Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.23 @ 13:47:07 Player: SunShine214 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (105) 525 Value Destroyed (3441) 3441 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-41) -41 TOTAL SCORE: 8325 Bonus ------- High Alert Combat Kills 27 Follower Combat Kills 36 Friendly Fire -104 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 24% Temperature Cool (9) Movement Walking (200) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg > --- UTILITY (7) ------ Large Storage Unit Advanced Melee Analysis Suite Microactuators Hacking Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (15) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Advanced Heat Sink Improved Medium Armor Plating Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Hover Unit Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Advanced Melee Analysis Suite Layered Light Armor Plating Layered Light Armor Plating Hacking Suite System Restoration Module > --- WEAPON ----------- High-powered Shock Rifle Heavy Plasma Cannon Heavy Phase Cannon Shock Maul > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Advanced Heat Sink Microactuators Improved Medium Armor Plating Long-range Missile Launcher [Rating: 75] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit Improved Flight Unit Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Cooled Plasma Cannon Energy Gun Small Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Magnetic Acceleration Cannon Launcher Guided EMP Blaster Special Weapon Mining Laser Impact Weapon Shock Maul Build | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Was Fac Slots Evolved 10 | . . 2 2 . . 4 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . Utility 5 | . . 2 . . . 1 2 . . Weapon 3 | . . . 1 . . 2 . . . Parts Attached 73 | 7 4 16 . 10 . 10 7 . 19 Power 5 | 1 . 3 . . . . . . 1 Engine 4 | 1 . 3 . . . . . . . Core 1 | . . . . . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 22 | 2 . 5 . 5 . 2 . . 8 Treads 12 | 2 . 5 . 4 . . . . 1 Leg 1 | . . . . . . . . . 1 Wheel 2 | . . . . . . 2 . . . Hover 6 | . . . . . . . . . 6 Flight 1 | . . . . 1 . . . . . Utility 25 | 2 1 5 . 2 . 4 4 . 7 Device 10 | 1 . 3 . . . . 3 . 3 Storage 4 | 1 1 1 . 1 . . . . . Processor 3 | . . 1 . . . 1 . . 1 Hackware 1 | . . . . . . 1 . . . Protection 7 | . . . . 1 . 2 1 . 3 Artifact . | . . . . . . . . . . Weapon 21 | 2 3 3 . 3 . 4 3 . 3 Energy Gun 4 | 2 . 1 . . . . . . 1 Energy Cannon 5 | . 1 . . 2 . . . . 2 Ballistic Gun 1 | . . . . . . . 1 . . Ballistic Cannon 3 | . . . . . . 2 1 . . Launcher 5 | . 1 1 . 1 . 1 1 . . Special Weapon 1 | . 1 . . . . . . . . Impact Weapon 2 | . . 1 . . . 1 . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . 4 . 1 . . . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . 1 Parts Lost 36 | . . 5 . . 3 2 2 5 19 Power 4 | . . 2 . . . . . 1 1 Propulsion 12 | . . 1 . . . . . 1 10 Utility 7 | . . . . . 2 1 . . 4 Weapon 13 | . . 2 . . 1 1 2 3 4 Highest Loss Streak 10 | . . 2 . . 3 2 2 5 10 To Critical Strikes 1 | . . 1 . . . . . . . Average Backups 11 | . 4 12 13 14 15 14 14 12 6 Power . | . . . . . . . . . . Propulsion 3 | . . 4 5 4 3 4 4 3 2 Utility 4 | . 2 3 3 6 7 4 3 4 2 Weapon 3 | . 1 4 4 3 4 4 4 3 1 Tool/Special . | . . . . . . . . . . Unused Backups 19 | . . 3 . 4 . 1 3 3 5 Power . | . . . . . . . . . . Propulsion 7 | . . 1 . 2 . 1 . . 3 Utility 6 | . . 1 . 1 . . 2 1 1 Weapon 5 | . . 1 . 1 . . 1 1 1 Tool/Special 1 | . . . . . . . . 1 . Average Slot Usage (%) 82 | . 100 95 78 81 81 72 86 65 70 Engine 6 | . 14 8 9 9 9 6 5 2 . Treads 15 | . 28 21 18 18 27 2 . . 3 Wheel 1 | . . . . . . 11 11 9 . Hover 2 | . . . . . . . . . 10 Device 11 | . 14 21 18 9 9 6 16 12 4 Storage 8 | . 14 11 9 9 9 6 5 5 5 Processor 7 | . . 10 9 9 6 5 5 5 9 Hackware 1 | . . . . . . 5 5 5 5 Protection 4 | . . . . 8 6 5 5 2 6 Energy Gun 4 | . 19 10 . . . . . . 2 Energy Cannon 6 | . 1 5 9 9 9 9 9 2 5 Ballistic Cannon 1 | . . . . . . 10 7 3 . Launcher 4 | . 6 3 6 9 6 . 2 3 . Impact Weapon 1 | . . 1 . . . . 5 4 4 Peak Build Rating 75 | 7 7 15 13 34 32 57 74 74 75 Average Rating 31 | 5 7 12 12 21 27 44 67 53 56 On Entrance 24 | . 7 7 12 13 32 17 57 74 25 Avg Prop Armor Cover (%) 9 | . . . . . . . . . 9 Naked Turns . | . . . . . . . . . . Heaviest Build 75 | 11 28 40 39 57 57 68 75 71 74 Greatest Support 60 | 40 40 40 40 60 60 60 56 56 60 Greatest Overweight (x) 6 | . . . . 1 . 1 1 1 6 Average Overweight (x) . | . . . . . . . 1 . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 15 14 15 Most Carried 15 | 1 8 15 14 15 15 15 15 15 9 Average Carried 11 | . 4 12 13 14 15 14 14 13 6 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 1 8 14 13 15 15 15 15 8 6 Class Distribution -------------------- 55% | Mutant 13% | Gunner 12% | Tank 8% | Scavenger-Mutant 6% | Commander-Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Commander-Tank | -8/Recycling Gunner | -6/Factory Gunner | -5/Factory Gunner | -5/Waste Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Was Fac Matter Collected 1926 | 235 235 332 60 157 31 460 93 . 323 Remotely . | . . . . . . . . . . Salvage Created 4015 | 86 360 620 113 439 172 705 171 . 1349 Parts 177 | 5 25 47 7 24 7 18 1 . 43 Haulers Intercepted 3 | . . 1 . 1 . 1 . . . Recyclers Shooed 8 | 1 1 1 . 3 . 1 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Was Fac Combat Hostiles Destroyed 79 | . 16 22 2 5 2 12 1 . 19 Melee 8 | . . . . . . . . . 8 Guns 12 | . . 10 . . . . . . 2 Cannons 22 | . 2 2 . 4 2 9 . . 3 AOE 28 | . 13 10 2 . . 3 . . . Classes Destroyed 15 | 2 3 5 . 1 2 2 . . . Worker 5 | . 1 1 1 . . . . . 2 Builder 2 | . . 2 . . . . . . . Tunneler 2 | 1 . . . . . . 1 . . Hauler 3 | . . 1 . 1 . 1 . . . Recycler 7 | 1 . 2 . 1 . 1 1 . 1 Mechanic 2 | . . 1 . 1 . . . . . Operator 2 | . . . . 1 . . . . 1 Watcher 3 | . . 1 1 . . . . . 1 Swarmer 20 | . 6 14 . . . . . . . Grunt 36 | . 10 2 2 1 . 9 . . 12 Duelist 1 | . . . . . . 1 . . . Sentry 14 | . . 6 . 4 . 1 1 . 2 Programmer 6 | . . . . . . 1 . . 5 Scientist 1 | . . . . . 1 . . . . Scrapper 2 | . . . . . 2 . . . . Best Kill Streak 10 | 1 7 5 3 3 1 10 2 . 8 Combat Bots Only 9 | . 6 4 2 3 1 9 1 . 5 Max Kills in Single Turn 4 | 1 3 4 2 1 1 3 1 . 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . 3 3 1 . . 3 . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Was Fac Hostile Shots Fired 552 | . 61 98 1 27 24 99 10 8 224 Missed 141 | . 12 27 . 11 5 35 . . 51 Hits 411 | . 49 71 1 16 19 64 10 8 173 Melee 8 | . . . . . . . . 8 . Projectile 403 | . 49 71 1 16 19 64 10 . 173 Critical Strikes 33 | . . 4 . 2 2 3 1 4 17 Damage Taken 7364 | . 525 867 41 358 426 1084 246 350 3467 Core 1447 | . 107 188 . 34 56 49 . 124 889 Absorbed by Shields 3 | . . . . . 3 . . . . Core Remaining (%) 77 | 100 57 53 . . 83 94 . . . Volleys Fired 176 | 8 23 41 4 30 17 28 5 . 20 Largest 4 | 2 2 2 2 1 1 4 3 . 2 Hottest 187 | 80 140 125 90 60 35 187 146 . 180 Shots Fired 337 | 16 46 67 8 32 17 102 15 . 34 Gun 89 | 16 25 37 . . . . . . 11 Cannon 210 | . 10 15 4 29 17 99 13 . 23 Launcher 37 | . 10 15 4 3 . 3 2 . . Special 1 | . 1 . . . . . . . . Kinetic 59 | . . . . . . 56 3 . . Thermal 230 | 16 36 52 4 29 17 43 10 . 23 Explosive 34 | . 10 15 4 . . 3 2 . . Electromagnetic 14 | . . . . 3 . . . . 11 Robot Hit Streak 13 | 3 7 13 3 5 9 9 5 . 6 Robot Miss Streak 8 | 5 3 8 . 3 2 5 1 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 256 | 7 31 57 2 17 14 52 12 . 64 Core Hits 169 | 3 27 69 5 13 3 31 1 . 17 Critical Kills 3 | . . . . . . . 1 . 2 Critical Parts Destroyed 16 | . . 1 . . . . 1 . 14 Critical Strikes 22 | . . 1 . . . 3 2 . 16 Meltdown 1 | . . . . . . . 1 . . Blast 3 | . . . . . . 3 . . . Smash 18 | . . 1 . . . . 1 . 16 Melee Attacks 66 | . . 4 . . . . 1 . 61 Impact 66 | . . 4 . . . . 1 . 61 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 8 | . . 3 . . . . 1 . 4 Combat Hostiles 1 | . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9947 | 84 1132 1762 167 728 486 1931 500 . 3157 Guns 955 | 82 173 485 . . . . . . 215 Cannons 3560 | . 158 174 17 429 453 1584 253 . 492 Explosions 2521 | . 791 849 150 281 . 347 103 . . Melee 2788 | . . 216 . . . . 144 . 2428 Ramming 123 | 2 10 38 . 18 33 . . . 22 Kinetic 921 | . . . . . . 832 89 . . Thermal 3407 | 82 331 659 17 457 453 752 164 . 492 Explosive 2240 | . 791 849 150 . . 347 103 . . Electromagnetic 468 | . . . . 253 . . . . 215 Impact 2788 | . . 216 . . . . 144 . 2428 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 24 | . . . . 6 6 . . 9 24 Average Corruption 8 | . . . . 5 6 . . 9 12 Corruption Purged 5 | . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . Effects 94 | . . . . 24 21 . . 4 45 Message Errors 19 | . . . . 8 1 . . 1 9 Matter Fused 24 | . . . . 6 4 . . 1 13 Heat Flow Errors 12 | . . . . 1 5 . . . 6 Energy Discharges 9 | . . . . 2 4 . . . 3 Parts Rejected 4 | . . . . 1 . . . . 3 Data Loss (minor) 8 | . . . . . 2 . . 1 5 Data Loss (major) 3 | . . . . . 3 . . . . Misfires 5 | . . . . 3 1 . . . 1 Alerts 4 | . . . . 2 . . . 1 1 Misdirections 2 | . . . . . . . . . 2 Weapon Failures 4 | . . . . 1 1 . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 1513 | . . 202 . 41 . 2 173 . 1095 Projectiles 127 | . . . . 20 . 2 . . 105 Explosions 76 | . . 26 . 21 . . 29 . . Melee 1310 | . . 176 . . . . 144 . 990 Knockbacks 17 | . . 2 . 1 . 3 1 . 10 Impact 12 | . . 2 . 1 . . 1 . 8 Kinetic 3 | . . . . . . 3 . . . Secondary 2 | . . . . . . . . . 2 Self-Inflicted Damage 221 | . 9 129 23 60 . . . . . Shots 9 | . 1 4 1 3 . . . . . Rammed 14 | 1 4 3 . 2 4 . . . . Targets Rammed 28 | 1 4 5 . 2 4 . . . 12 Kicked 12 | . . . . . . . . . 12 Crushed 2 | . . 2 . . . . . . . Highest Temperature 483 | 92 483 180 . 186 220 349 . . 414 Average Temperature 114 | 37 145 63 . 95 84 97 . . 147 Received Heat Transfer 2136 | . 225 135 9 99 288 510 45 . 825 Effects 10 | . 1 . . . . 3 . . 6 Shutdowns 1 | . . . . . . 1 . . . Energy Bleed 2 | . . . . . . . . . 2 Interference 4 | . . . . . . . . . 4 Matter Decay 2 | . 1 . . . . 1 . . . Damage (minor) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 13 | . . 2 . 1 . . 1 . 9 Combat Hostiles 7 | . . . . 1 . . . . 6 Parts Fried 18 | . . 2 . 2 . . 1 . 13 Impact Corruptions 46 | . . 7 . . . . 4 . 35 Robots Melted 2 | . 1 . . . . . 1 . . Combat Hostiles 2 | . 1 . . . . . 1 . . Parts Melted 11 | . 3 . . . 3 4 1 . . Heat Transferred 5353 | 175 708 975 37 772 531 1196 285 . 674 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Was Fac Maximum Alert Level 2 | . 1 2 1 . . . . . 1 Low Security (%) 85 | 100 73 67 21 100 100 100 100 100 71 Level 1 11 | . 26 14 78 . . . . . 28 Level 2 3 | . . 18 . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 473 | 5 272 473 263 173 62 188 117 21 269 Initial 189 | . . 111 189 107 62 50 85 21 . Average 96 | . 118 208 237 43 6 89 63 4 125 Influence Increases 2831 | 10 470 768 86 315 7 381 141 . 653 Destroy 0b10 Robot/C 1540 | . 320 440 40 100 . 240 20 . 380 Destroy 0b10 Robot/NC 130 | 10 5 40 10 20 . 10 10 . 25 Destroy Leader 352 | . 60 104 2 42 . 52 10 . 82 Successful Hack 43 | . 7 22 . 7 7 . . . . Disable Machine 135 | . 30 30 . 45 . . . . 30 Destroy Structure 341 | . 48 117 34 11 . 29 86 . 16 Advance Influence 50 | . . . . . . 50 . . . Partial Spotted 15 | . . . . . . . . . 15 Lose Combat Pursuer 225 | . . 15 . 90 . . 15 . 105 Influence Decreases 2713 | 10 206 583 280 409 168 206 254 62 535 Entered New Map 791 | . . 153 260 148 99 . 90 41 . Time Decay 1638 | 10 206 380 20 261 69 186 140 11 355 Lost Part 264 | . . 50 . . . 20 14 . 180 Lost Ally 20 | . . . . . . . 10 10 . Squads Dispatched 16 | . 3 2 . 5 . 3 . . 3 Investigation 4 | . 1 . . 1 . 1 . . 1 Extermination 3 | . . . . . . 1 . . 2 Reinforcement 8 | . 2 2 . 3 . 1 . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . 1 . 1 . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Was Fac Distress Signals 7 | . 1 . . 3 . . 2 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 152 | . 24 32 3 34 4 15 4 6 30 Peak Tracking Total 7 | . 7 5 3 6 4 6 2 6 6 Tactical Retreats 9 | . . 1 . 3 . . 1 . 4 Traps | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Was Fac Traps Triggered 6 | . 1 . . 4 . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Was Fac Machines Disabled 9 | . 2 2 . 3 . . . . 2 Max in Single Turn 1 | . 1 1 . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Was Fac Machines Accessed 18 | . 4 3 1 4 3 . 1 . 2 Terminals 17 | . 4 3 . 4 3 . 1 . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 32 | . 7 5 2 6 7 . 1 . 4 Successful 7 | . 2 2 . 1 2 . . . . Failed 25 | . 5 3 2 5 5 . 1 . 4 Catastrophic 6 | . 1 1 . 2 1 . 1 . . Database Lockouts . | . . . . . . . . . . Manual 15 | . 1 3 . 5 2 . 1 . 3 Terminals 30 | . 7 5 . 6 7 . 1 . 4 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 7 | . 2 2 . 1 2 . . . . Robot Analysis 2 | . . 1 . . 1 . . . . Open Door 1 | . . . . 1 . . . . . Branch Access Points 1 | . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 2 | . 1 . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 2 2 1 3 3 . 1 . 1 Full Trace Events 2 | . . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 8 | . . . . . 8 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Was Fac Total Allies 8 | . . . . . 8 . . . . Largest Group 8 | . . . . . 8 . . . . Highest-Rated Group 89 | . . . . . 89 . . . . Highest-Rated Ally 27 | . . . . . 27 . . . . Total Orders 4 | . . . . . . . 3 1 . EXPLORE 4 | . . . . . . . 3 1 . Ally Attacks 4 | . . . . . 4 . . . . Total Damage 41 | . . . . . 41 . . . . Kills 1 | . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Was Fac Active Infowar (turns) 1443 | 70 525 693 52 103 . . . . . Sensors 835 | . . 680 52 103 . . . . . Seismic 638 | 70 525 43 . . . . . . . Robot Analysis Total 2 | . . 1 . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 3 | . . . . . . . 3 . . Drone Recoveries 1 | . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Was Fac Turns Passed 5165 | 107 525 880 52 1002 719 438 281 108 1053 Spaces Moved 2444 | 47 266 389 25 397 375 247 189 79 430 Core 4 | 4 . . . . . . . . . Treads 1586 | 43 266 389 25 397 375 27 . . 64 Legs 8 | . . . . . . . . . 8 Wheels 579 | . . . . . . 220 189 79 91 Hover 267 | . . . . . . . . . 267 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 100 115 100 100 Average Speed 160 | 150 160 160 160 221 160 118 115 108 162 Slowest Speed 440 | 160 160 160 160 240 160 160 115 115 440 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 2 | . . 2 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 4 59 53 7 61 77 5 16 84 12 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . . . . Unknown Exits Taken 4 | 1 1 . . . 1 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 2 | . . . . . . . . . 2 Terrain Destroyed 305 | . 51 119 30 11 . 35 52 . 7 Melee 2 | . . . . . . . . . 2 Projectile 36 | . . . . 2 . 26 3 . 5 AOE 267 | . 51 119 30 9 . 9 49 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Was Fac Total 3240 | 63 313 570 29 490 475 326 243 99 632 Wait 271 | . 7 85 . 28 7 28 27 15 74 Move 2437 | 47 265 388 24 396 374 246 189 78 430 Hop . | . . . . . . . . . . Pick Up 57 | 1 7 14 . 9 . 8 7 3 8 Fast Attach 35 | 7 . 2 . 3 . 5 1 3 14 Attach 24 | . . 4 1 2 . 6 3 . 8 Detach 1 | . . . . 1 . . . . . Swap 34 | . 6 15 . 8 . . 3 . 2 Drop 37 | . 1 12 . 11 . 5 7 . 1 Fire 176 | 8 23 41 4 30 17 28 5 . 20 Melee 66 | . . 4 . . . . 1 . 61 Ram 2 | . . . . . . . . . 2 Kick 12 | . . . . . . . . . 12 Crush 15 | . 4 5 . 2 4 . . . . Escape Stasis . | . . . . . . . . . . Rewire 73 | . . . . . 73 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 108 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 12) 296 | -10/Materials | Discovered new exit (range 9) 300 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 15) 369 | -10/Materials | Discovered new exit (range 15) 409 | -10/Materials | Discovered new exit (range 11) 515 | -10/Materials | Discovered new exit (range 6) 633 | -10/Materials | Entered another Materials area 633 | -9/Materials | Evolved 2 slots: Utility x2 1051 | -9/Materials | Discovered new exit (range 12) 1424 | -9/Materials | Identified exit to Mines 1424 | -9/Materials | Discovered new exit (range 16) 1493 | -9/Materials | Identified exit to Materials 1513 | -9/Materials | Entered another Materials area 1513 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1521 | -8/Materials | Discovered new exit (range 15) 1557 | -8/Materials | Identified exit to Storage 1565 | -8/Materials | Entered Storage 1589 | -8/Storage | Met 01-MTF 2066 | -8/Storage | Found Prototype Launcher 2066 | -8/Storage | Identified Gui. EMP Blaster 2242 | -8/Storage | Discovered new exit (range 16) 2370 | -8/Storage | Build established: Tank 2535 | -8/Storage | Garrison activated, responded to threat 2558 | -8/Storage | Used back door to open Recycling access 2558 | -8/Storage | Discovered new exit (range 5) 2563 | -8/Storage | Identified exit to Recycling 2567 | -8/Storage | Entered Recycling 2567 | -8/Recycling | Accompanied by 1 ally (01-MTF) 2568 | -8/Recycling | Joined Warlord attack on 0b10 via Recycling 2950 | -8/Recycling | Build established: Commander-Tank 2999 | -8/Recycling | Scanned before Scraplab entrance 3035 | -8/Recycling | Entered Scraplab 3042 | -8/Recycling | Angered Scraplab inhabitants 3080 | -8/Recycling | Lost 10 allies 3096 | -8/Recycling | Lost 3 parts (2u1w) 3262 | -8/Recycling | Discovered new exit (range 15) 3286 | -8/Recycling | Entered Factory 3286 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 3550 | -6/Factory | Destroyed 9 combat bots 3668 | -6/Factory | Build established: Gunner 3674 | -6/Factory | Discovered new exit (range 14) 3724 | -6/Factory | Entered another Factory area 3724 | -5/Factory | Evolved 2 slots: Utility x2 3876 | -5/Factory | Discovered new exit (range 9) 4005 | -5/Factory | Sucked down chute 4005 | -5/Factory | Entered Waste 4005 | -5/Waste | Met up with 1 ally sucked down the chute earlier 4020 | -5/Waste | EMP discharged 4040 | -5/Waste | Spotted C-40 Crusher 4047 | -5/Waste | Spotted C-40 Crusher 4052 | -5/Waste | Spotted C-40 Crusher 4053 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4056 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4061 | -5/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 4074 | -5/Waste | Spotted C-40 Crusher 4077 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4078 | -5/Waste | Spotted C-40 Crusher 4083 | -5/Waste | Spotted C-40 Crusher 4085 | -5/Waste | Crushed by Compactor (1 part destroyed) 4088 | -5/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 4090 | -5/Waste | Discovered new exit (range 16) 4113 | -5/Waste | Entered Factory 4116 | -5/Factory | Lost 5 parts (1p1n3w) 4348 | -5/Factory | Build established: Mutant 4511 | -5/Factory | System corruption reached 10% 4847 | -5/Factory | Build established: Scavenger-Mutant 5078 | -5/Factory | Core integrity fell below 50% 5135 | -5/Factory | Core integrity fell below 20% 5166 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05118_ System corrupted: Matter fused (-10). 05123_ K-01 Serf collects debris. 05123_ W-25 Informer sends out distress signal. 05125_ Destroyed Mic. Fission Core. 05125_ P-70 Sage system corrupted by crushing effect. 05126_ K-01 Serf collects debris. 05131_ Shock Maul destroyed. 05131_ Adv. Targeting Computer destroyed. 05131_ Critical hit (Blast). 05134_ %LXSUOMDF,BDR<=VCN0FBDPAY& TDVIL 05137_ Critical hit (Burn: +37). 05139_ Kicked G-50 Soldier. 05149_ Kicked G-50 Soldier out of the way. 05150_ System corrupted: Matter fused (-6). 05150_ Acquired 2 matter. 05153_ Kicked G-50 Soldier out of the way. 05155_ Kicked G-50 Soldier. 05161_ Hvy. Phase Cannon destroyed. 05161_ Kicked G-50 Soldier. Map ----- +----------------------------------------------------+ | ??#######+##""" # """"""" # + | | ?######## ## # """"""" # # | | ?# """ # ## # # # | | ?# """ # #####+##### # # | | ?# """ + [ [#???###########+#############/### | | ?# # ##### #???# | | ?# # #???# ##### % | | ?# # #???#% | | ?########+########### | | ???????# """" # % | | ???????# ""S"" # #####+#########" ####### | | ???????# " "" # # #?#" #?????? | | ???????# # # " " " " " #?####?????? | | ???????# %# # " " " " " #??????????? | | ???????# + # " " " " " #??????????? | | ???????# # # " " " " " #??????????? | | ???????# """""" # # " " " " " #??????????? | | ???????# """""" # # " " " " " #??????????? | | ???????# """""" # % # " " " " " ???????????? | | ???????# ""???? + + " " " "?" ???????????? | | ???????# ???? ##### # " " " "??????????????? | | ???????########????#????#k# ??????????????? | | ????????????????????????#p#? ??????????????? | | ????????????????????????#H#?? ??????????????? | | ????????????????????????#g#??######??????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????#g#??????????????????????? | | ????????????????????????#%#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????H #??????????????????????? | | ????????????????????????#+#??????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 50 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Melee Speed Boost 20 Evasion (%) 40 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Thread The Needle Around The Corner Challenges ------------ None Game ------ Seed EnergyVampiricMaterializer Manual? 0 Play Time 00:41:18 Cumulative 154.3 hours Start 2026.04.23 @ 13:07:51 End 2026.04.23 @ 13:47:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 239 Rogue 239 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 56 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc7e9233-606d-4408-be0f-fff797bc33af