Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.18 @ 15:47:13 Player: Gabri Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (25) 125 Value Destroyed (492) 492 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (3300) 3300 TOTAL SCORE: 11457 Bonus ------- Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1589/1600 Matter 211/300 Energy 386/390 System Corruption 0% Temperature Cool (8) Movement Flying (34) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core Light Quantum Reactor > --- PROPULSION (9) --- Impulse Thruster Field Propulsion Array Flying Fortress v7 Impulse Thruster Array > --- UTILITY (12) ----- Advanced Power Amplifier Experimental Heat Sink Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Transmission Jammer ECM Suite Graphene Brace Force Field Hacking Suite Experimental Hacking Suite Advanced Corruption Screen > --- WEAPON (2) ------- Enhanced Gauss Cannon Plasma Sword > --- INVENTORY (15) --- Fusion Compressor Particle Reactor Light Particle Reactor Advanced Gravity Neutralizer Advanced Visual Processing Unit Precision Matter Filter Transmission Jammer Tesla Rifle Compact HERF Cannon Compact HERF Cannon Advanced Assault Cannon Improved Proton Missile Launcher Gamma Bomb Array Faulty Mini Smartbomb Launcher Scythe Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Field Propulsion Array Flying Fortress v7 Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Experimental Heat Sink Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Transmission Jammer ECM Suite Graphene Brace Force Field Hacking Suite Experimental Hacking Suite Advanced Corruption Screen > --- WEAPON ----------- Enhanced Gauss Cannon Plasma Sword > --- INVENTORY -------- Fusion Compressor Particle Reactor Light Particle Reactor Advanced Gravity Neutralizer Advanced Visual Processing Unit Precision Matter Filter Transmission Jammer Tesla Rifle Compact HERF Cannon Compact HERF Cannon Advanced Assault Cannon Improved Proton Missile Launcher Gamma Bomb Array Mini Smartbomb Launcher Scythe [Rating: 167] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Light Particle Reactor Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flying Fortress v7 Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Slashing Weapon Plasma Sword Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 . . . . Propulsion 7 | . . . . . 2 . 1 . 1 1 1 1 Utility 10 | . . . . . 2 2 1 1 1 1 1 1 Weapon . | . . . . . . . . . . . . . Parts Attached 99 | 7 9 8 3 . 8 5 7 20 6 9 8 9 Power 17 | 1 2 1 . . 1 1 1 6 . 1 3 . Engine 6 | 1 2 1 . . 1 . . 1 . . . . Core 7 | . . . . . . 1 . 5 . . 1 . Reactor 4 | . . . . . . . 1 . . 1 2 . Propulsion 20 | 2 3 3 . . 1 . 1 1 3 2 2 2 Treads . | . . . . . . . . . . . . . Leg 9 | 2 3 3 . . . . . . 1 . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 11 | . . . . . 1 . 1 1 2 2 2 2 Utility 42 | 2 3 2 1 . 3 4 4 6 2 5 3 7 Device 24 | 1 1 . . . 1 2 1 5 2 3 2 6 Storage 5 | 1 1 2 1 . . . . . . . . . Processor 7 | . 1 . . . 1 . 1 1 . 1 1 1 Hackware 2 | . . . . . . . 1 . . 1 . . Protection 4 | . . . . . 1 2 1 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 20 | 2 1 2 2 . 3 . 1 7 1 1 . . Energy Gun 1 | . . 1 . . . . . . . . . . Energy Cannon 3 | . . 1 1 . . . 1 . . . . . Ballistic Gun 4 | 2 1 . 1 . . . . . . . . . Ballistic Cannon 4 | . . . . . 2 . . . 1 1 . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . 1 . . 4 . . . . Piercing Weapon 3 | . . . . . . . . 3 . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . 1 1 3 . 2 1 1 Parts Lost 4 | . 1 1 . . . . . . . 2 . . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 3 | . 1 . . . . . . . . 2 . . Weapon 1 | . . 1 . . . . . . . . . . Highest Loss Streak 1 | . 1 1 . . . . . . . 1 . . To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 99 100 83 100 72 76 80 80 75 80 80 78 Engine 6 | . 14 14 14 14 9 2 . . . . . . Core 2 | . . . . . . 4 1 8 10 4 4 4 Reactor 1 | . . . . . . . 4 1 . 3 4 4 Leg 12 | . 28 28 28 28 . . . . 1 . . . Flight 7 | . . . . . 9 7 13 10 13 18 15 15 Device 9 | . 8 . . . 4 7 7 16 12 16 17 22 Storage 8 | . 14 14 14 14 9 7 6 5 5 4 4 4 Processor 11 | . 4 14 14 14 18 15 13 11 10 13 16 12 Hackware 2 | . . . . . . . 2 5 5 5 8 8 Protection 3 | . . . . . 4 15 15 5 5 1 . . Energy Gun 1 | . . 10 . . . . . . . . . . Energy Cannon 2 | . . 2 6 14 6 . 1 . . . . . Ballistic Gun 7 | . 27 14 6 14 3 . . . . . . . Ballistic Cannon 1 | . . . . . 2 7 4 . 1 4 4 4 Slashing Weapon 3 | . . . . . 5 7 6 5 8 4 4 4 Peak Build Rating 167 | 7 9 12 15 15 52 61 72 93 100 130 152 167 Average Rating 61 | 5 7 9 10 15 48 60 68 84 95 117 144 162 On Entrance 54 | . 7 8 12 15 15 52 61 72 86 100 130 152 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 71 | 12 17 21 31 31 36 41 48 57 60 71 66 70 Greatest Support 97 | 20 20 22 22 22 50 50 54 54 64 73 97 88 Greatest Overweight (x) 1 | . . 1 1 1 . . . 1 . . . . Average Overweight (x) . | . . . . 1 . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 10 11 15 15 15 15 15 15 15 15 15 Most Carried 15 | 2 10 10 11 11 15 15 15 15 15 15 15 15 Average Carried 11 | 1 5 9 10 11 11 14 14 14 14 14 14 14 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 10 10 11 11 15 15 15 15 15 15 15 15 Class Distribution -------------------- 56% | Mutant 21% | Infiltrator-Mutant 15% | Hacker-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Infiltrator-Mutant | -5/Factory Infiltrator-Mutant | -4/Factory Infiltrator-Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1624 | 180 282 217 . 65 89 50 . 346 . 209 44 142 Remotely . | . . . . . . . . . . . . . Salvage Created 1059 | 27 282 112 . . . . . 338 . 241 . 59 Parts 59 | 3 32 8 . . . . . 9 . 6 . 1 Haulers Intercepted 1 | . . . . . . . . 1 . . . . Recyclers Shooed 3 | . . . . . . . . 2 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 19 | . 13 5 . . . . . . . . . 1 Melee 1 | . . . . . . . . . . . . 1 Guns 18 | . 13 5 . . . . . . . . . . Classes Destroyed 6 | 1 2 . . . . . . 2 . . . 1 Tunneler 1 | 1 . . . . . . . . . . . . Hauler 1 | . . . . . . . . 1 . . . . Recycler 4 | . . . . . . . . 2 . 2 . . Swarmer 12 | . 9 3 . . . . . . . . . . Grunt 6 | . 4 2 . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . 1 Best Kill Streak 5 | 1 5 3 . . . . . 1 . 1 . 1 Combat Bots Only 5 | . 5 3 . . . . . . . . . 1 Max Kills in Single Turn 1 | 1 1 1 . . . . . 1 . 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 244 | . 64 27 . . . . 8 4 12 65 11 53 Missed 104 | . 20 7 . . . . 5 4 6 33 2 27 Damage Taken 1702 | . 405 263 . . . . 55 . 120 408 192 259 Core 122 | . 53 43 . . . . . . . 15 . 11 Absorbed by Shields 460 | . . . . . . . . . . 69 140 251 Redirected to Shielding 128 | . . . . . . . 22 . 48 58 . . Regen/Repaired (Parts) 7 | . . . . . . . . 7 . . . . Core Remaining (%) 95 | 100 . . . 61 100 100 100 100 100 98 100 99 Volleys Fired 69 | 1 34 12 . . . . . . 1 8 4 9 Largest 2 | 2 2 2 . . . . . . 1 1 1 1 Hottest 85 | 40 40 85 . . . . . . 57 57 57 57 Shots Fired 116 | 2 68 23 1 . . . . . 1 8 4 9 Gun 93 | 2 68 23 . . . . . . . . . . Cannon 23 | . . . 1 . . . . . 1 8 4 9 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 106 | 2 68 14 . . . . . . 1 8 4 9 Thermal 10 | . . 9 1 . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 6 | 1 6 4 . . . . . . . 4 . 1 Robot Miss Streak 3 | . 3 2 . . . . . . . 1 . 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 72 | 1 35 14 . . . . . 7 1 5 . 9 Core Hits 35 | 1 19 8 . . . . . 2 . 3 . 2 Critical Kills 1 | . 1 . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 3 | . 1 . . . . . . . . . . 2 Destroy 1 | . 1 . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . 2 Melee Attacks 143 | . . . . . . 4 15 34 15 45 8 22 Impact . | . . . . . . . . . . . . . Slashing 140 | . . . . . . 4 15 31 15 45 8 22 Piercing 3 | . . . . . . . . 3 . . . . Sneak Attacks 8 | . . . . . . . . 5 1 2 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 1839 | 13 427 204 . . . . . 420 99 317 . 359 Guns 638 | 13 427 198 . . . . . . . . . . Cannons 163 | . . . . . . . . . . 120 . 43 Explosions . | . . . . . . . . . . . . . Melee 1032 | . . . . . . . . 420 99 197 . 316 Ramming 6 | . . 6 . . . . . . . . . . Kinetic 720 | 13 427 117 . . . . . . . 120 . 43 Thermal 81 | . . 81 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 1032 | . . . . . . . . 420 99 197 . 316 Piercing . | . . . . . . . . . . . . . Highest Corruption 2 | . 2 2 2 2 . . 1 . . . . . Average Corruption 1 | . 2 2 2 2 . . 1 . . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked 2 | . . . . . . . . . . . . 2 Effects 31 | . 2 11 14 3 . . 1 . . . . . Message Errors 10 | . . 3 6 1 . . . . . . . . Matter Fused 9 | . 2 1 4 1 . . 1 . . . . . Heat Flow Errors 2 | . . 1 . 1 . . . . . . . . Energy Discharges 1 | . . . 1 . . . . . . . . . Parts Fused 1 | . . 1 . . . . . . . . . . Data Loss (minor) 5 | . . 3 2 . . . . . . . . . Data Loss (major) 1 | . . 1 . . . . . . . . . . Misfires 1 | . . . 1 . . . . . . . . . Weapon Failures 1 | . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 212 | . . . . . . . . 131 69 8 . 4 Projectiles 8 | . . . . . . . . . . 8 . . Explosions . | . . . . . . . . . . . . . Melee 204 | . . . . . . . . 131 69 . . 4 Knockbacks 2 | . . . . . . . . . . 2 . . Impact . | . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . 2 . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . Kicked 1 | . . 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 141 | . 2 141 23 93 . . . . . 1 . . Average Temperature 49 | . 2 54 13 55 . . . . . 1 . . Received Heat Transfer 311 | . 72 129 . . . . 18 . 27 48 17 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 185 | . . 185 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 328 | 5 328 233 . . . 18 154 154 131 224 129 181 Initial 93 | . 3 93 . . . . 8 74 9 68 21 76 Average 82 | 2 135 121 . . . 15 34 90 56 80 73 101 Maximum Alert Level 1 | . 1 1 . . . . . . . 1 . . Low Security (%) 89 | 100 66 67 . 100 100 100 100 100 100 92 100 100 Level 1 10 | . 33 32 . . . . . . . 7 . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 10 | . 2 . . . 1 . 1 1 . 1 . 4 Investigation 1 | . . . . . . . . . . . . 1 Extermination 4 | . . . . . . . 1 1 . 1 . 1 Reinforcement 5 | . 2 . . . 1 . . . . . . 2 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 6 | . 3 . . . . . . 1 1 . . 1 Communications Jammed 22 | . . . . . . . . . . 7 . 15 Distress Signals 22 | . . . . . . . . . . 7 . 15 Times Spotted 108 | . 25 6 . . 1 . 9 15 14 19 5 14 Peak Tracking Total 7 | . 5 3 . . 1 . 6 7 7 6 2 4 Tactical Retreats 26 | . 3 1 . . . . 2 5 3 6 2 4 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 7 | . 1 1 . . . . 1 . . 2 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 1 | . . . 1 . . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 42 | . 4 1 4 . 2 2 3 10 5 5 1 5 Terminals 30 | . 4 . . . 2 2 2 9 4 4 . 3 Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 1 . 1 1 1 2 Total Hacks 104 | . 6 1 34 . 2 4 7 18 11 11 1 9 Successful 65 | . 2 1 34 . 1 3 1 10 3 6 1 3 Failed 39 | . 4 . . . 1 1 6 8 8 5 . 6 Catastrophic 9 | . 2 . . . . . . 1 2 2 . 2 Database Lockouts . | . . . . . . . . . . . . . Manual 51 | . 5 . 1 . 2 4 4 14 9 8 . 4 Terminals 58 | . 6 . . . 2 4 4 16 9 10 . 7 Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . 3 . 2 1 1 2 Terminal Hacks 45 | . . 1 34 . . 1 . 4 1 3 . 1 Record 34 | . . . 33 . . . . 1 . . . . Open Door 2 | . . 1 . . . . . . . . . 1 Level Access Points 4 | . . . . . . 1 . 1 1 1 . . Unreport Threat 4 | . . . . . . . . 2 . 2 . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 1 1 Seal Access 2 | . . . . . . . . . . . 1 1 Unauthorized Hacks 16 | . 2 . . . 1 2 1 4 2 3 . 1 Terminals 16 | . 2 . . . 1 2 1 4 2 3 . 1 Assimilate 2 | . . . . . . . . 1 . 1 . . Botnet 14 | . 2 . . . 1 2 1 3 2 2 . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 32 | . 3 . . . 2 2 3 9 4 5 . 4 Full Trace Events 1 | . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . Time 32 | . . . . . . . . 32 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 2 | . . . . . . . . 1 . 1 . . Largest Group 1 | . . . . . . . . 1 . 1 . . Highest-Rated Group 26 | . . . . . . . . 26 . 10 . . Highest-Rated Ally 26 | . . . . . . . . 26 . 10 . . Total Orders 3 | . . . . . . . . 3 . . . . STAY 2 | . . . . . . . . 2 . . . . FOLLOW 1 | . . . . . . . . 1 . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 6990 | 83 1106 688 907 310 150 259 587 871 379 736 310 604 Spaces Moved 10002 | 62 756 526 711 166 255 452 1031 1652 734 1486 690 1481 Core 8 | 8 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 2213 | 54 756 526 711 166 . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 7781 | . . . . . 255 452 1031 1652 734 1486 690 1481 Fastest Speed 34 | 50 120 105 105 185 50 50 39 39 40 36 36 34 Average Speed 58 | 110 120 117 126 185 50 50 39 40 42 36 36 34 Slowest Speed 190 | 120 120 190 185 185 50 50 39 150 49 40 44 39 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 48 | . . . . . . . 5 10 3 9 1 20 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 93 92 92 37 23 14 23 49 26 31 19 27 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . Known Exits Taken 11 | . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . Spaces Dug 122 | . . . . . . 4 15 21 14 47 11 10 Terrain Destroyed 123 | . . . . . . 4 15 21 14 47 11 11 Melee 112 | . . . . . . 4 15 21 13 43 8 8 Projectile 11 | . . . . . . . . . 1 4 3 3 AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 10800 | 71 895 577 722 169 276 482 1190 1800 775 1599 728 1516 Wait 375 | . 73 16 . 4 . . 124 78 13 44 14 9 Move 9893 | 61 755 525 710 165 254 451 1020 1631 727 1467 687 1440 Hop 48 | . . . . . . . 5 10 3 9 1 20 Pick Up 66 | 2 11 5 2 . 9 10 8 9 4 6 . . Fast Attach 53 | 7 3 1 2 . 1 2 4 9 3 8 6 7 Attach 17 | . . 1 . . 3 2 2 4 2 1 1 1 Detach 21 | . 2 1 . . 3 2 1 4 2 1 3 2 Swap 29 | . 6 6 1 . 4 1 1 7 1 . 1 1 Drop 91 | . 11 9 7 . 2 10 10 19 5 10 3 5 Fire 69 | 1 34 12 . . . . . . 1 8 4 9 Melee 137 | . . . . . . 4 15 29 14 45 8 22 Ram . | . . . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 5 exits: *Res x4 / [*Upp]) -3/Research (discovered 4 exits: *Res x3 / *Tes) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 14) 774 | -10/Materials | Discovered new exit (range 15) 929 | -10/Materials | Identified exit to Materials 1046 | -10/Materials | Discovered exit to Materials (range 16) 1144 | -10/Materials | Discovered new exit (range 16) 1171 | -10/Materials | Identified exit to Mines 1190 | -10/Materials | Entered Mines 1191 | -10/Mines | Assembled infested the area 1193 | -10/Mines | Learned Materials security intel 1244 | -10/Mines | Discovered exit to Materials (range 5) 1271 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1451 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1504 | -10/Mines | Found a hidden stash of uninstalled traps 1665 | -10/Mines | Learned Materials garrison access intel 1673 | -10/Mines | Build established: Scavenger-Mutant 1731 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1769 | -10/Mines | Discovered exit to Materials (range 5) 1872 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1873 | -10/Mines | Discovered new exit (range 5) 1877 | -10/Mines | Identified exit to Exiles 1878 | -10/Mines | Entered Exiles 1898 | -10/Exiles | Discovered new exit (range 14) 1912 | -10/Exiles | Met 8R-AWN 1931 | -10/Exiles | Met EX-HEX 1986 | -10/Exiles | Met EX-DEC 2016 | -10/Exiles | Visited The Gauntlet 2040 | -10/Exiles | Build established: Mutant 2166 | -10/Exiles | Learned location of Zion (-6) 2217 | -10/Exiles | Discovered new exit (range 14) 2301 | -10/Exiles | Met EX-BIN 2320 | -10/Exiles | Aligned with FarCom system 2322 | -10/Exiles | Given EX-Vault access code 2407 | -10/Exiles | Opened EX-Vault 2418 | -10/Exiles | Found Flying Fortress v7 2469 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2783 | -10/Exiles | Identified exit to Mines 2785 | -10/Exiles | Left Exiles lab with Flying Fortress v7 2785 | -10/Exiles | Entered Mines 3084 | -9/Mines | Discovered new exit (range 5) 3093 | -9/Mines | Identified exit to Materials 3095 | -9/Mines | Entered Materials 3095 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3097 | -8/Materials | Loaded intel: 1 garrison access location 3190 | -8/Materials | Met 7R-MNS 3191 | -8/Materials | Discovered new exit (range 10) 3215 | -8/Materials | Identified exit to Factory 3245 | -8/Materials | Entered Factory 3245 | -7/Factory | Evolved 2 slots: Utility x2 3457 | -7/Factory | Identified exit to Factory 3504 | -7/Factory | Entered another Factory area 3504 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4073 | -6/Factory | Discovered new exit (range 13) 4078 | -6/Factory | Identified exit to Factory 4091 | -6/Factory | Entered another Factory area 4091 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4353 | -5/Factory | Repaired VTOL Module 4444 | -5/Factory | Build established: Infiltrator-Mutant 4916 | -5/Factory | Identified exit to Factory 4962 | -5/Factory | Entered another Factory area 4962 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5131 | -4/Factory | Identified exit to Research 5185 | -4/Factory | Discovered new exit (range 19) 5341 | -4/Factory | Entered Research 5341 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5512 | -3/Research | Spotted B-86 Titan 5774 | -3/Research | Spotted B-86 Titan 5783 | -3/Research | Found Prototype Launcher 5833 | -3/Research | Found Gamma Bomb Array 5843 | -3/Research | Discovered new exit (range 11) 5846 | -3/Research | Identified exit to Testing 5882 | -3/Research | Found Prototype Hackware 5882 | -3/Research | Identified Exp. Hacking Suite 6037 | -3/Research | Identified exit to Research 6048 | -3/Research | Spotted B-86 Titan 6077 | -3/Research | Entered another Research area 6077 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6186 | -2/Research | Build established: Hacker-Mutant 6362 | -2/Research | Discovered new exit (range 17) 6387 | -2/Research | Identified exit to Access 6387 | -2/Research | Entered Access 6387 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 6900 | -1/Access | Spotted B-99 Colossus 6901 | -1/Access | Spotted B-99 Colossus 6989 | -1/Access | Discovered new exit (range 6) 6990 | -1/Access | Identified exit to Surface 6991 | *** | Escaped! Last Messages --------------- 06891_ U-05 Engineer builds a Wall. 06901_ Penetrated by Slug. 06921_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06935_ O-32 Director distress signal jammed. 06961_ Slug penetrates Reinforced Barrier. 06980_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 06984_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 06984_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 06986_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A013. 06989_ The Access Shell folds into the floor. 06989_ EXIT=FOUND 06990_ EXIT=IDENTIFIED: SURFACE [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ## #????????######## # #??# # | | ?# #???????????????# # "" #??# # | | ?# ######+########## # "" #??#+## | | ?# # """""" #?????# # | | ?# % # """""" #?????# # | | # # "" #?????# # | | # + "" #?????# # | | ###########+########## " #?????# # | | ??????????# #?????# " #?????# # | | ??????????# #?????# "#############?????+ # | | ??????????# #??? ??????????????????# # | | ??????????# #??# ??????????????????? # | | ??????????# #??# ??????????????????? + | | ??????????# #??# ??????????????????? # | | ??????????# #??# BB BB?????????????????? # | | ??????????# #??# BB BB?????????????????? ? | | ??????????# #??# ???????????????????? ? | | ??????????# #??#"""""""???????????????????? ? | | ??????????# ####?????????????????????????????? | | ??????????# " #?????????????????????????????? | | ????????######"#####""""""""""#???????w??????????? | | ????????# #?# #??????????????????? | | ????????# #?# #???????????g??????? | | ????????# #?# #??????????????????? | | ????????# #?# "" #???????????g??????? | | ????????# #?# "@ #??????????????????? | | ????????#!] #?# #??????????g???????? | | ????????#]] #?# #???????????g??????? | | ????????# #?# #??????????????????? | | #???????# ### ##?????????????????? | | ########+###### #?????????????????? | | T" #????##"" ##?????????????????? | | "" #?????#"" #??????????????????? | | ####### #?????#"" #??????????????????? | | ??????????# #?????#T #??????????????????? | | ??????????# #?????#"" #??????????????????? | | ??????????# #?????#"" #??????????????????? | | ??????????# #######"" ###????????????????? | | ??????????# R #?????????? | | ??????????# +?????????? | | ??????????####+###################### #?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 46 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Power Amplification 30 Additional Mass Support 16 Corruption Block 20 Resistance: TH 25 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 67 Targeting Accuracy 8 Melee Accuracy 8 Matter Filtering 50 Offensive Hacking 26 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Denied? Epsilon Run Knowing Is Half The Battle Novice Programmer Respectable Loadout Rockin' Loadout Total Silence Challenges ------------ None Game ------ Seed GlidesysDataTrap Manual? 0 Play Time 02:59:01 Cumulative 17.6 hours Start 2024.08.18 @ 10:12:06 End 2024.08.18 @ 15:47:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 21 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ca7c9dad-75f2-4ee6-843f-4d27b712b47e