Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.08.15 @ 18:26:13 Player: Olga Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (44) 220 Value Destroyed (1653) 1653 Prototype IDs (3) 60 Alien Tech Used (1) 200 Bonus (810) 810 TOTAL SCORE: 7043 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 198 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 208/300 Energy 99/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Visual Processing Unit Improved Signal Interpreter Advanced Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Signal Interpreter System Shield Hacking Drone Bay (1/1) Improved Remote Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Sensor Array Improved Signal Interpreter Makeshift Transmission Jammer Layered Light Armor Plating Makeshift Hacking Suite > --- WEAPON ----------- Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Medium Treads Medium Treads Medium Treads Makeshift Flight Unit Signal Interpreter Improved Terrain Scanner Advanced Terrain Scanner Phase Shifter System Shield Hacking Drone Bay Gauss Rifle Heavy Rocket Launcher [Rating: 64] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Wheel Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Nuclear Pulse Thruster Utility Medium Storage Unit Device Makeshift Transmission Jammer Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Makeshift Hacking Suite Protection Core Shielding Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . 2 . . . . . Utility 7 | . . . . . . . 5 2 Weapon . | . . . . . . . . . Parts Attached 87 | . 16 2 20 . 6 5 27 11 Power 12 | . 2 . 3 . 1 1 3 2 Engine 8 | . 2 . 3 . 1 1 1 . Core 4 | . . . . . . . 2 2 Reactor . | . . . . . . . . . Propulsion 32 | . 7 . 13 . . . 7 5 Treads 6 | . . . . . . . 6 . Leg 11 | . 4 . 7 . . . . . Wheel 7 | . 3 . 4 . . . . . Hover 3 | . . . 2 . . . 1 . Flight 5 | . . . . . . . . 5 Utility 22 | . 3 . . . 3 1 11 4 Device 10 | . . . . . 3 1 3 3 Storage 3 | . 1 . . . . . 2 . Processor 3 | . . . . . . . 3 . Hackware 2 | . . . . . . . 1 1 Protection 4 | . 2 . . . . . 2 . Artifact . | . . . . . . . . . Weapon 21 | . 4 2 4 . 2 3 6 . Energy Gun 6 | . 3 1 2 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 12 | . 1 1 2 . 1 2 5 . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . . . 1 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . . Parts Lost 28 | . 1 . 11 . . 1 7 8 Power 4 | . . . 2 . . . 2 . Propulsion 14 | . 1 . 5 . . 1 3 4 Utility 5 | . . . . . . . 1 4 Weapon 5 | . . . 4 . . . 1 . Highest Loss Streak 8 | . 1 . 8 . . 1 5 4 Average Slot Usage (%) 89 | . 96 100 84 100 99 97 82 61 Engine 8 | . 14 14 9 11 11 11 4 . Core 1 | . . . . . . . 2 7 Treads 2 | . . . . . . . 11 . Leg 4 | . 7 28 29 . . . . . Wheel 20 | . 20 . 4 44 44 41 2 . Flight 1 | . . . . . . . . 12 Device 8 | . . . . . 7 11 13 19 Storage 9 | . 14 14 11 11 11 11 6 . Processor 4 | . . . . . . . 12 11 Hackware 1 | . . . . . . . 6 5 Protection 6 | . 11 14 11 11 3 . 5 3 Energy Gun 6 | . 16 27 9 11 4 . . . Ballistic Gun 11 | . 11 . 9 11 15 21 12 . Naked Turns . | . . . . . . . . . Heaviest Build 60 | 12 19 18 23 17 24 30 60 24 Greatest Support 112 | 20 20 20 40 40 40 40 112 26 Greatest Overweight (x) 11 | . 1 . 4 . . . 11 3 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 15 | . 10 10 10 10 10 10 15 15 Average Capacity 9 | . 9 10 10 10 10 10 12 5 Most Carried 15 | . 10 10 10 10 10 10 15 15 Average Carried 9 | . 9 9 9 10 9 10 11 5 Final Capacity 15 | 8 10 10 10 10 10 10 15 5 Final Carried 15 | 6 10 10 10 10 10 10 15 5 Class Distribution -------------------- 47% | Scavenger-Mutant 25% | Mutant 20% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Skirmisher | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Matter Collected 1336 | 200 253 20 199 . 52 137 343 132 Remotely . | . . . . . . . . . Salvage Created 1471 | . 589 117 426 . . 35 304 . Parts 89 | . 40 6 16 . . 3 24 . Haulers Intercepted 1 | . . . . . . . 1 . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 38 | . 15 4 10 . . 2 7 . Melee 1 | . . . . . . . 1 . Guns 35 | . 15 4 10 . . 2 4 . AOE 2 | . . . . . . . 2 . Classes Destroyed 11 | . 3 . 3 . . . 5 . Worker 1 | . . . 1 . . . . . Builder 1 | . . . . . . . 1 . Hauler 1 | . . . . . . . 1 . Operator 1 | . . . . . . . 1 . Watcher 2 | . 2 . . . . . . . Swarmer 9 | . 3 2 2 . . 2 . . Grunt 23 | . 12 2 6 . . . 3 . Duelist 1 | . . . 1 . . . . . Sentry 1 | . . . 1 . . . . . Hunter 2 | . . . . . . . 2 . Programmer 2 | . . . . . . . 2 . Best Kill Streak 6 | . 6 2 5 . . 1 6 . Combat Bots Only 6 | . 6 2 4 . . 1 3 . Max Kills in Single Turn 3 | . 1 2 1 . . 1 3 . Gunslinging 1 | . . 1 . . . . . . Exploded 1 | . . . . . . . 1 . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Damage Taken 5154 | . 549 239 978 . . 201 1651 1536 Core 1569 | . 121 24 109 . . 31 274 1010 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 68 | 100 . 42 . . . 65 67 . Volleys Fired 127 | . 38 9 38 . 3 11 28 . Largest 2 | . 2 2 2 . 2 2 2 . Hottest 80 | . 60 80 73 . 70 59 63 . Shots Fired 224 | . 75 18 58 . 6 22 45 . Gun 215 | . 75 18 58 . 6 20 38 . Cannon . | . . . . . . . . . Launcher 9 | . . . . . . 2 7 . Special . | . . . . . . . . . Kinetic 124 | . 37 . 26 . 3 20 38 . Thermal 91 | . 38 18 32 . 3 . . . Explosive 9 | . . . . . . 2 7 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 15 | . 8 12 15 . . 4 4 . Robot Miss Streak 6 | . 3 3 3 . . 5 6 . Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 137 | . 50 11 40 . . 12 24 . Core Hits 87 | . 29 7 22 . . 5 21 3 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . . . 2 . . . 1 . Burn 2 | . . . 2 . . . . . Destroy 1 | . . . . . . . 1 . Melee Attacks 1 | . . . . . 1 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 1 | . . . . . 1 . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2837 | . 621 123 493 . . 176 1386 38 Guns 1742 | . 603 120 491 . . 176 352 . Cannons . | . . . . . . . . . Explosions 995 | . . . . . . . 995 . Melee . | . . . . . . . . . Ramming 100 | . 18 3 2 . . . 39 38 Kinetic 1020 | . 292 . 200 . . 176 352 . Thermal 782 | . 311 120 291 . . . 60 . Explosive 935 | . . . . . . . 935 . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . 2 2 . . . . 2 6 Average Corruption 2 | . 1 2 . . . . 1 2 Corruption Purged . | . . . . . . . . . Effects 18 | . 9 1 . . . . 4 4 Message Errors 7 | . 3 1 . . . . 2 1 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 2 | . 2 . . . . . . . Energy Discharges 4 | . 2 . . . . . 1 1 Data Loss (minor) 3 | . 1 . . . . . 1 1 Weapon Failures 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 110 | . . . . . . . 110 . Projectiles . | . . . . . . . . . Explosions 110 | . . . . . . . 110 . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 17 | . . . . . . . . 17 Shots . | . . . . . . . . . Rammed 16 | . . . . . . . 6 10 Targets Rammed 22 | . 3 1 1 . . . 7 10 Kicked 5 | . 3 1 1 . . . . . Crushed 1 | . . . . . . . 1 . Highest Temperature 189 | . 112 189 163 . 26 20 36 3 Average Temperature 45 | . 34 81 68 . 13 8 14 2 Received Heat Transfer 1035 | . 243 111 315 . . 6 153 207 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 8 | . 1 2 5 . . . . . Heat Transferred 1968 | . 700 275 893 . . . 100 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Peak Influence 471 | . 342 163 288 112 . . 471 190 Initial 126 | . . 13 63 112 . . . 126 Average 190 | . 93 79 188 112 . . 300 130 Maximum Alert Level 2 | . 1 . 1 . . . 2 . Low Security (%) 55 | . 88 100 41 100 . . 8 100 Level 1 36 | . 11 . 58 . . . 70 . Level 2 8 | . . . . . . . 21 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 3 . 2 . . . 2 4 Investigation 4 | . 3 . . . . . . 1 Extermination 2 | . . . . . . . 1 1 Reinforcement 5 | . . . 2 . . . 1 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Distress Signals 3 | . 2 . . . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 83 | . 20 9 15 . . 6 13 20 Peak Tracking Total 8 | . 5 3 5 . . 3 3 8 Tactical Retreats 14 | . 3 3 2 . . 2 . 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Traps Triggered 6 | . 3 . . . . . 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 28 | . . . . . 1 1 26 . Max in Single Turn 8 | . . . . . 1 1 8 . Garrison Access 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 14 | . 9 . 2 . 1 1 . 1 Terminals 7 | . 6 . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 39 | . 28 . 3 . 4 1 . 3 Successful 24 | . 18 . . . 4 1 . 1 Failed 15 | . 10 . 3 . . . . 2 Catastrophic 2 | . 1 . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 25 | . 19 . . . 1 . 3 2 Terminals 21 | . 20 . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations 6 | . 6 . . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 3 | . . . . . . . . 3 Terminal Hacks 13 | . 8 . . . 4 1 . . Record 1 | . . . . . . 1 . . Part Schematic 4 | . . . . . 4 . . . Robot Analysis 2 | . 2 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Branch Access Points 2 | . 2 . . . . . . . Unreport Threat 2 | . 2 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . 4 . . . . . . . Scan Component 2 | . 2 . . . . . . . Repair 2 | . 2 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 6 | . 6 . . . . . . . Terminals 3 | . 3 . . . . . . . Track 1 | . 1 . . . . . . . Botnet 2 | . 2 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Mechanics 1 | . 1 . . . . . . . Recycling Units 2 | . 2 . . . . . . . Tunnel 2 | . 2 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 5 . 2 . . . . 1 Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . Time 52 | . 52 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 Allies Hacked 1 | . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Total Allies 11 | . . . . . 4 . 3 4 Largest Group 4 | . . . . . 4 4 3 3 Highest-Rated Group 210 | . . . . . 150 150 210 193 Highest-Rated Ally 70 | . . . . . 39 39 70 70 Zionite Dispatches 2 | . . . . . . . 1 1 Light 1 | . . . . . . . 1 . Fire 1 | . . . . . . . . 1 Total Orders . | . . . . . . . . . Ally Attacks 39 | . . . . . . 2 17 20 Total Damage 701 | . . . . . . 53 291 357 Kills 11 | . . . . . . . 5 6 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered 5 | . . 2 . . 2 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Turns Passed 5306 | . 786 308 390 50 1463 455 1322 532 Spaces Moved 4324 | 1 531 229 209 63 1508 495 551 737 Core 350 | . . . 7 . . . 62 281 Treads 346 | . . . . . . . 346 . Legs 524 | 1 140 229 154 . . . . . Wheels 2648 | . 391 . 48 63 1508 495 143 . Hover . | . . . . . . . . . Flight 456 | . . . . . . . . 456 Fastest Speed 31 | 120 80 120 80 80 80 80 95 31 Average Speed 96 | 120 90 120 116 80 80 80 192 61 Slowest Speed 600 | 120 200 120 250 80 80 80 600 280 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 4 | . . . . . . . . 4 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 2 68 60 12 19 91 53 19 19 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 7 | . 2 1 . . 4 . . . Known Exits Taken 3 | . 1 . 1 . . . 1 . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . . Scrap Searched 5 | . . 1 . . 3 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 87 | . . . . . . 18 69 . Melee . | . . . . . . . . . Projectile 1 | . . . . . . . 1 . AOE 86 | . . . . . . 18 68 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Total 5232 | . 762 244 298 62 1759 532 756 819 Wait 550 | . 151 1 16 . 230 18 103 31 Move 4308 | . 530 228 208 62 1507 494 550 729 Hop 4 | . . . . . . . . 4 Pick Up 44 | . 11 1 9 . 4 . 16 3 Fast Attach 29 | . 5 . 9 . 3 3 8 1 Attach 24 | . 1 . 7 . . . 10 6 Detach 3 | . . . 1 . . . 1 1 Swap 35 | . 10 2 4 . 3 3 9 4 Drop 57 | . 13 2 5 . 8 3 9 17 Fire 127 | . 38 9 38 . 3 11 28 . Melee 1 | . . . . . 1 . . . Ram 11 | . . . . . . . 1 10 Kick 5 | . 3 1 1 . . . . . Crush 6 | . . . . . . . 6 . Escape Stasis 15 | . . . . . . . 15 . Rewire 13 | . . . . . . . . 13 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Identified exit to Mines 217 | -10/Materials | Discovered new exit (range 10) 327 | -10/Materials | Build established: Mutant 505 | -10/Materials | Repaired Wheel 532 | -10/Materials | Repaired Core Shielding 787 | -10/Materials | Entered Mines 804 | -10/Mines | Core integrity fell below 50% 958 | -10/Mines | Learned 4 Materials zone layouts 972 | -10/Mines | Learned location of Mines (-9) 1084 | -10/Mines | Discovered new exit (range 10) 1095 | -10/Mines | Entered Materials 1095 | -9/Materials | Evolved 2 slots: Propulsion x2 1096 | -9/Materials | Identified exit to Mines 1096 | -9/Materials | Identified exit to Materials 1312 | -9/Materials | Lost 8 parts (1p4n3w) 1463 | -9/Materials | Lost 3 parts (1p1n1w) 1485 | -9/Materials | Entered Mines 1487 | -9/Mines | Discovered exit to Materials (range 15) 1511 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1535 | -9/Mines | Entered Zion 1572 | -7/Zion | Discovered new exit (range 15) 1580 | -7/Zion | Given the Hacking Drone Bay 1581 | -7/Zion | Found Prototype Device 1619 | -7/Zion | Received a visual enhancement algorithm 1735 | -7/Zion | Build established: Scavenger-Mutant 1778 | -7/Zion | Learned Factory stockpile data 1941 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2030 | -7/Zion | Learned location of Warlord (-5) 2134 | -7/Zion | Identified Hacking Drone Bay 2180 | -7/Zion | Found CR-A16's Pointy Stick 2568 | -7/Zion | Imprinted 2570 | -7/Zion | Declared Zion's savior 2998 | -7/Zion | Entered Proximity Caves 2998 | -6/Proximity Caves | Accompanied by 4 allies 3068 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 3133 | -6/Proximity Caves | Found Alien Artifact 3133 | -6/Proximity Caves | Identified Dimensional Node Initializer 3133 | -6/Proximity Caves | Initialized slip node 3260 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3395 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3448 | -6/Proximity Caves | Discovered new exit (range 8) 3453 | -6/Proximity Caves | Entered Factory 3453 | -6/Factory | Evolved 6 slots: Power x1, Utility x5 3945 | -6/Factory | Build established: Skirmisher 4205 | -6/Factory | Lost 5 parts (2p1n1u1w) 4554 | -6/Factory | Zion Light squad teleported in 4653 | -6/Factory | Discovered new exit (range 9) 4666 | -6/Factory | Identified exit to Factory 4775 | -6/Factory | Entered another Factory area 4775 | -5/Factory | Accompanied by 2 allies 4775 | -5/Factory | Evolved 2 slots: Utility x2 5164 | -5/Factory | Lost 4 parts (2n2u) 5165 | -5/Factory | Zion Fire squad teleported in 5259 | -5/Factory | Core integrity fell below 50% 5300 | -5/Factory | Core integrity fell below 20% 5307 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 05253_ K-01 Serf collects debris. 05254_ ALERT: Cargo convoy en route, clear transfer corridor. 05256_ Critical hit (Burn: +37). 05257_ K-01 Serf collects debris. 05271_ H-71 Marshal calls for reinforcements. 05271_ ALERT: Suspicious intruders detected, dispatching reinforcements to area. 05275_ Slug penetrates Wall. 05277_ U-05 Engineer builds a Wall. 05280_ Penetrated by Slug. 05280_ Knocked back. 05282_ K-01 Serf cleans the Construction Platform. 05282_ Slammed into U-05 Engineer. 05285_ K-01 Serf cleans the Construction Platform. 05290_ ALERT: Security rotation in progress. 05291_ K-01 Serf cleans the Construction Platform. 05295_ Slammed into S-27 Virus. 05296_ K-01 Serf cleans the Construction Platform. 05296_ Slammed into S-27 Virus. 05304_ Slammed into W-25 Informer. Map ----- +----------------------------------------------------+ | # ###########+##########????????????? | | ! # #???????????????????? | | # % #???????????????????? | | """" " # """" """" """" ############????????? | | """""" # """" """" """ # ?????????? | | """""" # """" """" """" # " " " " ?????????? | | """""" # """" """" """" # " " " " ????????? | | ########## """" """" """" # " " " " "????????? | | """" """" """ # " " " " "??#?????? | | """" """" """ # " " " " "????????? | | + " " " " "?#??????? | | # " " " " "????????? | | ! # " " " " ? #??????? | | #### ############+##### # " " " " ?????????? | | ####/########### ?# # ????????? | | # # ] ##p # ????????? | | # """ """ # ## ############????????? | | # """"" """"" # """ ##ss #???????????????????? | | + """"" """"" # """ ## s #???????????????????? | | # # """ ## #???????????????????? | | # * # ## #???????????????????? | | #########+######[ ! ## #???????????????????? | | ^#??#?# ## #???????????????????? | | ^###### !! ## #???????????????????? | | + !! ## #???????????????????? | | ######### !! ?#w@ #???????????????????? | | #???????####???# #???????????????????? | | #??????????????# #???????????????????? | | #??????????????# #??? ???????????????? | | #?#????????????# #???????????????????? | | ### """????????+ g t???????????????????? | | %+ """????????# # ??????????????????? | | ###????????????# # ?????????????????? | | #??????????????# #? ????????????????? | | ##########????????????# g #?? ???????????????? | | # #????????????# #???##??????????????? | | # #???????"????# ???????????????????? | | + #????????????# ???????????????????? | | # #????????????+ ??????????????????? | | #"""""" #????????????# ??????????????????? | | #"""""" #????????????# ??????????????????? | | ##"""""" #??????#??????##+#####?????????????????? | | ##"""""" #??????#???????????????????????????????? | | ##"""""" #??????????????????????????????????????? | | ##"""""" #???????#??????????????????????????????? | | ##"""""" #??????????????????????????????????????? | | ##"""""" #??????????????????????????????????????? | | ##"""""" #??????????????????????????????????????? | | ## #??????????????????????????????????????? | | ## #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 150 Core Shielding 20 Phase Shifting 5 Evasion (%) 68 Recoil Reduction 4 Offensive Hacking 14 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed BackupLauncherFrame Manual? 0 Play Time 01:02:40 Cumulative 72.9 hours Start 2021.08.15 @ 13:10:57 End 2021.08.15 @ 18:26:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 87 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 47 Achievement% 40 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fbde5a78-cb20-4e09-88e7-3544ff7cc1cb