Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.21 @ 10:42:57 Player: pinbox Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (21) 4200 Robots Destroyed (395) 1975 Value Destroyed (21074) 21074 Prototype IDs (28) 560 Alien Tech Used (10) 2000 Bonus (13460) 13460 TOTAL SCORE: 47269 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2895 Follower Combat Kills 291 Entered Garrisons 600 Acquired ECA 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2440 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -66 Cogmind --------- Core Integrity 0/1450 Matter 222/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Myomer Leg Improved Antigrav System Improved Antigrav System > --- UTILITY (9) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Phase Armor Heavy Disruptor Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Huge Storage Unit Advanced Signal Interpreter Experimental Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Core Analyzer Phase Armor Graphene Brace > --- WEAPON ----------- Improved Lightning Gun Enhanced Nova Cannon Enhanced Nova Cannon Multirail Enhanced Hardcell Cannon Graviton Cannon > --- INVENTORY -------- Micro Antimatter Reactor High-density Centrium Heavy Treads Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Sensor Array Cloaking Device Phase Redirector Dimensional Node Initializer Dimensional Node Initializer Transdimensional Reconstructor High-powered Transdimensional Reconstructor Phase Gun Sigix Terminator Sigix Containment Pod [Rating: 205] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Gyrokinetic Inverter Utility Advanced Targeting Computer Device Graphene Brace Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Artifact Phase Armor Weapon Gauss Rifle Energy Gun Phase Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hardcell Cannon Launcher Missile Launcher Special Weapon Improved Remote Datajack Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Slots Evolved 16 | . . 2 . 2 . . . . 2 . . 2 2 . . . . 2 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . 1 . . . . . . 1 . . 1 . . . . . . . 1 . Utility 7 | . . . . 2 . . . . 1 . . . 2 . . . . 1 . 1 . Weapon 4 | . . 1 . . . . . . . . . 1 . . . . . 1 1 . . Parts Attached 337 | 7 5 10 . 6 8 10 16 9 3 5 . 10 8 4 2 19 5 76 33 22 79 Power 42 | 1 . 1 . . 2 . 2 2 . . . 1 . 1 . 2 1 9 4 4 12 Engine 3 | 1 . . . . . . . 1 . . . . . . . . . . . 1 . Core 14 | . . 1 . . 2 . 1 1 . . . 1 . 1 . 2 1 3 . . 1 Reactor 25 | . . . . . . . 1 . . . . . . . . . . 6 4 3 11 Propulsion 85 | 2 2 1 . 1 3 3 5 4 1 2 . 4 5 . . 5 . 19 9 6 13 Treads 50 | 2 2 1 . 1 3 3 5 4 1 2 . 4 5 . . 5 . 1 1 6 4 Leg 27 | . . . . . . . . . . . . . . . . . . 18 2 . 7 Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . . . . . . . . . . 6 . 2 Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 105 | 2 1 1 . 2 2 3 3 3 2 1 . 1 3 2 1 8 2 24 10 7 27 Device 47 | 1 . . . . . 1 . . 1 . . 1 1 1 1 . 1 12 8 4 15 Storage 3 | 1 1 . . . . . . . . . . . 1 . . . . . . . . Processor 21 | . . . . 1 . . . 1 . . . . 1 . . . . 7 1 2 8 Hackware 3 | . . . . 1 . . . . . . . . . . . . 1 1 . . . Protection 29 | . . 1 . . 2 2 3 2 1 1 . . . 1 . 8 . 4 1 1 2 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . 2 Weapon 105 | 2 2 7 . 3 1 4 6 . . 2 . 4 . 1 1 4 2 24 10 5 27 Energy Gun 29 | . 1 4 . . . 1 . . . . . 1 . . . 1 . 6 4 1 10 Energy Cannon 13 | . . 1 . 1 1 . . . . . . . . . . . 1 5 . . 4 Ballistic Gun 39 | 2 1 2 . . . 2 6 . . 1 . 3 . 1 . 3 1 5 3 . 9 Ballistic Cannon 18 | . . . . 2 . . . . . . . . . . . . . 6 3 4 3 Launcher 4 | . . . . . . 1 . . . 1 . . . . 1 . . . . . 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . 2 . 1 . 2 . . . . . . . . . 1 . 2 5 2 18 Corrupted Parts 5 | . . . . . . . . . . . . . . . . 1 . . 1 . 3 System Corruption 25 | . . . . . . . . . . . . . . . . 9 . . 4 . 12 Parts Lost 191 | . 3 1 . 1 4 4 7 3 . 3 . . 1 4 1 21 12 32 34 17 43 Power 29 | . . . . 1 . . 1 1 . 1 . . . 1 . 2 1 4 4 4 9 Propulsion 42 | . 1 1 . . 2 2 1 . . . . . . . . 3 5 9 8 3 7 Utility 55 | . 1 . . . 2 . 5 1 . . . . . 2 1 8 4 8 9 7 7 Weapon 65 | . 1 . . . . 2 . 1 . 2 . . 1 1 . 8 2 11 13 3 20 Highest Loss Streak 17 | . 1 1 . 1 2 2 3 2 . 2 . . 1 2 1 13 5 11 17 5 13 To Critical Strikes 4 | . . . . . . . . . . 1 . . . . . 1 1 1 . . . Average Backups 11 | . 3 9 14 14 11 10 15 17 17 17 17 16 19 20 19 19 6 4 4 4 11 Power 1 | . 1 1 2 2 . . . . 1 2 3 3 3 2 2 2 . . . . . Propulsion 2 | . 1 2 3 3 2 . 2 4 4 4 4 3 4 5 5 5 1 . 1 1 . Utility 4 | . . 2 3 2 2 3 4 3 3 3 6 6 7 7 6 8 4 2 2 2 5 Weapon 3 | . . 2 6 7 5 6 8 8 9 7 4 4 4 4 4 3 . . . . 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 24 | . . 3 . 3 . . . . . 4 . 3 1 1 . . . . . 3 6 Power 2 | . . 1 . . . . . . . . . . . . . . . . . . 1 Propulsion 5 | . . 1 . . . . . . . 1 . 1 1 . . . . . . 1 . Utility 6 | . . 1 . . . . . . . . . . . 1 . . . . . 2 2 Weapon 9 | . . . . 3 . . . . . 3 . 2 . . . . . . . . 1 Tool/Special 2 | . . . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 86 | . 98 96 100 95 96 98 95 98 90 91 92 88 93 92 93 90 68 75 77 69 76 Engine 1 | . 14 . . . . . . . . 4 7 5 . . . . . . . 1 . Core 3 | . . 10 11 8 9 9 . 7 7 1 . . 5 5 5 4 4 2 . . . Reactor 2 | . . . . . . . 7 . . . . . . . . . . 1 6 5 7 Treads 20 | . 28 32 33 27 27 26 27 27 27 30 30 32 29 29 29 28 25 . . 8 10 Leg 3 | . . . . . . . . . . . . . . . . . . 20 16 . 1 Device 8 | . 12 . . . . 3 1 . 4 7 7 6 10 13 16 13 7 9 12 15 12 Storage 5 | . 14 11 11 9 9 9 9 8 7 7 7 6 5 5 5 5 4 . . 1 3 Processor 9 | . . . . 9 9 9 9 9 7 7 7 6 10 6 5 3 . 11 14 16 16 Hackware 1 | . . . . 6 9 4 . . . . . . . . . . . 5 . . . Protection 5 | . . 10 11 9 5 9 12 17 11 7 7 6 5 5 5 8 12 3 3 1 . Energy Gun 3 | . 8 15 22 11 . . . . . . . . . . . . 2 3 1 1 4 Energy Cannon 2 | . . 5 . 3 10 1 . . . . . . . . . . 2 6 . . 4 Ballistic Gun 13 | . 19 10 11 5 . 22 26 27 23 22 23 21 22 22 22 20 4 3 2 . 8 Ballistic Cannon 3 | . . . . 5 16 2 . . . . . . . . . . . 4 15 10 3 Peak Build Rating 205 | 7 8 24 23 29 27 24 35 35 47 52 51 73 86 87 90 92 90 110 129 156 205 Average Rating 74 | 4 7 17 22 26 24 22 30 29 40 45 51 68 79 84 89 87 65 81 97 119 158 On Entrance 45 | . 7 7 22 23 24 23 24 27 34 47 51 51 72 86 86 90 77 12 107 54 75 Avg Prop Armor Cover (%) 21 | . . . . . . . . . . . . . . . . . 34 9 18 22 25 Naked Turns 23 | . . . . . . . . . . . . . . . . . . . . . 23 Heaviest Build 187 | 13 50 60 59 64 64 66 76 65 78 80 79 84 125 123 126 143 132 71 92 173 187 Greatest Support 255 | 40 40 60 60 60 60 60 60 66 88 93 91 147 147 135 135 138 138 110 113 240 255 Greatest Overweight (x) 13 | . 1 1 . 1 1 1 1 1 . . . . . . . 1 . 12 13 2 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 5 5 25 25 Average Capacity 18 | 7 10 20 20 20 20 20 20 19 20 20 20 20 22 25 25 25 24 5 5 14 23 Most Carried 25 | 1 7 16 15 18 13 15 19 20 20 20 20 20 25 25 21 25 8 5 5 10 25 Average Carried 12 | . 3 9 14 14 11 10 15 17 18 19 20 19 20 22 20 20 7 4 3 6 15 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 5 5 5 5 5 Final Carried 25 | 1 6 14 15 13 8 15 18 18 20 20 20 19 25 19 21 8 5 5 5 3 4 Class Distribution -------------------- 26% | Scavenger-Gunner 15% | Gunner 14% | Scavenger-Executioner 11% | Scavenger-Tank 7% | Scavenger-Skirmisher 7% | Scavenger-Mutant 6% | Mutant 6% | Tank 3% | Scientist-Executioner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -9/Mines Gunner | -8/Materials Gunner | -8/Garrison Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Garrison Gunner | -7/Factory Gunner | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Mutant | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Executioner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Executioner | -2/Quarantine Resources | -11 -10 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Matter Collected 16474 | 284 158 322 . 175 532 604 888 610 . 625 . 815 . 527 552 995 186 2165 2292 1568 3176 Remotely 640 | . . . . . . . . . . . . . . . . . . . 279 361 . Salvage Created 17440 | 98 433 772 . 638 549 771 879 584 . 626 . 644 177 273 410 631 244 2235 1689 1187 4600 Parts 783 | 4 30 48 . 33 37 34 49 31 . 25 . 46 11 19 24 20 7 81 58 43 183 Haulers Intercepted 16 | . 2 3 . . . 3 . 2 . . . . . . . . . 2 3 . 1 Recyclers Shooed 5 | . 1 . . . . . . 1 . . . 1 . . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . . . . . . . . . 23 20 . 7 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Combat Hostiles Destroyed 326 | . 12 15 . 12 20 15 27 14 . 23 . 7 6 9 10 18 6 30 24 20 58 Melee 7 | . . . . . . . . . . . . . . . . . . 6 . . 1 Guns 185 | . 12 7 . 10 . 9 23 14 . 19 . 7 6 9 6 16 4 12 1 1 29 Cannons 103 | . . 6 . 2 20 2 . . . . . . . . . . 2 10 23 19 19 AOE 23 | . . 1 . . . 4 4 . . 4 . . . . 4 2 . . . . 4 Classes Destroyed 24 | 2 4 4 . . . 1 3 2 . . . 1 . 1 . 2 . . . . 4 Worker 15 | . . 1 . . . 1 . . . . . 4 . . . . . 4 2 . 3 Builder 10 | . . . . . . . . . . . . 1 . . . . . 1 5 . 3 Tunneler 2 | 1 . . . . . . . . . . . . . . . . . 1 . . . Hauler 16 | . 2 3 . . . 3 . 2 . . . . . . . . . 2 3 . 1 Recycler 14 | 1 . . . 1 . 1 . . . . . 1 . . . . . . 3 2 5 Mechanic 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . Operator 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . Watcher 6 | . . 1 . 1 . . . . . . . 1 . . . . . . . . 3 Swarmer 65 | . 6 6 . 4 7 2 7 . . 7 . . 5 8 5 . 3 . . . 5 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . 2 Grunt 108 | . 6 4 . 2 8 5 7 5 . 11 . 2 . . 2 3 2 15 12 8 16 Brawler 9 | . . . . . . . 1 2 . 1 . . . . 1 3 . . . . 1 Duelist 10 | . . . . . . . . 1 . 1 . . . . . 1 . 3 1 1 2 Protector 4 | . . . . . . . . 1 . . . . . . . 2 . . . . 1 Researcher 2 | . . . . . . . . . . . . . . . . . . . . . 2 Sentry 41 | . . 5 . 6 5 7 8 3 . 2 . . . . 1 . 1 1 1 . 1 Demolisher 3 | . . . . . . . . . . . . . . . . 3 . . . . . Specialist 6 | . . . . . . . 1 . . . . . . . . 2 . . . . 3 Hunter 23 | . . . . . . 1 1 2 . . . 4 . . . . . 5 2 1 7 Programmer 38 | . . . . . . . 2 . . 1 . 1 1 . . 1 . 6 8 8 10 Q-Series 6 | . . . . . . . . . . . . . . . . . . . . . 6 Behemoth 6 | . . . . . . . . . . . . . . 1 1 2 . . . 2 . Lightning 3 | . . . . . . . . . . . . . . . . . . . . . 3 Striker 1 | . . . . . . . . . . . . . . . . 1 . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 11 | 1 4 4 . 6 4 7 5 7 . 4 . 6 5 5 5 5 2 5 11 4 11 Combat Bots Only 7 | . 4 4 . 6 4 5 5 5 . 4 . 2 5 5 5 5 2 4 6 4 7 Max Kills in Single Turn 8 | 1 1 1 . 2 2 2 3 2 . 2 . 1 2 2 3 2 1 2 2 1 8 Gunslinging 1 | . . . . 1 . . 1 . . 1 . . 1 1 . 1 . . . . 1 Exploded 4 | . . 1 . . . 2 1 . . 1 . . . . 3 1 . . . . 4 Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Hostile Shots Fired 2899 | . 83 51 . 37 82 55 104 43 . 166 . 54 14 99 37 276 125 359 464 287 563 Missed 887 | . 27 13 . 10 23 15 28 11 . 50 . 14 3 26 12 88 34 96 170 72 195 Hits 2012 | . 56 38 . 27 59 40 76 32 . 116 . 40 11 73 25 188 91 263 294 215 368 Melee 48 | . . . . . . . . 3 . 3 . . . . . 16 . 12 1 . 13 Projectile 1964 | . 56 38 . 27 59 40 76 29 . 113 . 40 11 73 25 172 91 251 293 215 355 AOE 39 | . . . . . . . 1 . . . . . . . . 31 . . . . 7 Critical Strikes 106 | . . 4 . 1 3 1 3 2 . 3 . 3 . 3 1 9 8 22 15 7 21 Actively Blocked 36 | . . . . . . . . . . . . . . . . . . 2 7 7 20 Part Disruptions 8 | . . . . . . . . . . . . . . . . . . 1 3 2 2 Damage Taken 42180 | . 661 480 . 388 1014 520 1088 545 . 1388 . 701 325 1188 490 5649 2017 5364 5979 4680 9703 Core 4448 | . 150 22 . 13 185 44 53 14 . 105 . . 20 40 56 340 397 781 986 409 833 Absorbed by Shields 236 | . . . . . . 92 62 . . . . . . . . 18 . . . . 64 Reduced by Siege Mode 581 | . . . . . . . . . . . . . . . . . . . . 412 169 Redirected to Shielding 106 | . . . . . . . . . . . . . . . . . . 106 . . . Ignored by Resistances 348 | . . . . . . . . . . . . . . . . 313 . 35 . . . Regen/Repaired (Parts) 494 | . . . . . . . . 424 . . . . . . . 70 . . . . . Core Remaining (%) 59 | 100 40 . 94 . . . . 43 . . 85 100 . . . . 14 32 24 . . Volleys Fired 878 | 7 60 45 . 19 61 32 44 29 . 45 . 25 8 19 18 52 31 83 107 65 128 Largest 6 | 2 2 3 . 3 3 3 3 3 . 3 . 4 4 4 4 4 3 5 5 4 6 Hottest 489 | 40 85 153 . 142 173 142 84 84 . 84 . 148 112 112 112 136 203 344 275 232 489 Shots Fired 2599 | 14 107 120 . 57 153 86 114 86 . 113 . 82 23 75 63 149 49 260 293 169 586 Gun 1612 | 14 107 104 . 42 . 66 105 86 . 109 . 82 21 75 60 136 36 161 48 8 352 Cannon 952 | . . 16 . 15 153 17 . . . . . . . . . . 13 99 245 161 233 Launcher 35 | . . . . . . 3 9 . . 4 . . 2 . 3 13 . . . . 1 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 1915 | 14 86 41 . 24 84 76 105 86 . 109 . 81 21 75 60 121 27 138 277 161 329 Thermal 523 | . 21 40 . 5 69 7 . . . . . 1 . . . 15 22 114 16 8 205 Explosive 34 | . . . . . . 3 9 . . 4 . . 2 . 3 13 . . . . . Electromagnetic 127 | . . 39 . 28 . . . . . . . . . . . . . 8 . . 52 Robot Hit Streak 34 | 6 11 13 . 11 17 22 15 12 . 18 . 11 6 32 18 14 12 17 9 31 34 Robot Miss Streak 11 | 1 3 7 . 11 8 4 7 10 . 7 . 2 1 5 1 6 6 5 6 5 6 Penetration Max 1 | . . . . . . . . . . . . 1 1 1 1 1 . 1 . . 1 Secondary Targets 33 | . 2 2 . 3 . . 4 1 . 5 . 2 2 3 1 4 . . . . 4 Max Gunslinging Chain 2 | . 1 1 . 1 . . 2 1 . 1 . 1 1 1 1 1 . . . . 1 Shots Hit Robots 1584 | 11 70 69 . 36 73 63 86 74 . 91 . 56 13 49 48 95 25 182 133 97 313 Core Hits 1057 | 4 28 29 . 30 61 47 112 94 . 110 . 33 8 14 26 73 13 85 60 41 189 Critical Kills 20 | . . . . . . 1 . . . . . . 1 . . 1 . 5 1 . 11 Critical Parts Destroyed 24 | . . . . . . 1 . . . . . 1 . 1 . 1 1 5 2 . 12 Critical Strikes 111 | . . . . . . 2 . . . . . 1 1 1 . 4 1 19 23 23 36 Burn 8 | . . . . . . . . . . . . . . . . 2 . 3 . . 3 Meltdown 6 | . . . . . . . . . . . . . . . . . . 2 . . 4 Destroy 40 | . . . . . . 2 . . . . . 1 1 1 . 2 1 8 3 . 21 Blast 48 | . . . . . . . . . . . . . . . . . . 1 20 23 4 Corrupt 4 | . . . . . . . . . . . . . . . . . . . . . 4 Sever 5 | . . . . . . . . . . . . . . . . . . 5 . . . Melee Attacks 44 | . . . . . . . . . . . . . . . . . . 44 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 44 | . . . . . . . . . . . . . . . . . . 44 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 52319 | 105 707 1078 . 794 1445 1509 1733 1293 . 2187 . 1009 300 976 1298 3725 692 5507 5936 4942 17083 Guns 21856 | 105 707 798 . 558 . 805 1430 1290 . 1729 . 1006 300 976 1066 2301 322 2593 338 83 5449 Cannons 18727 | . . 204 . 170 1445 298 . . . . . . . . . . 280 1681 5598 4506 4545 Explosions 10291 | . . 71 . 66 . 406 303 . . 458 . . . . 232 1424 . 18 . 224 7089 Melee 1184 | . . . . . . . . . . . . . . . . . . 1184 . . . Ramming 261 | . . 5 . . . . . 3 . . . 3 . . . . 90 31 . 129 . Kinetic 30665 | 105 490 141 . 213 791 958 1430 1290 . 1729 . 1006 300 976 1066 2128 281 2223 5903 4506 5129 Thermal 15041 | . 217 430 . 107 654 145 . . . . . . . . . 173 321 1994 33 83 10884 Explosive 3312 | . . 32 . . . 406 303 . . 458 . . . . 232 1424 . 18 . 224 215 Electromagnetic 1856 | . . 470 . 474 . . . . . . . . . . . . . 57 . . 855 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 1184 | . . . . . . . . . . . . . . . . . . 1184 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 41 | . . . . 5 5 5 8 10 . 3 3 . . . . 15 15 6 26 8 41 Average Corruption 10 | . . . . 2 5 5 7 8 . 1 3 . . . . 7 15 3 6 5 24 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 401 | . . . . . 29 24 48 21 . 6 . . . . . 13 20 27 32 29 152 Message Errors 82 | . . . . . 7 8 7 2 . 1 . . . . . 4 5 5 4 5 34 Matter Fused 76 | . . . . . 6 4 10 3 . 1 . . . . . 1 . 8 3 9 31 Heat Flow Errors 39 | . . . . . 1 5 6 3 . . . . . . . 3 3 1 4 2 11 Energy Discharges 50 | . . . . . 5 2 6 3 . 1 . . . . . 1 3 6 5 1 17 Parts Rejected 8 | . . . . . . 1 1 . . . . . . . . . 1 1 1 . 3 Parts Fused 10 | . . . . . . 1 2 1 . . . . . . . . . . 2 1 3 Data Loss (minor) 42 | . . . . . 5 2 6 4 . 1 . . . . . 2 2 2 3 6 9 Data Loss (major) 19 | . . . . . 1 1 4 2 . 1 . . . . . . 1 2 . . 7 Misfires 20 | . . . . . 1 . 5 1 . 1 . . . . . . 1 1 3 3 4 Alerts 5 | . . . . . 1 . . . . . . . . . . . . . 1 1 2 Misdirections 8 | . . . . . . . . . . . . . . . . 1 3 . 1 . 3 Weapon Failures 42 | . . . . . 2 . 1 2 . . . . . . . 1 1 1 5 1 28 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 743 | . . 7 . 9 1 2 . . . 65 . . 3 . 17 12 18 8 237 126 238 Projectiles 472 | . . 6 . . 1 2 . . . . . . . . . . 18 8 237 126 74 Explosions 271 | . . 1 . 9 . . . . . 65 . . 3 . 17 12 . . . . 164 Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks 116 | . . . . 5 18 5 . . . . . . . . . . . 6 49 25 8 Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 104 | . . . . 5 13 5 . . . . . . . . . . . 5 44 24 8 Secondary 12 | . . . . . 5 . . . . . . . . . . . . 1 5 1 . Self-Inflicted Damage 688 | . . 39 . 31 203 . 54 . . . . . 162 . . . . . . 64 135 Shots 10 | . . 1 . 1 2 . 2 . . . . . 2 . . . . . . 1 1 Rammed 31 | . . 1 . . . . . 1 . . . . . . . . 15 . . 14 . Targets Rammed 35 | . . 1 . . . . . 1 . . . 1 . . . . 15 3 . 14 . Kicked 3 | . . . . . . . . . . . . . . . . . . 3 . . . Crushed 1 | . . . . . . . . . . . . 1 . . . . . . . . . Highest Temperature 870 | . 331 483 . 223 528 230 261 258 . 69 . 276 218 340 159 200 870 586 598 595 539 Average Temperature 124 | . 80 148 . 73 155 59 66 62 . 22 . 111 78 135 32 81 280 179 139 165 126 Received Heat Transfer 6151 | . 300 174 . 90 423 182 317 135 . 465 . 27 . 96 87 921 420 735 600 540 639 Effects 90 | . . 14 . . 14 . . . . . . . . 2 . 1 16 15 12 11 5 Shutdowns 22 | . . 2 . . 2 . . . . . . . . . . . 5 3 2 5 3 Energy Bleed 18 | . . 4 . . 2 . . . . . . . . . . 1 1 3 4 1 2 Interference 18 | . . 7 . . 3 . . . . . . . . 2 . . 2 4 . . . Matter Decay 4 | . . . . . . . . . . . . . . . . . 1 . 2 1 . Short Circuit 9 | . . 1 . . 2 . . . . . . . . . . . 2 1 2 1 . Damage (minor) 9 | . . . . . 1 . . . . . . . . . . . 4 1 2 1 . Damage (major) 9 | . . . . . 4 . . . . . . . . . . . . 3 . 2 . Damage (core) 1 | . . . . . . . . . . . . . . . . . 1 . . . . Siege Activations 9 | . . . . . . . . . . . . . . . . . . . . 4 5 Total Turns 114 | . . . . . . . . . . . . . . . . . . . . 65 49 Longest Duration 32 | . . . . . . . . . . . . . . . . . . . . 32 14 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . 1 . . . . . . . . . . . . . . . 1 1 . 2 Combat Hostiles 2 | . . 1 . . . . . . . . . . . . . . . . . . 1 Parts Fried 14 | . . 5 . 2 . . . . . . . . . . . . . 2 1 . 4 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . 1 1 . . Robots Melted 6 | . . . . . . . . . . . . . . . . . . 2 . . 4 Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . 2 . . 4 Parts Melted 17 | . . . . . . . . . . . . . . . . . . 8 . . 9 Heat Transferred 11712 | . 518 914 . 174 1184 259 . . . . . . . . . 426 370 3297 74 150 4346 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . 2 . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 1 . 2 . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Maximum Alert Level 5 | . . 1 . 1 3 2 4 3 1 3 2 1 . . . . . 1 2 2 5 Low Security (%) 37 | 100 100 88 100 79 29 . . . . 5 . 88 100 . . . . 83 14 30 . Level 1 22 | . . 11 . 20 22 33 3 . 100 24 . 11 . . . . . 16 84 41 24 Level 2 18 | . . . . . 27 66 36 91 . 25 100 . . . . . . . . 27 17 Level 3 15 | . . . . . 19 . 31 8 . 45 . . . . . . . . . . 46 Level 4 3 | . . . . . . . 27 . . . . . . . . . . . . . 4 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security 1 | . . . . . . . . . . . . . . . . . . . . . 7 Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2445 | 5 75 255 96 227 912 581 1270 714 315 890 466 223 186 . . . . 252 400 496 2445 Initial 618 | . . 8 96 . 31 444 351 618 315 195 466 223 85 . . . . . 130 111 258 Average 409 | . 28 72 44 101 421 437 827 604 291 601 464 153 90 . . . . 128 266 281 804 Influence Increases 12696 | 10 341 544 . 379 921 478 1029 361 14 725 . 238 281 210 245 471 220 1072 873 976 3308 Destroy 0b10 Robot/C 6580 | . 240 300 . 240 400 300 560 260 . 460 . 140 120 180 200 400 120 600 480 400 1180 Destroy 0b10 Robot/NC 355 | 10 15 30 . 10 . 25 5 15 . 5 . 35 . . . 10 . 40 65 10 80 Destroy Leader 1114 | . 54 108 . 72 30 96 60 84 . 40 . 32 20 30 30 . 10 104 76 80 188 Allied During Kill 49 | . . . . . . . 3 . . . . . . . . 46 . . . . . Successful Hack 279 | . 17 7 . 37 24 15 14 2 14 . . 30 . . . . . 21 . 48 50 Disable Machine 795 | . . 30 . 15 30 15 15 . . 45 . . 45 . . . . 120 30 105 345 Anti-Garrison Action 600 | . . . . . 300 . 200 . . 100 . . . . . . . . . . . Destroy Structure 2114 | . . 24 . 5 107 12 67 . . 15 . 1 96 . . . . 112 192 258 1225 Partial Spotted 15 | . . . . . . 15 . . . . . . . . . . . . . . . Lose Combat Pursuer 795 | . 15 45 . . 30 . 105 . . 60 . . . . 15 15 90 75 30 75 240 Influence Decreases 10251 | 10 321 317 247 330 58 850 299 936 430 114 434 519 380 230 222 475 293 825 923 716 1322 Entered New Map 3305 | . . 12 151 . 18 468 189 652 380 84 424 233 90 29 11 79 75 2 119 88 201 Time Decay 4816 | 10 301 295 96 170 . 342 . 254 50 . 10 286 280 181 201 116 108 503 464 458 691 Lost Part 1870 | . 20 10 . 10 40 40 70 30 . 30 . . 10 20 10 210 110 320 340 170 430 Lost Ally 110 | . . . . . . . 40 . . . . . . . . 70 . . . . . Purge Threat 150 | . . . . 150 . . . . . . . . . . . . . . . . . Squads Dispatched 57 | . 1 3 . 1 . . . 3 . . . 2 1 . . . . 5 9 9 23 Investigation 2 | . . 1 . . . . . 1 . . . . . . . . . . . . . Extermination 19 | . . . . . . . . . . . . 1 1 . . . . 3 3 2 9 Reinforcement 19 | . 1 2 . . . . . 1 . . . 1 . . . . . 2 6 3 3 Assault 13 | . . . . . . . . 1 . . . . . . . . . . . 1 11 Garrison 4 | . . . . 1 . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . . . . . . 2 1 1 Haulers Reinforced 4 | . . . . . . . . . . . . . . . . . . 1 3 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Distress Signals 20 | . 2 3 . 2 . 3 . 1 . . . . . . . 1 . 1 2 3 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 563 | . 21 24 . 19 22 26 30 19 . 24 . 8 6 9 8 88 16 41 42 41 119 Peak Tracking Total 20 | . 4 5 . 4 4 7 9 5 . 8 . 3 5 5 5 20 4 5 5 13 16 Tactical Retreats 21 | . 1 2 . . 1 . 2 . . 1 . . . . 1 1 2 4 2 2 2 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Traps Triggered 23 | . . 1 . 6 2 1 6 1 . . . . . . . . . 3 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Machines Disabled 68 | . . 2 . 1 10 1 3 . . 7 . . 3 . . . . 8 2 7 24 Max in Single Turn 9 | . . 2 . 1 2 1 1 . . 1 . . 2 . . . . 2 1 1 9 Garrison Relay 8 | . . . . . 4 . 2 . . 2 . . . . . . . . . . . Phase Generator 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Machines Accessed 55 | . 5 3 . 6 2 6 3 3 1 2 . 5 3 . . 1 1 1 . 2 11 Terminals 38 | . 5 1 . 5 2 4 3 1 . 2 . 4 3 . . . 1 1 . . 6 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . 1 . . . . . . . . . . . . 2 Recycling Units 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . Scanalyzers 8 | . . 2 . . . 1 . . . . . 1 . . . . . . . 1 3 Garrison Access 3 | . . . . 1 . 1 . . 1 . . . . . . . . . . . . Total Hacks 156 | . 11 22 . 29 3 20 5 6 2 2 . 11 9 . . 1 1 1 . 7 26 Successful 83 | . 5 16 . 20 2 11 1 4 1 1 . 5 3 . . 1 1 1 . 2 9 Failed 71 | . 6 5 . 9 1 9 4 2 1 1 . 5 6 . . . . . . 5 17 Catastrophic 11 | . . . . . . 2 1 . 1 . . 1 1 . . . . . . 1 4 Database Lockouts 2 | . . 1 . . . . . . . . . 1 . . . . . . . . . Manual 75 | . 11 4 . 20 . 17 . 2 . . . 8 9 . . . . 1 . . 3 Terminals 106 | . 11 4 . 27 3 17 5 2 . 2 . 8 9 . . . 1 1 . . 16 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . . 2 . . . . . . . . . . . . 3 Recycling Units 7 | . . . . . . . . 2 . . . . . . . . . . . 5 . Scanalyzers 32 | . . 18 . . . 2 . . . . . 3 . . . . . . . 2 7 Garrison Access 5 | . . . . 2 . 1 . . 2 . . . . . . . . . . . . Terminal Hacks 32 | . . . . 10 2 5 1 1 . 1 . 2 2 . . 1 1 . . . 6 Record 5 | . . . . 1 . . . . . . . . . . . . 1 . . . 3 Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . . 1 . . . . 2 Level Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . . . . . 1 1 . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . Alert Level 2 | . . . . 2 . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 8 | . . . . 1 . 3 . 1 . . . 1 1 . . . . . . . 1 Garrison Registry 3 | . . . . . 1 . 1 . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . . . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzer 22 | . . 14 . . . 2 . . . . . 1 . . . . . . . 2 3 Insert Component 6 | . . 6 . . . . . . . . . . . . . . . . . . . Analyze 6 | . . 6 . . . . . . . . . . . . . . . . . . . Retrieve Study 10 | . . 2 . . . 2 . . . . . 1 . . . . . . . 2 3 Garrison Access Hacks 3 | . . . . 1 . 1 . . 1 . . . . . . . . . . . . Unlock Access 3 | . . . . 1 . 1 . . 1 . . . . . . . . . . . . Unauthorized Hacks 23 | . 5 2 . 9 . 3 . . . . . 2 1 . . . . 1 . . . Terminals 23 | . 5 2 . 9 . 3 . . . . . 2 1 . . . . 1 . . . Botnet 13 | . 1 1 . 4 . 3 . . . . . 2 1 . . . . 1 . . . Skim 10 | . 4 1 . 5 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . . . . Hacking Detections 48 | . 5 3 . 5 1 5 3 1 1 2 . 5 3 . . . 1 1 . 2 10 Full Trace Events 1 | . 1 . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . . . . 2 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . 6 . . . . . . . . . . . . . . . . . . 3 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 10 | . . 2 . . . 2 . . . . . 1 . . . . . . . 2 3 Parts Repaired 1 | . . . . . . . . 1 . . . . . . . . . . . . . Time 26 | . . . . . . . . 26 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . 9 . . . . . . . . . . . . . Parts Scanalyzed 6 | . . 6 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . 6 . . . . . . . . . . . . . . . . . . . Parts Damaged 2 | . . 2 . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 32 | . . . . . 17 . 9 . . 6 . . . . . . . . . . . Machine Destruction 32 | . . . . . 17 . 9 . . 6 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . 2 . . . . . . . . 5 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Total Allies 7 | . . . . . . . 2 . . . . . . . . 5 . . . . . Largest Group 5 | . . . . . . . 2 . . . . . . . . 5 . . . . . Highest-Rated Group 279 | . . . . . . . 49 . . . . . . . . 279 . . . . . Highest-Rated Ally 68 | . . . . . . . 34 . . . . . . . . 68 . . . . . Initial Warlord ECA Mod 20 | . . . . . . 10 10 16 15 15 20 19 18 18 18 18 17 17 16 15 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 27 | . . . . . . . 6 . . . . . . . . 21 . . . . . Total Damage 1415 | . . . . . . . 176 . . . . . . . . 1239 . . . . . Kills 5 | . . . . . . . 1 . . . . . . . . 4 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . 2 . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Active Infowar (turns) 6514 | 7 861 . . . . . . . . . . . 643 690 11 . . 461 367 1156 2318 Sensors 4465 | . . . . . . . . . . . . . 643 690 11 . . 446 182 801 1692 IFF 185 | . . . . . . . . . . . . . . . . . . . . . 185 Terrain 15 | . . . . . . . . . . . . . . . . . . 15 . . . Structural 1890 | . . . . . . . . . . . . . . . . . . 129 336 1156 269 Seismic 868 | 7 861 . . . . . . . . . . . . . . . . . . . . Cloaking 403 | . . . . . . . . . . . . . . . . . . . . . 403 ECM 2 | . . . . . . . . . . . . . . . . . . . . . 2 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . . . . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Turns Passed 19020 | 113 966 798 229 494 1068 774 1513 556 111 841 22 627 689 700 529 1340 519 1777 1165 1156 3033 Spaces Moved 9131 | 54 449 326 143 231 433 337 657 205 69 426 15 318 389 309 280 639 271 856 625 517 1582 Core 478 | 2 . . . . . . . . . . . . . . . . 39 7 25 165 240 Treads 7255 | 52 449 326 143 231 433 337 657 205 69 426 15 318 389 309 280 639 232 161 11 352 1221 Legs 1350 | . . . . . . . . . . . . . . . . . . 688 542 . 120 Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 48 | . . . . . . . . . . . . . . . . . . . 47 . 1 Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 145 145 145 157 155 162 170 170 168 50 105 50 50 50 Average Speed 157 | 155 174 164 160 170 195 180 199 180 145 146 157 161 163 170 170 171 151 127 115 142 144 Slowest Speed 700 | 160 240 240 160 200 200 200 200 208 145 157 157 165 170 170 170 250 170 650 700 305 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . . . . . . 2 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . 4 Exploration Rate (%) 39 | 4 90 38 38 29 72 49 74 21 2 68 1 11 11 50 56 77 44 18 17 16 86 Regions Visited 21 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . Known Exits Taken 7 | . . . . 1 . 1 . 1 1 . . . 1 . . . . 1 1 . . Unknown Exits Taken 11 | 1 1 1 1 . . . . . . . 1 1 . 1 1 1 1 . . 1 . Scrap Searched 6 | . . . 1 . . . . . . . . . . 2 2 . 1 . . . . Spaces Dug 4 | . . . . . . . . . . . . . . . . . . . 2 2 . Terrain Destroyed 1372 | . . 29 . 4 115 12 72 . . 51 . 2 59 1 23 22 15 60 91 97 719 Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 300 | . . . . . . . . . . . . 2 2 1 . 17 15 44 91 41 87 AOE 1071 | . . 29 . 4 115 12 72 . . 51 . . 57 . 23 5 . 16 . 56 631 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Total 11895 | 68 541 506 143 289 532 436 769 334 81 559 14 397 431 455 306 774 344 1294 835 802 1985 Wait 946 | . 20 95 . 16 21 35 13 57 . 45 . 21 9 110 3 42 16 172 44 149 78 Move 9113 | 53 448 325 142 231 432 337 655 204 69 425 14 317 388 308 279 638 270 855 624 517 1582 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 162 | 1 6 12 1 3 . 5 8 20 5 13 . 7 8 4 3 6 . 10 5 8 37 Fast Attach 246 | 7 . 8 . 5 2 6 5 4 . . . 7 2 2 . 5 3 75 32 20 63 Attach 144 | . 3 4 . 3 5 8 7 4 3 7 . 3 1 6 1 18 3 10 5 8 45 Detach 101 | . 1 8 . 4 2 9 4 3 . . . 3 . 1 . . 2 13 6 9 36 Swap 57 | . 2 . . 1 2 4 13 4 . 11 . 1 8 . 2 2 . 5 1 . 1 Drop 142 | . 1 8 . 7 3 . 6 8 4 13 . 12 7 5 . 1 4 24 11 13 15 Fire 878 | 7 60 45 . 19 61 32 44 29 . 45 . 25 8 19 18 52 31 83 107 65 128 Melee 44 | . . . . . . . . . . . . . . . . . . 44 . . . Ram 1 | . . . . . . . . . . . . . . . . 1 . . . . . Kick 3 | . . . . . . . . . . . . . . . . . . 3 . . . Crush 31 | . . 1 . . . . . 1 . . . 1 . . . . 15 . . 13 . Escape Stasis 11 | . . . . . 4 . 7 . . . . . . . . . . . . . . Rewire 16 | . . . . . . . 7 . . . . . . . . 9 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 3 exits: [*Fac x3]) -7/Factory -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research (discovered 3 exits: *Res x2 / *Arm) -2/Research -2/Quarantine History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 7) 316 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 761 | -10/Materials | Discovered new exit (range 16) 886 | -10/Materials | Build established: Scavenger-Mutant 977 | -10/Materials | Core integrity fell below 50% 1027 | -10/Materials | Discovered new exit (range 16) 1080 | -10/Materials | Entered another Materials area 1080 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1437 | -9/Materials | Build established: Scavenger-Tank 1545 | -9/Materials | Discovered new exit (range 5) 1752 | -9/Materials | Discovered new exit (range 15) 1768 | -9/Materials | Central database locked down 1878 | -9/Materials | Entered Mines 2036 | -9/Mines | Build established: Tank 2086 | -9/Mines | Discovered new exit (range 14) 2107 | -9/Mines | Entered Materials 2107 | -8/Materials | Evolved 2 slots: Utility x2 2379 | -8/Materials | Discovered new exit (range 15) 2401 | -8/Materials | Build established: Gunner 2500 | -8/Materials | Garrison activated, responded to threat 2601 | -8/Materials | Identified exit to Garrison 2601 | -8/Materials | Entered Garrison 2627 | -8/Garrison | Triggered checkpoint 2698 | -8/Garrison | Garrison Relay disabled 2721 | -8/Garrison | Discovered new exit (range 33) 2721 | -8/Garrison | Discovered new exit (range 64) 2721 | -8/Garrison | Discovered new exit (range 81) 2855 | -8/Garrison | Triggered checkpoint 2871 | -8/Garrison | Triggered checkpoint 2964 | -8/Garrison | Garrison Relay disabled 3039 | -8/Garrison | Triggered checkpoint 3158 | -8/Garrison | Garrison Relay disabled 3193 | -8/Garrison | Phase Generator disabled 3454 | -8/Garrison | Build established: Scavenger-Gunner 3456 | -8/Garrison | Garrison Relay disabled 3467 | -8/Garrison | Triggered checkpoint 3669 | -8/Garrison | Entered Materials 4045 | -8/Materials | Discovered new exit (range 8) 4322 | -8/Materials | Identified exit to Factory 4420 | -8/Materials | Build established: Tank 4443 | -8/Materials | Identified exit to Garrison 4443 | -8/Materials | Entered Garrison 4725 | -8/Garrison | Lost 3 parts (3u) 4977 | -8/Garrison | Triggered checkpoint 5008 | -8/Garrison | Build established: Scavenger-Tank 5051 | -8/Garrison | Triggered checkpoint 5098 | -8/Garrison | Garrison Relay disabled 5135 | -8/Garrison | Discovered new exit (range 14) 5245 | -8/Garrison | Triggered checkpoint 5317 | -8/Garrison | Discovered new exit (range 16) 5476 | -8/Garrison | Discovered new exit (range 64) 5476 | -8/Garrison | Discovered new exit (range 13) 5476 | -8/Garrison | Discovered new exit (range 69) 5533 | -8/Garrison | Core integrity fell below 50% 5608 | -8/Garrison | Garrison Relay disabled 5680 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5831 | -8/Garrison | Triggered checkpoint 5956 | -8/Garrison | Entered Materials 6086 | -8/Materials | Repaired Hcp. Storage Unit 6257 | -8/Materials | Discovered exit to Factory (range 20) 6356 | -8/Materials | First assault squad dispatched 6384 | -8/Materials | System corruption reached 10% 6507 | -8/Materials | Discovered exit to Factory (range 4) 6512 | -8/Materials | Entered Factory 6512 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6623 | -7/Factory | Identified exit to Garrison 6623 | -7/Factory | Entered Garrison 6638 | -7/Garrison | Phase Generator disabled 6654 | -7/Garrison | Met a derelict Sapper fleeing the area 6740 | -7/Garrison | Discovered new exit (range 45) 6740 | -7/Garrison | Discovered new exit (range 59) 6740 | -7/Garrison | Discovered new exit (range 46) 6843 | -7/Garrison | Triggered checkpoint 6848 | -7/Garrison | Triggered checkpoint 6881 | -7/Garrison | Build established: Gunner 7071 | -7/Garrison | Triggered checkpoint 7130 | -7/Garrison | Garrison Relay disabled 7260 | -7/Garrison | Garrison Relay disabled 7463 | -7/Garrison | Heavy support dispatched to Factory 7464 | -7/Garrison | Entered Factory 7464 | -7/Factory | Discovered new exit (range 14) 7486 | -7/Factory | Entered another Factory area 7486 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7718 | -6/Factory | Central database locked down 7979 | -6/Factory | Identified exit to Lower Caves 8089 | -6/Factory | Discovered new exit (range 15) 8113 | -6/Factory | Entered another Factory area 8113 | -5/Factory | Evolved 2 slots: Utility x2 8292 | -5/Factory | Identified exit to Upper Caves 8304 | -5/Factory | Discovered new exit (range 13) 8462 | -5/Factory | Build established: Scavenger-Skirmisher 8802 | -5/Factory | Entered Upper Caves 8809 | -5/Upper Caves | Met a Warlord Commander 8810 | -5/Upper Caves | Learned location of Warlord (-5) 8811 | -5/Upper Caves | Warlord Commander delivered Encrypted Comm Array 8817 | -5/Upper Caves | Found Encrypted Comm Array 8959 | -5/Upper Caves | Spotted B-75 Beast 9074 | -5/Upper Caves | Destroyed B-75 Beast 9312 | -5/Upper Caves | Build established: Scavenger-Gunner 9495 | -5/Upper Caves | Discovered new exit (range 5) 9502 | -5/Upper Caves | Entered another Upper Caves area 9513 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9607 | -5/Upper Caves | Spotted B-75 Beast 9620 | -5/Upper Caves | Destroyed B-75 Beast 9756 | -5/Upper Caves | Learned 8 Factory zone layouts 10018 | -5/Upper Caves | Discovered new exit (range 8) 10031 | -5/Upper Caves | Entered Warlord 10089 | -5/Warlord | Discovered new exit (range 15) 10388 | -5/Warlord | Met Warlord 10413 | -5/Warlord | Warlord's base attacked by MAIN.C 10763 | -5/Warlord | Warlord forces counterattacked 10933 | -5/Warlord | Spotted Executioner 10934 | -5/Warlord | Allies destroyed Executioner 10934 | -5/Warlord | Spotted Striker 10941 | -5/Warlord | P-70 Sage assimilated allied Sentinel 6b 10944 | -5/Warlord | Destroyed Striker 10983 | -5/Warlord | Spotted B-75 Beast 11008 | -5/Warlord | Spotted B-86 Titan 11028 | -5/Warlord | Lost 5 allies 11062 | -5/Warlord | Destroyed B-86 Titan 11069 | -5/Warlord | Destroyed B-75 Beast 11088 | -5/Warlord | Warlord base infiltrated, sounded retreat 11096 | -5/Warlord | Lost 13 parts (1p1n6u5w) 11164 | -5/Warlord | Spotted Executioner 11170 | -5/Warlord | Spotted Striker 11217 | -5/Warlord | Spotted Striker 11219 | -5/Warlord | Spotted Striker 11224 | -5/Warlord | Spotted Striker 11269 | -5/Warlord | Lost 4 parts (2n1u1w) 11295 | -5/Warlord | Spotted Executioner 11306 | -5/Warlord | System corruption reached 10% 11313 | -5/Warlord | Spotted Executioner 11313 | -5/Warlord | Spotted Striker 11313 | -5/Warlord | Spotted Striker 11331 | -5/Warlord | Lost 19 allies 11363 | -5/Warlord | Lost 3 parts (1p2w) 11371 | -5/Warlord | Entered Proximity Caves 11386 | -4/Proximity Caves | Lost 5 allies 11502 | -4/Proximity Caves | Learned location of Testing (-3) 11622 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11636 | -4/Proximity Caves | Core integrity fell below 50% 11673 | -4/Proximity Caves | Lost 3 parts (2u1w) 11731 | -4/Proximity Caves | Lost 4 parts (1p1n1u1w) 11878 | -4/Proximity Caves | Core integrity fell below 20% 11884 | -4/Proximity Caves | Discovered new exit (range 12) 11890 | -4/Proximity Caves | Entered Factory 11890 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11891 | -4/Factory | Identified exit to Research 11908 | -4/Factory | Lost 5 parts (4n1u) 11992 | -4/Factory | Build established: Mutant 12082 | -4/Factory | Discovered new exit (range 7) 12332 | -4/Factory | Lost 6 parts (1p2u3w) 12672 | -4/Factory | Build established: Scavenger-Gunner 13130 | -4/Factory | Lost 11 parts (1p5n3u2w) 13313 | -4/Factory | Core integrity fell below 50% 13410 | -4/Factory | Lost 9 parts (2p2n1u4w) 13667 | -4/Factory | Entered Research 13667 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 13668 | -3/Research | Identified exit to Armory 13691 | -3/Research | Discovered new exit (range 15) 13707 | -3/Research | Identified exit to Research 13959 | -3/Research | Build established: Scavenger-Executioner 13974 | -3/Research | Discovered exit to Research (range 14) 14403 | -3/Research | Lost 6 parts (2n1u3w) 14569 | -3/Research | Core integrity fell below 50% 14602 | -3/Research | Lost 17 parts (2p5n3u7w) 14634 | -3/Research | Found Prototype Device 14634 | -3/Research | Identified Exp. Thermal Shield 14635 | -3/Research | System corruption reached 10% 14832 | -3/Research | Entered another Research area 14832 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 14845 | -2/Research | Lost 6 parts (1p1n1u3w) 15026 | -2/Research | Garrison activated, responded to threat 15082 | -2/Research | Build established: Scavenger-Skirmisher 15267 | -2/Research | Spotted B-90 Cyclops 15693 | -2/Research | Spotted B-90 Cyclops 15714 | -2/Research | Destroyed B-90 Cyclops 15727 | -2/Research | Build established: Scavenger-Gunner 15811 | -2/Research | Destroyed B-90 Cyclops 15832 | -2/Research | First assault squad dispatched 15936 | -2/Research | Lost 5 parts (1p1n2u1w) 15945 | -2/Research | Spotted B-90 Cyclops 15981 | -2/Research | Discovered new exit (range 10) 15988 | -2/Research | Entered Quarantine 16108 | -2/Quarantine | System corruption reached 10% 16153 | -2/Quarantine | Found Alien Reactor 16153 | -2/Quarantine | Identified Matter Drive 16257 | -2/Quarantine | Found Prototype Processor 16257 | -2/Quarantine | Identified Exp. Core Analyzer 16341 | -2/Quarantine | Spotted Alpha 7 16357 | -2/Quarantine | Found Alien Launcher 16366 | -2/Quarantine | Destroyed Alpha 7 16374 | -2/Quarantine | Found Prototype Ballistic Gun 16374 | -2/Quarantine | Identified Multirail 16377 | -2/Quarantine | Found Prototype Processor 16377 | -2/Quarantine | Identified Exp. Targeting Computer 16513 | -2/Quarantine | Found Alien Artifact 16513 | -2/Quarantine | Identified Phase Redirector 16555 | -2/Quarantine | Build established: Scientist-Executioner 16607 | -2/Quarantine | Found Alien Artifact 16607 | -2/Quarantine | Identified Transdimensional Reconstructor 16607 | -2/Quarantine | Warped through subspace 16670 | -2/Quarantine | Found Transdimensional Reconstructor 16673 | -2/Quarantine | Found Alien Artifact 16673 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 16673 | -2/Quarantine | Warped through subspace 16772 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 16785 | -2/Quarantine | Found Alien Artifact 16785 | -2/Quarantine | Identified Dimensional Node Initializer 16785 | -2/Quarantine | Initialized slip node 16788 | -2/Quarantine | Found Dimensional Node Initializer 16791 | -2/Quarantine | Found Dimensional Node Initializer 16809 | -2/Quarantine | Met incapacitated Sigix Warrior 16809 | -2/Quarantine | Lockdown squad dispatched 16812 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 16815 | -2/Quarantine | Unlocked Sigix quarantine chamber 16823 | -2/Quarantine | Found Sigix Containment Pod 16896 | -2/Quarantine | Spotted Lightning 16896 | -2/Quarantine | Spotted Lightning 16896 | -2/Quarantine | Spotted Lightning 16900 | -2/Quarantine | Destroyed Lightning 16905 | -2/Quarantine | System corruption reached 30% 16908 | -2/Quarantine | Destroyed Lightning 16936 | -2/Quarantine | Destroyed Lightning 17048 | -2/Quarantine | Found Alien Artifact 17048 | -2/Quarantine | Identified Phase Armor 17079 | -2/Quarantine | Scanned by Researcher 17184 | -2/Quarantine | Core integrity fell below 50% 17205 | -2/Quarantine | Build established: Scavenger-Executioner 17411 | -2/Quarantine | Lost 6 parts (1p2n1u2w) 17429 | -2/Quarantine | Found Alien Artifact 17429 | -2/Quarantine | Identified Subatomic Replicator 17434 | -2/Quarantine | Used Subatomic Replicator to replicate Hds. Centrium Heavy Treads 17488 | -2/Quarantine | First assault squad dispatched 17632 | -2/Quarantine | Found Alien Artifact 17632 | -2/Quarantine | Identified Terrabomb 17632 | -2/Quarantine | Used Terrabomb 17748 | -2/Quarantine | Identified Sigix Terminator 17754 | -2/Quarantine | Warped through subspace to slip node 17783 | -2/Quarantine | Lost 4 parts (1p1n2w) 17808 | -2/Quarantine | Found Exp. Targeting Computer 17913 | -2/Quarantine | Lost 5 parts (1p1u3w) 18111 | -2/Quarantine | Discovered new exit (range 15) 18276 | -2/Quarantine | Found Alien Artifact 18276 | -2/Quarantine | Identified Core Reset Matrix 18276 | -2/Quarantine | Used Core Reset Matrix 18280 | -2/Quarantine | Sensed 1 artifact in vicinity 18546 | -2/Quarantine | Warped through subspace to slip node 18658 | -2/Quarantine | Found Unknown Device 18658 | -2/Quarantine | Identified Quantum Capacitor 18772 | -2/Quarantine | Core integrity fell below 20% 18780 | -2/Quarantine | Fired Sigix Terminator 18791 | -2/Quarantine | High security lockdown imminent 18812 | -2/Quarantine | Destroyed 7 combat bots 18821 | -2/Quarantine | Lost 13 parts (2p2n3u6w) 18871 | -2/Quarantine | High security lockdown engaged 18959 | -2/Quarantine | Released all parts (9) 18989 | -2/Quarantine | Lost 3 parts (2p1n) 19021 | -2/Quarantine | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 18982_ Acquired Unknown Hover Unit. 18982_ Identified Imp. Antigrav System. 18984_ Acquired Imp. Antigrav System. 18987_ Acquired Unknown Leg. 18987_ Identified Myomer Leg. 18990_ Acquired 6 matter. 18991_ ALERT: Assault forces dispatched. 18992_ Acquired 30 matter. 18993_ Acquired 23 matter. 19021_ C-45 Heavy ARC bursts open, deploying its payload. 19021_ G-73 Enforcer unfolds itself. 19021_ M-36 Artificer unfolds itself. 19021_ Investigator unfolds itself. 19021_ C-45 Heavy ARC bursts open, deploying its payload. 19021_ P-80 Master unfolds itself. 19021_ H-88 Terminator unfolds itself. 19021_ P-80 Master unfolds itself. 19021_ I-47 Archangel unfolds itself. Map ----- +----------------------------------------------------+ | ????# " ??????????#! #????????????????????? | | ?????? " " ########## ###??????????????????? | | ????# """ # #??????????????????? | | ????? "" " + #??????????????????? | | ????# "" # #??????????????????? | | ????? " # #??????????????????? | | ????# " ?#+###### ####??????????????????? | | ????# ?# # #?????????????????????? | | ????# ??# # #?????????????????????? | | ????# ??# """ + #?????????????????????? | | ????# ???# "" # #?????????????????????? | | ????########???# "" # #?????????????????????? | | ???????????????# "" # #?????????????????????? | | ???????????????# """ # #?????????????????????? | | ???????????????# "" # #?????????????????????? | | ???????????????# # #???????????? ??????? | | ???????????????# % # #???????????? ??????? | | ???????????????#! ! # #???????????? ####### | | ???????????????# # #???????????? # | | ???????????????# # !#???????????? # | | ????????????########### ! #???????????? # """" | | ?????????????[ # = #????????? ? # " "" | | ?????????????""" #=! #???????"" """ + """" | | ???????????????" # !#??????" " """ # """" | | ????????????????? # #??????"""[""" # " "" | | ??????????????????? # @ #????? =!%*= #* """" | | ????????#############+# #####! """[""" #!="""" | | ????????#=| ! m! """*""" #%*[ "" | | ????????# ######## %! """ """ =%!=%""" | | ????????#=#??????# ! %!! %![=== | | ????????#!#??????# % % %#!%* | | ?########+####???#+##+### ########## %"#![ | | = #??????????# % # # " # | | "" """ """ #??????????# # # # | | "" """ """ "#??????????# # " # | | "" """ """ "#??????????# # * """ # # | | "#??????????#mgg # """"# #"##### | | "" """ """ T#??????????#ggcC# ] """"# # | | "" """ """ "#??????????#%hi # """# # | | "" """ """ "#??????????#pp # =# # | | "#??????????#* # ! #=! # "" | | ! [ #??????????? ####"##+##%! |+ ""& | | #####+#########?????????? #??## ???#!!!!# """ | | + # #?????????? ?????#???# + T | | # %# #???????????????????????# # """ | | # # % #????????????????????# ?# # ""& | | # + " "" #????????????????????# ## # "" | | # # " "" #????????????????????# # | | ?# # """" #????????????????????# # | | ### # "" #???????????????##???# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 100 Energy Generation 58 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Cloak Strength 2 Power Amplification 40 Corruption Containment 12 Armor Coverage 1275 Resistance: KI 30 Resistance: TH 15 Propulsion Shielding 66 Weapon Cycling 25 Melee Speed Boost 30 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 24 Target Analysis 12 Core Analysis 6 Recoil Reduction 6 Energy Filtering 50 Offensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hcp. Storage Unit | 15% | -8/Materials Studied --------- None Alien Tech Used ----------------- Matter Drive Phase Redirector Transdimensional Reconstructor High-powered Transdimensional Reconstructor Dimensional Node Initializer Phase Armor Subatomic Replicator Terrabomb Sigix Terminator Core Reset Matrix Achievements -------------- Bullet Installation False Reunion Giant Slayer Hard Hitter Infiltrator Challenges ------------ None Game ------ Seed MeleeNullBoomstick Manual? 0 Play Time 03:32:23 Cumulative 84.5 hours Start 2026.07.20 @ 15:38:21 End 2026.07.21 @ 10:42:57 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/0/0/0/0/0/0/1 Lore% 57 Gallery% 49 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6812b469-55d4-4efe-8c09-17308b3d9e16