Cogmind - Beta 12 --- EXPLORER MODE // 2023.04.01 @ 18:22:50

Player: viper

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (288)     1440
Value Destroyed (10706)    10706
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (147)                147
              TOTAL SCORE: 16793

 Bonus
-------
High Alert Combat Kills    147

 Cogmind 
---------
Core Integrity             165/1000
Matter                     553/650
Energy                     1130/1130
System Corruption          11%
Temperature                Warning (346)
Movement                   Walking (400) Ox4
Location                   -5/Factory

 Parts 
-------
>               --- POWER (3) --------
         Cooled Deuterium Engine
     Reinforced Fission Core
     Reinforced Fission Core
>               --- PROPULSION (4) ---
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY (7) ------
  High-capacity Storage Unit
       Improved Energy Well
         Medium Matter Pod
                Matter Compressor
       Improved Targeting Computer
       Improved Target Analyzer
      Makeshift Hacking Suite
>               --- WEAPON (4) -------
                Flak Gun (fused)
                Flak Gun
  Hypervelocity Gauss Cannon
>               --- INVENTORY (20) ---
                F-cell Engine
                F-cell Engine
                F-cell Engine
                Neutrino Core
                Neutrino Core
     Reinforced Fission Core
                Fusion Reactor
          Light Antimatter Reactor
        Armored Medium Treads
        Armored Medium Treads
       Advanced System Shield
          Heavy Pick

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
          Light Angular Momentum Engine
                Neutrino Core
>               --- PROPULSION -------
       Advanced Treads
         Medium Treads
       Improved Medium Treads
       Improved Medium Treads
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
                Matter Compressor
   Experimental Targeting Computer
   Experimental Targeting Computer
                Target Analyzer
       Improved System Shield
>               --- WEAPON -----------
                Gauss Rifle
                Flak Gun
                Coil Gun
  Hypervelocity Gauss Rifle
>               --- INVENTORY --------
                Ion Engine
       Improved Deuterium Engine
       Improved Deuterium Engine
         Cooled Deuterium Engine
          Light Angular Momentum Engine
          Light Fission Core
       Advanced Heat Sink
                Cooling System
         Medium Matter Pod
         Medium Matter Pod
         Medium Matter Pod
       Advanced Terrain Scanner
      Makeshift Hacking Suite
          Heavy Assault Rifle
                Barrage Gun
                Gauss Rifle
                Flak Gun
                Flak Gun
                Coil Gun
          Heavy Pick
[Rating: 87]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Reinforced Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Improved Medium Treads
  Leg                      Carbon-fiber Leg
Utility                    High-capacity Storage Unit
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Hackware                 Improved System Shield
  Protection               Improved Power Shielding
Weapon                     Heavy Assault Rifle
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Sto Fac Low Low Fac 
Slots Evolved              11   | .   1   2   2   2   .   2   .   .   2   
  Power                    2    | .   .   1   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   .   .   .   1   
  Utility                  5    | .   1   .   1   1   .   1   .   .   1   
  Weapon                   2    | .   .   .   1   1   .   .   .   .   .   
Parts Attached             180  | 7   1   10  12  15  20  49  2   .   64  
  Power                    37   | 1   .   3   1   5   4   8   .   .   15  
    Engine                 27   | 1   .   3   1   5   3   7   .   .   7   
    Core                   8    | .   .   .   .   .   1   1   .   .   6   
    Reactor                2    | .   .   .   .   .   .   .   .   .   2   
  Propulsion               42   | 2   .   2   2   4   6   15  .   .   11  
    Treads                 22   | .   .   .   .   .   4   15  .   .   3   
    Leg                    20   | 2   .   2   2   4   2   .   .   .   8   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  39   | 2   1   2   2   3   1   7   2   .   19  
    Device                 12   | .   .   .   .   2   .   3   2   .   5   
    Storage                15   | 1   .   1   2   1   .   .   .   .   10  
    Processor              9    | 1   1   1   .   .   .   3   .   .   3   
    Hackware               2    | .   .   .   .   .   .   1   .   .   1   
    Protection             1    | .   .   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   62   | 2   .   3   7   3   9   19  .   .   19  
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          56   | 2   .   3   7   3   6   17  .   .   18  
    Ballistic Cannon       5    | .   .   .   .   .   3   1   .   .   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   2   1   .   .   4   
Parts Lost                 53   | .   .   .   1   1   14  13  .   .   24  
  Power                    5    | .   .   .   .   1   .   3   .   .   1   
  Propulsion               12   | .   .   .   .   .   4   2   .   .   6   
  Utility                  10   | .   .   .   .   .   1   3   .   .   6   
  Weapon                   26   | .   .   .   1   .   9   5   .   .   11  
  Highest Loss Streak      8    | .   .   .   1   1   8   4   .   .   8   
  To Critical Strikes      1    | .   .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   100 100 100 99  95  99  100 100 89  
  Engine                   11   | .   12  20  16  13  10  15  12  12  5   
  Core                     3    | .   .   .   .   .   3   2   6   6   8   
  Treads                   9    | .   .   .   .   .   9   17  18  18  6   
  Leg                      9    | .   25  30  25  20  9   .   .   .   9   
  Device                   6    | .   .   .   .   7   7   13  6   6   .   
  Storage                  12   | .   12  10  16  14  14  9   6   6   18  
  Processor                12   | .   25  20  16  14  10  7   18  18  11  
  Hackware                 2    | .   .   .   .   .   .   3   6   6   4   
  Ballistic Gun            23   | .   25  20  25  27  20  23  25  25  19  
  Ballistic Cannon         1    | .   .   .   .   .   5   1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             136  | 17  17  38  67  78  83  101 94  94  136 
  Greatest Support         110  | 20  20  30  35  43  60  88  88  88  110 
  Greatest Overweight (x)  39   | 1   .   1   2   2   7   3   1   1   39  
  Average Overweight (x)   1    | .   .   .   1   1   1   .   1   1   2   
Largest Inventory Capacity 20   | 10  10  15  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   10  14  19  20  20  20  20  20  20  
  Most Carried             20   | 3   5   11  19  20  20  20  19  19  20  
  Average Carried          15   | 1   3   5   12  19  17  16  16  19  14  
  Final Capacity           20   | 10  10  15  20  20  20  20  20  20  20  
  Final Carried            20   | 3   4   11  19  20  16  16  19  19  12  

 Class Distribution 
--------------------
 57% | Hacker-Gunner
 34% | Scavenger-Gunner
  8% | Hacker-Mutant

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
    Hacker-Gunner | -7/Storage
    Hacker-Gunner | -6/Factory
    Hacker-Gunner | -6/Lower Caves
    Hacker-Gunner | -6/Lower Caves
    Hacker-Gunner | -5/Factory

 Resources                       | -11  -10  -9   -8   -7   -7   -6   -6   -6   -5   
-----------                Run   | Jun  Mat  Mat  Mat  Fac  Sto  Fac  Low  Low  Fac  
Matter Collected           10373 | 235  64   481  842  940  1731 3017 230  .    2833 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    
Salvage Created            14474 | .    13   982  1254 1709 2412 3989 412  .    3703 
  Parts                    815   | .    1    62   75   93   120  245  15   .    204  
Haulers Intercepted        15    | .    .    1    3    2    5    3    .    .    1    
Recyclers Shooed           14    | .    .    3    1    2    .    3    .    .    5    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Sto Fac Low Low Fac 
Combat Hostiles Destroyed  204  | .   .   15  13  20  43  62  7   .   44  
  Guns                     189  | .   .   15  13  20  34  57  7   .   43  
  Cannons                  15   | .   .   .   .   .   9   5   .   .   1   
Classes Destroyed          18   | .   1   7   2   3   1   2   1   .   1   
  Worker                   17   | .   .   1   2   3   4   4   .   .   3   
  Builder                  15   | .   .   .   2   1   3   6   .   .   3   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   2   
  Hauler                   15   | .   .   1   3   2   5   3   .   .   1   
  Recycler                 22   | .   .   4   3   6   2   1   .   .   6   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   
  Operator                 7    | .   .   2   .   1   1   1   .   .   2   
  Watcher                  16   | .   1   2   4   2   2   2   .   .   3   
  Swarmer                  24   | .   .   6   .   2   2   10  .   .   4   
  Grunt                    91   | .   .   5   9   9   25  28  1   .   14  
  Brawler                  2    | .   .   .   .   .   1   .   .   .   1   
  Duelist                  3    | .   .   .   .   1   1   .   .   .   1   
  Sentry                   26   | .   .   4   4   4   10  1   .   .   3   
  Specialist               8    | .   .   .   .   .   .   7   .   .   1   
  Hunter                   14   | .   .   .   .   2   .   7   .   .   5   
  Programmer               26   | .   .   .   .   2   4   7   .   .   13  
  Heavy                    4    | .   .   .   .   .   .   2   .   .   2   
  Savage                   1    | .   .   .   .   .   .   .   1   .   .   
  Butcher                  4    | .   .   .   .   .   .   .   4   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           10   | .   1   8   6   6   10  8   3   .   8   
  Combat Bots Only         8    | .   .   4   4   3   8   8   3   .   8   
Max Kills in Single Turn   3    | .   1   2   2   1   2   3   1   .   2   
  Gunslinging              2    | .   .   1   .   .   .   2   .   .   1   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -6   -6   -6   -5   
--------                   Run   | Jun  Mat  Mat  Mat  Fac  Sto  Fac  Low  Low  Fac  
Damage Taken               10241 | .    .    226  358  614  2055 2775 39   .    4174 
  Core                     1498  | .    .    25   9    65   271  281  12   .    835  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  105   | .    .    .    .    .    26   79   .    .    .    
  Regen/Repaired (Parts)   407   | .    .    .    .    372  .    .    .    .    35   
Core Remaining (%)         84    | 100  100  93   98   .    52   .    .    65   .    
Volleys Fired              576   | .    4    49   46   58   117  159  11   .    132  
  Largest                  4     | .    2    2    3    4    4    4    4    .    4    
  Hottest                  147   | .    40   46   69   92   136  133  119  .    147  
Shots Fired                2048  | .    8    96   137  232  437  620  44   .    474  
  Gun                      1930  | .    8    96   137  232  363  588  44   .    462  
  Cannon                   118   | .    .    .    .    .    74   32   .    .    12   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2048  | .    8    96   137  232  437  620  44   .    474  
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         93    | .    8    18   61   35   45   66   62   .    93   
  Robot Miss Streak        7     | .    .    2    1    2    3    3    1    .    7    
  Penetration Max          2     | .    .    .    .    .    .    2    1    .    2    
  Secondary Targets        48    | .    .    7    4    3    7    16   .    .    11   
    Max Gunslinging Chain  2     | .    .    1    1    1    1    2    .    .    1    
Shots Hit Robots           1650  | .    8    74   116  164  348  499  35   .    406  
  Core Hits                901   | .    1    34   61   73   182  260  32   .    258  
  Critical Kills           40    | .    .    1    .    2    .    20   3    .    14   
  Critical Parts Destroyed 60    | .    .    .    .    .    4    26   3    .    27   
  Critical Strikes         100   | .    .    1    .    2    4    46   6    .    41   
    Destroy                100   | .    .    1    .    2    4    46   6    .    41   
Melee Attacks              1     | .    .    .    .    .    .    1    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 1     | .    .    .    .    .    .    1    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           26864 | .    101  1037 1720 2481 6340 7056 593  .    7536 
  Guns                     24886 | .    101  1037 1720 2481 5058 6584 593  .    7312 
  Cannons                  1913  | .    .    .    .    .    1269 454  .    .    190  
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  65    | .    .    .    .    .    13   18   .    .    34   
  Kinetic                  26799 | .    101  1037 1720 2481 6327 7038 593  .    7502 
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    1    1    2    5    3    3    3    11   
  Average Corruption       3     | .    .    1    1    1    3    1    3    3    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  142   | .    .    3    .    3    37   12   18   6    63   
    Message Errors         28    | .    .    .    .    1    3    3    7    1    13   
    Matter Fused           35    | .    .    2    .    .    11   6    6    3    7    
    Heat Flow Errors       18    | .    .    .    .    .    4    2    3    .    9    
    Energy Discharges      18    | .    .    1    .    .    4    1    .    .    12   
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    1    
    Parts Fused            4     | .    .    .    .    .    1    .    .    1    2    
    Data Loss (minor)      14    | .    .    .    .    2    3    .    2    .    7    
    Data Loss (major)      8     | .    .    .    .    .    5    .    .    1    2    
    Misfires               7     | .    .    .    .    .    1    .    .    .    6    
    Alerts                 3     | .    .    .    .    .    3    .    .    .    .    
    Weapon Failures        6     | .    .    .    .    .    2    .    .    .    4    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            28    | .    .    .    .    .    7    21   .    .    .    
  Projectiles              28    | .    .    .    .    .    7    21   .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 23    | .    .    .    .    .    12   10   .    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  21    | .    .    .    .    .    11   9    .    .    1    
  Secondary                2     | .    .    .    .    .    1    1    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    
  Rammed                   6     | .    .    .    .    .    2    2    .    .    2    
Targets Rammed             8     | .    .    .    .    .    3    2    .    .    3    
  Kicked                   2     | .    .    .    .    .    1    .    .    .    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        560   | .    .    24   168  17   233  379  168  .    560  
  Average Temperature      128   | .    .    7    41   11   52   70   84   .    158  
  Received Heat Transfer   3432  | .    .    138  279  336  1245 927  9    .    498  
  Effects                  54    | .    .    .    .    .    .    4    .    .    50   
    Shutdowns              30    | .    .    .    .    .    .    1    .    .    29   
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    2    
    Interference           13    | .    .    .    .    .    .    3    .    .    10   
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    1    
    Short Circuit          5     | .    .    .    .    .    .    .    .    .    5    
    Damage (major)         1     | .    .    .    .    .    .    .    .    .    1    
    Damage (core)          2     | .    .    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    .    1    .    .    1    
  Heat Transferred         .     | .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Sto Fac Low Low Fac 
Peak Influence             518  | .   29  518 340 287 499 466 .   .   242 
  Initial                  114  | .   .   8   68  27  .   114 .   .   .   
  Average                  139  | .   13  236 146 74  297 173 .   .   68  
Maximum Alert Level        2    | .   .   2   1   1   2   2   .   .   1   
  Low Security (%)         72   | 100 100 27  78  91  18  67  .   .   93  
  Level 1                  23   | .   .   58  21  8   65  27  .   .   6   
  Level 2                  4    | .   .   13  .   .   16  5   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          54   | .   .   3   1   7   13  19  .   .   11  
  Investigation            11   | .   .   1   1   2   1   5   .   .   1   
  Extermination            15   | .   .   .   .   2   2   5   .   .   6   
  Reinforcement            20   | .   .   2   .   1   4   9   .   .   4   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 8    | .   .   .   .   2   6   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         5    | .   .   .   .   .   3   2   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    2    | .   .   .   .   .   .   1   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  
---------                  Run  | Jun Mat Mat Mat Fac Sto Fac Low Low Fac 
Distress Signals           10   | .   .   2   2   1   2   2   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              262  | .   2   21  19  25  48  80  7   .   60  
  Peak Tracking Total      9    | .   1   5   3   3   5   9   3   .   7   
  Tactical Retreats        5    | .   .   .   .   .   1   3   .   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Sto Fac Low Low Fac 
Traps Triggered            5    | .   .   .   1   .   .   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   6   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  
----------                 Run  | Jun Mat Mat Mat Fac Sto Fac Low Low Fac 
Machines Disabled          12   | .   .   1   .   .   1   6   .   .   4   
  Max in Single Turn       2    | .   .   1   .   .   1   2   .   .   1   
  Garrison Access          2    | .   .   .   .   1   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  
---------                  Run  | Jun Mat Mat Mat Fac Sto Fac Low Low Fac 
Machines Accessed          29   | .   4   2   2   4   7   5   2   .   3   
  Terminals                19   | .   3   2   2   1   6   3   .   .   2   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   
  Repair Stations          3    | .   .   .   .   2   .   .   .   .   1   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   1   .   .   .   .   
Total Hacks                107  | .   18  5   6   15  22  20  6   .   15  
  Successful               79   | .   16  2   5   14  16  11  6   .   9   
  Failed                   28   | .   2   3   1   1   6   9   .   .   6   
    Catastrophic           4    | .   .   .   .   .   .   2   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   1   .   .   
  Terminals                68   | .   11  5   6   4   20  10  .   .   12  
  Fabricators              10   | .   .   .   .   .   .   10  .   .   .   
  Repair Stations          13   | .   .   .   .   10  .   .   .   .   3   
  Recycling Units          7    | .   7   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   2   .   .   .   .   
Terminal Hacks             53   | .   9   2   5   3   15  6   6   .   7   
  Record                   18   | .   1   1   .   3   2   3   5   .   3   
  Part Schematic           2    | .   .   .   .   .   2   .   .   .   .   
  Robot Analysis           2    | .   1   .   1   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   1   .   1   .   .   
  Level Access Points      2    | .   .   .   .   .   1   .   .   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  3    | .   .   1   .   .   1   .   .   .   1   
  Machine Index            1    | .   .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   1   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   1   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   1   .   .   .   .   
  Dispatch Records         3    | .   1   .   .   .   1   .   .   .   1   
  Maintenance Status       3    | .   .   .   .   .   2   1   .   .   .   
  Zone Layout              8    | .   2   .   2   .   2   2   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   5   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   3   .   .   .   
  Build                    2    | .   .   .   .   .   .   2   .   .   .   
Repair Station Hacks       12   | .   .   .   .   10  .   .   .   .   2   
  Scan Component           6    | .   .   .   .   5   .   .   .   .   1   
  Repair                   6    | .   .   .   .   5   .   .   .   .   1   
Recycling Unit Hacks       7    | .   7   .   .   .   .   .   .   .   .   
  Recycle Component        4    | .   4   .   .   .   .   .   .   .   .   
  Process                  3    | .   3   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   1   .   .   .   .   
  Seal Access              2    | .   .   .   .   1   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   4   2   1   3   5   5   .   .   1   
  Full Trace Events        11   | .   1   1   1   2   1   4   .   .   1   
  Feedback Events          1    | .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   4   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   94   | .   .   .   .   .   .   94  .   .   .   
  Total Part Build Rating  20   | .   .   .   .   .   .   20  .   .   .   
Parts Repaired             6    | .   .   .   .   5   .   .   .   .   1   
  Time                     209  | .   .   .   .   190 .   .   .   .   19  
Parts Recycled             4    | .   4   .   .   .   .   .   .   .   .   
  Recycled Matter          154  | .   154 .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  
------------               Run  | Jun Mat Mat Mat Fac Sto Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   1   .   .   .   .   
  Programmers              1    | .   .   .   .   .   1   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  
--------                   Run  | Jun Mat Mat Mat Fac Sto Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Sto Fac Low Low Fac 
Robot Analysis Total       2    | .   1   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -6   -6   -6   -5   
-------------              Run   | Jun  Mat  Mat  Mat  Fac  Sto  Fac  Low  Low  Fac  
Turns Passed               13146 | 65   201  563  893  2022 1411 3116 1349 437  3089 
Spaces Moved               4571  | 48   152  218  353  753  433  1023 538  183  870  
  Core                     25    | 15   .    .    .    .    .    .    .    .    10   
  Treads                   2412  | .    .    .    .    .    230  1023 538  183  438  
  Legs                     2134  | 33   152  218  353  753  203  .    .    .    422  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  190  190  190  163  240  240  156  
  Average Speed            229   | 108  120  181  204  209  222  241  240  240  278  
  Slowest Speed            2000  | 120  120  190  260  260  610  400  240  240  2000 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30    | 5    31   18   36   16   63   19   68   28   25   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        9     | 1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    
Scrap Searched             3     | .    .    .    .    .    .    .    3    .    .    
Spaces Dug                 2     | .    .    .    .    .    1    1    .    .    .    
Terrain Destroyed          73    | .    .    .    .    .    12   55   1    .    5    
  Melee                    1     | .    .    .    .    .    .    1    .    .    .    
  Projectile               15    | .    .    .    .    .    12   3    .    .    .    
  AOE                      44    | .    .    .    .    .    .    44   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -6   -6   -6   -5   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Sto  Fac  Low  Low  Fac  
Total                      5922 | 57   162  287  416  1054 586  1390 569  182  1219 
  Wait                     489  | .    .    6    .    217  3    131  15   .    117  
  Move                     4562 | 47   151  217  352  752  432  1022 537  182  870  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  51   | 3    6    4    4    5    5    10   3    .    11   
  Fast Attach              40   | 7    .    .    1    4    5    8    .    .    15   
  Attach                   70   | .    1    2    3    4    12   17   1    .    30   
  Detach                   11   | .    .    .    1    .    3    .    1    .    6    
  Swap                     70   | .    .    8    8    7    3    24   1    .    19   
  Drop                     44   | .    .    1    1    7    3    16   .    .    16   
  Fire                     576  | .    4    49   46   58   117  159  11   .    132  
  Melee                    1    | .    .    .    .    .    .    1    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    .    1    .    .    .    1    
  Crush                    6    | .    .    .    .    .    2    2    .    .    2    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Sto / *Low)
-7/Storage (discovered 2 exits: *Fac / Rec)
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 5 exits: Fac x4 / Upp)

 History 
---------
  Turn | Location       | Event
     9 | -11/Junkyard   | Identified exit to Materials
     9 | -11/Junkyard   | Discovered exit to Materials (range 15)
    66 | -11/Junkyard   | Entered Materials
    66 | -10/Materials  | Evolved 1 slot: Utility x1
   152 | -10/Materials  | Identified exit to Mines
   203 | -10/Materials  | Identified exit to Materials
   203 | -10/Materials  | Discovered exit to Materials (range 13)
   267 | -10/Materials  | Entered another Materials area
   267 | -9/Materials   | Evolved 2 slots: Power x1, Propulsion x1
   303 | -9/Materials   | Build established: Hacker-Mutant
   695 | -9/Materials   | Identified exit to Materials
   695 | -9/Materials   | Discovered exit to Materials (range 16)
   830 | -9/Materials   | Entered another Materials area
   830 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  1133 | -8/Materials   | Build established: Hacker-Gunner
  1482 | -8/Materials   | Build established: Scavenger-Gunner
  1621 | -8/Materials   | Identified exit to Factory
  1621 | -8/Materials   | Discovered exit to Factory (range 12)
  1723 | -8/Materials   | Entered Factory
  1723 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  2222 | -7/Factory     | Garrison activated, responded to threat
  2344 | -7/Factory     | Build established: Hacker-Gunner
  2593 | -7/Factory     | Repaired Hvy. Assault Rifle
  2632 | -7/Factory     | Repaired Carbon-fiber Leg
  2710 | -7/Factory     | Build established: Scavenger-Gunner
  3501 | -7/Factory     | Repaired Hvy. Assault Rifle
  3547 | -7/Factory     | Repaired Imp. Carbon-fiber Leg
  3592 | -7/Factory     | Repaired Imp. Deuterium Engine
  3719 | -7/Factory     | Identified exit to Lower Caves
  3719 | -7/Factory     | Discovered exit to Lower Caves (range 7)
  3728 | -7/Factory     | Identified exit to Storage
  3728 | -7/Factory     | Discovered exit to Storage (range 9)
  3745 | -7/Factory     | Entered Storage
  3898 | -7/Storage     | Destroyed 8 combat bots
  4045 | -7/Storage     | Identified exit to Recycling
  4045 | -7/Storage     | Discovered exit to Recycling (range 8)
  4331 | -7/Storage     | Garrison activated, responded to threat
  4407 | -7/Storage     | Lost 8 parts (4n4w)
  4625 | -7/Storage     | Build established: Hacker-Gunner
  4668 | -7/Storage     | Garrison activated, responded to threat
  4884 | -7/Storage     | Identified exit to Factory
  5156 | -7/Storage     | Entered Factory
  5156 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
  5482 | -6/Factory     | Destroyed 8 combat bots
  5796 | -6/Factory     | Build established: Scavenger-Gunner
  6219 | -6/Factory     | Build established: Hacker-Gunner
  6229 | -6/Factory     | Cargo convoy interrupted
  6471 | -6/Factory     | Fabricated Hyp. Gauss Rifle (x2)
  6525 | -6/Factory     | Fabricated Hyp. Gauss Rifle (x2)
  7904 | -6/Factory     | Identified exit to Lower Caves
  7904 | -6/Factory     | Discovered exit to Lower Caves (range 8)
  7958 | -6/Factory     | Lost 4 parts (2n2w)
  8065 | -6/Factory     | Found Prototype Processor
  8066 | -6/Factory     | Identified Exp. Targeting Computer
  8077 | -6/Factory     | Found Exp. Targeting Computer
  8272 | -6/Factory     | Entered Lower Caves
  9116 | -6/Lower Caves | Attacked by a faux Warlord
  9424 | -6/Lower Caves | Learned Factory stockpile data
  9471 | -6/Lower Caves | Learned location of Extension (-4)
  9471 | -6/Lower Caves | Learned location of 1 exit from Factory
  9471 | -6/Lower Caves | Learned Factory trap positions
  9471 | -6/Lower Caves | Learned Extension stockpile data
  9585 | -6/Lower Caves | Identified exit to Lower Caves
  9585 | -6/Lower Caves | Discovered exit to Lower Caves (range 16)
  9612 | -6/Lower Caves | Encountered a Warlord checkpoint
  9621 | -6/Lower Caves | Entered another Lower Caves area
 10022 | -6/Lower Caves | Identified exit to Factory
 10022 | -6/Lower Caves | Discovered exit to Factory (range 13)
 10058 | -6/Lower Caves | Entered Factory
 10058 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 10059 | -5/Factory     | Identified exit to Upper Caves
 10060 | -5/Factory     | Loaded intel: 92 trap records
 10283 | -5/Factory     | Identified exit to Factory
 10603 | -5/Factory     | Destroyed 8 combat bots
 10605 | -5/Factory     | Lost 6 parts (2n1u3w)
 10699 | -5/Factory     | Cargo convoy interrupted
 10739 | -5/Factory     | Lost 3 parts (2n1w)
 10945 | -5/Factory     | Repaired Carbon-fiber Leg
 11291 | -5/Factory     | Core integrity fell below 50%
 11314 | -5/Factory     | Lost 8 parts (2n4u2w)
 11551 | -5/Factory     | Found Prototype Device
 11551 | -5/Factory     | Identified Active Sensor Suite
 12335 | -5/Factory     | Build established: Scavenger-Gunner
 12704 | -5/Factory     | System corruption reached 10%
 12784 | -5/Factory     | Core integrity fell below 20%
 13147 | -5/Factory     | Self-destructed

 Last Messages 
---------------
13010_ Acquired 4 matter.
13044_ System corrupted: Component data lost.
13058_ ALERT: Rogue bot located, Programmers report to Factory Zone 4X.
13060_ System corrupted: Heat flow error (+123).
13076_ System corrupted: Matter fused (-7).
13096_ System corrupted: Matter fused (-10).
13133_ HV Slug penetrates P-70 Sage.
13133_ P-70 Sage suffers critical hit (Destroy).
13133_ Destroyed Tesla Rifle.
13133_ Slug penetrates P-70 Sage.
13133_ Slug penetrates Wall.
13137_ Subcomponent Replicator disabled.
13138_ System corrupted: Coil Gun rejected.
13140_ P-70 Sage suffers critical hit (Destroy).
13140_ Destroyed Antigrav System.
13140_ P-70 Sage knocked back.
13144_ P-70 Sage destroyed.
13146_ Overheating: System interference.
13146_ Flak Gun temporarily disabled. <x2>
13146_ Hyp. Gauss Cannon temporarily disabled.

 Map 
-----
+----------------------------------------------------+
| ????#????????#      #?#     #?# """" ############# |
| ?????????????#      #?#     #?# """" #???????????? |
| ?????????##############     ### """" #???????????? |
|  ????????#          #         # """" #???????????? |
|  "???????#          #         #      #???????????? |
|  "???????#          #    %!   # """" #???????????? |
|  ????????# ""  ""   #         # """" #???????????? |
|  ""??????# ""  ""   +         + """" #???????????? |
|  """?????# """ """  #         # """" #???????????? |
|  """ """?# """ """  #         #      #???????????? |
|          # """ "    #         #      #???????????? |
|       *  #          #         ########???????????? |
| ###??????# %%  ! !  ###########??????????????????? |
| ?????????##+#########????????????????????????????? |
| ???????#### ####?????????????????????????????????? |
| ?"?????#       #?????????????????????????????????? |
| """"???#       #?????????????????????????????????? |
| """"  ##       #?????????????????????????????????? |
|       +        #?????????????????????????????????? |
| """"  # ^ ^^^^^#?????????????????????????????????? |
| """"  #        #?????????????????????????????????? |
| """"  +        ###############???????????????????? |
| """"  ##       ##            #???????????????????? |
|     ??##       ##       w    #???????????????????? |
|   ????#         #  !p     [  #???????????????????? |
| #######         #% %!    @   #???????????????????? |
|                 #  %""   "   #???????????????????? |
|                 #   ""  ""   #????????????>??????? |
| %               +   """ """  #???????????????????? |
|                 #   """ """  #???????????????????? |
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| ###+###         #            #???????????????????? |
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| ?????????????   ?????????????????????????????????? |
| ?????????????   ?????????????????????????????????? |
| ?????????????   ?????????????????????????????????? |
| ?????????????  ??????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????^????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           86
Energy Generation          51
Energy Capacity            1300
Matter Stores              750
Matter Capacity            750
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       10
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            66
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         24
Target Analysis            6
Recoil Reduction           4
Offensive Hacking          31
Defensive Hacking          12

 Item Schematics 
-----------------
      Energy Well | -7/Storage | Hacked
 Hyp. Gauss Rifle | -7/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hyp. Gauss Rifle | x2 | -6/Factory 
 Hyp. Gauss Rifle | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RemoteDamperGuard
  Manual?         0
Play Time         01:23:55
  Cumulative      1335.5 hours
  Start           2023.04.01 @ 16:49:05
  End             2023.04.01 @ 18:22:50
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          839
  Rogue           62
  Adventurer      0
  Explorer        777
Win Type          -
  Total           6
  Types           6/0/0/0/0/0/0/0/0
Lore%             70
Gallery%          81
Achievement%      62
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 88aa3389-de32-49e0-8bdd-df10898b2b48