Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.03 @ 13:08:57 Player: Plonker Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (78) 390 Value Destroyed (1954) 1954 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 5156 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 0/700 Matter 279/300 Energy 100/100 System Corruption 13% Temperature Cool (12) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Transport Network Coupler Authchip [R/Combat] Authchip [Processor] > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Authchip [R/Combat] Authchip [R/Combat] Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Advanced Targeting Computer Improved Light Armor Plating Improved Medium Armor Plating Hacking Suite Long-range Tractor Beam > --- WEAPON ----------- Heavy Particle Cannon Mini Grenade Launcher > --- INVENTORY -------- Ion Engine Light Ion Engine Compact Wheel Transport Network Coupler Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [Processor] [Rating: 42] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 5 | . . . 2 . 2 1 Weapon . | . . . . . . . Parts Attached 70 | 5 8 4 21 . 5 27 Power 10 | 1 1 . 2 . . 6 Engine 8 | 1 1 . 2 . . 4 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 18 | 2 3 2 7 . 2 2 Treads 2 | . . . 2 . . . Leg 3 | . 1 . . . 2 . Wheel 6 | 2 . . 2 . . 2 Hover 1 | . . . 1 . . . Flight 6 | . 2 2 2 . . . Utility 23 | . 1 1 8 . 3 10 Device 7 | . 1 . 2 . 1 3 Storage 3 | . . . 2 . 1 . Processor 3 | . . . 1 . . 2 Hackware 3 | . . . . . . 3 Protection 7 | . . 1 3 . 1 2 Artifact . | . . . . . . . Weapon 19 | 2 3 1 4 . . 9 Energy Gun 3 | 1 . . 2 . . . Energy Cannon 5 | . . . . . . 5 Ballistic Gun 4 | 1 3 . . . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 2 . . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . . 1 . . . 2 Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 35 | . 4 . 9 . . 22 Power 7 | . 1 . 1 . . 5 Propulsion 8 | . 2 . 3 . . 3 Utility 9 | . . . 1 . . 8 Weapon 11 | . 1 . 4 . . 6 Highest Loss Streak 14 | . 4 . 9 . . 14 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 84 | . 59 85 75 100 90 86 Engine 9 | . 10 14 10 11 9 8 Core 1 | . . . . . . 3 Leg 8 | . 2 . . . 17 11 Wheel 2 | . 12 . . 22 . . Flight 2 | . 7 28 3 . . . Device 11 | . 2 14 11 11 10 12 Storage 6 | . . . 7 11 9 5 Processor 7 | . . . 5 11 9 8 Hackware 3 | . . . . . . 7 Protection 11 | . . . 8 11 17 12 Energy Gun 5 | . 11 . 14 11 9 . Energy Cannon 2 | . . . . . . 5 Ballistic Gun 2 | . 15 23 2 . . . Launcher 4 | . . . . 11 9 5 Naked Turns . | . . . . . . . Heaviest Build 110 | 7 7 6 23 21 94 110 Greatest Support 40 | 20 20 8 23 20 40 40 Greatest Overweight (x) 6 | . . . 5 1 6 5 Average Overweight (x) . | . . . 1 1 1 1 Largest Inventory Capacity 25 | 5 5 5 10 10 25 25 Average Capacity 15 | 5 5 5 6 10 20 21 Most Carried 10 | 3 4 5 10 9 10 10 Average Carried 6 | 1 1 3 3 9 9 6 Final Capacity 25 | 5 5 5 10 10 25 5 Final Carried 9 | 1 3 3 9 9 9 2 Class Distribution -------------------- 42% | Mutant 32% | Scavenger-Mutant 25% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 1220 | 256 88 46 306 20 85 419 Remotely 335 | . . . . . . 335 Salvage Created 2057 | 46 245 47 633 74 136 876 Parts 133 | 2 16 6 48 1 7 53 Haulers Intercepted 3 | . . . 2 . 1 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 52 | 1 9 3 19 2 2 16 Melee 2 | . . . . . . 2 Guns 24 | 1 9 3 9 1 1 . Cannons 6 | . . . . . . 6 AOE 20 | . . . 10 1 1 8 Classes Destroyed 13 | 1 1 . 7 . 1 3 Worker 8 | . . . 3 . . 5 Builder 5 | . . . 2 . . 3 Tunneler 1 | . . . . . . 1 Hauler 3 | . . . 2 . 1 . Recycler 5 | . . . 1 . . 4 Mechanic 2 | . . . 1 . 1 . Watcher 2 | . . . 1 . 1 . Swarmer 18 | . 5 3 7 . . 3 Grunt 20 | 1 4 . 11 2 . 2 Protector 1 | . . . . . . 1 Sentry 3 | . . . 1 . 1 1 Hunter 5 | . . . . . 1 4 Programmer 5 | . . . . . . 5 Best Kill Streak 13 | 1 9 3 12 2 2 13 Combat Bots Only 10 | 1 9 3 10 2 1 3 Max Kills in Single Turn 4 | 1 1 1 4 1 2 4 Gunslinging . | . . . . . . . Exploded 3 | . . . 3 1 1 3 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 718 | 3 86 21 126 4 34 444 Missed 254 | 2 27 9 40 1 13 162 Damage Taken 4498 | 8 435 124 776 29 251 2875 Core 1156 | . 119 61 248 . 25 703 Absorbed by Shields . | . . . . . . . Ignored by Resistances 1387 | 2 144 38 240 9 73 881 Core Remaining (%) 65 | 100 . 28 . 38 95 . Volleys Fired 128 | 2 22 8 28 2 17 49 Largest 2 | 2 2 2 2 2 2 2 Hottest 121 | 70 70 40 121 86 86 105 Shots Fired 191 | 4 35 16 41 4 29 62 Gun 104 | 4 35 16 30 2 17 . Cannon 46 | . . . . . . 46 Launcher 40 | . . . 11 2 12 15 Special 1 | . . . . . . 1 Kinetic 31 | 2 12 16 1 . . . Thermal 119 | 2 23 . 29 2 17 46 Explosive 40 | . . . 11 2 12 15 Electromagnetic . | . . . . . . . Robot Hit Streak 44 | 4 12 7 25 27 24 44 Robot Miss Streak 3 | . 2 2 3 1 . 1 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 171 | 4 29 12 36 2 24 64 Core Hits 155 | 2 14 5 63 4 12 55 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 9 | . 5 . 2 . 2 . Burn 9 | . 5 . 2 . 2 . Melee Attacks 17 | . . . 3 . . 14 Impact . | . . . . . . . Slashing 6 | . . . . . . 6 Piercing . | . . . . . . . Sneak Attacks 4 | . . . . . . 4 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5897 | 50 331 101 1546 94 632 3143 Guns 1102 | 50 331 101 376 29 215 . Cannons 1094 | . . . . . . 1094 Explosions 3172 | . . . 1166 65 417 1524 Melee 471 | . . . . . . 471 Ramming 58 | . . . 4 . . 54 Kinetic 226 | 25 93 101 7 . . . Thermal 1970 | 25 238 . 369 29 215 1094 Explosive 3172 | . . . 1166 65 417 1524 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 471 | . . . . . . 471 Piercing . | . . . . . . . Highest Corruption 13 | . 1 1 . . . 13 Average Corruption 4 | . 1 1 . . . 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 19 | . 1 . . . . 18 Message Errors 3 | . . . . . . 3 Matter Fused 2 | . . . . . . 2 Energy Discharges 4 | . . . . . . 4 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 2 | . . . . . . 2 Misfires 1 | . 1 . . . . . Misdirections 3 | . . . . . . 3 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 302 | . . . 8 . 13 281 Projectiles 26 | . . . . . . 26 Explosions 68 | . . . 8 . 13 47 Melee 208 | . . . . . . 208 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 103 | . . . 24 . 20 59 Shots 4 | . . . 1 . 1 2 Rammed 14 | . . . 1 . . 13 Targets Rammed 21 | . . . 1 . . 20 Kicked 7 | . . . . . . 7 Crushed . | . . . . . . . Highest Temperature 217 | 18 217 . 60 3 2 69 Average Temperature 58 | 10 93 . 26 3 2 27 Received Heat Transfer 1590 | 6 183 . 519 21 18 843 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . 1 . . . 2 2 Heat Transferred 4212 | 74 1073 . 798 74 703 1490 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 467 | 20 249 196 467 218 154 292 Initial 149 | . 11 81 64 149 71 35 Average 135 | 2 126 171 283 153 89 84 Maximum Alert Level 2 | . 1 . 2 1 . 1 Low Security (%) 79 | 100 62 100 22 94 100 91 Level 1 18 | . 37 . 67 5 . 8 Level 2 2 | . . . 10 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 1 . 3 . . 9 Investigation 5 | . 1 . 2 . . 2 Extermination 2 | . . . . . . 2 Reinforcement 6 | . . . 1 . . 5 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 88 | 1 14 3 28 2 4 36 Peak Tracking Total 11 | 1 10 3 11 2 1 7 Tactical Retreats 7 | . 2 . 1 . . 4 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 2 | . . 1 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . 6 . . . . . Reused 1 | . 1 . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . 1 . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 8 | . . . 2 1 1 4 Max in Single Turn 1 | . . . 1 1 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 11 | . 2 1 3 1 1 3 Terminals 8 | . 2 . 2 1 1 2 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 30 | . 9 1 9 2 3 6 Successful 15 | . 6 1 4 1 . 3 Failed 15 | . 3 . 5 1 3 3 Catastrophic 3 | . . . 1 . . 2 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 26 | . 9 . 7 2 3 5 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 2 | . . . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 6 1 2 1 . 2 Prototype ID Bank 2 | . 2 . . . . . Open Door 1 | . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . Terminal Index 1 | . 1 . . . . . Locate Traps 2 | . 1 . . . . 1 Reprogram Traps 1 | . 1 . . . . . Surveillance Status 1 | . . . 1 . . . Investigation Status 1 | . . . . 1 . . Recall Investigation 1 | . . . . . . 1 Hauler Manifests 1 | . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . Report Inventory 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 2 . 2 . 1 2 Full Trace Events 7 | . 2 . 2 . 1 2 Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . . . 9 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 5 | . . . 1 . . 4 Non-combat 1 | . . . . . . 1 Combat 4 | . . . 1 . . 3 Robot Hacks Applied 7 | . . . 2 . . 5 parse_system 6 | . . . 2 . . 4 no_distress 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 3590 | 61 144 226 716 269 681 1493 Spaces Moved 2220 | 62 125 525 346 259 292 611 Core 265 | 17 1 . 91 . 1 155 Treads 82 | . . . 82 . . . Legs 683 | . 4 . . . 287 392 Wheels 443 | 45 50 . 21 259 4 64 Hover 22 | . . . 22 . . . Flight 725 | . 70 525 130 . . . Fastest Speed 37 | 50 37 37 37 95 95 50 Average Speed 136 | 71 56 37 168 95 211 207 Slowest Speed 410 | 80 120 37 360 95 350 410 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 3 | . . 3 . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 5 35 89 31 74 22 19 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . 2 . 1 . . Spaces Dug 8 | . . . . . 8 . Terrain Destroyed 218 | . . . 67 8 75 68 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 218 | . . . 67 8 75 68 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 2575 | 74 165 541 437 277 330 751 Wait 26 | . . . . 17 9 . Move 2208 | 61 124 518 345 258 291 611 Hop 3 | . . 3 . . . . Pick Up 69 | 6 9 4 27 . 4 19 Fast Attach 2 | . . . 1 . 1 . Attach 62 | 5 7 3 17 . 4 26 Detach 3 | . . . 1 . . 2 Swap 7 | . 1 1 4 . . 1 Drop 29 | . 2 4 10 . 4 9 Fire 128 | 2 22 8 28 2 17 49 Melee 17 | . . . 3 . . 14 Ram 13 | . . . . . . 13 Kick 7 | . . . . . . 7 Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 45 | -11/Scrapyard | Discovered new exit (range 8) 62 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Discovered new exit (range 16) 162 | -10/Materials | Lost 4 parts (1p2n1w) 183 | -10/Materials | Destroyed 9 combat bots 206 | -10/Materials | Entered Mines 213 | -10/Mines | Core integrity fell below 50% 235 | -10/Mines | Discovered new exit (range 9) 279 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 432 | -10/Mines | Entered Materials 432 | -9/Materials | Evolved 2 slots: Utility x2 433 | -9/Materials | Identified exit to Storage 475 | -9/Materials | Build established: Scavenger-Mutant 577 | -9/Materials | Discovered new exit (range 16) 610 | -9/Materials | Core integrity fell below 50% 636 | -9/Materials | Lost 9 parts (1p3n1u4w) 639 | -9/Materials | Destroyed 10 combat bots 1148 | -9/Materials | Entered Mines 1310 | -9/Mines | Learned Materials security intel 1312 | -9/Mines | Learned Materials stockpile data 1396 | -9/Mines | Discovered new exit (range 6) 1417 | -9/Mines | Entered Materials 1417 | -8/Materials | Evolved 2 slots: Utility x2 1927 | -8/Materials | Build established: Mutant 2077 | -8/Materials | Discovered new exit (range 5) 2098 | -8/Materials | Entered Factory 2098 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2681 | -7/Factory | Build established: Hacker-Mutant 3173 | -7/Factory | Cargo convoy interrupted 3348 | -7/Factory | Lost 14 parts (3p3n5u3w) 3369 | -7/Factory | System corruption reached 10% 3401 | -7/Factory | Core integrity fell below 50% 3497 | -7/Factory | Lost 3 parts (1p1u1w) 3541 | -7/Factory | Core integrity fell below 20% 3590 | -7/Factory | Build established: Mutant 3591 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 03513_ System corrupted: Energy discharge (-10). 03513_ Destroyed Shock Rifle. 03535_ 7GVC#KV 03590_ Transport Network Coupler broken. 03590_ Destabilizing: Short circuit. 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