Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.12 @ 23:00:43

Player: pnptcn

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (28)      140
Value Destroyed (779)      779
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1839

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     50/300
Energy                     171/250
System Corruption          0%
Temperature                Warning (349)
Movement                   Treading (240) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (4) ---
     Light Treads
>          --- UTILITY (2) ------
     Large Storage Unit
>          --- WEAPON (2) -------
           Particle Cannon
  Improved Assault Rifle
>          --- INVENTORY (15) ---
     Light Ion Engine
     Light Nuclear Core
           Aluminum Leg
           Aluminum Leg
           Sensor Array
    Medium Laser
           Assault Rifle
     Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           Sensor Array
>          --- WEAPON -----------
    Medium Laser
           Shotgun
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
     Light Treads
           Assault Rifle
     Light Assault Rifle
           Shotgun
  Improved Light Cannon
           Grenade Launcher
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Large Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             31   | 6   9   16  
  Power                    4    | 1   1   2   
    Engine                 3    | 1   .   2   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               11   | 2   3   6   
    Treads                 4    | 2   .   2   
    Leg                    7    | .   3   4   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   2   1   
    Device                 2    | .   1   1   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   12   | 2   3   7   
    Energy Gun             2    | 1   1   .   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          5    | 1   1   3   
    Ballistic Cannon       3    | .   1   2   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 11   | .   .   11  
  Power                    1    | .   .   1   
  Propulsion               5    | .   .   5   
  Utility                  1    | .   .   1   
  Weapon                   4    | .   .   4   
  Highest Loss Streak      6    | .   .   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     89   | .   92  86  
  Engine                   8    | .   12  4   
  Core                     3    | .   .   4   
  Treads                   11   | .   22  .   
  Leg                      20   | .   5   33  
  Device                   8    | .   7   9   
  Storage                  12   | .   14  11  
  Energy Gun               9    | .   10  9   
  Ballistic Gun            12   | .   14  11  
  Ballistic Cannon         2    | .   3   1   
Naked Turns                .    | .   .   .   
Heaviest Build             33   | 12  31  33  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  8    | .   1   8   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         11   | 7   8   15  
  Most Carried             15   | 4   8   15  
  Average Carried          8    | 2   6   11  
  Final Capacity           15   | 8   15  15  
  Final Carried            8    | 4   8   8   

 Class Distribution 
--------------------
 68% | Mutant
 31% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Jun Mat Mat 
Matter Collected           565  | 231 87  247 
  Remotely                 .    | .   .   .   
Salvage Created            800  | .   87  713 
  Parts                    59   | .   5   54  
Haulers Intercepted        1    | .   .   1   
Recyclers Shooed           2    | .   1   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Combat Hostiles Destroyed  22   | .   2   20  
  Guns                     15   | .   2   13  
  Cannons                  4    | .   .   4   
  AOE                      3    | .   .   3   
Classes Destroyed          8    | .   1   7   
  Worker                   1    | .   .   1   
  Builder                  2    | .   .   2   
  Hauler                   1    | .   .   1   
  Operator                 1    | .   .   1   
  Watcher                  1    | .   .   1   
  Swarmer                  3    | .   .   3   
  Grunt                    17   | .   2   15  
  Sentry                   2    | .   .   2   
Best Kill Streak           14   | .   2   14  
  Combat Bots Only         9    | .   2   9   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              1    | .   .   1   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Jun  Mat  Mat  
Damage Taken               2088 | .    58   2030 
  Core                     419  | .    18   401  
  Absorbed by Shields      84   | .    .    84   
Core Remaining (%)         96   | 100  92   .    
Volleys Fired              64   | .    3    61   
  Largest                  2    | .    2    2    
  Hottest                  91   | .    73   91   
Shots Fired                127  | .    6    121  
  Gun                      96   | .    6    90   
  Cannon                   24   | .    .    24   
  Launcher                 7    | .    .    7    
  Special                  .    | .    .    .    
  Kinetic                  80   | .    3    77   
  Thermal                  40   | .    3    37   
  Explosive                7    | .    .    7    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         7    | .    7    7    
  Robot Miss Streak        7    | .    .    7    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    .    1    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           72   | .    5    67   
  Core Hits                50   | .    6    44   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    .    1    
  Critical Strikes         2    | .    .    2    
    Destroy                1    | .    .    1    
    Blast                  1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1800 | .    103  1697 
  Guns                     934  | .    103  831  
  Cannons                  331  | .    .    331  
  Explosions               506  | .    .    506  
  Melee                    .    | .    .    .    
  Ramming                  29   | .    .    29   
  Kinetic                  926  | .    66   860  
  Thermal                  339  | .    37   302  
  Explosive                506  | .    .    506  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            10   | .    .    10   
  Projectiles              .    | .    .    .    
  Explosions               5    | .    .    5    
  Melee                    5    | .    .    5    
Knockbacks                 3    | .    .    3    
  Impact                   1    | .    .    1    
  Kinetic                  2    | .    .    2    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             2    | .    .    2    
  Kicked                   2    | .    .    2    
  Crushed                  .    | .    .    .    
Highest Temperature        316  | .    54   316  
  Average Temperature      54   | .    32   56   
  Received Heat Transfer   1063 | .    27   1036 
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              2    | .    .    2    
  Impact Corruptions       1    | .    .    1    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         814  | .    111  703  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Peak Influence             351  | .   65  351 
  Initial                  27   | .   .   27  
  Average                  77   | .   13  144 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         85   | 100 100 71  
  Level 1                  14   | .   .   28  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   .   3   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   .   3   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       1    | .   .   1   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Distress Signals           3    | .   .   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              36   | .   4   32  
  Peak Tracking Total      10   | .   3   10  
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Jun Mat Mat 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Machines Accessed          1    | .   .   1   
  Terminals                1    | .   .   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                2    | .   .   2   
  Successful               1    | .   .   1   
  Failed                   1    | .   .   1   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                2    | .   .   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   .   1   
  Alert Level              1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   .   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Jun Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Jun Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Jun Mat Mat 
Turns Passed               1397 | 97  611 689 
Spaces Moved               711  | 56  336 319 
  Core                     9    | 7   .   2   
  Treads                   321  | 49  272 .   
  Legs                     381  | .   64  317 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            145  | 146 153 137 
  Slowest Speed            450  | 160 190 450 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       27   | 6   49  26  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          43   | .   .   43  
  Melee                    .    | .   .   .   
  Projectile               1    | .   .   1   
  AOE                      42   | .   .   42  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Total                      944  | 71  424 449 
  Wait                     109  | .   69  40  
  Move                     709  | 55  335 319 
  Hop                      .    | .   .   .   
  Pick Up                  25   | 10  5   10  
  Fast Attach              1    | .   1   .   
  Attach                   16   | 6   1   9   
  Detach                   .    | .   .   .   
  Swap                     14   | .   7   7   
  Drop                     4    | .   3   1   
  Fire                     64   | .   3   61  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     2    | .   .   2   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   18 | -11/Junkyard  | Discovered new exit (range 15)
   98 | -11/Junkyard  | Entered Materials
  308 | -10/Materials | Build established: Mutant
  685 | -10/Materials | Discovered new exit (range 10)
  709 | -10/Materials | Entered another Materials area
  709 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1151 | -9/Materials  | Build established: Scavenger-Mutant
 1335 | -9/Materials  | Lost 6 parts (1p3n1u1w)
 1340 | -9/Materials  | Core integrity fell below 50%
 1343 | -9/Materials  | Destroyed 9 combat bots
 1370 | -9/Materials  | Core integrity fell below 20%
 1398 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
R-06 Scavenger collects Flight Unit.
K-01 Serf collects debris.
G-34 Mercenary destroyed.
R-06 Scavenger collects Aluminum Leg.
Lgt. Treads destroyed.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
R-06 Scavenger collects Prototype Energy Gun.
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris.
R-06 Scavenger collects Lgt. Treads.
M-13 Machinist repairs U-05 Engineer.
K-01 Serf collects debris. <x2>
R-06 Scavenger collects Aluminum Leg.
Destroyed Aluminum Leg.
G-34 Mercenary destroyed.
R-06 Scavenger collects Structural Scanner.
K-01 Serf collects debris.
R-06 Scavenger collects Sml. Laser.
Critical hit (Burn: +37).

 Map 
-----
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 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CorruptionGrenadeBox
  Manual?         0
Play Time         00:28:48
  Cumulative      4.2 hours
  Start           2023.04.12 @ 03:43:51
  End             2023.04.12 @ 23:00:43
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          6
Achievement%      6
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9ba612c0-71a7-4ff8-824d-ab0f4406d0a5