Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.08.01 @ 21:32:45 Player: Luigi Panache Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (14) 70 Value Destroyed (311) 311 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (1634) 1634 TOTAL SCORE: 9695 Bonus ------- Pacifist 270 Follower Combat Kills 64 Aligned with FarCom 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/1450 Matter 183/300 Energy 98/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (18) ----- Experimental Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Energy Well (500) Zionite Metafield Generator Enhanced Nova Cannon YOLO Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- (None) > --- UTILITY ---------- Zionite Biocell Advanced Weight Redist. System Advanced Signal Interpreter Experimental Terrain Scan Processor Advanced Melee Analysis Suite Improved Utility Shielding Hacking Suite Makeshift Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield System Shield > --- WEAPON ----------- Improved Plasma Cutter Improved Plasma Cutter > --- INVENTORY -------- Advanced Energy Well Zionite Metafield Generator YOLO Cannon Heavy Hammer [Rating: 72] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion None Utility System Shield Device Advanced Weight Redist. System Storage Zionite Biocell Processor Experimental Terrain Scan Processor Hackware System Shield Protection Improved Utility Shielding Weapon Heavy Hammer Energy Gun EM Shotgun Energy Cannon YOLO Cannon Ballistic Gun Assault Rifle Launcher Compact Tesla Bomb Launcher Special Weapon Improved Plasma Cutter Impact Weapon Heavy Hammer Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Fac Res Arm Res Slots Evolved 16 | . . . . . 4 2 . . . . 4 2 2 . 2 Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 16 | . . . . . 4 2 . . . . 4 2 2 . 2 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 76 | 1 . . . . 2 7 1 13 14 5 12 4 4 7 6 Power 8 | . . . . . . 3 . 1 2 . 2 . . . . Engine 2 | . . . . . . . . . . . 2 . . . . Core 5 | . . . . . . 3 . 1 1 . . . . . . Reactor 1 | . . . . . . . . . 1 . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 38 | . . . . . 2 3 . 9 9 3 5 2 3 1 1 Device 13 | . . . . . . 2 . 1 5 1 . 2 1 1 . Storage 6 | . . . . . . . . . 4 1 . . . . 1 Processor 8 | . . . . . . . . 6 . . 1 . 1 . . Hackware 8 | . . . . . 2 . . 1 . . 4 . 1 . . Protection 3 | . . . . . . 1 . 1 . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 30 | 1 . . . . . 1 1 3 3 2 5 2 1 6 5 Energy Gun 1 | . . . . . . 1 . . . . . . . . . Energy Cannon 8 | . . . . . . . . . 1 1 . . . 1 5 Ballistic Gun 4 | 1 . . . . . . . 2 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . . . . 2 . Special Weapon 3 | . . . . . . . . . . . 3 . . . . Impact Weapon 12 | . . . . . . . 1 1 1 1 2 2 1 3 . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . . . . 2 4 . . 1 1 3 . Parts Lost 21 | . . 1 . . . 3 . . . 1 6 . 6 2 2 Power 3 | . . . . . . 1 . . . 1 1 . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 13 | . . . . . . 1 . . . . 3 . 6 1 2 Weapon 5 | . . 1 . . . 1 . . . . 2 . . 1 . Highest Loss Streak 6 | . . 1 . . . 3 . . . 1 6 . 5 2 2 Average Slot Usage (%) 44 | . 14 9 . . 3 30 30 60 73 67 77 47 46 30 12 Core 1 | . . . . . . 3 7 6 5 4 . . . . . Device 5 | . . . . . . 4 7 6 11 13 5 5 9 . . Storage 1 | . . . . . . . . . 6 8 4 . . . . Processor 12 | . . . . . . . . 22 25 15 15 10 11 13 7 Hackware 14 | . . . . . 3 13 7 9 15 15 30 26 21 12 3 Protection 2 | . . . . . . 2 7 2 . 6 5 5 3 . . Ballistic Gun 1 | . 14 9 . . . . . 3 2 . . . . . . Special Weapon 1 | . . . . . . . . . . . 7 . . . . Impact Weapon 1 | . . . . . . . . 6 3 . . . . 3 . Naked Turns 515 | . . 32 170 173 140 . . . . . . . . . . Heaviest Build 25 | 2 2 2 . . . 12 11 11 25 24 12 3 6 3 . Greatest Support 12 | 3 3 3 3 3 3 12 12 12 12 12 12 12 12 12 3 Greatest Overweight (x) 2 | . . . . . . . . . 2 1 . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 2 2 4 4 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 2 2 3 4 4 4 4 4 4 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 2 2 4 4 4 5 4 5 5 4 5 5 5 5 5 Class Distribution -------------------- 50% | Hacker-Mutant 36% | Mutant 12% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Zion Hacker-Mutant | -6/Deep Caves Hacker-Mutant | -5/Proximity Caves Wizard-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/Armory Mutant | -2/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -4 -3 -3 -2 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Fac Res Arm Res Matter Collected 693 | 210 . . . . 10 1 31 69 240 55 54 . . . 23 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 557 | . . . . . 34 . . . 207 156 160 . . . . Parts 24 | . . . . . 5 . . . 12 3 4 . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . 2 . 1 . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Fac Res Arm Res Combat Hostiles Destroyed 10 | . . . . . 2 . . . 3 5 . . . . . Melee 2 | . . . . . 2 . . . . . . . . . . Cannons 1 | . . . . . . . . . 1 . . . . . . AOE 5 | . . . . . . . . . 2 3 . . . . . Classes Destroyed 7 | . . . . . 1 . . . 2 1 3 . . . . Worker 1 | . . . . . . . . . . . 1 . . . . Tunneler 2 | . . . . . . . . . . . 2 . . . . Recycler 1 | . . . . . . . . . . . 1 . . . . Swarmer 7 | . . . . . 2 . . . . 5 . . . . . Z-Technician 4 | . . . . . . . . . 4 . . . . . . Z-Light 2 | . . . . . . . . . 2 . . . . . . Samaritan 2 | . . . . . . . . . . 2 . . . . . Best Kill Streak 5 | . . . . . 2 . . . 4 5 2 . . . . Combat Bots Only 5 | . . . . . 2 . . . 3 5 . . . . . Max Kills in Single Turn 2 | . . . . . 1 . . . 2 2 1 . . . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 2 . . . . . Melee 1 | . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -4 -3 -3 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Fac Res Arm Res Damage Taken 3837 | . . 269 . 25 334 348 . . 184 217 301 . 460 193 1506 Core 2689 | . . 166 . 25 326 62 . . 80 69 69 . 306 126 1460 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 70 | 100 . . . 23 40 . . . . 69 93 100 . 66 . Volleys Fired 15 | . . . . . . . . . 2 3 3 . . . 7 Largest 2 | . . . . . . . . . 1 1 2 . . . 1 Hottest 120 | . . . . . . . . . 100 100 40 . . . 120 Shots Fired 16 | . . . . . . . . . 2 3 4 . . . 7 Gun . | . . . . . . . . . . . . . . . . Cannon 12 | . . . . . . . . . 2 3 . . . . 7 Launcher . | . . . . . . . . . . . . . . . . Special 4 | . . . . . . . . . . . 4 . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal 16 | . . . . . . . . . 2 3 4 . . . 7 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 5 | . . . . . . . . . 2 5 1 . . . . Robot Miss Streak 2 | . . . . . . . . . . . 2 . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 18 | . . . . . . . . . 7 5 5 1 . . . Core Hits 11 | . . . . . 3 . . . 3 3 2 . . . . Critical Kills 2 | . . . . . . . . . . 2 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 2 | . . . . . . . . . . 2 . . . . . Meltdown 2 | . . . . . . . . . . 2 . . . . . Melee Attacks 28 | . . . . . . . . . 12 2 5 2 2 5 . Impact 28 | . . . . . . . . . 12 2 5 2 2 5 . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . . . . 5 2 4 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 2059 | . . 21 . . 22 6 . . 726 899 303 17 4 . 61 Guns . | . . . . . . . . . . . . . . . . Cannons 607 | . . . . . . . . . 246 361 . . . . . Explosions 556 | . . . . . . . . . 199 357 . . . . . Melee 761 | . . . . . . . . . 281 181 282 17 . . . Ramming 120 | . . 21 . . 22 6 . . . . 6 . 4 . 61 Kinetic . | . . . . . . . . . . . . . . . . Thermal 1178 | . . . . . . . . . 445 718 15 . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact 761 | . . . . . . . . . 281 181 282 17 . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . 5 5 5 . . 2 . . . 5 Average Corruption 3 | . . . . . . 2 5 5 . . 1 . . . 3 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 5 | . . . . . . 4 1 . . . . . . . . Matter Fused 1 | . . . . . . 1 . . . . . . . . . Heat Flow Errors 3 | . . . . . . 2 1 . . . . . . . . Data Loss (minor) 1 | . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 645 | . . . . . . . . . 213 341 91 . . . . Projectiles 150 | . . . . . . . . . 40 110 . . . . . Explosions 78 | . . . . . . . . . 12 66 . . . . . Melee 417 | . . . . . . . . . 161 165 91 . . . . Knockbacks 4 | . . . . . . . . . 2 . 2 . . . . Impact 4 | . . . . . . . . . 2 . 2 . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 55 | . . 10 . . 10 3 . . . . 3 . 2 . 27 Shots . | . . . . . . . . . . . . . . . . Rammed 28 | . . 6 . . 5 1 . . . . 1 . 1 . 14 Targets Rammed 28 | . . 6 . . 5 1 . . . . 1 . 1 . 14 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 219 | . . . . . . 219 85 . 14 . . . 2 . 93 Average Temperature 54 | . . . . . . 95 47 . 10 . . . 2 . 39 Received Heat Transfer 396 | . . 78 . 15 54 12 . . 72 . . . 111 18 36 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 16 | . . . . . . . . . 9 1 6 . . . . Impact Corruptions 24 | . . . . . . . . . 6 13 5 . . . . Robots Melted 2 | . . . . . . . . . . 2 . . . . . Combat Hostiles 2 | . . . . . . . . . . 2 . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 877 | . . . . . . . . . 280 560 37 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Fac Res Arm Res Peak Influence 185 | . 30 106 . . 185 114 . . . . 144 129 47 150 177 Initial 84 | . . 11 . . . 84 . . . . 63 . . . 44 Average 49 | . 22 49 . . 36 80 . . . . 62 50 21 71 57 Maximum Alert Level . | . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 . . . . 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 18 | . . . . . . 2 . . . . 5 2 2 1 6 Investigation 2 | . . . . . . 1 . . . . . . 1 . . Extermination 3 | . . . . . . . . . . . 2 . . . 1 Reinforcement 13 | . . . . . . 1 . . . . 3 2 1 1 5 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 1 . 1 Haulers Reinforced 2 | . . . . . . . . . . . 1 . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Fac Res Arm Res Distress Signals 4 | . . . . . 1 . . . . . . . 2 1 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 104 | . 1 9 . 2 12 5 . . 5 4 11 4 20 11 20 Peak Tracking Total 18 | . 1 5 . 2 12 9 . . 3 5 6 5 18 10 18 Tactical Retreats 10 | . . 3 . . 2 1 . . . . . 2 . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Fac Res Arm Res Traps Triggered 3 | . . . . . 1 1 . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -4 -3 -3 -2 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Fac Res Arm Res Machines Disabled 4 | . . . . . . . . . 1 . . . . 2 1 Max in Single Turn 1 | . . . . . . . . . 1 . . . . 1 1 Garrison Access 2 | . . . . . . . . . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Fac Res Arm Res Machines Accessed 19 | . . . 2 . 3 1 . . . . 5 3 2 2 1 Terminals 12 | . . . . . 3 1 . . . . 2 2 2 1 1 Fabricators 2 | . . . . . . . . . . . 1 . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 1 . . . Total Hacks 55 | . . . 2 . 9 2 . . . . 12 17 6 5 2 Successful 26 | . . . 2 . 3 1 . . . . 8 7 2 3 . Failed 29 | . . . . . 6 1 . . . . 4 10 4 2 2 Catastrophic 7 | . . . . . 3 1 . . . . . 1 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 42 | . . . 1 . 9 . . 5 . . 5 14 4 2 2 Terminals 43 | . . . . . 9 2 . . . . 7 15 6 2 2 Fabricators 5 | . . . . . . . . . . . 2 . . 3 . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . 2 2 . . . Terminal Hacks 15 | . . . 2 . 2 1 . . . . 4 4 1 1 . Record 1 | . . . 1 . . . . . . . . . . . . Part Schematic 1 | . . . . . 1 . . . . . . . . . . Level Access Points 4 | . . . . . 1 . . . . . 1 1 . 1 . Branch Access Points 3 | . . . . . . 1 . . . . 1 . 1 . . Unreport Threat 2 | . . . . . . . . . . . . 2 . . . Recall Extermination 2 | . . . . . . . . . . . 2 . . . . Zone Layout 1 | . . . . . . . . . . . . 1 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 1 1 . . . Seal Access 2 | . . . . . . . . . . . 1 1 . . . Unauthorized Hacks 6 | . . . . . 1 . . . . . 2 2 1 . . Terminals 4 | . . . . . 1 . . . . . . 2 1 . . Assimilate 2 | . . . . . . . . . . . . 1 1 . . Botnet 2 | . . . . . 1 . . . . . . 1 . . . Fabricators 2 | . . . . . . . . . . . 2 . . . . Report 1 | . . . . . . . . . . . 1 . . . . Haulers 1 | . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 16 | . . . . . 3 1 . . . . 5 2 2 2 1 Full Trace Events 3 | . . . . . 1 1 . . . . . . 1 . . Feedback Events 1 | . . . . . . . . . . . . . 1 . . Hackware Fried 1 | . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . 2 . Matter 146 | . . . . . . . . . . . . . . 146 . Time 24 | . . . . . . . . . . . . . . 24 . Total Part Build Rating 6 | . . . . . . . . . . . . . . 6 . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -4 -3 -3 -2 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Fac Res Arm Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . 5 . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -4 -3 -3 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Fac Res Arm Res Total Allies 9 | . . . . . . . . 2 . . . 1 1 5 . Largest Group 5 | . . . . . . . . 2 2 . . 1 2 5 . Highest-Rated Group 253 | . . . . . . . . 190 190 . . 26 71 253 . Highest-Rated Ally 95 | . . . . . . . . 95 95 . . 26 45 65 . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 33 | . . . . . . . . . 11 . . . . 22 . Total Damage 816 | . . . . . . . . . 190 . . . . 626 . Kills 3 | . . . . . . . . . . . . . . 3 . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Fac Res Arm Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 . . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -4 -3 -3 -2 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Fac Res Arm Res Turns Passed 3784 | 30 36 85 170 173 185 186 32 460 481 149 609 278 294 249 367 Spaces Moved 4747 | 53 71 158 337 116 121 292 60 794 410 260 934 308 292 257 284 Core 4747 | 53 71 158 337 116 121 292 60 794 410 260 934 308 292 257 284 Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 25 | 50 50 50 50 50 50 50 50 50 25 25 50 50 25 50 50 Average Speed 49 | 50 50 50 50 50 50 50 50 50 50 46 50 50 48 50 50 Slowest Speed 150 | 50 50 50 50 50 50 50 50 50 150 100 50 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 3 19 53 71 26 22 9 11 83 60 55 29 13 9 22 13 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 3 | . . . 1 . . . . 2 . . . . . . . Known Exits Taken 9 | . . . . . 1 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . . . . . . . Scrap Searched 6 | . . . . . . . 1 2 . 3 . . . . . Spaces Dug 9 | . . . . . . . . . . . 1 1 1 2 4 Terrain Destroyed 62 | . . . . . . . . . 21 30 1 1 1 2 6 Melee 5 | . . . . . . . . . . . 1 1 1 2 . Projectile 6 | . . . . . . . . . . . . . . . 6 AOE 51 | . . . . . . . . . 21 30 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Fac Res Arm Res Total 6068 | 55 70 163 337 230 244 329 61 854 657 276 1055 428 438 366 505 Wait 1104 | . . . . 115 116 27 1 37 198 2 96 110 138 76 188 Move 4732 | 52 70 157 336 115 120 291 59 793 409 259 933 307 291 256 284 Hop . | . . . . . . . . . . . . . . . . Pick Up 15 | 2 . . 1 . 1 1 . 3 4 . . 1 . 2 . Fast Attach 46 | 1 . . . . 1 5 . 12 9 2 7 2 2 5 . Attach 29 | . . . . . 1 2 1 1 5 3 4 2 2 2 6 Detach 24 | . . . . . . 2 . . 3 3 5 2 2 1 6 Swap 1 | . . . . . . . . . . . 1 . . . . Drop 31 | . . . . . . . . 8 15 2 . 2 . 4 . Fire 15 | . . . . . . . . . 2 3 3 . . . 7 Melee 28 | . . . . . . . . . 12 2 5 2 2 5 . Ram 28 | . . 6 . . 5 1 . . . . 1 . 1 . 14 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 15 | . . . . . . . . . . . . . . 15 . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / Sto) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Arm / Tes x2) -3/Armory (discovered 2 exits: *Res x2) -2/Research (discovered 1 exit: [*Acc]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 12) 31 | -11/Scrapyard | Entered Materials 59 | -10/Materials | Discovered new exit (range 15) 67 | -10/Materials | Entered Mines 94 | -10/Mines | Discovered new exit (range 11) 123 | -10/Mines | Core integrity fell below 50% 128 | -10/Mines | Discovered new exit (range 9) 135 | -10/Mines | Learned Materials trap positions 150 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 150 | -10/Mines | Discovered new exit (range 5) 152 | -10/Mines | Entered Exiles 166 | -10/Exiles | Met 8R-AWN 173 | -10/Exiles | Met EX-HEX 188 | -10/Exiles | Met EX-BIN 194 | -10/Exiles | Aligned with FarCom system 194 | -10/Exiles | Given EX-Vault access code 206 | -10/Exiles | Opened EX-Vault 209 | -10/Exiles | Found YOLO Cannon 221 | -10/Exiles | Warned to stay clear of 0b10 Research branches 234 | -10/Exiles | Met EX-DEC 237 | -10/Exiles | Learned location of Zion (-6) 257 | -10/Exiles | Discovered new exit (range 12) 317 | -10/Exiles | Build established: Mutant 322 | -10/Exiles | Left Exiles lab with YOLO Cannon 322 | -10/Exiles | Entered Mines 329 | -9/Mines | Learned Materials stockpile data 489 | -9/Mines | Discovered new exit (range 13) 495 | -9/Mines | Entered Materials 495 | -8/Materials | Evolved 4 slots: Utility x4 496 | -8/Materials | Identified exit to Storage 497 | -8/Materials | Loaded intel: 10 trap records 497 | -8/Materials | Identified exit to Factory 675 | -8/Materials | Core integrity fell below 50% 680 | -8/Materials | Entered Factory 680 | -7/Factory | Evolved 2 slots: Utility x2 800 | -7/Factory | Identified exit to Lower Caves 866 | -7/Factory | Entered Lower Caves 880 | -7/Lower Caves | Lost 3 parts (1p1u1w) 892 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 898 | -7/Lower Caves | Entered Zion 938 | -6/Zion | Discovered new exit (range 12) 941 | -6/Zion | Given the Hacking Drone Bay 941 | -6/Zion | Found Prototype Device 970 | -6/Zion | System corruption cleaned by Quarantine Array 985 | -6/Zion | Received a visual enhancement algorithm 1059 | -6/Zion | Given A8's code to call for help 1077 | -6/Zion | Found Prototype Processor 1077 | -6/Zion | Identified Exp. Terrain Scan Processor 1079 | -6/Zion | Found Exp. Terrain Scan Processor 1082 | -6/Zion | Found Prototype Processor 1082 | -6/Zion | Identified Exp. Melee Analysis Suite 1152 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 1269 | -6/Zion | Found GAL Module 1329 | -6/Zion | Opened final containment barrier to the Deep Caves 1336 | -6/Zion | Enhanced Grunt warped into view, answering call for help 1345 | -6/Zion | Enhanced Grunt warped into view, answering call for help 1350 | -6/Zion | Discovered new exit (range 3) 1350 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 1351 | -6/Zion | Identified exit to Deep Caves 1358 | -6/Zion | Entered Deep Caves 1358 | -6/Deep Caves | Accompanied by 2 allies 1479 | -6/Deep Caves | Build established: Hacker-Mutant 1484 | -6/Deep Caves | Attacked by Z-Imprinter 1485 | -6/Deep Caves | Found Prototype Device 1485 | -6/Deep Caves | Identified Exp. Thermal Shield 1489 | -6/Deep Caves | Destroyed Z-Imprinter 1514 | -6/Deep Caves | Found Prototype Device 1514 | -6/Deep Caves | Identified Zio. Metafield Generator 1727 | -6/Deep Caves | Z-Facility disabled 1837 | -6/Deep Caves | Discovered new exit (range 12) 1839 | -6/Deep Caves | Identified exit to Proximity Caves 1839 | -6/Deep Caves | Entered Proximity Caves 1944 | -5/Proximity Caves | Learned location of 1 exit from Factory 1985 | -5/Proximity Caves | Discovered new exit (range 8) 1988 | -5/Proximity Caves | Identified exit to Factory 1988 | -5/Proximity Caves | Entered Factory 1988 | -5/Factory | Evolved 4 slots: Utility x4 1989 | -5/Factory | Identified exit to Factory 2374 | -5/Factory | Identified exit to Upper Caves 2559 | -5/Factory | Build established: Wizard-Mutant 2597 | -5/Factory | Entered another Factory area 2597 | -4/Factory | Evolved 2 slots: Utility x2 2607 | -4/Factory | Identified exit to Research 2612 | -4/Factory | Lost 6 parts (1p3u2w) 2875 | -4/Factory | Entered Research 2875 | -3/Research | Accompanied by 1 ally 2875 | -3/Research | Evolved 2 slots: Utility x2 2878 | -3/Research | Build established: Hacker-Mutant 2914 | -3/Research | Adv. Hacking Suite fried by hacking feedback 3031 | -3/Research | Found Prototype Hackware 3031 | -3/Research | Identified Exp. Hacking Suite 3148 | -3/Research | Identified exit to Armory 3148 | -3/Research | Identified exit to Testing 3169 | -3/Research | Entered Armory 3173 | -3/Armory | Found Prototype Launcher 3173 | -3/Armory | Identified Com. Tesla Bomb Launcher 3177 | -3/Armory | Found Prototype Launcher 3177 | -3/Armory | Identified Hellfire Missile Launcher 3185 | -3/Armory | Identified exit to Research 3200 | -3/Armory | Lost 5 parts (5u) 3375 | -3/Armory | Fabricated Adv. Weight Redist. System (x2) 3418 | -3/Armory | Entered Research 3418 | -2/Research | Evolved 2 slots: Utility x2 3473 | -2/Research | Spotted B-90 Cyclops 3695 | -2/Research | Build established: Mutant 3771 | -2/Research | Discovered new exit (range 15) 3776 | -2/Research | Core integrity fell below 50% 3783 | -2/Research | Core integrity fell below 20% 3785 | -2/Research | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 03778_ Knocked back. 03778_ S-43 Plague system corrupted by crushing effect. 03779_ Acquired 8 matter. 03780_ Slammed into H-81 Overseer. 03780_ Destabilizing: System interference. 03780_ Exp. Terrain Scan Processor temporarily disabled. 03780_ P-80 Master resets S-43 Plague, system corruption cleaned. 03780_ H-81 Overseer calls for reinforcements. 03780_ ALERT: Hostile activity reported, dispatching reinforcements to area. 03780_ Knocked back. 03781_ Slammed into H-81 Overseer. 03782_ Knocked back. 03783_ Acquired 15 matter. 03784_ Slammed into H-81 Overseer. 03784_ Penetrated by Slug. 03784_ Slug penetrates H-81 Overseer. 03784_ Knocked back. 03785_ Slug penetrates H-88 Terminator. 03785_ Penetrated by Slug. 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