Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.25 @ 17:54:42 Player: MOBIUS Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (30) 150 Value Destroyed (650) 650 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1047) 1047 TOTAL SCORE: 3347 Bonus ------- Follower Combat Kills 468 Met Imprinter 300 Was Imprinted 300 Friendly Fire -21 Cogmind --------- Core Integrity 193/400 Matter 268/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Walking (175) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Heat Sink Large Storage Unit > --- WEAPON (2) ------- Plasma Rifle > --- INVENTORY (15) --- Improved Ion Engine Light Nuclear Core Medium Storage Unit Visual Processing Unit Improved Terrain Scanner Seismic Detector Phase Shifter Mining Claw Proton Bomb Trap Proton Bomb Trap Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Large Storage Unit > --- WEAPON ----------- Beamcaster Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Heat Sink Medium Storage Unit Visual Processing Unit Improved Terrain Scanner Seismic Detector Small Laser Particle Gun Assault Rifle Mining Claw Proton Bomb Trap Proton Bomb Trap [Rating: 19] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Heat Sink Device Heat Sink Storage Large Storage Unit Weapon Small Laser Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 32 | 7 14 5 . 3 3 Power 5 | 1 2 1 . 1 . Engine 5 | 1 2 1 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 4 4 . . . Treads . | . . . . . . Leg 10 | 2 4 4 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 2 4 . . . 1 Device 5 | 1 3 . . . 1 Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 10 | 2 4 . . 2 2 Energy Gun 6 | 2 2 . . 1 1 Energy Cannon . | . . . . . . Ballistic Gun 2 | . . . . 1 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . 1 . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 9 | . 1 . . . 8 Power . | . . . . . . Propulsion 4 | . . . . . 4 Utility 1 | . . . . . 1 Weapon 4 | . 1 . . . 3 Highest Loss Streak 7 | . 1 . . . 7 To Critical Strikes 1 | . . . . . 1 Average Backups 11 | 2 5 12 14 13 12 Power 1 | . . 2 2 2 2 Propulsion 1 | 1 1 1 2 2 1 Utility 3 | . . 3 5 5 5 Weapon 3 | 1 2 5 5 4 3 Tool/Special . | . . . . . . Unused Backups 14 | . 5 2 . 2 5 Power 4 | . 1 1 . 1 1 Propulsion 3 | . 2 1 . . . Utility 4 | . . . . . 4 Weapon 3 | . 2 . . 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 99 | . 99 99 100 100 97 Engine 11 | . 14 11 11 11 11 Leg 40 | . 28 43 44 44 42 Device 13 | . 25 11 11 11 10 Storage 9 | . 3 11 11 11 11 Energy Gun 19 | . 26 22 22 18 9 Ballistic Gun 3 | . . . . 3 12 Peak Build Rating 19 | 7 10 13 13 19 19 Average Rating 13 | 4 7 12 12 15 18 On Entrance 10 | . 7 9 13 13 19 Avg Prop Armor Cover (%) 29 | 29 . . . . . Naked Turns . | . . . . . . Heaviest Build 39 | 9 30 32 32 39 39 Greatest Support 40 | 20 20 40 40 40 40 Greatest Overweight (x) 1 | . 1 . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 Average Capacity 12 | 5 5 15 15 15 15 Most Carried 15 | 5 10 15 15 15 15 Average Carried 12 | 2 5 12 14 14 14 Final Capacity 15 | 5 15 15 15 15 15 Final Carried 15 | 5 10 15 15 15 10 Class Distribution -------------------- 88% | Scavenger-Mutant 11% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 670 | 336 157 73 . 30 74 Remotely . | . . . . . . Salvage Created 916 | 76 325 438 49 . 28 Parts 66 | 6 30 25 3 . 2 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 18 | . . . . . 18 Prevented 4 | . . . . . 4 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 23 | 1 9 9 3 . 1 Guns 23 | 1 9 9 3 . 1 Classes Destroyed 8 | 3 1 4 . . . Worker 2 | 1 . 1 . . . Tunneler 2 | 1 1 . . . . Recycler 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 1 | . . 1 . . . Swarmer 10 | . 3 3 3 . 1 Grunt 12 | 1 6 5 . . . Sentry 1 | . . 1 . . . Best Kill Streak 9 | 1 4 9 2 . 1 Combat Bots Only 3 | 1 3 3 2 . 1 Max Kills in Single Turn 1 | 1 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 165 | 1 62 40 12 . 50 Missed 37 | . 17 12 . . 8 Hits 128 | 1 45 28 12 . 42 Projectile 128 | 1 45 28 12 . 42 Critical Strikes 2 | . . 1 . . 1 Damage Taken 1626 | 11 487 280 88 . 760 Core 297 | . 90 73 28 . 106 Absorbed by Shields . | . . . . . . Core Remaining (%) 82 | 100 64 . . . . Volleys Fired 103 | 9 39 30 6 . 19 Largest 2 | 2 2 2 2 . 2 Hottest 105 | 80 105 105 105 . 98 Shots Fired 199 | 15 74 60 12 . 38 Gun 196 | 15 71 60 12 . 38 Cannon . | . . . . . . Launcher . | . . . . . . Special 3 | . 3 . . . . Kinetic 27 | . . . . . 27 Thermal 150 | 9 58 60 12 . 11 Explosive . | . . . . . . Electromagnetic 22 | 6 16 . . . . Robot Hit Streak 11 | 7 11 10 2 . 6 Robot Miss Streak 7 | 2 7 2 4 . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 120 | 11 37 43 5 . 24 Core Hits 54 | 4 16 19 3 . 12 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 1 . . . 1 Burn 2 | . 1 . . . 1 Melee Attacks 1 | . 1 . . . . Impact . | . . . . . . Slashing 1 | . 1 . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1572 | 130 400 574 64 . 404 Guns 1572 | 130 400 574 64 . 404 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 227 | . . . . . 227 Thermal 1164 | 66 283 574 64 . 177 Explosive . | . . . . . . Electromagnetic 181 | 64 117 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . 1 . . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 225 | 90 225 90 36 . 23 Average Temperature 46 | 41 78 31 15 . 6 Received Heat Transfer 369 | 6 189 84 . . 90 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 1 4 . . . Heat Transferred 2730 | 150 721 1327 149 . 383 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 130 | 20 68 130 110 . . Initial 40 | . 3 18 40 . . Average 28 | 5 18 25 74 . . Influence Increases 1085 | 30 239 233 100 . 483 Destroy 0b10 Robot/C 740 | 20 180 180 60 . 300 Destroy 0b10 Robot/NC 35 | 10 5 20 . . . Destroy Leader 92 | . 30 32 10 . 20 Allied During Kill 163 | . . . . . 163 Successful Hack 6 | . 6 . . . . Destroy Structure 4 | . 3 1 . . . Lose Combat Pursuer 45 | . 15 . 30 . . Influence Decreases 772 | 25 200 171 156 50 170 Entered New Map 144 | . 2 26 66 50 . Time Decay 528 | 25 188 145 90 . 80 Lost Part 80 | . 10 . . . 70 Lost Ally 20 | . . . . . 20 Squads Dispatched 1 | . 1 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | 1 13 14 5 . 20 Peak Tracking Total 13 | 1 3 4 3 . 13 Tactical Retreats 2 | . 1 . 1 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . 6 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 2 | . . . 2 2 2 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 7 | . 3 3 . 1 . Terminals 5 | . 3 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 25 | . 9 12 . 4 . Successful 16 | . 4 8 . 4 . Failed 8 | . 5 3 . . . Catastrophic 4 | . 3 1 . . . Database Lockouts 1 | . . 1 . . . Manual 6 | . 6 . . . . Terminals 16 | . 9 7 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 5 | . . 5 . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 4 4 . 4 . Record 3 | . 2 1 . . . Part Schematic 4 | . . . . 4 . Robot Analysis 1 | . . 1 . . . Terminal Index 2 | . 1 1 . . . Disarm Traps 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . 4 . . . Retrieve Study 4 | . . 4 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 6 | . 3 3 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . . 4 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 4 | . . 4 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 7 | . . . . 7 . Largest Group 7 | . . . . 7 7 Highest-Rated Group 245 | . . . . 245 245 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 66 | . . . . . 66 Total Damage 1896 | . . . . . 1896 Kills 15 | . . . . . 15 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 505 | 8 497 . . . . Terrain 4 | . 4 . . . . Seismic 501 | 8 493 . . . . Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2902 | 111 552 480 191 1230 338 Spaces Moved 2122 | 85 278 289 156 1073 241 Core 42 | 42 . . . . . Treads . | . . . . . . Legs 2080 | 43 278 289 156 1073 241 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 105 105 105 105 Average Speed 107 | 85 125 107 105 105 107 Slowest Speed 190 | 120 190 120 105 105 175 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 7 43 24 41 83 42 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 2 2 Spaces Dug 3 | . 3 . . . . Terrain Destroyed 3 | . 3 . . . . Melee . | . . . . . . Projectile 3 | . 3 . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2543 | 105 405 400 172 1177 284 Wait 225 | . 43 62 7 98 15 Move 2117 | 84 277 288 155 1072 241 Hop . | . . . . . . Pick Up 31 | 5 12 8 2 2 2 Fast Attach 10 | 7 3 . . . . Attach 8 | . 1 2 . . 5 Detach . | . . . . . . Swap 20 | . 12 5 . 3 . Drop 27 | . 16 5 2 2 2 Fire 103 | 9 39 30 6 . 19 Melee 1 | . 1 . . . . Ram . | . . . . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 63 | -11/Scrapyard | Discovered new exit (range 8) 112 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 550 | -10/Materials | Discovered new exit (range 8) 639 | -10/Materials | Build established: Scavenger-Mutant 664 | -10/Materials | Entered another Materials area 664 | -9/Materials | Evolved 2 slots: Propulsion x2 774 | -9/Materials | Central database locked down 1111 | -9/Materials | Discovered new exit (range 14) 1144 | -9/Materials | Entered Mines 1276 | -9/Mines | Found a hidden stash of uninstalled traps 1331 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1335 | -9/Mines | Entered Zion 1437 | -7/Zion | Learned 4 Factory zone layouts 1642 | -7/Zion | Learned location of Armory (-4) 1984 | -7/Zion | Met Imprinter 2002 | -7/Zion | Imprinted 2004 | -7/Zion | Declared Zion's savior 2497 | -7/Zion | Gained Derelict followers 2519 | -7/Zion | Discovered new exit (range 13) 2565 | -7/Zion | Entered Proximity Caves 2565 | -6/Proximity Caves | Accompanied by 7 allies 2690 | -6/Proximity Caves | Spotted B-75 Beast 2730 | -6/Proximity Caves | Allies destroyed B-75 Beast 2856 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2902 | -6/Proximity Caves | Core integrity fell below 50% 2903 | -6/Proximity Caves | Self-destructed Last Messages --------------- 02887_ Slug penetrates DN-1Z1(M). 02889_ Carbon-fiber Leg fries itself beyond repair. 02891_ Hvy. Laser fries itself beyond repair. 02891_ Slug penetrates Wall. 02892_ Adv. Heat Sink fries itself beyond repair. 02895_ Penetrated by Slug. 02895_ Door malfunctions. 02896_ G-50 Soldier suffers critical hit (Burn). 02898_ Slug penetrates Wall. 02898_ Penetrated by Slug. 02898_ Hvy. Assault Rifle destroyed. 02898_ Penetrated by Slug. 02898_ Critical hit (Destroy). 02898_ Aluminum Leg+ destroyed. 02901_ Slug penetrates Wall. 02901_ Assault Rifle destroyed. 02901_ Aluminum Leg+ destroyed. 02901_ Penetrated by Slug. 02902_ G-50 Soldier reactivates. 02903_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?## ### ### #?## #? ###???????? | | ??# ?###?# ##??## ## #???????? | | ??# ## ?????## ###???## ##??????? | | ??## ## ?????#####????## #??????? | | ???## ??????????????## #?????? | | ????# ?????????????## ###### #????? | | ????# #?????????????# ###????? #????? | | ???? #??????????????# ##??????????? | | ??? ???????????????# ##?????????? | | ???? ##???????????????## #?????????? | | ????????? ??????????????????## #?###?????? | | ?????????? ???????????????????## ###### ##????? | | ???????????????????????????????## ##### #????? | | ????????????????????????????????# ##???? | | ???????????????????????????????## #???? | | ???????????????????????????????# ##???? | | ???????????????????????????????# ## ## #????? | | ??????????????????????????????# ### #?? #????? | | ??????????????????????????????# ##### #? #????? | | ???????????????????????????##?# ### ## #????? | | ??????????????????????????? ####?# # #????? | | ??????????????????????????? #??## ##???? | | ???????????????????????????h ????## ##??? | | ?????????????##############h ??????# #??? | | ?????????? =% #???????## #??? | | ?????????? M@ ####?##### ## ###??? | | ????????????#####//###### # ### ### ### #????? | | ????????????" ??????# # #??# #????? | | ????????????" ????# # #### #####????? | | ????????????" $ ??# #????????? | | ???????????? ? " # = #????????? | | ???????????? "" ??# M %; #######????????? | | ???????????? " ###";% ; #??????????????? | | ????????????? "" ;# #?????????????? | | ??????????? " % ;## #?????????????? | | ??????????" =%! %;## ##?????????????? | | ??????????" % ### #??????????????? | | ??????????" ###"""; #? #??????????????? | | ??????????" ??? # ## ??????????????? | | ???????????" ??? # %# ?????????????? | | ?????????????T ???""""""#% ### ????????????? | | ??????????????????####### ???## ##???????????? | | ???????????????????????? ????? #????????????? | | ???????????????????????? ????? #????????????? | | ???????????????????????? ???????????????????? | | ????????????????????????## ???????????????????? | | ??????????????????????????# ??????????????????? | | ???????????????????????????# ??????????????????? | | ???????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 16 Energy Capacity 290 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Particle Gun | -9/Materials | Hacked Sml. Laser | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% Storm Trooper Challenges ------------ None Game ------ Seed SmallDeflectorLauncher Manual? 0 Play Time 01:06:56 Cumulative 4.4 hours Start 2025.10.25 @ 00:59:06 End 2025.10.25 @ 17:54:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 1 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 3 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/CogNarrow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 256c121e-a078-4359-bc13-544634e609be