Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.27 @ 22:15:07

Player: W_W

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (146)     730
Value Destroyed (4256)     4256
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (2377)               2377
              TOTAL SCORE: 11903

 Bonus
-------
High Alert Combat Kills    221
Follower Combat Kills      1318
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -62

 Cogmind 
---------
Core Integrity             0/850
Matter                     205/300
Energy                     80/100
System Corruption          0%
Temperature                Cool (142)
Movement                   Core (800) Ox15
Location                   -5/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Signal Interpreter
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (18) ---
         Cooled Ion Engine
     Reinforced Deuterium Engine
          Light Fission Core
        Armored Treads
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (200)
   Experimental Sensor Array
                0b10 Decoder Chip [Skirmisher]
                Z-Drone Bay (2/2)
                Thief Drone Bay (3/3)
                Hacking Drone Bay (1/1)
                Grenade Launcher
           Mini Grenade Launcher
      Makeshift Axe

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
>               --- PROPULSION -------
        Armored Treads
         Medium Treads
         Medium Treads
       Improved Medium Treads
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
        Zionite Biocell
   Experimental Sensor Array
       Advanced Signal Interpreter
       Improved Light Armor Plating
>               --- WEAPON -----------
                Proton Cannon
          Heavy Flak Cannon
          Heavy Flak Cannon
          Heavy Flak Cannon
>               --- INVENTORY --------
         Cooled Ion Engine
     Reinforced Deuterium Engine
          Light Fission Core
         Medium Treads
  High-capacity Matter Pod
  High-capacity Matter Pod
                0b10 Decoder Chip [Skirmisher]
       Hardened Light Armor Plating
                Z-Drone Bay
                Thief Drone Bay
                Hacking Drone Bay
                Grenade Launcher
                Grenade Launcher
                Grenade Launcher
                Rocket Launcher
                Rocket Launcher
           Mini Grenade Launcher
      Makeshift Axe
[Rating: 66]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Heavy Flak Cannon
  Energy Gun               Zionite Phaser-S
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Slots Evolved              8    | .   .   .   2   .   .   .   6   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Utility                  4    | .   .   .   2   .   .   .   2   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   2   .   .   .   .   
Parts Attached             135  | 6   11  3   42  5   1   7   35  11  6   .   8   
  Power                    8    | 1   .   1   4   .   .   .   1   1   .   .   .   
    Engine                 8    | 1   .   1   4   .   .   .   1   1   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               30   | 2   4   .   8   2   .   3   4   2   3   .   2   
    Treads                 28   | 2   2   .   8   2   .   3   4   2   3   .   2   
    Leg                    2    | .   2   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  33   | 1   4   .   10  1   1   .   10  4   1   .   1   
    Device                 7    | .   .   .   2   .   .   .   5   .   .   .   .   
    Storage                9    | 1   4   .   3   .   .   .   .   1   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             16   | .   .   .   5   1   1   .   4   3   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   64   | 2   3   2   20  2   .   4   20  4   2   .   5   
    Energy Gun             9    | .   .   .   8   .   .   .   .   1   .   .   .   
    Energy Cannon          9    | .   .   .   2   1   .   1   5   .   .   .   .   
    Ballistic Gun          14   | 2   3   1   7   .   .   .   .   .   .   .   1   
    Ballistic Cannon       12   | .   .   .   .   .   .   1   9   1   1   .   .   
    Launcher               16   | .   .   1   3   1   .   1   3   2   1   .   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   1   3   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   3   .   .   .   3   2   .   .   .   
Parts Lost                 32   | .   4   1   8   2   .   .   .   1   2   .   14  
  Power                    2    | .   .   1   .   .   .   .   .   .   .   .   1   
  Propulsion               10   | .   2   .   2   .   .   .   .   .   2   .   4   
  Utility                  6    | .   .   .   2   1   .   .   .   .   .   .   3   
  Weapon                   14   | .   2   .   4   1   .   .   .   1   .   .   6   
  Highest Loss Streak      14   | .   2   1   4   1   .   .   .   1   2   .   14  
Average Slot Usage (%)     98   | .   92  99  95  100 100 100 99  99  99  93  97  
  Engine                   9    | .   14  13  10  11  11  11  6   6   6   6   5   
  Treads                   23   | .   22  28  21  22  22  22  25  26  25  20  23  
  Device                   2    | .   .   .   .   .   .   .   5   6   6   6   5   
  Storage                  23   | .   26  28  28  33  33  33  13  13  13  13  13  
  Processor                2    | .   .   .   .   .   .   .   5   6   6   6   6   
  Protection               10   | .   .   .   11  11  11  11  12  12  13  13  12  
  Energy Gun               1    | .   .   .   9   .   .   .   .   4   .   .   .   
  Energy Cannon            5    | .   .   .   2   14  11  14  6   .   .   .   .   
  Ballistic Gun            4    | .   27  27  10  .   .   .   .   .   .   .   .   
  Ballistic Cannon         8    | .   .   .   .   .   .   3   19  19  20  20  19  
  Launcher                 3    | .   .   .   .   7   11  3   .   1   6   6   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             102  | 13  40  43  87  87  83  88  102 102 94  94  94  
  Greatest Support         112  | 40  40  40  40  40  40  48  106 106 106 84  112 
  Greatest Overweight (x)  13   | .   13  1   3   2   2   2   1   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   1   2   2   1   .   .   .   1   .   
Largest Inventory Capacity 24   | 6   16  16  24  24  24  24  24  18  18  18  18  
  Average Capacity         19   | 5   12  16  21  24  24  24  18  18  18  18  18  
  Most Carried             24   | 6   16  16  24  24  24  24  24  18  18  17  18  
  Average Carried          19   | 4   10  15  20  23  23  23  18  17  17  17  17  
  Final Capacity           24   | 6   16  16  24  24  24  24  18  18  18  18  18  
  Final Carried            24   | 6   15  16  24  24  24  24  18  18  17  17  14  

 Class Distribution 
--------------------
 40% | Hauler-Mutant
 28% | Scavenger-Tank
 16% | Mutant
 14% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
    Hauler-Mutant | -9/Materials
    Hauler-Mutant | -9/Mines
    Hauler-Mutant | -7/Zion
    Hauler-Mutant | -6/Proximity Caves
   Scavenger-Tank | -6/Factory
   Scavenger-Tank | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
   Scavenger-Tank | -6/Data Miner
 Scavenger-Mutant | -5/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   
-----------                Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  
Matter Collected           4219 | 496  455  83   902  274  10   98   925  447  296  .    233  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4622 | 316  731  128  1509 405  .    .    709  359  192  .    273  
  Parts                    284  | 38   53   8    110  21   .    .    23   16   4    .    11   
Haulers Intercepted        7    | .    2    .    4    .    .    .    1    .    .    .    .    
Recyclers Shooed           5    | 1    .    1    .    1    .    .    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      37   | .    .    .    .    .    3    5    .    12   3    .    14   
  Prevented                4    | .    .    .    .    .    .    4    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Combat Hostiles Destroyed  98   | .   16  2   31  11  .   .   14  10  6   .   8   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Guns                     35   | .   16  2   16  .   .   .   .   1   .   .   .   
  Cannons                  31   | .   .   .   .   8   .   .   12  6   4   .   1   
  AOE                      31   | .   .   .   15  3   .   .   1   3   2   .   7   
Classes Destroyed          15   | 3   5   .   3   .   .   .   2   .   1   .   1   
  Worker                   12   | 4   1   .   2   .   .   .   5   .   .   .   .   
  Builder                  5    | .   2   1   1   .   .   .   1   .   .   .   .   
  Tunneler                 9    | 9   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   2   .   4   .   .   .   1   .   .   .   .   
  Recycler                 4    | 1   .   .   3   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   3   .   5   .   .   .   .   .   .   .   .   
  Swarmer                  25   | .   6   .   11  .   .   .   1   2   1   .   4   
  Grunt                    45   | .   10  2   9   9   .   .   5   6   3   .   1   
  Brawler                  6    | .   .   .   .   .   .   .   3   1   .   .   2   
  Duelist                  4    | .   .   .   1   2   .   .   .   .   .   .   1   
  Sentry                   16   | .   .   .   10  .   .   .   4   1   1   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           6    | 5   4   2   6   4   .   .   6   3   3   .   4   
  Combat Bots Only         6    | .   3   2   4   4   .   .   6   3   3   .   3   
Max Kills in Single Turn   3    | 2   2   1   3   2   .   .   2   2   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   2   .   .   1   1   1   .   2   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   
--------                   Run   | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  
Damage Taken               7288  | .    899  159  1718 514  .    301  731  558  554  .    1854 
  Core                     1422  | .    147  43   282  44   .    40   27   202  181  .    456  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         44    | 100  .    24   .    .    .    8    .    .    .    .    .    
Volleys Fired              312   | 31   69   11   99   19   .    8    25   17   19   .    14   
  Largest                  4     | 2    2    2    2    2    .    2    4    4    4    .    4    
  Hottest                  234   | 40   40   40   78   150  .    150  234  219  192  .    183  
Shots Fired                662   | 62   136  20   174  38   .    16   100  54   40   .    22   
  Gun                      392   | 62   136  18   163  .    .    .    .    10   .    .    3    
  Cannon                   219   | .    .    .    .    33   .    14   96   40   29   .    7    
  Launcher                 51    | .    .    2    11   5    .    2    4    4    11   .    12   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  480   | 62   136  18   108  .    .    2    75   40   29   .    10   
  Thermal                  45    | .    .    .    .    33   .    12   .    .    .    .    .    
  Explosive                51    | .    .    2    11   5    .    2    4    4    11   .    12   
  Electromagnetic          76    | .    .    .    55   .    .    .    21   .    .    .    .    
  Phasic                   10    | .    .    .    .    .    .    .    .    10   .    .    .    
  Robot Hit Streak         15    | 6    11   12   15   9    .    7    13   10   9    .    6    
  Robot Miss Streak        8     | 3    4    1    4    3    .    1    5    8    8    .    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    4    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           454   | 26   87   13   131  23   .    12   77   42   27   .    16   
  Core Hits                346   | 15   37   6    80   13   .    2    76   49   24   .    44   
  Critical Hits            1     | .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    1    .    .    .    .    .    .    .    .    
Melee Attacks              3     | .    .    .    .    .    .    .    3    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3     | .    .    .    .    .    .    .    3    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11543 | 360  1028 162  3257 805  .    331  2097 1151 872  .    1480 
  Guns                     3310  | 360  995  148  1505 .    .    .    .    231  .    .    71   
  Cannons                  3679  | .    .    .    .    500  .    258  1626 622  495  .    178  
  Explosions               4099  | .    .    .    1674 276  .    73   301  217  327  .    1231 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  455   | .    33   14   78   29   .    .    170  81   50   .    .    
  Kinetic                  4966  | 360  995  148  815  .    .    20   1262 622  495  .    249  
  Thermal                  1358  | .    .    .    620  500  .    238  .    .    .    .    .    
  Explosive                3479  | .    .    .    1054 276  .    73   301  217  327  .    1231 
  Electromagnetic          1054  | .    .    .    690  .    .    .    364  .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Phasic                   231   | .    .    .    .    .    .    .    .    231  .    .    .    
Highest Corruption         2     | .    .    .    .    .    .    2    .    .    .    .    .    
  Average Corruption       2     | .    .    .    .    .    .    2    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  17    | .    .    .    .    .    .    17   .    .    .    .    .    
    Message Errors         9     | .    .    .    .    .    .    9    .    .    .    .    .    
    Heat Flow Errors       2     | .    .    .    .    .    .    2    .    .    .    .    .    
    Energy Discharges      2     | .    .    .    .    .    .    2    .    .    .    .    .    
    Data Loss (minor)      4     | .    .    .    .    .    .    4    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            354   | .    .    .    248  .    .    24   19   31   12   .    20   
  Projectiles              30    | .    .    .    .    .    .    24   5    .    1    .    .    
  Explosions               302   | .    .    .    248  .    .    .    14   20   .    .    20   
  Melee                    22    | .    .    .    .    .    .    .    .    11   11   .    .    
Knockbacks                 37    | .    .    .    1    1    .    .    18   16   .    .    1    
  Impact                   5     | .    .    .    1    1    .    .    3    .    .    .    .    
  Kinetic                  31    | .    .    .    .    .    .    .    14   16   .    .    1    
  Secondary                1     | .    .    .    .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      422   | .    .    11   167  40   .    .    .    9    .    .    195  
  Shots                    13    | .    .    1    5    1    .    .    .    1    .    .    5    
  Rammed                   50    | .    6    2    11   2    .    .    13   10   6    .    .    
Targets Rammed             58    | .    7    2    12   2    .    .    19   10   6    .    .    
  Kicked                   1     | .    1    .    .    .    .    .    .    .    .    .    .    
  Crushed                  7     | .    .    .    1    .    .    .    6    .    .    .    .    
Highest Temperature        635   | .    15   18   93   447  .    290  599  635  544  .    259  
  Average Temperature      137   | .    6    6    26   196  .    91   159  218  262  .    165  
  Received Heat Transfer   1886  | .    360  87   459  228  .    32   168  144  105  .    303  
  Effects                  29    | .    .    .    .    3    .    .    7    11   8    .    .    
    Shutdowns              5     | .    .    .    .    .    .    .    2    1    2    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    2    1    .    .    
    Interference           6     | .    .    .    .    3    .    .    1    .    2    .    .    
    Matter Decay           5     | .    .    .    .    .    .    .    2    2    1    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    1    .    1    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    1    1    .    .    .    
    Damage (major)         4     | .    .    .    .    .    .    .    .    4    .    .    .    
    Damage (core)          2     | .    .    .    .    .    .    .    .    1    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    1    .    .    .    .    .    .    .    .    
  Impact Corruptions       6     | .    .    .    .    .    .    .    .    3    3    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    1    .    .    .    .    .    .    .    
  Heat Transferred         1636  | .    .    .    600  740  .    296  .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    6    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   
-------                    Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  
Peak Influence             1136 | 70   188  50   465  237  .    .    1136 .    .    .    .    
  Initial                  117  | .    .    .    .    117  .    .    .    .    .    .    .    
  Average                  217  | 34   74   12   237  150  .    .    391  .    .    .    .    
Maximum Alert Level        4    | .    .    .    2    1    .    .    4    .    .    .    .    
  Low Security (%)         54   | 100  100  100  29   67   .    .    33   .    .    .    .    
  Level 1                  34   | .    .    .    59   32   .    .    36   .    .    .    .    
  Level 2                  3    | .    .    .    10   .    .    .    1    .    .    .    .    
  Level 3                  6    | .    .    .    .    .    .    .    25   .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    2    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          25   | .    5    .    3    .    .    .    16   .    .    .    1    
  Investigation            6    | .    4    .    1    .    .    .    1    .    .    .    .    
  Extermination            4    | .    .    .    .    .    .    .    4    .    .    .    .    
  Reinforcement            4    | .    1    .    2    .    .    .    1    .    .    .    .    
  Assault                  4    | .    .    .    .    .    .    .    3    .    .    .    1    
  Garrison                 7    | .    .    .    .    .    .    .    7    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Distress Signals           2    | .   .   .   2   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              160  | .   21  2   43  10  .   5   43  10  8   .   18  
  Peak Tracking Total      9    | .   4   2   5   4   .   2   6   3   4   .   9   
  Tactical Retreats        1    | .   .   .   .   .   .   .   1   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Traps Triggered            4    | .   4   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   4   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
----------                 Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Machines Disabled          16   | .   .   .   5   2   .   .   9   .   .   .   .   
  Max in Single Turn       5    | .   .   .   5   1   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Machines Accessed          39   | .   6   1   16  1   .   .   8   2   1   4   .   
  Terminals                16   | .   5   .   10  1   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Repair Stations          4    | .   .   .   2   .   .   .   2   .   .   .   .   
  Recycling Units          3    | .   1   .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   2   .   .   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   .   .   
Total Hacks                120  | .   14  1   58  4   .   .   14  2   1   26  .   
  Successful               86   | .   7   1   40  2   .   .   7   2   1   26  .   
  Failed                   34   | .   7   .   18  2   .   .   7   .   .   .   .   
    Catastrophic           6    | .   .   .   3   1   .   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   51   | .   9   .   34  .   .   .   8   .   .   .   .   
  Terminals                53   | .   12  .   37  4   .   .   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   5   .   .   .   .   
  Repair Stations          14   | .   .   .   10  .   .   .   4   .   .   .   .   
  Recycling Units          9    | .   2   .   7   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   4   .   .   .   1   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   4   .   .   .   .   
Terminal Hacks             44   | .   3   1   9   2   .   .   .   2   1   26  .   
  Record                   13   | .   1   .   .   1   .   .   .   .   .   11  .   
  Part Schematic           7    | .   .   .   .   .   .   .   .   .   .   7   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   5   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   3   .   
  Open Door                4    | .   .   1   .   .   .   .   .   2   1   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   1   .   2   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   3   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Assault Status           1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       12   | .   .   .   8   .   .   .   4   .   .   .   .   
  Scan Component           6    | .   .   .   4   .   .   .   2   .   .   .   .   
  Repair                   6    | .   .   .   4   .   .   .   2   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   4   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   .   .   3   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         21   | .   4   .   15  .   .   .   2   .   .   .   .   
  Terminals                19   | .   4   .   15  .   .   .   .   .   .   .   .   
    Track                  2    | .   .   .   2   .   .   .   .   .   .   .   .   
    Assimilate             5    | .   1   .   4   .   .   .   .   .   .   .   .   
    Botnet                 12   | .   3   .   9   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   .   .   
    Reprogram              2    | .   .   .   .   .   .   .   2   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   6   .   15  1   .   .   7   .   .   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   5   .   
  Robots Built             2    | .   .   .   .   .   .   .   2   .   .   .   .   
    Matter                 285  | .   .   .   .   .   .   .   285 .   .   .   .   
    Time                   76   | .   .   .   .   .   .   .   76  .   .   .   .   
  Total Robot Build Rating 10   | .   .   .   .   .   .   .   10  .   .   .   .   
Part Schematics Acquired   9    | .   .   .   2   .   .   .   .   .   .   7   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   .   .   4   .   .   .   2   .   .   .   .   
  Time                     255  | .   .   .   135 .   .   .   120 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         92   | .   .   .   92  .   .   .   .   .   .   .   .   
  Retrieved Components     20   | .   .   .   20  .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
------------               Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   4   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   3   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   1   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   1   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  
Total Allies               18   | .    .    .    .    4    4    .    9    .    .    .    1    
  Largest Group            8    | .    .    .    .    4    7    7    8    1    .    .    1    
  Highest-Rated Group      351  | .    .    .    .    71   193  193  351  85   .    .    94   
  Highest-Rated Ally       94   | .    .    .    .    31   41   41   85   85   .    .    94   
Zionite Dispatches         2    | .    .    .    .    .    .    .    2    .    .    .    .    
  Heavy                    1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Recon                    1    | .    .    .    .    .    .    .    1    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               154  | .    .    .    .    .    .    65   77   .    .    .    12   
  Total Damage             4994 | .    .    .    .    .    .    1014 3567 .    .    .    413  
  Kills                    35   | .    .    .    .    .    .    5    27   .    .    .    3    
Allies Corrupted           1    | .    .    .    .    .    .    .    1    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   1   .   1   1   2   .   2   1   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   
-------------              Run   | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  
Turns Passed               25337 | 446  1739 949  3857 1141 3843 2774 3005 3265 2638 157  1523 
Spaces Moved               13044 | 213  877  558  1723 530  1915 1294 1610 1804 1545 88   887  
  Core                     7     | 3    4    .    .    .    .    .    .    .    .    .    .    
  Treads                   13012 | 210  848  558  1723 530  1915 1294 1610 1804 1545 88   887  
  Legs                     25    | .    25   .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   150  160  160  200  200  180  162  162  162  180  160  
  Average Speed            176   | 158  168  160  191  200  200  186  162  162  162  180  166  
  Slowest Speed            700   | 160  700  180  220  200  200  200  185  162  180  180  180  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       80    | 5    99   99   99   95   93   99   29   99   98   70   84   
  Regions Visited          11
    Branch Regions         8
  Pre-discovered Areas     3     | .    .    1    .    .    1    .    .    .    .    1    .    
  Known Exits Taken        6     | .    .    .    1    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    .    1    1    .    .    .    .    .    .    
Scrap Searched             16    | .    .    3    .    2    2    1    .    2    4    .    2    
Spaces Dug                 48    | .    .    29   .    .    .    .    3    5    11   .    .    
Terrain Destroyed          376   | .    .    29   140  46   .    8    16   13   78   .    46   
  Melee                    3     | .    .    .    .    .    .    .    3    .    .    .    .    
  Projectile               15    | .    .    .    .    12   .    .    .    3    .    .    .    
  AOE                      358   | .    .    29   140  34   .    8    13   10   78   .    46   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   
---------                  Run   | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  
Total                      14810 | 263  1004 591  2135 573  1935 1643 1931 2104 1633 87   911  
  Wait                     1051  | .    16   13   191  9    6    323  185  253  55   .    .    
  Move                     13033 | 212  876  557  1722 529  1914 1293 1609 1803 1544 87   887  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  85    | 10   15   3    34   5    5    3    6    3    .    .    1    
  Fast Attach              31    | 6    5    1    12   .    .    .    3    3    .    .    1    
  Attach                   26    | .    2    .    6    2    .    .    9    1    2    .    4    
  Detach                   3     | .    .    .    .    .    .    .    2    .    1    .    .    
  Swap                     78    | .    4    2    24   3    1    7    23   7    4    .    3    
  Drop                     94    | 4    10   2    35   4    6    6    17   7    2    .    1    
  Fire                     312   | 31   69   11   99   19   .    8    25   17   19   .    14   
  Melee                    3     | .    .    .    .    .    .    .    3    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    1    .    .    .    .    .    .    .    .    .    .    
  Crush                    57    | .    6    2    12   2    .    .    19   10   6    .    .    
  Escape Stasis            2     | .    .    .    .    .    .    .    2    .    .    .    .    
  Rewire                   34    | .    .    .    .    .    3    3    28   .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 6 exits: [*Mat x3] / *Min / *Sto x2)
-9/Mines (discovered 3 exits: [*Mat] / [*Exi] / *Zio)
-7/Zion (discovered 2 exits: Dee / [*Pro])
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves (discovered 1 exit: *Fac)

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
    40 | -11/Scrapyard      | Discovered new exit (range 15)
   447 | -11/Scrapyard      | Entered Materials
   448 | -10/Materials      | Build established: Mutant
   505 | -10/Materials      | Discovered new exit (range 15)
   955 | -10/Materials      | Discovered new exit (range 15)
  1505 | -10/Materials      | Discovered new exit (range 15)
  1571 | -10/Materials      | Core integrity fell below 50%
  1805 | -10/Materials      | Discovered new exit (range 15)
  2186 | -10/Materials      | Entered Mines
  2193 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  2211 | -10/Mines          | Met a Derelict bent on vengeance
  2338 | -10/Mines          | Learned Materials terminal intel
  2369 | -10/Mines          | Discovered new exit (range 6)
  2538 | -10/Mines          | Discovered new exit (range 7)
  2616 | -10/Mines          | Learned location of Storage (-9)
  2619 | -10/Mines          | Found the Drone Emporium
  2627 | -10/Mines          | Found Prototype Device
  2863 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  2870 | -10/Mines          | Found Prototype Device
  3135 | -10/Mines          | Entered Materials
  3135 | -9/Materials       | Evolved 2 slots: Utility x2
  3136 | -9/Materials       | Loaded intel: 12 terminal locations
  3474 | -9/Materials       | Lost 4 parts (1n1u2w)
  4307 | -9/Materials       | Discovered new exit (range 7)
  4663 | -9/Materials       | Discovered new exit (range 8)
  4955 | -9/Materials       | Build established: Hauler-Mutant
  4972 | -9/Materials       | Discovered new exit (range 13)
  5051 | -9/Materials       | Identified exit to Mines
  5051 | -9/Materials       | Identified exit to Storage
  5310 | -9/Materials       | Core integrity fell below 50%
  5407 | -9/Materials       | Repaired Lgt. Armor Plating
  5553 | -9/Materials       | Discovered new exit (range 13)
  5797 | -9/Materials       | Repaired Rocket Launcher?
  6147 | -9/Materials       | Discovered new exit (range 14)
  6781 | -9/Materials       | Repaired Lgt. Armor Plating
  6833 | -9/Materials       | Repaired Cld. Ion Engine
  6992 | -9/Materials       | Entered Mines
  7204 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  7204 | -9/Mines           | Discovered new exit (range 5)
  7494 | -9/Mines           | Core integrity fell below 20%
  7743 | -9/Mines           | Discovered new exit (range 7)
  7915 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  7970 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  8112 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  8133 | -9/Mines           | Entered Zion
  8133 | -7/Zion            | Accompanied by 4 allies
  8261 | -7/Zion            | Given the Hacking Drone Bay
  8262 | -7/Zion            | Found Prototype Device
  8433 | -7/Zion            | Discovered new exit (range 16)
  9520 | -7/Zion            | Identified exit to Deep Caves
  9588 | -7/Zion            | Given A8's code to call for help
 10716 | -7/Zion            | Imprinted
 10718 | -7/Zion            | Declared Zion's savior
 11976 | -7/Zion            | Entered Proximity Caves
 11976 | -6/Proximity Caves | Accompanied by 7 allies
 11977 | -6/Proximity Caves | Identified exit to Factory
 12523 | -6/Proximity Caves | Learned 4 Factory zone layouts
 13152 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 13431 | -6/Proximity Caves | Spotted B-75 Beast
 13461 | -6/Proximity Caves | Allies destroyed B-75 Beast
 13757 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 14195 | -6/Proximity Caves | Learned Factory stockpile data
 14750 | -6/Proximity Caves | Entered Factory
 14750 | -6/Factory         | Accompanied by 4 allies
 14750 | -6/Factory         | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2
 14751 | -6/Factory         | Identified exit to Lower Caves
 14791 | -6/Factory         | Identified Exp. Sensor Array
 14792 | -6/Factory         | Identified Hacking Drone Bay
 14793 | -6/Factory         | Identified Thief Drone Bay
 15084 | -6/Factory         | Build established: Scavenger-Tank
 15205 | -6/Factory         | Garrison activated, responded to threat
 15787 | -6/Factory         | Repaired Exp. Sensor Array
 15806 | -6/Factory         | Garrison activated, responded to threat
 15812 | -6/Factory         | Zion Heavy squad teleported in
 15953 | -6/Factory         | Fabricated H-66 Slayer?
 16137 | -6/Factory         | Zion Recon squad teleported in
 16278 | -6/Factory         | Terminal network hard line cut
 16813 | -6/Factory         | Garrison activated, responded to threat
 17385 | -6/Factory         | Repaired Exp. Sensor Array
 17550 | -6/Factory         | First assault squad dispatched
 17755 | -6/Factory         | Entered Lower Caves
 17755 | -6/Lower Caves     | Accompanied by 1 ally
 18107 | -6/Lower Caves     | Encountered a Warlord checkpoint
 19187 | -6/Lower Caves     | Learned Factory interactive machine intel
 19641 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 19826 | -6/Lower Caves     | Learned Factory emergency access door positions
 20258 | -6/Lower Caves     | Discovered new exit (range 7)
 21018 | -6/Lower Caves     | Identified exit to Lower Caves
 21020 | -6/Lower Caves     | Entered another Lower Caves area
 21048 | -6/Lower Caves     | Discovered new exit (range 6)
 21055 | -6/Lower Caves     | Identified exit to Factory
 21072 | -6/Lower Caves     | Encountered a Warlord checkpoint
 21378 | -6/Lower Caves     | Build established: Scavenger-Mutant
 21411 | -6/Lower Caves     | Learned Factory security intel
 22715 | -6/Lower Caves     | Spotted B-75 Beast
 23278 | -6/Lower Caves     | Destroyed B-75 Beast
 23447 | -6/Lower Caves     | Discovered new exit (range 5)
 23448 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 23514 | -6/Lower Caves     | Identified exit to Data Miner
 23658 | -6/Lower Caves     | Entered Data Miner
 23658 | -6/Data Miner      | Discovered new exit (range 6)
 23693 | -6/Data Miner      | Met Data Miner
 23741 | -6/Data Miner      | Learned location of Section 7 (-3)
 23741 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 23775 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 23790 | -6/Data Miner      | Build established: Scavenger-Tank
 23813 | -6/Data Miner      | Identified exit to Proximity Caves
 23815 | -6/Data Miner      | Entered Proximity Caves
 24309 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 24310 | -5/Proximity Caves | Escorted by Enhanced Grunt
 24602 | -5/Proximity Caves | Build established: Scavenger-Mutant
 24610 | -5/Proximity Caves | Learned Factory emergency access door positions
 25267 | -5/Proximity Caves | Discovered exit to Factory (range 5)
 25316 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 25330 | -5/Proximity Caves | Core integrity fell below 50%
 25336 | -5/Proximity Caves | Core integrity fell below 20%
 25338 | -5/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
25323_ Hvy. Flak Cannon destroyed. <x2>
25326_ Imp. Light Armor Plating destroyed.
25326_ Med. Treads destroyed.
25326_ L-41 Fighter knocked back.
25326_ B-60 Warrior destroyed.
25326_ Rocket Launcher destroyed.
25326_ Destroyed Rocket Launcher.
25326_ Lgt. Angular Momentum Engine destroyed.
25326_ Destroyed Lgt. Angular Momentum Engine.
25326_ Hvy. Flak Cannon severed.
25327_ Imp. Light Armor Plating destroyed.
25329_ Mak. Shrapnel Gun destroyed.
25329_ Med. Treads destroyed.
25330_ Rocket Launcher severed.
25332_ Slug penetrates Wall.
25332_ Grenade Launcher destroyed.
25335_ Rnf. Fission Core fries itself beyond repair.
25335_ L-41 Fighter destroyed.
25335_ M-28 Smith destroyed.
25338_ Grenade Launcher destroyed.

 Map 
-----
+----------------------------------------------------+
| ##??????????????#     #   #??????????????????????  |
|  ###????????????## ##     #??????????????????????  |
|    ##????????????# ###   ##??????????????????????  |
|     #????????????# #?##  #???????????????????????  |
|     #???####?????# #??#  #???????????????????????  |
|     #?###  ##????# #??#  #???????????????????????  |
|    #??#     ###### ####  #???????????????????????  |
|    #?##               #  #???????????????????????  |
|    #?#                   ##??????????????????????  |
|  ###?#           ##       ##?????????????????????  |
|  ###?#           ###       ##????????????????????  |
|    ###      ##   #?#        ##???????????????????  |
|     ###    ####  #?##        ##??????????????????  |
|     #?#    ####  #??######    ##?????????????????  |
|     ###         ##???????#     #?????????????????  |
|     ##          #????????#     ##????????????????  |
|  ##        ##   #??##########   ##???????????????  |
|  ##        #?  ##??#             #???????????????  |
|  ##     #  #####???# ########    #???????????????  |
|   ##  ###  #???????# #""??""#   ##???????????????  |
|   #####?#  #???????# #  ??l"#   ##???????????????  |
| ###?????#  #???????#    ## "#    #???????????????  |
| ????????#  #??????##      g"#    #???????????????  |
| ????????#  #???????     Y  "     #???????????????  |
| ????????#   ???????  #  % ]"    ##???????????????  |
| ####$          ????# #  %@]    ##????????????????  |
|                ????#     lb   ##?????????????????  |
| ####       ##??????##        ##??????????????????  |
| ????????? ##???????#    g%g  #???????????????????  |
| ??????????????????#      =  ##???????????????????  |
| ????????????????            #????????????????????  |
| ??????????????#            <%????????????????????  |
| ??????????????#              ????????????????????  |
| ??????????????# ##         ###???????????????????  |
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| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          18
Energy Capacity            1290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                40
Recoil Reduction           4

 Item Schematics 
-----------------
                     Autogun | -9/Materials  | Scanalyzed
                Med. Battery | -9/Materials  | Scanalyzed
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
         Cmb. Gravmag System | -6/Data Miner | Free
 Tactical Coordination Suite | -6/Data Miner | Free
    Exp. Transmission Jammer | -6/Data Miner | Free
     Mni. Smartbomb Launcher | -6/Data Miner | Free
                Plasma Sword | -6/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
 H-66 Slayer | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StealthThrusterThrower
  Manual?         0
Play Time         02:29:11
  Cumulative      147.0 hours
  Start           2022.02.27 @ 18:55:07
  End             2022.02.27 @ 22:15:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          109
  Rogue           109
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          57
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6fd62385-7fb0-4eeb-b574-d332344516b8