Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.05 @ 23:23:12 Player: Yldhra Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (72) 360 Value Destroyed (2204) 2204 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5604 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 25/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Ion Engine Light Nuclear Core Thermal Generator Energy Well (350) Improved Sensor Array Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- (None) > --- UTILITY ---------- Huge Storage Unit Active Sensor Suite Targeting Computer Recoil Stabilizer Weapon Cycler Improved Propulsion Shielding > --- WEAPON ----------- Heavy Assault Rifle High-powered Shotgun > --- INVENTORY -------- Ion Engine Light Nuclear Core Armored Treads Compact Wheel Thermal Generator Improved Heat Sink Energy Well Medium Matter Pod Improved Sensor Array Signal Interpreter Improved Signal Interpreter Maul Heavy Hammer [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Targeting Computer Device Recoil Stabilizer Storage Huge Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 6 | . . 2 1 2 1 Weapon 1 | . . . 1 . . Parts Attached 66 | 8 1 15 12 13 17 Power 9 | 2 . 1 1 1 4 Engine 7 | 2 . 1 1 . 3 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 11 | 2 . 3 3 2 1 Treads 6 | 1 . 1 2 1 1 Leg . | . . . . . . Wheel 5 | 1 . 2 1 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 27 | 2 1 6 5 5 8 Device 10 | 1 . 1 . 3 5 Storage 3 | 1 1 1 . . . Processor 4 | . . 2 2 . . Hackware . | . . . . . . Protection 10 | . . 2 3 2 3 Artifact . | . . . . . . Weapon 19 | 2 . 5 3 5 4 Energy Gun 5 | . . . 1 2 2 Energy Cannon . | . . . . . . Ballistic Gun 7 | 2 . 1 2 1 1 Ballistic Cannon . | . . . . . . Launcher 4 | . . 2 . 1 1 Special Weapon . | . . . . . . Impact Weapon 3 | . . 2 . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Parts Lost 43 | . . 7 7 9 20 Power 5 | . . . . 1 4 Propulsion 10 | . . 3 3 2 2 Utility 16 | . . 3 2 4 7 Weapon 12 | . . 1 2 2 7 Highest Loss Streak 16 | . . 5 2 9 16 To Critical Strikes . | . . . . . . Average Backups 19 | 4 7 16 23 22 22 Power 2 | . 1 1 3 3 3 Propulsion 2 | 3 4 3 1 . 1 Utility 8 | . . 5 10 10 11 Weapon 6 | . 1 5 7 7 5 Tool/Special . | . . . . . . Unused Backups 14 | . 1 1 3 1 8 Power 2 | . . . 1 . 1 Propulsion 3 | . 1 1 . . 1 Utility 9 | . . . 2 1 6 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 100 97 99 96 87 Engine 7 | . 14 11 9 5 4 Core 1 | . . . . 1 5 Treads 8 | . 14 11 9 6 5 Wheel 8 | . 14 10 8 6 5 Device 10 | . 14 8 . 14 18 Storage 8 | . 14 11 9 7 5 Processor 17 | . . 13 27 21 12 Protection 7 | . . 8 8 6 6 Energy Gun 4 | . . . 8 9 3 Ballistic Gun 15 | . 28 19 18 11 11 Impact Weapon 1 | . . 2 . . 2 Peak Build Rating 50 | 7 7 15 27 36 50 Average Rating 26 | 5 7 12 23 34 43 On Entrance 14 | . 7 7 14 26 30 Avg Prop Armor Cover (%) 7 | 11 11 8 7 7 4 Naked Turns 4 | . . . . . 4 Heaviest Build 131 | 15 50 99 105 109 131 Greatest Support 40 | 20 10 10 40 10 10 Greatest Overweight (x) 13 | 1 4 9 10 10 13 Average Overweight (x) 8 | . 2 5 9 9 11 Largest Inventory Capacity 25 | 8 20 25 25 25 25 Average Capacity 22 | 7 14 21 25 25 24 Most Carried 25 | 7 8 20 25 25 25 Average Carried 20 | 4 7 16 23 22 24 Final Capacity 25 | 8 20 25 25 25 5 Final Carried 25 | 7 8 19 25 25 5 Class Distribution -------------------- 28% | Mutant 25% | Gunner 23% | Scavenger-Gunner 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1967 | 352 . 534 433 191 457 Remotely . | . . . . . . Salvage Created 2914 | 175 . 706 563 357 1113 Parts 159 | 13 . 47 28 28 43 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 6 | . . 5 . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 50 | . . 14 13 8 15 Guns 41 | . . 11 13 5 12 AOE 8 | . . 3 . 3 2 Classes Destroyed 14 | 2 . 5 2 2 3 Worker 4 | . . 1 1 . 2 Builder 6 | . . 4 . . 2 Tunneler 5 | 5 . . . . . Hauler 1 | . . 1 . . . Recycler 5 | 1 . 1 . . 3 Watcher 1 | . . . . 1 . Swarmer 11 | . . . 2 3 6 Grunt 24 | . . 10 5 4 5 Brawler 1 | . . . 1 . . Protector 1 | . . . . . 1 Sentry 9 | . . 4 5 . . Hunter 1 | . . . . . 1 Programmer 2 | . . . . . 2 Heavy 1 | . . . . 1 . Best Kill Streak 9 | 3 . 7 3 4 9 Combat Bots Only 4 | . . 4 3 4 4 Max Kills in Single Turn 3 | 1 . 3 2 2 2 Gunslinging 1 | . . . 1 . . Exploded 2 | . . 2 . 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 495 | . 2 101 81 42 269 Missed 141 | . . 18 22 17 84 Hits 354 | . 2 83 59 25 185 Projectile 354 | . 2 83 59 25 185 Critical Strikes 15 | . . 3 . 3 9 Damage Taken 5920 | . 24 1059 889 745 3203 Core 1167 | . . 86 127 98 856 Absorbed by Shields . | . . . . . . Redirected to Shielding 211 | . . . . 162 49 Ignored by Resistances 87 | . . . . . 87 Core Remaining (%) 88 | 100 100 78 76 86 . Volleys Fired 170 | 14 1 49 36 18 52 Largest 3 | 2 2 2 3 3 3 Hottest 152 | 40 40 63 98 152 132 Shots Fired 395 | 28 2 92 95 46 132 Gun 381 | 28 2 84 95 43 129 Cannon . | . . . . . . Launcher 14 | . . 8 . 3 3 Special . | . . . . . . Kinetic 285 | 28 2 84 68 17 86 Thermal 79 | . . . 27 11 41 Explosive 14 | . . 8 . 3 3 Electromagnetic 17 | . . . . 15 2 Robot Hit Streak 13 | 8 . 9 12 7 13 Robot Miss Streak 4 | 1 3 3 4 2 3 Penetration Max . | . . . . . . Secondary Targets 11 | . . 2 1 2 6 Max Gunslinging Chain 1 | . . 1 1 1 1 Shots Hit Robots 277 | 19 . 61 68 33 96 Core Hits 154 | 7 . 37 30 17 63 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 7 | . . 1 1 . 5 Burn 6 | . . . 1 . 5 Destroy 1 | . . 1 . . . Melee Attacks 14 | . . 10 1 1 2 Impact 14 | . . 10 1 1 2 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5966 | 238 . 1323 1052 790 2563 Guns 4425 | 238 . 861 1052 527 1747 Cannons . | . . . . . . Explosions 1536 | . . 462 . 263 811 Melee . | . . . . . . Ramming 5 | . . . . . 5 Kinetic 3203 | 238 . 861 792 228 1084 Thermal 1017 | . . . 260 112 645 Explosive 1536 | . . 462 . 263 811 Electromagnetic 205 | . . . . 187 18 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . . . 8 Message Errors 3 | . . . . . 3 Matter Fused 1 | . . . . . 1 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 44 | . . 11 . 33 . Projectiles . | . . . . . . Explosions 44 | . . 11 . 33 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 109 | . . . . . 109 Shots 3 | . . . . . 3 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 403 | 6 . 48 246 159 403 Average Temperature 101 | 6 . 16 95 46 154 Received Heat Transfer 1323 | . 12 519 288 36 468 Effects 6 | . . . 2 . 4 Shutdowns 1 | . . . . . 1 Energy Bleed 2 | . . . . . 2 Interference 2 | . . . 2 . . Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 5 | . . . 1 . 4 Heat Transferred 2495 | . . . 851 222 1422 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 170 | 10 15 170 125 62 112 Initial 46 | . . 5 46 25 19 Average 40 | 1 1 83 43 14 31 Influence Increases 1537 | 30 30 493 362 224 398 Destroy 0b10 Robot/C 980 | . . 280 260 160 280 Destroy 0b10 Robot/NC 115 | 30 . 35 5 5 40 Destroy Leader 234 | . . 72 80 32 50 Successful Hack 6 | . . . . . 6 Disable Machine 75 | . . 30 15 15 15 Destroy Structure 82 | . . 61 2 12 7 Lose Combat Pursuer 45 | . 30 15 . . . Influence Decreases 1537 | 30 15 398 414 242 438 Entered New Map 128 | . . 10 64 33 21 Time Decay 1026 | 30 15 318 300 119 244 Lost Part 383 | . . 70 50 90 173 Squads Dispatched 10 | . 1 2 . 3 4 Investigation 1 | . . . . . 1 Extermination 1 | . . . . . 1 Reinforcement 6 | . 1 2 . 3 . Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 6 | . 1 1 3 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 89 | . 6 20 21 13 29 Peak Tracking Total 14 | . 3 4 5 6 14 Tactical Retreats 3 | . 2 1 . . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 5 | . . 2 1 1 1 Max in Single Turn 1 | . . 1 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 6 | . 1 1 1 2 1 Terminals 3 | . 1 1 1 . . Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . . . 1 Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 13 | . 2 3 2 4 2 Successful 4 | . . 1 1 . 2 Failed 9 | . 2 2 1 4 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 12 | . 2 3 2 3 2 Terminals 7 | . 2 3 2 . . Fabricators 2 | . . . . 2 . Repair Stations 2 | . . . . . 2 Recycling Units 2 | . . . . 2 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . . 1 1 . . Terminals 2 | . . 1 1 . . Botnet 2 | . . 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 1 1 2 . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 70 | . . . . . 70 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 704 | 5 138 551 . . 10 Sensors 100 | . . 100 . . . A.S.S. 10 | . . . . . 10 Seismic 694 | 5 138 551 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4019 | 226 138 840 1094 592 1129 Spaces Moved 1544 | 87 115 375 406 223 338 Core 10 | 4 . . . . 6 Treads 29 | 17 . . 12 . . Legs . | . . . . . . Wheels 1505 | 66 115 375 394 223 332 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 95 140 215 215 50 Average Speed 205 | 105 114 165 232 228 258 Slowest Speed 560 | 160 140 215 560 230 275 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 5 32 39 36 9 8 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched . | . . . . . . Spaces Dug 8 | . . 8 . . . Terrain Destroyed 92 | . . 69 . 18 5 Melee 8 | . . 8 . . . Projectile . | . . . . . . AOE 84 | . . 61 . 18 5 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2043 | 189 120 483 482 265 504 Wait 159 | 75 . 7 . . 77 Move 1539 | 86 114 374 405 222 338 Hop . | . . . . . . Pick Up 59 | 6 2 18 18 9 6 Fast Attach 12 | 7 . 2 2 . 1 Attach 42 | . . 7 6 11 18 Detach . | . . . . . . Swap 30 | 1 1 12 5 3 8 Drop 17 | . 2 4 9 1 1 Fire 170 | 14 1 49 36 18 52 Melee 14 | . . 10 1 1 2 Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 227 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 14) 365 | -10/Materials | Entered another Materials area 365 | -9/Materials | Evolved 2 slots: Utility x2 955 | -9/Materials | Lost 5 parts (2n2u1w) 1172 | -9/Materials | Discovered new exit (range 15) 1203 | -9/Materials | Identified exit to Materials 1205 | -9/Materials | Entered another Materials area 1205 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1586 | -8/Materials | Build established: Gunner 2192 | -8/Materials | Discovered new exit (range 4) 2297 | -8/Materials | Identified exit to Factory 2299 | -8/Materials | Entered Factory 2299 | -7/Factory | Evolved 2 slots: Utility x2 2588 | -7/Factory | Build established: Scavenger-Gunner 2825 | -7/Factory | Discovered new exit (range 15) 2853 | -7/Factory | Lost 9 parts (1p2n4u2w) 2879 | -7/Factory | Found Prototype Device 2891 | -7/Factory | Entered another Factory area 2891 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3306 | -6/Factory | Repaired Broken Angular Momentum Engine 3489 | -6/Factory | Build established: Scavenger-Mutant 3848 | -6/Factory | Garrison activated, responded to threat 3887 | -6/Factory | Build established: Scavenger-Gunner 3974 | -6/Factory | Cargo convoy interrupted 3985 | -6/Factory | Core integrity fell below 50% 4004 | -6/Factory | Identified Active Sensor Suite 4009 | -6/Factory | Core integrity fell below 20% 4016 | -6/Factory | Released all parts (9) 4020 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 04013_ U-05 Engineer lays Concrete. 04014_ System corrupted: Energy discharge (-1). 04014_ U-05 Engineer lays Concrete. 04016_ Released Weapon Cycler. 04016_ Released Huge Storage Unit. 04016_ Released Targeting Computer. 04016_ Released Arm. Treads. 04016_ Released Recoil Stabilizer. 04016_ Released Imp. Propulsion Shielding. 04016_ Released Maul. 04016_ Released Hvy. Hammer. 04016_ Released Active Sensor Suite. 04016_ U-05 Engineer builds a Wall. 04017_ U-05 Engineer lays Concrete. 04017_ Acquired 44 matter. 04018_ Acquired 88 matter. 04018_ U-05 Engineer lays Concrete. 04019_ Slammed into U-05 Engineer. 04019_ U-05 Engineer lays Concrete. 04020_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????# #?????? | | ??????????????????????????????????# #?????? | | ??????????????????????????????????# #?????? | | ??????????????????????????????????## ### #?????? | | ???????????????????????????????????# #?# #?????? | | ???????????????????????????????????# #?# #?????? | | ?????????????????????????? ????????# #?# #?????? | | ????????????????????????? ????????# #?# #?????? | | ?????????????????????????# ????????# #?# #?????? | | ?????????????????????????# ????????# #?? #?????? | | ?????????????????????????# ????????# #?? #?????? | | ?????????????????????????# ????????# #?? #?????? | | ?????????????????????????# ????????# #?? #?????? | | ???????????????????#?????#"#########+##? #?????? | | ?????????????? ????# ###?# #? #?????? | | ?????????????? ??# # ! #? #?????? | | ?????????????" # #[%/ %u] #??????????? | | ???????????????? + +%!!=/ = #??????????? | | ???????????????????# #*!!!! #??????????? | | ???????????????????# #!%!!=! #??????????? | | ???????????????????# #!|[[== #??????????? | | ???????????????????# #!%!%=%| #??????????? | | ???????????????????# !#==% %! #??????????? | | ???????????????????# %#m!%!!u #??????????? | | ???????????????????# #h=!= #??????????? | | ???????????????????# u@ = #??????????? | | ???????????????????# ###### #######??????????? | | ???????????????????# # ??? ???????????????? | | ???????????????????# # ??? """"#?????????????? | | ???????????????????# ?# ????""""#?????????????? | | ???????????????????# ?# ????""""#?????????????? | | ???????????????????# ??# ??????"???????????????? | | ???????????????????# ??# ??????????????????????? | | ???????????????????# ???????????????????????????? | | ???????????????????# ????????????????????????????? | | ???????????????????# ????????????????????????????? | | ???????????????????#?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 27 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 10 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Angular Momentum Engine | 99% | -6/Factory | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hydra Some Acronyms Are Better Than Others Challenges ------------ None Game ------ Seed ReactionSmallCrosscalibrator Manual? 0 Play Time 00:35:30 Cumulative 50.7 hours Start 2026.03.05 @ 22:50:38 End 2026.03.05 @ 23:23:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 36 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2afb62e0-1987-4260-9f75-db84de1eca8f