Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.22 @ 22:34:24

Player: WazdakkaGutsmek

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (12)      60
Value Destroyed (413)      413
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3253

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             488/550
Matter                     283/300
Energy                     250/250
System Corruption          13%
Temperature                Cool (0)
Movement                   Rolling (230) Ox10
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
        Ion Engine
>       --- PROPULSION (3) ---
        Wheel
        Wheel
>       --- UTILITY (4) ------
        Humpback
>       --- WEAPON (3) -------
  Small Laser
        Latent Energy Streamer
>       --- INVENTORY (35) ---
  Light Treads
  Light Treads
        Humpback
  Large Matter Pod (150)
        Thief Drone Bay (3/3)
        Grenade Launcher

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
>       --- UTILITY ----------
  Small Storage Unit
        Thief Drone Bay
>       --- WEAPON -----------
        Latent Energy Streamer
        Grenade Launcher
>       --- INVENTORY --------
        Ion Engine
  Light Treads
  Light Treads
        Wheel
        Wheel
  Large Matter Pod
  Small Laser
  Small Laser
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Thief Drone Bay
  Storage                  Small Storage Unit
  Protection               Medium Armor Plating
Weapon                     Grenade Launcher
  Energy Gun               Small Laser
  Energy Cannon            Latent Energy Streamer
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             10   | .   1   2   4   .   3   
  Power                    1    | .   .   .   .   .   1   
    Engine                 1    | .   .   .   .   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  2    | .   .   .   2   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  3    | .   1   1   1   .   .   
    Device                 1    | .   .   1   .   .   .   
    Storage                1    | .   .   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   4    | .   .   1   1   .   2   
    Energy Gun             2    | .   .   .   .   .   2   
    Energy Cannon          1    | .   .   .   1   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   
Parts Lost                 3    | .   .   1   .   .   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   
  Highest Loss Streak      1    | .   .   1   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   94  85  84  85  60  
  Engine                   13   | .   14  14  14  14  8   
  Leg                      13   | .   28  14  12  .   .   
  Wheel                    3    | .   .   .   3   28  18  
  Device                   7    | .   .   7   12  .   .   
  Storage                  13   | .   14  14  14  14  9   
  Protection               3    | .   8   6   .   .   .   
  Energy Gun               3    | .   14  .   .   .   16  
  Energy Cannon            3    | .   .   .   6   14  9   
  Ballistic Gun            9    | .   14  14  7   .   .   
  Launcher                 10   | .   .   13  14  14  .   
Peak Build Rating          21   | .   8   12  21  17  18  
  Average Rating           12   | .   7   9   15  17  17  
  On Entrance              11   | 6   6   8   12  17  17  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             218  | 13  20  22  218 218 217 
  Greatest Support         20   | 20  20  20  20  20  20  
  Greatest Overweight (x)  21   | .   .   2   21  10  10  
  Average Overweight (x)   2    | .   .   1   2   10  10  
Largest Inventory Capacity 35   | .   8   8   35  35  35  
  Average Capacity         13   | .   8   8   11  35  35  
  Most Carried             10   | .   7   8   9   9   10  
  Average Carried          7    | .   6   7   7   9   7   
  Final Capacity           35   | 8   8   8   35  35  35  
  Final Carried            9    | 6   7   8   9   9   7   

 Class Distribution 
--------------------
 80% | Mutant
 10% | Hauler-Skirmisher
  8% | Hauler-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Exiles
     Hauler-Mutant | -9/Mines
 Hauler-Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           568  | 200 98  210 .   .   60  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            418  | .   109 98  .   .   211 
  Parts                    24   | .   11  5   .   .   8   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  10   | .   3   4   .   .   3   
  Guns                     4    | .   3   .   .   .   1   
  AOE                      5    | .   .   4   .   .   1   
Classes Destroyed          6    | .   3   .   .   .   3   
  Worker                   1    | .   1   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   
  Swarmer                  2    | .   2   .   .   .   .   
  Grunt                    6    | .   1   4   .   .   1   
  Brawler                  1    | .   .   .   .   .   1   
  Sentry                   1    | .   .   .   .   .   1   
Best Kill Streak           4    | .   2   4   .   .   4   
  Combat Bots Only         4    | .   2   4   .   .   3   
Max Kills in Single Turn   2    | .   2   2   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Hostile Shots Fired        85   | .   44  14  .   .   27  
  Missed                   28   | .   12  5   .   .   11  
Damage Taken               836  | .   384 119 .   .   333 
  Core                     135  | .   47  26  .   .   62  
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         85   | 100 .   .   .   70  .   
Volleys Fired              26   | .   14  7   .   .   5   
  Largest                  3    | .   2   2   .   .   3   
  Hottest                  140  | .   60  50  .   .   140 
Shots Fired                56   | .   28  14  .   .   14  
  Gun                      44   | .   28  7   .   .   9   
  Cannon                   5    | .   .   .   .   .   5   
  Launcher                 7    | .   .   7   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  21   | .   14  7   .   .   .   
  Thermal                  23   | .   14  .   .   .   9   
  Explosive                7    | .   .   7   .   .   .   
  Electromagnetic          5    | .   .   .   .   .   5   
  Robot Hit Streak         4    | .   4   4   .   .   1   
  Robot Miss Streak        3    | .   3   1   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   
Shots Hit Robots           23   | .   13  9   .   .   1   
  Core Hits                28   | .   6   11  .   .   11  
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1063 | .   173 498 .   .   392 
  Guns                     258  | .   173 61  .   .   24  
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               792  | .   .   424 .   .   368 
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  13   | .   .   13  .   .   .   
  Kinetic                  147  | .   86  61  .   .   .   
  Thermal                  111  | .   87  .   .   .   24  
  Explosive                424  | .   .   424 .   .   .   
  Electromagnetic          368  | .   .   .   .   .   368 
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         13   | .   .   .   .   .   13  
  Average Corruption       6    | .   .   .   .   .   6   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
  Effects                  7    | .   .   .   .   .   7   
    Message Errors         5    | .   .   .   .   .   5   
    Matter Fused           2    | .   .   .   .   .   2   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            25   | .   .   16  .   .   9   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               25   | .   .   16  .   .   9   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      90   | .   .   .   .   .   90  
  Shots                    1    | .   .   .   .   .   1   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             2    | .   .   2   .   .   .   
  Kicked                   2    | .   .   2   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        96   | .   96  53  .   .   69  
  Average Temperature      36   | .   42  30  .   .   33  
  Received Heat Transfer   327  | .   150 69  .   .   108 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           1    | .   .   .   .   .   1   
  Combat Hostiles          1    | .   .   .   .   .   1   
  Parts Fried              2    | .   .   .   .   .   2   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         250  | .   200 .   .   .   50  
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Latent Energy Used         741  | .   .   .   .   .   741 
  LE Corruption            13   | .   .   .   .   .   13  

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             226  | .   100 149 .   .   226 
  Initial                  39   | .   .   39  .   .   .   
  Average                  52   | .   59  50  .   .   63  
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         97   | .   100 100 .   100 86  
  Level 1                  2    | .   .   .   .   .   13  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           1    | .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              20   | .   7   4   .   .   9   
  Peak Tracking Total      5    | .   4   3   .   .   5   
  Tactical Retreats        4    | .   1   .   .   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          3    | .   .   .   .   .   3   
  Max in Single Turn       2    | .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          5    | .   1   1   2   .   1   
  Terminals                2    | .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                9    | .   1   1   6   .   1   
  Successful               8    | .   1   1   6   .   .   
  Failed                   1    | .   .   .   .   .   1   
    Catastrophic           1    | .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   1   .   1   .   1   
  Terminals                2    | .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   .   1   6   .   .   
  Record                   5    | .   .   .   5   .   .   
  Open Door                1    | .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   
    Skim                   1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               2    | .   .   2   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   
  Highest-Rated Group      45   | .   .   45  45  .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   
Total Orders               2    | .   .   2   .   .   .   
  EXPLORE                  1    | .   .   1   .   .   .   
  RETURN                   1    | .   .   1   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             3    | .   .   3   .   .   .   
  Drone Recoveries         3    | .   .   3   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               2283 | .    229  1029 674  60   291  
Spaces Moved               1029 | 1    153  432  309  27   107  
  Core                     .    | .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     863  | 1    153  432  277  .    .    
  Wheels                   166  | .    .    .    32   27   107  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  120  190  230  230  
  Average Speed            199  | 120  120  207  215  230  230  
  Slowest Speed            395  | 120  120  260  395  230  230  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       35   | 2    27   97   63   14   10   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             2    | .    .    2    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          69   | .    .    29   .    .    40   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      69   | .    .    29   .    .    40   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      1206 | .   170 549 320 26  141 
  Wait                     132  | .   2   105 .   .   25  
  Move                     1024 | .   152 431 308 26  107 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  6    | .   1   1   4   .   .   
  Fast Attach              5    | .   1   1   3   .   .   
  Attach                   4    | .   .   .   1   .   3   
  Detach                   1    | .   .   .   .   .   1   
  Swap                     1    | .   .   1   .   .   .   
  Drop                     5    | .   .   1   4   .   .   
  Fire                     26   | .   14  7   .   .   5   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     2    | .   .   2   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  191 | -10/Materials | Discovered new exit (range 9)
  230 | -10/Materials | Entered Mines
  254 | -10/Mines     | Found DCF Scrap (15 items)
  304 | -10/Mines     | Build established: Mutant
  352 | -10/Mines     | Discovered new exit (range 12)
  643 | -10/Mines     | Discovered new exit (range 10)
  686 | -10/Mines     | Found the Drone Emporium
  698 | -10/Mines     | Found Prototype Device
  698 | -10/Mines     | Identified Thief Drone Bay
  892 | -10/Mines     | Learned Materials security intel
 1247 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1247 | -10/Mines     | Discovered new exit (range 5)
 1259 | -10/Mines     | Entered Exiles
 1259 | -10/Exiles    | Accompanied by 2 allies
 1289 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 1305 | -10/Exiles    | Met 8R-AWN
 1337 | -10/Exiles    | Met EX-HEX
 1398 | -10/Exiles    | Met EX-BIN
 1527 | -10/Exiles    | Aligned with FarCom system
 1529 | -10/Exiles    | Given EX-Vault access code
 1577 | -10/Exiles    | Opened EX-Vault
 1619 | -10/Exiles    | Found Latent Energy Streamer
 1675 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1748 | -10/Exiles    | Met EX-DEC
 1906 | -10/Exiles    | Discovered new exit (range 14)
 1933 | -10/Exiles    | Left Exiles lab with Latent Energy Streamer
 1933 | -10/Exiles    | Entered Mines
 1961 | -9/Mines      | Identified exit to Materials
 1961 | -9/Mines      | Discovered exit to Materials (range 15)
 1993 | -9/Mines      | Entered Materials
 1993 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2230 | -8/Materials  | System corruption reached 10%
 2284 | -8/Materials  | Self-destructed

 Last Messages 
---------------
  Treads.
02267_ K-01 Serf collects debris.
02268_ U-05 Engineer builds a Wall.
02269_ R-06 Scavenger collects Aluminum Leg.
02271_ K-01 Serf collects debris.
02272_ U-05 Engineer builds a Wall.
02273_ R-06 Scavenger collects Corrupted
  Aluminum Leg.
02274_ K-01 Serf collects debris.
02276_ U-05 Engineer lays Concrete.
02277_ R-06 Scavenger collects Aluminum Leg.
02277_ U-05 Engineer lays Concrete.
02278_ K-01 Serf collects debris.
02279_ U-05 Engineer builds a Door.
02280_ K-01 Serf collects debris.
02281_ U-05 Engineer lays Concrete. <x4>
02283_ K-01 Serf collects debris.
02283_ U-05 Engineer builds a Wall.
02284_ U-05 Engineer lays Concrete.
02284_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ????????????????????????g?? T"  ????????   ??????? |
| ???????????????????????????g "  ???????    #?????? |
| ???????????????????????????     ???????    #?????? |
| ???????????????????????????     ???????#   #?????? |
| ???????????????????????????#   #???????#   #?????? |
| ???????????????????????????#   #???????# ^^#?????? |
| ???????????????????????????#   #???????#   #?????? |
| ???????????????????????????#   +???????#   #?????? |
| ???????????????????????????#   #???????#   ####??? |
| ????????????????############   ##??????"   "  #??? |
| ????????????????#         ##   "#?????#"   """###? |
| ????????????????#  !      #     #######       [[#? |
| ????????????????#!  k    @#                   [[#? |
| ????????????????#        uu!%%                !!#? |
| ????????????????# """     #k                  !!#? |
| ????????????????# """      [%   "##/###       !!#? |
| ????????????????# """       %  ;;#??? ##   ## !!#? |
| ????????????????#              ; #??" ##   #?????? |
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| ???????????????????#   !     = ;## "" ##   #?????? |
| ???????????????????#        * /  /    ##   #?????? |
| ???????????????????#       # = "##   ]##   #?????? |
| ???????????????????#######;;   "#??   ##   #####?? |
| ???????????????????????###;;""""########       #?? |
| ???????????????????????#           #####       #?? |
| ???????????????????????#           /           #?? |
| ???????????????????????#           #############?? |
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| ???????????????????????#############?????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShrapnelShockFirepult
  Manual?         0
Play Time         00:19:57
  Cumulative      75.5 hours
  Start           2024.10.22 @ 21:59:35
  End             2024.10.22 @ 22:34:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          69
  Rogue           51
  Adventurer      16
  Explorer        2
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          46
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Terminus
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: dfec5f41-0775-49b8-b230-650493d5f6bd