Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2021.12.26 @ 21:11:25 // Winter2021/Sauler Player: aoemica Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (204) 1020 Value Destroyed (7611) 7611 Prototype IDs (178) 3560 Alien Tech Used (16) 3200 Bonus (33689) 33689 TOTAL SCORE: 60580 Bonus ------- Triggered High Security 500 High Alert Combat Kills 119 Follower Combat Kills 4040 Network Hubs Disabled 200 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 A7 Reached Mainframe 300 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed Architect 15000 Win 3000 Friendly Fire -15070 Cogmind --------- Core Integrity 789/1850 Matter 285/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Zionite Shade Armor Heavy Regenerative Plating Matter Drive Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Enhanced Armored Heavy Treads High-density Centrium Leg Experimental Biometal Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- Huge Storage Unit Experimental Energy Well Experimental Targeting Computer Experimental Targeting Computer Experimental Armor Integrity Analyzer Particle Accelerator Experimental Weapon Cycler Zionite Weapon Casing Zionite Shade Armor AEGIS Remote Shield Matter Drive > --- WEAPON ----------- Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II > --- INVENTORY -------- Zionite Heavy DM Reactor Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Biocell Array Particle Accelerator Particle Accelerator Advanced Phase Shifter Advanced Phase Shifter Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Experimental Powered Armor Experimental Powered Armor Heavy Regenerative Plating System Purifier Integrity Redistributor Subatomic Replicator Compact HERF Cannon Gamma Refractor [Rating: 280] Favorites ----------- Power Light Quantum Reactor Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Improved Cesium-ion Thruster Treads Advanced Treads Leg Zionite Supercomposite Leg Flight Unit Improved Cesium-ion Thruster Utility Structural Scanner Device Structural Scanner Storage Small Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Artifact Matter Drive Weapon Nanosword Energy Gun Improved EM Shotgun Energy Cannon Zionite Alpha Cannon Mk. II Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Hardcell Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Nanosword Piercing Weapon Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 7 | . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 . 1 . . Utility 10 | . . . 1 . . . 2 1 . . . . 2 . . . . 1 . . . . . . . . . 1 . . 1 . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 458 | . 12 2 22 3 4 4 42 8 . 3 6 3 3 1 . . 1 12 10 3 . 1 7 . 2 14 . 13 7 23 42 21 30 126 33 Power 33 | . 3 . 2 1 . 1 3 1 . . . . . . . . . 1 1 . . . 2 . . . . 1 2 . 2 . 2 10 1 Engine 8 | . 3 . 2 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 9 | . . . . . . 1 1 1 . . . . . . . . . 1 1 . . . 2 . . . . 1 1 . . . . . . Reactor 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . 2 10 1 Propulsion 75 | . 5 . 10 . . . 18 1 . . . . . . . . . 1 . . . . 1 . . 4 . 2 1 7 3 3 4 15 . Treads 30 | . 4 . 10 . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Leg 10 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 35 | . . . . . . . 5 1 . . . . . . . . . 1 . . . . 1 . . 4 . 2 1 7 3 3 4 3 . Utility 259 | . 2 . 6 . 1 . 13 3 . . 4 . 2 1 . . . 8 7 1 . 1 4 . 1 8 . 10 4 14 29 13 24 71 32 Device 110 | . . . . . . . 3 . . . 3 . . . . . . 6 4 1 . 1 3 . . 6 . 4 2 6 16 3 15 28 9 Storage 22 | . 1 . 1 . 1 . 3 1 . . . . . . . . . . . . . . . . 1 1 . 1 . . 1 2 1 7 1 Processor 19 | . 1 . 1 . . . 2 . . . . . 1 . . . . 1 . . . . . . . . . 1 1 1 . 2 1 7 . Hackware 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . 4 . Protection 67 | . . . 4 . . . 5 2 . . 1 . 1 1 . . . 1 3 . . . 1 . . 1 . 3 1 3 . 1 1 18 20 Artifact 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 12 4 6 7 2 Weapon 91 | . 2 2 4 2 3 3 8 3 . 3 2 3 1 . . . 1 2 2 2 . . . . 1 2 . . . 2 8 5 . 30 . Energy Gun 8 | . 1 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 2 1 . . . Energy Cannon 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 7 . Ballistic Gun 18 | . 1 . 3 1 1 2 6 . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Launcher 12 | . . 1 . 1 . 1 1 2 . 1 . 2 . . . . . 1 . . . . . . . . . . . . . . . 2 . Special Weapon 18 | . . . . . . . . . . . 1 . . . . . 1 . 1 2 . . . . 1 2 . . . . 2 2 . 6 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . 3 . Piercing Weapon 12 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 2 1 . 7 . Special Melee Weapon 5 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Unidentified Prototypes 51 | . 1 . 1 . . . 3 . . . 2 . . 1 . . . . 2 . . . . . . 4 . . 1 6 3 6 . 21 . Parts Lost 16 | . 1 . 1 1 . . 1 . . . . . . . . . . . 1 . . . . . . . 1 . . . 2 . 1 3 4 Power 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Utility 12 | . . . 1 . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 2 . 1 2 4 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Highest Loss Streak 2 | . 1 . 1 1 . . 1 . . . . . . . . . . . 1 . . . . . . . 1 . . . 1 . 1 1 2 Average Slot Usage (%) 94 | . 87 100 98 99 100 100 99 99 100 99 100 100 99 93 93 93 93 90 96 100 100 100 99 100 96 96 91 94 86 87 88 90 91 87 94 Engine 3 | . 14 14 11 10 11 4 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . 6 1 6 7 7 7 7 6 6 6 6 6 4 5 5 5 5 9 10 10 10 10 9 3 4 4 4 1 . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 4 4 4 6 7 Treads 10 | . 19 28 33 33 33 33 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Leg 1 | . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 26 Flight 16 | . . . . . . . . 30 30 30 30 30 26 25 25 25 25 27 27 27 27 27 30 30 30 30 30 31 27 27 29 29 30 22 . Device 9 | . . . . . . . 7 15 15 15 15 15 13 12 12 12 12 11 11 12 16 18 20 20 20 18 15 13 13 10 10 8 9 11 9 Storage 7 | . 16 14 11 11 11 11 10 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 7 6 Processor 12 | . . 14 11 11 11 11 9 15 15 15 15 15 20 18 18 18 18 18 22 22 22 22 15 15 15 15 15 13 13 13 12 12 11 6 11 Protection 9 | . . . 9 11 11 11 16 7 7 7 7 7 12 11 12 12 12 10 10 8 5 2 3 5 5 5 5 8 9 5 . 3 2 7 14 Energy Gun 1 | . 14 13 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 1 . . . Ballistic Gun 6 | . 14 14 18 22 14 22 17 7 7 6 7 5 . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . 7 . . 1 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 . . . . . . . Slashing Weapon 1 | . . . . . . . . 6 . 7 7 7 . . . . . . . . . . . . . . . . . 2 4 5 7 4 . Piercing Weapon 2 | . . . . . . . . . . . . . 5 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 2 . Naked Turns 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Heaviest Build 209 | 11 33 30 41 39 54 58 69 20 18 20 20 20 22 22 22 22 22 23 27 27 27 27 32 31 33 36 35 41 46 53 62 64 69 202 209 Greatest Support 280 | 20 40 40 66 66 66 66 66 22 22 22 22 22 22 22 22 22 22 31 27 27 27 27 33 33 33 36 35 47 55 61 69 69 81 280 245 Greatest Overweight (x) 11 | . 1 . . . . . 3 . . . . . . . . . . 1 . . 8 . . . . 11 . . . . . . . 4 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Largest Inventory Capacity 25 | . 15 15 15 15 20 20 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 25 25 Average Capacity 13 | . 12 15 15 15 17 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 9 10 10 10 10 10 10 10 10 13 24 Most Carried 25 | . 15 15 15 15 16 20 20 10 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 9 10 10 10 10 10 10 10 10 25 25 Average Carried 12 | . 8 14 14 15 15 17 19 8 8 7 7 7 7 8 8 8 7 7 7 7 8 7 7 8 8 9 10 9 9 9 9 9 9 12 22 Final Capacity 25 | 8 15 15 15 15 20 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 25 25 Final Carried 25 | 6 15 15 15 15 16 20 11 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 8 8 9 10 10 10 10 10 10 10 10 25 25 Class Distribution -------------------- 35% | Mutant 29% | Scavenger-Scout 14% | Alien-Sprinter 4% | Alien-Scout 3% | Commander-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Zion Scavenger-Scout | -6/Proximity Caves Scavenger-Scout | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Data Miner Scavenger-Scout | -5/Proximity Caves Scavenger-Scout | -5/Factory Scavenger-Sprinter | -5/Extension Commander-Sprinter | -5/Cetus Commander-Mutant | -5/Archives Commander-Sprinter | -5/Hub_04(d) Scavenger-Scout | -4/Factory Scavenger-Scout | -4/Upper Caves Scavenger-Scout | -4/Upper Caves Scavenger-Assassin | -4/Zhirov Scavenger-Scout | -3/Proximity Caves Scavenger-Scout | -3/Research Scavenger-Scout | -3/Quarantine Scavenger-Scout | -3/Section 7 Alien-Scout | -2/Research Alien-Scout | -2/Testing Alien-Sprinter | -1/Access Alien-Sprinter | -1/Command Scavenger-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 5456 | 200 131 106 443 263 70 75 1254 40 46 35 70 39 51 39 30 . 55 120 340 35 25 . 60 20 40 109 51 110 70 202 243 95 55 779 155 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10036 | . 543 107 946 490 . 135 2495 126 . . . 23 52 . 80 . 46 322 538 . . . 130 . 100 109 . 289 175 202 195 272 121 1043 1497 Parts 586 | . 35 8 50 40 . 12 144 5 . . . 2 8 . 6 . 6 18 17 . . . 11 . 3 2 . 10 7 9 4 18 7 83 81 Haulers Intercepted 14 | . 2 . 2 . . . 5 . . . . . . . . . . 3 . . . . . . . . . 2 . . . . . . . Recyclers Shooed 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . . . . . 8 . 4 2 . 9 . . . . . . 2 . 2 . . . . . . . . . Prevented 11 | . . . . . . . . . . . . 7 . . . . 1 . . . . . . 3 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 129 | . 14 5 17 19 . 5 39 . . . . . . . 3 . . . 8 . . . . . . . . . 1 . 1 1 1 1 14 Melee 9 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . 1 . 1 1 1 . . Guns 93 | . 14 5 17 17 . 1 39 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 AOE 14 | . . . . 2 . 4 . . . . . . . . 3 . . . 3 . . . . . . . . . . . . . . 1 1 Classes Destroyed 21 | . 4 2 2 2 . 1 3 . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 2 . 2 . Worker 4 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . Builder 4 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Tunneler 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 14 | . 2 . 2 . . . 5 . . . . . . . . . . 3 . . . . . . . . . 2 . . . . . . . Recycler 15 | . . . 2 1 . . 4 1 . . . . . . . . . . 1 . . . 1 . . . . 1 1 1 1 . . 1 . Minesweeper 3 | . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . Mechanic 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 9 | . . . . . . . 3 . . . . . . . . . . 1 . . . . 1 . . . . . 1 1 . . . 2 . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Watcher 18 | . 1 . 1 . . . 4 . . . . . 3 . . . . . 1 . . . . . . . . . . . . 1 1 6 . Swarmer 36 | . 6 . 3 13 . 3 7 . . . . . . . 3 . . . . . . . . . . . . . . . . . . 1 . Grunt 52 | . 8 1 10 5 . 2 19 . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . Brawler 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Sentry 15 | . . . 4 . . . 10 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hunter 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Enhanced Grunt 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Protovariant L 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Z-EX 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Packrat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Assembled 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martyr 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Best Kill Streak 6 | . 5 1 5 6 . 6 6 2 . . . 1 1 . 3 . 1 2 3 . . . 1 . . . . 2 2 1 1 1 2 2 6 Combat Bots Only 6 | . 5 1 5 6 . 5 6 . . . . . . . 3 . . . 3 . . . . . . . . . 1 . 1 1 1 1 6 Max Kills in Single Turn 5 | . 1 1 1 2 . 5 2 1 . . . 1 1 . 1 . 1 2 2 . . . 1 . 1 . . 1 1 1 1 1 1 1 1 Gunslinging 1 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 1 . 4 . . . . . . . . 1 . . . 2 . . . . . . . . . . . . . . 1 1 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 1 1 . . Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 14331 | . 506 130 882 368 . 74 1336 34 . . . . 21 42 12 . . 180 514 15 23 40 76 . . . 118 48 101 1051 447 386 686 1176 6065 Core 2038 | . 93 21 94 . . . 193 14 . . . . . 22 . . . 20 83 . . . . . . . 24 . . 660 204 280 118 . 212 Absorbed by Shields 2866 | . . . . . . . . . . . . . . . . . . . 153 . . . . . . . . . 19 . . . . 160 2534 Reduced by Siege Mode 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Core Remaining (%) 76 | 100 . 54 . . . 76 64 . . . . 98 . . . . 97 . . . . 89 . . . . 97 . . 50 . 71 . . 42 Volleys Fired 723 | . 65 24 60 26 1 5 138 2 . 1 . . 4 . 3 . 5 1 39 1 5 . . . 9 3 . 1 . 5 . 26 . 234 65 Largest 3 | . 2 2 2 2 2 2 2 1 . 1 . . 1 . 1 . 1 1 1 1 1 . . . 1 1 . 1 . 1 . 1 . 3 3 Hottest 270 | . 70 65 65 46 46 46 50 30 . 30 . . 30 . 30 . 30 30 30 30 30 . . . 30 30 . 30 . 100 . 20 . 270 270 Shots Fired 1149 | . 130 34 114 50 2 9 275 2 . 1 . . 4 . 3 . 5 1 39 1 5 . . . 9 3 . 1 . 5 . 26 . 266 164 Gun 614 | . 130 33 114 48 2 8 274 . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Cannon 220 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 164 Launcher 33 | . . 1 . 2 . 1 1 2 . 1 . . 4 . 3 . 4 1 7 . . . . . 2 . . 1 . . . . . 3 . Special 282 | . . . . . . . . . . . . . . . . . 1 . 32 1 5 . . . 7 3 . . . . . 26 . 207 . Kinetic 511 | . 65 12 102 48 2 8 274 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 305 | . 65 . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . 26 . 207 . Explosive 33 | . . 1 . 2 . 1 1 2 . 1 . . 4 . 3 . 4 1 7 . . . . . 2 . . 1 . . . . . 3 . Electromagnetic 41 | . . 21 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Slashing 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Phasic 212 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 164 Robot Hit Streak 29 | . 13 5 17 13 . 14 25 . . . . . . . . . 6 . 12 12 2 . . . 7 4 . . . . . 7 . 29 21 Robot Miss Streak 6 | . 6 4 3 2 . . 3 . . . . . . . . . . . 2 . 1 . . . 1 . . . . . . 4 . 2 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 10 | . 1 . 2 4 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 924 | . 81 14 90 35 4 8 206 5 . . . 2 3 . 1 . 3 4 43 1 4 . 2 . 6 5 . 9 4 7 3 29 7 219 129 Core Hits 406 | . 33 10 35 25 . 7 102 2 . . . 1 5 . 5 . 2 6 15 . 1 . 2 . 3 1 . 4 3 3 2 10 3 79 47 Critical Kills 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 29 | . 4 . . . . . 2 1 . . . . . . . . . 1 . . . . . . . . . 1 . 1 . 2 . 15 2 Burn 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 3 | . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 16 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 14 . Puncture 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . 1 . 1 . Phase 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Melee Attacks 405 | . . . . . 4 . 1 13 . 19 1 6 8 19 2 . 9 32 35 2 1 6 6 6 21 2 . 19 13 66 6 19 12 77 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 91 | . . . . . . . 1 13 . 19 1 6 1 . . . . . . . . . . . . . . . . 11 . 6 11 22 . Piercing 297 | . . . . . . . . . . . . . 7 19 2 . 9 32 35 2 1 6 6 6 21 2 . 19 13 55 6 13 1 42 . Sneak Attacks 78 | . . . . . 4 . 1 4 . . . 1 1 . . . 2 3 7 . 1 . 2 . . . . 2 3 4 2 8 6 27 . Combat Hostiles 13 | . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . 1 . 1 3 2 . . Follow-up Attacks 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 5 . Damage Inflicted 31711 | . 931 211 1419 757 . 422 3736 547 . . . 186 384 . 361 . 204 532 1683 . 63 . 241 . 101 198 . 599 380 564 278 1637 1041 4322 10914 Guns 6636 | . 855 184 1387 573 . 104 3533 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 10914 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10914 Explosions 1583 | . . . 32 155 . 238 14 . . . . . 154 . 268 . . 89 498 . . . . . . . . . . . . . . 135 . Melee 10505 | . . . . . . . 118 547 . . . 186 230 . 93 . 204 443 1185 . 63 . 241 . . 198 . 599 380 564 278 1343 1041 2792 . Ramming 283 | . 76 27 . 29 . 80 71 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5789 | . 313 91 1175 573 . 104 3533 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2364 | . 542 . 32 . . . . . . . . . . . . . . . . . . . . . 101 . . . . . . 294 . 1395 . Explosive 1551 | . . . . 155 . 238 14 . . . . . 154 . 268 . . 89 498 . . . . . . . . . . . . . . 135 . Electromagnetic 305 | . . 93 212 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3522 | . . . . . . . 118 547 . . . 186 . . . . . . . . . . . . . . . . . . . 498 933 1240 . Piercing 6983 | . . . . . . . . . . . . . 230 . 93 . 204 443 1185 . 63 . 241 . . 198 . 599 380 564 278 845 108 1552 . Phasic 10914 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10914 Highest Corruption 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 4 2 Average Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 1 1 Corruption Purged 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 5 . Effects 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 12 5 Message Errors 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 7 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Discharges 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Data Loss (minor) 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2861 | . . . . . . 5 78 172 . . . 135 105 . 39 . . . 151 . . . . . 4 . . 85 86 39 . 412 210 897 443 Projectiles 447 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . 443 Explosions 39 | . . . . . . . . . . . . . . . 39 . . . . . . . . . . . . . . . . . . . . Melee 2375 | . . . . . . 5 78 172 . . . 135 105 . . . . . 151 . . . . . . . . 85 86 39 . 412 210 897 . Knockbacks 3 | . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 3 | . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 57 | . . . . 50 . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . Shots 3 | . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Rammed 39 | . 11 5 . 3 . 9 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 58 | . 27 5 1 4 . 10 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 16 | . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 283 | . 283 51 145 48 . 25 48 16 . . . . 8 . 3 . 10 119 28 11 18 2 14 . . . . 12 . 136 7 25 178 178 158 Average Temperature 70 | . 76 18 48 26 . 10 17 11 . . . . 5 . 3 . 10 8 5 3 7 2 8 . . . . 9 . 51 7 7 72 88 103 Received Heat Transfer 1992 | . 177 39 441 84 . 54 594 18 . . . . 12 . . . . 9 125 . . 9 . . . . . 9 . 94 18 . 36 48 225 Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Total Turns 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Longest Duration 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Impact Corruptions 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 9429 | . 1813 . 100 . . . . . . . . . . . . . . . . . . . . . 222 . . . . . . 666 . 6628 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 1779 | . 276 149 273 373 . 135 523 303 . . . . 252 . . . . 359 712 826 521 633 434 . . . . 185 351 699 518 422 814 1779 . Initial 398 | . . 49 . 93 . . . 165 . . . . 75 . . . . . 175 398 330 59 317 . . . . 40 . 84 326 225 179 392 . Average 283 | . 137 55 141 188 . 42 248 253 . . . . 168 . . . . 93 372 660 351 389 371 . . . . 65 191 443 383 315 534 947 . Maximum Alert Level 5 | . 1 . 1 1 . . 2 1 . . . . 1 . . . . 1 3 3 2 2 2 . . . . . 1 2 2 2 3 5 . Low Security (%) 36 | . 85 100 70 36 . 100 40 17 . . . . 66 . . . . 81 19 . 25 26 . . . . . 100 64 13 . . 1 . . Level 1 27 | . 14 . 29 63 . . 46 82 . . . . 33 . . . . 18 45 7 39 10 46 . . . . . 35 21 61 91 30 . . Level 2 12 | . . . . . . . 13 . . . . . . . . . . . 21 41 35 63 53 . . . . . . 65 38 8 42 5 . Level 3 4 | . . . . . . . . . . . . . . . . . . . 13 50 . . . . . . . . . . . . 25 12 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 59 | . 4 . 3 . . 1 10 2 . . . . 2 . . . . 3 . . . 4 3 . . . . 2 1 6 5 1 3 9 . Investigation 11 | . 2 . 1 . . . 3 . . . . . . . . . . 1 . . . . 1 . . . . . 1 2 . . . . . Extermination 12 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . 1 2 1 1 3 . Reinforcement 21 | . 2 . 2 . . 1 3 1 . . . . 1 . . . . 1 . . . 2 2 . . . . 1 . 1 2 . 2 . . Assault 10 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 1 . . 6 . Garrison 5 | . . . . . . . 4 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 40 | . 1 1 . . . . 2 . . . . . . 1 . . . 2 3 1 . 1 . . . . . 1 3 3 1 1 3 16 . Communications Jammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Distress Signals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Times Spotted 546 | . 21 6 21 21 . 5 56 5 . 1 . 3 8 3 3 . 9 29 31 8 2 17 4 . . . 5 5 15 52 26 27 46 71 46 Peak Tracking Total 10 | . 5 2 5 6 9 5 6 3 . 1 . 3 3 2 3 . 4 6 5 4 1 7 4 . . . 4 3 7 8 4 5 7 7 10 Tactical Retreats 41 | . . . . 2 . . . 1 . 1 . 1 1 1 . . 3 8 2 . . 2 . . . . 2 1 4 10 . . . 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 27 | . 1 . 1 . . . 1 1 . . . . . . . . . . 7 . . . . . . . . 2 2 . 1 2 . 9 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 4 | . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 7 | . . . . . . . . . . . . . . . . . 3 3 . . . 1 . . . . . . . . . . . . . Triggered 14 | . . . . . . . . . . . . . . . 2 . 5 6 . . . 1 . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 51 | . . 4 1 . 1 . 2 . . . . . 1 1 1 . . . 3 1 1 3 . . . . . . 1 14 . 4 . 11 2 Max in Single Turn 2 | . . 2 1 . 1 . 1 . . . . . 1 1 1 . . . . . . 1 . . . . . . 1 1 . 1 . 2 1 Garrison Access 8 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . 1 1 1 1 . 2 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Network Hub 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 81 | . 6 . 3 . 2 . 10 5 . . 1 . . 1 . 3 . 15 . . . . 2 . . 5 . 5 3 6 3 3 4 4 . Terminals 24 | . 4 . 3 . . . 6 3 . . . . . . . . . 3 . . . . . . . . . 1 . 2 . . . 2 . Fabricators 15 | . . . . . . . . 2 . . . . . . . . . 6 . . . . 1 . . . . 3 . . 2 1 . . . Repair Stations 8 | . 1 . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . 2 . . . 1 1 . Recycling Units 7 | . 1 . . . . . 2 . . . . . . . . . . 3 . . . . . . . . . . . . . . . 1 . Scanalyzers 7 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 . 2 1 . . Garrison Access 8 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 1 1 1 . 2 . . Total Hacks 204 | . 20 . 10 . 2 . 26 10 . . 3 . . 6 . 23 . 25 . . . . 5 . . 18 . 11 7 14 6 9 5 4 . Successful 134 | . 12 . 6 . 2 . 13 5 . . 3 . . 6 . 23 . 13 . . . . 2 . . 18 . 4 2 10 3 4 4 4 . Failed 70 | . 8 . 4 . . . 13 5 . . . . . . . . . 12 . . . . 3 . . . . 7 5 4 3 5 1 . . Catastrophic 12 | . . . . . . . 1 . . . . . . . . . . 2 . . . . 2 . . . . 1 3 1 1 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 348 | . 11 . 8 . 1 . 19 6 . . . . 10 . . . . 71 6 1 . 24 14 . . . . 16 33 26 20 16 32 34 . Terminals 61 | . 15 . 10 . . . 20 6 . . . . . . . . . 3 . . . . . . . . . 3 . 2 . . . 2 . Fabricators 31 | . . . . . . . . 4 . . . . . . . . . 11 . . . . 3 . . . . 7 . . 4 2 . . . Repair Stations 18 | . 4 . . . . . 1 . . . . . . . . . . 5 . . . . . . . . . . 5 . . . 2 1 . Recycling Units 9 | . 1 . . . . . 2 . . . . . . . . . . 5 . . . . . . . . . . . . . . . 1 . Scanalyzers 20 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 10 . 7 1 . . Garrison Access 13 | . . . . . . . 3 . . . . . . . . . . 1 . . . . . . . . . 1 2 2 2 . 2 . . Terminal Hacks 79 | . 7 . 3 . 2 . 7 2 . . 3 . . 6 . 23 . 3 . . . . . . . 18 . 1 . 2 . . . 2 . Record 19 | . . . . . 1 . . . . . . . . 6 . 6 . . . . . . . . . 6 . . . . . . . . . Part Schematic 17 | . 1 . . . . . . . . . 3 . . . . 9 . . . . . . . . . 4 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 9 | . 2 . . . . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Open DSF 4 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 1 . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . 3 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . Scan Component 3 | . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 12 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 7 . 3 1 . . Insert Component 12 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 7 . 3 1 . . Garrison Access Hacks 7 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 1 1 . 2 . . Seal Access 7 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 1 1 . 2 . . Unauthorized Hacks 30 | . 2 . 3 . . . 6 3 . . . . . . . . . 7 . . . . 1 . . . . 2 . . 2 1 1 2 . Terminals 8 | . 1 . 3 . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . 1 . 2 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 11 | . . . . . . . . 2 . . . . . . . . . 3 . . . . 1 . . . . 2 . . 2 1 . . . Fabnet 10 | . . . . . . . . 2 . . . . . . . . . 3 . . . . 1 . . . . 1 . . 2 1 . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Mechanics 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Recycling Units 8 | . 1 . . . . . 2 . . . . . . . . . . 4 . . . . . . . . . . . . . . . 1 . Reject 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Mask 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Tunnel 3 | . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 48 | . 5 . 3 . . . 7 4 . . . . . . . . . 11 . . . . 2 . . . . 2 3 4 2 3 . 2 . Full Trace Events 4 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 36 | . . . . . . . . . . . 2 . . . . 5 . 5 . . . . . . . . . . 10 9 . 1 . 4 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 251 | . 1 . . . . . . . . . 18 . . . . 9 . 66 . . . 13 . . . 4 . . 45 31 8 5 12 39 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Time 64 | . 26 . . . . . . . . . . . . . . . . 38 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 77 | . . . . . 4 . . . . . . 1 . . . . 1 1 3 1 2 . . 1 2 3 1 . . 1 1 . 1 54 . Non-combat 5 | . . . . . 3 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Combat 72 | . . . . . 1 . . . . . . 1 . . . . 1 1 3 1 . . . 1 2 3 1 . . 1 1 . 1 54 . Robot Hacks Applied 28 | . . . . . 4 . . . . . . . . . . . 1 . 3 1 3 . . . . 3 . . . . . . . 13 . parse_system 26 | . . . . . 4 . . . . . . . . . . . 1 . 3 1 1 . . . . 3 . . . . . . . 13 . check_alert 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Fabnet Peak Effective % 10 | . . . . . . . . . . . . 6 6 6 6 6 2 2 2 2 2 2 9 9 9 9 6 6 6 6 4 4 10 10 10 Autooverrided 52 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . 1 2 . 1 . . 1 1 . 1 43 . Robots Rewired 22 | . . . . . . . . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Hacks Repelled 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 154 | . . . . . . . . . . . 4 1 1 . . . 1 4 29 2 . 1 . 1 2 . 1 . . 1 4 . 6 96 . Largest Group 48 | . . . . . . . . . . . 4 4 1 . . . 1 3 14 14 12 10 . 1 1 . 1 . . . 3 . 5 48 . Highest-Rated Group 3468 | . . . . . . . . . . . 160 160 28 . . . 95 141 555 623 623 433 . 54 12 . 84 . . . 225 . 521 3468 . Highest-Rated Ally 269 | . . . . . . . . . . . 42 42 28 . . . 95 47 159 159 159 95 . 54 12 . 84 . . . 84 . 269 269 . Zionite Dispatches 9 | . . . . . . . . . . . . . 1 . . . . 1 2 . . 1 . . . . . . . . 1 . 3 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hacker 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Infowar Resupply 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 50 | . . . . . . . . . . . . . . . . . . 5 10 1 2 4 1 . . . . . . . . . 1 26 . STAY 18 | . . . . . . . . . . . . . . . . . . . 4 . 1 1 . . . . . . . . . . . 12 . FOLLOW 19 | . . . . . . . . . . . . . . . . . . . 3 . 1 1 . . . . . . . . . . . 14 . DROP 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . RETURN 11 | . . . . . . . . . . . . . . . . . . 5 3 1 . 1 1 . . . . . . . . . . . . Ally Attacks 827 | . . . . . . . . . . . . 27 . . . . 14 7 186 73 16 102 . 3 2 . 1 . . . 6 . 3 387 . Total Damage 38679 | . . . . . . . . . . . . 568 . . . . 360 299 4686 1571 386 2321 . 23 17 . 12 . . . 259 . 23 28154 . Kills 149 | . . . . . . . . . . . . 4 . . . . 2 2 24 12 4 15 . . . . . . . . 2 . . 84 . Allies Corrupted 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Allies Melted 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 7 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 12 | . . . . 2 . . . . . 1 1 1 . 2 . . 1 . . . . . . 1 3 . . . . . . . . . . Drone Launches 12 | . . . . . . . . . . . . . . . . . . 6 3 1 . 1 1 . . . . . . . . . . . . Drone Recoveries 12 | . . . . . . . . . . . . . . . . . . 6 3 1 . 1 1 . . . . . . . . . . . . Zionite Intel Received 67 | . . . . . . . . . . . . . 2 . . . . 13 . . . 6 2 . . . . 2 10 8 4 4 6 10 . Branch Access 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . Emergency Access 5 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . 1 . . . 1 . Guard Positions 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . . 1 . Component Stockpiles 5 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . 1 . 1 . Prototype Stockpiles 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . 1 . Component Schematics 11 | . . . . . . . . . . . . . . . . . . 4 . . . 1 . . . . . . 1 2 . . 1 2 . Prototype Schematics 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 . 1 . . 1 . Unaware Schematics 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 2 . . . 1 . Unaware Analyses 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 2 1 . Trap Installations 5 | . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . . . . . . . . 1 1 . . Active Terminals 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . 1 . . . Active Garrisons 5 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . 1 1 . . 1 . . Depthwide Sectors/0 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 31416 | . 1027 1034 1108 1222 732 917 5174 307 151 598 486 322 350 322 179 21 968 1176 1594 226 1072 138 209 480 871 116 150 839 591 870 681 504 473 6046 462 Spaces Moved 37024 | 1 468 566 539 780 493 605 1960 620 392 804 919 598 702 577 562 78 1060 2110 1751 240 283 313 564 1000 726 266 581 622 1035 2397 1478 1297 1689 8732 216 Core 205 | . . . . . . . . . . . . . . . . . . . . . 182 . . . . 4 . . . . . . . 10 9 Treads 5178 | . 302 566 539 780 493 605 1889 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Legs 1563 | 1 166 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1189 207 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 30013 | . . . . . . . 71 620 392 804 919 598 702 577 562 78 1060 2110 1751 240 101 313 564 1000 726 262 581 622 1035 2357 1469 1285 1685 7529 . Fastest Speed 5 | 120 120 160 145 145 145 145 145 27 27 27 27 27 27 27 27 27 27 17 24 24 24 24 20 20 20 20 20 11 6 18 19 18 8 5 50 Average Speed 48 | 120 146 160 158 145 145 145 223 27 27 27 27 27 27 27 27 27 27 25 24 24 297 24 20 20 20 28 20 16 18 21 19 18 12 26 105 Slowest Speed 600 | 120 240 160 160 145 145 145 243 27 27 27 27 27 27 27 27 27 27 93 24 24 450 24 20 20 20 600 20 17 21 24 20 19 15 295 108 Overloaded Moves 68 | . . . . . . . . . . . . . . . . . . 27 . . . . . . . . . 9 14 1 . . 16 1 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 81 | . . . . . . . . 1 1 . . 1 10 . . . . 11 12 1 2 4 . . . . 1 3 4 13 . 6 2 9 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 Spacefolds 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 4 4 1 . . Exploration Rate (%) 65 | 2 65 99 54 98 71 94 79 23 52 83 90 61 17 72 78 72 79 62 95 66 85 35 17 87 75 62 79 17 94 93 31 94 47 88 24 Regions Visited 35 Branch Regions 25 Pre-discovered Areas 26 | . 1 . . 2 1 . 2 . . . 1 . . 1 . 1 . 4 . . . . . . . 3 . . 4 . 2 . 2 2 . Known Exits Taken 26 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Scrap Searched 34 | . . 1 . 3 . 3 . . 2 4 4 1 . 2 4 . 2 . . . . . . 2 3 . 3 . . . . . . . . Spaces Dug 298 | . . . . 11 . . 11 6 . 32 . 4 7 18 5 . 15 27 20 1 . 5 4 5 40 . . 12 6 23 3 . 2 41 . Terrain Destroyed 606 | . . 9 2 11 . 5 11 21 . 32 . 4 26 18 23 . 43 34 75 1 . 5 4 5 40 . . 12 6 25 3 . 2 165 24 Melee 183 | . . . . . . . . 6 . 19 . 4 2 18 . . 6 27 16 1 . 5 4 5 19 . . 4 6 20 3 . 2 16 . Projectile 68 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . 39 24 AOE 355 | . . 9 2 11 . 5 11 15 . 13 . . 24 . 23 . 37 7 59 . . . . . 21 . . 8 . . . . . 110 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total 48745 | . 688 658 692 819 504 632 2584 733 435 1150 1152 746 832 703 581 77 1721 2674 2835 404 504 363 650 1270 1403 300 612 1321 1412 2626 1854 1477 1937 12024 372 Wait 9275 | . 91 58 34 5 . . 346 73 45 320 223 137 122 105 15 . 635 515 837 154 218 43 67 265 644 . 33 639 326 138 285 107 177 2586 32 Move 36793 | . 467 565 538 779 492 604 1959 617 389 803 918 595 682 576 561 77 1059 2089 1729 237 278 306 563 999 725 265 578 615 1026 2346 1472 1277 1681 8711 215 Hop 70 | . . . . . . . . 1 1 . . 1 9 . . . . 9 9 1 2 2 . . . . 1 3 4 11 . 5 2 9 . Pick Up 187 | . 12 2 10 1 1 5 27 3 . 2 1 2 2 . . . 4 4 4 2 . 1 3 . . 2 . 6 6 14 1 5 7 53 7 Fast Attach 233 | . 5 . 6 1 1 1 12 1 . . 2 . 1 2 . . . 5 3 1 . 1 2 . . 9 . 5 2 13 39 19 25 67 10 Attach 113 | . 1 . 2 . . 1 17 2 . 2 . 1 2 . . . 1 5 1 1 . . 3 . . 3 . 3 4 9 2 1 4 36 12 Detach 100 | . 4 . 1 . . 2 9 . . . . . 1 . . . 1 4 . . . . 3 . 1 4 . 1 2 4 1 2 2 51 7 Swap 127 | . 6 2 14 2 3 2 13 5 . 1 4 2 . . . . . 2 6 1 . . 2 . 2 3 . 5 2 9 1 1 1 24 14 Drop 369 | . 10 2 26 1 2 2 51 5 . 2 3 2 1 1 . . 4 5 5 4 . 3 1 . 1 9 . 6 11 20 39 20 29 94 10 Fire 723 | . 65 24 60 26 1 5 138 2 . 1 . . 4 . 3 . 5 1 39 1 5 . . . 9 3 . 1 . 5 . 26 . 234 65 Melee 376 | . . . . . 4 . 1 13 . 19 1 6 8 19 2 . 9 32 35 2 1 6 6 6 21 2 . 19 13 57 6 14 9 65 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 16 | . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 42 | . 11 5 1 4 . 10 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 262 | . . . . . . . . 11 . . . . . . . . . . 115 . . . . . . . . 18 16 . 8 . . 94 . Rewire 52 | . . . . . . . . . . . . . . . . . . . 52 . . . . . . . . . . . . . . . . Trap 7 | . . . . . . . . . . . . . . . . . 3 3 . . . 1 . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 7 exits: *Fac x3 / *Upp x2 / *Ext x2) -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus -5/Archives (discovered 3 exits: *Fac / *Hub x2) -5/Hub_04(d) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 672 | -10/Materials | Discovered new exit (range 8) 719 | -10/Materials | Repaired Lgt. Treads 983 | -10/Materials | Discovered new exit (range 11) 1028 | -10/Materials | Entered Mines 1029 | -10/Mines | Assembled infested the area 1034 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1283 | -10/Mines | Discovered new exit (range 6) 1663 | -10/Mines | Discovered new exit (range 4) 2062 | -10/Mines | Entered Materials 2062 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2504 | -9/Materials | Discovered new exit (range 8) 2834 | -9/Materials | Discovered new exit (range 13) 3170 | -9/Materials | Entered Mines 3284 | -9/Mines | Met a Derelict bent on vengeance 3475 | -9/Mines | Learned location of Storage (-9) 3552 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3949 | -9/Mines | Discovered new exit (range 3) 4030 | -9/Mines | Discovered new exit (range 5) 4064 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4198 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4386 | -9/Mines | Discovered new exit (range 5) 4392 | -9/Mines | Entered Exiles 4416 | -9/Exiles | Discovered new exit (range 15) 4432 | -9/Exiles | Met 8R-AWN 4455 | -9/Exiles | Met EX-HEX 4514 | -9/Exiles | Met EX-DEC 4555 | -9/Exiles | Learned location of Zion (-7) 4587 | -9/Exiles | Met EX-BIN 4616 | -9/Exiles | Aligned with FarCom system 4617 | -9/Exiles | Given EX-Vault access code 4650 | -9/Exiles | Opened EX-Vault 4687 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5029 | -9/Exiles | Discovered new exit (range 12) 5086 | -9/Exiles | Attacked by the Exiles 5124 | -9/Exiles | Entered Mines 5320 | -8/Mines | Discovered new exit (range 3) 5606 | -8/Mines | Discovered new exit (range 9) 6041 | -8/Mines | Entered Materials 6041 | -8/Materials | Evolved 2 slots: Utility x2 6325 | -8/Materials | Garrison activated, responded to threat 7020 | -8/Materials | Garrison activated, responded to threat 7224 | -8/Materials | Identified exit to Factory 11215 | -8/Materials | Entered Factory 11215 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11350 | -7/Factory | Identified exit to Lower Caves 11513 | -7/Factory | Build established: Scavenger-Scout 11522 | -7/Factory | Entered Lower Caves 11548 | -7/Lower Caves | Encountered a Warlord checkpoint 11664 | -7/Lower Caves | Discovered new exit (range 5) 11673 | -7/Lower Caves | Identified exit to Lower Caves 11673 | -7/Lower Caves | Entered another Lower Caves area 11675 | -7/Lower Caves | Discovered new exit (range 5) 11676 | -7/Lower Caves | Identified exit to Factory 12255 | -7/Lower Caves | Discovered new exit (range 8) 12259 | -7/Lower Caves | Identified exit to Zion 12271 | -7/Lower Caves | Entered Zion 12312 | -7/Zion | Discovered new exit (range 11) 12336 | -7/Zion | Learned 8 Factory zone layouts 12344 | -7/Zion | Found Prototype Special Weapon 12344 | -7/Zion | Identified RU-N14's Throwing Claymores 12427 | -7/Zion | Given the Hacking Drone Bay 12428 | -7/Zion | Found Prototype Device 12455 | -7/Zion | Identified Hacking Drone Bay 12458 | -7/Zion | Visited the Megawrench Repair Shop 12459 | -7/Zion | Megawrench repaired 6 parts 12501 | -7/Zion | Imprinted 12503 | -7/Zion | Declared Zion's savior 12549 | -7/Zion | Identified exit to Proximity Caves 12757 | -7/Zion | Entered Proximity Caves 12757 | -6/Proximity Caves | Accompanied by 4 allies 13044 | -6/Proximity Caves | Discovered exit to Factory (range 8) 13079 | -6/Proximity Caves | Entered Factory 13079 | -6/Factory | Evolved 2 slots: Utility x2 13080 | -6/Factory | Identified exit to Lower Caves 13081 | -6/Factory | Identified exit to Factory 13139 | -6/Factory | Retrieved Zion intel report: Emergency Access 13347 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 13348 | -6/Factory | Zion Infowar Resupply teleported in 13429 | -6/Factory | Entered Lower Caves 13439 | -6/Lower Caves | Found Alien Artifact 13439 | -6/Lower Caves | Identified Core Expander 13439 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 13522 | -6/Lower Caves | Learned 8 Factory zone layouts 13522 | -6/Lower Caves | Learned Armory trap positions 13522 | -6/Lower Caves | Learned Extension garrison access intel 13701 | -6/Lower Caves | Discovered new exit (range 16) 13719 | -6/Lower Caves | Identified exit to Lower Caves 13751 | -6/Lower Caves | Entered another Lower Caves area 13766 | -6/Lower Caves | Encountered a Warlord checkpoint 13894 | -6/Lower Caves | Discovered new exit (range 17) 13930 | -6/Lower Caves | Identified exit to Data Miner 13930 | -6/Lower Caves | Entered Data Miner 13930 | -6/Data Miner | Discovered new exit (range 6) 13935 | -6/Data Miner | Met Data Miner 13942 | -6/Data Miner | Learned location of Section 7 (-3) 13942 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13945 | -6/Data Miner | Received God Mode back door access code from Data Miner 13951 | -6/Data Miner | Identified exit to Proximity Caves 13951 | -6/Data Miner | Entered Proximity Caves 14027 | -5/Proximity Caves | Escorted by Enhanced Grunt 14731 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 14836 | -5/Proximity Caves | Learned 8 Factory zone layouts 14878 | -5/Proximity Caves | Discovered exit to Factory (range 12) 14919 | -5/Proximity Caves | Entered Factory 14919 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14920 | -5/Factory | Identified exit to Upper Caves 14927 | -5/Factory | Identified exit to DSF 14957 | -5/Factory | Retrieved Zion intel report: Trap Installations 15060 | -5/Factory | Retrieved Zion intel report: Component Schematics 15066 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 15076 | -5/Factory | Retrieved Zion intel report: Active Garrisons 15082 | -5/Factory | Identified exit to DSF 15085 | -5/Factory | Retrieved Zion intel report: Component Schematics 15116 | -5/Factory | Retrieved Zion intel report: Component Schematics 15141 | -5/Factory | Retrieved Zion intel report: Component Schematics 15214 | -5/Factory | Discovered new exit (range 15) 15223 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 15252 | -5/Factory | Retrieved Zion intel report: Branch Access 15252 | -5/Factory | Identified exit to Extension 15298 | -5/Factory | Spotted B-75 Beast 15419 | -5/Factory | Retrieved Zion intel report: Emergency Access 15484 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 15490 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 15498 | -5/Factory | Zion Hacker squad teleported in 15504 | -5/Factory | Discovered new exit (range 13) 15744 | -5/Factory | Discovered new exit (range 10) 15927 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 15932 | -5/Factory | Cargo convoy interrupted 15973 | -5/Factory | Incoming investigation squad redirected 16005 | -5/Factory | Repaired Imp. Sensor Array 16095 | -5/Factory | Entered Extension 16151 | -5/Extension | Spotted B-75 Beast 16203 | -5/Extension | Rescued a captive Derelict 16203 | -5/Extension | Rescued a captive Derelict 16254 | -5/Extension | Rescued a captive Derelict 16531 | -5/Extension | Zion Heavy squad teleported in 16812 | -5/Extension | Allies destroyed B-75 Beast 16813 | -5/Extension | Spotted B-75 Beast 16836 | -5/Extension | Found Prototype Protection 16836 | -5/Extension | Identified Zio. Weapon Casing 16847 | -5/Extension | Allies destroyed B-75 Beast 17039 | -5/Extension | Rescued A7 17099 | -5/Extension | Zion Recon squad teleported in 17139 | -5/Extension | Build established: Scavenger-Sprinter 17381 | -5/Extension | Terminal network hard line cut 17615 | -5/Extension | Discovered new exit (range 10) 17615 | -5/Extension | Discovered new exit (range 6) 17637 | -5/Extension | Identified exit to Cetus 17686 | -5/Extension | Build established: Commander-Sprinter 17689 | -5/Extension | Entered Cetus 17689 | -5/Cetus | Accompanied by 14 allies (A7) 17694 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 17704 | -5/Cetus | Spotted Cetus Guard 17705 | -5/Cetus | Spotted Cetus Guard 17705 | -5/Cetus | Spotted Cetus Guard 17705 | -5/Cetus | Spotted Cetus Guard 17706 | -5/Cetus | Allies destroyed Cetus Guard 17722 | -5/Cetus | Allies destroyed Cetus Guard 17724 | -5/Cetus | Allies destroyed Cetus Guard 17738 | -5/Cetus | Started Cetus Manufacturing Module 17763 | -5/Cetus | Manufactured an Enhanced Grunt 17788 | -5/Cetus | Manufactured an Enhanced Grunt 17791 | -5/Cetus | Escorted A7 to Cetus Mainframe 17793 | -5/Cetus | Cetus Manufacturing Module disabled 17843 | -5/Cetus | Discovered new exit (range 20) 17847 | -5/Cetus | Identified exit to Archives 17915 | -5/Cetus | Entered Archives 17915 | -5/Archives | Accompanied by 12 allies (A7) 17920 | -5/Archives | Received a hacking code to weaken MAIN.C 17967 | -5/Archives | Discovered new exit (range 19) 17977 | -5/Archives | Discovered new exit (range 17) 18148 | -5/Archives | Discovered new exit (range 16) 18405 | -5/Archives | Build established: Commander-Mutant 18941 | -5/Archives | Identified exit to Hub_04(d) 18987 | -5/Archives | Entered Hub_04(d) 18987 | -5/Hub_04(d) | Accompanied by 10 allies 19002 | -5/Hub_04(d) | Garrison activated, responded to threat 19059 | -5/Hub_04(d) | Retrieved Zion intel report: Trap Installations 19068 | -5/Hub_04(d) | Spotted B-75 Beast 19069 | -5/Hub_04(d) | Retrieved Zion intel report: Active Terminals 19070 | -5/Hub_04(d) | Zion Trap Resupply teleported in 19082 | -5/Hub_04(d) | Discovered new exit (range 7) 19088 | -5/Hub_04(d) | Retrieved Zion intel report: Branch Access 19092 | -5/Hub_04(d) | Retrieved Zion intel report: Unaware Analyses 19103 | -5/Hub_04(d) | Retrieved Zion intel report: Active Garrisons 19103 | -5/Hub_04(d) | Retrieved Zion intel report: Component Schematics 19124 | -5/Hub_04(d) | Network Hub disabled 19125 | -5/Hub_04(d) | Spotted Lightning 19125 | -5/Hub_04(d) | Spotted Lightning 19125 | -5/Hub_04(d) | Spotted Lightning 19125 | -5/Hub_04(d) | Entered Factory 19125 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 19218 | -4/Factory | Retrieved Zion intel report: Trap Installations 19244 | -4/Factory | Incoming investigation squad redirected 19323 | -4/Factory | Retrieved Zion intel report: Guard Positions 19326 | -4/Factory | Discovered new exit (range 16) 19332 | -4/Factory | Identified exit to Upper Caves 19334 | -4/Factory | Entered Upper Caves 19365 | -4/Upper Caves | Identified exit to Upper Caves 19394 | -4/Upper Caves | Build established: Scavenger-Scout 19398 | -4/Upper Caves | Spotted B-86 Titan 19814 | -4/Upper Caves | Entered another Upper Caves area 19814 | -4/Upper Caves | Discovered new exit (range 7) 19875 | -4/Upper Caves | Spotted B-86 Titan 20097 | -4/Upper Caves | Learned location of 1 exit from Research 20504 | -4/Upper Caves | Discovered new exit (range 13) 20679 | -4/Upper Caves | Identified exit to Zhirov 20685 | -4/Upper Caves | Entered Zhirov 20685 | -4/Zhirov | Discovered new exit (range 3) 20689 | -4/Zhirov | Met Zhirov 20699 | -4/Zhirov | Learned location of Quarantine (-3) 20699 | -4/Zhirov | Learned location of Testing (-2) 20699 | -4/Zhirov | Learned location of Command (-1) 20702 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 20707 | -4/Zhirov | Found Alien Artifact 20707 | -4/Zhirov | Identified Integrated Dissipator 20707 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 20713 | -4/Zhirov | Found Alien Artifact 20748 | -4/Zhirov | Identified exit to Proximity Caves 20801 | -4/Zhirov | Entered Proximity Caves 20809 | -3/Proximity Caves | Spotted B-86 Titan 20854 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20949 | -3/Proximity Caves | Discovered new exit (range 9) 20950 | -3/Proximity Caves | Identified exit to Research 20951 | -3/Proximity Caves | Entered Research 20951 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 20952 | -3/Research | Identified exit to Armory 20952 | -3/Research | Identified exit to Quarantine 20970 | -3/Research | Spotted B-86 Titan 21010 | -3/Research | Retrieved Zion intel report: Emergency Access 21044 | -3/Research | Found Exp. Terrain Scan Processor 21134 | -3/Research | Retrieved Zion intel report: Component Stockpiles 21148 | -3/Research | Spotted B-90 Cyclops 21168 | -3/Research | Found Prototype Device 21186 | -3/Research | Identified Imp. Particle Accelerator 21790 | -3/Research | Entered Quarantine 21823 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 21827 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 21829 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 21832 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 21835 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 21912 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 21924 | -3/Quarantine | Incoming investigation squad redirected 21986 | -3/Quarantine | Found Alien Artifact 21987 | -3/Quarantine | Identified Subatomic Replicator 21992 | -3/Quarantine | Discovered new exit (range 14) 21995 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 21998 | -3/Quarantine | Identified exit to Research 21999 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 22011 | -3/Quarantine | Found Exp. Signal Interpreter 22014 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 22049 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 22060 | -3/Quarantine | Spotted Fortress 22073 | -3/Quarantine | Discovered new exit (range 5) 22074 | -3/Quarantine | Identified exit to Section 7 22381 | -3/Quarantine | Entered Section 7 22385 | -3/Section 7 | Spotted S7 Guard 22391 | -3/Section 7 | Found Alien Artifact 22397 | -3/Section 7 | Spotted S7 Guard 22423 | -3/Section 7 | Retrieved Zion intel report: Active Terminals 22438 | -3/Section 7 | Retrieved Zion intel report: Guard Positions 22439 | -3/Section 7 | Identified Transdimensional Reconstructor 22439 | -3/Section 7 | Warped through subspace 22509 | -3/Section 7 | Retrieved Zion intel report: Emergency Access 22541 | -3/Section 7 | Retrieved Zion intel report: Active Garrisons 22543 | -3/Section 7 | Retrieved Zion intel report: Unaware Schematics 22545 | -3/Section 7 | Discovered exit to Research (range 13) 22564 | -3/Section 7 | Identified Integrated Thermoelectric Network 22565 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 22607 | -3/Section 7 | Retrieved Zion intel report: Component Schematics 22654 | -3/Section 7 | Found Alien Artifact 22660 | -3/Section 7 | Identified Spacefold Activator 22673 | -3/Section 7 | Found Alien Artifact 22681 | -3/Section 7 | Identified Integrated Mediator 22681 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 22708 | -3/Section 7 | Found Alien Artifact 22730 | -3/Section 7 | Identified Integrated Reactor 22745 | -3/Section 7 | Found Alien Artifact 22768 | -3/Section 7 | Identified Navigation Efficiency Matrix 22805 | -3/Section 7 | Retrieved Zion intel report: Component Schematics 22807 | -3/Section 7 | Found Nanosword 22812 | -3/Section 7 | Retrieved Zion intel report: Unaware Schematics 22823 | -3/Section 7 | Spotted B-99 Colossus 22842 | -3/Section 7 | Found Alien Artifact 22842 | -3/Section 7 | Identified LRC Armor 22842 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 22844 | -3/Section 7 | Found Alien Artifact 22844 | -3/Section 7 | Identified LRC Boosters 22844 | -3/Section 7 | Installed LRC Boosters, increased mass support (+10) 22882 | -3/Section 7 | Found Alien Artifact 22882 | -3/Section 7 | Identified Matter Drive 22891 | -3/Section 7 | Found Transdimensional Reconstructor 22892 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 22897 | -3/Section 7 | Found Matter Drive 22928 | -3/Section 7 | Spotted Striker 22928 | -3/Section 7 | Spotted Striker 22971 | -3/Section 7 | Found Alien Energy Gun 22971 | -3/Section 7 | Identified Sigix Quantum Sheargun 22973 | -3/Section 7 | Found Sigix Quantum Sheargun 23000 | -3/Section 7 | Spotted Executioner 23001 | -3/Section 7 | Spotted Executioner 23026 | -3/Section 7 | Found Alien Artifact 23067 | -3/Section 7 | Found Alien Artifact 23086 | -3/Section 7 | Identified Core Reset Matrix 23086 | -3/Section 7 | Identified Integrity Redistributor 23099 | -3/Section 7 | Used Core Reset Matrix 23103 | -3/Section 7 | Sensed 6 artifacts in vicinity 23131 | -3/Section 7 | First assault squad dispatched 23144 | -3/Section 7 | Installed Navigation Efficiency Matrix, process failed with unexpected side effects 23150 | -3/Section 7 | Incoming assault squad redirected 23251 | -3/Section 7 | Discovered exit to Research (range 3) 23251 | -3/Section 7 | Entered Research 23251 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 23265 | -2/Research | Discovered new exit (range 21) 23310 | -2/Research | Identified exit to Testing 23342 | -2/Research | Discovered new exit (range 2) 23342 | -2/Research | Identified exit to Access 23343 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 23394 | -2/Research | Retrieved Zion intel report: Prototype Schematics 23404 | -2/Research | Build established: Alien-Scout 23484 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/0 23501 | -2/Research | First assault squad dispatched 23516 | -2/Research | Incoming assault squad redirected 23593 | -2/Research | Retrieved Zion intel report: Guard Positions 23594 | -2/Research | Zion Hacker squad teleported in 23932 | -2/Research | Entered Testing 23963 | -2/Testing | Spotted PL-AC3NFBHDB0 23970 | -2/Testing | Spotted Striker 23970 | -2/Testing | Spotted Striker 23984 | -2/Testing | Found Prototype Protection 23984 | -2/Testing | Identified Med. Regenerative Plating 24034 | -2/Testing | Retrieved Zion intel report: Trap Installations 24037 | -2/Testing | Retrieved Zion intel report: Active Terminals 24073 | -2/Testing | Spotted PL-KDY2R4M41V 24203 | -2/Testing | Found Prototype Hackware 24266 | -2/Testing | Destroyed PL-KDY2R4M41V 24270 | -2/Testing | Found Prototype Processor 24270 | -2/Testing | Identified Exp. Melee Analysis Suite 24277 | -2/Testing | Found Nanosword 24305 | -2/Testing | Found Prototype Device 24307 | -2/Testing | Discovered exit to Access (range 1) 24308 | -2/Testing | Identified Thermal Barrier 24324 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 24330 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 24346 | -2/Testing | Identified Ghost Barrier 24426 | -2/Testing | Found Prototype Processor 24426 | -2/Testing | Identified Exp. Core Analyzer 24436 | -2/Testing | Entered Access 24436 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 24551 | -1/Access | Retrieved Zion intel report: Trap Installations 24582 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/0 24603 | -1/Access | Retrieved Zion intel report: Unaware Analyses 24606 | -1/Access | Retrieved Zion intel report: Active Garrisons 24606 | -1/Access | Spotted B-99 Colossus 24615 | -1/Access | Retrieved Zion intel report: Component Schematics 24625 | -1/Access | Spotted B-99 Colossus 24798 | -1/Access | Found Unknown Device 24798 | -1/Access | Identified Antimissile System 24827 | -1/Access | Found Unknown Device 24827 | -1/Access | Identified Quantum Capacitor 24842 | -1/Access | Retrieved Zion intel report: Unaware Analyses 24854 | -1/Access | Discovered new exit (range 7) 24878 | -1/Access | Zion Infowar Resupply teleported in 24896 | -1/Access | Zion Experimental squad teleported in 24898 | -1/Access | Zion Hacker squad teleported in 24898 | -1/Access | Identified exit to Command 24909 | -1/Access | Entered Command 24909 | -1/Command | Accompanied by 4 allies 24911 | -1/Command | Build established: Alien-Sprinter 25052 | -1/Command | Spotted B-99 Colossus 25070 | -1/Command | Retrieved Zion intel report: Component Stockpiles 25121 | -1/Command | Found Prototype Ballistic Gun 25121 | -1/Command | Identified Multirail 25150 | -1/Command | Spotted B-99 Colossus 25202 | -1/Command | Retrieved Zion intel report: Unaware Analyses 25206 | -1/Command | Retrieved Zion intel report: Unaware Schematics 25227 | -1/Command | Retrieved Zion intel report: Emergency Access 25231 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 25258 | -1/Command | Retrieved Zion intel report: Component Schematics 25260 | -1/Command | Retrieved Zion intel report: Prototype Schematics 25265 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/0 25273 | -1/Command | Retrieved Zion intel report: Guard Positions 25278 | -1/Command | Retrieved Zion intel report: Component Schematics 25346 | -1/Command | Spotted Executioner 25346 | -1/Command | Spotted Executioner 25346 | -1/Command | Spotted Striker 25346 | -1/Command | Spotted Alpha 7 25346 | -1/Command | Spotted Executioner 25346 | -1/Command | Spotted Executioner 25346 | -1/Command | Spotted Striker 25346 | -1/Command | Spotted Alpha 7 25346 | -1/Command | Spotted B-99 Colossus 25491 | -1/Command | Disengaged cave seal 25491 | -1/Command | Zionites emerged from the dark tunnel 25690 | -1/Command | First assault squad dispatched 25716 | -1/Command | Incoming assault squad redirected 25972 | -1/Command | Incoming assault squad redirected 26061 | -1/Command | Found Zio. Weapon Casing 26080 | -1/Command | Disengaged cave seal 26080 | -1/Command | Zionites emerged from the dark tunnel 26133 | -1/Command | Spotted M Guard 26133 | -1/Command | Spotted M Guard 26133 | -1/Command | Spotted Combat Programmer 26133 | -1/Command | Spotted Combat Programmer 26150 | -1/Command | High security lockdown imminent 26150 | -1/Command | Allies destroyed Combat Programmer 26171 | -1/Command | Build established: Commander-Sprinter 26204 | -1/Command | Allies destroyed M Guard 26210 | -1/Command | Allies destroyed M Guard 26210 | -1/Command | All MAIN.C guards destroyed 26214 | -1/Command | Found Prototype Reactor 26220 | -1/Command | Found Prototype Device 26220 | -1/Command | Identified AEGIS Remote Shield 26224 | -1/Command | Found Prototype Protection 26229 | -1/Command | Met MAIN.C 26230 | -1/Command | High security lockdown engaged 26265 | -1/Command | Allies destroyed MAIN.C Shell 26265 | -1/Command | 0b10 Conduit disabled 26267 | -1/Command | MAIN.C activated Command garrisons 26280 | -1/Command | Allies destroyed MAIN.C 26284 | -1/Command | Identified Hvy. Regenerative Plating 26291 | -1/Command | Found Prototype Protection 26292 | -1/Command | Found Prototype Protection 26294 | -1/Command | Found Prototype Device 26294 | -1/Command | Identified Beam Splitter 26375 | -1/Command | Discovered new exit (range 19) 26481 | -1/Command | Build established: Alien-Sprinter 26717 | -1/Command | Found Gamma Refractor 26720 | -1/Command | Identified Exp. Powered Armor (x2) 26727 | -1/Command | Found Prototype Device 26727 | -1/Command | Identified System Purifier 26744 | -1/Command | Found Prototype Processor 26744 | -1/Command | Identified Exp. Armor Integrity Analyzer 27437 | -1/Command | Found Zio. Weapon Casing 27440 | -1/Command | Found Zio. Weapon Casing 27655 | -1/Command | Phase Generator disabled 27860 | -1/Command | Found Zio. Weapon Casing 27892 | -1/Command | Discovered new exit (range 6) 28670 | -1/Command | Found Prototype Reactor 28670 | -1/Command | Identified Zero-point Reactor 28672 | -1/Command | Found Zero-point Reactor 29083 | -1/Command | Found Prototype Device 29083 | -1/Command | Identified Exp. Weapon Cycler 29085 | -1/Command | Found Zio. Alpha Cannon Mk. II 29615 | -1/Command | Found Zio. Shade Armor 29633 | -1/Command | Found Zio. Shade Armor 29643 | -1/Command | Found Zio. Weapon Casing 29645 | -1/Command | Found Zio. Shade Armor 29660 | -1/Command | Build established: Alien-Mutant 29669 | -1/Command | Found Zio. Weapon Casing 29675 | -1/Command | Found Zio. Alpha Cannon Mk. II 29683 | -1/Command | Found Zio. Shade Armor 29706 | -1/Command | Found Zio. Alpha Cannon Mk. II 29818 | -1/Command | Found Exp. Weapon Cycler 29821 | -1/Command | Found Zio. Shade Armor 29824 | -1/Command | Found Zio. Shade Armor 29835 | -1/Command | Found Zio. Shade Armor 29837 | -1/Command | Found Zio. Weapon Casing 29874 | -1/Command | Found Exp. Targeting Computer 30133 | -1/Command | Found Exp. Targeting Computer 30173 | -1/Command | Build established: Scavenger-Gunner 30601 | -1/Command | Build established: Scavenger-Mutant 30912 | -1/Command | Warped through subspace to slip node 30912 | -1/Command | Discovered new exit (range 5) 30955 | -1/Command | Entered Access_0 30956 | -1/Access_0 | Sensed 4 artifacts in vicinity 30956 | -1/Access_0 | Met Architect 30963 | -1/Access_0 | Destroyed A8 30966 | -1/Access_0 | Architect warped through subspace 30995 | -1/Access_0 | Build established: Scavenger-Gunner 31005 | -1/Access_0 | Architect warped through subspace 31044 | -1/Access_0 | Architect warped through subspace 31064 | -1/Access_0 | Architect warped through subspace 31077 | -1/Access_0 | Subspace Access Node disabled 31086 | -1/Access_0 | Architect warped through subspace 31116 | -1/Access_0 | Architect warped through subspace 31153 | -1/Access_0 | Subspace Access Node disabled 31175 | -1/Access_0 | A6 warped into view 31182 | -1/Access_0 | Triggered Gamma Refractor 31182 | -1/Access_0 | Subspace Access Node disabled 31187 | -1/Access_0 | Architect warped through subspace 31222 | -1/Access_0 | Used Subatomic Replicator to replicate Integrity Redistributor 31229 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-541) 31251 | -1/Access_0 | Architect warped through subspace 31288 | -1/Access_0 | Core integrity fell below 50% 31327 | -1/Access_0 | Subspace Access Node disabled 31409 | -1/Access_0 | Destroyed Architect 31410 | -1/Access_0 | Architect triggered a singularity event 31411 | -1/Access_0 | Released all parts (25) 31412 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 31412 | -1/Access_0 | Warped through subspace to slip node 31412 | -1/Access_0 | Discovered new exit (range 8) 31417 | *** | Escaped singularity! Last Messages --------------- 31411_ Released Hdn. Centrium Leg. 31411_ Released Exp. Biometal Leg. 31411_ Released Zio. Supercomposite Leg. 31411_ Released Huge Storage Unit. 31411_ Released Exp. Targeting Computer. 31411_ Released Exp. Armor Integrity Analyzer. 31411_ Released Zio. Alpha Cannon Mk. II. 31411_ Released Zero-point Reactor. 31411_ Released AEGIS Remote Shield. 31411_ Released Particle Accelerator. 31411_ Released Zio. Weapon Casing. 31412_ A0_COM: 9. 31412_ Acquired Hpw. Transdimensional Reconstructor. 31412_ Warped through subspace, drawn to slip node. 31412_ EXIT=FOUND 31413_ A0_COM: 8. 31414_ A0_COM: 7. 31415_ A0_COM: 6. 31416_ A0_COM: 5. 31417_ A0_COM: 4. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 71 Energy Capacity 1480 Matter Stores 500 Matter Capacity 500 Sight Range 23 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Additional Mass Support 25 Corruption Prevention 20 Armor Coverage 2050 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 30 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 81 Targeting Accuracy 24 Target Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 3 Particle Charging 30 Offensive Hacking 36 Item Schematics ----------------- Exp. Focal Shield | -2/Research | Z-intel Vortex Chain Reactor | -2/Research | Z-intel Lgt. Antimatter Cannon | -2/Research | Z-intel Graviton Cannon | -2/Research | Z-intel Imp. Diametric Drive | -2/Research | Z-intel Imp. Matter Neutralizer | -2/Research | Z-intel Com. Tesla Bomb Launcher | -2/Research | Z-intel Imp. Energy Mantle | -2/Research | Z-intel Exp. Hacking Suite | -2/Testing | Archive Hdn. Centrium Heavy Treads | -2/Testing | Archive Hvy. Gatling Laser | -2/Testing | Archive Imp. Matter Compressor | -2/Testing | Archive Centrium Heavy Treads | -2/Testing | Archive Adv. Cloaking Device | -1/Access | Z-intel Adv. Recalibrator | -1/Access | Z-intel Arm. Heavy Treads | -1/Access | Z-intel Adv. Shield Generator | -1/Access | Z-intel Imp. Recalibrator | -1/Access | Z-intel Gravmag Array | -1/Access | Z-intel Hvy. Siege Treads | -1/Access | Z-intel ECM Suite | -1/Access | Z-intel Particle Reactor | -1/Access | Z-intel Phase Gun | -1/Access | Z-intel Adv. ECM Suite | -1/Access | Z-intel Cmb. Antigrav System | -1/Access | Z-intel Centrium Leg | -1/Command | Z-intel Impulse Thruster | -1/Command | Z-intel Hyp. Railgun | -1/Command | Z-intel Com. Matter Pod | -1/Command | Z-intel Adv. Terrain Scan Processor | -1/Command | Z-intel Recoil Nullifier | -1/Command | Z-intel Imp. Core Analyzer | -1/Command | Z-intel Adv. Hardlight Generator | -1/Command | Z-intel Adv. Core Analyzer | -1/Command | Z-intel Quantum Capacitor | -1/Command | Z-intel Lyr. Light Armor Plating | -1/Command | Z-intel Cargo Storage Unit | -1/Command | Z-intel Lrg. Storage Unit | -1/Command | Z-intel Hdn. Centrium Leg | -1/Command | Z-intel Prc. Phase Gun | -1/Command | Z-intel Cld. Field Propulsion Drive | -1/Command | Z-intel Exp. Shock Absorption System | -1/Command | Z-intel EM Disruption Field | -1/Command | Z-intel Exp. Myomer Leg | -1/Command | Z-intel Exp. Core Shielding | -1/Command | Z-intel Enh. Gamma Bomb Array | -1/Command | Z-intel Nanosword | -1/Command | Z-intel Centrium Greatsword | -1/Command | Z-intel Adv. VSS Leg | -1/Command | Z-intel Hvy. Disruptor Cannon | -1/Command | Z-intel Antimissile System | -1/Command | Z-intel Machine Analyzer | -1/Command | Z-intel Antigrav Array | -1/Command | Z-intel Power Amplifier | -1/Command | Z-intel System Guard | -1/Command | Z-intel Reaction Control System | -1/Command | Z-intel Micro-nuke Launcher | -1/Command | Z-intel Imp. Targeting Computer | -1/Command | Z-intel Hardcell Cannon | -1/Command | Z-intel Adv. Power Amplifier | -1/Command | Z-intel Imp. Antigrav System | -1/Command | Z-intel Adv. Weapon Cycler | -1/Command | Z-intel Imp. Cloaking Device | -1/Command | Z-intel Lyr. Medium Armor Plating | -1/Command | Z-intel Robot Schematics ------------------ M-30 Cleanser | -2/Testing | Archive R-10 Processor | -1/Command | Z-intel A-27 Freighter | -1/Command | Z-intel B-74 Champion | -1/Command | Z-intel A-15 Conveyor | -1/Command | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Integrated Dissipator Subatomic Replicator Transdimensional Reconstructor Integrated Thermoelectric Network Spacefold Activator Integrated Mediator LRC Armor LRC Boosters Matter Drive Integrated Reactor Sigix Quantum Sheargun Core Reset Matrix Navigation Efficiency Matrix Integrity Redistributor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionRemoteFilter Manual? 0 Play Time 06:37:53 Cumulative 565.2 hours Start 2021.12.26 @ 09:43:29 End 2021.12.26 @ 21:11:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2021/Sauler Game No. 247 Rogue 246 Adventurer 1 Explorer 0 Win Type 6 Total 47 Types 13/6/7/3/1/0/16/1/0 Lore% 95 Gallery% 97 Achievement% 85 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c2ce585e-fcf3-4a9f-b5db-e7f36c1cdc13