Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.09.21 @ 10:36:48

Player: DuckBoy

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (68)      340
Value Destroyed (1671)     1671
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (24)                 24
              TOTAL SCORE: 3215

 Bonus
-------
High Alert Combat Kills    24

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     280/280
System Corruption          2%
Temperature                Cool (0)
Movement                   Rolling (115) Ox1
Location                   -9/Mines

 Parts 
-------
>                 --- POWER (1) --------
            Heavy Ion Engine
>                 --- PROPULSION (3) ---
          Compact Wheel
          Compact Wheel
>                 --- UTILITY (2) ------
    High-capacity Storage Unit
                  Hacking Suite
>                 --- WEAPON (3) -------
                  Autogun
                  Flak Cannon
                  Flak Cannon
>                 --- INVENTORY (20) ---
            Light Ion Engine
            Light Treads
            Light Treads
            Light Treads
            Light Treads
                  Aluminum Leg
         Improved Heat Sink
    High-capacity Matter Pod (200)
                  Seismic Detector
                  Hacking Suite
                  System Shield
                  System Shield
         Improved EM Shotgun
  Faulty Improved EM Shotgun
            Light Assault Rifle
                  Missile Launcher
                  Missile Launcher

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Hacking Suite
>               --- WEAPON -----------
       Advanced Beam Cannon
       Advanced Beam Cannon
                Flak Cannon
>               --- INVENTORY --------
          Light Ion Engine
          Light Treads
          Light Treads
                Aluminum Leg
        Compact Wheel
        Compact Wheel
       Improved Heat Sink
  High-capacity Matter Pod
                Seismic Detector
                Hacking Suite
                System Shield
                System Shield
                System Shield
                System Shield
                Flak Cannon
                Flak Cannon
                Flak Cannon
                Missile Launcher
                Missile Launcher
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon

 Build                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   1   .   
Parts Attached             62   | 8   12  36  6   
  Power                    6    | 1   1   4   .   
    Engine                 6    | 1   1   4   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               29   | 2   5   19  3   
    Treads                 19   | 2   .   17  .   
    Leg                    7    | .   5   2   .   
    Wheel                  3    | .   .   .   3   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 2   1   1   .   
    Device                 1    | 1   .   .   .   
    Storage                2    | 1   .   1   .   
    Processor              .    | .   .   .   .   
    Hackware               1    | .   1   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   23   | 3   5   12  3   
    Energy Gun             10   | 1   5   4   .   
    Energy Cannon          3    | .   .   3   .   
    Ballistic Gun          7    | 2   .   4   1   
    Ballistic Cannon       3    | .   .   1   2   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  4    | .   .   4   .   
Parts Lost                 14   | 3   2   2   7   
  Power                    3    | 1   .   2   .   
  Propulsion               5    | .   1   .   4   
  Utility                  .    | .   .   .   .   
  Weapon                   6    | 2   1   .   3   
  Highest Loss Streak      7    | 3   1   1   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   91  99  91  
  Engine                   11   | .   13  10  11  
  Treads                   22   | .   8   28  18  
  Leg                      6    | .   15  4   .   
  Wheel                    1    | .   .   .   8   
  Storage                  11   | .   14  11  11  
  Hackware                 11   | .   13  11  11  
  Energy Gun               18   | .   25  19  5   
  Energy Cannon            4    | .   .   3   13  
  Ballistic Gun            6    | .   .   9   3   
  Ballistic Cannon         1    | .   .   .   8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             63   | 14  14  62  63  
  Greatest Support         60   | 40  40  60  60  
  Greatest Overweight (x)  3    | .   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 20   | 8   8   20  20  
  Average Capacity         11   | 7   8   18  20  
  Most Carried             20   | 6   8   20  20  
  Average Carried          9    | 5   7   15  18  
  Final Capacity           20   | 8   8   20  20  
  Final Carried            20   | 5   8   20  17  

 Class Distribution 
--------------------
 62% | Mutant
 26% | Scavenger-Gunner
  8% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
 Scavenger-Gunner | -9/Mines

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Jun  Mat  Mat  Min  
Matter Collected           1238 | 267  95   814  62   
  Remotely                 .    | .    .    .    .    
Salvage Created            2294 | 5    392  1880 17   
  Parts                    148  | 2    28   118  .    
Haulers Intercepted        5    | .    .    5    .    
Recyclers Shooed           1    | .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Combat Hostiles Destroyed  46   | 2   9   33  2   
  Melee                    1    | .   1   .   .   
  Guns                     36   | 2   8   26  .   
  Cannons                  7    | .   .   5   2   
Classes Destroyed          12   | 2   4   6   .   
  Worker                   4    | .   .   4   .   
  Builder                  2    | .   .   2   .   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   5    | .   .   5   .   
  Recycler                 3    | .   1   2   .   
  Operator                 3    | .   1   2   .   
  Watcher                  4    | .   .   4   .   
  Swarmer                  10   | .   2   8   .   
  Grunt                    23   | .   7   16  .   
  Brawler                  1    | .   .   1   .   
  Sentry                   8    | .   .   8   .   
  Demolisher               3    | 2   .   .   1   
Best Kill Streak           5    | 2   2   5   2   
  Combat Bots Only         3    | 2   2   3   2   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   1   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   1   
  YI-UF0 (-9/Mines)

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Jun  Mat  Mat  Min  
Damage Taken               3315 | 597  360  1273 1085 
  Core                     566  | 92   64   132  278  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         50   | 63   37   .    .    
Volleys Fired              167  | 5    37   119  6    
  Largest                  3    | 2    2    3    2    
  Hottest                  181  | 40   130  181  136  
Shots Fired                397  | 9    65   312  11   
  Gun                      358  | 9    65   284  .    
  Cannon                   39   | .    .    28   11   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  113  | 8    .    103  2    
  Thermal                  258  | .    47   202  9    
  Explosive                .    | .    .    .    .    
  Electromagnetic          26   | 1    18   7    .    
  Robot Hit Streak         16   | 2    4    16   6    
  Robot Miss Streak        6    | 2    3    6    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | 1    1    1    .    
    Max Gunslinging Chain  1    | 1    1    1    .    
Shots Hit Robots           232  | 5    36   183  8    
  Core Hits                101  | 4    19   74   4    
  Critical Kills           2    | .    .    2    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         13   | .    1    12   .    
    Burn                   10   | .    .    10   .    
    Meltdown               1    | .    .    1    .    
    Destroy                1    | .    .    1    .    
    Corrupt                1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3499 | 92   459  2787 161  
  Guns                     2890 | 58   447  2385 .    
  Cannons                  510  | .    .    349  161  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  99   | 34   12   53   .    
  Kinetic                  752  | 46   .    687  19   
  Thermal                  2471 | .    362  1967 142  
  Explosive                .    | .    .    .    .    
  Electromagnetic          177  | 12   85   80   .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    .    2    2    
  Average Corruption       1    | .    .    1    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  27   | .    .    22   5    
    Message Errors         5    | .    .    4    1    
    Matter Fused           6    | .    .    6    .    
    Heat Flow Errors       2    | .    .    1    1    
    Energy Discharges      5    | .    .    5    .    
    Data Loss (minor)      3    | .    .    2    1    
    Data Loss (major)      2    | .    .    2    .    
    Misfires               1    | .    .    1    .    
    Alerts                 2    | .    .    1    1    
    Weapon Failures        1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 1    | .    .    .    1    
  Impact                   .    | .    .    .    .    
  Kinetic                  1    | .    .    .    1    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   28   | 11   4    13   .    
Targets Rammed             30   | 12   5    13   .    
  Kicked                   .    | .    .    .    .    
  Crushed                  2    | 1    1    .    .    
Highest Temperature        415  | .    207  415  194  
  Average Temperature      113  | .    79   122  81   
  Received Heat Transfer   666  | .    219  447  .    
  Effects                  6    | .    .    6    .    
    Shutdowns              2    | .    .    2    .    
    Energy Bleed           1    | .    .    1    .    
    Interference           2    | .    .    2    .    
    Short Circuit          1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              2    | .    .    2    .    
  Combat Hostiles          2    | .    .    2    .    
  Parts Melted             17   | .    .    17   .    
  Heat Transferred         6409 | .    822  5328 259  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Peak Influence             443  | 35  210 443 40  
  Initial                  40   | .   10  37  40  
  Average                  84   | 3   76  264 34  
Maximum Alert Level        2    | .   1   2   .   
  Low Security (%)         80   | 100 97  32  100 
  Level 1                  15   | .   2   52  .   
  Level 2                  4    | .   .   14  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   2   3   .   
  Investigation            2    | .   1   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   2   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Jun Mat Mat Min 
Distress Signals           5    | .   .   5   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              68   | 2   12  49  5   
  Peak Tracking Total      5    | 2   3   5   3   
  Tactical Retreats        7    | .   3   3   1   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Traps Triggered            3    | .   2   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Jun Mat Mat Min 
Machines Disabled          2    | .   .   2   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Jun Mat Mat Min 
Machines Accessed          12   | .   4   8   .   
  Terminals                11   | .   4   7   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                36   | .   13  23  .   
  Successful               23   | .   7   16  .   
  Failed                   12   | .   5   7   .   
    Catastrophic           2    | .   1   1   .   
  Database Lockouts        1    | .   1   .   .   
  Manual                   30   | .   11  19  .   
  Terminals                33   | .   13  20  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   .   3   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             16   | .   4   12  .   
  Part Schematic           2    | .   1   1   .   
  Robot Schematic          4    | .   .   4   .   
  Robot Analysis           1    | .   1   .   .   
  Branch Access Points     1    | .   .   1   .   
  Alert Level              2    | .   .   2   .   
  Unreport Threat          5    | .   1   4   .   
  Hauler Manifests         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   
  Retrieve Components      1    | .   .   1   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         6    | .   3   3   .   
  Terminals                6    | .   3   3   .   
    Botnet                 6    | .   3   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   3   5   .   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          1    | .   .   1   .   
    Corruption             1    | .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  4    | .   .   4   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   1   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     9    | .   .   9   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Jun Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Jun Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Jun  Mat  Mat  Min  
Turns Passed               6518 | 3732 574  1825 387  
Spaces Moved               2384 | 1089 287  754  254  
  Core                     5    | 5    .    .    .    
  Treads                   2037 | 1084 124  695  134  
  Legs                     222  | .    163  59   .    
  Wheels                   120  | .    .    .    120  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  115  
  Average Speed            156  | 159  137  165  142  
  Slowest Speed            240  | 160  160  240  240  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    
Exploration Rate (%)       67   | 113  42   63   51   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             1    | .    .    .    1    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -9   
---------                  Run  | Jun  Mat  Mat  Min  
Total                      4826 | 3065 402  1092 267  
  Wait                     2113 | 1946 44   123  .    
  Move                     2381 | 1088 286  753  254  
  Hop                      .    | .    .    .    .    
  Pick Up                  34   | 6    8    19   1    
  Fast Attach              23   | 7    6    8    2    
  Attach                   12   | 1    .    7    4    
  Detach                   .    | .    .    .    .    
  Swap                     27   | .    6    21   .    
  Drop                     39   | .    10   29   .    
  Fire                     167  | 5    37   119  6    
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    30   | 12   5    13   .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials (discovered 4 exits: [*Mat x3] / *Min)
-9/Mines (discovered 1 exit: [*Zio])

 History 
---------
 Turn | Location      | Event
    2 | -11/Junkyard  | Met Revision 17
    3 | -11/Junkyard  | Discovered new exit (range 16)
 2365 | -11/Junkyard  | Assembled infested the area
 3321 | -11/Junkyard  | Lost 3 parts (1p2w)
 3733 | -11/Junkyard  | Entered Materials
 3734 | -10/Materials | Build established: Mutant
 4142 | -10/Materials | Core integrity fell below 50%
 4202 | -10/Materials | Central database locked down
 4250 | -10/Materials | Discovered new exit (range 14)
 4307 | -10/Materials | Entered another Materials area
 4307 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 4715 | -9/Materials  | Build established: Scavenger-Gunner
 4886 | -9/Materials  | Discovered new exit (range 16)
 5287 | -9/Materials  | Discovered new exit (range 5)
 5481 | -9/Materials  | Identified exit to Mines
 5748 | -9/Materials  | Discovered new exit (range 13)
 6132 | -9/Materials  | Entered Mines
 6145 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 6188 | -9/Mines      | Assembled infested the area
 6193 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 6361 | -9/Mines      | Core integrity fell below 50%
 6367 | -9/Mines      | Destroyed YI-UF0
 6397 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 6401 | -9/Mines      | Lost 7 parts (4n3w)
 6520 | -9/Mines      | Crushed by falling debris
 6520 | -9/Mines      | Smashed by cave-in

 Last Messages 
---------------
06388_ U-05 Engineer builds a Wall.
06392_ The unstable cave ceiling collapses. <x3>
06394_ Acquired 17 matter.
06396_ The unstable cave ceiling collapses.
06397_ A derelict emerges from the shadows: "We've had our eye on this
  brand new outpost for a little while, just waiting for an opportunity to
  strike. Need some help?"
06400_ The unstable cave ceiling collapses. <x2>
06403_ System corrupted: Component data lost.
06407_ The unstable cave ceiling collapses.
06407_ Acquired 15 matter.
06410_ Acquired Com. Wheel.
06416_ Acquired Autogun.
06419_ Acquired Lgt. Assault Rifle.
06436_ System corrupted: IFF burst signal emitted.
06489_ Acquired 20 matter.
06507_ The unstable cave ceiling collapses.
06515_ U-05 Engineer builds a Wall.
06520_ The unstable cave ceiling collapses.
06520_ Crushed by falling debris.

 Map 
-----
+----------------------------------------------------+
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|         #########  #?##     #   * ########?##   ## |
|         #   #  ##  ###      #            #??#####? |
|           ##       #  ##    #            #???????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
 Lrg. Storage Unit | -10/Materials | Hacked
       Imp. Treads | -9/Materials  | Hacked

 Robot Schematics 
------------------
  O-16 Technician | -9/Materials | Hacked
      I-25 Savior | -9/Materials | Hacked
 A-02 Transporter | -9/Materials | Hacked
   M-13 Machinist | -9/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Curiosity Killed The Cat

 Challenges 
------------
None

 Game 
------
Seed              CobblerAngularBooster
  Manual?         0
Play Time         00:31:23
  Cumulative      344.0 hours
  Start           2023.09.21 @ 10:05:58
  End             2023.09.21 @ 10:36:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          218
  Rogue           215
  Adventurer      3
  Explorer        0
Win Type          -
  Total           7
  Types           6/0/1/0/0/0/0/0/0
Lore%             69
Gallery%          75
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0730b31d-d994-4ad6-b34b-5b96caef5601