Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.13 @ 22:21:34 Player: Rainynight Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (33) 165 Value Destroyed (825) 825 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3750 Bonus ------- None Cogmind --------- Core Integrity 442/700 Matter 114/300 Energy 41/150 System Corruption 0% Temperature Critical (546) Movement Walking (260) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- Improved Carbon-fiber Leg > --- UTILITY (8) ------ Small Storage Unit Improved Terrain Scan Processor Advanced Terrain Scan Processor Layered Light Armor Plating Medium Reactive Plating > --- WEAPON (2) ------- Improved EM Pulse Cannon > --- INVENTORY (8) ---- Compact Matter Pod (150) System Restoration Module Heart of Steel Shock Rifle Heavy Rocket Launcher Katana Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Advanced Terrain Scan Processor Makeshift Salvage Targeting Computer Layered Light Armor Plating Heart of Steel > --- WEAPON ----------- Field Laser Slug Cannon > --- INVENTORY -------- Compact Matter Pod System Restoration Module Improved EM Pulse Cannon Heavy Rocket Launcher Katana [Rating: 60] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Hover Unit Hover Unit Utility Layered Light Armor Plating Device Improved Sensor Array Storage Small Storage Unit Processor Makeshift Salvage Targeting Computer Protection Layered Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Improved EM Pulse Cannon Ballistic Cannon Slug Cannon Launcher EMP Blaster Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 6 | . . 2 2 2 . . Weapon . | . . . . . . . Parts Attached 67 | 6 7 1 21 13 13 6 Power 4 | 1 . . 1 2 . . Engine 1 | 1 . . . . . . Core 3 | . . . 1 2 . . Reactor . | . . . . . . . Propulsion 16 | 2 2 . 8 3 1 . Treads . | . . . . . . . Leg 12 | 2 . . 6 3 1 . Wheel . | . . . . . . . Hover 4 | . 2 . 2 . . . Flight . | . . . . . . . Utility 36 | 1 2 1 9 8 11 4 Device 15 | . . . 3 4 6 2 Storage 2 | 1 . . . 1 . . Processor 5 | . 1 1 . . 2 1 Hackware . | . . . . . . . Protection 14 | . 1 . 6 3 3 1 Artifact . | . . . . . . . Weapon 11 | 2 3 . 3 . 1 2 Energy Gun 7 | 2 1 . 3 . . 1 Energy Cannon 1 | . . . . . . 1 Ballistic Gun . | . . . . . . . Ballistic Cannon 1 | . . . . . 1 . Launcher 2 | . 2 . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 5 | . . . . . . 5 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 3 | . . . . . . 3 Weapon 1 | . . . . . . 1 Highest Loss Streak 4 | . . . . . . 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 90 83 93 99 99 95 Engine 1 | . 14 11 . . . . Core 6 | . . . 8 7 7 7 Leg 14 | . 14 . 16 15 15 14 Hover 2 | . 13 22 1 . . . Device 17 | . . . 15 20 22 18 Storage 8 | . 14 11 9 7 7 7 Processor 7 | . 5 6 9 2 6 13 Protection 19 | . 2 11 14 29 22 16 Energy Gun 10 | . 23 . 10 15 9 10 Ballistic Cannon 2 | . . . . . 5 3 Launcher 2 | . 3 22 7 . . . Naked Turns . | . . . . . . . Heaviest Build 47 | 12 23 23 34 36 37 47 Greatest Support 36 | 20 20 12 36 36 36 36 Greatest Overweight (x) 3 | 1 3 1 3 1 1 1 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 7 8 8 Most Carried 8 | 4 8 8 8 8 8 8 Average Carried 7 | 2 5 8 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 4 8 8 8 8 8 8 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Matter Collected 1477 | 116 60 58 514 159 346 224 Remotely . | . . . . . . . Salvage Created 1459 | . 60 60 755 218 329 37 Parts 85 | . 7 2 46 15 10 5 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed 2 | . 1 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . . . . 8 4 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 22 | . . 1 13 4 3 1 Guns 16 | . . . 10 4 2 . Cannons 1 | . . . . . . 1 AOE 3 | . . 1 2 . . . Classes Destroyed 10 | . 1 1 5 2 1 . Worker 3 | . . . 2 1 . . Hauler 2 | . . . 2 . . . Recycler 3 | . . . 3 . . . Operator 1 | . . . 1 . . . Watcher 2 | . 2 . . . . . Swarmer 9 | . . . 9 . . . Grunt 4 | . . . . 3 1 . Sentry 6 | . . 1 4 . 1 . Hunter 1 | . . . . . 1 . Programmer 2 | . . . . 1 . 1 Decomposer 1 | . . . . . 1 . Best Kill Streak 8 | . 2 1 8 3 1 1 Combat Bots Only 5 | . . 1 5 3 1 1 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . 1 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Damage Taken 1825 | . . 97 351 330 326 721 Core 288 | . . . 30 136 56 66 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 128 | . . . . 128 . . Core Remaining (%) 98 | 100 100 100 94 . . . Volleys Fired 109 | . 8 3 37 22 27 12 Largest 2 | . 2 2 2 2 2 2 Hottest 132 | . 100 66 126 126 126 132 Shots Fired 204 | . 16 6 71 44 44 23 Gun 178 | . 16 . 62 44 39 17 Cannon 11 | . . . . . 5 6 Launcher 15 | . . 6 9 . . . Special . | . . . . . . . Kinetic 7 | . . . . . 5 2 Thermal 166 | . 10 . 62 44 39 11 Explosive . | . . . . . . . Electromagnetic 31 | . 6 6 9 . . 10 Robot Hit Streak 14 | . 5 9 12 10 6 14 Robot Miss Streak 3 | . 2 1 2 2 3 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 131 | . 10 5 44 27 28 17 Core Hits 56 | 1 3 2 23 10 11 6 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 2 | . . . 1 . 1 . Burn 1 | . . . 1 . . . Destroy 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2420 | 3 140 137 852 466 480 342 Guns 1937 | . 140 . 660 466 469 202 Cannons 105 | . . . . . 11 94 Explosions 364 | . . 137 181 . . 46 Melee . | . . . . . . . Ramming 14 | 3 . . 11 . . . Kinetic 34 | . . . . . 11 23 Thermal 1889 | . 100 . 660 466 469 194 Explosive . | . . . . . . . Electromagnetic 483 | . 40 137 181 . . 125 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . 1 . 1 1 1 Average Corruption 1 | . . 1 . 1 1 1 Corruption Purged 2 | . . . . . 1 1 Corruption Blocked . | . . . . . . . Effects 9 | . . 1 . 1 7 . Message Errors 4 | . . 1 . 1 2 . Matter Fused 3 | . . . . . 3 . Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 5 | . . . 5 . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 5 | . . . 5 . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 26 | . . 3 23 . . . Shots 3 | . . 1 2 . . . Rammed . | . . . . . . . Targets Rammed 3 | 1 . . 2 . . . Kicked 3 | 1 . . 2 . . . Crushed . | . . . . . . . Highest Temperature 655 | . 76 21 232 655 10 606 Average Temperature 138 | . 28 10 93 210 5 246 Received Heat Transfer 414 | . . 21 72 117 84 120 Effects 25 | . . . . 20 . 5 Shutdowns 3 | . . . . 2 . 1 Energy Bleed 3 | . . . . 3 . . Interference 9 | . . . . 6 . 3 Matter Decay 1 | . . . . 1 . . Short Circuit 3 | . . . . 2 . 1 Damage (minor) 1 | . . . . 1 . . Damage (major) 4 | . . . . 4 . . Damage (core) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . 1 2 . . . Impact Corruptions 1 | . . . 1 . . . Robots Melted 2 | . . . 1 . 1 . Combat Hostiles 2 | . . . 1 . 1 . Parts Melted 8 | . . . 3 3 2 . Heat Transferred 4194 | . 296 . 1517 999 1036 346 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Peak Influence 327 | . 38 75 327 316 . . Initial 148 | . . 15 31 148 . . Average 136 | . 21 56 159 197 . . Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 75 | 100 100 100 79 48 . . Level 1 24 | . . . 20 51 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . . . 3 . . Investigation . | . . . . . . . Extermination 2 | . . . . 2 . . Reinforcement 1 | . . . . 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Distress Signals 1 | . . 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 34 | . 3 4 16 6 3 2 Peak Tracking Total 5 | . 1 2 5 3 1 1 Tactical Retreats 3 | . . . 3 . . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . 2 . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Machines Disabled 2 | . . . 2 . . . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Machines Accessed 4 | . 1 . . 1 2 . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 9 | . 5 . . 2 2 . Successful 7 | . 3 . . 2 2 . Failed 2 | . 2 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . 1 . . . . . Terminals 5 | . 5 . . . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 3 . . . 2 . Prototype ID Bank 1 | . 1 . . . . . Open Door 2 | . . . . . 2 . Locate Traps 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 1 | . . . . 1 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 8 | . . . . 8 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Turns Passed 3153 | 60 182 185 570 501 1148 507 Spaces Moved 1866 | 35 146 143 298 264 649 331 Core 8 | 6 2 . . . . . Treads . | . . . . . . . Legs 1609 | 29 60 . 276 264 649 331 Wheels . | . . . . . . . Hover 249 | . 84 143 22 . . . Flight . | . . . . . . . Fastest Speed 50 | 50 56 116 56 120 120 120 Average Speed 132 | 128 92 116 128 120 152 129 Slowest Speed 240 | 190 200 116 240 190 190 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . . 1 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 3 33 18 28 6 70 58 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . 3 1 Spaces Dug . | . . . . . . . Terrain Destroyed 8 | . . . . . 2 6 Melee . | . . . . . . . Projectile 4 | . . . . . 2 2 AOE 4 | . . . . . . 4 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Total 2355 | 47 178 155 421 405 764 385 Wait 224 | 2 6 9 28 88 59 32 Move 1858 | 34 145 142 297 263 646 331 Hop 1 | . . . . . 1 . Pick Up 26 | 4 4 . 9 7 2 . Fast Attach 45 | 6 6 1 15 5 8 4 Attach 5 | . . . . . 4 1 Detach 13 | . 4 . 2 1 4 2 Swap 17 | . 1 . 6 8 1 1 Drop 54 | . 4 . 25 11 12 2 Fire 109 | . 8 3 37 22 27 12 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | 1 . . 2 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac / [*Sto x2]) -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 17) 243 | -10/Materials | Entered another Materials area 243 | -9/Materials | Evolved 2 slots: Utility x2 311 | -9/Materials | Build established: Mutant 413 | -9/Materials | Discovered new exit (range 11) 428 | -9/Materials | Entered another Materials area 428 | -8/Materials | Evolved 2 slots: Utility x2 874 | -8/Materials | Discovered new exit (range 16) 906 | -8/Materials | Discovered new exit (range 15) 906 | -8/Materials | Discovered new exit (range 6) 998 | -8/Materials | Entered Factory 998 | -7/Factory | Evolved 2 slots: Utility x2 1378 | -7/Factory | Repaired Sml. Storage Unit 1446 | -7/Factory | Discovered new exit (range 15) 1499 | -7/Factory | Entered Lower Caves 1672 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2318 | -7/Lower Caves | Discovered new exit (range 13) 2413 | -7/Lower Caves | Found Prototype Device 2457 | -7/Lower Caves | Identified Heart of Steel 2647 | -7/Lower Caves | Entered another Lower Caves area 2911 | -7/Lower Caves | Learned location of Zion (-7) 3046 | -7/Lower Caves | Spotted B-75 Beast 3154 | -7/Lower Caves | Self-destructed Last Messages --------------- 03029_ Found Arc Projector. 03029_ Found Imp. Terrain Scan Processor. 03029_ Found Med. Reactive Plating. 03029_ Found 15 Matter. 03030_ Acquired 15 matter. 03032_ Acquired Med. Reactive Plating. 03037_ Acquired Imp. Terrain Scan Processor. 03128_ Imp. Heat Sink destroyed. 03128_ Lyr. Light Armor Plating blasted off. 03136_ Overheating: System interference. 03136_ Imp. Terrain Scan Processor temporarily disabled. 03136_ System Restoration Module temporarily disabled. 03136_ Shock Rifle temporarily disabled. 03139_ Chain reaction triggered in Rnf. Deuterium Engine. 03140_ Imp. Carbon-fiber Leg destroyed. 03149_ Power failure, Mic. Nuclear Core shutdown. 03152_ Imp. EM Pulse Cannon broken. 03152_ Overheating: Short circuit. 03153_ Field Laser destroyed. 03153_ System Restoration Module destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ????????????????????????????????##???????????? | | ????????????????????????????????# #??????????# | | ????????????????????????????????# #????????# | | ????????????????????????# ????## #####???# | | ????????????????????????# # ##??# | | ???????????????????????# #??# | | ???????????????????????# #### | | ???????????????????????# ## | | ?????????????????????????### ## ???# | | ??????????????????????????????##?????#[ #### | | ???????????????????????? ???????????# #?## | | ???????????????????????# ??##???????# ### | | ??????????????????????? #?## #??????# | | ???????????????????###? #?# #?????# | | ???????????????????# ## #?# ####??#### | | ???????????????????# # ### ## ???### | | ??????????????????## ???# | | ?????????????????## ???# | | ????????????????## #### # | | ????????????????# # | | ????????????????# # | | ????????????????# ### # | | ???????????????## #??# # | | ??????????????## % #??## # | | ??????????????# % @ ; ## | | ??????????????# #;; BB ### | | ??????????????# ##% BB #?## | | ??????????????## ##??## | | ???????????????#### ####????# | | ??????????????????## #???????#### | | ???????????????????## #?????????? | | ????????????????????# #????????? | | ????????????????????## ##????????? | | ?????????????????????# ##?????????? | | ????????????????????# ##??????????? | | ???????????????????# ## ##???????????? | | ???????????????????## #### ####????????????? | | ????????????????????#####??###???????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 15 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 310 Armor Coverage 600 Resistance: KI 30 Evasion (%) 55 Salvage Targeting 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointyRecoilShockpuncher Manual? 0 Play Time 00:39:08 Cumulative 118.8 hours Start 2022.07.13 @ 21:42:28 End 2022.07.13 @ 22:21:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 155 Rogue 155 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 63 Achievement% 53 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 806511d8-7206-4783-965a-be515537abac