Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.02 @ 01:31:02 Player: Kekkers Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (40) 200 Value Destroyed (1039) 1039 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (48) 48 TOTAL SCORE: 2927 Bonus ------- High Alert Combat Kills 48 Cogmind --------- Core Integrity 0/550 Matter 198/300 Energy 278/280 System Corruption 1% Temperature Cool (11) Movement Flying (117) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Flight Unit Flight Unit > --- UTILITY (4) ------ Sensor Array Targeting Computer > --- WEAPON (2) ------- Minigun > --- INVENTORY (4) ---- Axe Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Targeting Computer Hardened Light Armor Plating Improved Shield Generator Improved Shield Generator > --- WEAPON ----------- Arc Projector Arc Projector > --- INVENTORY -------- VTOL Module Sensor Array Arc Projector Electrolaser [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Targeting Computer Device Structural Scanner Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 45 | 5 7 17 16 Power 8 | 1 2 3 2 Engine 6 | 1 . 3 2 Core 2 | . 2 . . Reactor . | . . . . Propulsion 12 | 2 . 6 4 Treads . | . . . . Leg 6 | 2 . 3 1 Wheel . | . . . . Hover 1 | . . 1 . Flight 5 | . . 2 3 Utility 9 | . 3 3 3 Device 6 | . 3 . 3 Storage . | . . . . Processor 1 | . . 1 . Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 16 | 2 2 5 7 Energy Gun 6 | 1 1 . 4 Energy Cannon 1 | . 1 . . Ballistic Gun 7 | 1 . 4 2 Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 13 | . . 3 10 Power 1 | . . . 1 Propulsion 6 | . . 3 3 Utility 3 | . . . 3 Weapon 3 | . . . 3 Highest Loss Streak 8 | . . 1 8 Average Slot Usage (%) 79 | . 90 87 52 Engine 5 | . 7 4 7 Core 4 | . 4 6 . Leg 24 | . 28 31 6 Device 12 | . 20 9 11 Processor 5 | . . 6 9 Protection 4 | . . 6 5 Energy Gun 8 | . 14 4 9 Energy Cannon 5 | . 8 6 . Ballistic Gun 5 | . 5 6 1 Launcher 2 | . . 4 . Naked Turns . | . . . . Heaviest Build 26 | 9 12 16 26 Greatest Support 40 | 20 20 40 10 Greatest Overweight (x) 3 | . . 1 3 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 4 | 4 4 4 4 Average Capacity 4 | 4 4 4 4 Most Carried 4 | 4 4 4 4 Average Carried 3 | 2 3 3 3 Final Capacity 4 | 4 4 4 4 Final Carried 4 | 3 4 4 1 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 709 | 181 106 260 162 Remotely . | . . . . Salvage Created 1195 | . 122 846 227 Parts 80 | . 7 60 13 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 34 | . 5 22 7 Melee 3 | . . . 3 Guns 18 | . . 14 4 Cannons 10 | . 5 5 . AOE 3 | . . 3 . Classes Destroyed 6 | . 2 3 1 Builder 1 | . . . 1 Operator 2 | . . 1 1 Watcher 3 | . . 3 . Swarmer 15 | . 3 7 5 Grunt 13 | . 2 9 2 Sentry 6 | . . 6 . Best Kill Streak 4 | . 3 4 4 Combat Bots Only 4 | . 3 4 4 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded 2 | . . 2 . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2137 | . 116 636 1385 Core 667 | . 36 78 553 Absorbed by Shields 108 | . . . 108 Core Remaining (%) 88 | 100 85 80 . Volleys Fired 96 | . 11 66 19 Largest 2 | . 2 2 2 Hottest 110 | . 100 100 110 Shots Fired 154 | . 22 108 24 Gun 102 | . 12 66 24 Cannon 44 | . 10 34 . Launcher 8 | . . 8 . Special . | . . . . Kinetic 66 | . 1 52 13 Thermal 45 | . 11 34 . Explosive 8 | . . 8 . Electromagnetic 35 | . 10 14 11 Robot Hit Streak 16 | . 6 16 10 Robot Miss Streak 3 | . 2 2 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 115 | . 13 78 24 Core Hits 63 | . 7 40 16 Critical Hits 2 | . 1 1 . Critical Kills 1 | . 1 . . Critical Parts Destroyed 1 | . . 1 . Melee Attacks 8 | . . . 8 Impact . | . . . . Slashing 8 | . . . 8 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2233 | . 211 1438 584 Guns 955 | . 54 648 253 Cannons 664 | . 157 507 . Explosions 308 | . . 274 34 Melee 273 | . . . 273 Ramming 33 | . . 9 24 Kinetic 719 | . . 545 174 Thermal 698 | . 157 507 34 Explosive 274 | . . 274 . Electromagnetic 236 | . 54 103 79 Impact . | . . . . Slashing 273 | . . . 273 Piercing . | . . . . Highest Corruption 1 | . . 1 1 Average Corruption 1 | . . 1 1 Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 57 | . . 46 11 Shots 3 | . . 3 . Rammed 16 | . . . 16 Targets Rammed 17 | . . 1 16 Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 416 | . 279 416 135 Average Temperature 125 | . 115 137 55 Received Heat Transfer 501 | . 66 264 171 Effects 3 | . . 3 . Shutdowns 1 | . . 1 . Interference 1 | . . 1 . Matter Decay 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . . 4 . Heat Transferred 1456 | . 333 1073 50 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 503 | . 120 503 275 Average Influence 176 | . 32 268 182 Maximum Alert Level 2 | . . 2 1 Low Security (%) 67 | 100 100 37 81 Level 1 22 | . . 39 18 Level 2 10 | . . 22 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . . 4 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 5 | . . 4 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 1 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 63 | . 6 39 18 Peak Tracking Total 11 | . 3 6 11 Tactical Retreats 7 | . 1 5 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . . 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . . 3 1 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 1 2 2 Terminals 3 | . . 1 2 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 9 | . 4 2 3 Successful 7 | . 4 1 2 Failed 2 | . . 1 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 4 | . . 1 3 Fabricators . | . . . . Repair Stations 4 | . 4 . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . . 1 2 Record 1 | . . . 1 Emergency Access Points 1 | . . . 1 Alert Level 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 4 . . Scan Component 2 | . 2 . . Repair 2 | . 2 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 2 | . 1 . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 2 . . Time 64 | . 64 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1598 | 52 430 735 381 Spaces Moved 849 | 38 249 377 185 Core 36 | 11 . . 25 Treads . | . . . . Legs 773 | 27 249 377 120 Wheels . | . . . . Hover . | . . . . Flight 40 | . . . 40 Fastest Speed 40 | 50 120 120 40 Average Speed 122 | 99 120 122 131 Slowest Speed 200 | 120 120 150 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 3 52 34 23 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 45 | . . 44 1 Melee . | . . . . Projectile . | . . . . AOE 45 | . . 44 1 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1232 | 52 360 544 276 Wait 150 | . 75 59 16 Move 846 | 37 248 376 185 Hop . | . . . . Pick Up 42 | 9 12 13 8 Fast Attach 6 | . . 2 4 Attach 25 | 5 4 5 11 Detach 5 | . . 2 3 Swap 14 | . 3 10 1 Drop 23 | 1 7 10 5 Fire 96 | . 11 66 19 Melee 8 | . . . 8 Ram 6 | . . . 6 Kick 11 | . . 1 10 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Sto x2]) -8/Materials History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 328 | -10/Materials | Repaired Sensor Array 366 | -10/Materials | Repaired Lgt. Nuclear Core 437 | -10/Materials | Discovered new exit (range 11) 483 | -10/Materials | Entered another Materials area 483 | -9/Materials | Evolved 2 slots: Propulsion x2 483 | -9/Materials | Discovered new exit (range 16) 587 | -9/Materials | Discovered new exit (range 11) 945 | -9/Materials | Discovered new exit (range 16) 1218 | -9/Materials | Entered another Materials area 1218 | -8/Materials | Evolved 2 slots: Utility x2 1513 | -8/Materials | Core integrity fell below 50% 1520 | -8/Materials | Lost 8 parts (1p2n3u2w) 1540 | -8/Materials | Core integrity fell below 20% 1599 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- Slammed into U-05 Engineer. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. S-10 Pest destroyed. Acquired Minigun. S-10 Pest destroyed. Critical hit. Aluminum Leg destroyed. G-47 Trooper destroyed. S-10 Pest destroyed. R-06 Scavenger collects Lgt. Assault Rifle. R-06 Scavenger collects Flight Unit. Acquired Flight Unit. R-06 Scavenger collects Aluminum Leg. Acquired Flight Unit. Acquired 11 matter. Acquired 19 matter. S-10 Pest destroyed. K-01 Serf collects debris. R-06 Scavenger collects Flight Unit. 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