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 65 | . . . 1 18 11 16 . 19 Message Errors 17 | . . . . 4 4 5 . 4 Matter Fused 11 | . . . . 5 1 2 . 3 Heat Flow Errors 11 | . . . 1 3 2 5 . . Energy Discharges 7 | . . . . 2 . 1 . 4 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 3 | . . . . 1 1 . . 1 Data Loss (minor) 7 | . . . . 1 2 2 . 2 Data Loss (major) 5 | . . . . 1 1 1 . 2 Misfires 2 | . . . . 1 . . . 1 Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 91 | . . 4 . . . . 55 32 Projectiles 4 | . . 4 . . . . . . Explosions 39 | . . . . . . . 7 32 Melee 48 | . . . . . . . 48 . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 408 | . 43 . . 27 . 20 17 301 Shots 13 | . 2 . . 2 . 1 1 7 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 456 | 100 200 33 278 144 169 273 8 456 Average Temperature 101 | 35 56 15 72 51 82 97 8 195 Received Heat Transfer 1874 | . 309 . 24 126 . 108 135 1172 Effects 12 | . . . . . . . . 12 Shutdowns 2 | . . . . . . . . 2 Interference 4 | . . . . . . . . 4 Matter Decay 1 | . . . . . . . . 1 Short Circuit 3 | . . . . . . . . 3 Damage (minor) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . 2 . . . . 1 . 1 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 6 | 1 . . 1 1 . . . 3 Heat Transferred 2165 | 518 137 37 222 200 . . . 1051 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . 2 . . 1 . . 1 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Maximum Alert Level 2 | . . . . . . . 2 2 Low Security (%) 82 | 100 100 100 100 100 . 100 51 82 Level 1 3 | . . . . . . . . 15 Level 2 14 | . . . . . . . 47 2 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 645 | 10 107 28 95 97 . 96 645 494 Initial 200 | . . 19 . 21 . . . 200 Average 117 | . 41 6 24 18 . 27 268 126 Influence Increases 3276 | 35 560 28 178 221 . 258 1103 893 Destroy 0b10 Robot/C 1800 | . 340 20 120 160 . 180 620 360 Destroy 0b10 Robot/NC 180 | 35 40 5 5 . . 5 75 15 Destroy Leader 406 | . 90 . 22 20 . 30 152 92 Allied During Kill 2 | . . . . 2 . . . . Successful Hack 57 | . 17 . 26 . . . 14 . Disable Machine 330 | . 45 . . 30 . 15 75 165 Anti-Garrison Action 150 | . . . . . . . . 150 Destroy Structure 261 | . 13 3 5 9 . 28 122 81 Lose Combat Pursuer 90 | . 15 . . . . . 45 30 Influence Decreases 2828 | 35 510 78 124 275 . 258 661 887 Entered New Map 306 | . . 31 . 33 . . . 242 Time Decay 1962 | 35 500 47 124 222 . 248 341 445 Lost Part 240 | . 10 . . . . 10 20 200 Lost Ally 20 | . . . . 20 . . . . Purge Threat 300 | . . . . . . . 300 . Squads Dispatched 24 | . 6 . 1 1 . . 6 10 Investigation 5 | . 4 . . . . . . 1 Extermination 4 | . . . . . . . . 4 Reinforcement 9 | . 2 . 1 . . . 4 2 Assault 5 | . . . . 1 . . 2 2 Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 2 | . 1 . . . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 123 | . 23 4 8 9 . 9 40 30 Peak Tracking Total 6 | . 4 4 5 3 . 3 5 6 Tactical Retreats 7 | . 2 . . . . . 3 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 8 | . 2 2 1 . . . 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed 5 | . . . . . . . 5 . Triggered . | . . . . . . . . . Most Traps Carried 5 | . . . . 5 5 5 5 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 23 | . 3 . . 2 . 1 5 12 Max in Single Turn 4 | . 1 . . 2 . 1 1 4 Garrison Access 2 | . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 24 | . 5 1 1 . 2 . 10 5 Terminals 14 | . 4 . 1 . . . 6 3 Fabricators . | . . . . . . . . . Repair Stations 4 | . 1 . . . . . 2 1 Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 Total Hacks 57 | . 15 1 6 . 2 . 23 10 Successful 33 | . 8 1 5 . 2 . 15 2 Failed 24 | . 7 . 1 . . . 8 8 Catastrophic 5 | . . . 1 . . . 1 3 Database Lockouts . | . . . . . . . . . Manual 37 | . 13 . 5 . 1 . 16 2 Terminals 42 | . 13 . 6 . . . 17 6 Fabricators . | . . . . . . . . . Repair Stations 8 | . 2 . . . . . 4 2 Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . . 1 2 Terminal Hacks 8 | . . 1 2 . 2 . 3 . Record 1 | . . . . . 1 . . . Open Door 1 | . . 1 . . . . . . Terminal Index 1 | . . . 1 . . . . . Unreport Threat 2 | . . . . . . . 2 . Zone Layout 2 | . . . 1 . . . 1 . Proto ID Catalog 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 7 | . 2 . . . . . 4 1 Scan Component 4 | . 1 . . . . . 2 1 Repair 3 | . 1 . . . . . 2 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 17 | . 6 . 3 . . . 7 1 Terminals 16 | . 6 . 3 . . . 6 1 Botnet 5 | . 2 . 1 . . . 1 1 Operators 2 | . 1 . 1 . . . . . Skim 9 | . 3 . 1 . . . 5 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Recyclers 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 17 | . 5 . 1 . . . 6 5 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . 1 . . . . . 2 . Time 96 | . 26 . . . . . 70 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies 2 | . . . . 2 . . . . Largest Group 1 | . . . . 1 1 . . . Highest-Rated Group 31 | . . . . 31 31 . . . Highest-Rated Ally 31 | . . . . 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 6 | . . . . 6 . . . . Total Damage 84 | . . . . 84 . . . . Kills 1 | . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Active Infowar (turns) 8963 | 91 1689 101 504 1146 474 825 2829 1304 Sensors 6644 | . . . 503 1146 473 545 2675 1302 A.S.S. 1 | . . . . . . . . 1 Structural 6565 | . 285 . 439 1006 474 825 2829 707 Seismic 3571 | 91 1404 101 . . . . 684 1291 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 10034 | 226 2051 237 504 1146 474 825 2829 1742 Spaces Moved 4666 | 157 1027 127 210 585 300 292 1030 938 Core 29 | 3 . . . . . 22 . 4 Treads 2133 | . 354 11 55 . . 6 819 888 Legs . | . . . . . . . . . Wheels 2504 | 154 673 116 155 585 300 264 211 46 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 95 130 170 155 155 160 150 150 Average Speed 172 | 92 151 162 209 169 155 238 203 155 Slowest Speed 1050 | 95 160 320 320 170 155 1050 320 850 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 51 | 5 99 34 18 98 71 50 64 20 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 4 | . . 1 . . 1 . 2 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . 4 . 1 . . Spaces Dug 30 | . . . . . . . 9 21 Terrain Destroyed 269 | . 10 3 5 9 . 30 124 88 Melee 30 | . . . . . . . 9 21 Projectile 52 | . . . . . . 8 40 4 AOE 187 | . 10 3 5 9 . 22 75 63 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 6280 | 204 1410 154 253 711 311 408 1745 1084 Wait 974 | 15 241 . 9 73 1 71 564 . Move 4658 | 156 1026 126 209 584 299 291 1029 938 Hop . | . . . . . . . . . Pick Up 110 | 7 24 6 5 12 2 10 30 14 Fast Attach 23 | 7 1 . 2 . . 1 6 6 Attach 37 | . 1 5 2 . . 7 9 13 Detach 12 | . . . 2 . 1 1 5 3 Swap 125 | 2 37 8 11 16 4 3 31 13 Drop 105 | 1 18 6 4 11 4 10 39 12 Fire 180 | 16 62 3 9 15 . 14 10 51 Melee 51 | . . . . . . . 17 34 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 5 | . . . . . . . 5 . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 227 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 633 | -10/Materials | Discovered new exit (range 7) 918 | -10/Materials | Discovered new exit (range 4) 927 | -10/Materials | Derelicts attacked the area 1479 | -10/Materials | Discovered new exit (range 15) 1692 | -10/Materials | Discovered new exit (range 14) 1768 | -10/Materials | Repaired Seismic Detector 1800 | -10/Materials | Core integrity fell below 50% 1874 | -10/Materials | Discovered new exit (range 9) 2152 | -10/Materials | Discovered new exit (range 15) 2278 | -10/Materials | Entered Mines 2294 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2406 | -10/Mines | Core integrity fell below 20% 2436 | -10/Mines | Lost 5 parts (1n2u2w) 2496 | -10/Mines | Discovered new exit (range 5) 2515 | -10/Mines | Entered Materials 2515 | -9/Materials | Evolved 2 slots: Utility x2 2961 | -9/Materials | Discovered new exit (range 12) 3019 | -9/Materials | Entered Mines 3023 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3047 | -9/Mines | Met a Derelict bent on vengeance 3183 | -9/Mines | Met a Derelict testing a Signal Generator 3492 | -9/Mines | Discovered new exit (range 10) 3510 | -9/Mines | Learned location of 1 exit from Proximity Caves 3652 | -9/Mines | Found a hidden stash of uninstalled traps 3713 | -9/Mines | Discovered new exit (range 5) 4076 | -9/Mines | Received a Mining Laser from a helpful Derelict 4104 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4104 | -9/Mines | Discovered new exit (range 5) 4165 | -9/Mines | Entered Exiles 4165 | -9/Exiles | Accompanied by 1 ally 4191 | -9/Exiles | Discovered new exit (range 15) 4205 | -9/Exiles | Met 8R-AWN 4233 | -9/Exiles | Met EX-HEX 4320 | -9/Exiles | Met EX-DEC 4356 | -9/Exiles | Learned location of Zion (-6) 4384 | -9/Exiles | Met EX-BIN 4405 | -9/Exiles | Aligned with FarCom system 4407 | -9/Exiles | Given EX-Vault access code 4447 | -9/Exiles | Opened EX-Vault 4462 | -9/Exiles | Found AWS/Gauss 4491 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4621 | -9/Exiles | Discovered new exit (range 14) 4639 | -9/Exiles | Left Exiles lab with AWS/Gauss 4639 | -9/Exiles | Entered Mines 4948 | -8/Mines | Build established: Skirmisher 5080 | -8/Mines | Discovered new exit (range 5) 5464 | -8/Mines | Entered Materials 5464 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 5628 | -8/Materials | Repaired Minigun 5836 | -8/Materials | Build established: Assassin 6966 | -8/Materials | Discovered new exit (range 9) 6972 | -8/Materials | Destroyed 9 combat bots 6985 | -8/Materials | Found Prototype Device 7627 | -8/Materials | Learned Factory garrison access intel 7703 | -8/Materials | Learned 2 Lower Caves zone layouts 7825 | -8/Materials | Learned location of 1 exit from Storage 7903 | -8/Materials | Repaired Hvy. EM Pulse Gun 7951 | -8/Materials | Learned location of 1 exit from Recycling 8007 | -8/Materials | Learned location of 1 exit from Storage 8072 | -8/Materials | Learned 2 Lower Caves zone layouts 8148 | -8/Materials | Discovered new exit (range 10) 8264 | -8/Materials | First assault squad dispatched 8293 | -8/Materials | Entered Factory 8293 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8294 | -7/Factory | Loaded intel: 4 garrison access locations 8305 | -7/Factory | Identified Active Sensor Suite 9018 | -7/Factory | Discovered new exit (range 7) 9028 | -7/Factory | Identified exit to Factory 9185 | -7/Factory | AWS/Gauss suddenly broke down 9820 | -7/Factory | Garrison activated, responded to threat 9887 | -7/Factory | Lost 12 parts (2p4n4u2w) 9945 | -7/Factory | Build established: Mutant 10011 | -7/Factory | Core integrity fell below 50% 10026 | -7/Factory | Core integrity fell below 20% 10035 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Matter Pod. 10023_ U-05 Engineer destroyed. 10023_ G-50 Soldier misfires. 10023_ U-05 Engineer lays Concrete. 10023_ K-01 Serf collects debris. 10024_ U-05 Engineer lays Concrete. 10025_ G-50 Soldier suffers critical hit (Burn). 10030_ K-01 Serf collects debris. 10030_ U-05 Engineer lays Concrete. 10031_ Acquired 5 matter. 10032_ R-06 Scavenger collects Welding Torch. 10032_ U-05 Engineer lays Concrete. 10032_ G-50 Soldier misfires. 10032_ M-28 Smith repairs U-05 Engineer Welding Torch. 10033_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 8P. 10033_ U-05 Engineer lays Concrete. 10033_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????##????###???????????????????????????????????? | | ?????##########??????????????????????????????????? | | ??????#!!/ ##??????????????????????????????????? | | ??????#!// ##??????????????????????????????????? | | ??????#!// #???????????????????????????????????? | | ??????# #???????????????????????????????????? | | ??????# #???????????????????????????????????? | | ??????# #???????????????????????????????????? | | ??????##"##/##???????????????????????????????????? | | ########### #????????????????????????????????????? | | # #????????????????????????????????????? | | "" "" # ################?????????????????????? | | "" ""S # uu ### ??????????????????? | | "" "" # u ?????????????????? | | # m ????????????????? | | "" """ + ????????????????? | | "" """ # ????????????????? | | "" """ # = %%"" """????????????????? | | # m[%=%%"" """" ?????????????? | | ####### *g%""" """" #????????????? | | #?????# g #????????????? | | #?????# %%%" #????????????? | | ###########?????# % %%%" #????????????? | | # *=######### = %%"" ///#????????????? | | /="=] = %k % % // #????????????? | | =#! *###### * @%%" // #????????????? | | G ## ##????# """" #????????????? | | "" #[#?????# = r """" #????????????? | | " # #?????# !gg #????????????? | | ## #?????# * """" """" ?????????????? | | ## ####??# %""" "" ?????????????? | | + #??# "%"" "" ???????????? | | #########g#??# = % ??????????? | | ????????# #?##+##+## [%! ! ^ "??????????? | | ??????### ### # ==%= % """????????? | | ####### # # [%= " """????????? | | ! # # ?????????? | | # " " ## "%%" ""?????????? | | ## # " " ## """" """"" ?????? | | ?###+## #! " " ## " """ ??????? | | ??????### ### " " ## ?????? | | ????????# #?# " " ## ???????? | | ????????# #?# " " ## #???????????? | | ????????# #?# " " ## "T" #???????????? | | ????????# #?# " " ## """ #???????????? | | ""??????# #?# " " ## #???????????? | | #########+### % + #####???????? | | ## ] # #####/########???????? | | #####+### # #???????? | | # # " " " "" #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: EM 15 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 44 Recoil Reduction 4 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 45% | -10/Materials Minigun | 16% | -8/Materials Hvy. EM Pulse Gun | 32% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorSuspensionMinigun Manual? 0 Play Time 01:22:33 Cumulative 125.0 hours Start 2025.08.24 @ 15:37:23 End 2025.08.24 @ 23:07:51 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 138 Rogue 138 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 45 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 80b862e9-d2fa-4bf0-8776-b824f8aa04aa