Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.21 @ 11:21:59 Player: Zirov Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (17) 85 Value Destroyed (374) 374 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1399 Bonus ------- None Cogmind --------- Core Integrity 148/400 Matter 280/300 Energy 123/125 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Light Treads Improved Aluminum Leg > --- UTILITY (3) ------ Heat Sink Large Storage Unit Advanced Visual Processing Unit > --- WEAPON (2) ------- EM Shotgun EM Shotgun > --- INVENTORY (15) --- Large Matter Pod (150) High-capacity Matter Pod (42) Advanced Visual Processing Unit Sensor Array Improved Terrain Scan Processor Light Assault Rifle Improved Light Cannon Improved Light Cannon Rocket Launcher Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Heat Sink Large Matter Pod Advanced Visual Processing Unit Advanced Visual Processing Unit Sensor Array Improved Terrain Scan Processor Improved Targeting Computer Light Assault Rifle Light Assault Rifle Improved Light Cannon Improved Light Cannon Rocket Launcher Hammer [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Weapon Light Assault Rifle Energy Gun EM Shotgun Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Jun Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 31 | 7 1 23 Power 4 | 1 . 3 Engine 3 | 1 . 2 Core 1 | . . 1 Reactor . | . . . Propulsion 9 | 2 . 7 Treads 1 | . . 1 Leg 7 | 2 . 5 Wheel 1 | . . 1 Hover . | . . . Flight . | . . . Utility 9 | 2 1 6 Device 5 | 2 1 2 Storage 1 | . . 1 Processor 3 | . . 3 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 9 | 2 . 7 Energy Gun 2 | . . 2 Energy Cannon . | . . . Ballistic Gun 7 | 2 . 5 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 13 | . 1 12 Power 3 | . . 3 Propulsion 6 | . . 6 Utility 2 | . 1 1 Weapon 2 | . . 2 Highest Loss Streak 6 | . 1 6 To Critical Strikes . | . . . Average Slot Usage (%) 90 | . 89 90 Engine 7 | . 14 4 Core 3 | . . 4 Leg 26 | . 28 26 Wheel 1 | . . 2 Device 17 | . 17 17 Storage 5 | . . 7 Processor 3 | . . 4 Energy Gun 2 | . . 3 Ballistic Gun 21 | . 28 18 Naked Turns . | . . . Heaviest Build 30 | 10 10 30 Greatest Support 30 | 20 20 30 Greatest Overweight (x) 2 | . . 2 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 5 5 15 Average Capacity 9 | 5 5 11 Most Carried 15 | 1 5 15 Average Carried 6 | . 3 8 Final Capacity 15 | 5 5 15 Final Carried 10 | 1 5 10 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Jun Mat Mat Matter Collected 804 | 238 7 559 Remotely . | . . . Salvage Created 526 | 33 11 482 Parts 42 | 5 1 36 Haulers Intercepted 1 | . . 1 Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Jun Mat Mat Combat Hostiles Destroyed 13 | . 1 12 Guns 13 | . 1 12 Classes Destroyed 6 | 1 1 4 Tunneler 2 | 2 . . Hauler 1 | . . 1 Watcher 1 | . . 1 Swarmer 6 | . 1 5 Grunt 3 | . . 3 Sentry 4 | . . 4 Best Kill Streak 5 | 2 1 5 Combat Bots Only 4 | . 1 4 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Jun Mat Mat Damage Taken 1429 | . 210 1219 Core 291 | . 39 252 Absorbed by Shields . | . . . Core Remaining (%) 92 | 100 84 . Volleys Fired 66 | 4 4 58 Largest 2 | 2 2 2 Hottest 40 | 40 40 40 Shots Fired 133 | 8 9 116 Gun 133 | 8 9 116 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 133 | 8 9 116 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 12 | 3 4 12 Robot Miss Streak 3 | 1 2 3 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 96 | 4 4 88 Core Hits 40 | 3 1 36 Critical Kills 1 | . . 1 Critical Parts Destroyed 1 | . . 1 Critical Strikes 2 | . . 2 Destroy 2 | . . 2 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 874 | 56 37 781 Guns 874 | 56 37 781 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 874 | 56 37 781 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . 2 . Average Corruption 1 | . 1 . Corruption Purged . | . . . Corruption Blocked . | . . . Effects 2 | . 2 . Message Errors 1 | . 1 . Misfires 1 | . 1 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 30 | . . 30 Average Temperature 8 | . . 8 Received Heat Transfer 357 | . . 357 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Jun Mat Mat Peak Influence 192 | 10 36 192 Initial 10 | . 6 10 Average 50 | 2 24 68 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . . 2 Investigation 1 | . . 1 Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Jun Mat Mat Distress Signals 2 | . 1 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 25 | . 4 21 Peak Tracking Total 8 | . 4 8 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Jun Mat Mat Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Jun Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Jun Mat Mat Machines Accessed 3 | . . 3 Terminals 3 | . . 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 10 | . . 10 Successful 3 | . . 3 Failed 7 | . . 7 Catastrophic 1 | . . 1 Database Lockouts . | . . . Manual 3 | . . 3 Terminals 10 | . . 10 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . . 3 Prototype ID Bank 1 | . . 1 Branch Access Points 1 | . . 1 Locate Traps 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . . 3 Full Trace Events 1 | . . 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Jun Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Jun Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Jun Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Jun Mat Mat Turns Passed 1004 | 83 292 629 Spaces Moved 559 | 51 229 279 Core 3 | 1 . 2 Treads . | . . . Legs 556 | 50 229 277 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 100 Average Speed 129 | 118 120 138 Slowest Speed 260 | 120 120 260 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 21 | 4 31 28 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Jun Mat Mat Total 721 | 62 239 420 Wait 40 | . . 40 Move 557 | 50 228 279 Hop . | . . . Pick Up 19 | 1 5 13 Fast Attach 18 | 7 1 10 Attach 9 | . . 9 Detach . | . . . Swap 4 | . . 4 Drop 8 | . 1 7 Fire 66 | 4 4 58 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 1 exit: Min) History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 16) 84 | -11/Junkyard | Entered Materials 304 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 6) 376 | -10/Materials | Entered another Materials area 376 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 456 | -9/Materials | Identified exit to Mines 536 | -9/Materials | Lost 3 parts (1p2n) 813 | -9/Materials | Build established: Scavenger-Mutant 838 | -9/Materials | Core integrity fell below 50% 872 | -9/Materials | Lost 6 parts (1p2n1u2w) 1005 | -9/Materials | Self-destructed Last Messages --------------- 00876_ K-01 Serf collects debris. 00890_ Acquired Hcp. Matter Pod. 00891_ Discarded Imp. Targeting Computer. 00893_ Dropped Lgt. Assault Rifle. 00896_ Acquired EM Shotgun. 00912_ K-01 Serf cleans the Material Processor. 00912_ Acquired 38 matter. 00914_ Acquired 24 matter. 00933_ Connecting with Terminal... >>Prototypes Downloading prototype IDs... Imp. EM Shotgun Enh. Autogun 00935_ W-16 Scout sends out distress signal. 00941_ K-01 Serf collects debris. 00950_ Lgt. Ion Engine destroyed. 00961_ Connecting with Terminal... 00978_ Aluminum Leg destroyed. 00992_ Acquired Lgt. Ion Engine. 01003_ Acquired Lgt. Treads. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????? ??????????????????????????????????? | | ??????????? ??????????????????????????????????? | | ????+?????? ??????????????????????????????????? | | ???? ?????? ??????????????????????????????????? | | ???? ?????? ??????????????????????????????????? | | ???? ?????? ??????????#???????????????????????? | | ???? ?????? ?????##???????????????????????????? | | ???# #????# #???###########??#????????????????? | | ???# #????# ##??# ![[#???????????????????? | | ???# #????# ##?## ! [#???????????????????? | | ???# +????# ##### [[ [##?#????????????????? | | ???# #????# #?### # ?? ??#???????????? | | ???# #????# #???######+##+#?"?" ?#???????????? | | ???# +????# #?##?????# #?"?????? ??????????? | | ???# #???## ##????#??# #?????? ? ??????????? | | ???# ##### #########! #? ??? ??#?????????? | | ???# T = Y[= #???##+## ?#????????? | | ???#+##### ######### ###??? ??????????? | | ?? !??## ####??##?# =%=#?#?? ?#????????? | | #""" ![#?# #?##### ##=*% ##? #?????????? | | #"R ### #?# # u### #?????????? | | #""" # # #@ "T" ##????????? | | # #? ?#]] %+! g ##????????? | | # + #] !#* w ?????? | | #! """" # # # #####+## ##?????? | | # """" # # # + ?? ?????????? | | # """" ### ########?# ######## ???? ???????? | | # ### #??#?#?#?# ##?##?## ????????????? | | # ! #?# ##?####??# ##?#####? ??????????? | | ##### ####? ####???### ##?##?#?? ??????????? | | ?????#???#? ?###?#####+######????? ??????????? | | ????? ? ? ?### ##????????#???#???? | | ???????#???+#? #### """ ##?#?#?#??#???#???? | | ???????????? #?#### """"" #?##???????#? ?#??? | | ????????????????### """"" #?##??#???????????? | | ????#???"? ????### """"" ##??####??#?? ???#? | | ??????????? ?? #?## """ #########?????????? | | ???????#???? #?#??# #!!! ! #??????????? | | ????#?????? ?#?##?# #!!*! !#?#????? ?? | | ???????#?????? ?#######+##### #??????! #?? | | ????????? ? ??? ?#?# ### ######%= #?? | | ??????#?? ? ### #?? | | ?????????? [*= #?? | | ???????#? ? ### =![ !% #?? | | ?????#???? #?# ##=! ####+#??? | | ?#?#?##?? ? ##?#?##?########! #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 110 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ParticlePlasmaFalx Manual? 0 Play Time 00:15:44 Cumulative 64.4 hours Start 2023.04.21 @ 10:56:55 End 2023.04.21 @ 11:21:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 35 Achievement% 26 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 23e3107c-72d1-499b-bcf5-bd898e810dbd