Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2025.02.23 @ 16:57:03 Player: arkn Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (86) 430 Value Destroyed (1948) 1948 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 3729 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/400 Matter 93/300 Energy 100/100 System Corruption 20% Temperature Cool (4) Movement Treading (160) Location -9/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads Light Treads > --- UTILITY (2) ------ Medium Storage Unit Hardlight Generator > --- WEAPON (2) ------- Improved Light Cannon Improved Light Cannon > --- INVENTORY (10) --- Heavy Ion Engine Machine Analyzer Seismic Detector Improved Targeting Computer Recalibrator Improved Light Cannon EMP Blaster Rocket Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Small Storage Unit Seismic Detector > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Aluminum Leg Machine Analyzer Improved Light Armor Plating Improved Light Armor Plating Recalibrator Assault Rifle Improved Assault Rifle Improved Assault Rifle [Rating: 18] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 2 | . . 2 . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 52 | 9 10 30 2 1 Power 7 | 2 2 3 . . Engine 6 | 2 1 3 . . Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 23 | 2 5 14 1 1 Treads 10 | 2 1 5 1 1 Leg 5 | . . 5 . . Wheel 2 | . 2 . . . Hover 6 | . 2 4 . . Flight . | . . . . . Utility 8 | 2 . 5 1 . Device 2 | 1 . . 1 . Storage 2 | 1 . 1 . . Processor 2 | . . 2 . . Hackware . | . . . . . Protection 2 | . . 2 . . Artifact . | . . . . . Weapon 14 | 3 3 8 . . Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 11 | 2 3 6 . . Ballistic Cannon 2 | . . 2 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . 1 1 . . Corrupted Parts 1 | 1 . . . . System Corruption 1 | 1 . . . . Parts Lost 27 | . 8 16 1 2 Power 6 | . 3 2 . 1 Propulsion 13 | . 3 8 1 1 Utility 2 | . . 2 . . Weapon 6 | . 2 4 . . Highest Loss Streak 8 | . 3 8 1 2 To Critical Strikes 1 | . . 1 . . Average Backups 7 | 3 6 8 9 8 Power . | . . . 1 1 Propulsion 2 | 1 4 1 1 . Utility 3 | . 1 3 4 4 Weapon 2 | . 1 2 2 3 Tool/Special . | . . . . . Unused Backups 12 | . 4 1 . 7 Power 1 | . . . . 1 Propulsion 4 | . 4 . . . Utility 4 | . . 1 . 3 Weapon 3 | . . . . 3 Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 91 89 96 99 Engine 10 | . 10 9 11 11 Treads 27 | . 23 24 40 43 Leg 3 | . . 6 . . Hover 3 | . 1 5 . . Device 4 | . 10 . 4 11 Storage 11 | . 14 11 11 11 Processor 3 | . . 4 6 . Protection 2 | . . 4 . . Ballistic Gun 16 | . 27 17 . . Ballistic Cannon 6 | . . 4 22 22 Peak Build Rating 18 | 7 13 18 16 16 Average Rating 12 | 5 7 15 15 16 On Entrance 10 | . 7 13 15 16 Naked Turns . | . . . . . Heaviest Build 31 | 12 14 26 31 31 Greatest Support 80 | 40 40 80 80 80 Greatest Overweight (x) 4 | . 3 4 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 Average Capacity 8 | 7 8 9 10 10 Most Carried 10 | 7 8 10 10 9 Average Carried 7 | 3 6 8 9 8 Final Capacity 10 | 8 8 10 10 10 Final Carried 9 | 7 8 9 9 8 Class Distribution -------------------- 55% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Rec Matter Collected 2457 | 255 655 1189 358 . Remotely . | . . . . . Salvage Created 3064 | 136 870 1870 143 45 Parts 193 | 7 48 125 12 1 Haulers Intercepted 8 | . 2 6 . . Recyclers Shooed 6 | . 3 1 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Combat Hostiles Destroyed 54 | . 15 33 6 . Guns 41 | . 15 26 . . Cannons 13 | . . 7 6 . Classes Destroyed 12 | 3 5 3 1 . Worker 5 | 1 1 3 . . Builder 4 | . 1 3 . . Tunneler 2 | 1 . 1 . . Hauler 8 | . 2 6 . . Recycler 6 | 1 3 2 . . Mechanic 1 | . 1 . . . Operator 1 | . . . 1 . Watcher 5 | . . 5 . . Swarmer 14 | . 6 8 . . Grunt 28 | . 9 15 4 . Brawler 1 | . . 1 . . Sentry 11 | . . 9 2 . Best Kill Streak 6 | 2 5 6 4 . Combat Bots Only 5 | . 3 5 4 . Max Kills in Single Turn 2 | 1 1 2 1 . Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Hostile Shots Fired 373 | . 111 221 41 . Missed 95 | . 26 49 20 . Damage Taken 3846 | . 1040 2208 252 346 Core 643 | . 206 356 29 52 Absorbed by Shields 68 | . . . 68 . Core Remaining (%) 58 | 100 17 . . . Volleys Fired 305 | 14 109 133 28 21 Largest 2 | 2 2 2 2 2 Hottest 66 | 60 46 66 66 66 Shots Fired 589 | 28 201 261 56 43 Gun 456 | 28 201 227 . . Cannon 133 | . . 34 56 43 Launcher . | . . . . . Special . | . . . . . Kinetic 584 | 23 201 261 56 43 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 5 | 5 . . . . Robot Hit Streak 15 | 6 11 14 13 15 Robot Miss Streak 5 | 2 5 4 2 . Penetration Max . | . . . . . Secondary Targets 7 | . 2 5 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 370 | 18 129 186 35 2 Core Hits 125 | 6 41 70 7 1 Critical Kills 3 | . . 3 . . Critical Parts Destroyed . | . . . . . Critical Strikes 9 | 1 . 6 2 . Destroy 3 | . . 3 . . Blast 5 | . . 3 2 . Corrupt 1 | 1 . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5266 | 196 1369 2899 756 46 Guns 3952 | 196 1369 2387 . . Cannons 1314 | . . 512 756 46 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 5214 | 144 1369 2899 756 46 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 52 | 52 . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 14 | 1 3 12 14 14 Average Corruption 6 | 1 1 6 13 14 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 96 | . 8 57 15 16 Message Errors 19 | . 2 9 6 2 Matter Fused 37 | . 5 21 6 5 Heat Flow Errors 8 | . 1 5 . 2 Energy Discharges 7 | . . 5 . 2 Parts Rejected 1 | . . . 1 . Parts Fused 1 | . . 1 . . Data Loss (minor) 8 | . . 7 . 1 Data Loss (major) 1 | . . . . 1 Misfires 4 | . . 2 1 1 Alerts 1 | . . . . 1 Misdirections 1 | . . . . 1 Weapon Failures 8 | . . 7 1 . Overload Shots . | . . . . . Overflow Damage 3 | . . . 3 . Projectiles 3 | . . . 3 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 17 | . . 4 13 . Impact . | . . . . . Kinetic 16 | . . 4 12 . Secondary 1 | . . . 1 . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 269 | . 168 269 9 258 Average Temperature 50 | . 19 58 3 98 Received Heat Transfer 1361 | . 495 768 98 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | 2 . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Maximum Alert Level 2 | . . 2 1 . Low Security (%) 67 | 100 100 40 79 100 Level 1 28 | . . 52 20 . Level 2 3 | . . 7 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 412 | 10 133 412 215 75 Initial 169 | . . 51 169 75 Average 123 | 1 30 196 165 14 Influence Increases 1796 | 15 470 1090 196 25 Destroy 0b10 Robot/C 1080 | . 300 660 120 . Destroy 0b10 Robot/NC 165 | 15 40 100 5 5 Destroy Leader 306 | . 64 202 40 . Successful Hack 6 | . 6 . . . Disable Machine 90 | . 30 15 30 15 Destroy Structure 14 | . . 8 1 5 Partial Spotted 15 | . . 15 . . Lose Combat Pursuer 120 | . 30 90 . . Influence Decreases 1372 | 15 348 739 170 100 Time Decay 1167 | 15 298 594 160 100 Lost Part 205 | . 50 145 10 . Squads Dispatched 6 | . 2 3 1 . Investigation 3 | . 1 2 . . Extermination . | . . . . . Reinforcement 3 | . 1 1 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Distress Signals 11 | . 5 5 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 91 | . 29 52 10 . Peak Tracking Total 6 | . 5 6 5 . Tactical Retreats 4 | . 2 2 . . Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Traps Triggered 15 | . 4 7 4 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Rec Machines Disabled 6 | . 2 1 2 1 Max in Single Turn 1 | . 1 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Machines Accessed 10 | . 4 6 . . Terminals 7 | . 3 4 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 1 2 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 20 | . 10 10 . . Successful 13 | . 3 10 . . Failed 7 | . 7 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 22 | . 10 10 2 . Terminals 16 | . 8 8 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 2 2 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 13 | . 3 10 . . Terminals 10 | . 2 8 . . Track 5 | . 1 4 . . Botnet 5 | . 1 4 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 1 2 . . Mask 3 | . 1 2 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 4 4 . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Active Infowar (turns) 955 | 24 807 124 . . Seismic 955 | 24 807 124 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Rec Turns Passed 4115 | 155 1058 2115 326 461 Spaces Moved 1945 | 61 500 1021 148 215 Core 7 | 5 1 1 . . Treads 1406 | 56 380 607 148 215 Legs 250 | . . 250 . . Wheels 55 | . 55 . . . Hover 227 | . 64 163 . . Flight . | . . . . . Fastest Speed 48 | 50 56 48 160 160 Average Speed 152 | 150 138 156 160 160 Slowest Speed 260 | 160 200 260 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 40 | 6 75 91 22 10 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug 4 | . . . . 4 Terrain Destroyed 18 | . . 2 1 15 Melee . | . . . . . Projectile 18 | . . 2 1 15 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Total 2513 | 92 683 1267 181 290 Wait 150 | 1 38 55 2 54 Move 1940 | 60 499 1020 147 214 Hop . | . . . . . Pick Up 37 | 6 11 18 2 . Fast Attach 29 | 9 8 12 . . Attach 22 | . 7 13 1 1 Detach 2 | . 2 . . . Swap 9 | 2 1 5 1 . Drop 19 | . 8 11 . . Fire 305 | 14 109 133 28 21 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 6 exits: [*Mat x3] / [*Min] / *Sto x2) -9/Storage -9/Recycling History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 156 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 650 | -10/Materials | Discovered new exit (range 16) 998 | -10/Materials | Core integrity fell below 50% 1101 | -10/Materials | Lost 3 parts (1n2w) 1127 | -10/Materials | Core integrity fell below 20% 1205 | -10/Materials | Discovered new exit (range 16) 1214 | -10/Materials | Entered another Materials area 1214 | -9/Materials | Evolved 2 slots: Propulsion x2 1418 | -9/Materials | Discovered new exit (range 3) 1785 | -9/Materials | Discovered new exit (range 8) 1840 | -9/Materials | Core integrity fell below 50% 1879 | -9/Materials | Lost 8 parts (1p4n1u2w) 2040 | -9/Materials | Discovered new exit (range 15) 2188 | -9/Materials | Build established: Scavenger-Mutant 2368 | -9/Materials | Discovered new exit (range 3) 2853 | -9/Materials | Discovered new exit (range 14) 3037 | -9/Materials | Core integrity fell below 20% 3183 | -9/Materials | System corruption reached 10% 3196 | -9/Materials | Discovered new exit (range 15) 3304 | -9/Materials | Identified exit to Storage 3329 | -9/Materials | Entered Storage 3650 | -9/Storage | Used back door to open Recycling access 3650 | -9/Storage | Discovered new exit (range 4) 3655 | -9/Storage | Entered Recycling 4116 | -9/Recycling | Crushed by falling debris 4116 | -9/Recycling | Smashed by cave-in Last Messages --------------- 03836_ System corrupted: IFF burst signal emitted. 03858_ ICWYLP AE<54PN=PYZ&VPRUXEK%O4UKPWYZT 03884_ System corrupted: Matter fused (-6). 03942_ System corrupted: FCS attempts to trigger Imp. Light Cannon. 03942_ System corrupted: Imp. Light Cannon misfires. 03942_ Hadron Collector disabled. 03976_ System corrupted: Matter fused (-8). 03998_ System corrupted: Heat flow error (+283). 04020_ System corrupted: Energy discharge (-8). 04052_ System corrupted: Matter fused (-5). 04063_ R-06 Scavenger destroyed. 04067_ System corrupted: Substantial component data lost. 04085_ System corrupted: Heat flow error (+122). 04096_ R-06 Scavenger collects Tractor Beam. 04116_ The unstable cave ceiling collapses. 04116_ Crushed by falling debris. 04116_ Lgt. Treads destroyed. 04116_ System corrupted by crushing effect (+4). 04116_ Cld. Ion Engine destroyed. 04116_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?#####?????????????????????????????????????? | | ?# ##########????????????????????????????? | | ?# # #????????????????????????????? | | ?# # #????????????????????????????? | | ?# # #????????????????????????????? | | ?# # ##############???????????????? | | ?# + ; r @ ;;#???????????????? | | ?# # ############ ! ! ????????? | | ?# # #????????????????????????????? | | ?# # % #????????????????????????????? | | ?# #% #????????????????????????????? | | ?# ###%"#####????????????????????????????? | | ?# #?###?????????????????????????????????? | | ?# ###########???????????????????????????? | | ?# # """" #???????????????????????????? | | ?# # """" #???????????????????????????? | | ?# + """ #???????????????????????????? | | ?# # #???????????????????????????? | | ?# # #???????????????????????????? | | ?# + ##??????????????????????????? | | ?# # ##??????????????????????????? | | ?# # ##??????????????????????????? | | ?# ###########???????????????????????????? | | ?# #?????????????????????????????????????? | | ?# ###???????????????????????????????????? | | ?# ""#???????????????????????????????????? | | ?# Y"#???????????????????????????????????? | | ?# ""#???????????????????????????????????? | | ?# ###???????????????????????????????????? | | ?# #?????????????????????????????????????? | | ?# #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadeXenonInitializer Manual? 0 Play Time 00:30:13 Cumulative 83.7 hours Start 2025.02.23 @ 16:26:14 End 2025.02.23 @ 16:57:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 41 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 57c69ce0-466d-455d-9495-5d70f40b2a7f