Cogmind - Beta 16 *** ADVENTURER MODE // 2026.01.25 @ 02:59:26 Player: void Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (62) 310 Value Destroyed (1920) 1920 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4990 Bonus ------- None Cogmind --------- Core Integrity 177/700 Matter 123/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Weight Redist. System Tesla Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Terrain Scanner ECM Suite Improved Medium Armor Plating > --- WEAPON ----------- Tesla Rifle Tesla Rifle Plasma Cannon > --- INVENTORY -------- Improved Carbon-fiber Leg Weight Redist. System Heavy Armor Plating Improved Light Armor Plating Improved Medium Armor Plating EM Pulse Gun Improved EM Shotgun Improved EM Shotgun Field Laser Gatling Laser Improved EM Pulse Cannon Cooled Particle Cannon Heavy Assault Rifle High-powered Shotgun Precision Assault Rifle Advanced Assault Cannon Heavy Mace [Rating: 49] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Protection Improved Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Mining Laser Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . 1 . . Propulsion 1 | . . . 1 . . . Utility 3 | . . . 1 1 1 . Weapon 1 | . . . . . 1 . Parts Attached 52 | 8 . 1 6 14 20 3 Power 7 | 1 . . . 2 3 1 Engine 4 | 1 . . . 2 1 . Core 2 | . . . . . 2 . Reactor 1 | . . . . . . 1 Propulsion 12 | 2 . . 3 3 3 1 Treads 6 | . . . 3 1 2 . Leg 4 | . . . . 2 1 1 Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 2 . 1 2 5 4 1 Device 8 | 1 . . 2 4 1 . Storage 3 | 1 . 1 . . 1 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 4 | . . . . 1 2 1 Artifact . | . . . . . . . Weapon 18 | 3 . . 1 4 10 . Energy Gun 9 | 3 . . . 2 4 . Energy Cannon 3 | . . . . . 3 . Ballistic Gun 3 | . . . . 1 2 . Ballistic Cannon 1 | . . . . . 1 . Launcher . | . . . . . . . Special Weapon 1 | . . . 1 . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . Corrupted Parts 1 | . . . . 1 . . System Corruption 1 | . . . . 1 . . Parts Lost 17 | . . . . 2 8 7 Power 4 | . . . . . 3 1 Propulsion 3 | . . . . 1 1 1 Utility 8 | . . . . 1 4 3 Weapon 2 | . . . . . . 2 Highest Loss Streak 7 | . . . . 1 4 7 To Critical Strikes 1 | . . . . 1 . . Average Backups 9 | 1 4 5 6 8 14 12 Power . | . . . . . . . Propulsion . | . . . . . 1 1 Utility 3 | . 1 2 2 4 4 1 Weapon 5 | . 2 3 3 3 9 8 Tool/Special . | . . . . . . . Unused Backups 3 | . . . . 2 . 1 Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility . | . . . . . . . Weapon 2 | . . . . 1 . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 94 | . 100 100 98 96 92 65 Engine 12 | . 14 14 11 17 8 2 Core 1 | . . . . . 3 4 Treads 20 | . . . 31 23 21 15 Wheel 3 | . 28 28 1 . . . Device 21 | . 14 14 21 25 20 10 Storage 9 | . 14 14 11 9 7 5 Protection 2 | . . . . . 6 4 Energy Gun 13 | . 28 28 20 15 6 . Ballistic Gun 3 | . . . . 1 7 10 Ballistic Cannon 1 | . . . . . 4 5 Peak Build Rating 49 | 7 7 8 18 31 49 47 Average Rating 27 | 5 7 7 16 25 40 30 On Entrance 14 | . 7 7 8 16 29 36 Avg Prop Armor Cover (%) 7 | . . . . 9 5 . Naked Turns 12 | . . . . . . 12 Heaviest Build 131 | 13 13 18 20 45 122 131 Greatest Support 76 | 26 26 26 60 60 74 76 Greatest Overweight (x) 10 | 2 . . . 2 10 7 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 8 10 10 10 25 25 Average Capacity 15 | 7 8 9 10 10 23 18 Most Carried 23 | 3 5 6 8 10 23 18 Average Carried 10 | . 4 5 6 8 15 12 Final Capacity 25 | 8 8 10 10 10 25 5 Final Carried 18 | 3 5 6 8 10 18 2 Class Distribution -------------------- 62% | Mutant 28% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Tank | -7/Waste Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Matter Collected 1425 | 280 . 10 79 210 742 104 Remotely . | . . . . . . . Salvage Created 2816 | 129 42 20 130 1062 950 483 Parts 108 | 7 4 . 4 48 43 2 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Combat Hostiles Destroyed 45 | . 3 1 2 19 18 2 Melee 2 | . . . . . 2 . Guns 30 | . 3 . 2 18 5 2 Cannons 10 | . . . . . 10 . AOE 1 | . . . . . 1 . Classes Destroyed 14 | 2 1 1 2 4 3 1 Worker 5 | . . . . 1 4 . Tunneler 2 | 2 . . . . . . Hauler 1 | . . . 1 . . . Recycler 7 | 1 . . . 4 2 . Watcher 2 | . . . . 1 1 . Swarmer 14 | . 3 . . 7 4 . Grunt 18 | . . . 2 7 9 . Brawler 1 | . . . . . 1 . Duelist 1 | . . . . 1 . . Sentry 4 | . . . . 4 . . Demolisher 1 | . . 1 . . . . Hunter 1 | . . . . . 1 . Programmer 3 | . . . . . 3 . Compactor 2 | . . . . . . 2 Best Kill Streak 5 | 3 3 1 1 5 4 1 Combat Bots Only 4 | . 3 1 1 4 3 1 Max Kills in Single Turn 2 | 1 1 1 1 1 2 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . 1 . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Hostile Shots Fired 321 | . 9 3 5 151 137 16 Missed 96 | . 2 1 1 50 42 . Hits 225 | . 7 2 4 101 95 16 Melee 32 | . . . . 4 12 16 Projectile 193 | . 7 2 4 97 83 . Critical Strikes 28 | . . . . 8 9 11 Damage Taken 3068 | . 42 23 32 1099 1320 552 Core 698 | . 16 . 8 151 168 355 Absorbed by Shields . | . . . . . . . Ignored by Resistances 868 | . 14 6 10 315 376 147 Core Remaining (%) 90 | 100 . 93 98 72 . . Volleys Fired 181 | 7 4 3 24 72 55 16 Largest 3 | 2 2 2 2 2 3 3 Hottest 212 | 100 100 100 100 126 212 91 Shots Fired 367 | 14 8 6 41 129 131 38 Gun 297 | 14 8 6 34 129 81 25 Cannon 63 | . . . . . 50 13 Launcher . | . . . . . . . Special 7 | . . . 7 . . . Kinetic 116 | . . . . 11 69 36 Thermal 194 | 14 8 6 41 105 18 2 Explosive . | . . . . . . . Electromagnetic 57 | . . . . 13 44 . Robot Hit Streak 17 | 12 2 3 9 13 17 11 Robot Miss Streak 3 | . 2 1 3 3 3 2 Penetration Max . | . . . . . . . Secondary Targets 4 | . . . . 4 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 272 | 12 4 4 26 105 90 31 Core Hits 101 | 4 3 1 6 41 37 9 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 16 | 1 . . 2 6 7 . Burn 11 | 1 . . 2 6 2 . Blast 4 | . . . . . 4 . Smash 1 | . . . . . 1 . Melee Attacks 22 | . . . . 4 18 . Impact 22 | . . . . 4 18 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5384 | 148 75 51 337 1788 2272 713 Guns 3554 | 148 75 51 313 1741 846 380 Cannons 1240 | . . . . . 907 333 Explosions 37 | . . . . . 37 . Melee 529 | . . . . 47 482 . Ramming . | . . . . . . . Kinetic 1759 | . . . . 168 932 659 Thermal 2432 | 148 75 51 337 1460 307 54 Explosive . | . . . . . . . Electromagnetic 664 | . . . . 113 551 . Impact 529 | . . . . 47 482 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 19 | . . . . 1 5 19 Average Corruption 3 | . . . . 1 2 11 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 27 | . . . . . 19 8 Message Errors 7 | . . . . . 6 1 Matter Fused 5 | . . . . . 4 1 Energy Discharges 2 | . . . . . 2 . Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . . 1 . Data Loss (minor) 6 | . . . . . 3 3 Misfires 2 | . . . . . 2 . Alerts 1 | . . . . . 1 . Misdirections 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 58 | . . . . . 58 . Projectiles 19 | . . . . . 19 . Explosions . | . . . . . . . Melee 39 | . . . . . 39 . Knockbacks 4 | . . . . . 4 . Impact . | . . . . . . . Kinetic 4 | . . . . . 4 . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 497 | 117 156 97 120 326 497 291 Average Temperature 105 | 57 81 48 31 95 163 140 Received Heat Transfer 1113 | . . . 24 630 459 . Effects 6 | . . . . . 6 . Shutdowns 3 | . . . . . 3 . Interference 2 | . . . . . 2 . Damage (minor) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . 2 . Impact Corruptions 1 | . . . . . 1 . Robots Melted 2 | . . 1 . 1 . . Combat Hostiles 2 | . . 1 . 1 . . Parts Melted 17 | 1 1 . 2 12 1 . Heat Transferred 6418 | 518 222 148 1123 3663 670 74 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Maximum Alert Level 1 | . . . . 1 1 . Low Security (%) 93 | 100 100 100 100 87 94 100 Level 1 6 | . . . . 12 5 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 254 | 5 70 25 30 254 234 13 Initial 56 | . . 17 1 . 56 13 Average 49 | 1 14 4 3 73 65 2 Influence Increases 1446 | 15 74 35 81 587 654 . Destroy 0b10 Robot/C 860 | . 60 20 40 380 360 . Destroy 0b10 Robot/NC 85 | 15 . . 5 30 35 . Destroy Leader 176 | . 10 . 12 82 72 . Successful Hack 43 | . 4 . 18 8 13 . Disable Machine 27 | . . . . 9 18 . Anti-Garrison Action 150 | . . . . . 150 . Destroy Structure 15 | . . . 6 3 6 . Lose Combat Pursuer 90 | . . 15 . 75 . . Influence Decreases 1446 | 15 20 84 86 441 753 47 Entered New Map 165 | . . 37 4 . 90 34 Time Decay 1191 | 15 20 47 82 421 593 13 Lost Part 90 | . . . . 20 70 . Squads Dispatched 10 | . 3 . 1 2 4 . Investigation 4 | . 3 . . 1 . . Extermination 2 | . . . . . 2 . Reinforcement 2 | . . . 1 1 . . Assault 1 | . . . . . 1 . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Distress Signals 3 | . . . . 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 79 | . 3 4 6 31 30 5 Peak Tracking Total 6 | . 3 2 2 6 4 4 Tactical Retreats 10 | . . 1 1 3 5 . ECM-based Alert Blocks 11 | . . . 2 . 9 . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Traps Triggered 5 | . . . . 2 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Machines Disabled 4 | . . . . 1 3 . Max in Single Turn 1 | . . . . 1 1 . Garrison Access 2 | . . . . 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Machines Accessed 15 | . 3 . 3 6 3 . Terminals 10 | . 3 . 3 3 1 . Fabricators 2 | . . . . . 2 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . 2 . . Garrison Access 1 | . . . . 1 . . Total Hacks 36 | . 11 . 6 12 7 . Successful 19 | . 3 . 4 8 4 . Failed 16 | . 8 . 2 3 3 . Catastrophic 1 | . 1 . . . . . Database Lockouts 1 | . . . . 1 . . Manual 8 | . 4 . 2 2 . . Terminals 25 | . 11 . 6 4 4 . Fabricators 3 | . . . . . 3 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 6 | . . . . 6 . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 12 | . 3 . 4 3 2 . Level Access Points 3 | . . . 1 1 1 . Branch Access Points 2 | . 1 . . 1 . . Locate Traps 1 | . . . . 1 . . Surveillance Status 1 | . . . . . 1 . Recall Investigation 2 | . 1 . 1 . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks 2 | . . . . . 2 . Network Status 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . . . 4 . . Retrieve Study 4 | . . . . 4 . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 3 . . 1 2 . Full Trace Events 3 | . 3 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 53 | . . . . . 53 . Total Part Build Rating 12 | . . . . . 12 . Part Studies Acquired 4 | . . . . 4 . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . 1 . Machine Destruction 1 | . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 31 | . . . . . . 31 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 12 | . . . . . . 12 Total Damage 185 | . . . . . . 185 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Active Infowar (turns) 3619 | 15 120 345 565 1270 1223 81 Terrain 1671 | . . . 232 329 1110 . Seismic 1986 | 15 120 345 565 941 . . Jamming 90 | . . . . . 90 . ECM 1422 | . . . 303 1 1037 81 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Turns Passed 4076 | 87 120 345 565 1335 1484 140 Spaces Moved 1627 | 57 99 273 197 531 439 31 Core 9 | 8 . . . . . 1 Treads 1126 | . . . 174 498 435 19 Legs 48 | . . . . 33 4 11 Wheels 444 | 49 99 273 23 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 90 170 170 120 Average Speed 171 | 90 90 90 160 178 243 204 Slowest Speed 820 | 150 90 90 170 260 820 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 3 23 41 22 49 16 29 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 . 1 1 . . Unknown Exits Taken 2 | 1 . 1 . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 11 | . . . 6 2 3 . Terrain Destroyed 12 | . . . 6 2 4 . Melee 3 | . . . . 2 1 . Projectile 9 | . . . 6 . 3 . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Total 2509 | 74 121 366 388 783 703 74 Wait 538 | . 17 88 154 139 125 15 Move 1622 | 56 98 272 196 530 439 31 Hop . | . . . . . . . Pick Up 30 | 2 2 1 3 9 12 1 Fast Attach 26 | 8 . . 3 8 5 2 Attach 25 | . . . 1 7 12 5 Detach 12 | 1 . . . 2 8 1 Swap 39 | . . 1 5 3 27 3 Drop 14 | . . 1 2 9 2 . Fire 181 | 7 4 3 24 72 55 16 Melee 22 | . . . . 4 18 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: Mat / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Fac x4) -7/Waste History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Identified exit to Mines 201 | -10/Materials | Discovered new exit (range 19) 208 | -10/Materials | Entered Mines 310 | -10/Mines | Build established: Mutant 431 | -10/Mines | Discovered new exit (range 15) 450 | -10/Mines | Assembled infested the area 455 | -10/Mines | Assisted by a Guerilla fighting off Assembled 553 | -10/Mines | Entered Materials 553 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1042 | -9/Materials | Identified exit to Materials 1118 | -9/Materials | Entered another Materials area 1118 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1790 | -8/Materials | Central database locked down 1894 | -8/Materials | Identified exit to Factory 2453 | -8/Materials | Entered Factory 2453 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2628 | -7/Factory | Identified exit to Factory 2996 | -7/Factory | Fabricated Tesla Rifle (x2) 3111 | -7/Factory | Build established: Tank 3757 | -7/Factory | Lost 4 parts (1n3u) 3883 | -7/Factory | Garrison activated, responded to threat 3937 | -7/Factory | Sucked down chute 3937 | -7/Factory | Entered Waste 3938 | -7/Waste | Met a frightened Derelict 3949 | -7/Waste | Spotted C-40 Crusher 3952 | -7/Waste | EMP discharged 3952 | -7/Waste | System corruption reached 10% 3965 | -7/Waste | Destroyed C-40 Crusher 3990 | -7/Waste | Spotted C-40 Crusher 3993 | -7/Waste | Spotted C-40 Crusher 4006 | -7/Waste | Spotted C-40 Crusher 4008 | -7/Waste | Spotted C-40 Crusher 4011 | -7/Waste | Destroyed C-40 Crusher 4019 | -7/Waste | Crushed by Compactor (1 part destroyed) 4022 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4025 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4028 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4032 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4034 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4041 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4044 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4052 | -7/Waste | EMP discharged 4065 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4066 | -7/Waste | Core integrity fell below 50% 4077 | -7/Waste | Self-destructed Last Messages --------------- 04038_ Critical hit (Destroy). 04038_ Huge Storage Unit crushed. 04040_ Acquired Arm. Treads. 04041_ Adv. Assault Cannon crushed. 04041_ Critical hit (Destroy). 04041_ Hvy. Armor Plating destroyed. 04042_ ALERT: Foreign system detected. Charging EMP. 04044_ Hvy. Assault Rifle crushed. 04044_ Arm. Treads crushed. 04047_ System corrupted: Component data lost. 04049_ Arm. Treads crushed. 04049_ Adv. Assault Cannon crushed. 04051_ Lgt. Nuclear Core crushed. 04052_ System corrupted (+8). 04052_ Hpw. Shotgun fried beyond repair. 04062_ System corrupted: Cld. Particle Cannon rejected. 04065_ Lgt. Ion Engine crushed. 04065_ Imp. Carbon-fiber Leg crushed. 04071_ Corrupted EM Disruption Field crushed. 04077_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | ????????????????????# #?????????????????????? | | ????????????????????? #?????????????????????? | | ????????????????????? #?????????????????????? | | ?????????????????????? #?????????????????????? | | ??????????????????????# #?????????????????????? | | ????????############??# #?????????????????????? | | ????????# #??# #???????????#?????????? | | ????????# #??# #????????? #?????????? | | ????????# #### ######## ###???????? | | ????????# %% ??????? | | ????????# % ??????? | | ????????# % ! ??????? | | ????????# = ??????? | | ????????# #### ########% #?????????? | | ????????# #??# #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????############??# #?????????????????????? | | ????????????????????### ###???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# CC #???????????????????? | | ????????????????????# CC #???????????????????? | | ????????????????????# CCCC#???????????????????? | | ????????????????????# CCCC#???????????????????? | | ????????????????????# @ #???????????????????? | | ????????????????????##########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 30 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Tesla Rifle | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Med. Laser | -8/Materials | Hacked EM Pulse Gun | -8/Materials | Hacked Grenade Launcher | -8/Materials | Hacked Field Laser | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CobblerLegInitializer Manual? 0 Play Time 01:00:19 Cumulative 67.8 hours Start 2026.01.25 @ 01:59:23 End 2026.01.25 @ 02:59:26 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 108 Rogue 87 Adventurer 19 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 34 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 96% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5494810a-b44e-4150-af20-cdd4cd815b3e