Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 21:07:13

Player: Lunace

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (20)      100
Value Destroyed (438)      438
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1338

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     66/300
Energy                     41/100
System Corruption          0%
Temperature                Cool (1)
Movement                   Treading (240) Ox1
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
                Aluminum Leg
>               --- UTILITY (2) ------
          Large Storage Unit
          Light Armor Plating
>               --- WEAPON (2) -------
       Improved Light Cannon
                Grenade Launcher
>               --- INVENTORY (15) ---
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
  High-capacity Matter Pod (148)
                Signal Interpreter
          Light Armor Plating
          Light Armor Plating
       Improved Light Cannon
       Improved Light Cannon
       Improved Light Cannon

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
                Cooling System
          Large Storage Unit
>               --- WEAPON -----------
       Improved Light Cannon
       Improved Light Cannon
>               --- INVENTORY --------
          Light Ion Engine
          Light Ion Engine
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
  High-capacity Matter Pod
       Improved Light Cannon
       Improved Light Cannon
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             23   | 6   8   .   .   9   
  Power                    3    | 1   2   .   .   .   
    Engine                 3    | 1   2   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | 2   .   .   .   2   
    Treads                 3    | 2   .   .   .   1   
    Leg                    1    | .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | 1   3   .   .   2   
    Device                 1    | .   1   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   1   .   .   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | 2   3   .   .   5   
    Energy Gun             2    | 2   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | .   1   .   .   .   
    Ballistic Cannon       4    | .   2   .   .   2   
    Launcher               3    | .   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 6    | .   .   .   .   6   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   .   2   
  Utility                  2    | .   .   .   .   2   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      6    | .   .   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   95  100 100 99  
  Engine                   13   | .   14  14  14  13  
  Treads                   27   | .   28  28  28  27  
  Device                   1    | .   3   .   .   .   
  Storage                  14   | .   14  14  14  14  
  Protection               10   | .   6   14  14  14  
  Energy Gun               2    | .   3   .   .   .   
  Ballistic Gun            1    | .   3   .   .   .   
  Ballistic Cannon         22   | .   20  28  28  23  
  Launcher                 1    | .   .   .   .   4   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             36   | 11  36  36  36  36  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 6   14  15  15  15  
  Most Carried             15   | 2   15  15  15  15  
  Average Carried          12   | .   11  15  15  14  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 2   15  15  15  10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           755  | 235 426 58  .   36  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            537  | .   445 55  .   37  
  Parts                    39   | .   31  7   .   1   
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  24   | .   10  2   .   12  
  Guns                     5    | .   5   .   .   .   
  Cannons                  9    | .   5   2   .   2   
  AOE                      10   | .   .   .   .   10  
Classes Destroyed          8    | .   6   .   .   2   
  Worker                   1    | .   .   .   .   1   
  Builder                  2    | .   1   1   .   .   
  Hauler                   2    | .   2   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    9    | .   7   2   .   .   
  Assembled                12   | .   .   .   .   12  
Best Kill Streak           11   | .   3   3   .   11  
  Combat Bots Only         11   | .   3   2   .   11  
Max Kills in Single Turn   4    | .   1   1   .   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   .   .   .   4   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        71   | .   45  3   .   23  
  Missed                   13   | .   8   2   .   3   
Damage Taken               1236 | .   412 14  .   810 
  Core                     256  | .   89  .   .   167 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              58   | .   41  5   .   12  
  Largest                  2    | .   2   2   .   2   
  Hottest                  78   | .   78  78  .   78  
Shots Fired                112  | .   80  10  .   22  
  Gun                      40   | .   40  .   .   .   
  Cannon                   57   | .   40  10  .   7   
  Launcher                 15   | .   .   .   .   15  
  Special                  .    | .   .   .   .   .   
  Kinetic                  78   | .   61  10  .   7   
  Thermal                  19   | .   19  .   .   .   
  Explosive                15   | .   .   .   .   15  
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         10   | .   7   5   .   10  
  Robot Miss Streak        3    | .   3   2   .   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           76   | .   51  8   .   17  
  Core Hits                67   | .   23  4   .   40  
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         2    | .   1   .   .   1   
    Blast                  2    | .   1   .   .   1   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1856 | .   863 194 .   799 
  Guns                     398  | .   398 .   .   .   
  Cannons                  795  | .   465 194 .   136 
  Explosions               663  | .   .   .   .   663 
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  1030 | .   700 194 .   136 
  Thermal                  163  | .   163 .   .   .   
  Explosive                663  | .   .   .   .   663 
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            25   | .   2   .   .   23  
  Projectiles              23   | .   2   .   .   21  
  Explosions               2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 9    | .   4   3   .   2   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  7    | .   3   2   .   2   
  Secondary                2    | .   1   1   .   .   
Self-Inflicted Damage      22   | .   .   .   .   22  
  Shots                    1    | .   .   .   .   1   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        189  | .   189 144 .   56  
  Average Temperature      56   | .   62  71  .   23  
  Received Heat Transfer   254  | .   225 9   .   20  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         481  | .   481 .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             180  | .   180 60  .   26  
  Initial                  5    | .   .   5   .   .   
  Average                  39   | .   57  42  .   3   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            2    | .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              40   | .   19  2   .   19  
  Peak Tracking Total      18   | .   3   2   .   18  
  Tactical Retreats        1    | .   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          11   | .   10  .   1   .   
  Terminals                8    | .   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                30   | .   29  .   1   .   
  Successful               19   | .   18  .   1   .   
  Failed                   10   | .   10  .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   
  Manual                   28   | .   28  .   .   .   
  Terminals                24   | .   24  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   
  Recycling Units          3    | .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   6   .   1   .   
  Record                   1    | .   .   .   1   .   
  Robot Analysis           3    | .   3   .   .   .   
  Alert Level              1    | .   1   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   .   
  Scan Component           1    | .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         11   | .   11  .   .   .   
  Terminals                9    | .   9   .   .   .   
    Assimilate             1    | .   1   .   .   .   
    Botnet                 7    | .   7   .   .   .   
    Operators              1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
    Monitor                1    | .   1   .   .   .   
    Recyclers              1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     1    | .   1   .   .   .   
Hacking Detections         10   | .   10  .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       3    | .   3   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Exi  Min  
Turns Passed               2046 | 74   1107 132  256  477  
Spaces Moved               1069 | 42   558  68   161  240  
  Core                     3    | 3    .    .    .    .    
  Treads                   1066 | 39   558  68   161  240  
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  
  Average Speed            159  | 152  160  160  160  160  
  Slowest Speed            160  | 160  160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       48   | 4    98   26   56   56   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    1    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    2    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          74   | .    .    .    .    74   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      74   | .    .    .    .    74   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      1299 | 49  697 82  160 311 
  Wait                     118  | .   60  8   .   50  
  Move                     1065 | 41  557 67  160 240 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  22   | 2   19  1   .   .   
  Fast Attach              11   | 6   5   .   .   .   
  Attach                   6    | .   1   .   .   5   
  Detach                   .    | .   .   .   .   .   
  Swap                     6    | .   2   .   .   4   
  Drop                     13   | .   12  1   .   .   
  Fire                     58   | .   41  5   .   12  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   75 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  316 | -10/Materials | Discovered new exit (range 5)
  457 | -10/Materials | Discovered new exit (range 5)
  580 | -10/Materials | Discovered new exit (range 5)
  776 | -10/Materials | Discovered new exit (range 12)
  877 | -10/Materials | Central database locked down
 1098 | -10/Materials | Discovered new exit (range 15)
 1182 | -10/Materials | Entered Mines
 1237 | -10/Mines     | Discovered new exit (range 9)
 1306 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1308 | -10/Mines     | Discovered new exit (range 5)
 1314 | -10/Mines     | Entered Exiles
 1353 | -10/Exiles    | Met 8R-AWN
 1382 | -10/Exiles    | Met EX-HEX
 1473 | -10/Exiles    | Met EX-BIN
 1495 | -10/Exiles    | Met EX-DEC
 1505 | -10/Exiles    | Learned location of Zion (-6)
 1558 | -10/Exiles    | Discovered new exit (range 10)
 1570 | -10/Exiles    | Entered Mines
 1610 | -9/Mines      | Met a Derelict bent on vengeance
 1883 | -9/Mines      | Assembled infested the area
 1888 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1947 | -9/Mines      | Destroyed 11 combat bots
 2032 | -9/Mines      | Core integrity fell below 50%
 2043 | -9/Mines      | Core integrity fell below 20%
 2047 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01926_ Destroyed Asb. Hover Unit.
01926_ as-24096 destroyed.
01973_ The unstable cave ceiling collapses. <x2>
02022_ Acquired 4 matter.
02028_ K-01 Serf collects debris.
02028_ K-01 Serf destroyed.
02031_ Lgt. Treads destroyed.
02034_ The unstable cave ceiling collapses.
02035_ U-05 Engineer builds a Wall.
02036_ Grenade Launcher destroyed.
02036_ Lgt. Armor Plating destroyed.
02038_ Ion Engine destroyed.
02040_ Lgt. Treads destroyed.
02042_ The unstable cave ceiling collapses. <x3>
02045_ Lgt. Armor Plating destroyed.
02046_ The unstable cave ceiling collapses.
02046_ D-53 Grenadier Launcher Guidance Computer
  blasted off.
02046_ D-53 Grenadier knocked back.
02047_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
| ??????????#                 #?????                 |
| ??????????#           ####  #?????                 |
| ??????????#       ### #??#  #?????                 |
| ??????????##      #?# ####  #?????                 |
| ???????????##     ###       #?????                 |
| ???###########     #######  ##????                 |
| ???#                #???##   ##???                 |
| ???# !              #??##     ##??                 |
| ???# !########      #?##       #??                 |
| ???#!!#??????#     ##?#        #??                 |
| ???#  #??????#  ####?##        #??                 |
| ???#  #??????#  ######        ##??                 |
| ####  #??????#                ###?                 |
|       #??????#            ##    #?                 |
|       #??????################   ##                 |
| ### ###??????????????????#       #                 |
| ??# #???????????????????#                          |
| ??  #???????????????????         #                 |
| ?####???????????????????#                          |
| ???????????????????????##    d                     |
| ?????????????????????###     d   ?                 |
| ????????????????????##          #?                 |
| ??????????????????###           #?                 |
| ?????????????????##              #                 |
| ?????????????????#              #?                 |
| ?????????????????#       @       #                 |
| ????????????????#             #  #                 |
| ???????????????##             #  #                 |
| ?????????????###                 #                 |
| ????????????##       #        #  #                 |
| ????????????#     # #######   ####                 |
| ????????????#    ##????????%  #???                 |
| ????????????##  ##?????????%*=#???                 |
| ?????????????####?????????? ###???                 |
| ???????????????????????????  ?????                 |
| ???????????????????????????% ?????                 |
| ??????????????????????????#% ?????                 |
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| ??????????????????????????# ? ????                 |
| ??????????????????????????#%??????                 |
| ??????????????????????????# ??????                 |
| ?????????????????????????? ???????                 |
| ?????????????????????????? ???????                 |
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| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           47
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ContainmentTerrabombClaw
  Manual?         0
Play Time         00:15:25
  Cumulative      138.2 hours
  Start           2024.04.29 @ 20:54:32
  End             2024.04.29 @ 21:07:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          144
  Rogue           139
  Adventurer      5
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             52
Gallery%          68
Achievement%      50
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7e9d8acb-2dde-4d10-a6c4-0f18ebc35872