Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.22 @ 01:36:51 // AFD2020/Player2 Player: Michael Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (142) 710 Value Destroyed (4264) 4264 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (4101) 4101 TOTAL SCORE: 14775 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1278 Follower Combat Kills 3079 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -1356 Cogmind --------- Core Integrity 0/850 Matter 130/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Rolling (160) Ox4 Location -6/Factory Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Improved Medium Treads Armored Huge Wheel > --- UTILITY (7) ------ Huge Storage Unit Enhanced Optical Array Advanced Targeting Computer Improved Core Shielding Hardened Heavy Armor Plating Improved Hacking Suite > --- WEAPON (4) ------- Improved Assault Rifle Heavy Machine Gun Advanced Assault Cannon Longsword +1 > --- INVENTORY (25) --- Cooled Ion Engine Fission Core Armored Treads Armored Wheel Armored Huge Wheel Armored Huge Wheel Advanced Heat Sink Huge Storage Unit Experimental Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Weapon Shielding Improved Weapon Shielding Improved Hacking Suite Cooled Plasma Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Coil Gun Coil Gun Improved Grenade Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Medium Treads Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Enhanced Optical Array Advanced Targeting Computer Improved Core Shielding Hardened Heavy Armor Plating Improved Hacking Suite > --- WEAPON ----------- Improved Assault Rifle Coil Gun Advanced Assault Cannon Longsword +1 > --- INVENTORY -------- Cooled Ion Engine Fission Core Armored Treads Wheel Armored Huge Wheel Armored Huge Wheel Power Amplifier Advanced Heat Sink Huge Storage Unit Experimental Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Weapon Shielding Improved Weapon Shielding Improved Hacking Suite Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Enhanced Autogun Coil Gun Heavy Machine Gun Improved Grenade Launcher Heavy Missile Launcher [Rating: 72] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Armored Huge Wheel Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 . . . 2 . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . . . Utility 5 | . . . . . . . 1 . 2 . . . . 2 Weapon 2 | . . . 2 . . . . . . . . . . . Parts Attached 94 | 5 9 3 19 2 . . 7 8 19 . 1 1 1 19 Power 7 | . 2 . 2 . . . . 3 . . . . . . Engine 5 | . 2 . 1 . . . . 2 . . . . . . Core 2 | . . . 1 . . . . 1 . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 17 | 2 . . 5 2 . . 2 1 4 . . . . 1 Treads 3 | . . . 1 . . . . . 1 . . . . 1 Leg 5 | 2 . . 3 . . . . . . . . . . . Wheel 9 | . . . 1 2 . . 2 1 3 . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 36 | 1 3 . 6 . . . 1 1 12 . . . 1 11 Device 13 | . 1 . 2 . . . . 1 6 . . . . 3 Storage 4 | 1 1 . 1 . . . . . 1 . . . . . Processor 6 | . 1 . 2 . . . . . 2 . . . . 1 Hackware 2 | . . . . . . . . . . . . . . 2 Protection 11 | . . . 1 . . . 1 . 3 . . . 1 5 Artifact . | . . . . . . . . . . . . . . . Weapon 34 | 2 4 3 6 . . . 4 3 3 . 1 1 . 7 Energy Gun 2 | 1 . . 1 . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 19 | 1 2 . 5 . . . 2 3 1 . 1 . . 4 Ballistic Cannon 4 | . 1 1 . . . . 1 . . . . . . 1 Launcher 8 | . 1 2 . . . . . . 2 . . 1 . 2 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . 1 . . . . . . Parts Lost 8 | . . . 2 . . . . 2 3 . . . . 1 Power 1 | . . . . . . . . 1 . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . . . Utility 3 | . . . . . . . . 1 1 . . . . 1 Weapon 3 | . . . 1 . . . . . 2 . . . . . Highest Loss Streak 3 | . . . 1 . . . . 1 3 . . . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 18 | 2 6 10 13 19 20 18 19 21 21 20 20 21 19 22 Power 1 | . . 1 1 1 1 1 1 1 2 2 2 2 2 2 Propulsion 3 | 2 2 3 2 3 5 5 4 5 3 4 4 4 4 3 Utility 6 | . 2 2 4 7 6 5 6 7 9 8 7 7 7 8 Weapon 6 | . 1 4 5 8 7 7 8 8 6 5 6 8 6 8 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 41 | . 4 . 6 . 2 . 3 1 6 . . . . 19 Power 7 | . . . 1 . . . . 1 . . . . . 5 Propulsion 15 | . 2 . 4 . 1 . 2 . 2 . . . . 4 Utility 13 | . 1 . 1 . 1 . 1 . 4 . . . . 5 Weapon 6 | . 1 . . . . . . . . . . . . 5 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 92 100 99 100 100 100 98 88 83 90 91 70 92 85 Engine 5 | . 10 14 4 . . . . 1 7 7 7 7 7 6 Core 3 | . . . 6 11 11 11 9 6 . . . . . . Treads 5 | . . . 6 11 11 11 9 3 . 7 7 7 6 5 Leg 4 | . 28 28 8 . . . . . . . . . . . Wheel 9 | . . . 6 11 11 11 17 14 14 7 7 7 7 6 Device 5 | . . . 5 . . . . 5 7 13 15 15 15 2 Storage 8 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 6 Processor 10 | . 10 14 2 11 11 11 9 9 6 15 15 15 15 13 Protection 4 | . . . 2 . . . 8 3 7 . . . . 11 Energy Gun 1 | . 5 . 5 . . . . . . . . . . . Ballistic Gun 24 | . 17 6 28 43 44 42 27 26 24 23 22 1 23 14 Ballistic Cannon 3 | . 5 18 9 . . . 2 8 . . . . . 4 Slashing Weapon 3 | . . . . . . . 5 1 5 6 6 6 6 5 Peak Build Rating 72 | 5 8 9 22 24 29 24 40 40 53 57 58 58 58 72 Average Rating 39 | 3 6 8 16 23 25 23 30 33 47 56 56 51 57 67 On Entrance 29 | . 5 8 8 22 24 24 24 40 34 47 48 51 50 50 Avg Prop Armor Cover (%) 7 | . . . 9 10 10 10 7 7 4 7 8 13 7 4 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 130 | 8 20 22 104 100 99 99 107 107 124 123 105 106 120 130 Greatest Support 38 | 20 20 20 20 10 10 10 28 38 38 28 28 28 38 38 Greatest Overweight (x) 10 | 1 . 1 10 9 9 9 5 3 4 4 3 3 3 4 Average Overweight (x) 3 | . . . 6 9 9 9 4 2 3 3 3 3 3 3 Largest Inventory Capacity 25 | 8 10 10 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 8 10 19 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 5 10 10 19 23 25 19 25 25 25 25 25 25 25 25 Average Carried 20 | 3 6 10 13 19 23 18 19 24 24 23 24 24 22 24 Final Capacity 25 | 8 10 10 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 5 10 10 18 23 18 19 25 25 23 24 25 22 23 24 Class Distribution -------------------- 29% | Skirmisher 16% | Scavenger-Gunner 16% | Scavenger-Skirmisher 11% | Mutant 10% | Gunner 7% | Tank 4% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Matter Collected 5008 | 245 171 163 698 223 . 122 122 673 1004 20 238 . 162 1167 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6014 | . 228 37 674 424 . 138 159 1083 667 . 337 . 168 2099 Parts 317 | . 18 . 47 37 . 6 8 61 35 . 14 . 8 83 Haulers Intercepted 12 | . 2 . 1 . . . . 6 . . . . . 3 Recyclers Shooed 7 | . . . 1 . . 2 1 1 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . . 4 . 10 . Prevented 5 | . . . . . . . . . . 5 . . . . Parts Restored 1 | . . . . . . . . . 1 . . . . . Broken 1 | . . . . . . . . . 1 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 103 | . 5 11 17 12 . 3 1 11 10 . 1 . 3 29 Melee 2 | . . . . . . . . . . . . . . 2 Guns 38 | . 5 . 6 6 . 1 . 5 5 . . . 3 7 Cannons 14 | . . 2 5 . . . 1 3 . . . . . 3 AOE 49 | . . 9 6 6 . 2 . 3 5 . 1 . . 17 Classes Destroyed 17 | . 4 2 3 3 . . . 1 1 . . . 1 2 Worker 10 | . 1 . 1 3 . . 1 2 2 . . . . . Builder 7 | . . . . 2 . . . 2 2 . . . . 1 Tunneler 2 | . 1 . . 1 . . . . . . . . . . Hauler 12 | . 2 . 1 . . . . 6 . . . . . 3 Recycler 16 | . . . 2 . . . 1 4 2 . . . . 7 Drone 1 | . . . . . . . . . . . . . 1 . Watcher 1 | . . . . . . . . . . . . . . 1 Swarmer 21 | . 5 . 6 6 . . . . . . 1 . . 3 Grunt 37 | . . 1 6 3 . 3 . 5 7 . . . 2 10 Brawler 2 | . . . . 1 . . . . . . . . . 1 Duelist 4 | . . . 1 1 . . . 1 1 . . . . . Protector 1 | . . . . 1 . . . . . . . . . . Sentry 15 | . . . 4 . . . 1 4 . . . . . 6 Specialist 3 | . . . . . . . . . . . . . . 3 Hunter 4 | . . . . . . . . 1 . . . . . 3 Programmer 5 | . . . . . . . . . 2 . . . . 3 Assembled 10 | . . 10 . . . . . . . . . . . . Thug 1 | . . . . 1 . . . . . . . . . . Best Kill Streak 13 | . 3 9 3 6 . 3 2 5 4 . 1 . 3 13 Combat Bots Only 12 | . 2 9 3 6 . 3 1 3 3 . 1 . 3 12 Max Kills in Single Turn 3 | . 1 3 3 3 . 2 1 2 2 . 1 . 2 3 Gunslinging 1 | . . . . 1 . . . . . . . . 1 . Exploded 3 | . . 3 3 3 . 2 . 1 2 . 1 . . 3 Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Hostile Shots Fired 525 | . 18 20 61 29 . 6 4 38 133 . 22 . 3 191 Missed 194 | . 4 10 12 10 . 1 3 14 57 . 9 . . 74 Hits 331 | . 14 10 49 19 . 5 1 24 76 . 13 . 3 117 Melee 3 | . . 2 . . . . . 1 . . . . . . Projectile 328 | . 14 8 49 19 . 5 1 23 76 . 13 . 3 117 Critical Strikes 3 | . 1 . . . . . . 1 1 . . . . . Damage Taken 4472 | . 124 190 723 218 . 95 42 445 1120 . 216 . 55 1244 Core 436 | . 14 33 176 . . 15 . 31 93 . 29 . . 45 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 55 | . . . . . . . . . . . . . . 55 Regen/Repaired (Parts) 27 | . . . . . . . . . 27 . . . . . Core Remaining (%) 56 | 100 . 14 . . . 33 . 63 . . . . 71 . Volleys Fired 240 | . 29 15 36 18 . 5 4 37 34 . 5 . 4 53 Largest 4 | . 2 2 4 4 . 4 4 4 4 . 3 . 4 4 Hottest 129 | . 50 60 129 92 . 92 102 102 105 . 69 . 97 123 Shots Fired 705 | . 40 22 130 54 . 17 16 133 130 . 7 . 16 140 Gun 538 | . 32 1 85 48 . 16 13 96 125 . 3 . 16 103 Cannon 115 | . 7 11 41 . . . 3 32 . . . . . 21 Launcher 52 | . 1 10 4 6 . 1 . 5 5 . 4 . . 16 Special . | . . . . . . . . . . . . . . . Kinetic 642 | . 39 12 115 48 . 16 16 128 125 . 3 . 16 124 Thermal 11 | . . . 11 . . . . . . . . . . . Explosive 52 | . 1 10 4 6 . 1 . 5 5 . 4 . . 16 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 25 | . 8 5 7 9 . 12 17 25 14 . 1 . 5 9 Robot Miss Streak 6 | . 3 3 4 2 . 2 1 3 3 . 1 . 4 6 Penetration Max 1 | . . . . . . . . . . . . . . 1 Secondary Targets 5 | . . . . 3 . . . . 1 . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . . . . 1 . . . 1 . Shots Hit Robots 474 | . 24 11 74 30 . 13 15 86 102 . 11 . 8 100 Core Hits 265 | . 16 17 29 27 . 4 5 45 37 . 7 . 6 72 Critical Kills 3 | . . . . . . . . 1 . . . . . 2 Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 7 | . . 1 3 . . . . 1 . . . . . 2 Burn 1 | . . . 1 . . . . . . . . . . . Destroy 3 | . . . . . . . . 1 . . . . . 2 Blast 3 | . . 1 2 . . . . . . . . . . . Melee Attacks 89 | . . . . . . . 7 . 15 3 10 . 4 50 Impact . | . . . . . . . . . . . . . . . Slashing 89 | . . . . . . . 7 . 15 3 10 . 4 50 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 21 | . . . . . . . 2 . 6 . . . . 13 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 16339 | . 245 719 1440 1184 . 323 440 2142 2672 . 984 . 240 5950 Guns 5542 | . 186 11 551 463 . 185 134 1037 1473 . 33 . 117 1352 Cannons 1288 | . 59 108 460 . . . 61 347 . . . . . 253 Explosions 6393 | . . 600 425 721 . 138 . 758 580 . 122 . . 3049 Melee 3112 | . . . . . . . 245 . 619 . 829 . 123 1296 Ramming 4 | . . . 4 . . . . . . . . . . . Kinetic 6727 | . 245 119 908 463 . 185 195 1384 1473 . 33 . 117 1605 Thermal 103 | . . . 103 . . . . . . . . . . . Explosive 6393 | . . 600 425 721 . 138 . 758 580 . 122 . . 3049 Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 3112 | . . . . . . . 245 . 619 . 829 . 123 1296 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 3 | . 2 2 . . . . . . 2 2 2 2 2 3 Average Corruption 1 | . 2 2 . . . . . . 1 2 2 2 2 2 Corruption Purged 3 | . . . . . . . . . . . . . . 3 Corruption Blocked . | . . . . . . . . . . . . . . . Effects 58 | . 7 7 . . . . . . 6 5 6 . 9 18 Message Errors 15 | . 3 . . . . . . . 1 . 2 . 3 6 Matter Fused 12 | . 2 2 . . . . . . . 1 1 . . 6 Heat Flow Errors 9 | . . 2 . . . . . . 1 3 1 . 1 1 Energy Discharges 1 | . . . . . . . . . . . 1 . . . Parts Rejected 1 | . . . . . . . . . 1 . . . . . Parts Fused 1 | . 1 . . . . . . . . . . . . . Data Loss (minor) 12 | . 1 1 . . . . . . 2 . . . 4 4 Data Loss (major) 2 | . . . . . . . . . 1 . 1 . . . Misfires 4 | . . 2 . . . . . . . . . . 1 1 Alerts 1 | . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1337 | . . 27 53 . . . 20 10 304 . 295 . 13 615 Projectiles 13 | . . 1 12 . . . . . . . . . . . Explosions 96 | . . 26 41 . . . . 10 . . . . . 19 Melee 1228 | . . . . . . . 20 . 304 . 295 . 13 596 Knockbacks 10 | . 1 . 7 . . . . 2 . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 10 | . 1 . 7 . . . . 2 . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 108 | . . 11 7 . . 20 . 30 . . 40 . . . Shots 5 | . . 1 1 . . 1 . 1 . . 1 . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 3 | . . . 3 . . . . . . . . . . . Kicked 3 | . . . 3 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 260 | . 10 260 108 87 . 54 78 129 159 240 235 . 151 257 Average Temperature 42 | . 7 95 31 24 . 27 30 32 46 109 135 . 76 52 Received Heat Transfer 1041 | . 6 60 216 102 . 45 9 171 192 . . . 27 213 Effects 2 | . . . . . . . . . . . . . . 2 Interference 2 | . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . . . . . . . Heat Transferred 333 | . . . 333 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Maximum Alert Level 5 | . . . 2 2 . . . 3 3 . . . . 5 Low Security (%) 29 | 100 100 100 16 . . 100 100 10 27 . . . . . Level 1 31 | . . . 40 80 . . . 8 28 . . . . 43 Level 2 31 | . . . 43 19 . . . 70 34 . . . . 39 Level 3 4 | . . . . . . . . 10 9 . . . . 5 Level 4 1 | . . . . . . . . . . . . . . 5 Level 5 . | . . . . . . . . . . . . . . . High Security 1 | . . . . . . . . . . . . . . 6 Max Security . | . . . . . . . . . . . . . . . Peak Influence 2153 | . 131 67 518 454 . 97 157 753 743 . . . . 2153 Initial 450 | . . 22 22 175 . . 14 52 205 . . . . 450 Average 353 | . 61 7 327 325 . 67 86 463 386 . . . . 577 Influence Increases 8482 | . 375 134 1180 599 . 97 339 1097 1288 50 118 . 120 3085 Destroy 0b10 Robot/C 3980 | . 180 40 580 360 . 60 160 480 600 40 80 . 60 1340 Destroy 0b10 Robot/NC 490 | . 30 . 60 35 . . 20 105 50 . 5 . 15 170 Destroy Leader 970 | . 46 10 162 50 . 10 62 156 164 . 10 . 10 290 Allied During Kill 1358 | . 58 12 180 123 . 17 56 209 268 10 23 . 20 382 Successful Hack 144 | . 9 . 4 . . . 28 . 66 . . . . 37 Disable Machine 360 | . . . 60 . . . . 75 75 . . . . 150 Destroy Structure 655 | . 7 72 119 31 . 10 13 72 65 . . . . 266 Advance Influence 450 | . . . . . . . . . . . . . . 450 Lose Combat Pursuer 75 | . 45 . 15 . . . . . . . . . 15 . Influence Decreases 6339 | . 316 134 787 685 366 60 251 769 1004 464 364 77 120 942 Entered New Map 1474 | . . 37 37 277 366 . 23 73 248 274 62 77 . . Time Decay 3825 | . 286 87 530 398 . 60 228 356 646 190 302 . 120 622 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . 100 Lost Part 390 | . 30 10 70 10 . . . 20 30 . . . . 220 Lost Ally 100 | . . . . . . . . 20 80 . . . . . Purge Threat 450 | . . . 150 . . . . 300 . . . . . . Squads Dispatched 38 | . 2 . 3 1 . . . 3 10 . . . . 19 Investigation 2 | . . . . . . . . . 1 . . . . 1 Extermination 8 | . . . . . . . . . 4 . . . . 4 Reinforcement 17 | . 2 . 3 . . . . 3 2 . . . . 7 Assault 7 | . . . . 1 . . . . 1 . . . . 5 Garrison 4 | . . . . . . . . . 2 . . . . 2 Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 Construction Impeded 6 | . . . 1 . . . . 1 2 . . . . 2 Haulers Reinforced 3 | . . . . . . . . . . . . . . 3 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Distress Signals 16 | . . . 5 . . . 1 3 1 . . . 3 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 226 | . 17 23 41 19 . 3 6 22 23 1 4 . 6 61 Peak Tracking Total 11 | . 3 8 5 6 . 3 3 6 5 4 4 . 3 11 Tactical Retreats 4 | . 2 . 1 . . . . . . . . . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Traps Triggered 8 | . 1 . . . . . . 3 2 . . . . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Machines Disabled 26 | . . . 5 . . . . 5 5 1 . . . 10 Max in Single Turn 5 | . . . 1 . . . . 1 5 . . . . 1 Garrison Access 2 | . . . . . . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Machines Accessed 59 | . 5 . 7 . 2 . 3 5 20 . 1 2 . 14 Terminals 34 | . 4 . 5 . . . 3 3 12 . . . . 7 Fabricators 1 | . . . . . . . . . . . . . . 1 Repair Stations 4 | . . . . . . . . . 3 . . . . 1 Recycling Units 10 | . 1 . 1 . . . . 2 3 . . . . 3 Scanalyzers 3 | . . . 1 . . . . . 1 . . . . 1 Garrison Access 2 | . . . . . . . . . 1 . . . . 1 Total Hacks 156 | . 10 . 20 . 2 . 7 15 49 . 1 17 . 35 Successful 101 | . 7 . 12 . 2 . 4 9 30 . 1 17 . 19 Failed 55 | . 3 . 8 . . . 3 6 19 . . . . 16 Catastrophic 10 | . 1 . 1 . . . . . 4 . . . . 4 Database Lockouts . | . . . . . . . . . . . . . . . Manual 21 | . 3 . 1 . 1 . 3 2 4 . . . . 7 Terminals 85 | . 9 . 13 . . . 7 9 24 . . . . 23 Fabricators 3 | . . . . . . . . . . . . . . 3 Repair Stations 10 | . . . . . . . . . 9 . . . . 1 Recycling Units 18 | . 1 . 1 . . . . 6 6 . . . . 4 Scanalyzers 18 | . . . 6 . . . . . 9 . . . . 3 Garrison Access 2 | . . . . . . . . . 1 . . . . 1 Terminal Hacks 57 | . 5 . 5 . 2 . 3 4 11 . 1 17 . 9 Record 11 | . . . . . 1 . 1 . 2 . . 6 . 1 Part Schematic 9 | . . . . . . . . . . . . 8 . 1 Robot Analysis 2 | . . . . . . . . 1 1 . . . . . Prototype ID Bank 7 | . . . 1 . . . . . 1 . . 3 . 2 Open Door 1 | . . . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . . . . . . . 1 Branch Access Points 2 | . . . 1 . . . . . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . Terminal Index 2 | . . . . . . . . . 1 . . . . 1 Scanalyzer Index 1 | . . . . . . . . . 1 . . . . . Unreport Threat 3 | . . . 1 . . . . 2 . . . . . . Locate Traps 5 | . 2 . . . . . . . 2 . . . . 1 Hauler Manifests 5 | . 1 . 1 . . . 1 . 1 . . . . 1 Registered Components 1 | . . . . . . . 1 . . . . . . . Zone Layout 5 | . 1 . 1 . . . . 1 1 . . . . 1 Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . . . . 1 Repair Station Hacks 6 | . . . . . . . . . 6 . . . . . Scan Component 4 | . . . . . . . . . 4 . . . . . Repair 2 | . . . . . . . . . 2 . . . . . Recycling Unit Hacks 13 | . 1 . 1 . . . . 4 3 . . . . 4 Process 2 | . . . . . . . . 1 1 . . . . . Report Inventory 6 | . . . 1 . . . . 1 1 . . . . 3 Retrieve Matter 2 | . . . . . . . . 1 1 . . . . . Retrieve Components 3 | . 1 . . . . . . 1 . . . . . 1 Scanalyzer 16 | . . . 5 . . . . . 8 . . . . 3 Insert Component 8 | . . . 2 . . . . . 4 . . . . 2 Analyze 8 | . . . 3 . . . . . 4 . . . . 1 Garrison Access Hacks 2 | . . . . . . . . . 1 . . . . 1 Seal Access 2 | . . . . . . . . . 1 . . . . 1 Unauthorized Hacks 6 | . 1 . 1 . . . 1 1 1 . . . . 1 Terminals 6 | . 1 . 1 . . . 1 1 1 . . . . 1 Assimilate 1 | . 1 . . . . . . . . . . . . . Botnet 5 | . . . 1 . . . 1 1 1 . . . . 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 43 | . 3 . 6 . . . 3 4 17 . . . . 10 Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . 2 . . . . . 3 . . 8 . 2 Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . 2 . . . . . Time 146 | . . . . . . . . . 146 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 392 | . . . . . . . . 132 260 . . . . . Retrieved Matter 392 | . . . . . . . . 132 260 . . . . . Retrieved Components 8 | . 6 . . . . . . 1 . . . . . 1 Parts Scanalyzed 6 | . . . 2 . . . . . 3 . . . . 1 Part Schematics Acquired 6 | . . . 2 . . . . . 3 . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Total Allies 12 | . 1 . . 1 . . . 10 . . . . . . Largest Group 11 | . 1 1 1 2 1 1 1 11 10 1 1 1 1 1 Highest-Rated Group 251 | . 59 59 71 102 71 74 80 251 231 90 94 94 94 106 Highest-Rated Ally 106 | . 59 59 71 71 71 74 80 80 90 90 94 94 94 106 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 377 | . 36 14 65 24 . 2 13 42 94 2 4 . 11 70 Total Damage 15732 | . 310 709 1509 449 . 50 643 1877 2434 99 75 . 244 7333 Kills 166 | . 6 9 20 7 . . 9 20 28 2 3 . 2 60 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Active Infowar (turns) 4222 | . . . 396 . . . . . 12 372 577 118 616 2131 Optics 2527 | . . . 396 . . . . . . . . . . 2131 Sensors 1695 | . . . . . . . . . 12 372 577 118 616 . Robot Analysis Total 2 | . . . . . . . . 1 1 . . . . . Derelict Logs Recovered 2 | . . . . 1 . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Turns Passed 12353 | 52 739 553 1702 949 471 124 541 801 2359 386 662 120 643 2251 Spaces Moved 6802 | 35 530 350 709 411 215 49 307 463 1392 257 419 79 406 1180 Core 6 | 6 . . . . . . . . . . . . . . Treads 1 | . . . 1 . . . . . . . . . . . Legs 1188 | 29 530 350 279 . . . . . . . . . . . Wheels 5607 | . . . 429 411 215 49 307 463 1392 257 419 79 406 1180 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 110 215 215 215 145 120 120 145 145 145 135 135 Average Speed 156 | 115 120 146 207 215 215 215 154 129 135 145 145 145 144 157 Slowest Speed 250 | 120 120 190 250 215 215 215 155 145 160 160 145 145 145 160 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . . . 3 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 3 76 77 83 75 59 15 26 64 26 44 52 68 47 40 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 2 | . . . . . 1 . . . . . . 1 . . Known Exits Taken 7 | . . . 1 . . . 1 . 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 . 1 . . . . . . Scrap Searched 8 | . . 1 . 1 . 1 . . . 1 3 . 1 . Spaces Dug 61 | . . . . . . . 3 . 8 3 11 . 2 34 Terrain Destroyed 398 | . 7 77 30 28 . 10 3 37 78 3 35 . 2 88 Melee 49 | . . . . . . . 3 . 8 3 1 . 2 32 Projectile 9 | . . . . . . . . 2 . . . . . 7 AOE 340 | . 7 77 30 28 . 10 . 35 70 . 34 . . 49 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Total 7941 | 44 601 370 859 439 229 56 357 579 1751 266 453 83 444 1410 Wait 384 | . 14 . 48 . . . 20 42 210 . 1 . 20 29 Move 6788 | 34 529 349 708 410 214 48 306 462 1391 256 418 78 405 1180 Hop . | . . . . . . . . . . . . . . . Pick Up 82 | 5 8 1 16 4 5 1 5 5 15 1 . . 1 15 Fast Attach 36 | 5 5 . 6 . . . 1 7 4 . 1 . . 7 Attach 26 | . . . 3 . . . 2 1 8 2 . 3 1 6 Detach 24 | . 3 . 3 . . . 1 2 2 1 4 . 2 6 Swap 172 | . 4 4 21 6 . 2 7 12 48 3 12 2 7 44 Drop 89 | . 9 1 15 1 10 . 4 11 16 . 2 . . 20 Fire 240 | . 29 15 36 18 . 5 4 37 34 . 5 . 4 53 Melee 89 | . . . . . . . 7 . 15 3 10 . 4 50 Ram . | . . . . . . . . . . . . . . . Kick 3 | . . . 3 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . 8 . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / Low) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 313 | -10/Materials | Core integrity fell below 50% 474 | -10/Materials | Discovered new exit (range 16) 634 | -10/Materials | Discovered new exit (range 11) 753 | -10/Materials | Derelicts attacked the area 792 | -10/Materials | Entered Mines 980 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 986 | -10/Mines | Discovered new exit (range 15) 1045 | -10/Mines | Assembled infested the area 1050 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1124 | -10/Mines | Destroyed 9 combat bots 1313 | -10/Mines | Discovered new exit (range 15) 1320 | -10/Mines | Core integrity fell below 20% 1345 | -10/Mines | Entered Materials 1345 | -9/Materials | Evolved 2 slots: Weapon x2 1652 | -9/Materials | Build established: Skirmisher 1721 | -9/Materials | Discovered new exit (range 18) 2049 | -9/Materials | Identified exit to Mines 2254 | -9/Materials | Discovered new exit (range 15) 2287 | -9/Materials | Build established: Gunner 2464 | -9/Materials | Core integrity fell below 50% 2705 | -9/Materials | Discovered new exit (range 16) 2945 | -9/Materials | Build established: Tank 3047 | -9/Materials | Entered Mines 3084 | -9/Mines | Met a Derelict bent on vengeance 3115 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3119 | -9/Mines | Found Prototype Device 3252 | -9/Mines | Discovered new exit (range 11) 3253 | -9/Mines | Met a Derelict testing a Signal Generator 3314 | -9/Mines | Discovered new exit (range 15) 3340 | -9/Mines | Build established: Gunner 3727 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3727 | -9/Mines | Discovered new exit (range 5) 3996 | -9/Mines | Entered Exiles 4048 | -9/Exiles | Met 8R-AWN 4085 | -9/Exiles | Met EX-HEX 4112 | -9/Exiles | Build established: Scavenger-Gunner 4154 | -9/Exiles | Met EX-BIN 4178 | -9/Exiles | Aligned with FarCom system 4180 | -9/Exiles | Given EX-Vault access code 4229 | -9/Exiles | Opened EX-Vault 4236 | -9/Exiles | Found Prototype Slashing Weapon 4242 | -9/Exiles | Found Prototype Flight Unit 4249 | -9/Exiles | Found Deploy-a-Sentry 4252 | -9/Exiles | Found Deploy-a-Sentry 4255 | -9/Exiles | Found Deploy-a-Sentry 4260 | -9/Exiles | Identified Flying Fortress v7 4260 | -9/Exiles | Identified Longsword +1 4308 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4368 | -9/Exiles | Met EX-DEC 4376 | -9/Exiles | Learned location of Zion (-6) 4443 | -9/Exiles | Discovered new exit (range 10) 4467 | -9/Exiles | Left Exiles lab with Longsword +1 4467 | -9/Exiles | Entered Mines 4517 | -8/Mines | Discovered new exit (range 16) 4591 | -8/Mines | Entered Materials 4591 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4592 | -8/Materials | Identified exit to Storage 4767 | -8/Materials | Build established: Scavenger-Skirmisher 5059 | -8/Materials | Discovered exit to Storage (range 5) 5132 | -8/Materials | Entered Storage 5695 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5827 | -8/Storage | Discovered new exit (range 20) 5878 | -8/Storage | Met 01-MTF 5933 | -8/Storage | Entered Factory 5933 | -7/Factory | Accompanied by 10 allies (01-MTF) 5933 | -7/Factory | Evolved 2 slots: Utility x2 5936 | -7/Factory | 01-MTF left 5996 | -7/Factory | Build established: Commander-Gunner 6087 | -7/Factory | Repaired Recoil Stabilizer 6390 | -7/Factory | Identified exit to Lower Caves 6461 | -7/Factory | Lost 3 allies 6502 | -7/Factory | Build established: Commander-Skirmisher 6507 | -7/Factory | P-60 Hacker assimilated allied Trooper 3b 6855 | -7/Factory | Build established: Skirmisher 6901 | -7/Factory | Garrison activated, responded to threat 6942 | -7/Factory | Identified Exp. Sensor Array 7178 | -7/Factory | Repaired Exp. Sensor Array 7497 | -7/Factory | Build established: Scavenger-Skirmisher 7533 | -7/Factory | First assault squad dispatched 7663 | -7/Factory | Discovered new exit (range 12) 7823 | -7/Factory | Build established: Scavenger-Gunner 8082 | -7/Factory | Lost 3 parts (1u2w) 8292 | -7/Factory | Entered Lower Caves 8319 | -7/Lower Caves | Found DCF Scrap (13 items) 8637 | -7/Lower Caves | Build established: Scavenger-Skirmisher 8662 | -7/Lower Caves | Discovered new exit (range 5) 8668 | -7/Lower Caves | Identified exit to Lower Caves 8678 | -7/Lower Caves | Entered another Lower Caves area 8991 | -7/Lower Caves | Learned location of 1 exit from Factory 9073 | -7/Lower Caves | Discovered new exit (range 8) 9082 | -7/Lower Caves | Identified exit to Data Miner 9340 | -7/Lower Caves | Entered Data Miner 9340 | -7/Data Miner | Discovered new exit (range 6) 9348 | -7/Data Miner | Identified exit to Proximity Caves 9368 | -7/Data Miner | Met Data Miner 9404 | -7/Data Miner | Learned location of Section 7 (-2) 9404 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9416 | -7/Data Miner | Received God Mode back door access code from Data Miner 9460 | -7/Data Miner | Entered Proximity Caves 9632 | -6/Proximity Caves | Spotter reported a threat 9638 | -6/Proximity Caves | Spotter reported a threat 9771 | -6/Proximity Caves | Build established: Skirmisher 9778 | -6/Proximity Caves | Spotter reported a threat 9900 | -6/Proximity Caves | Discovered new exit (range 14) 10096 | -6/Proximity Caves | Identified exit to Factory 10103 | -6/Proximity Caves | Entered Factory 10103 | -6/Factory | Evolved 2 slots: Utility x2 10104 | -6/Factory | Identified exit to Lower Caves 10404 | -6/Factory | Spotted B-75 Beast 10453 | -6/Factory | Search patrols dispatched 10693 | -6/Factory | Discovered new exit (range 8) 10693 | -6/Factory | Identified exit to Factory 11503 | -6/Factory | First assault squad dispatched 11607 | -6/Factory | Build established: Tank 11657 | -6/Factory | Watched by a mysterious "MATRIX" hacker. 12085 | -6/Factory | Build established: Skirmisher 12163 | -6/Factory | Cargo convoy interrupted 12213 | -6/Factory | High security lockdown imminent 12242 | -6/Factory | Garrison activated, responded to threat 12259 | -6/Factory | Core integrity fell below 50% 12273 | -6/Factory | Core integrity fell below 20% 12293 | -6/Factory | High security lockdown engaged 12314 | -6/Factory | Destroyed 12 combat bots 12354 | -6/Factory | Core destroyed Last Messages --------------- 12288_ G-50 Soldier destroyed. 12289_ The unstable cave ceiling collapses. 12290_ Destroyed Carbon-fiber Leg. 12293_ ALERT: Lockdown in effect, collecting threat data. 12293_ G-50 Soldier destroyed. 12297_ Player 2 attaches Flexi-carbon Leg. 12298_ The unstable cave ceiling collapses. 12299_ Sneak attack on A-15 Conveyor. 12300_ The unstable cave ceiling collapses. 12308_ Player 2 attaches Hcp. Storage Unit. 12309_ The unstable cave ceiling collapses. 12309_ Acquired 9 matter. 12313_ ALERT: Assault forces dispatched. 12321_ The unstable cave ceiling collapses. 12330_ Acquired 14 matter. 12332_ Acquired 21 matter. 12340_ A-15 Conveyor destroyed. 12343_ Acquired 11 matter. 12352_ Acquired 68 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????######## | | ??????????????????????????"??????????????# # | | ????????????????????#????"" ??????????### # # # | | ????????????????????# """" #?######### # # | | ????????????????????# """" #?# # | | ????????????????????# """" #?# ## ! | | ????????????????????# """" #?# * | | ????????????????????# ### # [ = | | ????????????????????# * ## # ! ! | | ???????????????????##! ] # ! # | | ?????????????####??# *[== # ## | | ?????????????+ ??# ## # # # # | | ?????????????# ?# ### ##### | | ?????????????# ## # ##?# ! " | | ?????????????+ % #?# = ! " | | ????????????????## | ### # [=""" | | ?????????????????# # * "" | | ?????????????????# w # ## [ "" | | ?????????????????# ??# # = = | | ?????????????????#????# [= | | ?????????????????# # [@[ # | | ?????????????????# [ # ## #+## | | ????????????????#; + + ! # ### | | ??????? # #### ####+####?? | | ??????? ######## ### * # # # #?????????? | | ?????????????????#???######## # # #?????????? | | ??????????########+###### # # ! #?????????? | | ??????????# #### # #?????????? | | ??????????#[ + ##!! #?????????? | | ??????????# #### #!! #?????????? | | ??????????# # =# | | # #?????????? | | ??????????# # ## = !## = #?????????? | | ??????????# """ """ # ##[ # #?????????? | | ??????????+ """ """! # #=#[ # #?????????? | | ??????????# """ """ # # # #######?????????? | | ??????????# "" "" # # = # ##??????????????? | | ??????????? "" "" # # #???????????????? | | ??????????# # ## * =#???????????????? | | ??????????# # ## !%###???????????????? | | ??????????################ #==[#############?????? | | ?????????????????? ??? #### !=!!!*%!!==| + | | ?????????????????? ??? #???# #############?????? | | ????????????????????? ????# ]=#?????????????????? | | ???????????????????? ?????#= [#?????????????????? | | ???????????????????????????#! !#?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 600 Core Shielding 30 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 5 Offensive Hacking 12 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Arm. Treads | -9/Materials | Scanalyzed Recoil Stabilizer | -7/Factory | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Arm. Huge Wheel | -7/Factory | Scanalyzed Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Imp. Launcher Guidance Computer | -7/Data Miner | Free HERF Cannon | -7/Data Miner | Free Hvy. Siege Treads | -7/Data Miner | Free Adv. Signal Interpreter | -6/Factory | Hacked Imp. Hacking Suite | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Recoil Stabilizer | 36% | -7/Factory Exp. Sensor Array | 62% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Spy Jackpot Look Less Dangerous Next Time Oops Please Form A Line Resistances Are Futile Troublemaker Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 . . . 2 . 2 . . . . 2 . Power 1 | . . . . . . . . 1 . . . . . . Propulsion 4 | . . 2 . . . 1 . . . . . . 1 . Utility 2 | . . . . . . . . 1 . . . . 1 . Weapon 1 | . . . . . . 1 . . . . . . . . Parts Attached 120 | . 16 1 36 2 . 3 7 18 9 . 2 . . 26 Parts Lost 31 | . 3 1 5 1 . . . . . . . . . 21 Damage Taken 7432 | . 434 202 806 101 . . 255 1049 649 46 51 . 64 3775 Core 1314 | . 142 26 76 . . . 33 139 42 . . . 34 822 Player 2/Cogmind (%) 75 | . 91 44 30 . . . 100 81 31 . . . 100 94 Absorbed by Shields . | . . . . . . . . . . . . . . . Damage Inflicted 14930 | . 310 709 1509 300 . 50 643 1757 1901 99 75 . 244 7333 Player 2/Cogmind (%) 47 | . 55 49 51 20 . 13 59 45 41 100 7 . 50 55 Combat Hostiles Destroyed 111 | . 4 9 12 7 . . 7 12 15 2 3 . 2 38 Player 2/Cogmind (%) 51 | . 44 45 41 36 . . 87 52 60 100 75 . 40 56 Game ------ Seed GlidesysIntegratedFrame Manual? 0 Play Time 03:05:52 Cumulative 7.7 hours Start 2026.05.14 @ 23:55:47 End 2026.05.22 @ 01:36:51 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 9 Achievement% 15 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 34% Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(270) Steam 0 RUN: 2285c6d6-3de4-4a81-8d26-a6a886efe26d