Cogmind - Beta 12 *** ADVENTURER MODE // 2023.12.13 @ 12:32:30 Player: Peregrine Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (344) 1720 Value Destroyed (13755) 13755 Prototype IDs (34) 680 Alien Tech Used (3) 600 Bonus (8380) 8380 TOTAL SCORE: 33235 Bonus ------- High Alert Combat Kills 924 Follower Combat Kills 175 Entered Garrisons 400 Used RIF Installer 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Win 3000 Friendly Fire -119 Cogmind --------- Core Integrity 1100/1600 Matter 280/300 Energy 91/100 System Corruption 1% Temperature Cool (4) Movement Hovering (70) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (10) -- Improved Gyrokinetic Inverter > --- UTILITY (9) ------ Power Amplifier Advanced Coolant Injector Triangulator > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Layered Medium Armor Plating Quantum Rifle Guided Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Gravmag Array Cooled Gravmag System Cooled Gravmag System Improved Antigrav System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Linear Gravjet > --- UTILITY ---------- Experimental Power Amplifier Advanced Heat Sink Advanced Matter Compressor Triangulator Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Matter Filter Experimental Thermal Shield > --- WEAPON ----------- Enhanced Quantum Rifle Guided Micro-nuke Launcher > --- INVENTORY -------- Phase Redirector Enhanced Nova Cannon Advanced Datajack [Rating: 156] Favorites ----------- Power Neutrino Core Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Centrium Wheel Hover Unit Cooled Gravmag System Flight Unit Cesium-ion Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Artifact Phase Redirector Weapon KE Penetrator Energy Gun Improved Arc Projector Energy Cannon Enhanced Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Gauss Cannon Launcher Guided Micro-nuke Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Flail Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Jun Mat Mat Sto Mat Gar Mat Fac Fac Low Low Fac Fac Gar Fac Res Res Qua Acc Slots Evolved 18 | . . 2 . 2 . . 2 2 . . 2 2 . . 2 2 . 2 Power 2 | . . . . 1 . . . . . . 1 . . . . . . . Propulsion 8 | . . 1 . 1 . . . . . . . 1 . . 1 2 . 2 Utility 7 | . . 1 . . . . 2 1 . . 1 1 . . 1 . . . Weapon 1 | . . . . . . . . 1 . . . . . . . . . . Parts Attached 525 | 6 1 9 18 46 55 7 24 24 3 . 106 6 34 41 57 43 23 22 Power 85 | . . 1 4 6 6 1 5 2 . . 25 . 8 2 8 7 2 8 Engine 23 | . . 1 4 3 3 1 1 . . . 9 . . . . . . 1 Core 34 | . . . . 3 3 . 4 2 . . 14 . 6 2 . . . . Reactor 28 | . . . . . . . . . . . 2 . 2 . 8 7 2 7 Propulsion 124 | 6 . 3 4 16 22 4 1 2 1 . 20 1 5 8 13 12 2 4 Treads 31 | . . 3 4 10 4 4 1 . . . 1 . 1 2 . . . 1 Leg 30 | 2 . . . . . . . 2 1 . 19 . 4 1 1 . . . Wheel 12 | 4 . . . . . . . . . . . 1 . 5 . . . 2 Hover 31 | . . . . . 4 . . . . . . . . . 12 12 2 1 Flight 20 | . . . . 6 14 . . . . . . . . . . . . . Utility 159 | . 1 3 3 18 14 1 7 9 2 . 34 1 6 14 13 17 7 9 Device 80 | . 1 . 2 4 8 . 4 3 1 . 17 1 2 6 7 13 4 7 Storage 13 | . . 3 . 3 . . 2 1 . . . . . . 3 . 1 . Processor 21 | . . . 1 . 1 . 1 3 1 . 3 . . 4 3 3 . 1 Hackware 7 | . . . . . 2 1 . 1 . . 1 . . 2 . . . . Protection 36 | . . . . 11 3 . . 1 . . 13 . 4 2 . 1 . 1 Artifact 2 | . . . . . . . . . . . . . . . . . 2 . Weapon 157 | . . 2 7 6 13 1 11 11 . . 27 4 15 17 23 7 12 1 Energy Gun 64 | . . 2 1 2 6 . 4 1 . . 4 2 13 9 11 6 3 . Energy Cannon 21 | . . . 1 . 2 . 1 1 . . 9 . . . 4 . 3 . Ballistic Gun 30 | . . . 4 1 1 1 5 7 . . 7 . . . 3 . 1 . Ballistic Cannon 18 | . . . 1 3 1 . . 1 . . 4 1 1 3 3 . . . Launcher 8 | . . . . . . . . . . . 1 . . 2 1 1 3 . Special Weapon 12 | . . . . . 1 . 1 1 . . 2 1 1 3 . . 1 1 Impact Weapon 2 | . . . . . 2 . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . . 1 . 1 . Unidentified Prototypes 31 | . . 1 6 1 . . 2 . . . 4 . . 1 4 4 8 . Parts Lost 115 | . . 1 . 1 14 . 5 7 3 . 18 3 5 6 13 11 18 10 Power 19 | . . 1 . . 3 . . 2 1 . 2 . 1 1 2 2 2 2 Propulsion 39 | . . . . 1 9 . 3 2 1 . 5 . 2 . 4 2 5 5 Utility 31 | . . . . . 2 . 1 1 1 . 5 1 1 3 2 4 7 3 Weapon 26 | . . . . . . . 1 2 . . 6 2 1 2 5 3 4 . Highest Loss Streak 15 | . . 1 . 1 7 . 2 4 3 . 14 3 3 1 8 6 15 10 To Critical Strikes 4 | . . . . . . . 1 . . . . . . . . . 3 . Average Slot Usage (%) 84 | . 95 79 98 97 85 91 94 67 75 73 96 14 42 92 88 94 59 45 Engine 3 | . 14 6 10 11 4 1 5 . . . 3 . . . . . . . Core 5 | . . . . 5 7 9 8 7 2 . 9 . 2 8 2 . . . Reactor 2 | . . . . . . . . . . . 1 . 1 5 9 12 7 6 Treads 8 | . . 22 32 27 5 35 27 5 . . . . 3 . . . . 1 Leg 7 | . . . . . . . . 6 13 13 21 . 5 5 1 . . . Wheel 2 | . 28 6 . . . . . . . . . 4 . 20 5 . . . Hover 3 | . . . . . 6 . . . . . . . . . 19 32 18 10 Flight 2 | . . . . 7 21 . . . . . . . . . . . . . Device 11 | . 9 11 11 3 10 . 11 6 8 6 18 3 5 13 12 13 14 21 Storage 3 | . 14 11 11 8 3 . 7 3 . . . . . . 5 1 3 3 Processor 7 | . . . 9 2 1 . 4 10 16 20 11 . . 7 15 18 6 1 Hackware 4 | . . . . . 2 18 10 10 13 13 3 . . 5 . . . . Protection 4 | . . . . 11 4 9 1 . . . 5 . 10 8 . 1 . . Energy Gun 4 | . 28 22 5 . 7 . 4 1 6 6 1 4 8 10 6 12 2 . Energy Cannon 2 | . . . 7 . 2 . . . . . 7 . . . 1 . . . Ballistic Gun 3 | . . . 7 4 1 4 6 6 13 13 4 . . . . . . . Ballistic Cannon 3 | . . . 1 12 2 9 3 2 . . 2 . 2 3 2 . . . Naked Turns 11 | . . . . . . . . . . . 2 9 . . . . . . Heaviest Build 96 | 12 13 53 57 71 49 53 96 56 21 15 82 15 67 87 81 72 74 48 Greatest Support 114 | 26 26 60 60 80 50 114 114 48 50 30 71 16 80 80 68 109 88 45 Greatest Overweight (x) 12 | . . . . 2 12 . 1 2 . . 3 1 3 4 1 . 2 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 25 20 20 8 5 20 20 5 5 5 5 5 5 5 5 5 5 Average Capacity 8 | 8 8 14 20 17 6 5 17 10 5 5 5 5 5 5 5 5 5 5 Most Carried 20 | 6 8 10 16 20 8 5 15 15 5 5 5 3 5 5 5 5 5 5 Average Carried 6 | 6 6 7 11 14 5 4 9 7 5 5 4 1 4 4 4 4 3 4 Final Capacity 20 | 8 8 20 20 8 5 5 20 5 5 5 5 5 5 5 5 5 5 5 Final Carried 16 | 6 8 9 16 8 4 5 15 5 5 5 2 2 5 5 5 3 5 4 Class Distribution -------------------- 18% | Scavenger-Mutant 16% | Mutant 15% | Scavenger-Gunner 12% | Scavenger-Tank 10% | Hacker-Mutant 6% | Scavenger-Sprinter 5% | Hacker-Gunner 4% | Scavenger-Skirmisher 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Sprinter | -8/Garrison Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Mutant | -4/Factory Scavenger-Tank | -4/Garrison Scavenger-Tank | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Sprinter | -2/Research Mutant | -2/Quarantine Infiltrator-Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Jun Mat Mat Sto Mat Gar Mat Fac Fac Low Low Fac Fac Gar Fac Res Res Qua Acc Matter Collected 9914 | 260 10 95 318 1032 587 291 767 412 342 . 1956 . 791 753 1225 631 444 . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 13934 | . 49 231 803 911 751 259 1165 412 362 . 4607 . 783 925 1303 843 530 . Parts 736 | . 1 15 54 54 43 13 68 28 14 . 237 . 20 56 66 45 22 . Haulers Intercepted 14 | . . . 4 3 . 1 2 . . . 1 . . . . 2 1 . Recyclers Shooed 5 | . . . . . . . 1 1 . . 1 . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . 16 . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Jun Mat Mat Sto Mat Gar Mat Fac Fac Low Low Fac Fac Gar Fac Res Res Qua Acc Combat Hostiles Destroyed 223 | . 1 5 16 18 26 6 17 9 8 . 51 . 14 16 18 10 8 . Guns 113 | . 1 4 7 6 21 3 13 3 8 . 20 . 8 5 8 6 . . Cannons 78 | . . . 7 12 2 3 2 6 . . 26 . 4 8 8 . . . AOE 18 | . . . 2 . 1 . 2 . . . . . . 2 . 3 8 . Classes Destroyed 19 | . 1 3 4 4 3 . . 2 . . 1 . . . . . 1 . Worker 30 | . . . . 2 . 2 5 5 . . 11 . . 1 2 2 . . Builder 25 | . . . 3 1 . . 5 3 . . 11 . . 1 . 1 . . Tunneler 2 | . . . . . . . . 1 . . 1 . . . . . . . Hauler 14 | . . . 4 3 . 1 2 . . . 1 . . . . 2 1 . Recycler 10 | . . . . 2 . . 2 . . . 6 . . . . . . . Mechanic 4 | . . . . 1 . . 1 1 . . 1 . . . . . . . Operator 7 | . . . 1 . . . . . . . 4 . . 1 . . 1 . Watcher 25 | . . 1 . 5 1 1 3 1 . . 8 . . 2 . 3 . . Swarmer 50 | . . . 6 3 10 . 6 4 3 . 3 . 2 3 . 5 5 . Cutter 3 | . . . . . 3 . . . . . . . . . . . . . Grunt 87 | . 1 3 6 7 8 3 10 2 4 . 19 . 8 8 8 . . . Brawler 2 | . . . . . 1 1 . . . . . . . . . . . . Duelist 3 | . . 1 . . 1 . . . 1 . . . . . . . . . Researcher 3 | . . . . . . . . . . . . . . . . . 3 . Sentry 33 | . . 1 4 6 2 1 . 1 . . 8 . 4 1 3 2 . . Specialist 1 | . . . . . . . . . . . 1 . . . . . . . Hunter 13 | . . . . 2 . 1 1 . . . 5 . . . 1 . 3 . Programmer 31 | . . . . . . . . 2 . . 15 . . 5 6 3 . . Behemoth 1 | . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 11 | . 1 3 4 5 8 3 5 8 6 . 11 . 3 5 7 7 8 . Combat Bots Only 8 | . 1 3 4 4 8 2 4 5 6 . 4 . 3 4 6 6 5 . Max Kills in Single Turn 4 | . 1 1 2 1 2 2 2 3 2 . 4 . 1 1 1 4 3 . Gunslinging 1 | . . . . . . . 1 . 1 . . . . . . . . . Exploded 3 | . . . 2 . 1 . 2 . . . . . . 1 . 3 3 . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Jun Mat Mat Sto Mat Gar Mat Fac Fac Low Low Fac Fac Gar Fac Res Res Qua Acc Damage Taken 22432 | . 33 112 273 776 1604 282 1448 984 570 . 4800 666 1238 2220 2171 1859 2102 1294 Core 4076 | . 8 17 35 128 369 22 170 205 123 . 815 269 123 160 261 277 594 500 Absorbed by Shields 912 | . . . . . 47 . . 46 . . 324 . 41 292 162 . . . Redirected to Core 49 | . . . . . . . . . . . . . . . . . 49 . Redirected to Shielding 97 | . . . . . . . . . . . 97 . . . . . . . Regen/Repaired (Parts) 801 | . . . . . . . . 124 . . 457 . . 220 . . . . Core Remaining (%) 61 | 100 96 . 87 . . 5 75 . . 61 18 . . 52 79 . 34 68 Volleys Fired 772 | . 7 14 36 62 62 25 69 38 17 . 184 1 46 90 52 33 36 . Largest 3 | . 2 2 2 2 2 2 2 3 3 . 3 2 3 3 3 3 2 . Hottest 301 | . 100 106 95 96 160 90 110 135 135 . 276 130 244 218 301 253 185 . Shots Fired 1716 | . 14 28 72 121 96 43 117 70 55 . 504 2 82 239 135 90 48 . Gun 1055 | . 14 28 42 39 81 18 103 53 55 . 212 2 59 151 84 88 26 . Cannon 616 | . . . 30 82 15 24 13 13 . . 284 . 18 75 51 . 11 . Launcher 15 | . . . . . . . . . . . 1 . . 1 . 2 11 . Special 30 | . . . . . . 1 1 4 . . 7 . 5 12 . . . . Kinetic 724 | . . . 31 117 23 42 69 56 37 . 213 . 18 75 43 . . . Thermal 616 | . 14 26 25 4 72 . . 7 18 . 167 . 59 32 69 88 35 . Explosive 12 | . . . . . . . . . . . . . . 1 . 2 9 . Electromagnetic 334 | . . 2 16 . 1 . 47 3 . . 117 2 . 119 23 . 4 . Robot Hit Streak 36 | . 5 16 20 17 21 22 36 12 18 . 27 3 17 33 32 20 27 . Robot Miss Streak 7 | . 2 2 1 2 7 1 3 7 3 . 5 1 2 3 2 1 1 . Penetration Max 1 | . . . . . . 1 1 . . . 1 . . . 1 . . . Secondary Targets 14 | . . . 1 . 1 . 3 . 2 . . . 2 1 2 2 . . Max Gunslinging Chain 1 | . . . 1 . 1 . 1 . 1 . . . 1 1 1 1 . . Shots Hit Robots 1319 | . 9 24 52 93 85 36 98 51 36 . 344 1 67 199 111 73 40 . Core Hits 650 | . 2 11 28 39 46 13 98 49 15 . 146 . 27 75 40 32 29 . Critical Kills 8 | . . . . . . . . . . . 4 . . 2 2 . . . Critical Parts Destroyed 13 | . . . . . . 1 2 . . . 4 . . . 6 . . . Critical Strikes 67 | . . 4 . 5 2 4 3 . . . 20 . 7 8 14 . . . Burn 9 | . . 4 . . . . . . . . . . 4 1 . . . . Meltdown 3 | . . . . . . . . . . . 2 . . . 1 . . . Destroy 18 | . . . . . . 1 2 . . . 6 . . 2 7 . . . Blast 30 | . . . . 5 2 3 . . . . 9 . 3 5 3 . . . Corrupt 7 | . . . . . . . 1 . . . 3 . . . 3 . . . Melee Attacks 32 | . . . . . 29 . . . . . . . . . 2 . 1 . Impact 29 | . . . . . 29 . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . . . 2 . 1 . Combat Hostiles 2 | . . . . . . . . . . . . . . . 2 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 38862 | . 112 311 1188 2251 2031 1279 2625 1519 798 . 11295 25 1527 4976 3338 2951 2636 . Guns 18293 | . 112 311 569 628 1515 460 1996 857 798 . 3934 25 988 1526 1632 2361 581 . Cannons 15702 | . . . 556 1623 221 649 364 319 . . 6840 . 539 2599 1583 . 409 . Explosions 4449 | . . . 55 . 101 167 265 343 . . 456 . . 806 81 588 1587 . Melee 194 | . . . . . 194 . . . . . . . . . . . . . Ramming 224 | . . . 8 . . 3 . . . . 65 . . 45 42 2 59 . Kinetic 15314 | . . . 468 2196 406 1109 1499 962 529 . 4126 . 539 2599 881 . . . Thermal 15255 | . 112 273 435 55 1394 167 265 496 269 . 4552 . 988 882 2059 2361 947 . Explosive 2512 | . . . . . . . . . . . . . . 471 . 588 1453 . Electromagnetic 5363 | . . 38 277 . 37 . 861 61 . . 2552 25 . 979 356 . 177 . Impact 194 | . . . . . 194 . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . 1 1 . . . . 6 6 6 9 . . 8 11 11 14 1 Average Corruption 4 | . . 1 1 . . . . 2 6 6 3 . . 6 6 7 13 1 Corruption Purged 5 | . . . . . . . . . . . 5 . . . . . . . Corruption Blocked 20 | . . . . . . . . . . . . . . . . . 20 . Effects 163 | . . 5 2 . . . . 6 25 1 69 . . 11 19 10 14 1 Message Errors 38 | . . 2 1 . . . . 2 5 . 14 . . 2 8 1 3 . Matter Fused 40 | . . 1 . . . . . 1 8 . 20 . . 2 3 3 2 . Heat Flow Errors 18 | . . 2 . . . . . . 1 . 8 . . . 3 1 2 1 Energy Discharges 15 | . . . 1 . . . . . 2 . 9 . . 1 . . 2 . Parts Rejected 3 | . . . . . . . . . . . 2 . . 1 . . . . Parts Fused 2 | . . . . . . . . . . . 1 . . . . . 1 . Data Loss (minor) 12 | . . . . . . . . 2 1 1 6 . . . . 2 . . Data Loss (major) 7 | . . . . . . . . . 3 . 2 . . 1 . . 1 . Misfires 12 | . . . . . . . . . 4 . 3 . . 1 2 2 . . Alerts 4 | . . . . . . . . . 1 . 1 . . . . 1 1 . Weapon Failures 12 | . . . . . . . . 1 . . 3 . . 3 3 . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 977 | . . . 1 10 60 . 10 126 . . 433 . . 210 22 54 51 . Projectiles 476 | . . . 1 10 . . . . . . 314 . . 129 22 . . . Explosions 443 | . . . . . 13 . 10 126 . . 119 . . 81 . 54 40 . Melee 58 | . . . . . 47 . . . . . . . . . . . 11 . Knockbacks 72 | . . . . 8 3 4 2 . . . 11 . 6 29 9 . . . Impact 1 | . . . . . 1 . . . . . . . . . . . . . Kinetic 65 | . . . . 8 1 4 2 . . . 10 . 5 28 7 . . . Secondary 6 | . . . . . 1 . . . . . 1 . 1 1 2 . . . Self-Inflicted Damage 746 | . . . 17 . 13 . 81 271 . . 106 . . 119 27 1 111 . Shots 17 | . . . 1 . 1 . 2 4 . . 2 . . 2 . . 5 . Rammed 12 | . . . 1 . . 1 . . . . . 1 . 3 3 1 2 . Targets Rammed 26 | . . . 1 . . 1 . . . . 14 1 . 3 3 1 2 . Kicked 14 | . . . . . . . . . . . 14 . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 739 | . 179 213 78 630 501 333 376 135 217 . 473 . 739 396 208 447 239 68 Average Temperature 123 | . 71 90 16 145 162 119 123 53 66 . 122 . 201 107 47 127 105 31 Received Heat Transfer 4860 | . 24 54 90 297 429 162 648 177 108 . 1048 186 396 446 381 153 . 261 Effects 70 | . . . . 19 14 2 6 . . . . . 17 2 . 10 . . Shutdowns 24 | . . . . 7 4 1 2 . . . . . 5 1 . 4 . . Energy Bleed 9 | . . . . 2 1 1 1 . . . . . 3 1 . . . . Interference 20 | . . . . 1 5 . 3 . . . . . 5 . . 6 . . Matter Decay 4 | . . . . 2 1 . . . . . . . 1 . . . . . Short Circuit 3 | . . . . 2 1 . . . . . . . . . . . . . Damage (minor) 6 | . . . . 1 2 . . . . . . . 3 . . . . . Damage (major) 3 | . . . . 3 . . . . . . . . . . . . . . Damage (core) 1 | . . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . 1 . . . . . . . 3 . . 1 1 . . . Combat Hostiles 5 | . . . . . . . . . . . 3 . . 1 1 . . . Parts Fried 26 | . . . . . 1 . 3 . . . 16 . . 5 1 . . . Impact Corruptions 6 | . . . . . 5 . . . . . . . . . . . 1 . Robots Melted 9 | . . 1 . . . . . . . . 2 . 2 1 1 2 . . Combat Hostiles 7 | . . 1 . . . . . . . . 2 . 2 . 1 1 . . Parts Melted 37 | . . 3 1 . 4 1 . . . . 10 . 6 2 1 9 . . Heat Transferred 20819 | . 333 1073 803 125 2861 100 300 600 600 . 4810 . 2206 1112 2085 2701 1110 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . 1 . 1 . 3 . . . 1 . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Jun Mat Mat Sto Mat Gar Mat Fac Fac Low Low Fac Fac Gar Fac Res Res Qua Acc Peak Influence 1165 | . 45 178 308 301 1165 703 554 343 . . 608 272 567 569 515 687 621 272 Initial 489 | . . 16 63 79 133 489 224 159 . . 50 197 167 257 254 252 316 272 Average 304 | . 13 122 169 165 714 556 330 196 . . 264 211 348 274 349 215 404 242 Maximum Alert Level 4 | . . . 1 1 4 3 2 1 . . 2 1 2 2 2 2 2 1 Low Security (%) 32 | 100 100 100 61 67 3 . . 67 . . 36 49 3 20 . 67 . 13 Level 1 42 | . . . 38 32 20 . 74 32 . . 40 50 62 62 81 22 42 86 Level 2 19 | . . . . . 12 96 25 . . . 22 . 33 17 18 10 57 . Level 3 5 | . . . . . 57 3 . . . . . . . . . . . . Level 4 . | . . . . . 5 . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 52 | . 1 . 1 2 . 1 4 4 . . 18 1 . 8 3 4 5 . Investigation 10 | . 1 . 1 2 . 1 . . . . 2 . . 2 1 . . . Extermination 18 | . . . . . . . 1 1 . . 8 . . 3 1 2 2 . Reinforcement 18 | . . . . . . . 3 1 . . 7 1 . 1 1 2 2 . Assault 2 | . . . . . . . . 1 . . . . . 1 . . . . Garrison 4 | . . . . . . . . 1 . . 1 . . 1 . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 8 | . . . . . . . 3 1 . . 1 1 . . 1 1 . . Haulers Reinforced 3 | . . . . . . . . . . . 2 . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Jun Mat Mat Sto Mat Gar Mat Fac Fac Low Low Fac Fac Gar Fac Res Res Qua Acc Distress Signals 9 | . . . . 2 . 1 . . . . 1 . . 1 1 3 . . Communications Jammed 9 | . . . . . 8 . . . . . 1 . . . . . . . Distress Signals 8 | . . . . . 8 . . . . . . . . . . . . . Times Spotted 396 | . 3 7 18 26 33 10 36 12 11 . 72 12 20 38 23 46 19 10 Peak Tracking Total 18 | . 2 4 4 4 10 4 10 5 6 . 6 9 4 7 8 18 5 9 Tactical Retreats 35 | . . . 1 . 4 . . 1 2 . 7 3 3 4 1 7 1 1 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Jun Mat Mat Sto Mat Gar Mat Fac Fac Low Low Fac Fac Gar Fac Res Res Qua Acc Traps Triggered 28 | . . . 3 5 4 1 . 2 . . 3 . 5 2 . 1 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . 2 . . . . . . . . . . . 1 . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Jun Mat Mat Sto Mat Gar Mat Fac Fac Low Low Fac Fac Gar Fac Res Res Qua Acc Machines Disabled 50 | . . . 3 2 3 5 . 6 . . 15 . . 9 1 2 4 . Max in Single Turn 4 | . . . 1 1 1 3 . 3 . . 4 . . 3 1 1 2 . Garrison Access 2 | . . . . . . . . 1 . . . . . 1 . . . . Garrison Relay 4 | . . . . . 3 . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Jun Mat Mat Sto Mat Gar Mat Fac Fac Low Low Fac Fac Gar Fac Res Res Qua Acc Machines Accessed 76 | . 1 2 9 9 3 . 1 3 . . 20 1 1 9 4 4 5 4 Terminals 48 | . 1 2 8 7 3 . . 1 . . 8 . 1 5 2 2 5 3 Fabricators 5 | . . . . . . . . . . . 3 . . 1 1 . . . Repair Stations 9 | . . . . . . . . 1 . . 6 . . 1 . . . 1 Recycling Units 5 | . . . 1 1 . . . . . . 1 . . 1 1 . . . Scanalyzers 4 | . . . . . . . 1 . . . 1 . . 1 . 1 . . Garrison Access 5 | . . . . 1 . . . 1 . . 1 1 . . . 1 . . Total Hacks 159 | . 3 7 16 22 4 . 2 8 . . 41 1 1 20 9 8 11 6 Successful 94 | . 1 2 11 12 3 . 2 6 . . 30 1 1 10 5 3 5 2 Failed 65 | . 2 5 5 10 1 . . 2 . . 11 . . 10 4 5 6 4 Catastrophic 12 | . . . . 3 . . . . . . 2 . . 3 . 1 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 67 | . 3 7 11 19 . . . 3 . . 5 . . 3 3 6 4 3 Terminals 103 | . 3 7 13 19 4 . . 3 . . 16 . 1 12 4 6 11 4 Fabricators 8 | . . . . . . . . . . . 5 . . 1 2 . . . Repair Stations 24 | . . . . . . . . 4 . . 14 . . 4 . . . 2 Recycling Units 12 | . . . 3 2 . . . . . . 2 . . 2 3 . . . Scanalyzers 6 | . . . . . . . 2 . . . 2 . . 1 . 1 . . Garrison Access 6 | . . . . 1 . . . 1 . . 2 1 . . . 1 . . Terminal Hacks 30 | . . . 4 4 3 . . 1 . . 6 . 1 3 . 1 5 2 Record 11 | . . . . 3 . . . . . . 3 . . 2 . . 2 1 Part Schematic 1 | . . . . . . . . . . . . . . 1 . . . . Open Door 6 | . . . 4 . . . . . . . . . 1 . . . . 1 Open DSF 2 | . . . . . . . . . . . 2 . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . . 1 . Emergency Access Points 2 | . . . . . 1 . . . . . . . . . . . 1 . Terminal Index 1 | . . . . . . . . . . . 1 . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . . . . . . . . . 1 1 . Recall Reinforcements 1 | . . . . . . . . 1 . . . . . . . . . . Patrol Navigation 1 | . . . . . 1 . . . . . . . . . . . . . Security Stations 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . . . 5 . . 1 2 . . . Network Status 4 | . . . . . . . . . . . 2 . . 1 1 . . . Load Schematic 2 | . . . . . . . . . . . 1 . . . 1 . . . Build 2 | . . . . . . . . . . . 2 . . . . . . . Repair Station Hacks 20 | . . . . . . . . 3 . . 13 . . 4 . . . . Scan Component 11 | . . . . . . . . 2 . . 7 . . 2 . . . . Repair 9 | . . . . . . . . 1 . . 6 . . 2 . . . . Recycling Unit Hacks 7 | . . . 2 1 . . . . . . . . . 2 2 . . . Process 1 | . . . . . . . . . . . . . . . 1 . . . Report Inventory 2 | . . . 1 . . . . . . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . 1 . . . Retrieve Components 3 | . . . 1 1 . . . . . . . . . 1 . . . . Scanalyzer 4 | . . . . . . . 2 . . . 2 . . . . . . . Insert Component 2 | . . . . . . . 1 . . . 1 . . . . . . . Analyze 2 | . . . . . . . 1 . . . 1 . . . . . . . Garrison Access Hacks 6 | . . . . 1 . . . 1 . . 2 1 . . . 1 . . Unlock Access 5 | . . . . 1 . . . 1 . . 1 1 . . . 1 . . Coupler Status 1 | . . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 19 | . 1 2 5 6 . . . 1 . . 2 . . . 1 1 . . Terminals 19 | . 1 2 5 6 . . . 1 . . 2 . . . 1 1 . . Assimilate 3 | . . 1 1 1 . . . . . . . . . . . . . . Botnet 16 | . 1 1 4 5 . . . 1 . . 2 . . . 1 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . . 1 . . . . . . . 2 . . 1 . . 1 . Used 1 | . . . . . . . . . . . . . . . . . 1 . Hacking Detections 60 | . 1 2 4 7 2 . 1 3 . . 17 . . 7 3 4 5 4 Full Trace Events 8 | . 1 1 1 2 . . . . . . 1 . . 1 1 . . . Feedback Events 1 | . . 1 . . . . . . . . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 1 . . . 1 . . 1 . . 8 . Parts Built 2 | . . . . . . . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 245 | . . . . . . . . . . . 245 . . . . . . . Total Part Build Rating 15 | . . . . . . . . . . . 15 . . . . . . . Parts Repaired 8 | . . . . . . . . 1 . . 5 . . 2 . . . . Time 451 | . . . . . . . . 44 . . 307 . . 100 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter 25 | . . . . . . . . . . . . . . . 25 . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 20 | . . . 9 9 . . . . . . . . . 2 . . . . Parts Scanalyzed 2 | . . . . . . . 1 . . . 1 . . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Jun Mat Mat Sto Mat Gar Mat Fac Fac Low Low Fac Fac Gar Fac Res Res Qua Acc Used RIF Installer 1 | . . . . . 1 . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . 1 . 1 . . 1 . . 1 . . 1 . Non-combat 3 | . . . . . . . . 1 . . 1 . . 1 . . . . Combat 2 | . . . . . . 1 . . . . . . . . . . 1 . Robot Hacks Applied 6 | . . . . . . 1 . 2 . . 1 . . 1 . . 1 . parse_system 1 | . . . . . . . . . . . . . . 1 . . . . no_distress 1 | . . . . . . . . 1 . . . . . . . . . . find_chute 1 | . . . . . . . . 1 . . . . . . . . . . find_recycling 1 | . . . . . . . . . . . 1 . . . . . . . find_scanalyzer 1 | . . . . . . . . . . . . . . . . . 1 . formatsys_high 1 | . . . . . . 1 . . . . . . . . . . . . Relay Couplers Released 20 | . . . . . 11 . . 2 . . . . 3 4 . . . . Machine Destruction 16 | . . . . . 11 . . 2 . . . . 3 . . . . . Programmers 4 | . . . . . . . . . . . . . . 4 . . . . Attached 5 | . . . . . 1 1 . 1 . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . . . 1 1 . . . . 2 4 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Jun Mat Mat Sto Mat Gar Mat Fac Fac Low Low Fac Fac Gar Fac Res Res Qua Acc Total Allies 11 | . . . . . . 1 1 1 . . . . 2 4 2 . . . Largest Group 2 | . . . . . . 1 1 1 . . . . 2 2 2 . . . Highest-Rated Group 104 | . . . . . . 5 21 40 . . . . 84 77 104 . . . Highest-Rated Ally 53 | . . . . . . 5 21 40 . . . . 46 47 53 . . . Total Orders 1 | . . . . . . . . . . . . . 1 . . . . . AID 1 | . . . . . . . . . . . . . 1 . . . . . Ally Attacks 69 | . . . . . . 22 4 . . . . . 14 10 19 . . . Total Damage 1504 | . . . . . . 116 99 . . . . . 512 267 510 . . . Kills 7 | . . . . . . 1 2 . . . . . 2 1 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Jun Mat Mat Sto Mat Gar Mat Fac Fac Low Low Fac Fac Gar Fac Res Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Jun Mat Mat Sto Mat Gar Mat Fac Fac Low Low Fac Fac Gar Fac Res Res Qua Acc Turns Passed 15609 | 24 131 285 946 1307 1268 560 884 941 714 56 3865 218 1020 1136 662 645 509 438 Spaces Moved 10647 | 15 116 146 465 992 950 266 370 394 474 47 2072 223 422 631 587 1239 716 522 Core 131 | . . . . . 24 . . . . . 14 84 8 . . . . 1 Treads 2117 | . . 91 465 468 176 266 370 102 . . . . 178 1 . . . . Legs 3107 | 7 . . . . . . . 292 474 47 2058 . 218 11 . . . . Wheels 1092 | 8 116 55 . . . . . . . . . 139 18 619 132 . . 5 Hover 2981 | . . . . . 55 . . . . . . . . . 455 1239 716 516 Flight 1219 | . . . . 524 695 . . . . . . . . . . . . . Fastest Speed 16 | 90 90 90 160 26 20 160 160 120 120 120 50 50 90 90 33 16 33 50 Average Speed 98 | 104 90 133 160 94 65 160 162 152 120 120 123 89 184 106 57 27 49 70 Slowest Speed 650 | 120 90 160 160 240 650 160 240 320 120 120 330 100 240 305 90 35 141 122 Overloaded Moves 190 | . . . . . 16 . . . . . . . . . . 32 124 18 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . 3 1 . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 30 | 2 30 14 60 55 81 20 10 12 69 10 51 6 37 22 11 27 49 14 Regions Visited 18 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . . . . . . 1 . . . . . . Unknown Exits Taken 14 | 1 1 1 1 . . 1 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 2 | . . . . . . . . . 2 . . . . . . . . . Spaces Dug 35 | . . . . . 9 . . . . . 1 . . . . . 25 . Terrain Destroyed 521 | . . . 5 17 16 19 15 56 2 . 134 . 1 37 28 35 156 . Melee 9 | . . . . . 9 . . . . . . . . . . . . . Projectile 143 | . . . 2 17 2 10 8 3 2 . 79 . 1 8 9 2 . . AOE 369 | . . . 3 . 5 9 7 53 . . 55 . . 29 19 33 156 . Terrain Rammed 1 | . . . . . . . . . . . . . . . 1 . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Jun Mat Mat Sto Mat Gar Mat Fac Fac Low Low Fac Fac Gar Fac Res Res Qua Acc Total 14283 | 20 128 211 600 1261 1438 358 531 680 581 46 2993 239 588 917 806 1468 821 597 Wait 1638 | . 2 22 43 69 257 49 41 201 88 . 511 2 57 117 37 108 9 25 Move 10620 | 14 115 145 464 986 946 265 369 393 473 46 2071 223 420 630 586 1238 715 521 Hop 4 | . . . . 3 1 . . . . . . . . . . . . . Pick Up 263 | . 3 11 24 42 26 6 18 9 . . 29 4 14 13 28 10 20 6 Fast Attach 177 | . . . . 13 18 2 . 11 2 . 39 . 9 19 21 23 4 16 Attach 152 | . 1 4 5 15 18 2 6 11 . . 13 6 11 9 21 4 20 6 Detach 30 | . . 1 . 2 6 . 4 1 . . 3 2 . . 4 . 3 4 Swap 199 | 6 . 5 13 18 19 3 18 2 1 . 54 . 14 13 16 16 1 . Drop 330 | . . 9 14 51 31 5 6 14 . . 73 . 5 23 35 35 10 19 Fire 772 | . 7 14 36 62 62 25 69 38 17 . 184 1 46 90 52 33 36 . Melee 32 | . . . . . 29 . . . . . . . . . 2 . 1 . Ram 11 | . . . . . . . . . . . . 1 . 3 4 1 2 . Kick 14 | . . . . . . . . . . . 14 . . . . . . . Crush 2 | . . . 1 . . 1 . . . . . . . . . . . . Escape Stasis 37 | . . . . . 25 . . . . . . . 12 . . . . . Rewire 2 | . . . . . . . . . . . 2 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Storage -8/Materials -8/Garrison (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / Gar) -4/Factory -4/Garrison -4/Factory (discovered 2 exits: *Res x2) -3/Research -2/Research (discovered 2 exits: *Qua / Gar) -2/Quarantine -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 25 | -11/Junkyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 5) 156 | -10/Materials | Entered another Materials area 156 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 312 | -9/Materials | Build established: Mutant 433 | -9/Materials | Discovered new exit (range 5) 441 | -9/Materials | Entered Storage 1378 | -9/Storage | Discovered new exit (range 5) 1387 | -9/Storage | Entered Materials 1387 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1703 | -8/Materials | Build established: Scavenger-Mutant 2694 | -8/Materials | Identified exit to Garrison 2694 | -8/Materials | Entered Garrison 2717 | -8/Garrison | Garrison Relay disabled 2764 | -8/Garrison | Triggered checkpoint 2792 | -8/Garrison | Build established: Sprinter 2908 | -8/Garrison | Garrison Relay disabled 3119 | -8/Garrison | Triggered checkpoint 3120 | -8/Garrison | Triggered checkpoint 3126 | -8/Garrison | Triggered checkpoint 3140 | -8/Garrison | Triggered checkpoint 3206 | -8/Garrison | Lost 3 parts (2n1u) 3222 | -8/Garrison | Learned Materials security intel 3223 | -8/Garrison | Destroyed 8 combat bots 3230 | -8/Garrison | Discovered new exit (range 13) 3233 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3407 | -8/Garrison | Spotted B-75 Beast 3445 | -8/Garrison | Core integrity fell below 50% 3486 | -8/Garrison | Core integrity fell below 20% 3494 | -8/Garrison | Destroyed B-75 Beast 3519 | -8/Garrison | Lost 7 parts (2p4n1u) 3822 | -8/Garrison | Triggered checkpoint 3875 | -8/Garrison | Installed Relay Interface Framework 3891 | -8/Garrison | Build established: Hacker-Mutant 3902 | -8/Garrison | Garrison Relay disabled 3946 | -8/Garrison | Discovered new exit (range 10) 3962 | -8/Garrison | Entered Materials 4457 | -8/Materials | Discovered new exit (range 13) 4522 | -8/Materials | Entered Factory 4522 | -7/Factory | Evolved 2 slots: Utility x2 5308 | -7/Factory | Discovered new exit (range 12) 5384 | -7/Factory | Cargo convoy interrupted 5406 | -7/Factory | Entered another Factory area 5406 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5486 | -6/Factory | Build established: Scavenger-Mutant 5746 | -6/Factory | Lost 4 parts (1p1n1u1w) 5950 | -6/Factory | Identified exit to Garrison 5994 | -6/Factory | Garrison activated, responded to threat 6093 | -6/Factory | Repaired Flak Gun 6253 | -6/Factory | Discovered new exit (range 9) 6347 | -6/Factory | Entered Lower Caves 6348 | -6/Lower Caves | Encountered a Warlord checkpoint 6637 | -6/Lower Caves | Lost 3 parts (1p1n1u) 6674 | -6/Lower Caves | Spotted B-75 Beast 6898 | -6/Lower Caves | Build established: Hacker-Gunner 6963 | -6/Lower Caves | Discovered new exit (range 15) 7061 | -6/Lower Caves | Entered another Lower Caves area 7085 | -6/Lower Caves | Discovered new exit (range 5) 7117 | -6/Lower Caves | Entered Factory 7117 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7449 | -5/Factory | Fabricated Enh. Nova Cannon (x1) 7650 | -5/Factory | Repaired Carbon-fiber Leg 7689 | -5/Factory | Repaired Carbon-fiber Leg 7805 | -5/Factory | Build established: Scavenger-Tank 8266 | -5/Factory | Fabricated Imp. Remote Datajack? 8379 | -5/Factory | Build established: Scavenger-Gunner 8659 | -5/Factory | Identified exit to Garrison 9047 | -5/Factory | Repaired Imp. Cryofiber Web 9138 | -5/Factory | Spotted B-75 Beast 9613 | -5/Factory | Build established: Scavenger-Mutant 9819 | -5/Factory | Repaired Arm. Leg 10048 | -5/Factory | Garrison activated, responded to threat 10050 | -5/Factory | Build established: Scavenger-Skirmisher 10522 | -5/Factory | Repaired Fusion Reactor 10936 | -5/Factory | Discovered new exit (range 9) 10970 | -5/Factory | Core integrity fell below 50% 10982 | -5/Factory | Core integrity fell below 20% 10982 | -5/Factory | Entered another Factory area 10982 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11008 | -4/Factory | Lost 14 parts (1p3n5u5w) 11090 | -4/Factory | Spotted B-86 Titan 11196 | -4/Factory | Lost 3 parts (1u2w) 11200 | -4/Factory | Identified exit to Garrison 11200 | -4/Factory | Entered Garrison 11214 | -4/Garrison | Triggered checkpoint 11240 | -4/Garrison | Build established: Mutant 11249 | -4/Garrison | Heavy support dispatched to Factory 11644 | -4/Garrison | Triggered checkpoint 12086 | -4/Garrison | Lost 3 parts (1p1n1u) 12197 | -4/Garrison | Discovered new exit (range 9) 12220 | -4/Garrison | Entered Factory 12293 | -4/Factory | Build established: Scavenger-Tank 12445 | -4/Factory | Repaired Imp. Medium Armor Plating 12503 | -4/Factory | Repaired Neutrino Core 12938 | -4/Factory | Garrison activated, responded to threat 13302 | -4/Factory | Discovered new exit (range 15) 13307 | -4/Factory | Build established: Scavenger-Gunner 13350 | -4/Factory | Discovered new exit (range 20) 13356 | -4/Factory | Entered Research 13356 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13531 | -3/Research | Lost 8 parts (1p2n2u3w) 13836 | -3/Research | P-80 Master assimilated allied Assassin 8b 13906 | -3/Research | System corruption reached 10% 13994 | -3/Research | Discovered new exit (range 11) 14008 | -3/Research | Found Unknown Launcher 14008 | -3/Research | Identified Fusion Bomb Launcher 14018 | -3/Research | Entered another Research area 14018 | -2/Research | Evolved 2 slots: Propulsion x2 14181 | -2/Research | Identified exit to Garrison 14227 | -2/Research | Build established: Scavenger-Sprinter 14478 | -2/Research | Found Prototype Processor 14478 | -2/Research | Identified Exp. Signal Interpreter 14608 | -2/Research | Lost 6 parts (1p1n3u1w) 14615 | -2/Research | Spotted B-90 Cyclops 14624 | -2/Research | Found Prototype Device 14625 | -2/Research | Identified Thermal Barrier 14651 | -2/Research | System corruption reached 10% 14659 | -2/Research | Discovered new exit (range 14) 14663 | -2/Research | Entered Quarantine 14680 | -2/Quarantine | Found Prototype Launcher 14682 | -2/Quarantine | Identified Gui. Micro-nuke Launcher 14683 | -2/Quarantine | Found Gui. Micro-nuke Launcher 14689 | -2/Quarantine | Lost 4 parts (1p1n2w) 14696 | -2/Quarantine | Found Alien Artifact 14698 | -2/Quarantine | Identified Phase Redirector 14718 | -2/Quarantine | Found Prototype Device 14718 | -2/Quarantine | Identified Exp. Thermal Shield 14732 | -2/Quarantine | Found Alien Artifact 14733 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 14733 | -2/Quarantine | Warped through subspace 14782 | -2/Quarantine | Spotted Fortress 14845 | -2/Quarantine | Scanned by Researcher 14924 | -2/Quarantine | Core integrity fell below 50% 14952 | -2/Quarantine | Found Alien Artifact 14953 | -2/Quarantine | Identified Core Reset Matrix 14953 | -2/Quarantine | Used Core Reset Matrix 14954 | -2/Quarantine | Lost 15 parts (2p4n6u3w) 14957 | -2/Quarantine | Detected hypermatrix surge 14957 | -2/Quarantine | Sensed 8 artifacts in vicinity 15004 | -2/Quarantine | Found Unknown Device 15005 | -2/Quarantine | Identified Antimissile System 15013 | -2/Quarantine | Found Gui. Micro-nuke Launcher 15045 | -2/Quarantine | Found Prototype Launcher 15045 | -2/Quarantine | Identified Enh. Gamma Bomb Array 15072 | -2/Quarantine | Garrison activated, responded to threat 15104 | -2/Quarantine | Build established: Mutant 15148 | -2/Quarantine | Cryocooling Duct disabled 15156 | -2/Quarantine | Discovered new exit (range 11) 15163 | -2/Quarantine | Ambient heat levels rising (+20) 15163 | -2/Quarantine | Non-combat units ordered to evacuate 15172 | -2/Quarantine | Entered Access 15172 | -1/Access | Evolved 2 slots: Propulsion x2 15467 | -1/Access | Build established: Infiltrator-Mutant 15587 | -1/Access | Lost 10 parts (2p5n3u) 15607 | -1/Access | Discovered new exit (range 7) 15610 | *** | Heading to fleet! Last Messages --------------- 15547_ Acquired Unknown Wheel. 15549_ Identified Wheel. 15549_ Antimissile System destroyed. 15551_ Acquired Unknown Engine. 15551_ Identified Lgt. Ion Engine. 15551_ Imp. Cloaking Device destroyed. 15551_ Critical hit (Burn: +37). 15553_ Wheel destroyed. 15554_ Critical hit (Burn: +37). 15556_ Lgt. Ion Engine destroyed. 15556_ Wheel destroyed. 15557_ K-01 Serf collects debris. 15589_ Acquired Unknown Device. 15590_ Identified Power Amplifier. 15605_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 15607_ The Access Shell folds into the floor. 15607_ EXIT=FOUND [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | ??????????????# # ?????? | | ??????????????# # ?????? | | ??????????????# # ?????? | | #######???????# + ?????? | | # ??????# # ?????? | | # ??????# # ??????? | | # ###### + ??????? | | # " # # #################???????? | | # """ + # #???????????????????????? | | # """ # / #???????????????????????? | | # " # # #???????????????????????? | | # ?## #############???????????????????????? | | # ??# #???????????????????????????????????? | | #######???# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# p "??????????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Coolant Potential 100 Energy Generation 72 Energy Capacity 745 Matter Stores 700 Matter Capacity 700 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 4 Jamming Range 14 Cloak Strength 3 Power Amplification 40 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 675 Resistance: KI 45 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 90 Point Defense Rating 320 Phase Shifting 10 Evasion (%) 68 Targeting Accuracy 20 Melee Accuracy 6 Target Analysis 12 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 34 Relay Coupler Types 2 Relay Coupler Value 58 Item Schematics ----------------- Hvy. Hardcell Cannon | -2/Quarantine | Archive Robot Schematics ------------------ None Fabricated ------------ Enh. Nova Cannon | x1 | -5/Factory | Preloaded Imp. Remote Datajack | x1 | -5/Factory Alien Tech Used ----------------- Phase Redirector High-powered Transdimensional Reconstructor Core Reset Matrix Achievements -------------- Alien Roots Home At Last? Nope Challenges ------------ None Game ------ Seed ChromaticDecoyHammer Manual? 0 Play Time 04:24:12 Cumulative 75.3 hours Start 2023.12.13 @ 07:40:24 End 2023.12.13 @ 12:32:30 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 81 Rogue 66 Adventurer 15 Explorer 0 Win Type 2 Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 28 Gallery% 58 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5be59513-dd92-4006-a6f9-fcc69c96ce05