Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.21 @ 16:54:18 Player: rei Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (126) 630 Value Destroyed (4296) 4296 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (409) 409 TOTAL SCORE: 10035 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 270 Met Data Miner 300 Friendly Fire -194 Cogmind --------- Core Integrity 0/850 Matter 73/300 Energy 100/100 System Corruption 24% Temperature Cool (176) Movement Core (300) Ox5 Location -5/Proximity Caves Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Enhanced Optical Array Improved Salvage Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Dynamic Insulation System Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Light Fission Core Light Fission Core > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Improved Shield Generator Dynamic Insulation System > --- WEAPON ----------- Heavy Laser Flak Cannon Slug Cannon > --- INVENTORY -------- Heavy Treads Heavy Treads Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Neutron Cannon [Rating: 70] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Shield Generator Storage Large Storage Unit Processor Enhanced Optical Array Protection Medium Armor Plating Weapon Rocket Launcher Energy Gun Beamcaster Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Low Dat Pro Slots Evolved 8 | . . . 2 2 2 . . 2 . . . . . Power 3 | . . . . 1 1 . . 1 . . . . . Propulsion 2 | . . . 2 . . . . . . . . . . Utility 2 | . . . . 1 . . . 1 . . . . . Weapon 1 | . . . . . 1 . . . . . . . . Parts Attached 97 | 5 13 . 17 10 17 5 . 2 3 11 2 5 7 Power 19 | 1 1 . 5 1 3 2 . 1 . 4 . . 1 Engine 14 | 1 1 . 5 1 2 . . 1 . 2 . . 1 Core 3 | . . . . . 1 . . . . 2 . . . Reactor 2 | . . . . . . 2 . . . . . . . Propulsion 26 | 2 . . 6 3 5 2 . . . 1 1 3 3 Treads 11 | . . . . . 5 2 . . . 1 1 . 2 Leg 14 | 2 . . 6 3 . . . . . . . 3 . Wheel 1 | . . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 20 | . 5 . 2 3 3 . . 1 3 1 . . 2 Device 10 | . 2 . 1 1 2 . . . 3 1 . . . Storage 4 | . 1 . 1 2 . . . . . . . . . Processor 3 | . 1 . . . 1 . . . . . . . 1 Hackware . | . . . . . . . . . . . . . . Protection 3 | . 1 . . . . . . 1 . . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 32 | 2 7 . 4 3 6 1 . . . 5 1 2 1 Energy Gun 9 | 1 3 . . 1 1 1 . . . 1 1 . . Energy Cannon 4 | . 1 . . . 1 . . . . . . 1 1 Ballistic Gun 2 | 1 . . . . 1 . . . . . . . . Ballistic Cannon 7 | . 1 . 1 . 1 . . . . 3 . 1 . Launcher 9 | . 2 . 3 2 2 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 . . . Unidentified Prototypes 2 | . . . . . 2 . . . . . . . . Parts Lost 43 | . . 4 5 11 2 . . . 1 3 1 11 5 Power 9 | . . 1 1 1 . . . . . 1 1 3 1 Propulsion 16 | . . 1 4 5 . . . . . . . 3 3 Utility 4 | . . . . 2 . . . . 1 . . 1 . Weapon 14 | . . 2 . 3 2 . . . . 2 . 4 1 Highest Loss Streak 11 | . . 4 3 4 1 . . . 1 3 1 11 4 Average Slot Usage (%) 82 | . 97 80 84 81 85 89 84 80 71 66 79 63 36 Engine 9 | . 14 9 9 17 9 8 7 6 4 . 13 9 . Core 2 | . . . . . 4 . . . . 8 6 3 . Reactor 2 | . . . . . . 12 15 13 11 1 . . . Treads 11 | . . . . . 25 19 15 13 13 12 13 9 4 Leg 11 | . 28 28 32 21 . . . . . . . 1 7 Device 7 | . 10 14 6 7 3 7 7 6 9 10 13 10 4 Storage 10 | . 5 14 15 17 12 7 7 6 6 6 6 6 6 Processor 3 | . . . . . 4 7 7 6 6 6 6 6 7 Protection 1 | . 9 . . . . . . 6 1 . . . . Energy Gun 4 | . 7 14 . 3 4 2 7 6 6 5 5 3 . Ballistic Gun 2 | . 5 . . . 2 7 7 6 4 . . . . Ballistic Cannon 6 | . 7 . 8 5 4 4 . . . 10 13 8 . Launcher 6 | . 2 . 12 9 9 7 7 6 4 . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 83 | 7 26 21 26 50 53 77 76 83 83 73 66 66 29 Greatest Support 140 | 20 20 20 40 30 104 140 140 140 140 140 140 140 140 Greatest Overweight (x) 8 | . 1 1 1 4 4 . . . . . . 5 8 Average Overweight (x) . | . . . . 1 . . . . . . . . . Largest Inventory Capacity 10 | 4 8 8 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 8 | 4 5 8 8 8 10 10 10 10 10 10 10 10 10 Most Carried 10 | 2 7 7 8 8 10 10 10 9 10 10 8 7 6 Average Carried 6 | . 4 7 5 6 6 9 10 8 9 7 6 6 1 Final Capacity 10 | 4 8 8 8 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 2 7 7 7 6 8 10 10 9 10 8 7 3 1 Class Distribution -------------------- 45% | Mutant 24% | Scavenger-Mutant 6% | Bomber 6% | Scavenger-Bomber 5% | Generator-Tank 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Bomber | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Tank | -6/Factory Generator-Tank | -6/Lower Caves Generator-Tank | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Low Dat Pro Matter Collected 3179 | 256 288 . 792 411 418 302 7 . 220 212 213 . 60 Remotely . | . . . . . . . . . . . . . . Salvage Created 3894 | 47 548 . 804 507 802 . . . 777 255 110 . 44 Parts 221 | 3 35 . 71 28 55 . . . 14 10 . . 5 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . Recyclers Shooed 6 | . . . 2 2 1 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . . . . 5 Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Low Dat Pro Combat Hostiles Destroyed 90 | 1 12 . 25 18 20 . . . 3 7 3 . 1 Guns 20 | 1 4 . . 6 5 . . . 2 1 1 . . Cannons 35 | . 5 . 12 3 6 . . . . 6 2 . 1 AOE 35 | . 3 . 13 9 9 . . . 1 . . . . Classes Destroyed 14 | 1 4 . 5 1 1 . . . 1 . . . 1 Worker 7 | . . . 3 1 2 . . . . 1 . . . Builder 9 | . . . 5 . 4 . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . Recycler 4 | . 1 . 1 . 2 . . . . . . . . Operator 3 | . . . 2 1 . . . . . . . . . Watcher 12 | . 3 . 5 3 1 . . . . . . . . Swarmer 13 | . 3 . 4 3 3 . . . . . . . . Grunt 50 | 1 9 . 13 10 13 . . . . 2 2 . . Brawler 2 | . . . 2 . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . 1 Sentry 13 | . . . 6 2 1 . . . . 3 1 . . Hunter 5 | . . . . 3 . . . . . 2 . . . Programmer 3 | . . . . . 3 . . . . . . . . Compactor 3 | . . . . . . . . . 3 . . . . Decomposer 1 | . . . . . . . . . . . 1 . . Best Kill Streak 9 | 1 3 . 9 7 7 . . . 1 3 3 . 1 Combat Bots Only 5 | 1 3 . 4 5 4 . . . 1 3 2 . 1 Max Kills in Single Turn 3 | 1 3 . 3 1 3 . . . 1 2 1 . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . 3 . 2 1 2 . . . 1 . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Low Dat Pro Damage Taken 7396 | 16 130 595 690 1139 496 . 18 . 124 1123 108 1438 1519 Core 1496 | . 20 226 94 237 54 . . . . 121 . 464 280 Absorbed by Shields 332 | . . . . 45 65 . 7 . . 84 37 94 . Reduced by Siege Mode 153 | . . . . . . . . . . . . . 153 Core Remaining (%) 65 | 100 . 1 76 56 . . 92 . . . . . . Volleys Fired 265 | 2 38 2 57 54 39 . 1 . 21 31 13 4 3 Largest 3 | 2 2 2 2 2 3 . 2 . 3 3 3 3 1 Hottest 207 | 60 130 130 68 88 137 . 100 . 136 167 161 207 90 Shots Fired 474 | 4 70 3 85 82 80 . 2 . 46 61 29 9 3 Gun 191 | 4 50 3 . 26 33 . 2 . 39 24 8 2 . Cannon 176 | . 16 . 40 24 28 . . . . 37 21 7 3 Launcher 107 | . 4 . 45 32 19 . . . 7 . . . . Special . | . . . . . . . . . . . . . . Kinetic 225 | 2 36 . 40 24 42 . 1 . 18 37 21 4 . Thermal 115 | . 5 3 . 26 19 . 1 . 21 24 8 5 3 Explosive 102 | . 4 . 45 29 17 . . . 7 . . . . Electromagnetic 32 | 2 25 . . 3 2 . . . . . . . . Robot Hit Streak 28 | 2 16 5 12 10 28 . 8 . 20 28 18 5 5 Robot Miss Streak 6 | 1 6 2 3 5 3 . . . 1 2 4 4 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 321 | 2 38 3 51 53 68 . 2 . 32 41 20 8 3 Core Hits 277 | 2 28 5 64 48 65 . . . 9 33 18 4 1 Critical Hits 6 | . . . 1 . . . . . 1 2 1 1 . Critical Kills 1 | . . . . . . . . . . 1 . . . Critical Parts Destroyed 5 | . . . 1 . . . . . 1 1 1 1 . Melee Attacks 1 | . . . . . . . . . . 1 . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 12214 | 23 815 45 2502 2274 3198 . 38 . 1363 1183 508 145 120 Guns 2910 | 23 439 45 . 386 897 . 38 . 627 313 116 26 . Cannons 2795 | . 156 . 517 238 621 . . . . 632 392 119 120 Explosions 6499 | . 220 . 1985 1640 1680 . . . 736 238 . . . Melee . | . . . . . . . . . . . . . . Ramming 10 | . . . . 10 . . . . . . . . . Kinetic 3216 | 10 249 . 517 238 877 . 16 . 244 632 392 41 . Thermal 3096 | . 141 45 . 516 1098 . 22 . 383 551 116 104 120 Explosive 5478 | . 173 . 1985 1428 1156 . . . 736 . . . . Electromagnetic 414 | 13 252 . . 82 67 . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 24 | . . . . 3 2 2 2 . 24 24 24 24 24 Average Corruption 12 | . . . . 3 1 2 2 . 14 24 24 24 24 Corruption Purged . | . . . . . . . . . . . . . . Effects 160 | . . . . 2 2 11 3 . 31 55 33 9 14 Message Errors 38 | . . . . . 1 5 1 . 6 11 8 2 4 Matter Fused 20 | . . . . 1 . . . . 5 7 6 . 1 Heat Flow Errors 12 | . . . . . 1 1 . . 2 4 3 . 1 Energy Discharges 14 | . . . . . . 1 . . 1 4 3 2 3 Parts Rejected 1 | . . . . . . . . . . . 1 . . Data Loss (minor) 16 | . . . . 1 . 4 2 . 4 4 . . 1 Data Loss (major) 2 | . . . . . . . . . . . 1 1 . Misfires 2 | . . . . . . . . . . 1 . 1 . Alerts 1 | . . . . . . . . . . . . . 1 Misdirections 22 | . . . . . . . . . 5 9 6 1 1 Targeting Errors 27 | . . . . . . . . . 7 11 5 2 2 Weapon Failures 5 | . . . . . . . . . 1 4 . . . Overload Shots 20 | . . . . . 20 . . . . . . . . Effects 4 | . . . . . 4 . . . . . . . . Heat Surge 1 | . . . . . 1 . . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . Meltdown 2 | . . . . . 2 . . . . . . . . Overflow Damage 361 | . . . 74 72 110 . . . . 105 . . . Projectiles 9 | . . . . 6 . . . . . 3 . . . Explosions 352 | . . . 74 66 110 . . . . 102 . . . Melee . | . . . . . . . . . . . . . . Knockbacks 18 | . . . 1 . 11 . . . . 3 2 1 . Impact . | . . . . . . . . . . . . . . Kinetic 18 | . . . 1 . 11 . . . . 3 2 1 . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 210 | . 5 . 101 38 58 . . . 8 . . . . Shots 11 | . 1 . 3 2 4 . . . 1 . . . . Rammed 1 | . . . . . . . 1 . . . . . . Targets Rammed 2 | . . . . 1 . . 1 . . . . . . Kicked 1 | . . . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 479 | 6 90 3 57 352 281 277 86 . 388 479 441 336 204 Average Temperature 118 | 6 26 2 16 87 80 137 64 . 153 156 156 179 108 Received Heat Transfer 2066 | 12 66 . 255 344 255 . 12 . . 247 43 232 600 Effects 23 | . . . . 5 . . . . 5 4 8 1 . Shutdowns 8 | . . . . . . . . . 2 4 1 1 . Interference 8 | . . . . 4 . . . . 2 . 2 . . Matter Decay 3 | . . . . 1 . . . . 1 . 1 . . Short Circuit 1 | . . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . . 1 . . Damage (major) 2 | . . . . . . . . . . . 2 . . Siege Activations 1 | . . . . . . . . . . . . . 1 Total Turns 14 | . . . . . . . . . . . . . 14 Longest Duration 14 | . . . . . . . . . . . . . 14 Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 . . . Heat Transferred 4107 | . 216 60 . 890 1050 . 37 . 666 742 222 149 75 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . 2 . . 1 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Low Dat Pro Peak Influence 441 | 20 229 26 353 441 440 128 85 43 18 144 . . . Initial 161 | . 11 26 . 74 161 128 . 35 12 4 . . . Average 107 | 4 103 11 131 247 107 64 22 41 9 33 . . . Maximum Alert Level 2 | . 1 . 1 2 2 . . . . . . . . Low Security (%) 84 | 100 98 100 82 32 85 100 100 100 100 100 . . . Level 1 13 | . 1 . 17 57 12 . . . . . . . . Level 2 1 | . . . . 9 2 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 24 | . 1 . 5 6 8 . 2 . . 2 . . . Investigation 9 | . 1 . 3 2 3 . . . . . . . . Extermination 4 | . . . . . 3 . . . . 1 . . . Reinforcement 9 | . . . 2 3 2 . 1 . . 1 . . . Assault . | . . . . . . . . . . . . . . Garrison 2 | . . . . 1 . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 1 . 1 . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Low Dat Pro Distress Signals 9 | . 1 . 4 3 . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 155 | 1 18 2 34 31 27 1 6 . 6 9 3 4 13 Peak Tracking Total 9 | 1 3 2 5 7 4 1 4 . 2 3 1 4 9 Tactical Retreats 4 | . . . . 2 . . . . . . . . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Low Dat Pro Traps Triggered 5 | . 1 . . 1 1 . . 1 . 1 . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . 1 . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Low Dat Pro Machines Disabled 33 | . 3 . 10 3 13 . . . . 3 . 1 . Max in Single Turn 10 | . 1 . 1 1 10 . . . . 2 . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Low Dat Pro Machines Accessed 34 | . 10 . 6 4 9 . 2 1 . 2 . . . Terminals 19 | . 8 . 4 3 2 . 1 1 . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . Repair Stations 3 | . . . 1 . 1 . . . . 1 . . . Recycling Units 8 | . 2 . 1 . 3 . 1 . . 1 . . . Scanalyzers 2 | . . . . 1 1 . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Total Hacks 79 | . 27 . 16 9 20 . 3 1 . 3 . . . Successful 51 | . 19 . 10 7 9 . 2 1 . 3 . . . Failed 28 | . 8 . 6 2 11 . 1 . . . . . . Catastrophic 1 | . . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 4 | . 2 . 2 . . . . . . . . . . Terminals 47 | . 23 . 11 6 4 . 2 1 . . . . . Fabricators 4 | . . . . . 4 . . . . . . . . Repair Stations 7 | . . . 3 . 2 . . . . 2 . . . Recycling Units 12 | . 4 . 2 . 4 . 1 . . 1 . . . Scanalyzers 6 | . . . . 3 3 . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . . . . . Terminal Hacks 31 | . 17 . 7 4 1 . 1 1 . . . . . Record 8 | . 4 . 1 1 . . 1 1 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . Branch Access Points 3 | . 1 . 1 1 . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . Alert Level 3 | . 2 . . . 1 . . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . . . Locate Traps 4 | . 3 . . 1 . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . . Zone Layout 4 | . 2 . 1 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . . Repair Station Hacks 6 | . . . 2 . 2 . . . . 2 . . . Scan Component 3 | . . . 1 . 1 . . . . 1 . . . Repair 3 | . . . 1 . 1 . . . . 1 . . . Recycling Unit Hacks 7 | . 2 . 1 . 2 . 1 . . 1 . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . . Retrieve Components 6 | . 2 . . . 2 . 1 . . 1 . . . Scanalyzer 6 | . . . . 3 3 . . . . . . . . Insert Component 2 | . . . . 1 1 . . . . . . . . Analyze 4 | . . . . 2 2 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 25 | . 9 . 5 2 8 . . . . 1 . . . Full Trace Events 9 | . 2 . 3 1 3 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 . 1 . . . . 1 . . . Time 104 | . . . 16 . 32 . . . . 56 . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 14 | . 4 . . . 5 . 2 . . 3 . . . Parts Scanalyzed 2 | . . . . 1 1 . . . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 . . . Non-combat . | . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . . . . . . 1 . . . parse_system 1 | . . . . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Low Dat Pro Total Allies 21 | . . . . . . 21 . . . . . . . Largest Group 21 | . . . . . . 21 16 7 3 3 . . . Highest-Rated Group 544 | . . . . . . 544 389 200 93 68 . . . Highest-Rated Ally 35 | . . . . . . 35 35 31 31 31 . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 179 | . . . . . . 15 55 . 100 9 . . . Total Damage 2882 | . . . . . . 174 993 . 1607 108 . . . Kills 12 | . . . . . . 1 8 . 3 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Low Dat Pro Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . 1 . 1 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Low Dat Pro Turns Passed 8141 | 82 1142 34 990 995 1900 788 178 100 369 794 435 126 208 Spaces Moved 4521 | 64 740 23 605 520 905 476 107 61 189 376 247 68 140 Core 22 | 17 . . . . . . . . . . . 1 4 Treads 2385 | . . . . . 837 476 107 61 189 376 247 58 34 Legs 2069 | 47 740 23 605 520 68 . . . . . . 9 57 Wheels 45 | . . . . . . . . . . . . . 45 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 150 160 160 160 160 160 160 160 120 90 Average Speed 150 | 101 129 127 131 154 167 160 160 160 160 160 160 156 126 Slowest Speed 450 | 120 150 150 150 240 240 163 160 160 160 160 160 300 450 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . . . . Exploration Rate (%) 42 | 6 98 13 68 48 22 95 6 3 98 10 33 73 25 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . . . . 1 Known Exits Taken 1 | . 1 . . . . . . . . . . . . Unknown Exits Taken 8 | 1 . 1 1 1 . . 1 . . 1 1 1 . Scrap Searched 2 | . . . . . . . . . . . . . 2 Spaces Dug 14 | . . . . 14 . . . . . . . . . Terrain Destroyed 826 | . 24 . 323 268 129 . . . 55 25 2 . . Melee . | . . . . . . . . . . . . . . Projectile 12 | . 1 . 1 . 2 . . . . 6 2 . . AOE 814 | . 23 . 322 268 127 . . . 55 19 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Low Dat Pro Total 5441 | 77 847 24 714 627 1227 501 112 65 222 513 264 80 168 Wait 455 | . 40 . 25 36 245 3 4 . 1 86 . 4 11 Move 4510 | 63 739 22 604 519 905 475 106 61 188 375 246 67 140 Hop . | . . . . . . . . . . . . . . Pick Up 82 | 7 12 . 11 7 16 9 . 1 4 8 2 . 5 Fast Attach 2 | . 1 . . . . . . . . 1 . . . Attach 64 | 5 1 . 11 8 13 2 . 2 . 10 2 4 6 Detach 1 | . . . . . 1 . . . . . . . . Swap 31 | . 11 . 6 2 4 3 . . 3 . . 1 1 Drop 28 | . 5 . . . 4 9 . 1 5 1 1 . 2 Fire 265 | 2 38 2 57 54 39 . 1 . 21 31 13 4 3 Melee 1 | . . . . . . . . . . 1 . . . Ram . | . . . . . . . . . . . . . . Kick 1 | . . . . 1 . . . . . . . . . Crush 1 | . . . . . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 54 | -11/Scrapyard | Discovered new exit (range 8) 83 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 16) 915 | -10/Materials | Discovered new exit (range 12) 1090 | -10/Materials | Discovered new exit (range 9) 1225 | -10/Materials | Entered Mines 1226 | -10/Mines | Assembled infested the area 1241 | -10/Mines | Discovered new exit (range 16) 1248 | -10/Mines | Core integrity fell below 50% 1253 | -10/Mines | Core integrity fell below 20% 1259 | -10/Mines | Entered Materials 1259 | -9/Materials | Evolved 2 slots: Propulsion x2 1284 | -9/Materials | Lost 4 parts (1p1n2w) 1584 | -9/Materials | Discovered new exit (range 15) 1775 | -9/Materials | Build established: Scavenger-Mutant 1876 | -9/Materials | Lost 3 parts (1p2n) 1987 | -9/Materials | Identified exit to Mines 2108 | -9/Materials | Build established: Mutant 2159 | -9/Materials | Repaired Rocket Launcher 2191 | -9/Materials | Discovered new exit (range 15) 2249 | -9/Materials | Entered another Materials area 2249 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2518 | -8/Materials | Build established: Scavenger-Mutant 3158 | -8/Materials | Crushed by falling debris 3169 | -8/Materials | Garrison activated, responded to threat 3189 | -8/Materials | Lost 3 parts (2n1w) 3217 | -8/Materials | Discovered new exit (range 15) 3244 | -8/Materials | Entered Factory 3244 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3265 | -7/Factory | Lost 4 parts (1p1n1u1w) 3455 | -7/Factory | Build established: Mutant 4661 | -7/Factory | Repaired Rnf. Ion Engine 4889 | -7/Factory | Build established: Bomber 5144 | -7/Factory | Sucked down chute 5144 | -7/Factory | Entered Waste 5145 | -7/Waste | Met a frightened Derelict 5145 | -7/Waste | Joined by Warlord forces that had cleared the area 5413 | -7/Waste | Discovered new exit (range 22) 5510 | -7/Waste | A Compactor rumbled back to life 5510 | -7/Waste | Spotted C-40 Crusher 5514 | -7/Waste | Allies destroyed C-40 Crusher 5764 | -7/Waste | Build established: Scavenger-Bomber 5932 | -7/Waste | Entered Factory 5932 | -7/Factory | Accompanied by 16 allies 6041 | -7/Factory | Garrison activated, responded to threat 6068 | -7/Factory | Discovered new exit (range 21) 6110 | -7/Factory | Entered another Factory area 6110 | -6/Factory | Accompanied by 7 allies 6110 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6210 | -6/Factory | Sucked down chute 6210 | -6/Factory | Entered Waste 6225 | -6/Waste | EMP discharged 6228 | -6/Waste | Build established: Scavenger-Mutant 6282 | -6/Waste | Spotted C-40 Crusher 6294 | -6/Waste | Destroyed C-40 Crusher 6314 | -6/Waste | Spotted C-40 Crusher 6325 | -6/Waste | EMP discharged 6325 | -6/Waste | System corruption reached 10% 6333 | -6/Waste | Destroyed C-40 Crusher 6365 | -6/Waste | Spotted C-40 Crusher 6369 | -6/Waste | Destroyed C-40 Crusher 6372 | -6/Waste | Spotted C-40 Crusher 6390 | -6/Waste | Allies destroyed C-40 Crusher 6421 | -6/Waste | Spotted C-40 Crusher 6425 | -6/Waste | EMP discharged 6432 | -6/Waste | Spotted C-40 Crusher 6450 | -6/Waste | 7 allies followed down the chute 6459 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6482 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6487 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6490 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6498 | -6/Waste | Allies destroyed C-40 Crusher 6511 | -6/Waste | Allies destroyed C-40 Crusher 6525 | -6/Waste | EMP discharged 6557 | -6/Waste | Discovered new exit (range 12) 6579 | -6/Waste | Entered Factory 6579 | -6/Factory | Accompanied by 3 allies 6847 | -6/Factory | Lost 3 parts (1p2w) 7027 | -6/Factory | Repaired Hvy. Treads 7335 | -6/Factory | Build established: Scavenger-Tank 7357 | -6/Factory | Discovered new exit (range 4) 7373 | -6/Factory | Entered Lower Caves 7375 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7552 | -6/Lower Caves | Learned 8 Factory zone layouts 7677 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7808 | -6/Lower Caves | Entered Data Miner 7808 | -6/Data Miner | Discovered new exit (range 6) 7829 | -6/Data Miner | Met Data Miner 7881 | -6/Data Miner | Data Conduit disabled 7922 | -6/Data Miner | Core integrity fell below 50% 7934 | -6/Data Miner | Entered Proximity Caves 7961 | -5/Proximity Caves | Lost 11 parts (3p3n1u4w) 8083 | -5/Proximity Caves | Spotted B-75 Beast 8132 | -5/Proximity Caves | Core integrity fell below 20% 8142 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- >V9QDZDC,93E6KBBCOB5DAMO Critical hit. Mak. Armor Plating severed. Activated siege mode. System corrupted: Neutron Cannon targeting data glitched. L-41 Fighter destroyed. Neutron Cannon destroyed. System corrupted: Energy discharge (-45). Hvy. Treads destroyed. Carbon-fiber Leg fries itself beyond repair. Lgt. Angular Momentum Engine destroyed. Axe fries itself beyond repair. Imp. Deuterium Engine fries itself beyond repair. G-50 Soldier destroyed. Imp. Melee Analysis Suite fries itself beyond repair. Microactuators fries itself beyond repair. System corrupted: Heat flow error (+167). [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#??????????????????????????????? | | ????????????????? #???????????????????#??????????? | | ????????????????? ????######## #??????????? | | ????????????????? ????# @ #??????????? | | ???????????????? ????# #### #??????????? | | ???????????????? ?????# #????????? #??????????? | | ????????????#### ????##% #???????????????????????? | | ????????????# ????## g #???????????????????????? | | ????????????# ????#=g%##???????????????????????? | | ????????????# #????# *#????????????????????????? | | ????????????# #?#### #????????????????????????? | | ????????????# #?# == #????????????????????????? | | ???####?????# ### [ #????????????????????????? | | ???# #??#### ## / ##???????????????????????? | | ??## #### ##??????????????????????? | | ?## ## #??????????????????????? | | ?# ###### #?????????????????????? | | ?# #????## ##?????????????????????? | | ## ###???# ###??????????????????????? | | ##??# ##????????????????????????? | | #??# #?????????????????????????? | | ### ## #?? #?????????????????????????? | | #?# #### #?? ?????????????????????????? | | #?# ##??## ##?? ?????????????????????????? | | #?## #?????# #??? ????????????????????????? | | ##?## #?????? #?? ????????????????????????? | | #??# #?????? ?? ???????????????????????? | | ##?# #?????? ? ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 53 Energy Capacity 715 Matter Stores 316 Matter Capacity 450 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 4 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Hvy. Particle Gun | -8/Materials | Scanalyzed Med. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Below Close Call Crack Shot Everything Is Under Control First Step to Greatness Hey, That's Mine! It Was An Accident, I Swear Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Oops Overkill Part-time Mechanic Remodeling Risk Taker Safety First Serviceable Loadout Storm Trooper System Compromised The More The Merrier The Oracle Tourist Troublemaker Uninvited Guest Unlikely Earthworm We Are Legion Challenges ------------ None Game ------ Seed IntegrityStasisBroadsword Manual? 0 Play Time 01:27:18 Cumulative 2.8 hours Start 2021.10.21 @ 14:14:59 End 2021.10.21 @ 16:54:18 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3c020619-9b0e-4e33-8ec1-af1187337370