Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.27 @ 20:19:41 Player: Superbantom Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (132) 660 Value Destroyed (4802) 4802 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1149) 1149 TOTAL SCORE: 11391 Bonus ------- High Alert Combat Kills 149 Entered DSFs 1000 Cogmind --------- Core Integrity 0/1000 Matter 191/300 Energy 57/100 System Corruption 6% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter Advanced Targeting Computer Core Analyzer > --- WEAPON (4) ------- Heavy Gatling Laser > --- INVENTORY (5) ---- Improved Cooling System Improved Energy Well (400) Matter Compressor (234) IFF Parser Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Core Analyzer Layered Heavy Armor Plating > --- WEAPON ----------- Heavy Gatling Laser Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Armored Treads Improved Medium Treads Improved Medium Treads Improved Cooling System Improved Cooling System Improved Energy Well Matter Compressor IFF Parser Gauss Rifle [Rating: 85] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Fission Core Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Layered Heavy Armor Plating Weapon Gauss Rifle Energy Gun Heavy Particle Gun Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Launcher Grenade Launcher Build | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Was Fac DSF Fac Slots Evolved 10 | . . . . 4 2 . 2 . . . 2 Power 1 | . . . . . . . . . . . 1 Propulsion 2 | . . . . 1 . . 1 . . . . Utility 5 | . . . . 2 1 . 1 . . . 1 Weapon 2 | . . . . 1 1 . . . . . . Parts Attached 118 | 6 9 1 . 30 1 4 20 1 . 22 24 Power 17 | 1 2 . . 7 . . 1 1 . . 5 Engine 9 | 1 1 . . 4 . . 1 1 . . 1 Core 8 | . 1 . . 3 . . . . . . 4 Reactor . | . . . . . . . . . . . . Propulsion 26 | 2 2 . . 4 . . 2 . . 11 5 Treads 17 | 2 2 . . 4 . . . . . 4 5 Leg 9 | . . . . . . . 2 . . 7 . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 36 | 1 2 . . 8 . 3 7 . . 5 10 Device 11 | . . . . 2 . 1 3 . . 2 3 Storage 7 | 1 . . . 2 . . 4 . . . . Processor 9 | . . . . 1 . . . . . 2 6 Hackware . | . . . . . . . . . . . . Protection 9 | . 2 . . 3 . 2 . . . 1 1 Artifact . | . . . . . . . . . . . . Weapon 39 | 2 3 1 . 11 1 1 10 . . 6 4 Energy Gun 13 | 1 2 . . 5 . 1 2 . . 1 1 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 21 | 1 . 1 . 3 1 . 7 . . 5 3 Ballistic Cannon 2 | . . . . 1 . . 1 . . . . Launcher 3 | . 1 . . 2 . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 . . 1 . . . 1 Corrupted Parts 1 | . . . . . . . . 1 . . . System Corruption 1 | . . . . . . . . 1 . . . Parts Lost 42 | . 2 2 . 9 . 2 3 3 . 4 17 Power 8 | . 1 . . 1 . . 1 1 . . 4 Propulsion 9 | . . 2 . 2 . . 1 . . . 4 Utility 12 | . . . . 4 . . . 1 . 3 4 Weapon 13 | . 1 . . 2 . 2 1 1 . 1 5 Highest Loss Streak 13 | . 1 2 . 4 . 2 2 3 . 1 13 To Critical Strikes . | . . . . . . . . . . . . Average Backups 8 | 1 5 6 5 8 9 8 8 8 8 7 9 Power 1 | . 1 1 1 1 2 2 1 . . . . Propulsion 1 | . 2 1 . . . . . . . 1 2 Utility 3 | . 1 2 2 2 4 4 5 5 5 3 4 Weapon 1 | . . 1 2 2 3 2 2 3 3 2 . Tool/Special . | . . . . . . . . . . . . Unused Backups 7 | . 2 . . 1 . . 1 . . 2 1 Power . | . . . . . . . . . . . . Propulsion 2 | . 2 . . . . . . . . . . Utility 4 | . . . . 1 . . 1 . . 1 1 Weapon 1 | . . . . . . . . . . 1 . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 90 | . 92 98 100 92 84 90 83 72 66 80 94 Engine 5 | . 3 14 14 6 7 7 5 4 6 6 3 Core 3 | . 8 . . 2 . . . . . . 6 Treads 20 | . 28 26 28 25 23 23 13 . . 2 22 Leg 2 | . . . . . . . 4 13 13 17 . Device 8 | . . . . 9 7 7 12 9 6 10 10 Storage 8 | . 14 14 14 9 7 7 6 6 6 6 4 Processor 6 | . . . . 6 7 7 6 6 6 2 14 Protection 6 | . 8 14 14 4 . 5 6 6 6 7 4 Energy Gun 8 | . 14 14 14 13 15 13 3 6 6 5 4 Ballistic Gun 14 | . 13 1 4 10 15 15 22 16 13 19 16 Launcher 1 | . . 12 9 2 . 1 . . . . . Peak Build Rating 85 | 6 9 8 8 39 37 50 75 73 65 76 85 Average Rating 46 | 4 7 7 8 31 37 42 58 67 65 66 78 On Entrance 35 | . 6 8 8 8 35 37 50 73 65 65 69 Avg Prop Armor Cover (%) 2 | . . . . . . . 2 . . 6 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 84 | 13 17 19 19 32 29 50 61 60 60 84 72 Greatest Support 120 | 40 40 40 40 84 84 84 84 65 65 120 120 Greatest Overweight (x) 2 | . . . . . . . . . . 2 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 9 10 10 10 10 10 10 9 Most Carried 10 | 4 8 7 5 10 9 10 10 10 9 10 10 Average Carried 8 | 2 5 6 5 8 9 8 9 9 9 7 9 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 10 10 5 Final Carried 10 | 4 6 5 5 10 9 10 10 9 9 10 4 Class Distribution -------------------- 37% | Scavenger-Gunner 29% | Gunner 23% | Mutant 6% | Scavenger-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/DSF Gunner | -6/Factory Gunner | -6/Waste Gunner | -6/Factory Scavenger-Tank | -6/DSF Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Was Fac DSF Fac Matter Collected 3892 | 191 220 26 . 1199 . 270 477 . . 684 825 Remotely . | . . . . . . . . . . . . Salvage Created 5042 | . 457 65 . 1837 . 480 393 . . 834 976 Parts 294 | . 27 14 . 106 . 24 11 . . 49 63 Haulers Intercepted 5 | . 1 . . 3 . . . . . . 1 Recyclers Shooed 1 | . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Was Fac DSF Fac Combat Hostiles Destroyed 105 | . 10 8 . 39 . 10 8 . . 12 18 Guns 87 | . 10 3 . 27 . 9 8 . . 12 18 AOE 18 | . . 5 . 12 . 1 . . . . . Classes Destroyed 15 | . 6 1 . 5 . 2 1 . . . . Worker 6 | . 1 . . 1 . . . . . . 4 Builder 7 | . . 1 . 2 . . . . . . 4 Hauler 5 | . 1 . . 3 . . . . . . 1 Recycler 3 | . . . . 3 . . . . . . . Operator 3 | . 1 . . 2 . . . . . . . Watcher 3 | . 1 . . 2 . . . . . . . Swarmer 26 | . 2 6 . 11 . 3 . . . . 4 Grunt 42 | . 8 2 . 18 . 2 5 . . 2 5 Brawler 2 | . . . . 2 . . . . . . . Duelist 3 | . . . . 2 . . . . . 1 . Sentry 6 | . . . . 4 . 1 1 . . . . Specialist 7 | . . . . . . 3 . . . 4 . Hunter 12 | . . . . 2 . . . . . 4 6 Programmer 5 | . . . . . . . 2 . . . 3 Heavy 2 | . . . . . . 1 . . . 1 . Best Kill Streak 7 | . 4 3 . 6 . 6 3 . . 5 7 Combat Bots Only 6 | . 3 3 . 4 . 6 3 . . 5 4 Max Kills in Single Turn 3 | . 1 2 . 2 . 2 1 . . 2 3 Gunslinging 1 | . . . . 1 . 1 . . . 1 . Exploded 2 | . . 2 . 2 . 1 . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Was Fac DSF Fac Hostile Shots Fired 942 | . 77 42 . 136 . 85 62 5 . 150 385 Missed 279 | . 13 13 . 45 . 31 17 2 . 28 130 Hits 663 | . 64 29 . 91 . 54 45 3 . 122 255 Melee 10 | . . . . . . . . 3 . 6 1 Projectile 653 | . 64 29 . 91 . 54 45 . . 116 254 Critical Strikes 20 | . 1 . . 5 . 1 1 2 . 5 5 Part Disruptions 2 | . . . . . . . . . . 1 1 Damage Taken 11299 | . 708 404 . 1720 . 1052 738 157 . 2357 4163 Core 1820 | . 60 104 . 244 . 47 34 . . 286 1045 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 54 | . . . . 54 . . . . . . . Core Remaining (%) 68 | 100 . . 34 55 . 93 . . . 62 . Volleys Fired 299 | . 62 21 . 92 . 16 24 2 . 39 43 Largest 4 | . 2 2 . 3 . 4 4 3 . 4 4 Hottest 202 | . 70 95 . 143 . 194 131 133 . 202 184 Shots Fired 817 | . 121 36 . 228 . 53 77 6 . 137 159 Gun 779 | . 119 24 . 208 . 49 77 6 . 137 159 Cannon . | . . . . . . . . . . . . Launcher 38 | . 2 12 . 20 . 4 . . . . . Special . | . . . . . . . . . . . . Kinetic 500 | . 61 9 . 94 . 26 73 4 . 114 119 Thermal 279 | . 58 15 . 114 . 23 4 2 . 23 40 Explosive 38 | . 2 12 . 20 . 4 . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 17 | . 13 5 . 17 . 11 11 5 . 13 16 Robot Miss Streak 6 | . 3 6 . 5 . 2 6 1 . 4 4 Penetration Max 1 | . . . . 1 . . . . . 1 1 Secondary Targets 23 | . 2 . . 4 . 4 4 . . 5 4 Max Gunslinging Chain 1 | . 1 . . 1 . 1 1 . . 1 1 Shots Hit Robots 490 | . 70 14 . 122 . 41 56 5 . 89 93 Core Hits 288 | . 32 11 . 90 . 26 22 2 . 37 68 Critical Kills 1 | . . . . . . . . . . . 1 Critical Parts Destroyed 4 | . . . . . . . 1 . . . 3 Critical Strikes 13 | . 2 1 . 4 . 1 1 . . . 4 Burn 8 | . 2 1 . 4 . 1 . . . . . Destroy 5 | . . . . . . . 1 . . . 4 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11922 | . 848 504 . 3631 . 971 1141 134 . 1835 2858 Guns 8962 | . 716 147 . 1988 . 703 1141 134 . 1835 2298 Cannons . | . . . . . . . . . . . . Explosions 2956 | . 131 357 . 1643 . 268 . . . . 557 Melee . | . . . . . . . . . . . . Ramming 4 | . 1 . . . . . . . . . 3 Kinetic 5180 | . 314 37 . 579 . 323 1045 84 . 1568 1230 Thermal 4181 | . 402 110 . 1534 . 380 96 50 . 267 1342 Explosive 2557 | . 131 357 . 1518 . 268 . . . . 283 Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . 1 1 1 6 . . 3 4 4 7 6 Average Corruption 3 | . 1 1 1 6 . . 2 3 4 5 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 72 | . 2 . 1 34 . . 8 5 . 14 8 Message Errors 17 | . . . 1 9 . . 2 . . 3 2 Matter Fused 17 | . . . . 8 . . 1 1 . 4 3 Heat Flow Errors 6 | . . . . 3 . . 1 1 . . 1 Energy Discharges 6 | . . . . 2 . . 2 . . 2 . Parts Rejected 2 | . . . . 1 . . . 1 . . . Parts Fused 2 | . . . . 1 . . . 1 . . . Data Loss (minor) 7 | . . . . 4 . . . 1 . 2 . Data Loss (major) 5 | . . . . 2 . . 1 . . 1 1 Misfires 4 | . 1 . . 1 . . . . . 1 1 Alerts 2 | . . . . . . . 1 . . 1 . Weapon Failures 4 | . 1 . . 3 . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 182 | . 9 18 . . . . . . . . 155 Projectiles . | . . . . . . . . . . . . Explosions 182 | . 9 18 . . . . . . . . 155 Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 179 | . . 61 . 19 . 27 . . . . 72 Shots 6 | . . 3 . 1 . 1 . . . . 1 Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 2 | . 1 . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . Highest Temperature 436 | . 352 436 . 329 . 72 207 249 . 302 148 Average Temperature 87 | . 118 203 . 63 . 29 35 84 . 64 36 Received Heat Transfer 2148 | . 282 147 . 639 . 60 261 . . 198 561 Effects 7 | . 2 3 . 1 . . . . . 1 . Energy Bleed 4 | . 2 . . 1 . . . . . 1 . Interference 2 | . . 2 . . . . . . . . . Matter Decay 1 | . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 13 | . 3 . . 4 . 2 1 . . . 3 Heat Transferred 8273 | . 1214 333 . 3190 . 918 200 74 . 518 1826 Parts Sabotaged 4 | . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Was Fac DSF Fac Maximum Alert Level 2 | . . . . 2 1 2 1 . . 1 1 Low Security (%) 65 | 100 100 100 . 41 . . 66 100 100 55 70 Level 1 22 | . . . . 15 100 68 33 . . 44 29 Level 2 11 | . . . . 42 . 31 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 2 | . . . . . . 1 . . . 1 . Peak Influence 665 | . 67 145 . 665 290 471 302 33 . 295 398 Initial 285 | . . . . . 285 203 247 33 . 3 154 Average 174 | . 20 73 . 336 285 338 166 9 . 163 129 Influence Increases 3436 | . 312 270 . 1235 5 288 312 . 5 325 684 Destroy 0b10 Robot/C 2100 | . 200 160 . 780 . 200 160 . . 240 360 Destroy 0b10 Robot/NC 150 | . 20 5 . 65 . 10 . . . 5 45 Destroy Leader 466 | . 54 30 . 180 . 30 50 . . 50 72 Successful Hack 70 | . 8 . . 6 5 . 26 . 5 . 20 Disable Machine 195 | . . 30 . 45 . 15 30 . . . 75 Destroy Structure 335 | . 15 45 . 144 . 18 1 . . . 112 Partial Spotted 15 | . 15 . . . . . . . . . . Lose Combat Pursuer 105 | . . . . 15 . 15 45 . . 30 . Influence Decreases 3184 | . 312 190 80 606 344 107 688 95 . 35 727 Entered New Map 902 | . . . 42 . 344 87 224 62 . 2 141 Time Decay 1899 | . 295 170 38 516 . . 434 30 . . 416 Lost Part 383 | . 17 20 . 90 . 20 30 3 . 33 170 Squads Dispatched 28 | . 2 . . 10 . 2 7 . . 3 4 Investigation 5 | . 1 . . 1 . . 2 . . . 1 Extermination 3 | . . . . . . . 1 . . . 2 Reinforcement 15 | . 1 . . 4 . 2 4 . . 3 1 Assault 2 | . . . . 2 . . . . . . . Garrison 3 | . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Was Fac DSF Fac Distress Signals 8 | . 3 . . 3 . . . . . . 2 Communications Jammed 1 | . . . . . . . 1 . . . . Distress Signals 1 | . . . . . . . 1 . . . . Times Spotted 171 | . 18 8 . 55 . 10 13 6 . 16 45 Peak Tracking Total 16 | . 6 3 . 5 . 5 3 6 . 5 16 Tactical Retreats 6 | . . . . 1 . 1 2 . . 2 . Traps | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Was Fac DSF Fac Traps Triggered 5 | . . . . . . . 2 . . 2 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Was Fac DSF Fac Machines Disabled 13 | . . 2 . 3 . 1 2 . . . 5 Max in Single Turn 4 | . . 1 . 1 . 1 1 . . . 4 Garrison Access 1 | . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Was Fac DSF Fac Machines Accessed 21 | . 3 1 . 5 1 . 6 . 1 . 4 Terminals 15 | . 2 1 . 3 1 . 3 . 1 . 4 Fabricators 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . 2 . . . . Scanalyzers 1 | . . . . 1 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 53 | . 9 3 . 14 3 . 15 . 2 . 7 Successful 22 | . 2 . . 3 1 . 12 . 1 . 3 Failed 30 | . 7 3 . 10 2 . 3 . 1 . 4 Catastrophic 6 | . 2 . . 2 . . 1 . . . 1 Database Lockouts 1 | . . . . 1 . . . . . . . Manual . | . . . . . . . . . . . . Terminals 36 | . 4 3 . 8 3 . 9 . 2 . 7 Fabricators 3 | . . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 8 | . 5 . . . . . 3 . . . . Scanalyzers 2 | . . . . 2 . . . . . . . Garrison Access 4 | . . . . 4 . . . . . . . Terminal Hacks 15 | . 1 . . 1 1 . 8 . 1 . 3 Record 8 | . . . . . . . 6 . . . 2 Part Schematic 1 | . . . . . . . 1 . . . . Open DSF 3 | . . . . . 1 . 1 . 1 . . Level Access Points 2 | . 1 . . . . . . . . . 1 Recycling Unit Index 1 | . . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . . 2 . . . . Retrieve Components 3 | . 1 . . . . . 2 . . . . Scanalyzer 1 | . . . . 1 . . . . . . . Retrieve Study 1 | . . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 16 | . 3 1 . 4 1 . 5 . . . 2 Full Trace Events 7 | . 2 1 . 1 . . 2 . . . 1 Feedback Events 1 | . 1 . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . Parts Built 2 | . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . Time 47 | . . . . . . . 47 . . . . Total Part Build Rating 10 | . . . . . . . 10 . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 22 | . 10 . . . . . 12 . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Sub Mat Fac DSF Fac Was Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Was Fac DSF Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Initial Warlord ECA Mod 18 | . . . . . . . 9 9 9 9 18 Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Was Fac DSF Fac Active Infowar (turns) 1900 | . . . . . . . 331 74 . . 1495 Optics 125 | . . . . . . . . . . . 125 Sensors 1370 | . . . . . . . . . . . 1370 T.N.C. 2 | . . . . . . . . . . . 2 Jamming 405 | . . . . . . . 331 74 . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Was Fac DSF Fac Turns Passed 6179 | 75 764 381 96 1476 14 195 1076 142 3 416 1541 Spaces Moved 2836 | 45 335 200 60 631 9 83 476 100 3 156 738 Core 64 | 8 . . . . . . . . . . 56 Treads 2373 | 37 335 200 60 631 9 83 309 . . 27 682 Legs 399 | . . . . . . . 167 100 3 129 . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 130 130 130 105 50 Average Speed 154 | 140 160 160 160 160 160 160 149 130 130 146 153 Slowest Speed 320 | 160 160 160 160 160 160 160 160 130 130 320 163 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 6 | . . . . 6 . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . . Exploration Rate (%) 40 | 3 46 47 8 55 . 52 12 74 . 88 22 Regions Visited 11 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 340 | . 14 54 . 191 . 18 . . . . 63 Melee . | . . . . . . . . . . . . Projectile 2 | . . . . 1 . . . . . . 1 AOE 338 | . 14 54 . 190 . 18 . . . . 62 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Was Fac DSF Fac Total 4005 | 54 452 226 60 907 9 110 797 107 2 250 1031 Wait 603 | . 35 1 . 108 . . 248 3 . 3 205 Move 2825 | 44 334 199 59 629 8 82 476 99 2 155 738 Hop . | . . . . . . . . . . . . Pick Up 48 | 4 5 1 . 17 . 2 7 . . 10 2 Fast Attach 43 | 6 1 . . 8 . 3 10 2 . 6 7 Attach 29 | . 2 2 . 8 1 1 2 . . 4 9 Detach 5 | . . . . . . . 3 . . . 2 Swap 86 | . 7 2 1 30 . 3 11 . . 16 16 Drop 59 | . 5 . . 14 . 3 16 1 . 12 8 Fire 299 | . 62 21 . 92 . 16 24 2 . 39 43 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 2 | . 1 . . . . . . . . . 1 Escape Stasis 6 | . . . . 1 . . . . . 5 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -10/Subcaves -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory -6/DSF -5/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 437 | -10/Materials | Identified exit to Materials 760 | -10/Materials | Discovered new exit (range 16) 840 | -10/Materials | Entered Mines 1008 | -10/Mines | Learned location of Storage (-8) 1111 | -10/Mines | Learned Materials interactive machine intel 1149 | -10/Mines | Discovered new exit (range 10) 1183 | -10/Mines | Core integrity fell below 50% 1221 | -10/Mines | Entered Subcaves 1241 | -10/Subcaves | Learned Materials security intel 1297 | -10/Subcaves | Discovered new exit (range 12) 1317 | -10/Subcaves | Entered Materials 1317 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1319 | -8/Materials | Loaded intel: 19 interactive machine locations 1343 | -8/Materials | Discovered new exit (range 16) 1346 | -8/Materials | Garrison activated, responded to threat 1394 | -8/Materials | Lost 4 parts (1n2u1w) 1623 | -8/Materials | Crushed by falling debris 2036 | -8/Materials | Discovered new exit (range 10) 2136 | -8/Materials | Central database locked down 2427 | -8/Materials | Build established: Gunner 2517 | -8/Materials | First assault squad dispatched 2769 | -8/Materials | Discovered new exit (range 14) 2793 | -8/Materials | Entered Factory 2793 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2806 | -7/Factory | Identified exit to DSF 2807 | -7/Factory | Entered DSF 2834 | -7/DSF | Additional patrols routed to DSF 2955 | -7/DSF | Sterilization system engaged 2972 | -7/DSF | Discovered new exit (range 16) 2975 | -7/DSF | Ambient heat levels rising (+10) 2990 | -7/DSF | Ambient heat levels rising (+10) 3002 | -7/DSF | Entered Factory 3002 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3178 | -6/Factory | Build established: Scavenger-Gunner 3331 | -6/Factory | Fabricated Hvy. Machine Gun? 3483 | -6/Factory | Build established: Gunner 3711 | -6/Factory | Specialist reinforcements revealed to be Infiltrators 4078 | -6/Factory | Sucked down chute 4078 | -6/Factory | Entered Waste 4106 | -6/Waste | Spotted C-40 Crusher 4120 | -6/Waste | Spotted C-40 Crusher 4121 | -6/Waste | Spotted C-40 Crusher 4152 | -6/Waste | Crushed by Compactor (1 part destroyed) 4153 | -6/Waste | Spotted C-40 Crusher 4153 | -6/Waste | Crushed by Compactor (1 part destroyed) 4167 | -6/Waste | Spotted C-40 Crusher 4167 | -6/Waste | Spotted C-40 Crusher 4184 | -6/Waste | Lost 3 parts (1p1u1w) 4202 | -6/Waste | Discovered new exit (range 10) 4220 | -6/Waste | Entered Factory 4223 | -6/Factory | Identified exit to DSF 4223 | -6/Factory | Entered DSF 4251 | -6/DSF | Additional patrols routed to DSF 4482 | -6/DSF | Sterilization system engaged 4502 | -6/DSF | Ambient heat levels rising (+10) 4517 | -6/DSF | Ambient heat levels rising (+10) 4532 | -6/DSF | Ambient heat levels rising (+10) 4547 | -6/DSF | Ambient heat levels rising (+10) 4562 | -6/DSF | Ambient heat levels rising (+10) 4577 | -6/DSF | Ambient heat levels rising (+10) 4579 | -6/DSF | Discovered new exit (range 15) 4592 | -6/DSF | Ambient heat levels rising (+10) 4607 | -6/DSF | Ambient heat levels rising (+10) 4622 | -6/DSF | Ambient heat levels rising (+10) 4637 | -6/DSF | Ambient heat levels rising (+10) 4639 | -6/DSF | Entered Factory 4639 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4788 | -5/Factory | Build established: Scavenger-Gunner 5148 | -5/Factory | Build established: Scavenger-Skirmisher 5396 | -5/Factory | Found Imp. Powered Armor 5542 | -5/Factory | Build established: Scavenger-Gunner 5629 | -5/Factory | Identified exit to Factory 6129 | -5/Factory | Cargo convoy interrupted 6153 | -5/Factory | Core integrity fell below 50% 6171 | -5/Factory | Core integrity fell below 20% 6180 | -5/Factory | Lost 13 parts (3p4n3u3w) 6180 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- dispatching Specialist reinforcements to area. 06146_ Penetrated by Slug. 06148_ Imp. Medium Treads destroyed. 06149_ K-01 Serf collects debris. 06149_ Imp. Medium Treads destroyed. 06149_ Penetrated by Slug. 06149_ Imp. Cooling System destroyed. 06150_ Dropped Gauss Rifle. 06150_ K-01 Serf collects debris. 06150_ Penetrated by Slug. 06150_ Dropped Med. Storage Unit. 06152_ K-01 Serf collects debris. 06152_ Penetrated by Slug. 06153_ System corrupted: Substantial component data lost. 06153_ K-01 Serf collects debris. 06153_ Penetrated by Slug. 06156_ K-01 Serf collects debris. 06159_ Penetrated by Slug. 06171_ >,P% S187ICPEZCVIK0ICDA Map ----- +----------------------------------------------------+ | ?????????????# = """"""" # #?????????? | | ?????????????# """"""" / #?????????? | | ?????????????# """"""" # #?????????? | | ?????????????# """"""" # #?????????? | | ?????????????# + #?????????? | | ?????????????################+######+#+#######???? | | ???????????????????????????# #???? | | ???????????????????????????# #???? | | ???????????????????????????# #???? | | ???????????????????????????# #???? | | ??????????????????????????# #???? | | #??????????????????????????# #???? | | #??????????????????????????# #???? | | ??????????????????????????###################???? | | ????????????????????????????????????????????????? | | ##??????????###??????????????????????????????????? | | "#####+#+####T #######???????????????????????????? | | ???????????????????????????? | | ????????????????????????????? | | "" ????????????????????????????? | | F" ?????????????????????????????? | | " ?????????????????????????????? | | " ??????????????????????????????? | | ??????????????????????????????? | | ##????###+#########+####?????????????????? | | #?????# @ #?????????????????? | | ####### u #?????????????????? | | ^^ p % #?????????????????? | | ; #?????????????????? | | # #?????????????????? | | H #s #?????????????????? | | ; s #?????????????????? | | # s #?????????????????? | | % # s #?????????????????? | | ####+#"#####/##############?????????????????? | | ### ! #?????????????????????????? | | #?# #?????????????????????????? | | #?# """"""" """"""" #?????????????????????????? | | #?# """"""" """"""" #?????????????????????????? | | #?# """"""" """""""???????????????????????????? | | ??# """"""" """"""" #?????????????????????????? | | ??# #?????????????????????????? | | ??###################?????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 31 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 1200 Resistance: TH 10 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 10 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Hvy. Machine Gun | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hvy. Machine Gun | x2 | -6/Factory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Insider Info Challenges ------------ None Game ------ Seed MiniGaussAutobeam Manual? 0 Play Time 01:14:53 Cumulative 28.4 hours Start 2026.10.26 @ 20:28:59 End 2026.10.27 @ 20:19:41 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 952e2b0d-e66d-4735-8f29-8fa088dfbfb9