Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.15 @ 07:02:34

Player: alice_fexa

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (16)       3200
Robots Destroyed (207)     1035
Value Destroyed (9693)     9693
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (3422)               3422
              TOTAL SCORE: 20370

 Bonus
-------
High Alert Combat Kills    1075
Follower Combat Kills      220
Entered Garrisons          600
Used RIF Installer         1500
Aligned with FarCom        300
Friendly Fire              -273

 Cogmind 
---------
Core Integrity             0/1000
Matter                     156/300
Energy                     100/100
System Corruption          19%
Temperature                Cool (0)
Movement                   Core (550) Ox10
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
     Large Storage Unit
     Large Storage Unit
  Improved Armor Integrity Analyzer
           Hacking Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (16) ---
           Energy Well (500)
           Energy Well (500)
           Matter Compressor (250)
  Advanced Sensor Array
  Advanced Targeting Computer
  Improved Medium Armor Plating
           Relay Coupler [Sentry] (31)
           Relay Coupler [Sentry] (28)
           Relay Coupler [Specialist] (30)
           Relay Coupler [Hunter] (24)
           Relay Coupler [Behemoth] (16)
           Relay Coupler [Behemoth] (15)
           System Backup Module

 Peak State 
------------
>            --- POWER ------------
  Reinforced Fission Core
       Light Antimatter Reactor
>            --- PROPULSION -------
    Improved Medium Treads
    Improved Medium Treads
       Heavy Treads
>            --- UTILITY ----------
    Advanced Heat Sink
    Advanced Heat Sink
       Large Storage Unit
       Large Storage Unit
       Large Storage Unit
    Improved Signal Interpreter
    Improved Armor Integrity Analyzer
             Hacking Suite
>            --- WEAPON -----------
       Heavy Laser
    Advanced Plasma Cannon
             KE Penetrator
>            --- INVENTORY --------
       Light Angular Momentum Engine
             Neutrino Core
             Energy Well
             Energy Well
             Matter Compressor
             Matter Compressor
    Advanced Sensor Array
    Advanced Targeting Computer
             Relay Coupler [NC]
             Relay Coupler [Grunt]
             Relay Coupler [Sentry]
             Relay Coupler [Sentry]
             Relay Coupler [Specialist]
             Relay Coupler [Hunter]
             Relay Coupler [Behemoth]
             Relay Coupler [Behemoth]
             System Backup Module
    Improved Arc Projector
             Force Rifle
      Guided Plasma Cannon
       Heavy Rocket Launcher
    Improved Remote Datajack
[Rating: 84]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Minigun
  Energy Gun               Force Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Bore Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Improved Remote Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Gar Fac Fac Gar Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   2   2   .   .   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  6    | .   .   .   1   .   .   .   1   2   .   .   1   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             232  | 6   13  4   8   1   2   1   31  5   15  9   6   37  27  3   22  42  
  Power                    22   | 1   1   1   .   .   .   .   1   1   2   1   1   1   2   1   2   7   
    Engine                 12   | 1   1   .   .   .   .   .   1   .   2   .   1   1   2   .   .   3   
    Core                   8    | .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   1   4   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Propulsion               44   | 2   .   .   4   .   .   1   9   .   .   2   2   9   5   .   5   5   
    Treads                 43   | 2   .   .   4   .   .   1   9   .   .   2   2   9   5   .   5   4   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  73   | 1   5   1   1   .   2   .   7   2   9   2   .   10  13  2   6   12  
    Device                 43   | .   2   1   .   .   .   .   1   1   6   1   .   6   11  .   4   10  
    Storage                11   | 1   3   .   1   .   2   .   1   .   1   .   .   1   .   .   1   .   
    Processor              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
    Protection             14   | .   .   .   .   .   .   .   5   .   2   .   .   3   2   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   93   | 2   7   2   3   1   .   .   14  2   4   4   3   17  7   .   9   18  
    Energy Gun             27   | 1   2   .   .   .   .   .   .   .   .   .   3   8   3   .   4   6   
    Energy Cannon          21   | .   .   .   3   .   .   .   6   2   .   .   .   1   2   .   2   5   
    Ballistic Gun          33   | 1   4   .   .   .   .   .   6   .   3   3   .   8   2   .   2   4   
    Ballistic Cannon       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   1   1   .   1   .   .   2   .   1   1   .   .   .   .   1   1   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Lost                 56   | .   .   .   2   .   .   .   .   .   2   .   3   12  1   .   10  26  
  Power                    8    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   5   
  Propulsion               15   | .   .   .   1   .   .   .   .   .   .   .   1   5   .   .   3   5   
  Utility                  10   | .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   2   5   
  Weapon                   23   | .   .   .   1   .   .   .   .   .   .   .   1   6   .   .   4   11  
  Highest Loss Streak      14   | .   .   .   2   .   .   .   .   .   1   .   2   4   1   .   6   14  
Average Slot Usage (%)     97   | .   99  100 98  100 100 100 99  99  99  99  92  98  99  100 92  86  
  Engine                   4    | .   14  1   .   .   .   .   5   5   4   3   4   6   6   5   1   2   
  Core                     2    | .   .   12  11  11  11  11  3   1   2   3   1   .   .   .   3   4   
  Treads                   24   | .   28  28  32  33  33  33  26  23  23  22  26  25  25  23  22  13  
  Device                   9    | .   8   14  11  11  11  11  11  15  7   7   6   7   10  8   5   9   
  Storage                  19   | .   18  14  22  22  22  22  18  15  22  23  20  20  20  17  17  16  
  Processor                5    | .   .   .   .   .   .   .   .   6   7   7   6   6   6   11  11  10  
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   2   6   6   6   5   5   5   
  Protection               3    | .   .   .   .   .   .   .   6   7   6   4   .   3   2   2   2   .   
  Energy Gun               5    | .   3   .   .   .   .   .   .   .   .   .   4   11  13  11  9   4   
  Energy Cannon            4    | .   .   .   15  11  11  11  16  15  .   .   .   .   .   5   1   3   
  Ballistic Gun            10   | .   24  19  1   .   .   .   9   7   22  22  14  6   5   .   3   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             105  | 11  26  32  51  46  46  46  61  62  81  83  71  78  85  93  105 103 
  Greatest Support         130  | 40  40  40  60  60  60  60  60  60  60  60  80  80  108 108 111 130 
  Greatest Overweight (x)  11   | 3   .   .   1   .   .   .   1   1   1   1   .   1   1   .   1   11  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
Largest Inventory Capacity 22   | 6   10  10  16  16  16  16  16  16  22  22  22  22  22  22  22  22  
  Average Capacity         19   | 5   6   10  15  16  16  16  16  16  21  22  22  22  22  22  22  21  
  Most Carried             22   | 4   10  10  16  16  16  16  16  16  22  22  20  22  22  21  22  22  
  Average Carried          18   | 2   6   9   12  16  15  16  15  15  21  21  19  21  21  20  21  20  
  Final Capacity           22   | 6   10  10  16  16  16  16  16  16  22  22  22  22  22  22  22  16  
  Final Carried            22   | 4   10  10  16  16  16  16  16  16  22  21  20  22  22  21  22  13  

 Class Distribution 
--------------------
 20% | Bothacker-Skirmisher
 16% | Bothacker-Mutant
 14% | Scavenger-Mutant
  8% | Mutant
  7% | Skirmisher
  6% | Hauler-Tank
  6% | Bothacker-Gunner
  5% | Scavenger-Skirmisher
  4% | Hauler-Mutant
  3% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
     Scavenger-Mutant | -8/Mines
 Scavenger-Skirmisher | -8/Materials
           Skirmisher | -7/Factory
          Hauler-Tank | -7/Garrison
 Bothacker-Skirmisher | -7/Factory
 Bothacker-Skirmisher | -6/Factory
       Scavenger-Tank | -6/Garrison
 Bothacker-Skirmisher | -6/Factory
     Bothacker-Mutant | -5/Factory
     Bothacker-Mutant | -5/Garrison
     Bothacker-Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Gar  Fac  Fac  Gar  Fac  
Matter Collected           5396 | 206  360  134  203  .    .    60   532  .    888  392  48   1148 418  .    540  467  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9158 | .    541  417  519  .    .    116  919  .    1136 567  206  1404 478  .    1236 1619 
  Parts                    425  | .    41   15   26   3    .    4    59   .    47   26   11   64   28   .    48   53   
Haulers Intercepted        8    | .    1    .    2    .    .    .    5    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           9    | .    1    .    1    .    .    .    1    .    .    .    .    .    1    .    .    5    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Gar Fac Fac Gar Fac 
Combat Hostiles Destroyed  167  | .   12  5   7   4   .   3   17  .   24  10  5   29  7   .   23  21  
  Guns                     100  | .   10  2   .   .   .   .   1   .   21  7   5   26  7   .   14  7   
  Cannons                  36   | .   .   1   7   .   .   1   10  .   1   .   .   3   .   .   3   10  
  AOE                      30   | .   2   2   .   4   .   2   6   .   2   3   .   .   .   .   6   3   
Classes Destroyed          15   | .   8   2   2   .   .   1   .   .   .   1   .   .   .   .   1   .   
  Worker                   6    | .   1   1   1   .   .   .   1   .   .   .   .   .   .   .   .   2   
  Builder                  4    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
  Tunneler                 2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   1   .   2   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Recycler                 9    | .   1   3   1   .   .   .   1   .   .   1   .   .   .   .   .   2   
  Operator                 2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   1   .   .   .   .   .   3   .   .   .   1   .   1   .   .   2   
  Swarmer                  45   | .   6   .   .   4   .   .   10  .   6   .   3   9   .   .   3   4   
  Grunt                    76   | .   6   3   2   .   .   2   4   .   15  4   2   12  4   .   14  8   
  Brawler                  7    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   2   3   
  Duelist                  9    | .   .   .   1   .   .   .   .   .   2   2   .   .   1   .   .   3   
  Sentry                   18   | .   .   .   4   .   .   .   3   .   .   2   .   7   .   .   1   1   
  Hunter                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
  Programmer               6    | .   .   .   .   .   .   .   .   .   .   2   .   1   2   .   .   1   
  Assembled                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   5   9   6   8   .   3   4   .   4   6   3   4   2   .   8   6   
  Combat Bots Only         8    | .   3   4   3   4   .   3   4   .   4   4   3   4   2   .   8   6   
Max Kills in Single Turn   3    | .   2   2   2   2   .   2   3   .   2   2   2   2   1   .   2   3   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Exploded                 3    | .   2   1   .   2   .   2   3   .   2   1   .   .   .   .   2   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Gar  Fac  Fac  Gar  Fac  
Damage Taken               12896 | .    417  125  268  177  .    33   429  .    1324 305  438  2851 465  .    2357 3707 
  Core                     1599  | .    38   15   .    19   .    .    .    .    126  .    20   312  51   .    250  768  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    153   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    153  
Core Remaining (%)         84    | 100  .    78   .    .    .    95   100  .    .    82   .    .    54   .    .    .    
Volleys Fired              527   | .    38   13   28   3    .    2    62   2    67   19   11   82   24   .    77   99   
  Largest                  3     | .    2    2    2    1    .    2    3    3    3    3    3    3    3    .    3    3    
  Hottest                  243   | .    70   77   136  33   .    101  169  161  161  95   136  224  190  .    190  243  
Shots Fired                1209  | .    74   22   56   3    .    4    162  6    177  56   33   212  64   .    158  182  
  Gun                      898   | .    73   12   10   .    .    .    52   2    163  53   33   206  60   .    142  92   
  Cannon                   271   | .    .    6    46   .    .    2    106  4    11   .    .    6    4    .    5    81   
  Launcher                 32    | .    1    4    .    3    .    2    4    .    3    3    .    .    .    .    11   1    
  Special                  8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Kinetic                  610   | .    66   18   29   .    .    .    52   2    163  53   27   78   20   .    44   58   
  Thermal                  517   | .    7    .    18   .    .    2    106  4    11   .    6    134  44   .    95   90   
  Explosive                32    | .    1    4    .    3    .    2    4    .    3    3    .    .    .    .    11   1    
  Electromagnetic          42    | .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    8    25   
  Robot Hit Streak         41    | .    11   7    7    6    .    2    9    5    23   8    7    33   41   .    11   27   
  Robot Miss Streak        7     | .    3    1    2    .    .    1    4    1    3    3    5    7    3    .    5    4    
  Penetration Max          1     | .    .    1    1    .    .    .    .    .    .    .    .    1    .    .    1    1    
  Secondary Targets        15    | .    4    1    .    .    .    .    .    .    2    .    2    5    .    .    1    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    1    .    1    1    .    .    1    .    
Shots Hit Robots           807   | .    54   15   38   3    .    2    98   3    120  41   25   151  41   .    87   129  
  Core Hits                438   | .    33   14   15   3    .    6    38   .    58   30   20   90   20   .    56   55   
  Critical Hits            43    | .    .    5    12   .    .    .    8    .    1    2    .    2    .    .    9    4    
  Critical Kills           20    | .    .    4    4    .    .    .    6    .    .    1    .    1    .    .    3    1    
  Critical Parts Destroyed 23    | .    .    1    8    .    .    .    2    .    1    1    .    1    .    .    6    3    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           19642 | .    563  373  883  525  .    286  2074 62   2310 1348 413  2970 947  .    2927 3961 
  Guns                     11288 | .    479  76   58   .    .    .    396  22   1891 721  413  2779 947  .    1692 1814 
  Cannons                  4582  | .    .    156  777  .    .    41   1269 40   144  .    .    191  .    .    119  1845 
  Explosions               3771  | .    84   141  48   525  .    245  409  .    275  627  .    .    .    .    1116 301  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  7149  | .    404  232  356  .    .    .    396  22   1891 721  336  933  286  .    389  1183 
  Thermal                  8088  | .    75   41   357  .    .    109  1269 40   144  .    77   2037 661  .    1265 2013 
  Explosive                3614  | .    84   100  .    525  .    177  409  .    275  627  .    .    .    .    1116 301  
  Electromagnetic          790   | .    .    .    170  .    .    .    .    .    .    .    .    .    .    .    157  463  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         18    | .    .    .    .    .    .    .    .    .    .    1    3    4    4    .    .    18   
  Average Corruption       3     | .    .    .    .    .    .    .    .    .    .    1    3    3    3    .    .    12   
  Corruption Purged        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    
  Effects                  84    | .    .    .    .    .    .    .    .    .    .    1    3    45   21   .    .    14   
    Message Errors         10    | .    .    .    .    .    .    .    .    .    .    1    .    3    6    .    .    .    
    Matter Fused           21    | .    .    .    .    .    .    .    .    .    .    .    1    9    8    .    .    3    
    Heat Flow Errors       8     | .    .    .    .    .    .    .    .    .    .    .    1    5    2    .    .    .    
    Energy Discharges      16    | .    .    .    .    .    .    .    .    .    .    .    1    11   3    .    .    1    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    .    .    .    .    .    5    2    .    .    .    
    Targeting Errors       19    | .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    9    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            279   | .    .    7    .    134  .    .    49   .    .    .    22   .    .    .    24   43   
  Projectiles              51    | .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    .    24   
  Explosions               228   | .    .    7    .    134  .    .    22   .    .    .    22   .    .    .    24   19   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      449   | .    .    15   .    91   .    .    34   .    29   41   132  .    .    .    45   62   
  Shots                    11    | .    .    1    .    3    .    .    1    .    1    1    2    .    .    .    1    1    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        444   | .    103  42   138  .    .    16   180  51   270  96   105  313  287  .    334  444  
  Average Temperature      74    | .    33   15   28   .    .    16   59   29   64   31   46   75   76   .    122  89   
  Received Heat Transfer   3360  | .    150  60   78   .    .    18   117  .    540  63   72   699  96   .    684  783  
  Effects                  8     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    2    3    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           7     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    2    2    
Siege Activations          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Total Turns              144   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    144  
  Longest Duration         41    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              3     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             29    | .    .    .    1    .    .    .    3    .    2    .    .    6    4    .    4    9    
  Heat Transferred         14057 | .    222  50   605  .    .    174  2294 74   259  .    175  3949 962  .    1966 3327 
Parts Sabotaged            5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Gar  Fac  Fac  Gar  Fac  
Peak Influence             1156 | .    175  204  191  129  .    136  295  41   1156 733  470  762  399  42   792  574  
  Average Influence        337  | .    36   94   126  120  .    134  106  30   747  627  262  486  177  42   423  459  
Maximum Alert Level        4    | .    .    1    .    .    .    .    1    .    4    3    2    3    1    .    3    2    
  Low Security (%)         46   | 100  100  74   100  100  .    100  90   100  11   .    41   10   67   100  21   .    
  Level 1                  15   | .    .    25   .    .    .    .    9    .    11   .    51   18   32   .    27   5    
  Level 2                  26   | .    .    .    .    .    .    .    .    .    16   72   7    61   .    .    40   94   
  Level 3                  7    | .    .    .    .    .    .    .    .    .    33   27   .    9    .    .    9    .    
  Level 4                  3    | .    .    .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          17   | .    3    .    .    .    .    .    .    .    .    5    2    .    2    .    .    5    
  Investigation            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            4    | .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    1    
  Reinforcement            7    | .    3    .    .    .    .    .    .    .    .    1    1    .    1    .    .    1    
  Assault                  5    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    3    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Gar Fac Fac Gar Fac 
Distress Signals           4    | .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              249  | .   21  6   12  4   .   2   31  1   32  13  7   31  16  .   27  46  
  Peak Tracking Total      10   | .   4   1   4   4   .   2   5   1   6   5   3   6   3   .   5   10  
  Tactical Retreats        24   | .   .   .   4   .   .   .   5   .   1   .   .   3   2   .   4   5   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Gar Fac Fac Gar Fac 
Traps Triggered            17   | .   .   .   .   .   .   .   2   1   7   .   1   3   2   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Gar Fac Fac Gar Fac 
Machines Disabled          32   | .   .   4   .   .   .   3   4   .   4   2   4   3   .   .   6   2   
  Max in Single Turn       4    | .   .   4   .   .   .   3   1   .   1   2   4   1   .   .   1   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   
  Garrison Relay           11   | .   .   .   .   .   .   .   .   .   4   .   .   3   .   .   4   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Gar Fac Fac Gar Fac 
Machines Accessed          42   | .   4   .   2   .   1   1   7   2   .   4   3   .   12  3   .   3   
  Terminals                31   | .   4   .   2   .   .   1   7   1   .   3   2   .   7   2   .   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   1   .   .   1   .   2   1   .   1   
Total Hacks                94   | .   10  .   9   .   1   1   13  5   .   6   7   .   31  5   .   6   
  Successful               45   | .   5   .   4   .   1   .   7   4   .   3   5   .   11  2   .   3   
  Failed                   49   | .   5   .   5   .   .   1   6   1   .   3   2   .   20  3   .   3   
    Catastrophic           13   | .   .   .   2   .   .   1   3   .   .   .   .   .   4   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   55   | .   8   .   9   .   1   1   11  2   .   2   3   .   11  3   .   4   
  Terminals                74   | .   10  .   9   .   .   1   13  4   .   3   5   .   21  4   .   4   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   .   .   3   .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   .   .   .   1   .   .   2   .   4   1   .   2   
Terminal Hacks             22   | .   4   .   1   .   1   .   6   2   .   1   2   .   3   1   .   1   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           3    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   
  Alert Level              3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   2   .   1   .   .   .   2   .   .   .   1   .   .   .   .   .   
  Locate Traps             3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   
  Zone Layout              3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      10   | .   .   .   .   .   .   .   .   1   .   .   2   .   4   1   .   2   
  Unlock Access            3    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   
  Coupler Status           4    | .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   1   
Unauthorized Hacks         22   | .   4   .   8   .   .   .   2   2   .   .   2   .   4   .   .   .   
  Terminals                9    | .   1   .   3   .   .   .   1   1   .   .   1   .   2   .   .   .   
    Track                  7    | .   1   .   2   .   .   .   1   1   .   .   1   .   1   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   4   .   2   .   .   1   4   2   .   3   3   .   10  2   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Time                     64   | .   .   .   .   .   .   .   .   .   .   38  .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Gar Fac Fac Gar Fac 
Used RIF Installer         3    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Combat                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Robot Hacks Applied        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  amplify_resonance        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  formatsys_high           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    48   | .   .   .   .   .   .   .   .   .   17  .   .   13  .   .   18  .   
  Machine Destruction      48   | .   .   .   .   .   .   .   .   .   17  .   .   13  .   .   18  .   
  Attached                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Gar Fac Fac Gar Fac 
Total Allies               5    | .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   1   
  Largest Group            3    | .   .   .   .   .   .   .   .   3   3   .   .   .   1   .   .   .   
  Highest-Rated Group      93   | .   .   .   .   .   .   .   .   93  93  .   .   .   10  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   31  31  .   .   .   10  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               51   | .   .   .   .   .   .   .   .   11  40  .   .   .   .   .   .   .   
  Total Damage             766  | .   .   .   .   .   .   .   .   126 640 .   .   .   .   .   .   .   
  Kills                    7    | .   .   .   .   .   .   .   .   1   6   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Gar Fac Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Gar  Fac  Fac  Gar  Fac  
Turns Passed               14698 | 69   1019 181  464  59   451  133  1942 484  1753 883  683  1867 1984 139  1460 1127 
Spaces Moved               6979  | 37   530  83   208  33   279  79   895  247  780  352  349  894  996  84   716  417  
  Core                     18    | 17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Treads                   6845  | 20   530  83   208  33   279  79   895  247  780  352  349  894  996  84   716  300  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   116   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    116  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  160  160  170  170  186  167  162  162  162  160  160  
  Average Speed            168   | 154  160  160  160  160  160  160  166  184  189  189  167  165  162  162  161  166  
  Slowest Speed            600   | 200  160  160  180  160  160  160  190  190  190  190  167  190  182  162  180  600  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37    | 3    93   26   20   15   65   32   72   8    82   10   10   71   33   5    86   14   
  Regions Visited          16
    Branch Regions         4
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    1    .    .    .    .    .    .    1    .    1    1    .    1    1    .    .    
  Unknown Exits Taken      7     | 1    .    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 13    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    9    
Terrain Destroyed          324   | .    6    45   15   31   .    30   29   .    13   27   21   3    4    .    66   34   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               47    | .    .    3    11   .    .    .    1    .    1    .    .    3    4    .    4    20   
  AOE                      277   | .    6    42   4    31   .    30   28   .    12   27   21   .    .    .    62   14   

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Gar  Fac  Fac  Gar  Fac  
Total                      9023 | 46   645  114  285  36   288  82   1235 272  965  530  424  1117 1317 87   892  688  
  Wait                     1000 | .    35   5    25   .    .    .    204  10   51   140  54   71   245  .    56   104  
  Move                     6960 | 36   529  82   207  32   278  78   894  246  778  351  348  892  995  83   714  417  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  122  | 4    13   4    11   .    3    .    15   4    20   4    3    13   8    1    9    10   
  Fast Attach              70   | 6    6    1    3    .    .    .    11   2    .    3    2    12   2    .    10   12   
  Attach                   44   | .    .    .    3    .    .    .    2    2    4    1    4    7    .    2    6    13   
  Detach                   5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    
  Swap                     118  | .    7    3    2    1    2    1    18   1    11   5    .    18   25   1    6    17   
  Drop                     162  | .    17   6    6    .    5    1    29   5    20   7    2    22   18   .    11   13   
  Fire                     527  | .    38   13   28   3    .    2    62   2    67   19   11   82   24   .    77   99   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            14   | .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2)
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-5/Factory

 History 
---------
  Turn | Location      | Event
    23 | -11/Scrapyard | Discovered new exit (range 15)
    70 | -11/Scrapyard | Entered Materials
   307 | -10/Materials | Build established: Mutant
   381 | -10/Materials | Identified exit to Mines
   395 | -10/Materials | Discovered new exit (range 4)
   600 | -10/Materials | Discovered new exit (range 3)
   814 | -10/Materials | Discovered new exit (range 10)
  1089 | -10/Materials | Entered Mines
  1090 | -10/Mines     | Assembled infested the area
  1095 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  1141 | -10/Mines     | Met a Derelict bent on vengeance
  1184 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  1212 | -10/Mines     | Discovered new exit (range 14)
  1270 | -10/Mines     | Entered Materials
  1270 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  1377 | -9/Materials  | Discovered new exit (range 15)
  1565 | -9/Materials  | Build established: Scavenger-Mutant
  1594 | -9/Materials  | Discovered new exit (range 16)
  1734 | -9/Materials  | Entered Mines
  1787 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  1787 | -9/Mines      | Discovered new exit (range 5)
  1793 | -9/Mines      | Entered Exiles
  1837 | -9/Exiles     | Met 8R-AWN
  1859 | -9/Exiles     | Met EX-HEX
  1972 | -9/Exiles     | Met EX-BIN
  1996 | -9/Exiles     | Aligned with FarCom system
  1998 | -9/Exiles     | Given EX-Vault access code
  2036 | -9/Exiles     | Opened EX-Vault
  2047 | -9/Exiles     | Found Gui. Plasma Cannon
  2050 | -9/Exiles     | Found PSU Rigger
  2083 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  2126 | -9/Exiles     | Met EX-DEC
  2223 | -9/Exiles     | Discovered new exit (range 14)
  2244 | -9/Exiles     | Stole two prototypes: PSU Rigger, Gui. Plasma Cannon
  2244 | -9/Exiles     | Entered Mines
  2362 | -8/Mines      | Discovered new exit (range 10)
  2377 | -8/Mines      | Entered Materials
  2377 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  2667 | -8/Materials  | Build established: Scavenger-Skirmisher
  3261 | -8/Materials  | Discovered new exit (range 12)
  3521 | -8/Materials  | Discovered new exit (range 16)
  3692 | -8/Materials  | Discovered new exit (range 10)
  4009 | -8/Materials  | Build established: Skirmisher
  4319 | -8/Materials  | Entered Factory
  4319 | -7/Factory    | Evolved 2 slots: Utility x2
  4321 | -7/Factory    | FarCom data flow suspended
  4466 | -7/Factory    | Allied Derelicts emerged from ambush trap array
  4785 | -7/Factory    | Identified exit to Garrison
  4803 | -7/Factory    | Entered Garrison
  4803 | -7/Garrison   | Accompanied by 3 allies
  4831 | -7/Garrison   | Triggered checkpoint
  4888 | -7/Garrison   | Garrison Relay disabled
  4994 | -7/Garrison   | Triggered checkpoint
  5119 | -7/Garrison   | Garrison Relay disabled
  5200 | -7/Garrison   | Triggered checkpoint
  5209 | -7/Garrison   | Triggered checkpoint
  5218 | -7/Garrison   | Triggered checkpoint
  5291 | -7/Garrison   | Spotted B-75 Beast
  5291 | -7/Garrison   | Spotted B-75 Beast
  5507 | -7/Garrison   | Triggered checkpoint
  5531 | -7/Garrison   | Build established: Hauler-Tank
  5718 | -7/Garrison   | Discovered new exit (range 12)
  5737 | -7/Garrison   | Identified exit to Factory
  5941 | -7/Garrison   | Discovered exit to Factory (range 10)
  6000 | -7/Garrison   | Triggered checkpoint
  6082 | -7/Garrison   | Garrison Relay disabled
  6242 | -7/Garrison   | Triggered checkpoint
  6273 | -7/Garrison   | Garrison Relay disabled
  6358 | -7/Garrison   | Discovered exit to Factory (range 12)
  6378 | -7/Garrison   | Build established: Hauler-Mutant
  6392 | -7/Garrison   | Installed Relay Interface Framework
  6556 | -7/Garrison   | Entered Factory
  6826 | -7/Factory    | Discovered new exit (range 16)
  6956 | -7/Factory    | First assault squad dispatched
  6960 | -7/Factory    | Identified exit to Lower Caves
  7074 | -7/Factory    | Build established: Bothacker-Skirmisher
  7224 | -7/Factory    | Repaired Arm. Treads
  7420 | -7/Factory    | Discovered new exit (range 5)
  7432 | -7/Factory    | Identified exit to Factory
  7439 | -7/Factory    | Entered another Factory area
  7439 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  7574 | -6/Factory    | Garrison activated, responded to threat
  7678 | -6/Factory    | Identified exit to Garrison
  8122 | -6/Factory    | Entered Garrison
  8129 | -6/Garrison   | Triggered checkpoint
  8306 | -6/Garrison   | Triggered checkpoint
  8312 | -6/Garrison   | Garrison Relay disabled
  8378 | -6/Garrison   | Triggered checkpoint
  8485 | -6/Garrison   | Lost 3 parts (1n2w)
  8550 | -6/Garrison   | Triggered checkpoint
  8889 | -6/Garrison   | Discovered new exit (range 10)
  9054 | -6/Garrison   | Triggered checkpoint
  9102 | -6/Garrison   | Lost 4 parts (1n1u2w)
  9454 | -6/Garrison   | Triggered checkpoint
  9521 | -6/Garrison   | Garrison Relay disabled
  9609 | -6/Garrison   | Discovered new exit (range 15)
  9639 | -6/Garrison   | Build established: Scavenger-Mutant
  9756 | -6/Garrison   | Triggered checkpoint
  9819 | -6/Garrison   | Garrison Relay disabled
  9887 | -6/Garrison   | Discovered new exit (range 15)
  9970 | -6/Garrison   | Identified exit to Factory
  9981 | -6/Garrison   | Expanded RIF knowledge: Coupler Efficiency
  9989 | -6/Garrison   | Entered Factory
 10288 | -6/Factory    | Identified exit to Lower Caves
 10288 | -6/Factory    | Identified exit to Extension
 10303 | -6/Factory    | Build established: Bothacker-Skirmisher
 10604 | -6/Factory    | Repaired Lgt. Treads
 11943 | -6/Factory    | Discovered new exit (range 8)
 11972 | -6/Factory    | Identified exit to Factory
 11973 | -6/Factory    | Entered another Factory area
 11973 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 12101 | -5/Factory    | Identified exit to Garrison
 12112 | -5/Factory    | Entered Garrison
 12170 | -5/Garrison   | Triggered checkpoint
 12208 | -5/Garrison   | Garrison Relay disabled
 12309 | -5/Garrison   | Triggered checkpoint
 12581 | -5/Garrison   | Triggered checkpoint
 12634 | -5/Garrison   | Discovered new exit (range 10)
 12647 | -5/Garrison   | Identified exit to Factory
 12673 | -5/Garrison   | Triggered checkpoint
 12703 | -5/Garrison   | Garrison Relay disabled
 12767 | -5/Garrison   | Triggered checkpoint
 12837 | -5/Garrison   | Triggered checkpoint
 12849 | -5/Garrison   | Lost 6 parts (1p2u3w)
 12884 | -5/Garrison   | Destroyed 8 combat bots
 12997 | -5/Garrison   | Build established: Bothacker-Mutant
 13050 | -5/Garrison   | Discovered exit to Factory (range 8)
 13130 | -5/Garrison   | Triggered checkpoint
 13194 | -5/Garrison   | Lost 4 parts (3n1w)
 13249 | -5/Garrison   | Garrison Relay disabled
 13415 | -5/Garrison   | Triggered checkpoint
 13501 | -5/Garrison   | Garrison Relay disabled
 13539 | -5/Garrison   | Discovered exit to Factory (range 10)
 13561 | -5/Garrison   | Expanded RIF knowledge: Structural Interface
 13572 | -5/Garrison   | Entered Factory
 13872 | -5/Factory    | First assault squad dispatched
 14038 | -5/Factory    | Lost 5 parts (1p1n3w)
 14559 | -5/Factory    | System corruption reached 10%
 14602 | -5/Factory    | Core integrity fell below 50%
 14655 | -5/Factory    | Core integrity fell below 20%
 14666 | -5/Factory    | Lost 14 parts (3p2n4u5w)
 14699 | -5/Factory    | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
14644_ R-10 Processor collects Imp. Heat Sink.
14658_ System corrupted: Imp. Remote Datajack targeting data glitched.
14658_ Jacked P-70 Sage...
>>parse_system
Reading system data...
14666_ Acquired Imp. Treads.
14668_ Acquired 81 matter.
14673_ Acquired Lgt. Angular Momentum Engine.
14677_ Imp. Remote Datajack destroyed.
14677_ Imp. Treads destroyed.
14677_ Slammed into P-70 Sage.
14677_ Destabilizing: Core damaged (-30).
14678_ System corrupted: Matter fused (-8).
14680_ Door malfunctions.
14688_ K-01 Serf collects debris.
14691_ Lgt. Angular Momentum Engine destroyed.
14691_ Relay Coupler [NC] destroyed.
14691_ K-01 Serf collects debris. <x3>
14696_ U-05 Engineer repairs door.
14697_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????# """" """"  # """ #     #??? |
| ?????????????????????# """" """"  #     #     #??? |
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| ?????????????????????# """" """"  #]!!  #     #??? |
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| ?????????????????????#     [!     #?  ? +     +??? |
| ?????????????????????#     [!     #?  ? #     #??? |
| ?????????????????????#            #?] ???     #??? |
| ?????????????????###########+############     ##?? |
| ??????????????                                   ? |
| ??????????????                                   ? |
| ??????????????                                     |
| ???????????????                                    |
| ???????????????                    %               |
| ????????????????  #################+######+###???? |
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| ??????????????  ?????????##%""""%"""" #??????????? |
| ?????????????"""  ######### """"|"""" #??????????? |
| ?????????????"""        p u%""!"!"""" #??????????? |
| ?????????????"""       u @#% |%"%"""" #??????????? |
| ??????????               %g% |[%*"""" #??????????? |
| ??????????             k ## %%%*="""" #??????????? |
| ???????????              ## !%/%!!=   #??????????? |
| ???????????############################??????????? |
| ?????????????????????????##* #!##????????????????? |
| ??????????????????????????######?????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          35
Energy Capacity            380
Matter Stores              550
Matter Capacity            550
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Armor Integrity Analysis   50
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Assimilation Complete

 Challenges 
------------
None

 Game 
------
Seed              TargetDeuteriumNetwork
  Manual?         0
Play Time         01:47:32
  Cumulative      563.5 hours
  Start           2019.12.14 @ 21:38:35
  End             2019.12.15 @ 07:02:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          503
  Rogue           463
  Adventurer      40
  Explorer        0
Win Type          -
  Total           35
  Types           23/0/11/1/0/0/0
Lore%             84
Gallery%          89
Achievement%      65
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4316b0f2-bb1c-41c0-82ce-aa2692d06e5d