Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.09 @ 22:23:33

Player: theq629

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (75)      375
Value Destroyed (2126)     2126
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (26)                 26
              TOTAL SCORE: 4867

 Bonus
-------
High Alert Combat Kills    26

 Cogmind 
---------
Core Integrity             415/700
Matter                     219/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Walking (180) Ox2
Location                   -7/Factory

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (3) ---
             Carbon-fiber Leg
>            --- UTILITY (5) ------
       Large Storage Unit
             Structural Scanner
             Targeting Computer
>            --- WEAPON (4) -------
             Gauss Rifle
        Mini Assault Cannon
             Missile Launcher
>            --- INVENTORY (10) ---
       Light Nuclear Core
    Improved Deuterium Engine
  Long-range Terrain Scanner
             Kinecellerator
             Gatling Laser
             EM Pulse Cannon
             Flak Gun

 Peak State 
------------
>            --- POWER ------------
       Light Angular Momentum Engine
>            --- PROPULSION -------
       Light Treads
       Light Treads
      Medium Treads
>            --- UTILITY ----------
       Large Storage Unit
             Structural Scanner
             Targeting Computer
    Improved Light Armor Plating
             Hardlight Generator
>            --- WEAPON -----------
       Heavy EM Shotgun
       Light Assault Rifle
       Heavy Assault Rifle
        Mini Assault Cannon
>            --- INVENTORY --------
       Light Nuclear Core
       Light Nuclear Core
       Light Treads
  Long-range Terrain Scanner
             Kinecellerator
             Particle Gun
             EM Pulse Cannon
       Light Assault Rifle
             Gauss Rifle
             Missile Launcher
[Rating: 34]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  3    | .   .   1   1   1   
  Weapon                   2    | .   .   1   1   .   
Parts Attached             50   | 9   4   12  6   19  
  Power                    7    | 2   1   2   .   2   
    Engine                 5    | 2   1   1   .   1   
    Core                   2    | .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 2   .   3   .   5   
    Treads                 9    | 2   .   3   .   4   
    Leg                    1    | .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  11   | 2   2   3   2   2   
    Device                 4    | 1   .   2   .   1   
    Storage                4    | 1   2   1   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   22   | 3   1   4   4   10  
    Energy Gun             6    | .   .   1   2   3   
    Energy Cannon          2    | .   .   .   .   2   
    Ballistic Gun          9    | 3   .   2   1   3   
    Ballistic Cannon       2    | .   1   .   .   1   
    Launcher               3    | .   .   1   1   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   
Parts Lost                 24   | .   .   4   5   15  
  Power                    1    | .   .   .   .   1   
  Propulsion               6    | .   .   2   .   4   
  Utility                  4    | .   .   1   1   2   
  Weapon                   13   | .   .   1   4   8   
  Highest Loss Streak      5    | .   .   2   3   5   
Average Slot Usage (%)     97   | .   100 99  98  93  
  Engine                   6    | .   14  9   .   2   
  Core                     2    | .   .   1   9   2   
  Treads                   21   | .   28  21  18  19  
  Device                   15   | .   14  21  11  14  
  Storage                  9    | .   14  11  9   7   
  Processor                4    | .   .   .   9   7   
  Protection               3    | .   .   .   6   6   
  Energy Gun               7    | .   .   3   17  9   
  Ballistic Gun            14   | .   26  17  4   11  
  Ballistic Cannon         4    | .   1   11  6   2   
  Launcher                 2    | .   .   .   6   2   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             48   | 13  43  33  37  48  
  Greatest Support         68   | 40  40  40  40  68  
  Greatest Overweight (x)  11   | .   1   .   .   11  
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 12   | 6   12  10  10  10  
  Average Capacity         8    | 5   6   9   10  10  
  Most Carried             10   | 3   10  10  10  10  
  Average Carried          7    | 2   5   8   9   8   
  Final Capacity           10   | 6   8   10  10  10  
  Final Carried            9    | 3   7   9   9   7   

 Class Distribution 
--------------------
 27% | Mutant
 27% | Scavenger-Tank
 13% | Scavenger-Skirmisher
 12% | Skirmisher
 10% | Scavenger-Gunner
  4% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
       Skirmisher | -9/Materials
 Scavenger-Gunner | -8/Materials
   Scavenger-Tank | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  
Matter Collected           1819 | 312  250  339  184  734  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2478 | 155  435  464  269  1155 
  Parts                    161  | 10   30   48   18   55   
Haulers Intercepted        3    | .    2    .    .    1    
Recyclers Shooed           2    | .    1    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  56   | .   9   14  11  22  
  Guns                     34   | .   9   7   7   11  
  Cannons                  15   | .   .   6   1   8   
  AOE                      7    | .   .   1   3   3   
Classes Destroyed          12   | 2   3   3   .   4   
  Worker                   4    | .   .   .   .   4   
  Builder                  5    | .   .   2   .   3   
  Tunneler                 2    | 2   .   .   .   .   
  Hauler                   3    | .   2   .   .   1   
  Recycler                 4    | 1   1   .   .   2   
  Watcher                  1    | .   .   1   .   .   
  Swarmer                  17   | .   3   6   8   .   
  Grunt                    22   | .   6   4   .   12  
  Duelist                  1    | .   .   .   .   1   
  Sentry                   11   | .   .   4   3   4   
  Hunter                   2    | .   .   .   .   2   
  Programmer               3    | .   .   .   .   3   
Best Kill Streak           8    | 2   3   5   5   8   
  Combat Bots Only         5    | .   3   3   5   5   
Max Kills in Single Turn   4    | 1   1   2   3   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   1   2   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               3431 | .    278  566  649  1938 
  Core                     462  | .    6    52   119  285  
  Absorbed by Shields      258  | .    .    .    .    258  
Core Remaining (%)         90   | 100  97   87   78   .    
Volleys Fired              186  | 9    50   35   19   73   
  Largest                  4    | 2    2    3    4    4    
  Hottest                  186  | 40   55   110  186  161  
Shots Fired                496  | 18   100  103  47   228  
  Gun                      368  | 18   97   67   28   158  
  Cannon                   120  | .    3    35   16   66   
  Launcher                 8    | .    .    1    3    4    
  Special                  .    | .    .    .    .    .    
  Kinetic                  417  | 18   100  93   18   188  
  Thermal                  31   | .    .    .    22   9    
  Explosive                8    | .    .    1    3    4    
  Electromagnetic          40   | .    .    9    4    27   
  Robot Hit Streak         24   | 4    12   22   12   24   
  Robot Miss Streak        4    | 3    2    4    3    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    .    1    1    
    Max Gunslinging Chain  1    | .    .    .    1    1    
Shots Hit Robots           339  | 10   71   68   23   167  
  Core Hits                134  | 5    22   23   14   70   
  Critical Hits            5    | .    .    1    .    4    
  Critical Kills           2    | .    .    .    .    2    
  Critical Parts Destroyed 2    | .    .    1    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           6035 | 142  785  957  482  3669 
  Guns                     3241 | 142  737  487  261  1614 
  Cannons                  1775 | .    36   368  94   1277 
  Explosions               988  | .    .    84   127  777  
  Melee                    .    | .    .    .    .    .    
  Ramming                  31   | .    12   18   .    1    
  Kinetic                  4089 | 142  773  773  105  2296 
  Thermal                  845  | .    .    84   212  549  
  Explosive                461  | .    .    .    127  334  
  Electromagnetic          609  | .    .    82   38   489  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    6    
  Average Corruption       3    | .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  13   | .    .    .    .    13   
    Message Errors         2    | .    .    .    .    2    
    Matter Fused           1    | .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    2    
    Data Loss (minor)      1    | .    .    .    .    1    
    Targeting Errors       6    | .    .    .    .    6    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            77   | .    .    5    19   53   
  Projectiles              33   | .    .    .    .    33   
  Explosions               44   | .    .    5    19   20   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 17   | .    .    .    .    17   
  Impact                   .    | .    .    .    .    .    
  Kinetic                  11   | .    .    .    .    11   
  Secondary                6    | .    .    .    .    6    
Self-Inflicted Damage      114  | .    .    21   .    93   
  Shots                    3    | .    .    1    .    2    
  Rammed                   8    | .    4    3    .    1    
Targets Rammed             8    | .    4    3    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        501  | .    9    155  352  501  
  Average Temperature      116  | .    6    33   102  148  
  Received Heat Transfer   722  | .    96   162  27   437  
  Effects                  9    | .    .    .    2    7    
    Shutdowns              2    | .    .    .    .    2    
    Energy Bleed           3    | .    .    .    2    1    
    Short Circuit          3    | .    .    .    .    3    
    Damage (minor)         1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    
  Heat Transferred         1290 | .    .    150  518  622  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      5    | .    .    2    .    3    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             454  | 15  234 336 324 454 
  Initial                  141  | .   9   34  141 128 
  Average                  159  | 6   118 181 240 154 
Maximum Alert Level        2    | .   1   1   1   2   
  Low Security (%)         67   | 100 71  67  31  76  
  Level 1                  31   | .   28  32  68  21  
  Level 2                  .    | .   .   .   .   2   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          14   | .   1   2   .   11  
  Investigation            3    | .   1   1   .   1   
  Extermination            2    | .   .   .   .   2   
  Reinforcement            4    | .   .   1   .   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 5    | .   .   .   .   5   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   
Haulers Reinforced         1    | .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           5    | .   .   3   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              92   | .   11  26  21  34  
  Peak Tracking Total      7    | .   4   6   7   7   
  Tactical Retreats        3    | .   1   1   .   1   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            3    | .   1   1   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          6    | .   .   3   2   1   
  Max in Single Turn       1    | .   .   1   1   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          3    | .   .   2   .   1   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                5    | .   .   4   .   1   
  Successful               3    | .   .   3   .   .   
  Failed                   2    | .   .   1   .   1   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   
  Garrison Access          1    | .   .   .   .   1   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       1    | .   .   1   .   .   
  Scan Component           1    | .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   
  Insert Component         1    | .   .   1   .   .   
  Analyze                  1    | .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  
Turns Passed               3478 | 184  721  786  566  1221 
Spaces Moved               1569 | 94   328  385  284  478  
  Core                     12   | 5    .    .    .    7    
  Treads                   1547 | 89   328  385  284  461  
  Legs                     10   | .    .    .    .    10   
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  150  
  Average Speed            162  | 154  161  160  160  166  
  Slowest Speed            600  | 160  180  160  160  600  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       28   | 6    38   45   31   20   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 7    | .    .    7    .    .    
Terrain Destroyed          49   | .    .    16   16   17   
  Melee                    .    | .    .    .    .    .    
  Projectile               2    | .    .    .    .    2    
  AOE                      47   | .    .    16   16   15   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Total                      2120 | 113 426 481 359 741 
  Wait                     251  | .   30  29  43  149 
  Move                     1565 | 93  327 384 283 478 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  43   | 2   7   12  7   15  
  Fast Attach              6    | 6   .   .   .   .   
  Attach                   27   | 1   .   8   6   12  
  Detach                   .    | .   .   .   .   .   
  Swap                     17   | 2   4   4   .   7   
  Drop                     17   | .   4   6   1   6   
  Fire                     186  | 9   50  35  19  73  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   
  Crush                    7    | .   4   3   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 15)
  185 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  701 | -10/Materials | Discovered new exit (range 15)
  906 | -10/Materials | Entered another Materials area
  906 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1213 | -9/Materials  | Discovered new exit (range 14)
 1668 | -9/Materials  | Discovered new exit (range 16)
 1692 | -9/Materials  | Entered another Materials area
 1692 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1862 | -8/Materials  | Lost 3 parts (1u2w)
 2232 | -8/Materials  | Discovered new exit (range 16)
 2258 | -8/Materials  | Entered Factory
 2258 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2571 | -7/Factory    | Build established: Scavenger-Tank
 3143 | -7/Factory    | Garrison activated, responded to threat
 3308 | -7/Factory    | Lost 5 parts (1p2n2w)
 3389 | -7/Factory    | Lost 4 parts (1n1u2w)
 3441 | -7/Factory    | Lost 3 parts (1n1u1w)
 3479 | -7/Factory    | Self-destructed

 Last Messages 
---------------
03463_ Slug penetrates Y-54 Guardian.
03463_ Y-54 Guardian destroyed.
03464_ K-01 Serf collects debris.
03466_ R-06 Scavenger collects Terrain Scanner.
03466_ Acquired 40 matter.
03467_ K-01 Serf collects debris.
03470_ R-06 Scavenger collects Wheel.
03471_ U-05 Engineer lays Concrete.
03471_ K-01 Serf collects debris.
03472_ Acquired 8 matter.
03472_ U-05 Engineer lays Concrete. <x2>
03474_ R-06 Scavenger collects Assault Rifle.
03474_ K-01 Serf collects debris.
03475_ U-05 Engineer lays Concrete. <x2>
03477_ 37YEO3SOFJUWP3SKZE5K
03477_ Acquired 28 matter.
03478_ Y-54 Guardian emerges from the garrison.
03478_ U-05 Engineer lays Concrete.
03479_ K-01 Serf collects debris.
03479_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????#     #?????????????????????? |
| ?????????????????????#    a#?????????????????????? |
| ?????????????????????#     #??????????   #???????? |
| ?????????????????????#     #########     #???????? |
| ?????????????????????#   r               ????????? |
| ?????????????????????#       k          ?????????? |
| ?????????????????????#        """ ""?????????????? |
| ?????????????????????# !      """ ""?????????????? |
| ?????????????????????# u      """ ""?????????????? |
| ?????????????????????#       """" ""?????????????? |
| ??????????############   Y   """" ""?????????????? |
| ????????          r     "@"  """" """????????????? |
| ????????                "G"  """" """"   #???????? |
| ????????       a         "               #???????? |
| ????????                                 #???????? |
| ?????????    w                           #???????? |
| ?????????############# %   ##########????????????? |
| ?????????????????????#   % #!   #????????????????? |
| ?????????????????????# *   #    #????????????????? |
| ?????????????????????#  =  #=   #????????????????? |
| ?????????????????????#   = +=   #????????????????? |
| ?????????????????????#     #    #????????????????? |
| ?????????????????????#  =  #|   #????????????????? |
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| ?????????????????????#     #         #???????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           3

 Item Schematics 
-----------------
 Lgt. Treads | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravityBiometalMembrane
  Manual?         0
Play Time         00:38:15
  Cumulative      24.1 hours
  Start           2021.05.09 @ 21:39:50
  End             2021.05.09 @ 22:23:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           12
  Adventurer      0
  Explorer        15
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          28
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 86fb27da-e9b4-4802-a9a2-a63ec2d2c14c