Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.07 @ 17:16:59 Player: Heavyrisk Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (101) 505 Value Destroyed (3637) 3637 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1923) 1923 TOTAL SCORE: 8505 Bonus ------- High Alert Combat Kills 774 Follower Combat Kills 470 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -21 Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 268/280 System Corruption 2% Temperature Cool (15) Movement Walking (122) Location -8/Storage Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (5) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY (3) ------ Advanced Heat Sink High-capacity Storage Unit Hardened Medium Armor Plating > --- WEAPON (2) ------- Assault Cannon Flak Cannon > --- INVENTORY (20) --- Heavy Ion Engine Cooled Ion Engine Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Compact Matter Pod (150) Trap Scanner Seismic Detector Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Medium Armor Plating Heavy Laser High-powered Shotgun Gauss Rifle Improved Grenade Launcher Improved Datajack Heavy Flail Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit > --- WEAPON ----------- Heavy Particle Gun Heavy Laser > --- INVENTORY -------- Reinforced Ion Engine Light Nuclear Core Carbon-fiber Leg Advanced Heat Sink Compact Matter Pod Seismic Detector Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Light Armor Plating Insulated Plating Heavy Laser Assault Rifle High-powered Shotgun Assault Cannon Flak Cannon Improved Grenade Launcher Improved Datajack Heavy Flail [Rating: 42] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Sto Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 3 | . . 2 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 101 | 7 5 15 42 12 11 9 Power 11 | 1 1 3 2 2 . 2 Engine 10 | 1 1 3 2 2 . 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 46 | 2 1 8 22 3 7 3 Treads 1 | . . 1 . . . . Leg 45 | 2 1 7 22 3 7 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 2 3 1 12 2 1 1 Device 9 | 1 1 1 4 2 . . Storage 5 | 1 2 . 2 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 8 | . . . 6 . 1 1 Artifact . | . . . . . . . Weapon 22 | 2 . 3 6 5 3 3 Energy Gun 7 | . . . 2 3 2 . Energy Cannon 6 | . . 3 3 . . . Ballistic Gun 3 | 2 . . . . 1 . Ballistic Cannon 2 | . . . . . . 2 Launcher 3 | . . . 1 2 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 4 | . . 3 1 . . . Parts Lost 22 | . . 1 6 7 7 1 Power 3 | . . 1 . 1 . 1 Propulsion 10 | . . . 2 3 5 . Utility 5 | . . . 3 2 . . Weapon 4 | . . . 1 1 2 . Highest Loss Streak 4 | . . 1 3 4 3 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 98 100 99 99 98 100 Engine 9 | . 14 11 9 9 9 8 Leg 43 | . 27 41 45 45 44 45 Device 10 | . 10 11 9 15 15 9 Storage 9 | . 16 11 9 9 9 9 Protection 5 | . . . 8 1 2 9 Energy Gun 6 | . . . 6 17 16 . Energy Cannon 7 | . . 15 10 . . . Ballistic Gun 2 | . 28 6 . . 1 . Ballistic Cannon 2 | . . . . . . 17 Naked Turns . | . . . . . . . Heaviest Build 68 | 11 30 37 57 60 60 68 Greatest Support 73 | 20 26 40 73 73 72 72 Greatest Overweight (x) 1 | . 1 . . . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 Average Capacity 17 | 7 14 15 16 20 20 20 Most Carried 20 | 4 15 15 20 20 20 20 Average Carried 16 | 1 11 14 15 18 19 19 Final Capacity 20 | 8 15 15 20 20 20 20 Final Carried 20 | 4 15 15 20 20 19 20 Class Distribution -------------------- 82% | Scavenger-Mutant 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Sto Matter Collected 1602 | 286 66 187 559 133 136 235 Remotely . | . . . . . . . Salvage Created 4597 | 94 74 852 2414 395 603 165 Parts 214 | 6 6 43 105 22 24 8 Haulers Intercepted 6 | . 1 3 2 . . . Recyclers Shooed 4 | . . . 3 . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Sto Combat Hostiles Destroyed 92 | . 1 16 41 16 12 6 Guns 39 | . 1 7 11 8 12 . Cannons 42 | . . 9 27 . . 6 AOE 8 | . . . 1 7 . . Classes Destroyed 9 | 2 2 3 2 . . . Tunneler 2 | 2 . . . . . . Hauler 6 | . 1 3 2 . . . Recycler 5 | 1 . 1 3 . . . Swarmer 13 | . . 3 2 8 . . Grunt 60 | . 1 10 26 7 10 6 Brawler 4 | . . 1 3 . . . Duelist 1 | . . . 1 . . . Sentry 11 | . . 2 8 . 1 . Hunter 3 | . . . 1 1 1 . Best Kill Streak 8 | 3 1 5 5 8 4 4 Combat Bots Only 8 | . 1 5 5 8 4 4 Max Kills in Single Turn 3 | 1 1 2 2 3 1 2 Gunslinging . | . . . . . . . Exploded 3 | . . . 1 3 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Sto Damage Taken 4770 | . 53 437 2423 810 804 243 Core 636 | . 21 52 264 79 150 70 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 64 | . . . 64 . . . Core Remaining (%) 92 | 100 91 87 . . . . Volleys Fired 280 | 8 8 43 138 32 37 14 Largest 2 | 2 2 2 2 2 2 2 Hottest 138 | 40 40 136 136 124 138 88 Shots Fired 538 | 16 16 83 264 57 73 29 Gun 286 | 16 16 32 96 53 73 . Cannon 247 | . . 51 167 . . 29 Launcher 5 | . . . 1 4 . . Special . | . . . . . . . Kinetic 102 | 16 16 32 . . 9 29 Thermal 431 | . . 51 263 53 64 . Explosive 4 | . . . . 4 . . Electromagnetic 1 | . . . 1 . . . Robot Hit Streak 17 | 4 8 11 17 10 14 9 Robot Miss Streak 5 | 3 1 2 5 3 2 4 Penetration Max . | . . . . . . . Secondary Targets 7 | . . 1 1 2 3 . Max Gunslinging Chain 1 | . . 1 1 1 1 . Shots Hit Robots 375 | 10 14 55 181 36 56 23 Core Hits 193 | 5 4 30 79 25 25 25 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 12 | . . . 5 3 2 2 Burn 9 | . . . 4 3 2 . Meltdown 1 | . . . 1 . . . Blast 2 | . . . . . . 2 Melee Attacks 1 | . . . . . . 1 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7976 | 81 109 952 3868 1323 1085 558 Guns 3491 | 80 109 171 1323 723 1085 . Cannons 3722 | . . 775 2424 . . 523 Explosions 677 | . . . 77 600 . . Melee . | . . . . . . . Ramming 86 | 1 . 6 44 . . 35 Kinetic 1041 | 80 109 171 . . 158 523 Thermal 6212 | . . 775 3787 723 927 . Explosive 600 | . . . . 600 . . Electromagnetic 37 | . . . 37 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . 1 1 1 2 Average Corruption 1 | . . . 1 1 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 11 | . . . . 4 1 6 Message Errors 2 | . . . . 1 . 1 Matter Fused 1 | . . . . 1 . . Heat Flow Errors 3 | . . . . 1 . 2 Energy Discharges 3 | . . . . 1 . 2 Misfires 1 | . . . . . . 1 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 43 | . . . 33 10 . . Projectiles 33 | . . . 33 . . . Explosions 10 | . . . . 10 . . Melee . | . . . . . . . Knockbacks 13 | . . . . . . 13 Impact . | . . . . . . . Kinetic 10 | . . . . . . 10 Secondary 3 | . . . . . . 3 Self-Inflicted Damage 46 | . . . . 46 . . Shots 1 | . . . . 1 . . Rammed . | . . . . . . . Targets Rammed 16 | 1 . 4 6 . . 5 Kicked 16 | 1 . 4 6 . . 5 Crushed . | . . . . . . . Highest Temperature 246 | . 12 207 246 244 162 245 Average Temperature 83 | . 6 89 86 65 55 98 Received Heat Transfer 2325 | . 30 171 1233 351 432 108 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . 2 1 . . Combat Hostiles 3 | . . . 2 1 . . Parts Melted 28 | . . 2 18 3 5 . Heat Transferred 12260 | . . 1369 7302 1628 1961 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Sto Peak Influence 1006 | 15 106 342 831 1006 743 785 Initial 542 | . 9 44 141 542 490 313 Average 464 | 5 42 211 477 839 605 520 Maximum Alert Level 3 | . . 1 3 3 3 3 Low Security (%) 15 | 100 100 32 6 . . . Level 1 29 | . . 67 36 . . 27 Level 2 33 | . . . 36 19 90 57 Level 3 21 | . . . 19 80 9 15 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 1 1 7 . 5 3 Investigation 4 | . 1 . 2 . 1 . Extermination . | . . . . . . . Reinforcement 12 | . . 1 4 . 4 3 Assault 1 | . . . 1 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Sto Distress Signals 9 | . . . 5 . 2 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 159 | . 4 22 70 16 18 29 Peak Tracking Total 10 | . 2 5 7 10 4 6 Tactical Retreats 8 | . . 1 3 3 . 1 Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Sto Traps Triggered 2 | . 1 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Sto Machines Disabled 7 | . . . 4 . . 3 Max in Single Turn 1 | . . . 1 . . 1 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Sto Machines Accessed 20 | . 2 6 9 . 1 2 Terminals 14 | . 1 6 6 . . 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 2 | . . . 1 . 1 . Garrison Access 2 | . . . 1 . . 1 Total Hacks 59 | . 3 17 27 . 6 6 Successful 33 | . 1 8 16 . 5 3 Failed 25 | . 2 8 11 . 1 3 Catastrophic 1 | . . 1 . . . . Database Lockouts 1 | . . 1 . . . . Manual 23 | . 3 10 5 . . 5 Terminals 38 | . 2 17 14 . . 5 Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 16 | . . . 10 . 6 . Garrison Access 2 | . . . 1 . . 1 Terminal Hacks 14 | . . 8 4 . . 2 Part Schematic 1 | . . 1 . . . . Robot Analysis 3 | . . 2 1 . . . Prototype ID Bank 1 | . . . 1 . . . Level Access Points 1 | . . 1 . . . . Branch Access Points 1 | . . 1 . . . . Scanalyzer Index 1 | . . 1 . . . . Unreport Threat 1 | . . . . . . 1 Zone Layout 5 | . . 2 2 . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 14 | . . . 9 . 5 . Insert Component 7 | . . . 4 . 3 . Analyze 7 | . . . 5 . 2 . Garrison Access Hacks 2 | . . . 1 . . 1 Unlock Access 1 | . . . 1 . . . Seal Access 1 | . . . . . . 1 Unauthorized Hacks 1 | . 1 . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 1 5 7 . 1 1 Full Trace Events 3 | . 1 . 1 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . 1 4 . 2 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 51 | . . . 51 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 7 | . . . 4 . 3 . Part Schematics Acquired 6 | . . . 4 . 2 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Sto Used RIF Installer 1 | . . . . 1 . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Sto Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 100 | . . . . . . 100 Highest-Rated Ally 100 | . . . . . . 100 Total Orders . | . . . . . . . Ally Attacks 42 | . . . . . . 42 Total Damage 1101 | . . . . . . 1101 Kills 19 | . . . . . . 19 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . . 1 Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Sto Robot Analysis Total 3 | . . 2 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Sto Turns Passed 4641 | 110 273 619 2102 566 298 673 Spaces Moved 2688 | 68 172 347 1166 370 107 458 Core 10 | 10 . . . . . . Treads . | . . . . . . . Legs 2678 | 58 172 347 1166 370 107 458 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 122 Average Speed 120 | 109 128 120 120 121 123 122 Slowest Speed 192 | 120 190 120 120 122 192 122 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 5 33 31 82 58 14 72 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . 1 . . . . . Known Exits Taken 2 | . . 1 1 . . . Unknown Exits Taken 3 | 1 1 . . . 1 . Scrap Searched . | . . . . . . . Spaces Dug 3 | . . . 3 . . . Terrain Destroyed 39 | . . . 3 33 . 3 Melee . | . . . . . . . Projectile 3 | . . . . . . 3 AOE 36 | . . . 3 33 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Sto Total 3569 | 87 210 478 1623 427 197 547 Wait 331 | . 11 38 196 6 36 44 Move 2683 | 68 171 346 1166 368 106 458 Hop . | . . . . . . . Pick Up 75 | 3 12 11 29 8 5 7 Fast Attach 26 | 7 4 6 6 . 1 2 Attach 26 | . 1 3 8 7 6 1 Detach 4 | 1 1 . 2 . . . Swap 50 | . . 7 28 5 4 6 Drop 78 | . 2 20 44 1 2 9 Fire 280 | 8 8 43 138 32 37 14 Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick 15 | . . 4 6 . . 5 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 4 exits: [*Fac x2] / *Sto / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 14) 305 | -10/Materials | Build established: Mutant 384 | -10/Materials | Entered another Materials area 384 | -9/Materials | Evolved 2 slots: Propulsion x2 661 | -9/Materials | Central database locked down 671 | -9/Materials | Identified exit to Mines 671 | -9/Materials | Identified exit to Materials 1003 | -9/Materials | Entered another Materials area 1003 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1244 | -8/Materials | Build established: Scavenger-Mutant 1595 | -8/Materials | Repaired Adv. Beam Cannon 1797 | -8/Materials | Discovered new exit (range 10) 2489 | -8/Materials | Discovered new exit (range 13) 2603 | -8/Materials | First assault squad dispatched 2715 | -8/Materials | Lost 3 parts (2n1u) 2838 | -8/Materials | Discovered new exit (range 16) 3105 | -8/Materials | Identified exit to Garrison 3105 | -8/Materials | Entered Garrison 3143 | -8/Garrison | Triggered checkpoint 3176 | -8/Garrison | Triggered checkpoint 3208 | -8/Garrison | Core integrity fell below 50% 3272 | -8/Garrison | Destroyed 8 combat bots 3272 | -8/Garrison | Discovered new exit (range 9) 3273 | -8/Garrison | Lost 4 parts (2n1u1w) 3436 | -8/Garrison | Discovered new exit (range 15) 3503 | -8/Garrison | Triggered checkpoint 3556 | -8/Garrison | Lost 3 parts (1p1n1u) 3635 | -8/Garrison | Discovered new exit (range 13) 3658 | -8/Garrison | Installed Relay Interface Framework 3671 | -8/Garrison | Entered Materials 3744 | -8/Materials | Lost 3 parts (3n) 3856 | -8/Materials | Core integrity fell below 20% 3959 | -8/Materials | Discovered new exit (range 9) 3969 | -8/Materials | Discovered new exit (range 15) 3969 | -8/Materials | Entered Storage 3988 | -8/Storage | Met 01-MTF 4642 | -8/Storage | Discovered new exit (range 15) 4642 | -8/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 04561_ G-50 Soldier knocked back. 04564_ G-50 Soldier Hvy. Laser blasted off. 04565_ System corrupted: Energy discharge (-78). 04567_ G-47 Trooper Aluminum Leg blasted off. 04567_ G-47 Trooper knocked back. 04568_ K-01 Serf collects debris. 04573_ G-47 Trooper knocked back. 04573_ G-47 Trooper destroyed. 04573_ G-50 Soldier knocked back. 04575_ K-01 Serf collects debris. 04576_ Acquired 4 matter. 04578_ K-01 Serf collects debris. 04579_ Kicked K-01 Serf out of the way. 04590_ G-50 Soldier knocked back. 04601_ R-06 Scavenger collects Aluminum Leg. 04603_ Acquired 25 matter. 04605_ Acquired 58 matter. 04627_ System corrupted: FCS attempts to trigger Assault Cannon. 04627_ System corrupted: Assault Cannon misfires. 04642_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?????????????????????? | | ????????????????????????# ??????#??????????????? | | ??????????????????##????# "????? #??????????????? | | ?????????????#+#### ??# "????? #??????????????? | | ?????????? # ""???? #??????????????? | | ??????????< u Y /@ "???? #??????????????? | | ?????????? # "???? #??????????????? | | ?????????????###### ??# """"" #??????????????? | | ??????????????????##????# #??????????????? | | ????????????????????????########+##??????????????? | | ??????????????????????????????## ######??????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????# %#?????""##?? | | ??????????????????????????????###### #?????? #?? | | ???????????????????????????????????# #?????? #?? | | ???????????????#####??????????????## ##???###+##? | | ????????????####"T"#####??????????# ##### % ## | | ????????????# !!! [% #??????????+ *% % | | ????????????# !!] !##??????????# [% % | | ????????????# !! #???????????# #####[ %## | | ????????????# """ #???????????######??### %## | | ???????????## "" """ #?????????????????????# ##? | | ?????#####?#T "T """ #?????????????????????# #?? | | ?????#"""#?## "" #?????????????????????# #?? | | ?????#"G"#??# #?????????????????????+ #?? | | ???###"%"########+#####?????????????????????# #?? | | ???# ! = #????????????????????????# #?? | | ???# =* #????????????????????????# #?? | | ???# ##???????????????????????# ?? | | ???# T#???????????????????????# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: EM 15 Evasion (%) 55 Item Schematics ----------------- Trap Extractor | -9/Materials | Hacked Seismic Detector | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Hvy. Flail | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Assault Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZioniteCoordinationComputer Manual? 0 Play Time 00:55:19 Cumulative 295.7 hours Start 2022.04.07 @ 16:21:43 End 2022.04.07 @ 17:16:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 222 Rogue 222 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 71 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 89ea459c-b8b7-4559-a453-f4aaa5a147fb