Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.02 @ 17:33:53 Player: Minty Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (69) 345 Value Destroyed (1984) 1984 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (555) 555 TOTAL SCORE: 6864 Bonus ------- High Alert Combat Kills 55 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 260/300 Energy 53/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -6/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Targeting Computer Advanced Targeting Computer Advanced Melee Analysis Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Shock Absorption System Improved System Restoration Module Compact Ion Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Trap Scanner Enhanced Optical Array Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Heavy Laser Improved Heavy Laser Cooled Plasma Cannon Cooled Plasma Cannon Compact Ion Cannon > --- INVENTORY -------- Light Fission Core Advanced Heat Sink Shock Absorption System Improved System Restoration Module Plasma Flamer [Rating: 68] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Flight Unit Leg Flexi-carbon Leg Hover Unit Backup Propulsion I Flight Unit Flight Unit Utility Hacking Suite Device Trap Scanner Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Heavy Laser Energy Gun Improved Heavy Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Improved Grenade Launcher Special Weapon Plasma Flamer Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac DSF Slots Evolved 8 | . . 2 . 2 2 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 3 | . . . . 1 1 1 . . . Weapon 3 | . . 1 . . 1 1 . . . Parts Attached 107 | . 8 21 7 12 6 45 3 3 2 Power 14 | . 1 2 . 3 1 7 . . . Engine 9 | . 1 2 . 2 . 4 . . . Core 5 | . . . . 1 1 3 . . . Reactor . | . . . . . . . . . . Propulsion 27 | . 3 6 2 5 1 10 . . . Treads . | . . . . . . . . . . Leg 9 | . . . . 1 . 8 . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 18 | . 3 6 2 4 1 2 . . . Utility 26 | . 2 4 2 . 2 10 3 1 2 Device 11 | . 1 . 2 . 1 6 1 . . Storage . | . . . . . . . . . . Processor 8 | . 1 . . . . 4 . 1 2 Hackware 2 | . . 1 . . 1 . . . . Protection 5 | . . 3 . . . . 2 . . Artifact . | . . . . . . . . . . Weapon 40 | . 2 9 3 4 2 18 . 2 . Energy Gun 8 | . . 1 . . . 5 . 2 . Energy Cannon 7 | . . . . . . 7 . . . Ballistic Gun 13 | . 2 8 . 1 . 2 . . . Ballistic Cannon 1 | . . . . . . 1 . . . Launcher 7 | . . . 2 3 2 . . . . Special Weapon 4 | . . . 1 . . 3 . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . 5 2 . . Parts Lost 51 | . . 5 1 9 4 23 1 . 8 Power 11 | . . 2 . 2 . 6 . . 1 Propulsion 19 | . . 2 1 5 1 8 . . 2 Utility 7 | . . 1 . . 1 4 . . 1 Weapon 14 | . . . . 2 2 5 1 . 4 Highest Loss Streak 14 | . . 4 1 8 3 14 1 . 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 66 | . 76 89 88 57 4 73 15 39 57 Engine 5 | . 14 10 11 7 . 3 . 4 6 Leg 9 | . 16 . . . . 16 . . . Flight 9 | . 8 30 33 19 . 1 . . . Device 5 | . 2 . 2 7 . 9 2 . . Processor 5 | . . 5 . . . 8 2 4 10 Hackware 4 | . . 5 11 9 1 5 . . . Protection 1 | . . 8 5 . . . 5 6 6 Energy Gun 5 | . . . . . . 9 5 15 21 Energy Cannon 4 | . . . . . . 8 . . . Ballistic Gun 9 | . 25 28 22 6 . 3 . . . Ballistic Cannon 1 | . . . . . . 2 . . . Naked Turns 145 | . . . . . 145 . . . . Heaviest Build 47 | 12 12 12 14 14 5 47 15 12 12 Greatest Support 72 | 20 20 12 12 16 4 72 3 12 12 Greatest Overweight (x) 4 | . . 1 1 3 1 4 4 . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 8 6 5 5 5 5 5 5 5 5 Most Carried 8 | 6 8 5 5 5 5 5 5 5 3 Average Carried 4 | 6 5 3 4 3 4 3 4 4 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 Final Carried 6 | 6 4 5 4 5 2 3 5 3 3 Class Distribution -------------------- 32% | Scavenger-Gunner 31% | Mutant 16% | Scavenger-Mutant 11% | Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Tank | -6/DSF Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac DSF Matter Collected 1661 | 200 155 390 135 60 76 645 . . . Remotely 51 | . 26 . 25 . . . . . . Salvage Created 2338 | . 127 557 107 259 30 1240 . . 18 Parts 147 | . 19 45 7 29 2 43 . . 2 Haulers Intercepted 3 | . . . . . . 3 . . . Recyclers Shooed 2 | . . . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac DSF Combat Hostiles Destroyed 53 | . 6 12 5 13 1 15 . . 1 Guns 29 | . 6 12 3 2 . 6 . . . Cannons 6 | . . . 1 . . 5 . . . AOE 14 | . . . . 11 1 1 . . 1 Classes Destroyed 13 | . 3 3 . 3 . 3 . . 1 Worker 2 | . 1 1 . . . . . . . Builder 4 | . . . . 3 . 1 . . . Hauler 3 | . . . . . . 3 . . . Recycler 2 | . . . . 1 . 1 . . . Operator 1 | . . 1 . . . . . . . Watcher 4 | . 1 3 . . . . . . . Swarmer 21 | . 6 4 3 7 1 . . . . Cutter 1 | . . . . . . . . . 1 Grunt 20 | . . 3 2 5 . 10 . . . Duelist 1 | . . . . 1 . . . . . Sentry 5 | . . 5 . . . . . . . Hunter 4 | . . . . . . 4 . . . Programmer 1 | . . . . . . 1 . . . Best Kill Streak 17 | . 4 5 5 17 1 4 . . 1 Combat Bots Only 13 | . 4 5 3 13 1 3 . . 1 Max Kills in Single Turn 5 | . 1 1 1 5 1 1 . . 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . 3 1 1 . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac DSF Hostile Shots Fired 477 | . 25 62 35 43 76 222 1 . 13 Missed 143 | . 10 21 8 15 28 59 . . 2 Damage Taken 5918 | . 120 479 293 448 768 3256 49 . 505 Core 1837 | . 52 88 91 85 645 600 49 . 227 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 46 | . . . . . . . . . 46 Regen/Repaired (Parts) 27 | . . . . . . 27 . . . Core Remaining (%) 65 | 100 79 . 55 84 7 . . . . Volleys Fired 159 | . 22 40 17 18 1 56 . 1 4 Largest 5 | . 2 3 3 3 1 5 . 4 3 Hottest 360 | . 40 63 146 79 33 360 . 170 115 Shots Fired 368 | . 35 102 40 35 1 144 . 4 7 Gun 273 | . 35 102 34 23 . 68 . 4 7 Cannon 72 | . . . . . . 72 . . . Launcher 13 | . . . . 12 1 . . . . Special 10 | . . . 6 . . 4 . . . Kinetic 207 | . 35 102 34 23 . 13 . . . Thermal 137 | . . . 6 . . 125 . 2 4 Explosive 12 | . . . . 12 . . . . . Electromagnetic 12 | . . . . . 1 6 . 2 3 Robot Hit Streak 29 | . 4 7 4 6 2 29 . 9 2 Robot Miss Streak 7 | . 3 5 4 3 . 7 . 1 5 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 215 | . 18 48 21 21 1 101 . 3 2 Core Hits 126 | . 10 25 6 31 3 49 . 1 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 6 | . . . 2 . . 4 . . . Burn 6 | . . . 2 . . 4 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5817 | . 175 642 378 1372 89 2989 . 52 120 Guns 2639 | . 175 642 311 223 . 1210 . 52 26 Cannons 1531 | . . . . . . 1531 . . . Explosions 1361 | . . . . 1148 34 85 . . 94 Melee . | . . . . . . . . . . Ramming 164 | . . . . 1 55 108 . . . Kinetic 1520 | . 175 642 311 223 . 169 . . . Thermal 2679 | . . . 67 . . 2501 . 9 102 Explosive 1233 | . . . . 1148 . 85 . . . Electromagnetic 221 | . . . . . 34 126 . 43 18 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 14 | . . . . 2 . 5 13 13 14 Average Corruption 6 | . . . . 2 . 4 11 13 14 Corruption Purged 1 | . . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . Effects 18 | . . . . 3 . 10 3 1 1 Message Errors 3 | . . . . 1 . 1 . . 1 Matter Fused 2 | . . . . . . 2 . . . Energy Discharges 3 | . . . . 1 . 1 1 . . Parts Rejected 2 | . . . . 1 . . 1 . . Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 4 | . . . . . . 2 1 1 . Misfires 1 | . . . . . . 1 . . . Alerts 1 | . . . . . . 1 . . . Weapon Failures 1 | . . . . . . 1 . . . Overload Shots 1 | . . . . . . 1 . . . Effects 1 | . . . . . . 1 . . . Heat Surge 1 | . . . . . . 1 . . . Overflow Damage 87 | . . . . 12 . 61 . . 14 Projectiles 17 | . . . . . . 17 . . . Explosions 56 | . . . . 12 . 30 . . 14 Melee 14 | . . . . . . 14 . . . Knockbacks 1 | . . . . . 1 . . . . Impact 1 | . . . . . 1 . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 319 | . . . . 79 28 168 . . 44 Shots 7 | . . . . 3 1 2 . . 1 Rammed 19 | . . . . 1 14 4 . . . Targets Rammed 47 | . . . . 1 14 32 . . . Kicked 28 | . . . . . . 28 . . . Crushed . | . . . . . . . . . . Highest Temperature 495 | . 6 51 373 . . 495 . 72 . Average Temperature 88 | . 2 17 194 . . 107 . 38 . Received Heat Transfer 1577 | . . 132 110 189 . 1146 . . . Effects 1 | . . . . . . 1 . . . Shutdowns 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 2 | . . . . . . 2 . . . Robots Melted 4 | . . . 1 . . 3 . . . Combat Hostiles 4 | . . . 1 . . 3 . . . Parts Melted 5 | . . . 1 . . 4 . . . Heat Transferred 5080 | . . . 720 . . 4236 . 37 87 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac DSF Peak Influence 589 | . 187 478 391 589 347 283 34 29 20 Initial 267 | . . 78 186 152 267 169 29 23 20 Average 207 | . 97 253 307 419 289 167 24 26 13 Maximum Alert Level 2 | . . 2 1 2 1 1 . . . Low Security (%) 52 | 100 100 37 . 17 . 66 100 100 100 Level 1 39 | . . 45 99 13 100 33 . . . Level 2 8 | . . 17 . 68 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . . 3 . 3 . 8 . 1 1 Investigation 8 | . . 2 . 2 . 3 . 1 . Extermination 1 | . . . . . . 1 . . . Reinforcement 7 | . . 1 . 1 . 4 . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . Haulers Reinforced 2 | . . . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac DSF Distress Signals 3 | . 1 . . 1 . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 110 | . 9 17 11 25 14 25 6 . 3 Peak Tracking Total 12 | . 4 5 5 12 7 4 6 . 4 Tactical Retreats 12 | . 1 . 2 4 3 1 1 . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac DSF Traps Triggered 4 | . . 1 . . 2 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac DSF Machines Disabled 3 | . . . . . . 3 . . . Max in Single Turn 2 | . . . . . . 2 . . . Garrison Access 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac DSF Machines Accessed 13 | . 1 3 . 2 . 5 . 2 . Terminals 6 | . 1 1 . 2 . 1 . 1 . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . . . 2 . 1 . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . 2 . . . 1 . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 43 | . 4 13 . 7 . 15 . 4 . Successful 26 | . 2 11 . 4 . 7 . 2 . Failed 17 | . 2 2 . 3 . 8 . 2 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 11 | . 4 2 . 4 . 1 . . . Terminals 22 | . 4 3 . 7 . 5 . 3 . Fabricators . | . . . . . . . . . . Repair Stations 7 | . . . . . . 6 . 1 . Recycling Units . | . . . . . . . . . . Scanalyzers 13 | . . 10 . . . 3 . . . Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 6 | . 1 1 . 2 . 1 . 1 . Record 1 | . . . . 1 . . . . . Prototype ID Bank 1 | . . . . . . 1 . . . Open DSF 1 | . . . . . . . . 1 . Emergency Access Points 2 | . . 1 . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . . . . . . 4 . 1 . Scan Component 3 | . . . . . . 3 . . . Repair 1 | . . . . . . 1 . . . Refit 1 | . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 10 | . . 10 . . . . . . . Insert Component 5 | . . 5 . . . . . . . Analyze 5 | . . 5 . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks 4 | . 1 . . 2 . 1 . . . Terminals 4 | . 1 . . 2 . 1 . . . Botnet 4 | . 1 . . 2 . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 1 3 . 2 . 4 . 2 . Full Trace Events 8 | . . 2 . 2 . 3 . 1 . Feedback Events 2 | . . . . . . 1 . 1 . Corruption 2 | . . . . . . 1 . 1 . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . Time 35 | . . . . . . 35 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 4 | . . 4 . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Was Fac DSF Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac DSF Total Allies 2 | . . . 1 . 1 . . . . Largest Group 1 | . . . 1 . 1 . . . . Highest-Rated Group 31 | . . . 31 . 16 . . . . Highest-Rated Ally 31 | . . . 31 . 16 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 17 | . . . 13 . 4 . . . . Total Damage 208 | . . . 193 . 15 . . . . Kills 4 | . . . 4 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac DSF Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac DSF Turns Passed 2444 | 6 183 265 192 222 224 1204 84 37 27 Spaces Moved 2214 | 6 152 308 267 243 386 662 124 48 18 Core 561 | . . . . 38 307 65 124 26 1 Treads . | . . . . . . . . . . Legs 668 | 6 64 . . 1 . 597 . . . Wheels . | . . . . . . . . . . Hover 39 | . . . . . . . . 22 17 Flight 946 | . 88 308 267 204 79 . . . . Fastest Speed 29 | 120 37 32 34 29 35 100 50 50 50 Average Speed 72 | 120 72 34 36 60 47 127 62 61 74 Slowest Speed 270 | 120 120 120 114 200 100 270 250 76 76 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 8 | . . 4 1 2 1 . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 2 32 31 60 33 12 14 93 1 26 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 120 | . . . . 78 . 39 . . 3 Melee . | . . . . . . . . . . Projectile 9 | . . . . . . 9 . . . AOE 111 | . . . . 78 . 30 . . 3 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac DSF Total 2680 | 5 193 377 326 283 426 865 129 52 24 Wait 75 | . . 4 19 . 5 47 . . . Move 2192 | 5 151 300 264 238 383 662 123 48 18 Hop 7 | . . 3 1 2 1 . . . . Pick Up 18 | . 2 3 4 2 1 6 . . . Fast Attach 59 | . 4 5 3 5 3 33 3 1 2 Attach 24 | . . 5 3 6 3 5 . 2 . Detach 18 | . 2 2 1 7 . 4 2 . . Swap 24 | . 4 11 1 1 . 7 . . . Drop 37 | . 8 4 7 3 1 13 1 . . Fire 159 | . 22 40 17 18 1 56 . 1 4 Melee . | . . . . . . . . . . Ram 19 | . . . . 1 14 4 . . . Kick 28 | . . . . . . 28 . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 20 | . . . 6 . 14 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/DSF History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 7 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Discovered new exit (range 16) 180 | -10/Materials | Discovered new exit (range 11) 190 | -10/Materials | Entered another Materials area 190 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 251 | -9/Materials | Lost 4 parts (1p2n1u) 409 | -9/Materials | Discovered new exit (range 14) 455 | -9/Materials | Entered Mines 525 | -9/Mines | Received a Mining Laser from a helpful Derelict 553 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 565 | -9/Mines | Assembled infested the area 592 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 596 | -9/Mines | Discovered new exit (range 6) 647 | -9/Mines | Entered Materials 647 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 771 | -8/Materials | Destroyed 13 combat bots 781 | -8/Materials | Lost 8 parts (2p4n2w) 867 | -8/Materials | Discovered new exit (range 7) 869 | -8/Materials | Entered Factory 869 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 958 | -7/Factory | Build established: Mutant 1044 | -7/Factory | Core integrity fell below 50% 1068 | -7/Factory | Lost 3 parts (1n2w) 1074 | -7/Factory | Core integrity fell below 20% 1090 | -7/Factory | Discovered new exit (range 4) 1093 | -7/Factory | Entered another Factory area 1093 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1249 | -6/Factory | Discovered new exit (range 15) 1336 | -6/Factory | Repaired Broken Plasma Flamer? 1561 | -6/Factory | Build established: Scavenger-Gunner 1992 | -6/Factory | Lost 3 parts (3n) 2163 | -6/Factory | Core integrity fell below 50% 2213 | -6/Factory | Lost 14 parts (2p4n3u5w) 2297 | -6/Factory | Sucked down chute 2297 | -6/Factory | Entered Waste 2312 | -6/Waste | EMP discharged 2312 | -6/Waste | System corruption reached 10% 2314 | -6/Waste | Spotted C-40 Crusher 2317 | -6/Waste | Spotted C-40 Crusher 2320 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2325 | -6/Waste | Spotted C-40 Crusher 2328 | -6/Waste | Spotted C-40 Crusher 2333 | -6/Waste | Spotted C-40 Crusher 2351 | -6/Waste | Found Prototype Device 2351 | -6/Waste | Identified Exp. ECM Suite 2354 | -6/Waste | Discovered new exit (range 16) 2363 | -6/Waste | Spotted C-40 Crusher 2381 | -6/Waste | Entered Factory 2418 | -6/Factory | Identified exit to DSF 2418 | -6/Factory | Entered DSF 2436 | -6/DSF | Core integrity fell below 20% 2445 | -6/DSF | Additional patrols routed to DSF 2445 | -6/DSF | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- GOAL=ESCAPE 02428_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 02429_ S<&X NPT#6WO0JKEX9:QEG6=P2I AW4SB 02431_ Acquired Adv. Targeting Computer. 02433_ Prc. Shock Rifle destroyed. 02433_ Acquired Adv. Targeting Computer. 02437_ Backup Propulsion I destroyed. 02438_ Backup Laser I destroyed. 02440_ Chain reaction triggered in Lgt. Nuclear Core. 02440_ C-17 Slicer destroyed. 02440_ Prc. Shock Rifle destroyed. 02440_ Destroyed Prc. Shock Rifle. 02440_ Backup Propulsion I destroyed. 02440_ Destroyed Backup Propulsion I. 02441_ Exp. Utility Shielding destroyed. 02441_ Knocked back. 02443_ Backup Power I destroyed. 02445_ Hostiles detected in DSF, routing additional patrols. 02445_ Backup Laser I destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????# ?????????? | | ????????????????????????????????????? !????????? | | ????????????????????????????????????? !????????? | | ??????????????????????? 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"""""#???? | | ????????????? =% ""##"#???? | | ????????????????????# %= # #!!##"""""#??????? | | ????????????????????# %c@ #########"""""#??????? | | ????????????????????##;#c%###???????##"####??????? | | ???????????????????????####??????????#"#?????????? | | ?????????????????????????????????????#""?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 90 Evasion (%) 64 Targeting Accuracy 16 Melee Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Hpw. Tractor Beam | -9/Materials | Scanalyzed Flight Unit | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoordinationSystemCorpse Manual? 0 Play Time 00:29:13 Cumulative 563.9 hours Start 2024.01.02 @ 17:00:12 End 2024.01.02 @ 17:33:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 445 Rogue 173 Adventurer 122 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 77 Gallery% 90 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cbbc4e49-93ff-461b-abde-4480ea03a5bd