Cogmind - Beta 12 --- EXPLORER MODE // 2023.04.01 @ 18:22:50 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (288) 1440 Value Destroyed (10706) 10706 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (147) 147 TOTAL SCORE: 16793 Bonus ------- High Alert Combat Kills 147 Cogmind --------- Core Integrity 165/1000 Matter 553/650 Energy 1130/1130 System Corruption 11% Temperature Warning (346) Movement Walking (400) Ox4 Location -5/Factory Parts ------- > --- POWER (3) -------- Cooled Deuterium Engine Reinforced Fission Core Reinforced Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (7) ------ High-capacity Storage Unit Improved Energy Well Medium Matter Pod Matter Compressor Improved Targeting Computer Improved Target Analyzer Makeshift Hacking Suite > --- WEAPON (4) ------- Flak Gun (fused) Flak Gun Hypervelocity Gauss Cannon > --- INVENTORY (20) --- F-cell Engine F-cell Engine F-cell Engine Neutrino Core Neutrino Core Reinforced Fission Core Fusion Reactor Light Antimatter Reactor Armored Medium Treads Armored Medium Treads Advanced System Shield Heavy Pick Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Advanced Treads Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Matter Compressor Experimental Targeting Computer Experimental Targeting Computer Target Analyzer Improved System Shield > --- WEAPON ----------- Gauss Rifle Flak Gun Coil Gun Hypervelocity Gauss Rifle > --- INVENTORY -------- Ion Engine Improved Deuterium Engine Improved Deuterium Engine Cooled Deuterium Engine Light Angular Momentum Engine Light Fission Core Advanced Heat Sink Cooling System Medium Matter Pod Medium Matter Pod Medium Matter Pod Advanced Terrain Scanner Makeshift Hacking Suite Heavy Assault Rifle Barrage Gun Gauss Rifle Flak Gun Flak Gun Coil Gun Heavy Pick [Rating: 87] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Improved Medium Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Targeting Computer Hackware Improved System Shield Protection Improved Power Shielding Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Sto Fac Low Low Fac Slots Evolved 11 | . 1 2 2 2 . 2 . . 2 Power 2 | . . 1 . . . 1 . . . Propulsion 2 | . . 1 . . . . . . 1 Utility 5 | . 1 . 1 1 . 1 . . 1 Weapon 2 | . . . 1 1 . . . . . Parts Attached 180 | 7 1 10 12 15 20 49 2 . 64 Power 37 | 1 . 3 1 5 4 8 . . 15 Engine 27 | 1 . 3 1 5 3 7 . . 7 Core 8 | . . . . . 1 1 . . 6 Reactor 2 | . . . . . . . . . 2 Propulsion 42 | 2 . 2 2 4 6 15 . . 11 Treads 22 | . . . . . 4 15 . . 3 Leg 20 | 2 . 2 2 4 2 . . . 8 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 39 | 2 1 2 2 3 1 7 2 . 19 Device 12 | . . . . 2 . 3 2 . 5 Storage 15 | 1 . 1 2 1 . . . . 10 Processor 9 | 1 1 1 . . . 3 . . 3 Hackware 2 | . . . . . . 1 . . 1 Protection 1 | . . . . . 1 . . . . Artifact . | . . . . . . . . . . Weapon 62 | 2 . 3 7 3 9 19 . . 19 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 56 | 2 . 3 7 3 6 17 . . 18 Ballistic Cannon 5 | . . . . . 3 1 . . 1 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 2 1 . . 4 Parts Lost 53 | . . . 1 1 14 13 . . 24 Power 5 | . . . . 1 . 3 . . 1 Propulsion 12 | . . . . . 4 2 . . 6 Utility 10 | . . . . . 1 3 . . 6 Weapon 26 | . . . 1 . 9 5 . . 11 Highest Loss Streak 8 | . . . 1 1 8 4 . . 8 To Critical Strikes 1 | . . . 1 . . . . . . Average Slot Usage (%) 96 | . 100 100 100 99 95 99 100 100 89 Engine 11 | . 12 20 16 13 10 15 12 12 5 Core 3 | . . . . . 3 2 6 6 8 Treads 9 | . . . . . 9 17 18 18 6 Leg 9 | . 25 30 25 20 9 . . . 9 Device 6 | . . . . 7 7 13 6 6 . Storage 12 | . 12 10 16 14 14 9 6 6 18 Processor 12 | . 25 20 16 14 10 7 18 18 11 Hackware 2 | . . . . . . 3 6 6 4 Ballistic Gun 23 | . 25 20 25 27 20 23 25 25 19 Ballistic Cannon 1 | . . . . . 5 1 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 136 | 17 17 38 67 78 83 101 94 94 136 Greatest Support 110 | 20 20 30 35 43 60 88 88 88 110 Greatest Overweight (x) 39 | 1 . 1 2 2 7 3 1 1 39 Average Overweight (x) 1 | . . . 1 1 1 . 1 1 2 Largest Inventory Capacity 20 | 10 10 15 20 20 20 20 20 20 20 Average Capacity 19 | 7 10 14 19 20 20 20 20 20 20 Most Carried 20 | 3 5 11 19 20 20 20 19 19 20 Average Carried 15 | 1 3 5 12 19 17 16 16 19 14 Final Capacity 20 | 10 10 15 20 20 20 20 20 20 20 Final Carried 20 | 3 4 11 19 20 16 16 19 19 12 Class Distribution -------------------- 57% | Hacker-Gunner 34% | Scavenger-Gunner 8% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Hacker-Gunner | -7/Storage Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ----------- Run | Jun Mat Mat Mat Fac Sto Fac Low Low Fac Matter Collected 10373 | 235 64 481 842 940 1731 3017 230 . 2833 Remotely . | . . . . . . . . . . Salvage Created 14474 | . 13 982 1254 1709 2412 3989 412 . 3703 Parts 815 | . 1 62 75 93 120 245 15 . 204 Haulers Intercepted 15 | . . 1 3 2 5 3 . . 1 Recyclers Shooed 14 | . . 3 1 2 . 3 . . 5 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Sto Fac Low Low Fac Combat Hostiles Destroyed 204 | . . 15 13 20 43 62 7 . 44 Guns 189 | . . 15 13 20 34 57 7 . 43 Cannons 15 | . . . . . 9 5 . . 1 Classes Destroyed 18 | . 1 7 2 3 1 2 1 . 1 Worker 17 | . . 1 2 3 4 4 . . 3 Builder 15 | . . . 2 1 3 6 . . 3 Tunneler 2 | . . . . . . . . . 2 Hauler 15 | . . 1 3 2 5 3 . . 1 Recycler 22 | . . 4 3 6 2 1 . . 6 Mechanic 1 | . . . 1 . . . . . . Operator 7 | . . 2 . 1 1 1 . . 2 Watcher 16 | . 1 2 4 2 2 2 . . 3 Swarmer 24 | . . 6 . 2 2 10 . . 4 Grunt 91 | . . 5 9 9 25 28 1 . 14 Brawler 2 | . . . . . 1 . . . 1 Duelist 3 | . . . . 1 1 . . . 1 Sentry 26 | . . 4 4 4 10 1 . . 3 Specialist 8 | . . . . . . 7 . . 1 Hunter 14 | . . . . 2 . 7 . . 5 Programmer 26 | . . . . 2 4 7 . . 13 Heavy 4 | . . . . . . 2 . . 2 Savage 1 | . . . . . . . 1 . . Butcher 4 | . . . . . . . 4 . . Mutant 1 | . . . . . . . 1 . . Best Kill Streak 10 | . 1 8 6 6 10 8 3 . 8 Combat Bots Only 8 | . . 4 4 3 8 8 3 . 8 Max Kills in Single Turn 3 | . 1 2 2 1 2 3 1 . 2 Gunslinging 2 | . . 1 . . . 2 . . 1 Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Jun Mat Mat Mat Fac Sto Fac Low Low Fac Damage Taken 10241 | . . 226 358 614 2055 2775 39 . 4174 Core 1498 | . . 25 9 65 271 281 12 . 835 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 105 | . . . . . 26 79 . . . Regen/Repaired (Parts) 407 | . . . . 372 . . . . 35 Core Remaining (%) 84 | 100 100 93 98 . 52 . . 65 . Volleys Fired 576 | . 4 49 46 58 117 159 11 . 132 Largest 4 | . 2 2 3 4 4 4 4 . 4 Hottest 147 | . 40 46 69 92 136 133 119 . 147 Shots Fired 2048 | . 8 96 137 232 437 620 44 . 474 Gun 1930 | . 8 96 137 232 363 588 44 . 462 Cannon 118 | . . . . . 74 32 . . 12 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 2048 | . 8 96 137 232 437 620 44 . 474 Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 93 | . 8 18 61 35 45 66 62 . 93 Robot Miss Streak 7 | . . 2 1 2 3 3 1 . 7 Penetration Max 2 | . . . . . . 2 1 . 2 Secondary Targets 48 | . . 7 4 3 7 16 . . 11 Max Gunslinging Chain 2 | . . 1 1 1 1 2 . . 1 Shots Hit Robots 1650 | . 8 74 116 164 348 499 35 . 406 Core Hits 901 | . 1 34 61 73 182 260 32 . 258 Critical Kills 40 | . . 1 . 2 . 20 3 . 14 Critical Parts Destroyed 60 | . . . . . 4 26 3 . 27 Critical Strikes 100 | . . 1 . 2 4 46 6 . 41 Destroy 100 | . . 1 . 2 4 46 6 . 41 Melee Attacks 1 | . . . . . . 1 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 1 | . . . . . . 1 . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 26864 | . 101 1037 1720 2481 6340 7056 593 . 7536 Guns 24886 | . 101 1037 1720 2481 5058 6584 593 . 7312 Cannons 1913 | . . . . . 1269 454 . . 190 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 65 | . . . . . 13 18 . . 34 Kinetic 26799 | . 101 1037 1720 2481 6327 7038 593 . 7502 Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . 1 1 2 5 3 3 3 11 Average Corruption 3 | . . 1 1 1 3 1 3 3 8 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 142 | . . 3 . 3 37 12 18 6 63 Message Errors 28 | . . . . 1 3 3 7 1 13 Matter Fused 35 | . . 2 . . 11 6 6 3 7 Heat Flow Errors 18 | . . . . . 4 2 3 . 9 Energy Discharges 18 | . . 1 . . 4 1 . . 12 Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 4 | . . . . . 1 . . 1 2 Data Loss (minor) 14 | . . . . 2 3 . 2 . 7 Data Loss (major) 8 | . . . . . 5 . . 1 2 Misfires 7 | . . . . . 1 . . . 6 Alerts 3 | . . . . . 3 . . . . Weapon Failures 6 | . . . . . 2 . . . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 28 | . . . . . 7 21 . . . Projectiles 28 | . . . . . 7 21 . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 23 | . . . . . 12 10 . . 1 Impact . | . . . . . . . . . . Kinetic 21 | . . . . . 11 9 . . 1 Secondary 2 | . . . . . 1 1 . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 6 | . . . . . 2 2 . . 2 Targets Rammed 8 | . . . . . 3 2 . . 3 Kicked 2 | . . . . . 1 . . . 1 Crushed . | . . . . . . . . . . Highest Temperature 560 | . . 24 168 17 233 379 168 . 560 Average Temperature 128 | . . 7 41 11 52 70 84 . 158 Received Heat Transfer 3432 | . . 138 279 336 1245 927 9 . 498 Effects 54 | . . . . . . 4 . . 50 Shutdowns 30 | . . . . . . 1 . . 29 Energy Bleed 2 | . . . . . . . . . 2 Interference 13 | . . . . . . 3 . . 10 Matter Decay 1 | . . . . . . . . . 1 Short Circuit 5 | . . . . . . . . . 5 Damage (major) 1 | . . . . . . . . . 1 Damage (core) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . 1 . . 1 Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Sto Fac Low Low Fac Peak Influence 518 | . 29 518 340 287 499 466 . . 242 Initial 114 | . . 8 68 27 . 114 . . . Average 139 | . 13 236 146 74 297 173 . . 68 Maximum Alert Level 2 | . . 2 1 1 2 2 . . 1 Low Security (%) 72 | 100 100 27 78 91 18 67 . . 93 Level 1 23 | . . 58 21 8 65 27 . . 6 Level 2 4 | . . 13 . . 16 5 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 54 | . . 3 1 7 13 19 . . 11 Investigation 11 | . . 1 1 2 1 5 . . 1 Extermination 15 | . . . . 2 2 5 . . 6 Reinforcement 20 | . . 2 . 1 4 9 . . 4 Assault . | . . . . . . . . . . Garrison 8 | . . . . 2 6 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced 5 | . . . . . 3 2 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 . . 1 Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Sto Fac Low Low Fac Distress Signals 10 | . . 2 2 1 2 2 . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 262 | . 2 21 19 25 48 80 7 . 60 Peak Tracking Total 9 | . 1 5 3 3 5 9 3 . 7 Tactical Retreats 5 | . . . . . 1 3 . . 1 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Sto Fac Low Low Fac Traps Triggered 5 | . . . 1 . . 4 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . . . 6 . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ---------- Run | Jun Mat Mat Mat Fac Sto Fac Low Low Fac Machines Disabled 12 | . . 1 . . 1 6 . . 4 Max in Single Turn 2 | . . 1 . . 1 2 . . 1 Garrison Access 2 | . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Sto Fac Low Low Fac Machines Accessed 29 | . 4 2 2 4 7 5 2 . 3 Terminals 19 | . 3 2 2 1 6 3 . . 2 Fabricators 2 | . . . . . . 2 . . . Repair Stations 3 | . . . . 2 . . . . 1 Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . . Total Hacks 107 | . 18 5 6 15 22 20 6 . 15 Successful 79 | . 16 2 5 14 16 11 6 . 9 Failed 28 | . 2 3 1 1 6 9 . . 6 Catastrophic 4 | . . . . . . 2 . . 2 Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . . . 1 . . Terminals 68 | . 11 5 6 4 20 10 . . 12 Fabricators 10 | . . . . . . 10 . . . Repair Stations 13 | . . . . 10 . . . . 3 Recycling Units 7 | . 7 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 1 2 . . . . Terminal Hacks 53 | . 9 2 5 3 15 6 6 . 7 Record 18 | . 1 1 . 3 2 3 5 . 3 Part Schematic 2 | . . . . . 2 . . . . Robot Analysis 2 | . 1 . 1 . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . Open Door 2 | . . . . . 1 . 1 . . Level Access Points 2 | . . . . . 1 . . . 1 Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 3 | . . 1 . . 1 . . . 1 Machine Index 1 | . . . . . 1 . . . . Terminal Index 1 | . . . . . . . . . 1 Alert Level 1 | . . . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . Disarm Traps 1 | . . . . . 1 . . . . Dispatch Records 3 | . 1 . . . 1 . . . 1 Maintenance Status 3 | . . . . . 2 1 . . . Zone Layout 8 | . 2 . 2 . 2 2 . . . Fabricator Hacks 5 | . . . . . . 5 . . . Load Schematic 3 | . . . . . . 3 . . . Build 2 | . . . . . . 2 . . . Repair Station Hacks 12 | . . . . 10 . . . . 2 Scan Component 6 | . . . . 5 . . . . 1 Repair 6 | . . . . 5 . . . . 1 Recycling Unit Hacks 7 | . 7 . . . . . . . . Recycle Component 4 | . 4 . . . . . . . . Process 3 | . 3 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . Seal Access 2 | . . . . 1 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 21 | . 4 2 1 3 5 5 . . 1 Full Trace Events 11 | . 1 1 1 2 1 4 . . 1 Feedback Events 1 | . . 1 . . . . . . . Corruption 1 | . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . Parts Built 4 | . . . . . . 4 . . . Authchips . | . . . . . . . . . . Time 94 | . . . . . . 94 . . . Total Part Build Rating 20 | . . . . . . 20 . . . Parts Repaired 6 | . . . . 5 . . . . 1 Time 209 | . . . . 190 . . . . 19 Parts Recycled 4 | . 4 . . . . . . . . Recycled Matter 154 | . 154 . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------------ Run | Jun Mat Mat Mat Fac Sto Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . Programmers 1 | . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Jun Mat Mat Mat Fac Sto Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Sto Fac Low Low Fac Robot Analysis Total 2 | . 1 . 1 . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------------- Run | Jun Mat Mat Mat Fac Sto Fac Low Low Fac Turns Passed 13146 | 65 201 563 893 2022 1411 3116 1349 437 3089 Spaces Moved 4571 | 48 152 218 353 753 433 1023 538 183 870 Core 25 | 15 . . . . . . . . 10 Treads 2412 | . . . . . 230 1023 538 183 438 Legs 2134 | 33 152 218 353 753 203 . . . 422 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 190 163 240 240 156 Average Speed 229 | 108 120 181 204 209 222 241 240 240 278 Slowest Speed 2000 | 120 120 190 260 260 610 400 240 240 2000 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 5 31 18 36 16 63 19 68 28 25 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 3 | . . . . . . . 3 . . Spaces Dug 2 | . . . . . 1 1 . . . Terrain Destroyed 73 | . . . . . 12 55 1 . 5 Melee 1 | . . . . . . 1 . . . Projectile 15 | . . . . . 12 3 . . . AOE 44 | . . . . . . 44 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Sto Fac Low Low Fac Total 5922 | 57 162 287 416 1054 586 1390 569 182 1219 Wait 489 | . . 6 . 217 3 131 15 . 117 Move 4562 | 47 151 217 352 752 432 1022 537 182 870 Hop . | . . . . . . . . . . Pick Up 51 | 3 6 4 4 5 5 10 3 . 11 Fast Attach 40 | 7 . . 1 4 5 8 . . 15 Attach 70 | . 1 2 3 4 12 17 1 . 30 Detach 11 | . . . 1 . 3 . 1 . 6 Swap 70 | . . 8 8 7 3 24 1 . 19 Drop 44 | . . 1 1 7 3 16 . . 16 Fire 576 | . 4 49 46 58 117 159 11 . 132 Melee 1 | . . . . . . 1 . . . Ram . | . . . . . . . . . . Kick 2 | . . . . . 1 . . . 1 Crush 6 | . . . . . 2 2 . . 2 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Sto / *Low) -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 5 exits: Fac x4 / Upp) History --------- Turn | Location | Event 9 | -11/Junkyard | Identified exit to Materials 9 | -11/Junkyard | Discovered exit to Materials (range 15) 66 | -11/Junkyard | Entered Materials 66 | -10/Materials | Evolved 1 slot: Utility x1 152 | -10/Materials | Identified exit to Mines 203 | -10/Materials | Identified exit to Materials 203 | -10/Materials | Discovered exit to Materials (range 13) 267 | -10/Materials | Entered another Materials area 267 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 303 | -9/Materials | Build established: Hacker-Mutant 695 | -9/Materials | Identified exit to Materials 695 | -9/Materials | Discovered exit to Materials (range 16) 830 | -9/Materials | Entered another Materials area 830 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1133 | -8/Materials | Build established: Hacker-Gunner 1482 | -8/Materials | Build established: Scavenger-Gunner 1621 | -8/Materials | Identified exit to Factory 1621 | -8/Materials | Discovered exit to Factory (range 12) 1723 | -8/Materials | Entered Factory 1723 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2222 | -7/Factory | Garrison activated, responded to threat 2344 | -7/Factory | Build established: Hacker-Gunner 2593 | -7/Factory | Repaired Hvy. Assault Rifle 2632 | -7/Factory | Repaired Carbon-fiber Leg 2710 | -7/Factory | Build established: Scavenger-Gunner 3501 | -7/Factory | Repaired Hvy. Assault Rifle 3547 | -7/Factory | Repaired Imp. Carbon-fiber Leg 3592 | -7/Factory | Repaired Imp. Deuterium Engine 3719 | -7/Factory | Identified exit to Lower Caves 3719 | -7/Factory | Discovered exit to Lower Caves (range 7) 3728 | -7/Factory | Identified exit to Storage 3728 | -7/Factory | Discovered exit to Storage (range 9) 3745 | -7/Factory | Entered Storage 3898 | -7/Storage | Destroyed 8 combat bots 4045 | -7/Storage | Identified exit to Recycling 4045 | -7/Storage | Discovered exit to Recycling (range 8) 4331 | -7/Storage | Garrison activated, responded to threat 4407 | -7/Storage | Lost 8 parts (4n4w) 4625 | -7/Storage | Build established: Hacker-Gunner 4668 | -7/Storage | Garrison activated, responded to threat 4884 | -7/Storage | Identified exit to Factory 5156 | -7/Storage | Entered Factory 5156 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5482 | -6/Factory | Destroyed 8 combat bots 5796 | -6/Factory | Build established: Scavenger-Gunner 6219 | -6/Factory | Build established: Hacker-Gunner 6229 | -6/Factory | Cargo convoy interrupted 6471 | -6/Factory | Fabricated Hyp. Gauss Rifle (x2) 6525 | -6/Factory | Fabricated Hyp. Gauss Rifle (x2) 7904 | -6/Factory | Identified exit to Lower Caves 7904 | -6/Factory | Discovered exit to Lower Caves (range 8) 7958 | -6/Factory | Lost 4 parts (2n2w) 8065 | -6/Factory | Found Prototype Processor 8066 | -6/Factory | Identified Exp. Targeting Computer 8077 | -6/Factory | Found Exp. Targeting Computer 8272 | -6/Factory | Entered Lower Caves 9116 | -6/Lower Caves | Attacked by a faux Warlord 9424 | -6/Lower Caves | Learned Factory stockpile data 9471 | -6/Lower Caves | Learned location of Extension (-4) 9471 | -6/Lower Caves | Learned location of 1 exit from Factory 9471 | -6/Lower Caves | Learned Factory trap positions 9471 | -6/Lower Caves | Learned Extension stockpile data 9585 | -6/Lower Caves | Identified exit to Lower Caves 9585 | -6/Lower Caves | Discovered exit to Lower Caves (range 16) 9612 | -6/Lower Caves | Encountered a Warlord checkpoint 9621 | -6/Lower Caves | Entered another Lower Caves area 10022 | -6/Lower Caves | Identified exit to Factory 10022 | -6/Lower Caves | Discovered exit to Factory (range 13) 10058 | -6/Lower Caves | Entered Factory 10058 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10059 | -5/Factory | Identified exit to Upper Caves 10060 | -5/Factory | Loaded intel: 92 trap records 10283 | -5/Factory | Identified exit to Factory 10603 | -5/Factory | Destroyed 8 combat bots 10605 | -5/Factory | Lost 6 parts (2n1u3w) 10699 | -5/Factory | Cargo convoy interrupted 10739 | -5/Factory | Lost 3 parts (2n1w) 10945 | -5/Factory | Repaired Carbon-fiber Leg 11291 | -5/Factory | Core integrity fell below 50% 11314 | -5/Factory | Lost 8 parts (2n4u2w) 11551 | -5/Factory | Found Prototype Device 11551 | -5/Factory | Identified Active Sensor Suite 12335 | -5/Factory | Build established: Scavenger-Gunner 12704 | -5/Factory | System corruption reached 10% 12784 | -5/Factory | Core integrity fell below 20% 13147 | -5/Factory | Self-destructed Last Messages --------------- 13010_ Acquired 4 matter. 13044_ System corrupted: Component data lost. 13058_ ALERT: Rogue bot located, Programmers report to Factory Zone 4X. 13060_ System corrupted: Heat flow error (+123). 13076_ System corrupted: Matter fused (-7). 13096_ System corrupted: Matter fused (-10). 13133_ HV Slug penetrates P-70 Sage. 13133_ P-70 Sage suffers critical hit (Destroy). 13133_ Destroyed Tesla Rifle. 13133_ Slug penetrates P-70 Sage. 13133_ Slug penetrates Wall. 13137_ Subcomponent Replicator disabled. 13138_ System corrupted: Coil Gun rejected. 13140_ P-70 Sage suffers critical hit (Destroy). 13140_ Destroyed Antigrav System. 13140_ P-70 Sage knocked back. 13144_ P-70 Sage destroyed. 13146_ Overheating: System interference. 13146_ Flak Gun temporarily disabled. 13146_ Hyp. Gauss Cannon temporarily disabled. Map ----- +----------------------------------------------------+ | ????#????????# #?# #?# """" ############# | | ?????????????# #?# #?# """" #???????????? | | ?????????############## ### """" #???????????? | | ????????# # # """" #???????????? | | "???????# # # #???????????? | | "???????# # %! # """" #???????????? | | ????????# "" "" # # """" #???????????? | | ""??????# "" "" + + """" #???????????? | | """?????# """ """ # # """" #???????????? | | """ """?# """ """ # # #???????????? | | # """ " # # #???????????? | | * # # ########???????????? | | ###??????# %% ! ! ###########??????????????????? | | ?????????##+#########????????????????????????????? | | ???????#### ####?????????????????????????????????? | | ?"?????# #?????????????????????????????????? | | """"???# #?????????????????????????????????? | | """" ## #?????????????????????????????????? | | + #?????????????????????????????????? | | """" # ^ ^^^^^#?????????????????????????????????? | | """" # #?????????????????????????????????? | | """" + ###############???????????????????? | | """" ## ## #???????????????????? | | ??## ## w #???????????????????? | | ????# # !p [ #???????????????????? | | ####### #% %! @ #???????????????????? | | # %"" " #???????????????????? | | # "" "" #????????????>??????? | | % + """ """ #???????????????????? | | # """ """ #???????????????????? | | % # """ """ #???????????????????? | | ###+### # #???????????????????? | | ??????# # #???????????????????? | | ??????######## ## +???????????????????? | | ?????????????# #######+#######???????????????????? | | ?????????????# #?????????????????????????????????? | | ?????????????# #?????????????????????????????????? | | ?????????????# #?????????????????????????????????? | | ?????????????# #?????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ????????????? ??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????^????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 51 Energy Capacity 1300 Matter Stores 750 Matter Capacity 750 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 24 Target Analysis 6 Recoil Reduction 4 Offensive Hacking 31 Defensive Hacking 12 Item Schematics ----------------- Energy Well | -7/Storage | Hacked Hyp. Gauss Rifle | -7/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Hyp. Gauss Rifle | x2 | -6/Factory Hyp. Gauss Rifle | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RemoteDamperGuard Manual? 0 Play Time 01:23:55 Cumulative 1335.5 hours Start 2023.04.01 @ 16:49:05 End 2023.04.01 @ 18:22:50 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 839 Rogue 62 Adventurer 0 Explorer 777 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 81 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 88aa3389-de32-49e0-8bdd-df10898b2b48