Cogmind - Beta 11 X8 *** ADVENTURER MODE // 2021.12.23 @ 23:12:48 Player: soymachine Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (129) 645 Value Destroyed (4762) 4762 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (547) 547 TOTAL SCORE: 11034 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 225 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 270/300 Energy 14/100 System Corruption 50% Temperature Cool (12) Movement Walking (190) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Flexi-carbon Leg > --- UTILITY (8) ------ Experimental Coolant Injector Large Storage Unit Advanced Salvage Targeting Computer > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (15) --- Improved Treads Flexi-carbon Leg Flexi-carbon Leg Kinecellerator Component Analysis Suite Heavy Phase Cannon KE Penetrator Enhanced Coil Gun Mass Driver Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Experimental Coolant Injector Large Storage Unit Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Improved Focal Shield Point Defense System > --- WEAPON ----------- Great Axe Plasma Lance > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Kinecellerator Component Analysis Suite Heavy Phase Cannon KE Penetrator Enhanced Coil Gun Mass Driver Mini Grenade Launcher [Rating: 99] Favorites ----------- Power Improved Quantum Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Improved Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Improved Signal Interpreter Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Makeshift System Shield Weapon Improved EM Pulse Cannon Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Slots Evolved 10 | . . . 2 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . 1 . Propulsion 3 | . . . 1 1 . . . . . . 1 Utility 6 | . . . 1 1 2 . . . . 1 1 Weapon . | . . . . . . . . . . . . Parts Attached 136 | . 5 1 12 13 27 8 6 . 7 3 54 Power 12 | . . . 1 1 3 . . . 1 . 6 Engine 3 | . . . 1 1 1 . . . . . . Core 6 | . . . . . 2 . . . . . 4 Reactor 3 | . . . . . . . . . 1 . 2 Propulsion 37 | . 2 . 1 2 10 . 2 . 2 . 18 Treads 17 | . 2 . 1 2 5 . . . 2 . 5 Leg 20 | . . . . . 5 . 2 . . . 13 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 28 | . 1 . 2 3 2 1 3 . 1 2 13 Device 15 | . . . 1 . 2 . 2 . . 1 9 Storage 2 | . 1 . . . . . . . . . 1 Processor 8 | . . . 1 3 . . 1 . . . 3 Hackware 3 | . . . . . . 1 . . 1 1 . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 59 | . 2 1 8 7 12 7 1 . 3 1 17 Energy Gun 9 | . 1 . 3 . 1 1 . . . . 3 Energy Cannon 16 | . . . 1 3 5 4 . . . . 3 Ballistic Gun 9 | . . . 2 2 3 . . . 1 . 1 Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 15 | . 1 1 2 2 3 1 . . 2 . 3 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . 1 1 . . 1 3 Piercing Weapon 3 | . . . . . . . . . . . 3 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 . . 1 . . . . 5 Corrupted Parts 1 | . . . . . . . . . . . 1 System Corruption 8 | . . . . . . . . . . . 8 Parts Lost 61 | . . . 2 3 6 7 . . 5 . 38 Power 9 | . . . 1 . 3 . . . . . 5 Propulsion 22 | . . . . 3 1 3 . . 2 . 13 Utility 18 | . . . . . . 2 . . 1 . 15 Weapon 12 | . . . 1 . 2 2 . . 2 . 5 Highest Loss Streak 9 | . . . 1 2 2 3 . . 5 . 9 Average Slot Usage (%) 77 | . 88 85 75 97 79 89 34 53 58 62 71 Engine 4 | . 14 14 11 9 1 6 . . . . . Core 1 | . . . . . 5 . . . . . 1 Reactor 1 | . . . . . . . . . 3 6 5 Treads 17 | . 22 28 26 33 10 28 . . 3 13 8 Leg 6 | . 5 . . . 11 . 8 15 8 . 13 Device 9 | . . . 2 9 11 14 1 7 3 2 14 Storage 6 | . 17 14 11 9 7 6 . . . . 1 Processor 11 | . . . 2 18 15 15 16 23 23 20 8 Hackware 1 | . . . . . . . . . 6 9 3 Energy Gun 3 | . 21 14 12 . . 2 . . . . 1 Energy Cannon 4 | . . . . 10 8 11 . . . . . Ballistic Gun 1 | . 3 . 3 4 4 . . . . . . Launcher 2 | . 3 14 6 2 1 . . . 3 6 . Slashing Weapon 1 | . . . . . . . 6 7 3 2 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 77 | 12 54 49 51 60 64 66 6 5 19 22 77 Greatest Support 135 | 20 40 40 60 82 88 88 32 15 48 48 135 Greatest Overweight (x) 9 | . 1 1 1 2 5 2 . . 5 . 9 Average Overweight (x) . | . . 1 . . . . . . . . . Largest Inventory Capacity 20 | . 20 20 20 20 20 20 5 5 5 5 15 Average Capacity 15 | . 17 20 20 20 20 19 5 5 5 5 8 Most Carried 20 | . 8 5 11 20 20 19 5 4 5 5 11 Average Carried 10 | . 5 5 7 15 18 18 4 4 3 3 4 Final Capacity 20 | 8 20 20 20 20 20 5 5 5 5 5 15 Final Carried 19 | 6 5 5 10 19 18 5 4 4 3 3 9 Class Distribution -------------------- 28% | Mutant 27% | Scavenger-Mutant 20% | Scavenger-Skirmisher 9% | Hacker-Mutant 6% | Skirmisher 5% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Hacker-Assassin | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Matter Collected 2711 | 200 21 14 252 334 419 154 79 . 265 . 973 Remotely . | . . . . . . . . . . . . Salvage Created 4599 | . 81 33 400 768 873 295 53 . 63 . 2033 Parts 270 | . 10 8 30 52 56 7 5 . 5 . 97 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . 2 . . 12 . . Prevented 5 | . . . . . . 5 . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 110 | . 4 5 14 16 22 7 1 . 9 . 32 Melee 22 | . . . . . . . 1 . . . 21 Guns 22 | . 1 . 7 1 8 . . . 1 . 4 Cannons 27 | . . . . 8 10 6 . . . . 3 AOE 37 | . 3 5 7 6 3 1 . . 8 . 4 Classes Destroyed 14 | . 3 . 2 2 2 1 1 . 1 . 2 Worker 5 | . . . . . . . . . . . 5 Builder 4 | . . . . . 2 . . . . . 2 Tunneler 1 | . . . . . . . . . . . 1 Recycler 4 | . . . . 2 . . . . . . 2 Watcher 5 | . 1 . 1 2 1 . . . . . . Swarmer 38 | . 3 3 5 6 9 3 . . 4 . 5 Grunt 39 | . 1 2 5 4 9 2 . . 2 . 14 Brawler 2 | . . . 1 . . . . . . . 1 Duelist 1 | . . . . . . . . . 1 . . Sentry 13 | . . . 3 5 1 1 . . . . 3 Specialist 2 | . . . . 1 . . . . . . 1 Hunter 5 | . . . . . . 1 . . 2 . 2 Programmer 9 | . . . . . 3 . . . . . 6 Mutant 1 | . . . . . . . 1 . . . . Best Kill Streak 6 | . 3 3 5 4 6 5 1 . 6 . 5 Combat Bots Only 6 | . 3 3 4 3 5 5 1 . 6 . 4 Max Kills in Single Turn 3 | . 3 3 2 2 2 1 1 . 2 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 3 3 1 2 2 1 . . 2 . 1 Melee 1 | . . . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Damage Taken 10271 | . 66 92 483 567 1011 858 108 . 562 . 6524 Core 1669 | . 8 13 88 6 128 175 60 . 191 . 1000 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 81 | 100 . 91 78 98 . . . . 20 100 . Volleys Fired 196 | . 5 5 24 30 55 15 . . 21 . 41 Largest 2 | . 2 2 2 2 2 2 . . 2 . 2 Hottest 240 | . 90 70 112 138 149 149 . . 54 . 240 Shots Fired 341 | . 10 10 47 59 91 28 . . 22 . 74 Gun 144 | . 9 5 36 10 45 2 . . 5 . 32 Cannon 125 | . . . . 39 35 23 . . . . 28 Launcher 72 | . 1 5 11 10 11 3 . . 17 . 14 Special . | . . . . . . . . . . . . Kinetic 98 | . . . 3 10 40 2 . . 5 . 38 Thermal 88 | . 9 5 33 . 20 8 . . . . 13 Explosive 72 | . 1 5 11 10 11 3 . . 17 . 14 Electromagnetic 83 | . . . . 39 20 15 . . . . 9 Robot Hit Streak 39 | . 2 7 12 18 22 38 . . 39 . 28 Robot Miss Streak 5 | . 2 1 1 3 3 . . . 5 . 1 Penetration Max 1 | . . . . . 1 . . . . . . Secondary Targets 3 | . . . 3 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . Shots Hit Robots 343 | . 5 8 36 39 68 24 6 . 18 . 139 Core Hits 204 | . 7 8 25 28 34 9 2 . 22 . 69 Critical Kills 1 | . . . . . 1 . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . . . . . . Critical Strikes 13 | . . . . . 4 . . . . . 9 Meltdown 1 | . . . . . 1 . . . . . . Destroy 2 | . . . . . 2 . . . . . . Blast 4 | . . . . . . . . . . . 4 Corrupt 1 | . . . . . 1 . . . . . . Sever 1 | . . . . . . . . . . . 1 Puncture 4 | . . . . . . . . . . . 4 Melee Attacks 144 | . . . . . . 2 8 . . 2 132 Impact . | . . . . . . . . . . . . Slashing 81 | . . . . . . 2 8 . . 2 69 Piercing 63 | . . . . . . . . . . . 63 Sneak Attacks 12 | . . . . . . . . . . . 12 Combat Hostiles 1 | . . . . . . . . . . . 1 Follow-up Attacks 10 | . . . . . . . . . . . 10 Damage Inflicted 14233 | . 158 378 1087 1645 2056 749 236 . 1334 . 6590 Guns 2225 | . 82 32 364 89 843 33 . . 37 . 745 Cannons 3033 | . . . . 819 759 566 . . . . 889 Explosions 4734 | . 76 346 723 737 454 150 . . 1297 . 951 Melee 4241 | . . . . . . . 236 . . . 4005 Ramming . | . . . . . . . . . . . . Kinetic 1970 | . . . 23 89 741 33 . . 37 . 1047 Thermal 1753 | . 82 32 341 206 483 204 . . . . 405 Explosive 4404 | . 76 346 723 531 427 150 . . 1297 . 854 Electromagnetic 1865 | . . . . 819 405 362 . . . . 279 Impact . | . . . . . . . . . . . . Slashing 1347 | . . . . . . . 236 . . . 1111 Piercing 2894 | . . . . . . . . . . . 2894 Highest Corruption 50 | . 1 1 5 . 2 2 2 2 2 . 50 Average Corruption 9 | . 1 1 5 . 2 2 2 2 2 . 29 Corruption Purged . | . . . . . . . . . . . . Effects 125 | . 1 2 10 . 9 12 4 . 4 . 83 Message Errors 39 | . . 2 2 . 3 6 2 . 2 . 22 Matter Fused 25 | . . . 3 . . . . . . . 22 Heat Flow Errors 16 | . . . 1 . 2 3 1 . . . 9 Energy Discharges 12 | . 1 . 2 . . 2 . . 1 . 6 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 14 | . . . 1 . 4 1 1 . 1 . 6 Data Loss (major) 6 | . . . . . . . . . . . 6 Misfires 2 | . . . 1 . . . . . . . 1 Alerts 2 | . . . . . . . . . . . 2 Misdirections 7 | . . . . . . . . . . . 7 Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots 1 | . . . . . . . . . . . 1 Overflow Damage 454 | . . . 56 39 8 4 . . 6 . 341 Projectiles 40 | . . . . 34 6 . . . . . . Explosions 92 | . . . 56 5 2 4 . . 6 . 19 Melee 322 | . . . . . . . . . . . 322 Knockbacks 3 | . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . 3 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 354 | . . 19 50 . 48 19 . . 57 . 161 Shots 18 | . . 1 3 . 2 1 . . 3 . 8 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 257 | . 96 87 218 180 204 108 199 . . . 257 Average Temperature 53 | . 38 43 46 51 44 32 111 . . . 77 Received Heat Transfer 2469 | . 12 51 213 288 324 117 . . 81 . 1383 Effects 2 | . . . . . . . . . . . 2 Interference 2 | . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . Parts Fried 7 | . . . . 3 . 3 . . . . 1 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Parts Melted 10 | . . . 1 1 6 1 . . . . 1 Heat Transferred 3044 | . 211 75 816 200 885 400 . . . . 457 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 2 2 . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Peak Influence 454 | . 121 124 252 454 349 . . . . 29 347 Initial 172 | . . 39 16 90 172 . . . . 27 11 Average 125 | . 76 81 153 205 143 . . . . 27 97 Maximum Alert Level 2 | . . . 1 2 1 . . . . . 1 Low Security (%) 84 | . 100 100 70 65 84 . . . . 100 88 Level 1 14 | . . . 29 30 15 . . . . . 11 Level 2 . | . . . . 4 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 30 | . . . 1 6 6 . . . . 1 16 Investigation . | . . . . . . . . . . . . Extermination 8 | . . . . . 3 . . . . 1 4 Reinforcement 20 | . . . 1 4 3 . . . . . 12 Assault . | . . . . . . . . . . . . Garrison 2 | . . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Distress Signals 7 | . 1 . 2 2 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 185 | . 6 5 22 24 34 14 1 . 10 . 69 Peak Tracking Total 12 | . 3 3 5 3 4 9 1 . 4 1 12 Tactical Retreats 13 | . . . 1 1 3 2 . . . . 6 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Traps Triggered 3 | . 1 . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 5 | . . . . . . 1 3 . . . 1 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Machines Disabled 14 | . 1 . 1 1 7 . 1 . . . 3 Max in Single Turn 2 | . 1 . 1 . 2 . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Machines Accessed 10 | . . . . 1 1 . . 4 . 2 2 Terminals 1 | . . . . . . . . . . . 1 Fabricators 1 | . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . 1 1 . . . . 1 1 Total Hacks 39 | . . . . 2 1 . . 31 . 2 3 Successful 34 | . . . . 1 1 . . 31 . . 1 Failed 5 | . . . . 1 . . . . . 2 2 Catastrophic 1 | . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 8 | . . . . 2 1 . . . . 2 3 Terminals 1 | . . . . . . . . . . . 1 Fabricators 1 | . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 6 | . . . . 2 1 . . . . 1 2 Terminal Hacks 31 | . . . . . . . . 31 . . . Record 11 | . . . . . . . . 11 . . . Part Schematic 11 | . . . . . . . . 11 . . . Robot Schematic 6 | . . . . . . . . 6 . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . 1 1 . . . . . 1 Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . 1 1 . . . . . 1 Reprogram 3 | . . . . 1 1 . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 4 | . . . . 1 . . . . . 2 1 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . 11 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Total Allies 4 | . . . . 3 . . . . 1 . . Largest Group 3 | . . . . 3 . . . . 1 . . Highest-Rated Group 95 | . . . . 48 . . . . 95 . . Highest-Rated Ally 95 | . . . . 16 . . . . 95 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 64 | . . . . 44 . . . . 20 . . Total Damage 1021 | . . . . 417 . . . . 604 . . Kills 8 | . . . . 4 . . . . 4 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . 1 . . 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Turns Passed 9745 | . 280 795 707 1040 1906 1427 408 120 510 265 2287 Spaces Moved 4712 | 1 130 325 293 442 738 853 320 101 328 139 1042 Core 213 | . . . . . . 78 77 . 6 . 52 Treads 3068 | . 84 325 293 442 459 775 . . 110 139 441 Legs 1431 | 1 46 . . . 279 . 243 101 212 . 549 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 120 120 240 160 155 158 50 50 120 50 165 90 Average Speed 165 | 120 197 240 200 165 193 152 109 120 138 165 149 Slowest Speed 500 | 120 240 240 240 305 470 320 130 120 300 165 500 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 5 | . . . . . . . . . . . 5 Exploration Rate (%) 42 | 2 37 61 34 55 23 93 41 79 55 5 29 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . 1 . 1 . . . Known Exits Taken 8 | . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched 9 | . . . . . . 4 2 . 3 . . Spaces Dug 78 | . . . . . 31 2 1 . . 2 42 Terrain Destroyed 498 | . 6 28 73 99 92 13 1 . 103 2 81 Melee 46 | . . . . . . 2 1 . . 2 41 Projectile 7 | . . . . . 3 . . . . . 4 AOE 445 | . 6 28 73 99 89 11 . . 103 . 36 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Total 6098 | . 145 330 366 690 1120 949 364 100 362 171 1501 Wait 806 | . 1 . 24 183 276 62 25 . 2 26 207 Move 4699 | . 129 324 292 441 737 852 319 100 327 138 1040 Hop . | . . . . . . . . . . . . Pick Up 91 | . 2 . 12 18 16 3 4 . 5 2 29 Fast Attach 25 | . . . . . 2 . 2 . . 1 20 Attach 56 | . 3 . 7 2 11 2 4 . 6 2 19 Detach 2 | . . . . . 1 1 . . . . . Swap 55 | . 2 1 5 11 14 6 . . 1 . 15 Drop 39 | . 3 . 2 5 8 6 2 . . . 13 Fire 196 | . 5 5 24 30 55 15 . . 21 . 41 Melee 127 | . . . . . . 2 8 . . 2 115 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . 2 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 13) 281 | -10/Materials | Entered Mines 302 | -10/Mines | Build established: Mutant 327 | -10/Mines | Learned 2 Materials zone layouts 700 | -10/Mines | Assembled infested the area 1054 | -10/Mines | Discovered new exit (range 8) 1076 | -10/Mines | Entered Materials 1076 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1765 | -9/Materials | Discovered new exit (range 11) 1781 | -9/Materials | Identified exit to Materials 1783 | -9/Materials | Entered another Materials area 1783 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2077 | -8/Materials | Build established: Scavenger-Skirmisher 2629 | -8/Materials | Garrison activated, responded to threat 2791 | -8/Materials | Discovered new exit (range 6) 2820 | -8/Materials | Identified exit to Factory 2823 | -8/Materials | Entered Factory 2823 | -7/Factory | Evolved 2 slots: Utility x2 2963 | -7/Factory | Build established: Skirmisher 3771 | -7/Factory | Build established: Scavenger-Skirmisher 4409 | -7/Factory | Discovered new exit (range 12) 4443 | -7/Factory | Identified exit to Lower Caves 4729 | -7/Factory | Entered Lower Caves 4791 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4946 | -7/Lower Caves | Learned location of Zion (-6) 5035 | -7/Lower Caves | Build established: Scavenger-Mutant 6057 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6137 | -7/Lower Caves | Lost 3 parts (1n1u1w) 6152 | -7/Lower Caves | Discovered new exit (range 8) 6156 | -7/Lower Caves | Identified exit to Lower Caves 6156 | -7/Lower Caves | Entered another Lower Caves area 6369 | -7/Lower Caves | Build established: Mutant 6432 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 6450 | -7/Lower Caves | Core integrity fell below 50% 6545 | -7/Lower Caves | Discovered new exit (range 5) 6550 | -7/Lower Caves | Identified exit to Data Miner 6564 | -7/Lower Caves | Entered Data Miner 6564 | -7/Data Miner | Discovered new exit (range 6) 6582 | -7/Data Miner | Met Data Miner 6620 | -7/Data Miner | Learned location of Section 7 (-2) 6620 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6644 | -7/Data Miner | Received God Mode back door access code from Data Miner 6683 | -7/Data Miner | Identified exit to Proximity Caves 6684 | -7/Data Miner | Entered Proximity Caves 6708 | -6/Proximity Caves | Learned 8 Factory zone layouts 6823 | -6/Proximity Caves | Escorted by Enhanced Grunt 7024 | -6/Proximity Caves | Lost 5 parts (2n1u2w) 7028 | -6/Proximity Caves | Build established: Hacker-Mutant 7179 | -6/Proximity Caves | Discovered new exit (range 5) 7189 | -6/Proximity Caves | Identified exit to Factory 7194 | -6/Proximity Caves | Entered Factory 7194 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7195 | -6/Factory | Identified exit to Lower Caves 7356 | -6/Factory | Discovered new exit (range 4) 7360 | -6/Factory | Identified exit to Factory 7459 | -6/Factory | Entered another Factory area 7459 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7912 | -5/Factory | Spotted B-75 Beast 7956 | -5/Factory | Lost 3 parts (1p1u1w) 8090 | -5/Factory | Allied Derelicts ambushed cargo convoy from Garrison Access 8090 | -5/Factory | Cargo convoy interrupted 8098 | -5/Factory | Crushed by falling debris 8098 | -5/Factory | System corruption reached 10% 8129 | -5/Factory | Lost 4 parts (1n3u) 8461 | -5/Factory | Crushed by falling debris 8544 | -5/Factory | Crushed by falling debris 8580 | -5/Factory | Lost 3 parts (1p1n1u) 8581 | -5/Factory | Crushed by falling debris 8612 | -5/Factory | Lost 3 parts (1n2u) 8692 | -5/Factory | Core integrity fell below 50% 8731 | -5/Factory | Lost 3 parts (2n1w) 8801 | -5/Factory | System corruption reached 30% 9050 | -5/Factory | Build established: Scavenger-Mutant 9607 | -5/Factory | Crushed by falling debris 9657 | -5/Factory | Lost 5 parts (1p3n1u) 9724 | -5/Factory | Core integrity fell below 20% 9746 | -5/Factory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 09720_ R-10 Processor collects Adv. Heat Sink. 09723_ R-10 Processor collects Lgt. Angular Momentum Engine. 09725_ Carbon-fiber Leg destroyed. 09725_ Plasma Lance destroyed. 09726_ System corrupted: IFF burst signal emitted. 09726_ R-10 Processor collects Hvy. Laser. 09727_ Acquired Imp. Treads. 09729_ Great Axe destroyed. 09740_ Nuclear Reactor explodes. 09740_ Point Defense System destroyed. 09740_ Adv. Salvage Targeting Computer destroyed. 09740_ Imp. Focal Shield destroyed. 09740_ G-50 Soldier destroyed. 09740_ R-10 Processor destroyed. 09740_ O-16 Technician destroyed. 09741_ R-10 Processor collects Unknown Storage. 09745_ System corrupted: Substantial component data lost. 09745_ G-50 Soldier destroyed. 09745_ Destroyed Com. Wheel. 09745_ R-10 Processor collects Hvy. Laser. 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"???""?????????????????? | | ?????????????? ? ?? ??????????????????? | | ??????????????? # """ ""?????????????????? | | ??????????????? # """ "??????????????????? | | ???????????????? # """ ???????????????????? | | ???????????????? # ???????????????????? | | ????????????????? + ????????????????????? | | ?????????????????"""" # ####?????????????????? | | ?????????????????"""" ########????H?????? | | ???????????????" """" !!! #??????????? | | ??????????????"" """" ! !!! #??????????? | | ?????????????""" """" @ !! #?????#????? | | ????????????"""" """"% % % #???? #????? | | ???????"""" """" """" % *= [ ##### ####?? | | ?????? *% *% R x + #?? | | ?????? ! ! ######## #?? | | ?????? R ### | | ?????? gg | | ?????? | | ??????? T ^ | | ??????? g """ """ "" | | ???????? """ """ ?? | | ???????? % """ """ "" | | ???????? | | ????????? """ ####% %""" """ "" | | ????????? ####### """ ## # """ """??? | | ????????????????# """ # ##% """ ""???? | | ????????????????# ####= ? | | ????????????????# ^ ##?# """ """ "" | | ????????????????# """""" #??# """ """??? | | ?????????????????? ?""""" #??# """ """??? | | ??????????????????? ??"""" #??" ??? | | ????????????????? """""" #?? """ ""???? | | ????????????????? #?"" """ "????? | | ????????????????? """""" #?## """ ?????? | | ??????????????????????""""" ##?# ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 120 Energy Generation 53 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Resistance: KI 45 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 80 Thermal Conversion 30 Evasion (%) 55 Armor Integrity Analysis 20 Recoil Reduction 5 Energy Filtering 50 Kinecelleration 30 Salvage Targeting 6 Offensive Hacking 20 Defensive Hacking 11 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Lance | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Adv. Reclamation Unit | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Hyp. Mass Driver | -7/Data Miner | Free Robot Schematics ------------------ O-24 Administrator | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed ManeuveringCoilHammer Manual? 0 Play Time 01:22:00 Cumulative 324.2 hours Start 2021.12.17 @ 23:08:50 End 2021.12.23 @ 23:12:48 Sessions 13 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 252 Rogue 195 Adventurer 57 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 47 Gallery% 71 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 40c8e61a-840d-432e-8dc0-212f5596c8f1