Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.09 @ 13:24:02 Player: Minty Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (74) 370 Value Destroyed (3789) 3789 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (633) 633 TOTAL SCORE: 11032 Bonus ------- High Alert Combat Kills 136 Follower Combat Kills 411 Entered DSFs 500 Friendly Fire -414 Cogmind --------- Core Integrity 1131/1450 Matter 455/550 Energy 10/100 System Corruption 11% Temperature Cool (24) Movement Walking (110) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Biometal Leg Biometal Leg > --- UTILITY (12) ----- Advanced Power Amplifier Advanced Power Amplifier Advanced Power Amplifier Advanced Heat Sink Advanced Heat Sink Matter Compressor Advanced Target Analyzer Hacking Suite Field Recycling Unit > --- WEAPON (4) ------- Tesla Rifle Tesla Rifle Long-range Phase Cannon > --- INVENTORY (5) ---- Medium Storage Unit Linear Accelerator Linear Accelerator Linear Accelerator Linear Accelerator Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Heavy Siege Treads Heavy Siege Treads > --- UTILITY ---------- Experimental Heat Sink Experimental Heat Sink Medium Storage Unit Energy Well Matter Compressor Advanced Trap Scanner Advanced Target Analyzer Advanced Force Field Hacking Suite Hacking Suite Field Recycling Unit > --- WEAPON ----------- Linear Accelerator Linear Accelerator Linear Accelerator Linear Accelerator > --- INVENTORY -------- Advanced Heat Sink Advanced Heat Sink Nova Cannon Hardcell Cannon Linear Accelerator Linear Accelerator Linear Accelerator Multitool [Rating: 147] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Improved Treads Treads Improved Treads Leg Experimental Flexi-carbon Leg Flight Unit Cooled Cesium-ion Thruster Utility Experimental Heat Sink Device Experimental Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Linear Accelerator Energy Gun Constructs Energy Cannon Long-range Phase Cannon Ballistic Gun Shotgun Ballistic Cannon Linear Accelerator Launcher Grenade Launcher Special Weapon Multitool Impact Weapon Maul Build | -11 -10 -10 -10 -7 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Sub Rec Fac Ext Fac DSF Res Res Slots Evolved 16 | . . . . . 10 . 2 . 2 2 Power 2 | . . . . . 1 . . . . 1 Propulsion 2 | . . . . . 2 . . . . . Utility 10 | . . . . . 6 . 2 . 1 1 Weapon 2 | . . . . . 1 . . . 1 . Parts Attached 136 | . 14 3 6 12 20 14 15 22 5 25 Power 14 | . 2 . . 2 3 2 1 . . 4 Engine 3 | . . . . 1 . 1 1 . . . Core 6 | . 2 . . 1 2 1 . . . . Reactor 5 | . . . . . 1 . . . . 4 Propulsion 28 | . 5 . . 2 4 3 5 6 . 3 Treads 11 | . 4 . . 2 1 2 . 2 . . Leg 16 | . 1 . . . 2 1 5 4 . 3 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . 1 . . . . . Utility 45 | . 2 . . 1 10 5 5 5 3 14 Device 32 | . 1 . . 1 8 4 3 1 3 11 Storage 4 | . . . . . . . 1 2 . 1 Processor 3 | . . . . . 1 1 . . . 1 Hackware 3 | . . . . . 1 . 1 . . 1 Protection 3 | . 1 . . . . . . 2 . . Artifact . | . . . . . . . . . . . Weapon 49 | . 5 3 6 7 3 4 4 11 2 4 Energy Gun 7 | . . . 1 . . 2 2 . . 2 Energy Cannon 4 | . . . . . 1 . 2 . . 1 Ballistic Gun 17 | . 4 2 4 4 . 1 . 2 . . Ballistic Cannon 12 | . . . . . . . . 9 2 1 Launcher 3 | . . . 1 1 1 . . . . . Special Weapon 3 | . . . . 1 1 1 . . . . Impact Weapon 3 | . 1 1 . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 3 . 2 . . 1 Corrupted Parts 7 | . . . . . 1 6 . . . . System Corruption 41 | . . . . . 1 40 . . . . Parts Lost 52 | . 2 . . . 11 7 . 14 1 17 Power 7 | . . . . . 2 . . 2 . 3 Propulsion 14 | . 2 . . . 3 3 . 3 . 3 Utility 24 | . . . . . 3 3 . 7 1 10 Weapon 7 | . . . . . 3 1 . 2 . 1 Highest Loss Streak 7 | . 2 . . . 6 7 . 7 1 6 To Critical Strikes 2 | . . . . . . . . . . 2 Average Slot Usage (%) 76 | . 96 100 100 59 46 75 70 72 57 74 Engine 2 | . 6 . . 5 . 3 4 . . . Core 5 | . 6 14 14 6 4 4 4 3 . . Reactor 1 | . . . . . 3 . . . . 8 Treads 13 | . 13 28 28 22 4 8 . 1 9 6 Leg 4 | . 13 . . . 4 1 12 15 . 2 Device 12 | . . . . 14 15 27 23 16 13 23 Storage 7 | . 14 14 14 . . . . 8 9 10 Processor 1 | . . . . . 3 5 5 . . 2 Hackware 2 | . . . . . 1 5 7 5 4 5 Protection 4 | . 11 14 14 . . . . 3 . . Energy Gun 1 | . 4 . 3 . . 4 4 . . . Energy Cannon 1 | . . . . . 2 3 4 1 . 1 Ballistic Gun 9 | . 19 27 24 8 2 4 1 1 . . Ballistic Cannon 3 | . . . . . . . . 11 18 12 Naked Turns . | . . . . . . . . . . . Heaviest Build 143 | 13 17 18 19 16 26 46 47 72 80 143 Greatest Support 140 | 20 46 46 46 46 43 46 92 140 140 140 Greatest Overweight (x) 19 | . 1 . . 2 2 11 4 1 . 19 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | . 8 8 8 5 5 5 5 5 5 10 Average Capacity 6 | . 8 8 8 5 5 5 5 5 5 8 Most Carried 8 | . 8 8 8 5 5 5 5 5 5 8 Average Carried 5 | . 7 8 7 4 4 4 4 4 4 5 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 6 8 8 7 5 5 5 5 5 5 5 Scrap Engine Consumption 22 | . . . . 7 8 2 5 . . . Constructs Created 4 | . . . . 1 1 1 1 . . . Constructs Modified 3 | . . . . . 1 . 2 . . . Class Distribution -------------------- 49% | Mutant 10% | Tank 8% | Scavenger-Gunner 7% | Scavenger-Mutant 6% | Construct 5% | Hacker-Tank 4% | Gunner 3% | Scavenger-Skirmisher 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -7/Recycling Mutant | -5/Factory Scavenger-Skirmisher | -5/Extension Hacker-Mutant | -4/Factory Tank | -4/DSF Tank | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -10 -10 -7 -5 -5 -4 -4 -3 -2 ----------- Run | Yrd Mat Min Sub Rec Fac Ext Fac DSF Res Res Matter Collected 3785 | 189 204 283 135 211 376 290 200 710 82 1105 Remotely . | . . . . . . . . . . . Salvage Created 3547 | . 310 . 212 266 525 98 . 921 23 1192 Parts 132 | . 14 . 11 9 18 7 . 29 1 43 Haulers Intercepted 1 | . . . . . 1 . . . . . Recyclers Shooed 6 | . . . . 3 1 1 . . . 1 Parts Field Recycled 13 | . . . . . . . . . . 13 Retrieved Matter 139 | . . . . . . . . . . 139 Parts Self-Destructed 2 | . . . 2 . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -7 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Sub Rec Fac Ext Fac DSF Res Res Combat Hostiles Destroyed 60 | . 8 . 4 4 6 . . 17 3 18 Melee 1 | . 1 . . . . . . . . . Guns 15 | . 6 . 4 . 5 . . . . . Cannons 35 | . . . . . . . . 17 3 15 AOE 3 | . . . . 3 . . . . . . Classes Destroyed 17 | . 3 . 2 4 2 1 . 3 . 2 Worker 4 | . 1 . . . 2 1 . . . . Builder 1 | . 1 . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . Recycler 3 | . . . . 2 . . . . . 1 Operator 2 | . . . . . . . . . . 2 Watcher 1 | . . . . . 1 . . . . . Swarmer 8 | . . . . . . . . 5 3 . Grunt 25 | . 8 . . . 6 . . 4 . 7 Duelist 1 | . . . . . . . . . . 1 Protector 1 | . . . . 1 . . . . . . Sentry 3 | . . . . 1 1 . . . . 1 Specialist 5 | . . . . . . . . 5 . . Hunter 7 | . . . . . . . . 2 . 5 Programmer 6 | . . . . 2 . . . . . 4 Heavy 1 | . . . . . . . . 1 . . Artisan 2 | . . . 2 . . . . . . . Subdweller 4 | . . . 4 . . . . . . . Guerrilla 1 | . . . . . . 1 . . . . Best Kill Streak 7 | . 3 . 2 6 3 1 . 7 3 3 Combat Bots Only 7 | . 2 . 2 4 3 . . 7 3 3 Max Kills in Single Turn 3 | . 2 . 1 2 1 1 . 3 1 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . Melee 1 | . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -7 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Min Sub Rec Fac Ext Fac DSF Res Res Hostile Shots Fired 923 | . 56 . 18 25 112 67 . 310 39 296 Missed 332 | . 16 . 6 12 41 23 . 144 13 77 Damage Taken 9998 | . 729 . 221 218 1600 1157 . 2889 601 2583 Core 1635 | . 132 . 56 5 321 249 . 463 90 319 Absorbed by Shields 1853 | . . . . . . 59 . 106 . 1688 Reduced by Siege Mode 38 | . . . . . . . . . . 38 Redirected to Shielding 41 | . 28 . 13 . . . . . . . Ignored by Resistances 361 | . . . . . 40 . . . . 321 Regen/Repaired (Parts) 204 | . 42 . . . 123 . 39 . . . Core Remaining (%) 63 | 100 . . . 22 . 43 . 59 93 . Volleys Fired 263 | . 26 . 37 7 48 21 4 42 17 61 Largest 4 | . 2 . 2 1 1 3 3 3 2 4 Hottest 264 | . 70 . 93 30 30 169 225 198 132 264 Shots Fired 488 | . 52 . 58 7 48 38 6 117 18 144 Gun 214 | . 52 . 56 4 30 28 5 25 . 14 Cannon 266 | . . . . . 15 10 1 92 18 130 Launcher 6 | . . . 2 3 1 . . . . . Special 2 | . . . . . 2 . . . . . Kinetic 346 | . 42 . 47 4 30 13 . 92 18 100 Thermal 75 | . 10 . 9 . 2 6 3 15 . 30 Explosive 6 | . . . 2 3 1 . . . . . Electromagnetic 61 | . . . . . 15 19 3 10 . 14 Robot Hit Streak 11 | . 11 . 10 3 9 8 . 10 6 11 Robot Miss Streak 5 | . 4 . 2 3 4 2 . 5 2 3 Penetration Max 1 | . . . . . . 1 . 1 . . Secondary Targets 2 | . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 301 | . 41 . 24 6 43 28 . 58 11 90 Core Hits 160 | . 18 1 8 21 34 8 . 31 3 36 Critical Kills 7 | . . . . . . . . 6 . 1 Critical Parts Destroyed 9 | . 1 . 1 1 1 1 . 4 . . Critical Strikes 28 | . 2 . 1 1 1 1 . 15 . 7 Burn 1 | . 1 . . . . . . . . . Meltdown 1 | . . . . . . . . . . 1 Destroy 13 | . . . 1 . 1 1 . 10 . . Blast 11 | . . . . . . . . 5 . 6 Smash 2 | . 1 . . 1 . . . . . . Melee Attacks 18 | . 9 8 . 1 . . . . . . Impact 18 | . 9 8 . 1 . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9696 | . 955 7 495 580 979 662 . 1975 469 3574 Guns 2766 | . 515 . 495 34 496 516 . 456 . 254 Cannons 5652 | . . . . . 315 135 . 1519 469 3214 Explosions 821 | . 184 . . 501 136 . . . . . Melee 276 | . 236 . . 40 . . . . . . Ramming 161 | . 20 7 . 5 12 11 . . . 106 Kinetic 6139 | . 453 . 389 34 496 300 . 1607 469 2391 Thermal 1396 | . 62 . 106 . 20 116 . 269 . 823 Explosive 821 | . 184 . . 501 136 . . . . . Electromagnetic 903 | . . . . . 315 235 . 99 . 254 Impact 276 | . 236 . . 40 . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 45 | . 2 2 2 3 5 45 . . . 10 Average Corruption 7 | . 2 2 2 2 1 37 . . . 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 77 | . 5 6 11 11 1 29 . . . 14 Message Errors 22 | . . 1 5 3 1 4 . . . 8 Matter Fused 23 | . 1 1 2 5 . 12 . . . 2 Heat Flow Errors 5 | . . 1 1 . . 2 . . . 1 Energy Discharges 7 | . 3 1 . . . 3 . . . . Parts Rejected 1 | . . . . 1 . . . . . . Parts Fused 1 | . . 1 . . . . . . . . Data Loss (minor) 8 | . . 1 . 2 . 3 . . . 2 Data Loss (major) 3 | . 1 . . . . 2 . . . . Misfires 2 | . . . 1 . . 1 . . . . Alerts 2 | . . . 1 . . . . . . 1 Misdirections 2 | . . . . . . 2 . . . . Weapon Failures 1 | . . . 1 . . . . . . . Overload Shots 2 | . . . . . . . 2 . . . Overflow Damage 217 | . 68 . . 55 . . . . 37 57 Projectiles 90 | . . . . . . . . . 37 53 Explosions 29 | . 14 . . 15 . . . . . . Melee 98 | . 54 . . 40 . . . . . 4 Knockbacks 31 | . 1 . . . . . . 9 4 17 Impact 2 | . 1 . . . . . . . . 1 Kinetic 29 | . . . . . . . . 9 4 16 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 189 | . 76 . . . 41 72 . . . . Shots 3 | . 1 . . . 1 1 . . . . Rammed 27 | . 2 2 . 3 6 2 . . . 12 Targets Rammed 33 | . 4 2 . 3 7 2 . . . 15 Kicked 6 | . 2 . . . 1 . . . . 3 Crushed . | . . . . . . . . . . . Highest Temperature 381 | . 114 204 258 . 12 224 24 . . 381 Average Temperature 107 | . 27 102 122 . 6 69 15 . . 136 Received Heat Transfer 1423 | . 315 . 42 18 387 311 . 141 9 200 Effects 2 | . . . . . . . . . . 2 Shutdowns 1 | . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . 1 Siege Activations 1 | . . . . . . . . . . 1 Total Turns 14 | . . . . . . . . . . 14 Longest Duration 14 | . . . . . . . . . . 14 Robots Corrupted 4 | . . . . . 2 . . . . 2 Combat Hostiles 3 | . . . . . 1 . . . . 2 Parts Fried 8 | . 2 . . 1 2 . . . . 3 Impact Corruptions 5 | . 3 . . 1 . . . . . 1 Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 4 | . 2 . 1 . . . . . . 1 Heat Transferred 1821 | . 259 . 125 . 50 203 . 370 . 814 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -7 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Sub Rec Fac Ext Fac DSF Res Res Peak Influence 707 | . 207 39 . 206 609 707 229 471 336 349 Initial 468 | . . 39 . 129 468 172 225 160 264 84 Average 220 | . 81 24 . 86 413 492 227 301 304 217 Maximum Alert Level 3 | . 1 . . 1 2 3 1 2 1 1 Low Security (%) 49 | . 96 100 . 94 . 11 . 33 6 41 Level 1 32 | . 3 . . 5 36 4 100 34 93 58 Level 2 18 | . . . . . 63 83 . 32 . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . Squads Dispatched 16 | . 1 . . . 5 . 1 3 . 6 Investigation 7 | . . . . . 4 . 1 . . 2 Extermination 2 | . . . . . . . . . . 2 Reinforcement 6 | . 1 . . . 1 . . 3 . 1 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . 1 . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -7 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Min Sub Rec Fac Ext Fac DSF Res Res Distress Signals 5 | . 1 1 . 1 2 . . . . . Communications Jammed 42 | . . . . . . 42 . . . . Distress Signals 42 | . . . . . . 42 . . . . Times Spotted 128 | . 19 . 18 3 20 22 . 19 5 22 Peak Tracking Total 11 | . 4 . 6 3 11 8 . 7 4 5 Tactical Retreats 7 | . . . 1 . 2 2 . 2 . . Traps | -11 -10 -10 -10 -7 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Sub Rec Fac Ext Fac DSF Res Res Traps Triggered 5 | . 4 . . . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 1 | . . . . . 1 . . . . . Triggered . | . . . . . . . . . . . Most Traps Carried 1 | . . . 1 1 1 . . . . . Machines | -11 -10 -10 -10 -7 -5 -5 -4 -4 -3 -2 ---------- Run | Yrd Mat Min Sub Rec Fac Ext Fac DSF Res Res Machines Disabled 6 | . 1 . . 1 . 3 . . . 1 Max in Single Turn 2 | . 1 . . 1 . 2 . . . 1 Energy Cycler 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged 1 | . . . . . 1 . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -7 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Min Sub Rec Fac Ext Fac DSF Res Res Machines Accessed 27 | . 5 . . 9 4 2 2 . 1 4 Terminals 17 | . 3 . . 5 2 2 2 . . 3 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . . . . Recycling Units 7 | . 1 . . 4 1 . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 75 | . 20 . . 27 10 4 4 . 2 8 Successful 29 | . 8 . . 10 4 3 2 . . 2 Failed 46 | . 12 . . 17 6 1 2 . 2 6 Catastrophic 12 | . . . . 5 2 . 1 . 1 3 Database Lockouts . | . . . . . . . . . . . Manual 9 | . . . . 4 1 2 . . . 2 Terminals 46 | . 15 . . 14 4 4 4 . . 5 Fabricators . | . . . . . . . . . . . Repair Stations 5 | . 2 . . . 3 . . . . . Recycling Units 22 | . 3 . . 13 3 . . . . 3 Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . Terminal Hacks 13 | . 4 . . 4 1 2 2 . . . Prototype ID Bank 2 | . . . . 2 . . . . . . Open Door 1 | . . . . . . 1 . . . . Open DSF 1 | . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . 1 . . . Alert Level 3 | . 1 . . 1 . 1 . . . . Unreport Threat 1 | . . . . 1 . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . Zone Layout 2 | . 2 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . 2 . . . 1 . . . . . Scan Component 2 | . 1 . . . 1 . . . . . Repair 1 | . 1 . . . . . . . . . Recycling Unit Hacks 8 | . 2 . . 4 1 . . . . 1 Process 1 | . . . . . . . . . . 1 Report Inventory 6 | . 1 . . 4 1 . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 5 | . . . . 2 1 1 . . . 1 Terminals 4 | . . . . 1 1 1 . . . 1 Botnet 1 | . . . . . . . . . . 1 Disrupt 1 | . . . . . . 1 . . . . Sabotage 2 | . . . . 1 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . Tunnel 1 | . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . 2 Used . | . . . . . . . . . . . Hacking Detections 23 | . 5 . . 7 3 1 2 . 1 4 Full Trace Events 15 | . 2 . . 7 3 . 1 . . 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . Time 38 | . 38 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 5 | . . . . . . . . . . 5 Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -7 -5 -5 -4 -4 -3 -2 ------------ Run | Yrd Mat Min Sub Rec Fac Ext Fac DSF Res Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 5 | . . . . 2 . 3 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -7 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Min Sub Rec Fac Ext Fac DSF Res Res Total Allies 7 | . . 1 . 2 . 4 . . . . Largest Group 4 | . . 1 1 1 1 4 . . . . Highest-Rated Group 249 | . . 31 31 32 32 249 . . . . Highest-Rated Ally 159 | . . 31 31 32 32 159 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 56 | . . 3 2 . 2 49 . . . . Total Damage 1805 | . . 41 42 . 34 1688 . . . . Kills 15 | . . . . . . 15 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -7 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Sub Rec Fac Ext Fac DSF Res Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 2 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -7 -5 -5 -4 -4 -3 -2 ------------- Run | Yrd Mat Min Sub Rec Fac Ext Fac DSF Res Res Turns Passed 5951 | . 754 638 595 771 631 546 375 356 427 858 Spaces Moved 3314 | 1 408 379 304 521 426 371 236 158 178 332 Core 298 | . . . . 273 15 2 7 . . 1 Treads 1917 | . 186 379 304 248 115 218 . 38 178 251 Legs 813 | 1 222 . . . 159 2 229 120 . 80 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 286 | . . . . . 137 149 . . . . Fastest Speed 32 | 120 120 160 160 100 32 35 90 90 180 110 Average Speed 139 | 120 139 160 160 132 111 114 128 115 180 173 Slowest Speed 1000 | 120 190 160 160 165 250 600 250 180 180 1000 Overloaded Moves 51 | . . . . . 51 . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 9 | . . . . . 7 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 2 70 86 23 90 11 38 4 94 6 7 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 1 . . . . . . Known Exits Taken 4 | . . . 1 . 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 . . . . 1 . Scrap Searched 3 | . . 1 2 . . . . . . . Spaces Dug 12 | . . 1 10 . . . . . . 1 Terrain Destroyed 139 | . 13 1 22 16 5 19 2 15 6 40 Melee 1 | . . 1 . . . . . . . . Projectile 77 | . . . 10 . . 4 2 15 6 40 AOE 61 | . 13 . 12 16 5 15 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -7 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Min Sub Rec Fac Ext Fac DSF Res Res Total 4147 | . 528 394 354 591 520 459 302 242 265 492 Wait 245 | . 47 . . 16 15 25 34 . 65 43 Move 3287 | . 407 378 303 520 412 366 235 157 177 332 Hop 8 | . . . . . 6 2 . . . . Pick Up 25 | . 7 1 2 1 2 2 2 4 1 3 Fast Attach 90 | . 5 . 3 8 17 10 10 15 2 20 Attach 24 | . 2 . 1 3 3 2 4 4 2 3 Detach 27 | . 2 . . 3 3 3 6 4 . 6 Swap 22 | . 7 3 2 1 . 2 1 3 1 2 Drop 67 | . 12 2 6 10 6 5 6 13 . 7 Fire 263 | . 26 . 37 7 48 21 4 42 17 61 Melee 18 | . 9 8 . 1 . . . . . . Ram 8 | . . . . 2 6 . . . . . Kick 6 | . 2 . . . 1 . . . . 3 Crush 19 | . 2 2 . 1 . 2 . . . 12 Escape Stasis . | . . . . . . . . . . . Rewire 36 | . . . . 17 . 19 . . . . Trap 1 | . . . . . 1 . . . . . Miscellaneous 1 | . . . . 1 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat] / [*Exi] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -7/Recycling -5/Factory -5/Extension -4/Factory -4/DSF -3/Research -2/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Discovered new exit (range 12) 166 | -10/Materials | Discovered new exit (range 14) 316 | -10/Materials | Build established: Mutant 396 | -10/Materials | Core integrity fell below 50% 414 | -10/Materials | Discovered new exit (range 9) 513 | -10/Materials | Repaired Lgt. Nuclear Core 755 | -10/Materials | Entered Mines 796 | -10/Mines | Met a Derelict bent on vengeance 890 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 890 | -10/Mines | Discovered new exit (range 5) 1112 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1128 | -10/Mines | Learned Materials stockpile data 1145 | -10/Mines | Received a Mining Laser from a helpful Derelict 1188 | -10/Mines | Assembled infested the area 1219 | -10/Mines | Met 8R-AWN 1222 | -10/Mines | Found a hidden stash of uninstalled traps 1254 | -10/Mines | Discovered new exit (range 15) 1386 | -10/Mines | Discovered new exit (range 3) 1393 | -10/Mines | Entered Subcaves 1393 | -10/Subcaves | Accompanied by 1 ally 1401 | -10/Subcaves | Identified exit to Recycling 1491 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 1582 | -10/Subcaves | Disturbed a concealed Subdweller 1917 | -10/Subcaves | Discovered new exit (range 16) 1988 | -10/Subcaves | Entered Recycling 1989 | -7/Recycling | Found Scrap Engine 2492 | -7/Recycling | Discovered new exit (range 16) 2687 | -7/Recycling | Build established: Construct 2759 | -7/Recycling | Entered Factory 2759 | -5/Factory | Accompanied by 1 ally 2759 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x6, Weapon x1 3059 | -5/Factory | Search patrols dispatched 3356 | -5/Factory | Lost 6 parts (2p1n1u2w) 3384 | -5/Factory | Discovered new exit (range 15) 3389 | -5/Factory | Identified exit to Extension 3390 | -5/Factory | Entered Extension 3452 | -5/Extension | Rescued A7 3460 | -5/Extension | System corruption reached 10% 3470 | -5/Extension | System corruption reached 30% 3571 | -5/Extension | Energy Cycler disabled 3874 | -5/Extension | Spotted B-75 Beast 3895 | -5/Extension | Spotted B-75 Beast 3906 | -5/Extension | Discovered new exit (range 15) 3919 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 3934 | -5/Extension | Core integrity fell below 50% 3934 | -5/Extension | Identified exit to Factory 3936 | -5/Extension | Entered Factory 3936 | -4/Factory | Evolved 2 slots: Utility x2 3944 | -4/Factory | Lost 4 allies 3967 | -4/Factory | Lost 7 parts (3n3u1w) 4298 | -4/Factory | Identified exit to DSF 4311 | -4/Factory | Entered DSF 4354 | -4/DSF | Additional patrols routed to DSF 4412 | -4/DSF | Lost 7 parts (1p4u2w) 4552 | -4/DSF | Sterilization system engaged 4572 | -4/DSF | Ambient heat levels rising (+10) 4587 | -4/DSF | Ambient heat levels rising (+10) 4589 | -4/DSF | Destroyed 7 combat bots 4592 | -4/DSF | Lost 5 parts (1p2n2u) 4602 | -4/DSF | Ambient heat levels rising (+10) 4617 | -4/DSF | Ambient heat levels rising (+10) 4632 | -4/DSF | Ambient heat levels rising (+10) 4640 | -4/DSF | Discovered new exit (range 16) 4647 | -4/DSF | Ambient heat levels rising (+10) 4662 | -4/DSF | Ambient heat levels rising (+10) 4667 | -4/DSF | Entered Research 4667 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 4735 | -3/Research | Build established: Tank 5068 | -3/Research | Discovered new exit (range 14) 5094 | -3/Research | Entered another Research area 5094 | -2/Research | Evolved 2 slots: Power x1, Utility x1 5425 | -2/Research | Build established: Hacker-Tank 5544 | -2/Research | Lost 3 parts (3u) 5811 | -2/Research | Lost 6 parts (1p2n2u1w) 5947 | -2/Research | System corruption reached 10% 5950 | -2/Research | Garrison activated, responded to threat 5952 | -2/Research | Self-destructed Last Messages --------------- 05905_ G-73 Enforcer system terminally corrupted. 05905_ Adv. Heat Sink fried. 05905_ Lgt. Quantum Reactor destroyed. 05911_ Focal Shield destroyed. 05914_ G-73 Enforcer destroyed. 05920_ Acquired 100 matter. 05922_ Lgt. Quantum Reactor destroyed. 05924_ Acquired Adv. Heat Sink. 05925_ Adv. Power Amplifier destroyed. 05928_ R-10 Processor collects Corrupted Lgt. Quantum Reactor. 05943_ Kicked P-80 Master out of the way. 05944_ U-05 Engineer builds a Wall. 05944_ Kicked P-80 Master. 05945_ Kicked P-80 Master out of the way. 05945_ R-10 Processor collects Hvy. Laser. 05947_ R-10 Processor collects Corrupted Phase Gun. 05949_ R-10 Processor collects Corrupted Myomer Leg. 05950_ P-80 Master calls for garrison reinforcements. 05950_ ALERT: Activating Garrison Access R002. 05950_ Biometal Leg destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????######??????????????? | | #????????????????????????????# +??????????????? | | ???????????????????????????? #??????????????? | | ????????????????????????????? #??????????????? | | ?????????????????????????????# #??????????????? | | ????###########??????????????# #??????????????? | | ????# """"" #??????????????# #??????????????? | | ????# ""T"" #?????????###??# ###+####???????? | | ????# ################ #???????? | | ????# + @gu % #???????? | | ????# ! ############p### R #???????? | | ???##= #?????# # ????? | | ???# = #?????# # ????? | | ???##[ #?????# " # ?????? | | #########+#####?????# "" !# """ ?????? | | #??????# G # """ ? ?????? | | #??????# "" # ""?????????? | | #??????# " # ?????????? | | #??????# + ????????? | | ## ### #??????# # ????????? | | # #?# #??????#?######## #######????????? | | # ### #???????????????? #??????????????? | | # T# ??????????????? #??????????????? | | + ""# ????????????? ????????????????? | | # ### ???????????????????????????????? | | # #?? ??????????????????????????????? | | ######??####### ??????????????????????????????? | | #?????????????? ??????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Energy Generation 93 Energy Capacity 720 Matter Stores 450 Matter Capacity 550 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Power Amplification 120 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Core Shielding 20 Evasion (%) 63 Target Analysis 8 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ModifiedLobotomyMediator Manual? 0 Play Time 00:53:07 Cumulative 789.7 hours Start 2024.07.09 @ 11:45:32 End 2024.07.09 @ 13:24:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 914 Rogue 636 Adventurer 124 Explorer 154 Win Type - Total 31 Types 25/0/4/1/0/0/0/1/0 Lore% 84 Gallery% 92 Achievement% 77 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05022253-b432-4cde-9170-937d64708ea7