Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.05 @ 23:26:21 Player: BOTHUNTER Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (65) 325 Value Destroyed (1427) 1427 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (74) 74 TOTAL SCORE: 5226 Bonus ------- Follower Combat Kills 74 Cogmind --------- Core Integrity 0/700 Matter 269/300 Energy 53/100 System Corruption 3% Temperature Cool (9) Movement Core (150) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Advanced Visual Processing Unit Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Transmission Jammer Makeshift System Shield > --- WEAPON (2) ------- Makeshift Axe Power Sword > --- INVENTORY (4) ---- Maneuvering Thrusters Advanced System Shield Makeshift Axe Power Sword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved VTOL Module Xenon Bombardment Thruster > --- UTILITY ---------- Advanced Weight Redist. System Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Weapon Cycler Transmission Jammer > --- WEAPON ----------- Cooled Pulse Rifle Makeshift Spear > --- INVENTORY -------- Improved Flight Unit Compact Battery Hacking Suite Mini Grenade Launcher [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Flight Unit Improved Flight Unit Utility Advanced Targeting Computer Device Transmission Jammer Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Weapon Makeshift Spear Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Power Sword Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Slots Evolved 6 | . . 2 . . . 2 2 . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 6 | . . 2 . . . 2 2 . . Weapon . | . . . . . . . . . . Parts Attached 94 | 2 12 11 . 1 7 5 50 4 2 Power 18 | . 3 2 . . 2 . 9 2 . Engine 14 | . 3 2 . . 1 . 6 2 . Core 4 | . . . . . 1 . 3 . . Reactor . | . . . . . . . . . . Propulsion 17 | . 5 1 . . 3 1 6 . 1 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 17 | . 5 1 . . 3 1 6 . 1 Utility 26 | . . 4 . . 1 3 16 1 1 Device 12 | . . . . . . 3 9 . . Storage 1 | . . . . . . . 1 . . Processor 10 | . . 4 . . 1 . 4 1 . Hackware 3 | . . . . . . . 2 . 1 Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 33 | 2 4 4 . 1 1 1 19 1 . Energy Gun 7 | 1 . . . . . . 6 . . Energy Cannon 3 | . . 2 . . 1 . . . . Ballistic Gun 9 | 1 4 1 . . . . 3 . . Ballistic Cannon . | . . . . . . . . . . Launcher 7 | . . 1 . . . . 6 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 2 1 . Piercing Weapon 4 | . . . . 1 . 1 2 . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 2 . . . . 3 . . Parts Lost 26 | . 1 4 1 . 4 1 10 . 5 Power 5 | . . 1 . . 1 . 2 . 1 Propulsion 9 | . . 2 . . 2 . 3 . 2 Utility 4 | . . . . . . . 2 . 2 Weapon 8 | . 1 1 1 . 1 1 3 . . Highest Loss Streak 4 | . 1 3 1 . 2 1 4 . 3 Average Slot Usage (%) 78 | . 40 45 68 70 95 87 88 85 87 Engine 3 | . 3 4 . . 9 . 2 6 6 Core 2 | . . . . . . 9 3 . . Flight 14 | . 12 19 11 11 20 15 13 7 6 Device 14 | . . . . . . 26 24 15 15 Processor 28 | . . 7 44 44 44 27 32 38 32 Energy Gun 2 | . 5 . . . . . 4 . . Energy Cannon 2 | . . 3 11 11 8 9 . . . Ballistic Gun 2 | . 18 7 2 . . . . . . Piercing Weapon 3 | . . . . 4 11 . 3 . . Naked Turns . | . . . . . . . . . . Heaviest Build 20 | 4 5 9 5 6 10 12 20 12 12 Greatest Support 22 | 3 8 10 6 6 12 12 22 15 15 Greatest Overweight (x) 1 | 1 1 1 . . 1 . 1 . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 6 | 4 4 4 4 4 4 4 6 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | . 4 4 4 4 4 4 4 4 4 Average Carried 3 | . 1 3 3 3 3 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 4 3 4 4 4 4 2 4 4 Class Distribution -------------------- 44% | Mutant 22% | Ninja 21% | Scout 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Infiltrator-Sprinter | -8/Materials Ninja | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Matter Collected 1515 | 196 217 182 82 60 114 . 476 93 95 Remotely . | . . . . . . . . . . Salvage Created 2180 | . 340 419 82 225 211 . 765 93 45 Parts 136 | . 30 27 4 7 16 . 46 4 2 Haulers Intercepted 8 | . 2 3 . . . . 3 . . Recyclers Shooed 1 | . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . 2 1 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Combat Hostiles Destroyed 39 | . 10 10 2 . 5 . 9 1 2 Melee 8 | . . . . . 3 . 2 1 2 Guns 12 | . 10 1 . . . . 1 . . Cannons 7 | . . 3 2 . 2 . . . . AOE 12 | . . 6 . . . . 6 . . Classes Destroyed 10 | . 4 1 . . 1 . 4 . . Worker 7 | . 2 . . . . . 5 . . Tunneler 2 | . . . . . 1 . 1 . . Hauler 8 | . 2 3 . . . . 3 . . Recycler 4 | . . . . . . . 4 . . Operator 1 | . . . . . . . 1 . . Watcher 2 | . . . . . . . 2 . . Swarmer 19 | . 9 . . . 2 . 6 . 2 Grunt 12 | . 1 6 2 . 3 . . . . Sentry 4 | . . 4 . . . . . . . Programmer 4 | . . . . . . . 3 1 . Decomposer 2 | . . . . . . . . 2 . Best Kill Streak 6 | . 5 4 4 . 3 . 6 1 2 Combat Bots Only 4 | . 3 4 4 . 2 . 4 1 2 Max Kills in Single Turn 3 | . 1 1 1 . 1 . 3 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 1 . . . . 2 . . Melee 1 | . . . . . 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Damage Taken 3194 | . 355 476 132 . 381 57 1344 31 418 Core 1165 | . 92 116 72 . 178 . 487 15 205 Absorbed by Shields 56 | . . . . . . . 56 . . Core Remaining (%) 67 | 100 63 . . . 8 100 . . . Volleys Fired 194 | . 40 64 8 23 18 5 36 . . Largest 2 | . 2 2 2 1 1 1 2 . . Hottest 88 | . 60 88 88 68 68 60 69 . . Shots Fired 256 | . 58 100 14 23 18 5 38 . . Gun 146 | . 58 54 6 . . . 28 . . Cannon 80 | . . 26 8 23 18 5 . . . Launcher 30 | . . 20 . . . . 10 . . Special . | . . . . . . . . . . Kinetic 114 | . 49 54 6 . . . 5 . . Thermal 97 | . . 26 8 23 18 5 17 . . Explosive 30 | . . 20 . . . . 10 . . Electromagnetic 15 | . 9 . . . . . 6 . . Robot Hit Streak 31 | . 4 10 12 31 7 6 11 . . Robot Miss Streak 6 | . 6 4 1 . 1 . 1 . . Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 208 | . 26 55 12 24 21 5 49 4 12 Core Hits 107 | . 16 32 3 6 11 1 34 1 3 Critical Hits 12 | . . 5 . 5 . . . 1 1 Critical Kills 6 | . . 3 . 1 . . . 1 1 Critical Parts Destroyed 6 | . . 2 . 4 . . . . . Melee Attacks 123 | . . . . 9 29 1 59 10 15 Impact . | . . . . . . . . . . Slashing 34 | . . . . . . . 9 10 15 Piercing 89 | . . . . 9 29 1 50 . . Sneak Attacks 10 | . . . . . 1 . 7 2 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . 2 Damage Inflicted 6588 | . 310 1323 182 845 578 87 2344 378 541 Guns 1142 | . 310 293 35 . . . 504 . . Cannons 1296 | . . 376 147 390 296 87 . . . Explosions 1354 | . . 654 . . . . 700 . . Melee 2796 | . . . . 455 282 . 1140 378 541 Ramming . | . . . . . . . . . . Kinetic 647 | . 214 293 35 . . . 105 . . Thermal 1620 | . . 376 147 390 296 87 324 . . Explosive 1354 | . . 654 . . . . 700 . . Electromagnetic 171 | . 96 . . . . . 75 . . Impact . | . . . . . . . . . . Slashing 1279 | . . . . . . . 360 378 541 Piercing 1517 | . . . . 455 282 . 780 . . Highest Corruption 3 | . . . . . . . 2 3 3 Average Corruption 1 | . . . . . . . 1 2 3 Corruption Purged . | . . . . . . . . . . Effects 14 | . . . . . . . 8 3 3 Message Errors 3 | . . . . . . . 1 1 1 Matter Fused 1 | . . . . . . . . . 1 Energy Discharges 3 | . . . . . . . 2 . 1 Data Loss (minor) 5 | . . . . . . . 4 1 . Targeting Errors 2 | . . . . . . . 1 1 . Overload Shots 1 | . . . . . . . 1 . . Overflow Damage 465 | . . 9 . 35 . . 83 252 86 Projectiles . | . . . . . . . . . . Explosions 29 | . . 9 . . . . 20 . . Melee 436 | . . . . 35 . . 63 252 86 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 54 | . . 16 . . . . 38 . . Shots 3 | . . 2 . . . . 1 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 238 | . 8 238 172 140 114 70 112 . . Average Temperature 56 | . 4 74 90 55 48 30 36 . . Received Heat Transfer 528 | . 6 174 72 . 171 9 60 . 36 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . Heat Transferred 2973 | . . 666 259 703 592 185 568 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Peak Influence 345 | . 345 238 132 . 123 86 275 . . Initial 92 | . . 61 92 . . 23 34 . . Average 109 | . 149 112 125 . 86 30 113 . . Maximum Alert Level 1 | . 1 1 . . . . 1 . . Low Security (%) 79 | 100 61 96 100 . 100 100 71 . . Level 1 20 | . 38 3 . . . . 28 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 2 3 . . . 1 7 . 1 Investigation 6 | . 1 2 . . . . 3 . . Extermination 3 | . . . . . . . 3 . . Reinforcement 4 | . 1 1 . . . 1 1 . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Distress Signals 4 | . 1 2 . . . 1 . . . Communications Jammed 3 | . . . . . . 3 . . . Distress Signals 3 | . . . . . . 3 . . . Times Spotted 97 | . 12 14 2 . 24 6 34 1 4 Peak Tracking Total 10 | . 3 3 2 . 10 7 6 1 3 Tactical Retreats 20 | . . 2 . . 6 1 10 . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Traps Triggered 4 | . . . . . . . 4 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Machines Disabled 8 | . 3 1 . 1 . . 3 . . Max in Single Turn 1 | . 1 1 . 1 . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills 2 | . . . . . . . 2 . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Machines Accessed 26 | . 4 3 . 2 . 1 15 1 . Terminals 15 | . 3 3 . . . . 9 . . Fabricators 3 | . . . . . . . 3 . . Repair Stations 5 | . 1 . . . . 1 3 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 61 | . 12 7 . 2 . 2 37 1 . Successful 30 | . 4 1 . 2 . 2 20 1 . Failed 30 | . 8 6 . . . . 16 . . Catastrophic 9 | . 5 2 . . . . 2 . . Database Lockouts 1 | . . . . . . . 1 . . Manual 32 | . 8 4 . 3 . . 17 . . Terminals 42 | . 9 7 . . . . 26 . . Fabricators 6 | . . . . . . . 6 . . Repair Stations 10 | . 3 . . . . 2 5 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 13 | . 2 1 . 2 . . 7 1 . Record 2 | . . . . 2 . . . . . Part Schematic 2 | . . . . . . . 2 . . Robot Analysis 3 | . 2 1 . . . . . . . Open Door 1 | . . . . . . . . 1 . Terminal Index 1 | . . . . . . . 1 . . Fabricator Index 1 | . . . . . . . 1 . . Alert Level 1 | . . . . . . . 1 . . Locate Traps 1 | . . . . . . . 1 . . Hauler Manifests 1 | . . . . . . . 1 . . Fabricator Hacks 3 | . . . . . . . 3 . . Load Schematic 1 | . . . . . . . 1 . . Build 2 | . . . . . . . 2 . . Repair Station Hacks 7 | . 2 . . . . 2 3 . . Scan Component 4 | . 1 . . . . 1 2 . . Repair 3 | . 1 . . . . 1 1 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 7 | . . . . . . . 7 . . Terminals 5 | . . . . . . . 5 . . Track 1 | . . . . . . . 1 . . Botnet 3 | . . . . . . . 3 . . Operators 1 | . . . . . . . 1 . . Fabricators 2 | . . . . . . . 2 . . Prioritize 1 | . . . . . . . 1 . . Overload 1 | . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 20 | . 4 3 . . . 1 12 . . Full Trace Events 7 | . 3 2 . . . . 2 . . Feedback Events 1 | . . . . . . . 1 . . Corruption 1 | . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . Parts Built 3 | . . . . . . . 3 . . Matter 402 | . . . . . . . 402 . . Time 137 | . . . . . . . 137 . . Total Part Build Rating 16 | . . . . . . . 16 . . Parts Repaired 3 | . 1 . . . . 1 1 . . Time 102 | . 26 . . . . 51 25 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 3 | . . . . 1 . . 2 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Total Allies 4 | . . . . 1 . . 2 . 1 Largest Group 2 | . . . . 1 1 . 2 . 1 Highest-Rated Group 113 | . . . . 21 21 . 44 . 113 Highest-Rated Ally 113 | . . . . 21 21 . 32 . 113 Total Orders . | . . . . . . . . . . Ally Attacks 14 | . . . . . 4 . 10 . . Total Damage 291 | . . . . . 56 . 235 . . Kills 4 | . . . . . 2 . 2 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Robot Analysis Total 3 | . 2 1 . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Turns Passed 4975 | 33 404 615 109 302 538 176 2503 146 149 Spaces Moved 5319 | 38 373 450 227 474 565 189 2413 284 306 Core 236 | 38 137 . . . . . 58 . 3 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 5083 | . 236 450 227 474 565 189 2355 284 303 Fastest Speed 32 | 50 37 34 35 35 32 32 32 35 35 Average Speed 37 | 80 59 34 35 35 34 32 35 35 37 Slowest Speed 120 | 100 100 105 35 35 105 32 120 35 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 30 | . 1 1 1 3 7 1 16 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 49 | 3 66 26 36 89 84 22 44 57 65 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . 1 . . . . 1 Known Exits Taken 3 | . . . . . 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . 1 . Scrap Searched 8 | . . . . . 2 . . 3 3 Spaces Dug 44 | . . . . . 12 1 30 1 . Terrain Destroyed 210 | . . 111 . . 12 1 85 1 . Melee 38 | . . . . . 12 1 24 1 . Projectile . | . . . . . . . . . . AOE 172 | . . 111 . . . . 61 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Total 7881 | 39 500 819 242 574 853 296 3920 315 323 Wait 2022 | . 66 286 8 57 240 95 1260 9 1 Move 5253 | 37 370 447 224 467 552 186 2381 283 306 Hop 27 | . 1 1 1 3 5 1 15 . . Pick Up 26 | . 4 3 1 2 1 . 10 4 1 Fast Attach 58 | 2 4 6 . 1 6 3 31 4 1 Attach 22 | . . 4 . . 1 2 14 . 1 Detach 11 | . . 2 . . . 2 7 . . Swap 14 | . 8 1 . . . . 5 . . Drop 56 | . 7 5 . 2 1 1 34 5 1 Fire 194 | . 40 64 8 23 18 5 36 . . Melee 120 | . . . . 9 29 1 59 10 12 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 43 | . . . . . . . 43 . . Rewire 35 | . . . . 10 . . 25 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x3 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 34 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Discovered new exit (range 14) 250 | -10/Materials | Discovered new exit (range 16) 395 | -10/Materials | Discovered new exit (range 16) 430 | -10/Materials | Repaired Flight Unit 438 | -10/Materials | Entered another Materials area 438 | -9/Materials | Evolved 2 slots: Utility x2 517 | -9/Materials | Lost 3 parts (1p1n1w) 763 | -9/Materials | Build established: Mutant 942 | -9/Materials | Discovered new exit (range 9) 1053 | -9/Materials | Entered Mines 1059 | -9/Mines | Met a Derelict bent on vengeance 1153 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1153 | -9/Mines | Discovered new exit (range 5) 1162 | -9/Mines | Entered Exiles 1162 | -9/Exiles | Found Exiles lab destroyed 1168 | -9/Exiles | Discovered new exit (range 15) 1226 | -9/Exiles | Learned location of Zion (-7) 1420 | -9/Exiles | Discovered new exit (range 14) 1464 | -9/Exiles | Entered Mines 1464 | -8/Mines | Accompanied by 1 ally 1469 | -8/Mines | Core integrity fell below 50% 1966 | -8/Mines | Core integrity fell below 20% 1972 | -8/Mines | Discovered new exit (range 16) 2000 | -8/Mines | Identified exit to Materials 2002 | -8/Mines | Entered Materials 2002 | -8/Materials | Evolved 2 slots: Utility x2 2071 | -8/Materials | Repaired Imp. Flight Unit 2166 | -8/Materials | Discovered new exit (range 16) 2177 | -8/Materials | Identified exit to Factory 2178 | -8/Materials | Entered Factory 2178 | -7/Factory | Evolved 2 slots: Utility x2 2759 | -7/Factory | Discovered new exit (range 3) 2761 | -7/Factory | Identified exit to Lower Caves 2873 | -7/Factory | Build established: Ninja 3090 | -7/Factory | Discovered new exit (range 10) 3131 | -7/Factory | Fabricated Adv. System Shield? 3249 | -7/Factory | Discovered new exit (range 8) 3252 | -7/Factory | Identified exit to Factory 3787 | -7/Factory | Lost 4 parts (1p1n2w) 4055 | -7/Factory | Build established: Scout 4082 | -7/Factory | Discovered exit to Factory (range 14) 4121 | -7/Factory | Central database locked down 4158 | -7/Factory | Fabricated Power Sword (x2) 4260 | -7/Factory | Core integrity fell below 50% 4579 | -7/Factory | Lost 3 parts (1p1n1u) 4605 | -7/Factory | Repaired Imp. Flight Unit 4681 | -7/Factory | Entered Lower Caves 4746 | -7/Lower Caves | Encountered a Warlord checkpoint 4747 | -7/Lower Caves | Learned 12 Factory zone layouts 4824 | -7/Lower Caves | Discovered new exit (range 8) 4827 | -7/Lower Caves | Entered another Lower Caves area 4830 | -7/Lower Caves | Discovered exit to Factory (range 6) 4843 | -7/Lower Caves | Build established: Mutant 4851 | -7/Lower Caves | Learned 4 Factory zone layouts 4904 | -7/Lower Caves | Core integrity fell below 20% 4965 | -7/Lower Caves | Discovered new exit (range 2) 4969 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4976 | -7/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 04902_ Imp. Flight Unit destroyed. 04905_ System corrupted: Matter fused (-10). 04906_ Hacking Suite destroyed. 04908_ DR-3XV(k) breaks down the debris. 04909_ Destroyed Autogun. 04909_ Destroyed VTOL Module. 04911_ S-27 Virus suffers critical hit. 04911_ S-27 Virus destroyed. 04917_ Acquired 24 matter. 04918_ Acquired VTOL Module. 04920_ Acquired 21 matter. 04965_ EXIT=FOUND 04968_ Lgt. Deuterium Engine destroyed. 04969_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 04970_ Penetrated by Slug. 04970_ VTOL Module destroyed. 04973_ Y-64 Sentinel: "REQUESTING BACKUP." 04973_ Adv. Weight Redist. System destroyed. 04974_ Mak. Axe follow-up attack on Y-64 Sentinel. 04976_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????# #??? | | ???????????????????# #??? | | ???????????????????# #??? | | ??????????????????## ##?? | | ??????????????????# ## ### | | ??????????????????# ### | | ??????????????????## ## | | ???????????????????#### ## | | ??????????????????????## #### | | ???????????????????????## #??## | | ????????????????????????## #???# | | ????????????????????????## #???# | | ???????????????########## ##??# | | ???????????????# #### | | ???????????????# | | ???????????????# ######### | | ???????????????# #??????## | | ???????????????# #??????# | | ???????????????# #??????# | | ???????????????# #??????# | | ???????????????# #??????# | | ???????????????# ####???## #### | | ???????######### #????# #??## | | ???????# < #???## ##???# | | ???????# ## ## ##### ##???? | | ?????????#Y @ # ### ####????? | | ?????????#g Y # ##??????????? | | ?????????###++### ##???????????? | | ????????????????# ### #????????????? | | ????????????????# #?# #???????????? | | ????????????????# ##?# #??????????? | | ????????????????# #??## ###??????????? | | ???????????????? #???####????????????? | | ????????????????###???????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 10 Jamming Range 8 Cloak Strength 3 Additional Mass Support 9 Base Temperature (-) 100 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 32 Melee Accuracy 18 Target Analysis 5 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Hacking Suite | -7/Factory | Hacked Power Sword | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. System Shield | x1 | -7/Factory | Preloaded Power Sword | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RocketShadeCore Manual? 0 Play Time 01:31:53 Cumulative 107.5 hours Start 2020.10.05 @ 20:08:28 End 2020.10.05 @ 23:26:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 161 Rogue 137 Adventurer 22 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 52 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b3e5153a-dad5-463d-9abd-635abcb97d2d