Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.10 @ 11:38:21 Player: Aelund Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (63) 315 Value Destroyed (1944) 1944 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (102) 102 TOTAL SCORE: 4201 Bonus ------- High Alert Combat Kills 102 Cogmind --------- Core Integrity 392/550 Matter 267/300 Energy 159/160 System Corruption 16% Temperature Cool (0) Movement Treading (170) Location -8/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY (4) ------ High-capacity Storage Unit Layered Light Armor Plating Reflective Plating > --- WEAPON (2) ------- Improved Assault Rifle > --- INVENTORY (12) --- Heavy Ion Engine Armored Treads Armored Treads Armored Treads Large Matter Pod (150) Layered Light Armor Plating Layered Light Armor Plating Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Target Analyzer Layered Light Armor Plating Reflective Plating > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Armored Treads Armored Treads Armored Treads Large Matter Pod Layered Light Armor Plating Layered Light Armor Plating Assault Rifle Heavy Assault Rifle Axe [Rating: 34] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Targeting Computer Device Advanced Weight Redist. System Storage Large Storage Unit Processor Targeting Computer Protection Layered Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Slashing Weapon Axe Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 61 | 6 5 11 18 21 Power 8 | 1 1 1 1 4 Engine 7 | 1 1 1 1 3 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 13 | 2 . 4 7 . Treads 4 | . . . 4 . Leg 9 | 2 . 4 3 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 2 2 6 2 Device 3 | . . 1 2 . Storage 3 | 1 1 . 1 . Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection 5 | . . 1 2 2 Artifact . | . . . . . Weapon 27 | 2 2 4 4 15 Energy Gun 7 | 2 1 2 1 1 Energy Cannon 3 | . . 1 1 1 Ballistic Gun 12 | . 1 1 2 8 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 5 | . . . . 5 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 10 | . 2 1 . 7 Power 2 | . . . . 2 Propulsion 1 | . . 1 . . Utility 3 | . . . . 3 Weapon 4 | . 2 . . 2 Highest Loss Streak 2 | . 2 1 . 2 Average Slot Usage (%) 98 | . 96 99 98 98 Engine 10 | . 14 11 9 8 Treads 15 | . . . 8 36 Leg 18 | . 28 32 27 . Device 2 | . . 4 6 . Storage 10 | . 14 11 9 9 Processor 12 | . 11 11 10 15 Protection 7 | . . 6 9 10 Energy Gun 5 | . 24 1 9 . Energy Cannon 3 | . . 10 2 . Ballistic Gun 9 | . 2 9 6 13 Slashing Weapon 1 | . . . . 3 Naked Turns . | . . . . . Heaviest Build 54 | 10 22 37 47 54 Greatest Support 80 | 20 20 30 80 80 Greatest Overweight (x) 2 | 1 1 1 2 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 12 | 6 10 10 12 12 Average Capacity 10 | 5 8 10 10 12 Most Carried 12 | 6 8 10 12 12 Average Carried 9 | 2 6 8 10 11 Final Capacity 12 | 6 10 10 12 12 Final Carried 12 | 6 8 10 12 10 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 1648 | 144 162 378 301 663 Remotely . | . . . . . Salvage Created 2473 | . 205 545 409 1314 Parts 149 | . 17 37 14 81 Haulers Intercepted 2 | . . 1 . 1 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 55 | . 8 13 7 27 Melee 1 | . . . . 1 Guns 41 | . 8 . 7 26 Cannons 13 | . . 13 . . Classes Destroyed 10 | . 3 3 1 3 Worker 2 | . 1 . . 1 Hauler 2 | . . 1 . 1 Recycler 1 | . . 1 . . Mechanic 1 | . . . . 1 Watcher 2 | . . . 1 1 Swarmer 18 | . 6 6 . 6 Grunt 22 | . 2 5 5 10 Brawler 2 | . . . . 2 Sentry 12 | . . 2 2 8 Hunter 1 | . . . . 1 Best Kill Streak 8 | . 7 6 3 8 Combat Bots Only 8 | . 6 3 3 8 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging 1 | . . . . 1 Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 3644 | . 383 484 528 2249 Core 316 | . 84 74 50 108 Absorbed by Shields . | . . . . . Core Remaining (%) 82 | 100 66 81 . . Volleys Fired 173 | . 17 36 37 83 Largest 2 | . 2 2 2 2 Hottest 95 | . 80 95 76 73 Shots Fired 342 | . 29 72 74 167 Gun 306 | . 29 36 74 167 Cannon 36 | . . 36 . . Launcher . | . . . . . Special . | . . . . . Kinetic 242 | . 6 36 37 163 Thermal 73 | . 6 36 31 . Explosive . | . . . . . Electromagnetic 27 | . 17 . 6 4 Robot Hit Streak 33 | . 10 15 27 33 Robot Miss Streak 4 | . 3 3 3 4 Penetration Max . | . . . . . Secondary Targets 5 | . 1 . . 4 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 245 | . 19 38 59 129 Core Hits 110 | . 11 21 21 57 Critical Hits 9 | . . 1 1 7 Critical Kills 3 | . . . . 3 Critical Parts Destroyed 6 | . . 1 1 4 Melee Attacks 69 | . . . . 69 Impact . | . . . . . Slashing 69 | . . . . 69 Piercing . | . . . . . Sneak Attacks 3 | . . . . 3 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4130 | . 340 765 878 2147 Guns 2902 | . 256 90 878 1678 Cannons 675 | . . 675 . . Explosions 84 | . 84 . . . Melee 469 | . . . . 469 Ramming . | . . . . . Kinetic 2102 | . 39 90 353 1620 Thermal 1099 | . 34 675 390 . Explosive 84 | . 84 . . . Electromagnetic 376 | . 183 . 135 58 Impact . | . . . . . Slashing 469 | . . . . 469 Piercing . | . . . . . Highest Corruption 16 | . . 2 . 16 Average Corruption 3 | . . 2 . 3 Corruption Purged . | . . . . . Effects 11 | . . . . 11 Message Errors 3 | . . . . 3 Matter Fused 4 | . . . . 4 Data Loss (minor) 1 | . . . . 1 Misfires 1 | . . . . 1 Targeting Errors 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 72 | . . . . 72 Projectiles . | . . . . . Explosions . | . . . . . Melee 72 | . . . . 72 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 128 | . 128 . . . Shots 2 | . 2 . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 345 | . 72 345 153 24 Average Temperature 66 | . 32 114 50 5 Received Heat Transfer 1038 | . 24 150 261 603 Effects 5 | . . 5 . . Energy Bleed 1 | . . 1 . . Interference 2 | . . 2 . . Short Circuit 1 | . . 1 . . Damage (minor) 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . . 4 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . 2 3 . Heat Transferred 2073 | . 75 999 999 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 600 | . 247 286 176 600 Average Influence 206 | . 65 168 78 356 Maximum Alert Level 2 | . 1 1 . 2 Low Security (%) 52 | 100 82 53 100 16 Level 1 28 | . 17 46 . 34 Level 2 18 | . . . . 48 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 1 1 . 7 Investigation 3 | . 1 . . 2 Extermination . | . . . . . Reinforcement 2 | . . 1 . 1 Assault 1 | . . . . 1 Garrison 3 | . . . . 3 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 3 | . 1 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 77 | . 11 21 11 34 Peak Tracking Total 6 | . 6 3 4 5 Tactical Retreats 2 | . . 2 . . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 3 | . 2 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 6 | . 3 1 . 2 Max in Single Turn 3 | . 3 1 . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 13 | . 4 2 2 5 Terminals 13 | . 4 2 2 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 33 | . 8 6 5 14 Successful 18 | . 3 4 3 8 Failed 15 | . 5 2 2 6 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 29 | . 7 6 5 11 Terminals 33 | . 8 6 5 14 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . . . 2 Record 1 | . . . . 1 Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 42 | . 10 10 7 15 Terminals 16 | . 3 4 3 6 Track 6 | . . 2 1 3 Botnet 10 | . 3 2 2 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 4 2 2 4 Full Trace Events 3 | . 1 . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 3006 | 62 365 853 578 1148 Spaces Moved 1360 | 42 211 469 285 353 Core 5 | 5 . . . . Treads 412 | . . . 59 353 Legs 943 | 37 211 469 226 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 170 Average Speed 143 | 114 137 135 132 170 Slowest Speed 210 | 120 150 150 210 170 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 3 | . . . . 3 Exploration Rate (%) 34 | 3 44 43 32 48 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 25 | . . . . 25 Terrain Destroyed 70 | . 40 5 . 25 Melee 25 | . . . . 25 Projectile 5 | . . 5 . . AOE 40 | . 40 . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 1967 | 53 260 628 414 612 Wait 214 | . 14 87 48 65 Move 1353 | 41 210 468 284 350 Hop . | . . . . . Pick Up 45 | 6 8 12 9 10 Fast Attach 18 | 6 2 3 6 1 Attach 10 | . 2 2 1 5 Detach . | . . . . . Swap 33 | . 1 6 11 15 Drop 49 | . 6 14 18 11 Fire 173 | . 17 36 37 83 Melee 69 | . . . . 69 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 3 | . . . . 3 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 16) 281 | -10/Materials | Discovered new exit (range 16) 346 | -10/Materials | Build established: Mutant 428 | -10/Materials | Entered another Materials area 428 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 724 | -9/Materials | Discovered new exit (range 15) 1249 | -9/Materials | Discovered new exit (range 8) 1281 | -9/Materials | Entered another Materials area 1281 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1806 | -8/Materials | Discovered new exit (range 10) 1859 | -8/Materials | Entered Storage 2448 | -8/Storage | Garrison activated, responded to threat 2527 | -8/Storage | Destroyed 8 combat bots 2659 | -8/Storage | First assault squad dispatched 2955 | -8/Storage | Crushed by falling debris 2991 | -8/Storage | Crushed by falling debris 2992 | -8/Storage | System corruption reached 10% 3005 | -8/Storage | Crushed by falling debris 3007 | -8/Storage | Self-destructed Last Messages --------------- 02919_ System corrupted: Matter fused (-7). 02945_ ILHG7,YQA/E2MN6KJ01 1/ 02955_ The unstable cave ceiling collapses. 02955_ Crushed by falling debris. [Achievement: Unlikely Earthworm] 02955_ Target Analyzer destroyed. 02955_ System corrupted by crushing effect (+4). 02970_ System corrupted: Axe targeting data glitched. 02991_ XAQOBMG =MQMJNTV KLJ3XPN8FM