Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.08 @ 21:51:55 Player: ILikeMonsters1890 Result: Destroyed by X-72 Disruptor with Improved Arc Projector Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (69) 345 Value Destroyed (1886) 1886 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (135) 135 TOTAL SCORE: 5506 Bonus ------- High Alert Combat Kills 135 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 21% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Improved Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Advanced Heat Sink Weight Redist. System Sensor Array Seismic Detector Improved Reaction Control System Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Hover Unit Airjet Gravmag System Gravmag System > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Improved Sensor Array Signal Interpreter Improved Melee Analysis Suite Force Booster > --- WEAPON ----------- Improved Datajack Maul Heavy Mace Heavy Mace > --- INVENTORY -------- Micro Nuclear Core VTOL Module Improved Heat Sink Weight Redist. System Sensor Array Improved Reaction Control System Improved Light Armor Plating System Shield Shock Rifle [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Signal Interpreter Device Seismic Detector Storage Small Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Heavy Mace Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Impact Weapon Heavy Mace Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 4 | . . 1 1 . 2 Weapon 2 | . . 1 . 1 . Parts Attached 55 | 7 1 9 16 12 10 Power 7 | 1 1 2 1 1 1 Engine 5 | 1 1 2 1 . . Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 16 | 2 . 1 6 6 1 Treads . | . . . . . . Leg . | . . . . . . Wheel 10 | 2 . 1 5 2 . Hover 5 | . . . 1 4 . Flight 1 | . . . . . 1 Utility 13 | 2 . 1 3 2 5 Device 4 | 1 . . 1 1 1 Storage 2 | 1 . . . 1 . Processor 5 | . . . 2 . 3 Hackware . | . . . . . . Protection 2 | . . 1 . . 1 Artifact . | . . . . . . Weapon 19 | 2 . 5 6 3 3 Energy Gun 6 | . . 1 2 1 2 Energy Cannon . | . . . . . . Ballistic Gun 3 | 2 . 1 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 8 | . . 3 4 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . . 1 1 Unidentified Prototypes 5 | . . 1 3 . 1 Corrupted Parts 2 | . . . 1 . 1 System Corruption 14 | . . . 11 . 3 Parts Lost 28 | . . 2 4 7 15 Power 5 | . . 1 1 1 2 Propulsion 13 | . . 1 2 5 5 Utility 4 | . . . 1 . 3 Weapon 6 | . . . . 1 5 Highest Loss Streak 13 | . . 2 2 4 13 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 100 99 91 94 86 Engine 5 | . 14 10 8 4 . Core 1 | . . . . 1 5 Wheel 16 | . 28 21 26 16 . Hover 6 | . . . . 8 17 Device 9 | . 14 11 9 7 11 Storage 8 | . 14 11 9 7 6 Processor 12 | . . . 10 15 20 Protection 1 | . . 11 . . . Ballistic Gun 2 | . 28 8 . . . Impact Weapon 23 | . . 24 27 27 18 Special Melee Weapon 1 | . . . . 1 4 Naked Turns . | . . . . . . Heaviest Build 31 | 12 14 28 27 30 31 Greatest Support 46 | 20 20 20 30 46 33 Greatest Overweight (x) 9 | . . 1 . 1 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 Average Capacity 8 | 7 8 8 8 9 10 Most Carried 10 | 8 8 8 8 10 10 Average Carried 8 | 5 7 7 7 8 9 Final Capacity 10 | 8 8 8 8 10 10 Final Carried 10 | 8 8 8 8 10 5 Class Distribution -------------------- 31% | Mutant 24% | Scavenger-Assassin 22% | Scavenger-Mutant 15% | Scavenger-Scout 5% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Scout | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 923 | 410 22 118 169 120 84 Remotely . | . . . . . . Salvage Created 2475 | 240 48 243 778 882 284 Parts 89 | 21 5 6 23 32 2 Haulers Intercepted 4 | . 1 . 2 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 40 | . . 9 15 13 3 Melee 19 | . . 4 8 7 . AOE 2 | . . 2 . . . Classes Destroyed 12 | 2 1 4 3 2 . Worker 5 | . . . 1 4 . Builder 2 | . . . . 2 . Tunneler 9 | 9 . . . . . Hauler 4 | . 1 . 2 1 . Recycler 3 | 1 . . . 1 1 Operator 1 | . . . 1 . . Watcher 5 | . . 1 2 2 . Swarmer 9 | . . 5 4 . . Grunt 20 | . . 2 9 9 . Sentry 4 | . . 2 1 1 . Hunter 3 | . . . 1 . 2 Programmer 4 | . . . . 3 1 Best Kill Streak 7 | 3 1 7 7 7 3 Combat Bots Only 7 | . . 7 7 5 2 Max Kills in Single Turn 2 | 1 1 2 1 1 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . . Melee 1 | . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 3260 | . . 370 385 647 1858 Core 1169 | . . 98 100 111 860 Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 100 75 81 84 . Volleys Fired 50 | 35 9 1 . . 5 Largest 2 | 2 2 2 . . 1 Hottest 50 | 40 40 40 . . 50 Shots Fired 95 | 70 18 2 . . 5 Gun 95 | 70 18 2 . . 5 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 90 | 70 18 2 . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 5 | . . . . . 5 Robot Hit Streak 7 | 7 7 2 . . 5 Robot Miss Streak 3 | 3 3 . . . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 171 | 36 9 24 35 51 16 Core Hits 39 | 12 2 8 7 8 2 Critical Kills 6 | . . . 2 4 . Critical Parts Destroyed 22 | 1 . 4 6 7 4 Critical Strikes 28 | 1 . 4 8 11 4 Destroy 1 | 1 . . . . . Smash 27 | . . 4 8 11 4 Melee Attacks 162 | . . 28 52 66 16 Impact 162 | . . 28 52 66 16 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 16 | . . 1 2 11 2 Combat Hostiles 1 | . . . . 1 . Follow-up Attacks 39 | . . 9 11 17 2 Damage Inflicted 6282 | 390 106 857 1591 2598 740 Guns 562 | 390 106 20 . . 46 Cannons . | . . . . . . Explosions 114 | . . 114 . . . Melee 5599 | . . 723 1591 2598 687 Ramming 7 | . . . . . 7 Kinetic 516 | 390 106 20 . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 160 | . . 114 . . 46 Impact 5599 | . . 723 1591 2598 687 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 21 | . . . 16 2 21 Average Corruption 4 | . . . 5 1 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 23 | . . . 8 3 12 Message Errors 7 | . . . 4 1 2 Matter Fused 6 | . . . 1 1 4 Heat Flow Errors 2 | . . . 1 . 1 Energy Discharges 4 | . . . 2 1 1 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Misdirections 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 2171 | . . 274 537 921 439 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 2171 | . . 274 537 921 439 Knockbacks 26 | . . 2 8 12 4 Impact 22 | . . 2 6 10 4 Kinetic . | . . . . . . Secondary 4 | . . . 2 2 . Self-Inflicted Damage 105 | . . 103 . . 2 Shots 3 | . . 3 . . . Rammed 6 | . . . . . 6 Targets Rammed 6 | . . . . . 6 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 228 | . . 9 228 1 189 Average Temperature 88 | . . 9 105 1 87 Received Heat Transfer 471 | . . 72 135 264 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 48 | . . 9 18 15 6 Impact Corruptions 80 | . . 14 25 29 12 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 496 | 50 94 470 486 496 328 Initial 242 | . 32 39 198 220 242 Average 237 | 20 69 218 314 331 218 Maximum Alert Level 2 | . . 2 2 2 1 Low Security (%) 30 | 100 100 54 3 . 28 Level 1 55 | . . 33 71 76 71 Level 2 13 | . . 12 25 23 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . . 1 2 8 3 Investigation 3 | . . . 1 1 1 Extermination 1 | . . . . 1 . Reinforcement 6 | . . 1 1 2 2 Assault . | . . . . . . Garrison 4 | . . . . 4 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 3 | . . 1 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | . 3 17 21 24 9 Peak Tracking Total 7 | . 2 5 7 5 3 Tactical Retreats 9 | . . 3 4 2 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 3 | . . . . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 2 | . . 2 . . . Max in Single Turn 2 | . . 2 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 18 | . 2 2 4 5 5 Terminals 13 | . 2 1 3 4 3 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 2 | . . 1 . . 1 Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 46 | . 6 4 11 10 15 Successful 17 | . 3 1 7 4 2 Failed 29 | . 3 3 4 6 13 Catastrophic 3 | . . . . . 3 Database Lockouts . | . . . . . . Manual 10 | . 3 2 1 1 3 Terminals 34 | . 6 2 9 7 10 Fabricators 3 | . . . . . 3 Repair Stations . | . . . . . . Recycling Units 4 | . . 2 . . 2 Scanalyzers 2 | . . . 2 . . Garrison Access 3 | . . . . 3 . Terminal Hacks 10 | . 1 . 4 4 1 Robot Schematic 1 | . . . . 1 . Prototype ID Bank 1 | . . . . 1 . Open DSF 2 | . . . . 1 1 Level Access Points 1 | . 1 . . . . Branch Access Points 1 | . . . 1 . . Alert Level 1 | . . . . 1 . Reinforcement Status 1 | . . . 1 . . Recall Reinforcements 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 2 1 1 . . Terminals 4 | . 2 1 1 . . Botnet 4 | . 2 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 2 2 4 4 5 Full Trace Events 3 | . . . 1 1 1 Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 64 | . . . . . 64 Total Part Build Rating 16 | . . . . . 16 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 2585 | 334 132 274 649 640 556 Spaces Moved 2115 | 265 125 201 542 495 487 Core 21 | 3 . . . . 18 Treads . | . . . . . . Legs . | . . . . . . Wheels 1395 | 262 125 201 542 265 . Hover 699 | . . . . 230 469 Flight . | . . . . . . Fastest Speed 48 | 50 80 80 80 48 48 Average Speed 78 | 79 80 94 80 77 70 Slowest Speed 500 | 80 80 95 80 116 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 8 21 18 35 13 15 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . . . 2 Terrain Destroyed 4 | . . 2 . . 2 Melee 2 | . . . . . 2 Projectile . | . . . . . . AOE 2 | . . 2 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2739 | 325 144 245 690 667 668 Wait 305 | . . 9 67 92 137 Move 2110 | 264 124 200 541 494 487 Hop . | . . . . . . Pick Up 72 | 17 5 7 18 18 7 Fast Attach . | . . . . . . Attach 33 | 7 . 4 7 9 6 Detach . | . . . . . . Swap 22 | . 1 5 9 3 4 Drop 33 | 2 5 3 12 7 4 Fire 50 | 35 9 1 . . 5 Melee 108 | . . 16 36 44 12 Ram 6 | . . . . . 6 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 335 | -11/Scrapyard | Entered Materials 336 | -10/Materials | Build established: Mutant 380 | -10/Materials | Identified exit to Materials 467 | -10/Materials | Entered another Materials area 467 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 730 | -9/Materials | Destroyed 7 combat bots 739 | -9/Materials | Discovered new exit (range 3) 741 | -9/Materials | Entered another Materials area 741 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1038 | -8/Materials | Build established: Scavenger-Mutant 1248 | -8/Materials | Destroyed 7 combat bots 1338 | -8/Materials | System corruption reached 10% 1360 | -8/Materials | Discovered new exit (range 20) 1374 | -8/Materials | Identified exit to Factory 1390 | -8/Materials | Entered Factory 1390 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1649 | -7/Factory | Garrison activated, responded to threat 1795 | -7/Factory | Lost 4 parts (4n) 1826 | -7/Factory | Garrison activated, responded to threat 2011 | -7/Factory | Discovered new exit (range 10) 2014 | -7/Factory | Identified exit to Factory 2030 | -7/Factory | Entered another Factory area 2030 | -6/Factory | Evolved 2 slots: Utility x2 2055 | -6/Factory | Identified exit to DSF 2217 | -6/Factory | Build established: Scavenger-Scout 2452 | -6/Factory | Fabricated Lgt. Particle Reactor? 2518 | -6/Factory | Core integrity fell below 50% 2542 | -6/Factory | System corruption reached 10% 2572 | -6/Factory | Core integrity fell below 20% 2586 | -6/Factory | Destroyed by X-72 Disruptor with Improved Arc Projector Last Messages --------------- 02576_ Slammed into X-72 Disruptor. 02576_ Destabilizing: Core damaged (-42). 02577_ U-05 Engineer lays Concrete. 02577_ Door malfunctions. 02577_ U-05 Engineer lays Concrete. 02577_ K-01 Serf collects debris. 02578_ U-05 Engineer lays Concrete. 02578_ Slammed into X-72 Disruptor. 02578_ Destabilizing: Core damaged (-42). 02579_ U-05 Engineer repairs door. 02579_ U-05 Engineer lays Concrete. 02580_ Emergency Access malfunctions. 02581_ U-05 Engineer lays Concrete. 02581_ K-01 Serf collects debris. 02582_ U-05 Engineer lays Concrete. 02583_ U-05 Engineer builds a Wall. 02584_ K-01 Serf collects debris. 02584_ Slammed into X-72 Disruptor. 02584_ Destabilizing: System corrupted (+1). 02585_ K-01 Serf collects debris. 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Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -7/Factory | Hacked Fabricated ------------ Lgt. Particle Reactor | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Batter Up Challenges ------------ None Game ------ Seed CargoColdStorage Manual? 0 Play Time 00:34:44 Cumulative 55.1 hours Start 2022.09.08 @ 21:17:30 End 2022.09.08 @ 21:51:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 38 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d8fc49e4-dcd6-48ec-b87f-7e4f27090935