Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.30 @ 23:06:49 Player: LameThyst Result: Destroyed by exploding Power Conduit Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (76) 380 Value Destroyed (2674) 2674 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 6586 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 0/850 Matter 151/300 Energy 83/100 System Corruption 8% Temperature Cool (12) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Compact Wheel Long-range Proton Cannon Improved Heavy Machine Gun Improved Heavy Machine Gun Gauss Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Carbon-fiber Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Structural Scanner Advanced Signal Interpreter Graphene Brace Improved Shield Generator > --- WEAPON ----------- Improved Heavy Machine Gun Improved Heavy Machine Gun Gauss Cannon > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Compact Wheel Compact Wheel Gravmag System Improved Heat Sink Improved Heat Sink Huge Storage Unit Precision Shock Rifle Heavy Laser Proton Cannon Long-range Proton Cannon Improved Heavy Machine Gun Improved Heavy Machine Gun Gauss Cannon Missile Launcher Axe [Rating: 63] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Field Propulsion Drive Utility Structural Scanner Device Structural Scanner Storage Small Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Impact Weapon Great Maul Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Slots Evolved 8 | . . . 2 . . 4 2 Power . | . . . . . . . . Propulsion 3 | . . . 1 . . 1 1 Utility 4 | . . . 1 . . 2 1 Weapon 1 | . . . . . . 1 . Parts Attached 96 | 7 7 . 3 10 3 17 49 Power 11 | 1 1 . . 2 . 3 4 Engine 7 | 1 1 . . 1 . 2 2 Core 4 | . . . . 1 . 1 2 Reactor . | . . . . . . . . Propulsion 30 | 2 2 . . 2 1 4 19 Treads 6 | . 2 . . . 1 1 2 Leg 17 | 2 . . . 2 . 1 12 Wheel 5 | . . . . . . 2 3 Hover 1 | . . . . . . . 1 Flight 1 | . . . . . . . 1 Utility 24 | 1 3 . 2 2 2 4 10 Device 14 | . 3 . 1 1 . 1 8 Storage 4 | 1 . . . 1 1 1 . Processor 3 | . . . . . 1 . 2 Hackware . | . . . . . . . . Protection 3 | . . . 1 . . 2 . Artifact . | . . . . . . . . Weapon 31 | 3 1 . 1 4 . 6 16 Energy Gun 8 | 1 . . . 2 . . 5 Energy Cannon 3 | . . . . . . 1 2 Ballistic Gun 11 | 2 . . . 2 . 3 4 Ballistic Cannon 6 | . . . . . . 1 5 Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon 1 | . 1 . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 4 Parts Lost 46 | . 1 . 1 1 2 1 40 Power 6 | . . . . . 1 . 5 Propulsion 21 | . . . 1 . 1 1 18 Utility 9 | . 1 . . . . . 8 Weapon 10 | . . . . 1 . . 9 Highest Loss Streak 15 | . 1 . 1 1 2 1 15 To Critical Strikes . | . . . . . . . . Average Backups 10 | 2 7 7 7 8 8 8 13 Power 1 | . . 1 1 1 1 1 1 Propulsion . | 2 2 1 . . . . 1 Utility 2 | . 2 3 3 3 2 1 2 Weapon 6 | . 1 2 2 2 5 5 9 Tool/Special . | . . . . . . . . Unused Backups 22 | . 2 2 . 2 2 6 8 Power 4 | . . 1 . . 1 2 . Propulsion 3 | . 2 . . . . . 1 Utility 5 | . . 1 . 1 . 1 2 Weapon 8 | . . . . . 1 2 5 Tool/Special 2 | . . . . 1 . 1 . Average Slot Usage (%) 91 | . 97 100 84 90 96 90 89 Engine 5 | . 14 14 11 8 5 4 3 Core 2 | . . . . 3 3 2 1 Treads 7 | . 13 . . . 5 9 6 Leg 15 | . 14 28 18 26 25 6 17 Wheel 2 | . . . . . . 4 2 Device 16 | . 12 14 21 22 13 14 19 Storage 7 | . 14 14 11 11 11 7 5 Processor 5 | . . . . . 8 7 6 Protection 3 | . . . . . . 6 2 Energy Gun 2 | . . . . 7 11 2 . Energy Cannon 2 | . . . . . . 4 1 Ballistic Gun 12 | . 26 28 16 9 11 14 7 Ballistic Cannon 3 | . . . . . . . 7 Peak Build Rating 63 | 6 7 8 11 14 14 39 63 Average Rating 29 | 4 6 7 9 11 12 26 47 On Entrance 12 | . 6 7 8 10 14 12 39 Naked Turns 1 | . . . . . . . 1 Heaviest Build 85 | 12 14 13 18 18 18 82 85 Greatest Support 73 | 20 40 20 20 30 30 48 73 Greatest Overweight (x) 17 | 1 . . 1 1 . 3 17 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 25 | 8 8 8 8 25 8 20 20 Average Capacity 13 | 7 8 8 8 8 8 10 19 Most Carried 20 | 6 8 8 8 8 8 14 20 Average Carried 10 | 3 7 7 7 7 7 8 14 Final Capacity 20 | 8 8 8 8 8 8 20 5 Final Carried 13 | 6 8 8 8 8 8 13 5 Class Distribution -------------------- 39% | Skirmisher 22% | Scavenger-Skirmisher 22% | Mutant 10% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Matter Collected 2466 | 259 142 32 . 176 90 285 1482 Remotely . | . . . . . . . . Salvage Created 3694 | . 154 43 . 334 426 365 2372 Parts 151 | . 16 1 . 17 11 24 82 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 5 | . . . . 1 2 1 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Combat Hostiles Destroyed 56 | . 7 1 . 5 2 7 34 Guns 36 | . 7 1 . 5 2 3 18 Cannons 15 | . . . . . . 2 13 AOE 4 | . . . . . . 1 3 Classes Destroyed 12 | . 3 . . 3 1 3 2 Builder 4 | . . . . . 1 . 3 Hauler 1 | . . . . 1 . . . Recycler 13 | . . . . 1 4 . 8 Mechanic 1 | . . . . . . 1 . Watcher 1 | . 1 . . . . . . Swarmer 13 | . 6 . . . . . 7 Grunt 25 | . 1 1 . 4 . . 19 Brawler 3 | . . . . . . . 3 Duelist 1 | . . . . . . . 1 Sentry 5 | . . . . 1 2 1 1 Programmer 8 | . . . . . . 5 3 Heavy 1 | . . . . . . 1 . Best Kill Streak 7 | . 3 1 . 3 7 2 7 Combat Bots Only 5 | . 3 1 . 3 2 1 5 Max Kills in Single Turn 5 | . 1 1 . 1 1 1 5 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . . 1 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Hostile Shots Fired 624 | . 72 8 11 18 20 40 455 Missed 169 | . 20 . 4 4 2 15 124 Hits 455 | . 52 8 7 14 18 25 331 Melee 7 | . . . . . . . 7 Projectile 448 | . 52 8 7 14 18 25 324 Critical Strikes 19 | . . . . . 3 . 16 Actively Blocked 4 | . . . . . . . 4 Damage Taken 7239 | . 464 117 105 183 257 406 5707 Core 1131 | . 61 43 14 41 44 45 883 Absorbed by Shields 92 | . . . . . . . 92 Core Remaining (%) 81 | 100 . 58 . . 75 93 . Volleys Fired 191 | . 25 6 . 21 20 21 98 Largest 3 | . 2 2 . 2 2 3 3 Hottest 164 | . 40 40 . 88 88 138 164 Shots Fired 461 | . 50 12 . 35 39 51 274 Gun 331 | . 50 12 . 35 39 34 161 Cannon 128 | . . . . . . 15 113 Launcher 2 | . . . . . . 2 . Special . | . . . . . . . . Kinetic 354 | . 50 12 . 17 20 34 221 Thermal 81 | . . . . 7 19 15 40 Explosive 2 | . . . . . . 2 . Electromagnetic 24 | . . . . 11 . . 13 Robot Hit Streak 19 | . 5 5 . 11 19 14 10 Robot Miss Streak 5 | . 5 1 . 4 2 3 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 6 | . 3 . . . . . 3 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 277 | . 26 9 5 28 27 31 151 Core Hits 143 | . 13 2 . 16 10 16 86 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 2 | . . . 1 . . . 1 Critical Strikes 12 | . . . 1 . . 1 10 Burn 2 | . . . . . . . 2 Meltdown 1 | . . . . . . 1 . Destroy 1 | . . . . . . . 1 Blast 7 | . . . . . . . 7 Smash 1 | . . . 1 . . . . Melee Attacks 10 | . 2 . 8 . . . . Impact 8 | . . . 8 . . . . Slashing 2 | . 2 . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6964 | . 262 73 189 428 383 765 4864 Guns 3943 | . 238 73 . 401 383 366 2482 Cannons 2102 | . . . . . . 350 1752 Explosions 706 | . . . . 27 . 49 630 Melee 213 | . 24 . 189 . . . . Ramming . | . . . . . . . . Kinetic 4214 | . 238 73 . 178 151 383 3191 Thermal 1934 | . . . . 109 232 333 1260 Explosive 136 | . . . . . . 49 87 Electromagnetic 467 | . . . . 141 . . 326 Impact 189 | . . . 189 . . . . Slashing 24 | . 24 . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . . . 2 8 Average Corruption 2 | . . . . . . 1 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 36 | . . . . . . 10 26 Message Errors 7 | . . . . . . 3 4 Matter Fused 10 | . . . . . . 3 7 Heat Flow Errors 3 | . . . . . . 1 2 Energy Discharges 2 | . . . . . . 1 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 6 | . . . . . . 2 4 Data Loss (major) 4 | . . . . . . . 4 Weapon Failures 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 282 | . . . 68 . . . 214 Projectiles 36 | . . . . . . . 36 Explosions 178 | . . . . . . . 178 Melee 68 | . . . 68 . . . . Knockbacks 16 | . . . . . . . 16 Impact . | . . . . . . . . Kinetic 16 | . . . . . . . 16 Secondary . | . . . . . . . . Self-Inflicted Damage 512 | . . . . . . . 512 Shots 7 | . . . . . . . 7 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 473 | . 12 12 . 144 247 149 473 Average Temperature 101 | . 7 8 . 53 152 61 119 Received Heat Transfer 2304 | . 66 48 9 90 135 18 1938 Effects 6 | . . . . . 1 . 5 Shutdowns 1 | . . . . . . . 1 Energy Bleed 2 | . . . . . 1 . 1 Interference 1 | . . . . . . . 1 Matter Decay 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 2 | . . . 2 . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 11 | . . . . . 3 7 1 Heat Transferred 2881 | . . . . 235 555 444 1647 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . 1 Alert | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Maximum Alert Level 2 | . . . . . . . 2 Low Security (%) 87 | 100 100 100 100 100 100 100 66 Level 1 11 | . . . . . . . 31 Level 2 . | . . . . . . . 2 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 403 | . 110 35 15 50 36 59 403 Initial 27 | . . 27 13 . 1 . 14 Average 65 | . 40 6 4 16 7 11 152 Influence Increases 1815 | . 177 35 15 138 85 247 1118 Destroy 0b10 Robot/C 1120 | . 140 20 . 100 40 140 680 Destroy 0b10 Robot/NC 100 | . 5 . . 10 25 5 55 Destroy Leader 234 | . 32 . . 22 . 70 110 Successful Hack 49 | . . . . . 19 18 12 Disable Machine 105 | . . . . . . . 105 Destroy Structure 132 | . . . . 6 1 14 111 Lose Combat Pursuer 75 | . . 15 15 . . . 45 Influence Decreases 1468 | . 107 70 50 133 90 218 800 Entered New Map 84 | . . 43 22 . 4 . 15 Time Decay 1018 | . 97 27 28 123 86 218 439 Lost Part 366 | . 10 . . 10 . . 346 Squads Dispatched 17 | . 1 . . 1 . 6 9 Investigation 1 | . . . . . . 1 . Extermination 7 | . . . . . . 4 3 Reinforcement 5 | . 1 . . 1 . 1 2 Assault 1 | . . . . . . . 1 Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Distress Signals 3 | . . . 1 . . 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 80 | . 13 2 1 6 2 11 45 Peak Tracking Total 6 | . 4 2 1 3 2 3 6 Tactical Retreats 5 | . . 1 1 . . . 3 Traps | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Traps Triggered 4 | . . . . . . 2 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Machines Disabled 7 | . . . . . . . 7 Max in Single Turn 4 | . . . . . . . 4 Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Machines Accessed 27 | . 2 1 2 1 9 9 3 Terminals 13 | . 1 . 2 . 4 5 1 Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . . 2 1 Recycling Units 9 | . 1 . . 1 5 1 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 58 | . 5 1 3 4 21 19 5 Successful 29 | . 2 1 . . 14 10 2 Failed 29 | . 3 . 3 4 7 9 3 Catastrophic 4 | . . . 1 1 . 1 1 Database Lockouts . | . . . . . . . . Manual 5 | . . . 1 1 . 3 . Terminals 33 | . 3 . 3 . 14 11 2 Fabricators . | . . . . . . . . Repair Stations 7 | . . . . . . 5 2 Recycling Units 16 | . 2 . . 4 7 2 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 15 | . 1 1 . . 8 5 . Record 3 | . . . . . . 3 . Part Schematic 1 | . . . . . 1 . . Prototype ID Bank 1 | . . . . . 1 . . Open Door 1 | . . 1 . . . . . Open DSF 1 | . . . . . . 1 . Branch Access Points 1 | . . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . . Terminal Index 1 | . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . Recall Investigation 1 | . . . . . . 1 . Hauler Manifests 1 | . . . . . 1 . . Registered Components 1 | . . . . . 1 . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . . . . 2 1 Scan Component 3 | . . . . . . 2 1 Recycling Unit Hacks 10 | . 1 . . . 6 2 1 Report Inventory 7 | . . . . . 6 1 . Retrieve Components 3 | . 1 . . . . 1 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . . . 1 1 6 8 2 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 6 | . 2 . . . . 1 3 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Active Infowar (turns) 5018 | . 242 218 125 318 412 1811 1892 Optics 135 | . . . . . . . 135 Sensors 4172 | . 137 218 125 318 412 1811 1151 A.S.S. 1 | . . . . . . . 1 Terrain 96 | . 96 . . . . . . Structural 4051 | . . . . 282 72 1809 1888 Seismic 9 | . 9 . . . . . . Cloaking 384 | . . . . . . . 384 ECM 2 | . . . 2 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Turns Passed 5179 | 83 280 218 125 318 412 1811 1932 Spaces Moved 2380 | 54 137 160 65 160 276 798 730 Core 5 | 1 . . . . . . 4 Treads 947 | . 52 . . . 1 667 227 Legs 1237 | 53 85 160 65 160 275 39 400 Wheels 191 | . . . . . . 92 99 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 95 50 Average Speed 176 | 121 135 120 143 132 120 211 195 Slowest Speed 900 | 190 160 120 190 190 160 260 900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 4 31 51 8 22 56 27 24 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . . . . . 1 Terrain Destroyed 141 | . . . . 6 . 13 122 Melee . | . . . . . . . . Projectile 18 | . . . . . . 1 17 AOE 123 | . . . . 6 . 12 105 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Total 2984 | 68 186 179 81 229 322 890 1029 Wait 148 | 2 2 2 3 25 13 12 89 Move 2373 | 53 136 159 64 159 275 797 730 Hop . | . . . . . . . . Pick Up 66 | 6 6 6 2 6 3 15 22 Fast Attach 42 | 6 2 . . 4 2 4 24 Attach 30 | . 1 . 1 . 1 4 23 Detach 18 | . 1 . . . 1 2 14 Swap 49 | 1 7 . 2 7 1 16 15 Drop 53 | . 4 6 1 7 4 17 14 Fire 191 | . 25 6 . 21 20 21 98 Melee 10 | . 2 . 8 . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 2 | . . . . . . 2 . Rewire 2 | . . . . . 2 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage -9/Recycling -7/Factory -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 15) 333 | -10/Materials | Build established: Mutant 364 | -10/Materials | Entered Mines 436 | -10/Mines | Discovered new exit (range 11) 480 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 546 | -10/Mines | Discovered new exit (range 5) 582 | -10/Mines | Entered Materials 582 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 698 | -9/Materials | Discovered new exit (range 6) 707 | -9/Materials | Entered Storage 1020 | -9/Storage | Used back door to open Recycling access 1020 | -9/Storage | Discovered new exit (range 5) 1025 | -9/Storage | Entered Recycling 1388 | -9/Recycling | Discovered new exit (range 5) 1436 | -9/Recycling | Identified exit to Factory 1437 | -9/Recycling | Entered Factory 1437 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1735 | -7/Factory | Build established: Scavenger-Skirmisher 2396 | -7/Factory | Build established: Skirmisher 2506 | -7/Factory | Cargo convoy interrupted 2802 | -7/Factory | Build established: Scavenger-Skirmisher 3116 | -7/Factory | Build established: Skirmisher 3163 | -7/Factory | Discovered new exit (range 9) 3195 | -7/Factory | Identified exit to Factory 3197 | -7/Factory | Found Prototype Device 3248 | -7/Factory | Entered another Factory area 3248 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3267 | -6/Factory | Identified Active Sensor Suite 3946 | -6/Factory | Lost 5 parts (3n2u) 4558 | -6/Factory | Lost 3 parts (1p1u1w) 4706 | -6/Factory | Lost 4 parts (2n1u1w) 4785 | -6/Factory | Core integrity fell below 50% 4811 | -6/Factory | Lost 11 parts (2p4n2u3w) 4998 | -6/Factory | First assault squad dispatched 5148 | -6/Factory | Spotted B-75 Beast 5175 | -6/Factory | Core integrity fell below 20% 5179 | -6/Factory | Released all parts (5) 5180 | -6/Factory | Destroyed by exploding Power Conduit Last Messages --------------- 05166_ Switching to secondary target: B-75 Beast. 05167_ Acquired 29 matter. 05167_ K-01 Serf collects debris. 05168_ U-05 Engineer builds a Wall. 05170_ K-01 Serf collects debris. 05174_ Hvy. Laser destroyed. 05174_ Knocked back. 05174_ K-01 Serf collects debris. 05175_ Acquired 4 matter. 05177_ K-01 Serf collects debris. 05178_ Imp. Heavy Machine Gun destroyed. 05178_ K-01 Serf collects debris. 05179_ Released Adv. Signal Interpreter. 05179_ Released Imp. Heat Sink. 05179_ Released Graphene Brace. 05179_ Released Hcp. Storage Unit. 05179_ Released Gatling Laser. 05180_ Power Conduit explodes. 05180_ B-75 Beast destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ?????????????? | | ????????????????????#######+########?????????????? | | ????????????????????## ##?????????????? | | ????????????????????## ##?????????????? | | ????????????????????## ##?????????????? | | ????????????????????## ##???? # ??????? | | ????????????????????## ##???? # ??????? | | ????????????????????## ##???" # ??????? | | ????????????????????## ##???" # ??????? | | ????????????????????## ##??"" # ??????? | | ????????????????????## ##??"" # ??????? | | ????????????????????## %!= % ## % # ??????? | | ????????????????????## ]!!! "#####+# """"??? | | ????????????????????## =!!*[ +%*%! + | | ????????????????????######;; ]####"""#[ #####+##? | | ????????????????????#####@]!Y %; ##### ##? | | ???????????????????????## u/ ##? | | ???????????????????????## %### ##? | | ???????????????????????## u### | | ???????????????????????## % ### | | ???????????????????????########+######## | | ??????????????????????? # [!! | | ??????????????????????????? # !! | | ??????????????????????????? + !!! """ "" | | ??????????????????????????? # """"" G | | ??????????????????????????? # """"" "" | | ??????????????????????????? # ? | | ??????????????????????????? # """ """ %? | | ??????????????????????????? # """"" """""????? | | ???????????????????????????## """"" """"" [! | | ???????????????????????????## | | ???????????????????????????## | | ?????????????????????######## ###+###### | | ?????????????????????######## #% % ## ?? ? ? | | ?????????????????????## # = ##???????? | | ?????????????????????## / % ##???????? | | ?????????????????????## # ! ########?? | | ?????????????????????## ########+###########?? | | ?????? ##????????????## ######## # ##?? | | ????? # ????????????## # ##?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 2 Matter Filtering 30 Item Schematics ----------------- Adv. Assault Cannon | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointGrapheneShotgun Manual? 0 Play Time 00:58:25 Cumulative 40.7 hours Start 2025.06.30 @ 22:10:41 End 2025.06.30 @ 23:06:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 31 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: a7faabf5-0ae1-484e-928f-62c8f40c4acf