Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.31 @ 16:05:13 Player: Btuck Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (91) 455 Value Destroyed (3144) 3144 Prototype IDs (53) 1060 Alien Tech Used (2) 400 Bonus (1400) 1400 TOTAL SCORE: 14759 Bonus ------- Entered DSFs 500 Aligned with FarCom 300 Acquired ECA 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1600 Matter 286/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Fusion Reactor Dynamic Insulation System Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Cooled Nuclear Pulse Thruster Impulse Thruster Q-thruster > --- UTILITY ---------- Advanced Sensor Array Core Analyzer Improved Transmission Jammer Advanced Reaction Control System Hacking Suite Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Shield Improved System Shield Improved System Shield Improved System Shield > --- WEAPON ----------- Dual-blade Saw > --- INVENTORY -------- Light Angular Momentum Engine Neutrino Core Fusion Reactor Dynamic Insulation System Dual-blade Saw [Rating: 107] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Flight Unit Cooled Nuclear Pulse Thruster Utility Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Hypervelocity Coil Gun Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Light Cannon Launcher Micro-nuke Launcher Special Weapon Improved Remote Datajack Impact Weapon Great Maul Slashing Weapon Dual-blade Saw Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 . 2 2 . . . . 2 2 2 Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . . . . . 1 1 1 . 1 . . . . . . 1 1 Utility 11 | . . . 1 . . . 1 1 1 . 1 2 . . . . 2 1 1 Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . Parts Attached 104 | 8 3 . 6 . . 5 5 1 . 20 3 20 3 1 8 2 12 4 3 Power 10 | 1 1 . 2 . . . 1 . . . 1 1 . . 1 . 2 . . Engine 5 | 1 . . 2 . . . 1 . . . . . . . . . 1 . . Core 3 | . 1 . . . . . . . . . 1 1 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . 1 . 1 . . Propulsion 31 | 3 . . 1 . . . 2 1 . 9 . 6 . . 3 . 5 . 1 Treads 17 | 2 . . 1 . . . 2 1 . 9 . 2 . . . . . . . Leg 1 | 1 . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 13 | . . . . . . . . . . . . 4 . . 3 . 5 . 1 Utility 37 | 2 2 . 1 . . 1 1 . . 3 2 9 3 1 4 1 4 3 . Device 11 | 1 . . 1 . . . . . . 1 1 1 1 . 1 . 1 3 . Storage 3 | 1 1 . . . . . . . . . . . . . 1 . . . . Processor 9 | . 1 . . . . . 1 . . 1 1 1 2 1 . 1 . . . Hackware 9 | . . . . . . . . . . . . 5 . . 1 . 3 . . Protection 5 | . . . . . . 1 . . . 1 . 2 . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 26 | 2 . . 2 . . 4 1 . . 8 . 4 . . . 1 1 1 2 Energy Gun . | . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun 13 | 2 . . . . . 3 . . . 7 . 1 . . . . . . . Ballistic Cannon 1 | . . . 1 . . . . . . . . . . . . . . . . Launcher 3 | . . . 1 . . 1 . . . . . 1 . . . . . . . Special Weapon 3 | . . . . . . . 1 . . . . 1 . . . 1 . . . Impact Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . . . . . . 1 1 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . Unidentified Prototypes 13 | . . . 1 . . . 1 . . . . 2 . . 6 1 . 1 1 Parts Lost 52 | . . . 1 . . 1 1 . . 4 . 19 1 . . 10 . 12 3 Power 5 | . . . 1 . . . . . . . . 2 . . . 1 . 1 . Propulsion 16 | . . . . . . . . . . . . 5 . . . 4 . 6 1 Utility 16 | . . . . . . . 1 . . 1 . 6 1 . . 3 . 4 . Weapon 15 | . . . . . . 1 . . . 3 . 6 . . . 2 . 1 2 Highest Loss Streak 12 | . . . 1 . . 1 1 . . 1 . 10 1 . . 6 . 12 1 To Critical Strikes 1 | . . . . . . . . . . . . 1 . . . . . . . Average Backups 10 | 1 6 14 13 14 15 14 14 14 15 14 14 11 4 5 5 4 3 4 3 Power 1 | . 1 1 2 2 2 2 2 2 2 2 1 1 1 2 2 2 2 2 2 Propulsion 1 | . 1 3 4 5 4 4 2 1 1 1 . 1 . . . . . . . Utility 4 | . 2 4 4 4 5 6 5 6 7 7 7 5 2 2 1 1 1 1 1 Weapon 2 | . 1 3 3 3 3 2 3 3 3 2 3 2 . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 8 | . 1 . 1 . . . 2 . . 2 . . . . 1 . . . 1 Power 4 | . 1 . . . . . 1 . . . . . . . 1 . . . 1 Propulsion 2 | . . . . . . . 1 . . 1 . . . . . . . . . Utility 1 | . . . 1 . . . . . . . . . . . . . . . . Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 99 100 96 100 100 100 99 91 80 90 98 78 62 71 76 63 46 55 2 Engine 3 | . 6 . 7 11 11 11 9 7 6 6 4 . . . . . . . . Core 2 | . 7 14 1 . . . . . . . . 3 5 5 3 1 . . . Treads 18 | . 28 28 22 22 22 22 27 29 26 32 34 21 . . . . . . . Flight 3 | . . . . . . . . . . . . 2 15 15 19 14 9 16 1 Device 5 | . 2 . 10 11 11 . 5 7 6 7 10 7 3 5 3 3 1 7 . Storage 5 | . 14 14 11 11 11 11 9 7 6 6 5 3 . . . . . . . Processor 11 | . 11 14 11 11 11 11 16 15 13 16 17 13 11 19 16 8 4 2 . Hackware 6 | . . . . . . . . . . . . 4 21 21 23 26 25 23 . Protection 2 | . . . . . . 11 5 . . . 5 6 . . 1 2 . . . Ballistic Gun 13 | . 27 28 22 22 22 22 18 15 13 19 17 10 . . . . . . . Ballistic Cannon 2 | . . . 7 11 11 10 7 7 6 . . . . . . . . . . Peak Build Rating 107 | 7 10 10 13 13 14 18 25 26 26 70 79 96 70 76 94 92 95 107 26 Average Rating 44 | 5 8 10 10 12 13 17 23 25 26 54 77 76 66 74 83 64 49 69 11 On Entrance 37 | . 7 10 10 12 13 14 18 24 26 26 70 79 64 70 76 92 32 95 2 Avg Prop Armor Cover (%) 3 | . . . . . . . . . . . . 5 . . . . . 3 . Naked Turns 227 | . . . . . . . . . . . . . . . . . . 101 126 Heaviest Build 87 | 13 29 29 36 36 36 44 48 41 41 55 59 87 9 9 17 17 17 21 5 Greatest Support 180 | 40 40 40 40 40 40 40 60 80 80 150 172 180 34 34 37 37 39 39 16 Greatest Overweight (x) 4 | 1 . . . . . 1 . . . . . . . . . . . 4 1 Average Overweight (x) . | . . . . . . 1 . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 Average Capacity 11 | 6 10 15 15 15 15 15 15 15 15 15 15 12 5 5 5 5 5 5 5 Most Carried 15 | 2 9 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 Average Carried 10 | 1 6 14 13 14 15 14 14 14 15 14 14 11 4 5 4 4 3 4 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 Final Carried 15 | 2 9 15 14 15 15 15 15 15 15 15 15 4 5 5 5 3 5 4 3 Class Distribution -------------------- 23% | Mutant 18% | Gunner 15% | Hacker-Mutant 13% | Skirmisher 10% | Scavenger-Skirmisher 9% | Scavenger-Gunner 3% | Hacker-Sprinter 3% | Wizard-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -6/DSF Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Hacker-Mutant | -3/Research Wizard-Ninja | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 3526 | 343 269 20 170 . . 124 246 . . 383 532 840 185 49 . 134 143 70 18 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 3847 | 140 349 31 167 . . 46 212 . . 516 618 1000 . . . . 394 170 204 Parts 224 | 8 22 . 11 . . 3 15 . . 31 37 75 . . . . 16 4 2 Haulers Intercepted 3 | . . . 1 . . . . . . . 1 . . . . . . . 1 Recyclers Shooed 2 | . . . . . . . 1 . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 63 | . 8 . 3 . . 4 7 . . 11 7 18 . . . . 2 2 1 Melee 6 | . . . . . . . . . . . . 1 . . . . 2 2 1 Guns 37 | . 8 . 1 . . 1 3 . . 8 7 9 . . . . . . . Cannons 3 | . . . 2 . . . 1 . . . . . . . . . . . . AOE 16 | . . . . . . 3 3 . . 3 . 7 . . . . . . . Classes Destroyed 15 | 3 4 . 3 . . 1 . . . 2 1 1 . . . . . . . Worker 9 | 1 . . 1 . . . . . . . . 7 . . . . . . . Builder 2 | . . . . . . . . . . . . 2 . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . . Hauler 3 | . . . 1 . . . . . . . 1 . . . . . . . 1 Recycler 7 | 1 1 1 . . . . . . . . . 1 . . . . 2 1 . Operator 3 | . 1 . . . . . . . . . . 1 . . . . 1 . . Watcher 2 | . 1 . . . . . . . . . . . . . . . 1 . . Swarmer 23 | . 4 . . . . 3 3 . . 4 . 5 . . . . 2 2 . Grunt 15 | . 4 . 1 . . . 2 . . . 3 4 . . . . . . 1 Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . Sentry 8 | . . . 1 . . . 2 . . . 2 3 . . . . . . . Specialist 5 | . . . . . . . . . . 5 . . . . . . . . . Hunter 4 | . . . . . . 1 . . . 1 . 2 . . . . . . . Programmer 6 | . . . . . . . . . . . 2 4 . . . . . . . Heavy 1 | . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 11 | 3 3 1 3 . . 3 3 . . 5 3 11 . . . . 3 1 1 Combat Bots Only 5 | . 3 . 3 . . 3 3 . . 5 3 5 . . . . 1 1 1 Max Kills in Single Turn 4 | 1 2 1 2 . . 1 2 . . 2 1 4 . . . . 1 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . 1 2 . . 2 . 2 . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Acc Hostile Shots Fired 871 | . 42 . 16 . . 22 20 . . 93 30 261 8 . . 82 2 117 178 Missed 306 | . 12 . 3 . . 7 6 . . 27 11 81 6 . . 37 2 43 71 Hits 565 | . 30 . 13 . . 15 14 . . 66 19 180 2 . . 45 . 74 107 Melee 2 | . . . 2 . . . . . . . . . . . . . . . . Projectile 563 | . 30 . 11 . . 15 14 . . 66 19 180 2 . . 45 . 74 107 Critical Strikes 32 | . 1 . . . . . . . . 2 1 12 . . . 4 . 3 9 Actively Blocked 2 | . . . . . . . . . . . . . . . . 2 . . . Part Disruptions 1 | . . . . . . . . . . . . 1 . . . . . . . Damage Taken 11147 | . 314 . 223 . . 240 187 . . 1488 326 3278 37 . . 1199 . 1887 1968 Core 3938 | . 34 . 34 . . 69 . . . 96 . 370 20 . . 401 . 1310 1604 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 97 | . . . . . . . . . . . . . . . . 97 . . . Regen/Repaired (Parts) 92 | . 92 . . . . . . . . . . . . . . . . . . Core Remaining (%) 78 | 100 . 86 . . . 74 100 100 . 88 100 . . . . 28 100 9 . Volleys Fired 215 | 17 35 . 17 . . 10 10 . . 33 16 75 . . . 2 . . . Largest 3 | 2 2 . 3 . . 3 3 . . 3 3 3 . . . 1 . . . Hottest 105 | 40 40 . 70 . . 73 78 . . 88 105 105 . . . 20 . . . Shots Fired 493 | 34 70 . 45 . . 22 26 . . 87 48 159 . . . 2 . . . Gun 436 | 34 70 . 28 . . 12 16 . . 85 48 143 . . . . . . . Cannon 30 | . . . 16 . . 6 8 . . . . . . . . . . . . Launcher 17 | . . . 1 . . 4 2 . . 2 . 8 . . . . . . . Special 10 | . . . . . . . . . . . . 8 . . . 2 . . . Kinetic 466 | 34 70 . 44 . . 18 24 . . 85 48 143 . . . . . . . Thermal 2 | . . . . . . . . . . . . . . . . 2 . . . Explosive 17 | . . . 1 . . 4 2 . . 2 . 8 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 30 | 6 10 . 9 . . 6 20 . . 30 10 19 . . . . . . . Robot Miss Streak 5 | 3 5 . 3 . . 1 . . . 2 2 4 . . . . . . . Penetration Max 1 | . . . . . . . . . . 1 . 1 . . . . . . . Secondary Targets 3 | . 1 . . . . . . . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 . . . . . . . . . Shots Hit Robots 380 | 20 43 . 29 . . 13 20 . . 68 33 124 . . . . 14 8 8 Core Hits 192 | 5 19 . 9 . . 6 13 . . 26 18 78 . . . . 11 4 3 Critical Kills 16 | . . . . . . . 1 . . 1 7 7 . . . . . . . Critical Parts Destroyed 30 | . . . 1 . . . 1 . . 1 5 22 . . . . . . . Critical Strikes 66 | . . . 2 . . 1 3 . . 2 12 34 . . . . 4 4 4 Destroy 49 | . . . 1 . . . 2 . . 2 12 32 . . . . . . . Blast 3 | . . . 1 . . 1 1 . . . . . . . . . . . . Smash 2 | . . . . . . . . . . . . 2 . . . . . . . Sever 12 | . . . . . . . . . . . . . . . . . 4 4 4 Melee Attacks 84 | . . . . . . . . . . 4 . 18 1 . . 5 29 15 12 Impact 24 | . . . . . . . . . . . . 18 1 . . 5 . . . Slashing 56 | . . . . . . . . . . . . . . . . . 29 15 12 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . . . . 2 . . . . . . 4 1 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 7906 | 255 537 4 465 . . 359 401 13 . 1273 280 3275 . . . . 461 233 350 Guns 3665 | 255 537 . 280 . . 85 218 . . 1088 280 922 . . . . . . . Cannons 300 | . . . 185 . . 48 67 . . . . . . . . . . . . Explosions 2664 | . . . . . . 217 110 . . 185 . 2152 . . . . . . . Melee 1181 | . . . . . . . . . . . . 157 . . . . 461 217 346 Ramming 96 | . . 4 . . . 9 6 13 . . . 44 . . . . . 16 4 Kinetic 3965 | 255 537 . 465 . . 133 285 . . 1088 280 922 . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . Explosive 2664 | . . . . . . 217 110 . . 185 . 2152 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact 157 | . . . . . . . . . . . . 157 . . . . . . . Slashing 1024 | . . . . . . . . . . . . . . . . . 461 217 346 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . 2 2 2 2 . . . . . 10 10 10 10 10 . . 2 Average Corruption 5 | . . . 2 2 2 2 . . . . . 4 10 10 10 10 . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked 2 | . . . . . . . . . . . . . . . . 2 . . . Effects 54 | . . . . 2 4 3 . . . . . 24 4 3 2 12 . . . Message Errors 12 | . . . . . . . . . . . . 10 . . . 2 . . . Matter Fused 14 | . . . . . 2 2 . . . . . 3 3 1 1 2 . . . Heat Flow Errors 8 | . . . . . 1 . . . . . . 3 1 1 1 1 . . . Energy Discharges 7 | . . . . . . . . . . . . 4 . . . 3 . . . Data Loss (minor) 8 | . . . . 2 . 1 . . . . . 3 . . . 2 . . . Data Loss (major) 1 | . . . . . 1 . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . 1 . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . 2 . . . Weapon Failures 1 | . . . . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 225 | . . . 2 . . . 7 . . . . 172 . . . . 8 17 19 Projectiles 2 | . . . 2 . . . . . . . . . . . . . . . . Explosions 72 | . . . . . . . 7 . . . . 65 . . . . . . . Melee 151 | . . . . . . . . . . . . 107 . . . . 8 17 19 Knockbacks 7 | . . . 2 . . . 2 . . . . 3 . . . . . . . Impact 3 | . . . . . . . . . . . . 3 . . . . . . . Kinetic 4 | . . . 2 . . . 2 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 30 | . . . . . . 21 . . . . . . . . . . . 7 2 Shots 1 | . . . . . . 1 . . . . . . . . . . . . . Rammed 15 | . . . . . . 1 1 2 . . . 7 . . . . . 3 1 Targets Rammed 18 | . . 1 . . . 1 1 2 . . . 9 . . . . . 3 1 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . 1 . . . . . . . . . 2 . . . . . . . Highest Temperature 500 | . 20 . . . 86 46 78 . . 500 . 141 265 263 123 150 . . . Average Temperature 83 | . 4 . . . 56 18 38 . . 158 . 56 141 137 64 90 . . . Received Heat Transfer 982 | . 126 . 54 . . . 81 . . 72 81 279 . . . 127 . 81 81 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . . Parts Fried 1 | . . . . . . . . . . . . 1 . . . . . . . Impact Corruptions 3 | . . . . . . . . . . . . 3 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . 1 . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Acc Maximum Alert Level 1 | . . . . . . . . . . 1 . 1 . . . . . . . Low Security (%) 89 | 100 100 100 100 100 . 100 100 100 100 71 100 64 . . . . 100 100 100 Level 1 10 | . . . . . . . . . . 28 . 35 . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . . . . . . . . . Peak Influence 345 | 10 112 9 70 . . 89 126 34 5 242 138 345 . . . . 67 180 89 Initial 126 | . . 9 . . . . 3 34 . 3 126 49 . . . . 67 . 89 Average 59 | 1 50 . 24 . . 32 39 6 . 119 104 108 . . . . 16 38 45 Influence Increases 2828 | 20 242 5 102 . . 119 186 . 5 279 221 773 45 . . 330 114 282 105 Destroy 0b10 Robot/C 1260 | . 160 . 60 . . 80 140 . . 220 140 360 . . . . 40 40 20 Destroy 0b10 Robot/NC 140 | 20 15 5 10 . . . . . . . 5 55 . . . . 20 5 5 Destroy Leader 300 | . 32 . 22 . . 20 40 . . 40 42 80 . . . . 12 10 2 Successful Hack 47 | . 5 . . . . . . . 5 . . . . . . . 23 14 . Disable Machine 15 | . . . . . . . . . . . 15 . . . . . . . . Destroy Structure 211 | . . . 10 . . 19 6 . . 4 4 158 . . . . 4 3 3 Partial Spotted 15 | . . . . . . . . . . . . . . . . . 15 . . Lose Combat Pursuer 840 | . 30 . . . . . . . . 15 15 120 45 . . 330 . 210 75 Influence Decreases 2828 | 20 218 29 102 . . 110 119 76 . 42 362 601 202 63 53 230 214 132 255 Entered New Map 505 | . . 15 . . . . 6 42 . 2 116 52 102 23 53 . 33 . 61 Time Decay 1915 | 20 218 14 102 . . 110 103 34 . . 246 375 90 40 . 130 171 92 170 Lost Part 398 | . . . . . . . 10 . . 40 . 174 10 . . 100 . 40 24 Lost Ally 10 | . . . . . . . . . . . . . . . . . 10 . . Squads Dispatched 24 | . . . . . . . 1 . . 3 5 5 . . . 1 1 2 6 Investigation 3 | . . . . . . . 1 . . . 1 . . . . . . . 1 Extermination 7 | . . . . . . . . . . . 1 2 . . . . 1 2 1 Reinforcement 8 | . . . . . . . . . . 3 . 3 . . . . . . 2 Assault 3 | . . . . . . . . . . . . . . . . 1 . . 2 Garrison 3 | . . . . . . . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 18 | . 3 . . . . . . . . . . 8 . . . . 1 3 3 Communications Jammed 8 | . . . . . . . . . . . . . . . . . 6 2 . Distress Signals 8 | . . . . . . . . . . . . . . . . . 6 2 . Times Spotted 180 | . 16 . 9 . . 4 7 3 . 16 9 42 3 . . 22 6 26 17 Peak Tracking Total 12 | . 3 . 3 . . 3 3 3 . 5 3 10 3 . . 10 4 12 11 Tactical Retreats 27 | . 1 . . . . . . . . 1 1 7 1 . . 8 . 5 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 5 | . . . 1 . . . 1 . . 1 1 . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 2 | . . . . . . . . . . 1 1 . . . . . . . . Max in Single Turn 1 | . . . . . . . . . . 1 1 . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 25 | . 3 . . 1 2 . . . 1 . . 2 2 . 7 . 6 1 . Terminals 10 | . 2 . . . . . . . 1 . . 1 . . . . 5 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . Total Hacks 62 | . 7 . . 1 2 . . . 1 . . 2 4 . 23 . 10 12 . Successful 54 | . 5 . . 1 2 . . . 1 . . 2 4 . 23 . 9 7 . Failed 8 | . 2 . . . . . . . . . . . . . . . 1 5 . Catastrophic 2 | . . . . . . . . . . . . . . . . . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 14 | . . . . . 1 . . . . . . . . . . . 5 8 . Terminals 28 | . 5 . . . . . . . 1 . . 1 . . . . 9 12 . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . Terminal Hacks 48 | . 3 . . 1 2 . . . 1 . . 1 4 . 23 . 7 6 . Record 18 | . 1 . . . 1 . . . . . . 1 3 . 11 . 1 . . Part Schematic 4 | . . . . . . . . . . . . . . . 4 . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 7 | . 1 . . . . . . . . . . . . . 4 . 1 1 . Open Door 2 | . . . . 1 . . . . . . . . 1 . . . . . . Open DSF 1 | . . . . . . . . . 1 . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . 1 . Alert Level 1 | . . . . . . . . . . . . . . . . . 1 . . Locate Traps 2 | . 1 . . . . . . . . . . . . . . . 1 . . Dispatch Records 1 | . . . . . . . . . . . . . . . . . . 1 . Patrol Status 1 | . . . . . . . . . . . . . . . . . 1 . . Reinforcement Status 1 | . . . . . . . . . . . . . . . . . . 1 . Recall Extermination 2 | . . . . . . . . . . . . . . . . . 1 1 . Zone Layout 2 | . . . . . . . . . . . . . . . . . 1 1 . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 2 | . . . . . . . . . . . . . . . . . 1 1 . Terminals 2 | . . . . . . . . . . . . . . . . . 1 1 . Assimilate 1 | . . . . . . . . . . . . . . . . . 1 . . Botnet 1 | . . . . . . . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . . . . . . . . 1 . . Used 1 | . . . . . . . . . . . . . . . . . 1 . . Hacking Detections 7 | . 2 . . . . . . . . . . 2 . . . . 3 . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . 1 . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . 1 . . . . . . . parse_system 1 | . . . . . . . . . . . . 1 . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Acc Total Allies 1 | . . . . . . . . . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . . . . . . . . . 1 . . Highest-Rated Group 45 | . . . . . . . . . . . . . . . . . 45 . . Highest-Rated Ally 45 | . . . . . . . . . . . . . . . . . 45 . . Initial Warlord ECA Mod 9 | . . . . . . . . . . . 9 8 8 8 8 7 7 6 5 Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Acc Active Infowar (turns) 1930 | 16 72 . . . . . . . . . 465 1092 . . . . 79 206 . Optics 1400 | . . . . . . . . . . . 308 1092 . . . . . . . Sensors 1661 | . . . . . . . . . . . 465 991 . . . . . 205 . Seismic 88 | 16 72 . . . . . . . . . . . . . . . . . . Jamming 242 | . . . . . . . . . . . . . . . . . 79 163 . Robot Analysis Total 4 | . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 3 | . . . . 1 . . . . . . . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 7090 | 151 519 438 258 128 385 261 331 241 16 468 522 1396 184 97 81 296 584 366 368 Spaces Moved 6918 | 58 223 219 121 79 240 93 161 147 11 152 280 1049 495 279 187 823 1130 621 550 Core 532 | 7 . . . . . . . . . . . . . . . . . 203 322 Treads 2228 | 50 223 219 121 79 240 93 161 147 11 152 280 452 . . . . . . . Legs 1 | 1 . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 4157 | . . . . . . . . . . . . 597 495 279 187 823 1130 418 228 Fastest Speed 24 | 50 160 160 160 160 160 240 160 160 160 148 157 34 34 34 25 25 24 24 45 Average Speed 76 | 147 160 160 160 160 160 240 160 160 160 158 157 89 34 34 29 30 32 36 55 Slowest Speed 250 | 160 160 160 160 160 160 240 160 160 160 160 160 170 34 34 34 35 35 250 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 21 | . . . . . . . . . . . . 7 1 . . 4 6 1 2 Potential Cave-ins 6 | . . . . . . . . . . . . 6 . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . 2 . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 34 | 5 47 38 20 21 61 24 22 6 . 60 8 25 65 45 62 92 22 13 20 Regions Visited 19 Branch Regions 8 Pre-discovered Areas 5 | . . . . . . . . . . . . . 2 . 3 . . . . Known Exits Taken 3 | . . . . . . . . . 1 . . . . . . . 1 1 . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 . . . Scrap Searched 10 | . . . . . . 2 . . . . . . 4 1 . 3 . . . Spaces Dug 25 | . . . . . . . . . . . . 15 1 . . 5 2 1 1 Terrain Destroyed 133 | . . . 8 . . 22 6 . . 5 2 80 1 . . 5 2 1 1 Melee 25 | . . . . . . . . . . . . 15 1 . . 5 2 1 1 Projectile 1 | . . . . . . . . . . 1 . . . . . . . . . AOE 98 | . . . 8 . . 22 6 . . 4 . 58 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Acc Total 8095 | 86 314 306 150 81 242 111 216 152 10 323 326 1337 505 279 212 848 1279 731 587 Wait 657 | . 46 81 2 2 1 . 23 . . 93 17 148 7 . 1 19 113 87 17 Move 6860 | 57 222 218 120 78 239 92 160 146 10 151 279 1035 492 278 186 815 1118 618 546 Hop 18 | . . . . . . . . . . . . 6 1 . . 3 5 1 2 Pick Up 44 | 2 6 6 1 1 1 1 4 2 . 4 4 5 1 . 4 . 1 . 1 Fast Attach 62 | 8 1 . 2 . . 1 4 . . 8 1 6 3 1 9 . 12 3 3 Attach 32 | . . . 2 . . 1 3 1 . 2 2 13 . . 2 2 . 2 2 Detach 17 | 1 . . 1 . . . 3 . . 1 1 5 . . 2 . 1 1 1 Swap 37 | . 3 . 3 . . 4 2 . . 13 3 7 . . . 2 . . . Drop 51 | 1 1 . 2 . 1 1 6 1 . 14 3 10 . . 8 . . 1 2 Fire 215 | 17 35 . 17 . . 10 10 . . 33 16 75 . . . 2 . . . Melee 84 | . . . . . . . . . . 4 . 18 1 . . 5 29 15 12 Ram 4 | . . . . . . . . . . . . . . . . . . 3 1 Kick . | . . . . . . . . . . . . . . . . . . . . Crush 14 | . . 1 . . . 1 1 2 . . . 9 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / Qua) -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 152 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 9) 582 | -10/Materials | Repaired Assault Rifle 601 | -10/Materials | Discovered new exit (range 10) 671 | -10/Materials | Entered Mines 719 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1050 | -10/Mines | Discovered new exit (range 15) 1109 | -10/Mines | Entered Materials 1109 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1359 | -9/Materials | Discovered new exit (range 6) 1367 | -9/Materials | Entered Mines 1383 | -9/Mines | Learned Materials interactive machine intel 1417 | -9/Mines | Build established: Gunner 1445 | -9/Mines | Found the Drone Emporium 1454 | -9/Mines | Found Prototype Device 1489 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1489 | -9/Mines | Discovered new exit (range 5) 1495 | -9/Mines | Entered Exiles 1535 | -9/Exiles | Met 8R-AWN 1563 | -9/Exiles | Met EX-HEX 1607 | -9/Exiles | Met EX-BIN 1626 | -9/Exiles | Aligned with FarCom system 1628 | -9/Exiles | Given EX-Vault access code 1664 | -9/Exiles | Opened EX-Vault 1676 | -9/Exiles | Found 0b10 Alert Chip 1720 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1765 | -9/Exiles | Met EX-DEC 1861 | -9/Exiles | Discovered new exit (range 14) 1880 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 1880 | -9/Exiles | Entered Mines 2010 | -8/Mines | Discovered new exit (range 15) 2141 | -8/Mines | Entered Materials 2141 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2142 | -8/Materials | Loaded intel: 19 interactive machine locations 2182 | -8/Materials | Build established: Skirmisher 2404 | -8/Materials | Discovered new exit (range 16) 2472 | -8/Materials | Entered Factory 2472 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2590 | -7/Factory | Build established: Scavenger-Gunner 2599 | -7/Factory | Discovered new exit (range 15) 2713 | -7/Factory | Entered another Factory area 2713 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2728 | -6/Factory | Identified exit to DSF 2729 | -6/Factory | Entered DSF 2755 | -6/DSF | Additional patrols routed to DSF 3058 | -6/DSF | Sterilization system engaged 3078 | -6/DSF | Ambient heat levels rising (+10) 3093 | -6/DSF | Ambient heat levels rising (+10) 3108 | -6/DSF | Ambient heat levels rising (+10) 3123 | -6/DSF | Ambient heat levels rising (+10) 3132 | -6/DSF | Discovered new exit (range 14) 3138 | -6/DSF | Ambient heat levels rising (+10) 3153 | -6/DSF | Ambient heat levels rising (+10) 3168 | -6/DSF | Ambient heat levels rising (+10) 3183 | -6/DSF | Ambient heat levels rising (+10) 3197 | -6/DSF | Entered Factory 3197 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3507 | -5/Factory | Garrison activated, responded to threat 3614 | -5/Factory | Discovered new exit (range 11) 3699 | -5/Factory | Build established: Skirmisher 3719 | -5/Factory | Entered another Factory area 3719 | -4/Factory | Evolved 2 slots: Utility x2 4229 | -4/Factory | Identified Thief Drone Bay 4253 | -4/Factory | Build established: Scavenger-Skirmisher 4697 | -4/Factory | Lost 4 parts (2n2u) 4829 | -4/Factory | Lost 10 parts (1p2n3u4w) 5092 | -4/Factory | System corruption reached 10% 5098 | -4/Factory | Build established: Hacker-Mutant 5112 | -4/Factory | Discovered new exit (range 7) 5115 | -4/Factory | Entered Upper Caves 5163 | -4/Upper Caves | Met a Warlord Commander 5165 | -4/Upper Caves | Warlord Commander delivered Encrypted Comm Array 5168 | -4/Upper Caves | Found Encrypted Comm Array 5175 | -4/Upper Caves | Entered an active Warlord outpost 5177 | -4/Upper Caves | Learned 4 Research zone layouts 5181 | -4/Upper Caves | Learned 8 Research zone layouts 5181 | -4/Upper Caves | Learned Armory security intel 5249 | -4/Upper Caves | Discovered new exit (range 9) 5299 | -4/Upper Caves | Entered another Upper Caves area 5309 | -4/Upper Caves | Learned Research trap positions 5381 | -4/Upper Caves | Discovered new exit (range 8) 5396 | -4/Upper Caves | Entered Zhirov 5396 | -4/Zhirov | Discovered new exit (range 3) 5403 | -4/Zhirov | Met Zhirov 5409 | -4/Zhirov | Learned location of Quarantine (-3) 5409 | -4/Zhirov | Learned location of Testing (-2) 5409 | -4/Zhirov | Learned location of Command (-1) 5416 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5424 | -4/Zhirov | Found Alien Artifact 5460 | -4/Zhirov | Found Alien Artifact 5461 | -4/Zhirov | Identified Integrated Dissipator 5461 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 5477 | -4/Zhirov | Entered Proximity Caves 5482 | -3/Proximity Caves | Spotted B-86 Titan 5561 | -3/Proximity Caves | Crushed by falling debris 5565 | -3/Proximity Caves | Crushed by falling debris 5630 | -3/Proximity Caves | Lost 3 parts (2n1u) 5643 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 5675 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5692 | -3/Proximity Caves | Core integrity fell below 50% 5730 | -3/Proximity Caves | Identified Transdimensional Reconstructor 5730 | -3/Proximity Caves | Warped through subspace 5765 | -3/Proximity Caves | Lost 6 parts (1p1n2u2w) 5768 | -3/Proximity Caves | Discovered new exit (range 11) 5773 | -3/Proximity Caves | Entered Research 5773 | -3/Research | Evolved 2 slots: Utility x2 5774 | -3/Research | Identified exit to Quarantine 5774 | -3/Research | Identified exit to Research 5775 | -3/Research | Loaded intel: 93 trap records 5906 | -3/Research | Spotted B-86 Titan 6357 | -3/Research | Entered another Research area 6357 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6470 | -2/Research | Identified exit to Access 6605 | -2/Research | Released all parts (9) 6620 | -2/Research | Core integrity fell below 50% 6634 | -2/Research | Lost 12 parts (1p6n4u1w) 6646 | -2/Research | Spotted B-90 Cyclops 6706 | -2/Research | Core integrity fell below 20% 6723 | -2/Research | Entered Access 6723 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 6892 | -1/Access | Build established: Mutant 7004 | -1/Access | Spotted B-99 Colossus 7048 | -1/Access | Core integrity fell below 50% 7059 | -1/Access | Spotted B-99 Colossus 7084 | -1/Access | Spotted B-99 Colossus 7085 | -1/Access | Core integrity fell below 20% 7091 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 07066_ Triggered Alarm Trap. 07066_ An alarm sounds. 07066_ ALERT: Alarm triggered, dispatching investigation squad. 07066_ Slug penetrates Wall. 07066_ Penetrated by Slug. 07066_ Slug penetrates Wall. 07069_ ALERT: Garrison Access compromised, dispatching multiple assault carriers. 07070_ W-44 Eye sends out distress signal. 07071_ Slug penetrates Wall. 07071_ Penetrated by Slug. 07080_ Dual-blade Saw destroyed. 07080_ Slug penetrates Wall. 07084_ Penetrated by Slug. 07087_ Knocked back. 07087_ Penetrated by Slug. 07087_ Slug penetrates Wall. 07088_ Acquired 1 matter. 07091_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????? ?? ????????????? | | ???????????????????????????????? "" #???????????? | | ??????##???????????????????????? T" #???????????? | | ??? ??# ??????????????????????? ????????????? | | ??? ## ######+#######????????? ????????????? | | ?? == #?????????# #????????????? | | ?? == #?????????# #????????????? | | ??? #?????????# #????????????? | | ????" #?????????# #########????? | | ????"" " " BB #?????????# # "????? | | ! """ " " BB #?????????#w # """????? | | " ""G"" ###########h # """"????? | | h # """"???# | | ] #! """" # | | g # " # | | ######## ##############g### + # | | ???????????# #???????# g # # # | | ???????????# #???????# # # # | | ???????????+% #???????# g" # # # | | ???????????# #???????# """ # # # | | ???????????# #???????# """# # = # | | ???????????# #???????# " # ############## | | ???????????# #???????# # #????????????? | | ???????????# #??????## BB % # #????????????? | | ???????????# #???????; BB # #????????????? | | ???????????# #???????##@;####"p %#????????????? | | ???????????# #????????#;;#??###"""#????????????? | | ???????????# #????????# % ????????????????????? | | ???????????# #????????# ??h???h????????????? | | ???????????# #????????# ???????????BB?????? | | ???????????# #????????# ####??????????BB?????? | | ???????????# BB#????????#####????????????????????? | | ???????????# BB######????????????????????????????? | | ############ ### ##???????????????????????????? | | #"# ####?????????????????????????? | | "?????????????????????????? | | ^ "?????????????????????????? | | p #%#?????????????????????????? | | ########### "" ###?????????????????????????? | | ??????#??##^ "" = ##??????????????????????????? | | ??????????# "T p "#??????????????????????????? | | ??????????# "" ##??????????????????????????? | | ??????????# "" #???????????????????????????? | | ??????????# %#???????????????????????????? | | ??????????# ######??????????????????????? | | ??????????# % #??????????????????????? | | ??????????# #??????????????????????? | | ??????????# #??????????????????????? | | ??????????# #??????????????????????? | | ??????????############# #############???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 23 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Corruption Block 12 Armor Coverage 825 Power Shielding 90 Evasion (%) 65 Targeting Accuracy 5 Melee Accuracy 5 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 6 Offensive Hacking 46 Defensive Hacking 46 Item Schematics ----------------- Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 8% | -10/Materials Studied --------- None Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Hot Goods I Like You, Cogmind Sixth Sense Spot Them First Window Shopping Challenges ------------ None Game ------ Seed PersonalDecoderPropulsion Manual? 0 Play Time 02:12:01 Cumulative 97.3 hours Start 2025.12.31 @ 11:47:45 End 2025.12.31 @ 16:05:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 126 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 45 Achievement% 28 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34e5b8b7-0806-4cd1-bea4-d7aed0b2e824