Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 00:15:30 Player: Nebula avali Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (22) 4400 Robots Destroyed (40) 200 Value Destroyed (2165) 2165 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (4065) 4065 TOTAL SCORE: 14390 Bonus ------- Pacifist 470 High Alert Combat Kills 39 Follower Combat Kills 756 Entered Garrisons 800 Used RIF Installer 1500 Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 280/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Treading (145) Location -3/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Biometal Medium Treads > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- Heavy Machine Gun > --- INVENTORY (5) ---- Improved Plasma Cutter Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Armored Medium Treads Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Centrium Leg > --- UTILITY ---------- Experimental Optical Array Active Sensor Suite Backup Plating III Damper Plating Graphene Brace > --- WEAPON ----------- Chainsword Chainsword > --- INVENTORY -------- Light Antimatter Reactor Armored Medium Treads Armored Medium Treads Advanced Melee Analysis Suite KE Penetrator [Rating: 124] Favorites ----------- Power Neutrino Core Engine Backup Power III Power Core Neutrino Core Propulsion Flexi-carbon Leg Treads Armored Medium Treads Leg Flexi-carbon Leg Wheel Armored Wheel Flight Unit Nuclear Pulse Array Utility Experimental Optical Array Device Active Sensor Suite Storage Large Storage Unit Processor Experimental Optical Array Hackware Makeshift Hacking Suite Protection Damper Plating Weapon Chainsword Energy Gun EM Pulse Gun Ballistic Gun KE Penetrator Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Maul Slashing Weapon Chainsword Piercing Weapon Lance Build | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Fac Gar Fac Fac DSF Fac Was Fac Upp Upp War Pro Res Gar Slots Evolved 14 | . . 2 2 . . . . . 4 . . 2 . 2 . . . . . . 2 . Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 4 | . . . 2 . . . . . . . . 1 . . . . . . . . 1 . Utility 9 | . . 2 . . . . . . 3 . . 1 . 2 . . . . . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 96 | . 3 4 3 3 9 1 3 5 2 3 6 . 22 2 4 7 1 2 . 5 2 9 Power 10 | . . 1 . . 1 . . 2 . . 1 . 2 1 . 1 1 . . . . . Engine 2 | . . 1 . . . . . . . . . . 1 . . . . . . . . . Core 8 | . . . . . 1 . . 2 . . 1 . 1 1 . 1 1 . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 38 | . 2 2 1 . 4 . . 2 . 2 1 . 11 . 1 3 . 1 . 4 . 4 Treads 6 | . . . . . . . . . . . . . . . . . . 1 . 4 . 1 Leg 21 | . . . . . 4 . . . . 2 1 . 11 . 1 2 . . . . . . Wheel 5 | . 2 2 1 . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 6 | . . . . . . . . 2 . . . . . . . 1 . . . . . 3 Utility 27 | . . 1 1 . 4 . 1 1 2 1 2 . 3 . 3 2 . 1 . 1 2 2 Device 7 | . . . . . . . . . 1 . 1 . 1 . . 2 . 1 . 1 . . Storage 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Processor 4 | . . . . . . . . . 1 . 1 . . . 1 . . . . . 1 . Hackware 4 | . . . . . . . . . . 1 . . . . . . . . . . 1 2 Protection 11 | . . 1 1 . 3 . 1 1 . . . . 2 . 2 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 21 | . 1 . 1 3 . 1 2 . . . 2 . 6 1 . 1 . . . . . 3 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | . . . . . . . . . . . 1 . . 1 . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . . 2 . 1 1 . . . . . 1 . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Impact Weapon 5 | . 1 . 1 1 . . . . . . 1 . 1 . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . . . . 4 . . 1 . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . . . . . . . . . 1 1 . . . . . . Corrupted Parts 2 | . . . . . . . . . . . 2 . . . . . . . . . . . System Corruption 8 | . . . . . . . . . . . 8 . . . . . . . . . . . Parts Lost 71 | . . 4 . 6 . . 3 5 1 4 2 . 19 . . . 1 . . 14 4 8 Power 8 | . . 1 . 1 . . . 1 . . . . 3 . . . . . . 2 . . Propulsion 27 | . . 2 . 1 . . 1 3 . 2 1 . 6 . . . 1 . . 7 . 3 Utility 25 | . . . . 3 . . 1 1 1 2 . . 7 . . . . . . 4 3 3 Weapon 11 | . . 1 . 1 . . 1 . . . 1 . 3 . . . . . . 1 1 2 Highest Loss Streak 10 | . . 4 . 5 . . 1 5 1 4 1 . 10 . . . 1 . . 9 4 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 59 | . 65 47 56 65 64 97 92 51 46 46 40 52 54 32 55 67 71 69 73 64 16 7 Engine 1 | . 14 10 9 6 . . . . . . . . . . 4 4 . . . . . . Core 6 | . . . . . 6 9 9 7 6 4 1 5 3 3 5 5 10 10 10 7 . . Treads 1 | . . . . . . . . . . . . . . . . . . 1 5 9 . . Leg 15 | . . . . . 20 36 33 7 . 1 15 11 17 15 18 22 24 21 21 13 . . Wheel 1 | . 28 16 27 25 7 . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . 11 13 11 . . . . . 2 . . . . . . Device 5 | . . . . . . . . . 2 6 7 11 8 . . 1 10 10 10 10 3 . Storage 3 | . 14 11 9 7 8 9 9 9 6 6 6 5 2 . . . . . . . . . Processor 3 | . . . . . . . . . 4 5 1 5 5 5 8 5 5 5 5 5 5 . Protection 8 | . . 1 9 12 12 27 24 6 5 . . . 4 . 7 14 10 10 10 6 . . Impact Weapon 1 | . 8 9 2 4 9 9 6 . . . 2 5 2 . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . . 2 5 5 6 10 10 10 10 3 . Piercing Weapon 1 | . . . . . . . 2 9 6 6 3 . . . . . . . . . . . Naked Turns 26 | . . . . . . . . . . . . . . . . . . . . . . 26 Heaviest Build 109 | 14 13 17 28 33 43 47 47 39 40 30 37 37 65 15 109 109 86 88 88 88 4 5 Greatest Support 115 | 20 32 32 36 36 72 72 72 54 26 40 60 40 87 60 90 115 115 95 95 95 3 35 Greatest Overweight (x) 4 | . . 4 . . 1 . . 1 1 1 1 . 4 . 1 1 . . . 1 1 . Average Overweight (x) . | . . . . . . . . . 1 . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 8 8 8 8 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 Average Capacity 8 | . 8 8 8 7 14 15 15 15 15 15 15 15 11 5 5 5 5 5 5 5 5 5 Most Carried 15 | . 8 8 7 7 9 9 15 15 15 15 14 14 15 5 5 5 5 5 5 5 5 5 Average Carried 7 | . 3 6 6 5 7 8 11 12 13 13 13 13 10 4 5 4 4 4 5 4 3 3 Final Capacity 15 | 8 8 8 8 5 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 Final Carried 14 | 6 6 8 6 5 9 9 14 12 14 13 13 14 5 5 5 5 5 5 5 2 5 2 Scrap Engine Consumption 8 | . . . . . . . . . 1 . . . 7 . . . . . . . . . Class Distribution -------------------- 58% | Mutant 36% | Scavenger-Assassin 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Garrison Mutant | -8/Recycling Mutant | -6/Factory Mutant | -6/Garrison Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Scavenger-Assassin | -4/Upper Caves Scavenger-Assassin | -4/Upper Caves Scavenger-Assassin | -4/Warlord Scavenger-Assassin | -3/Proximity Caves Mutant | -3/Research Mutant | -3/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Fac Gar Fac Fac DSF Fac Was Fac Upp Upp War Pro Res Gar Matter Collected 1186 | 179 . . . 156 . . 23 319 . 26 55 . 87 . 136 117 20 20 . 22 . 26 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1501 | . . . . 235 . . 82 491 . 58 82 . 192 . . 33 197 94 . . . 37 Parts 72 | . . . . 5 . . 11 27 . 6 5 . 3 . . 3 5 3 . . . 4 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . . . . . . . . . . 11 6 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Fac Gar Fac Fac DSF Fac Was Fac Upp Upp War Pro Res Gar Combat Hostiles Destroyed 36 | . . . . 9 . . 4 9 . 2 1 . 3 . . 1 4 2 . . . 1 Melee 18 | . . . . . . . . 9 . 2 . . . . . 1 4 2 . . . . Cannons 1 | . . . . . . . . . . . . . . . . . . . . . . 1 AOE 11 | . . . . 5 . . 4 . . . . . 2 . . . . . . . . . Classes Destroyed 10 | . . . . 2 . . 2 2 . . 1 . 1 . . 1 1 . . . . . Worker 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Recycler 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Watcher 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . Swarmer 10 | . . . . . . . 3 . . 2 . . . . . 1 2 1 . . . 1 Grunt 13 | . . . . 8 . . 1 4 . . . . . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Sentry 5 | . . . . 1 . . . 2 . . . . . . . . 1 1 . . . . Specialist 3 | . . . . . . . . . . . . . 3 . . . . . . . . . Hunter 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Programmer 3 | . . . . . . . . 3 . . . . . . . . . . . . . . Best Kill Streak 9 | . . . . 5 . . 4 9 . 2 1 . 2 . . 1 2 1 . . . 1 Combat Bots Only 8 | . . . . 5 . . 4 8 . 2 1 . 2 . . 1 2 1 . . . 1 Max Kills in Single Turn 2 | . . . . 2 . . 2 1 . 1 1 . 1 . . 1 1 1 . . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . . 2 . . . . . 1 . . . . . . . . . Melee 1 | . . . . . . . . 1 . 1 . . . . . 1 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Fac Gar Fac Fac DSF Fac Was Fac Upp Upp War Pro Res Gar Hostile Shots Fired 1205 | . 1 82 17 58 4 42 93 64 24 78 88 . 182 2 . 7 52 31 31 197 71 81 Missed 440 | . 1 21 6 21 1 22 41 19 8 35 45 . 51 1 . 3 18 13 13 61 34 26 Damage Taken 14678 | . . 718 169 764 50 336 760 680 329 685 474 . 3446 22 . 173 777 327 238 2868 754 1108 Core 3385 | . . 192 18 104 33 . 69 241 113 184 78 . 620 . . . 31 16 . 384 574 728 Absorbed by Shields 95 | . . . . 9 . . . . . . . . 35 . . . . . . . . 51 Ignored by Resistances 126 | . . . . . . . . . . . . . . . . . 72 . 54 . . . Regen/Repaired (Parts) 194 | . . . . . . . . . . . . . . . 194 . . . . . . . Core Remaining (%) 60 | 100 100 52 . . . . . 15 . . 55 . 38 . . . . . . 62 . . Volleys Fired 39 | . . . . 8 . 2 4 . . . . . 3 . . 1 . . . . . 21 Largest 2 | . . . . 2 . 1 1 . . . . . 1 . . 1 . . . . . 1 Hottest 66 | . . . . 66 . 33 33 . . . . . 33 . . 33 . . . . . 30 Shots Fired 45 | . . . . 15 . 2 4 . . . . . 3 . . 1 . . . . . 20 Gun 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 24 | . . . . 15 . 2 4 . . . . . 3 . . . . . . . . . Special 20 | . . . . . . . . . . . . . . . . . . . . . . 20 Kinetic 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Thermal 20 | . . . . . . . . . . . . . . . . . . . . . . 20 Explosive 24 | . . . . 15 . 2 4 . . . . . 3 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 3 | . . . . 3 . . 2 . . . . . 3 . . . . . . . . 2 Robot Miss Streak 2 | . . . . 2 . 1 2 . . . . . . . . 1 . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 90 | . . . . 20 . . 3 18 . 3 3 . 7 . . 2 16 15 . . . 3 Core Hits 53 | . . . . 15 . 2 6 9 . 2 1 . 4 . . 2 6 2 . . . 4 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . 2 . . . . . . 1 . 1 . . . . . . . . . Critical Strikes 12 | . . . . 2 . . . 2 . 1 1 . 1 . . . 1 4 . . . . Smash 4 | . . . . 2 . . . . . . 1 . 1 . . . . . . . . . Sever 5 | . . . . . . . . . . . . . . . . . 1 4 . . . . Impale 3 | . . . . . . . . 2 . 1 . . . . . . . . . . . . Melee Attacks 205 | . 1 2 1 17 . . 28 22 1 45 4 2 7 . . 3 30 39 . 3 . . Impact 59 | . 1 2 1 17 . . 27 . . . 2 2 7 . . . . . . . . . Slashing 75 | . . . . . . . . . . . . . . . . 3 30 39 . 3 . . Piercing 71 | . . . . . . . 1 22 1 45 2 . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . 1 3 . . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . . . . . . . . . . 4 3 . . . . Damage Inflicted 4546 | . . 7 . 1342 . 142 411 725 . 102 182 . 411 . . 110 470 565 . . . 79 Guns . | . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 1449 | . . . . 786 . 142 311 . . . . . 210 . . . . . . . . . Melee 3011 | . . . . 556 . . 100 725 . 102 182 . 201 . . 110 470 565 . . . . Ramming 39 | . . 7 . . . . . . . . . . . . . . . . . . . 32 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Thermal 47 | . . . . . . . . . . . . . . . . . . . . . . 47 Explosive 1449 | . . . . 786 . 142 311 . . . . . 210 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Impact 990 | . . . . 556 . . 100 . . . 133 . 201 . . . . . . . . . Slashing 1145 | . . . . . . . . . . . . . . . . 110 470 565 . . . . Piercing 876 | . . . . . . . . 725 . 102 49 . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . 4 . . 8 . . . . . . . 1 1 3 7 Average Corruption 2 | . . . . . . . . 3 . . 1 . . . . . . . 1 1 2 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 14 | . . . . . . . . 6 . . . . . . . . . . 1 3 . 4 Message Errors 5 | . . . . . . . . 2 . . . . . . . . . . . 1 . 2 Matter Fused 3 | . . . . . . . . 2 . . . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . Data Loss (minor) 3 | . . . . . . . . 1 . . . . . . . . . . 1 1 . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 666 | . . . . 185 . . 32 212 . . 66 . 120 . . . 17 34 . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 36 | . . . . 4 . . 32 . . . . . . . . . . . . . . . Melee 630 | . . . . 181 . . . 212 . . 66 . 120 . . . 17 34 . . . . Knockbacks 11 | . . . . 9 . . . . . . . . 2 . . . . . . . . . Impact 8 | . . . . 6 . . . . . . . . 2 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary 3 | . . . . 3 . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 338 | . . 3 . 191 . 32 59 . . . . . 39 . . . . . . . . 14 Shots 12 | . . . . 6 . 1 2 . . . . . 3 . . . . . . . . . Rammed 9 | . . 2 . . . . . . . . . . . . . . . . . . . 7 Targets Rammed 9 | . . 2 . . . . . . . . . . . . . . . . . . . 7 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 324 | . . 4 . 63 1 113 17 . 3 . . . . . 32 324 . 6 . 27 . . Average Temperature 89 | . . 2 . 25 1 71 7 . 3 . . . . . 22 114 . 4 . 10 . . Received Heat Transfer 2671 | . . 360 99 318 9 198 183 243 162 189 90 . 180 . . 9 . 27 . 426 94 84 Effects 6 | . . . . . . . . . . . . . . . . 6 . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Interference 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . 3 . . . . . . 1 . . . . . . . . . . . Impact Corruptions 12 | . . . . 7 . . . . . . 2 . 3 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 111 | . . . . . . . . . . . . . . . . . . . . . . 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Fac Gar Fac Fac DSF Fac Was Fac Upp Upp War Pro Res Gar Peak Influence 903 | . 1 37 3 426 222 162 318 281 111 252 191 92 164 . . 903 . . . . 35 26 Initial 207 | . . . 2 1 207 93 105 138 42 70 119 88 67 . . . . . . . . 26 Average 145 | . . 17 2 232 210 138 178 177 79 111 143 91 92 . . 458 . . . . 2 15 Maximum Alert Level 3 | . . . . 2 1 . 1 1 . 1 . . . . . 3 . . . . . . Low Security (%) 75 | . 100 100 100 37 . 100 83 60 100 85 100 100 100 100 100 3 . . . . 100 100 Level 1 18 | . . . . 49 100 . 16 39 . 14 . . . . . 48 . . . . . . Level 2 2 | . . . . 13 . . . . . . . . . . . 14 . . . . . . Level 3 3 | . . . . . . . . . . . . . . . . 33 . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . 1 2 1 . . 3 . . 1 . 1 . 1 . . 2 . . . 1 3 . Investigation 4 | . . . . . . 2 . . . . . . . . . 1 . . . . 1 . Extermination 3 | . . . . . . . . . 1 . 1 . . . . . . . . . 1 . Reinforcement 8 | . 1 2 1 . . 1 . . . . . . 1 . . 1 . . . . 1 . Assault 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Fac Gar Fac Fac DSF Fac Was Fac Upp Upp War Pro Res Gar Distress Signals 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 172 | . 2 8 4 17 1 5 7 9 6 12 6 . 14 3 . 21 11 6 2 20 12 6 Peak Tracking Total 18 | . 2 5 3 6 1 4 7 7 5 10 4 . 8 3 . 10 6 5 2 18 11 6 Tactical Retreats 10 | . . 1 . 1 . . 1 . . . . . 1 . . . 3 1 . 1 1 . Traps | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Fac Gar Fac Fac DSF Fac Was Fac Upp Upp War Pro Res Gar Traps Triggered 12 | . . . . 1 . . 1 . 1 3 . . 3 1 . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Fac Gar Fac Fac DSF Fac Was Fac Upp Upp War Pro Res Gar Machines Disabled 11 | . . . . 2 . 2 1 . . 1 . . 1 . . 4 . . . . . . Max in Single Turn 2 | . . . . 1 . 2 1 . . 1 . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Relay 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 Phase Generator 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Fac Gar Fac Fac DSF Fac Was Fac Upp Upp War Pro Res Gar Machines Accessed 23 | . . . 1 2 . 2 1 6 4 1 1 1 . . . 2 . . . . 2 . Terminals 15 | . . . . 2 . . 1 5 3 1 1 1 . . . . . . . . 1 . Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . . 1 . . 1 . . . . . . 1 . . . . 1 . Total Hacks 57 | . . . 1 6 . 3 2 21 7 3 4 2 . . . 4 . . . . 4 . Successful 23 | . . . 1 2 . 2 1 8 3 1 1 1 . . . 2 . . . . 1 . Failed 34 | . . . . 4 . 1 1 13 4 2 3 1 . . . 2 . . . . 3 . Catastrophic 9 | . . . . . . 1 . 3 . 1 2 . . . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 46 | . . . . 5 . 2 1 21 6 2 4 . . . . 2 . . . . 3 . Terminals 45 | . . . . 6 . . 2 19 6 3 4 2 . . . . . . . . 3 . Fabricators 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . 1 . 2 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . 1 . . 2 . . 1 . . . . . . 2 . . . . 1 . Terminal Hacks 6 | . . . . 1 . . 1 2 . 1 . 1 . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Level Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Patrol Navigation 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . 1 . . 1 . . 1 . . . . . . 2 . . . . 1 . Unlock Access 4 | . . . 1 . . 1 . . 1 . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Coupler Status 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 11 | . . . . 1 . 1 . 6 2 . 1 . . . . . . . . . . . Terminals 8 | . . . . 1 . . . 4 2 . 1 . . . . . . . . . . . Botnet 7 | . . . . . . . . 4 2 . 1 . . . . . . . . . . . Override 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . 1 . 2 . . . . . . . . . . . . . . Monitor 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Reject 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Tunnel 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . . . . 2 . 1 1 5 3 1 1 1 . . . 1 . . . . 2 . Full Trace Events 5 | . . . . 1 . 1 . . . 1 . . . . . 1 . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Fac Gar Fac Fac DSF Fac Was Fac Upp Upp War Pro Res Gar Used RIF Installer 3 | . . . . 1 . . 1 . . 1 . . . . . . . . . . . . Alert ID Control 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Program Shield 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . 5 . . . . . . . . . . . . . . 3 Machine Destruction 8 | . . . . . . . 5 . . . . . . . . . . . . . . 3 Attached 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Fac Gar Fac Fac DSF Fac Was Fac Upp Upp War Pro Res Gar Total Allies 21 | . . . . . . . . . . . . . . . 20 . . . . . . 1 Largest Group 20 | . . . . . . . . . . . . . . . 20 20 6 . . . . . Highest-Rated Group 783 | . . . . . . . . . . . . . . . 783 783 269 . . . . . Highest-Rated Ally 50 | . . . . . . . . . . . . . . . 50 50 46 . . . . . Total Orders 7 | . . . . . . . . . . . . . . . . . . 5 1 1 . . STAY 1 | . . . . . . . . . . . . . . . . . . 1 . . . . EXPLORE 4 | . . . . . . . . . . . . . . . . . . 2 1 1 . . RETURN 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Ally Attacks 132 | . . . . . . . . . . . . . . . . 97 35 . . . . . Total Damage 3772 | . . . . . . . . . . . . . . . . 2981 791 . . . . . Kills 29 | . . . . . . . . . . . . . . . . 27 2 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Fac Gar Fac Fac DSF Fac Was Fac Upp Upp War Pro Res Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . . 2 1 1 . . Drone Recoveries 3 | . . . . . . . . . . . . . . . . . . 2 . 1 . . Exploration | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Fac Gar Fac Fac DSF Fac Was Fac Upp Upp War Pro Res Gar Turns Passed 7396 | . 87 111 39 258 148 74 575 552 260 406 270 144 316 147 276 493 583 975 189 972 341 180 Spaces Moved 5145 | 1 72 91 36 190 110 54 388 373 215 238 161 111 189 120 216 277 412 660 145 599 353 134 Core 440 | . . 5 . . . . . . . . . . 1 . . . . . . 1 353 80 Treads 8 | . . . . . . . . . . . . . . . . . . . . 7 . 1 Legs 3536 | 1 . . . . 66 54 388 122 . 24 161 111 188 120 216 277 412 660 145 591 . . Wheels 428 | . 72 86 36 190 44 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 733 | . . . . . . . . 251 215 214 . . . . . . . . . . . 53 Fastest Speed 37 | 120 100 90 90 90 90 120 120 117 117 37 123 125 90 120 120 120 120 120 120 100 50 40 Average Speed 119 | 120 100 105 90 90 109 120 120 118 117 105 155 125 124 120 121 162 120 120 120 146 89 46 Slowest Speed 250 | 120 100 250 90 90 190 120 120 190 117 125 200 125 250 120 190 190 120 120 120 190 100 145 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . . . . . . . . . . . . . 9 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 2 16 16 8 36 9 14 47 83 7 38 4 2 94 6 91 15 54 79 46 82 10 16 Regions Visited 22 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Known Exits Taken 10 | . . . 1 . . 1 . 1 1 . . 1 . . . 1 1 1 1 . 1 . Unknown Exits Taken 6 | 1 1 1 . . 1 . . . . . 1 . . . . . . . . 1 . . Scrap Searched 6 | . . . . . . . . . . . . . . . . . 1 2 . 3 . . Spaces Dug 70 | . 1 2 1 11 . . 14 . 1 12 1 2 . . . 1 4 17 . 3 . . Terrain Destroyed 287 | . 1 2 1 184 . 13 33 . 1 12 1 2 12 . . 1 4 17 . 3 . . Melee 59 | . 1 2 1 . . . 14 . 1 12 1 2 . . . 1 4 17 . 3 . . Projectile . | . . . . . . . . . . . . . . . . . . . . . . . AOE 228 | . . . . 184 . 13 19 . . . . . 12 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Fac Gar Fac Fac DSF Fac Was Fac Upp Upp War Pro Res Gar Total 5969 | . 89 100 39 228 134 61 441 446 221 326 173 113 251 124 228 319 464 791 160 687 375 199 Wait 317 | . . . . 2 10 4 3 43 . 2 . . 13 . 8 9 23 91 16 77 16 . Move 5107 | . 71 90 35 188 109 53 386 372 214 236 160 110 188 120 215 276 411 659 144 598 352 120 Hop 5 | . . . . . . . . . . . . . . . . . . . . . . 5 Pick Up 55 | . 5 2 . . 3 1 7 2 4 2 3 1 3 1 . 10 2 2 . 1 5 1 Fast Attach 56 | . 1 4 1 . 9 . 1 2 1 . 3 . 18 1 4 4 . 1 . 1 . 5 Attach 35 | . 2 . 2 3 . 1 1 3 1 3 3 . 4 1 . 1 . 1 . 3 2 4 Detach 16 | . 2 . . 2 2 . 3 1 . 1 . . 3 . 1 . . 1 . . . . Swap 5 | . . . . . . . 1 . . . . . . . . 2 1 . . 1 . . Drop 45 | . 7 . . . 1 . 6 1 . 1 . . 7 1 . 13 3 2 . 3 . . Fire 39 | . . . . 8 . 2 4 . . . . . 3 . . 1 . . . . . 21 Melee 194 | . 1 2 1 17 . . 28 22 1 45 4 2 7 . . 3 24 34 . 3 . . Ram 9 | . . 2 . . . . . . . . . . . . . . . . . . . 7 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 64 | . . . . 8 . . . . . 36 . . 5 . . . . . . . . 15 Rewire 22 | . . . . . . . 1 . . . . . . . . . . . . . . 21 Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Storage -8/Garrison -8/Recycling -6/Factory -6/Garrison -6/Factory -5/Factory -5/DSF -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Discovered new exit (range 3) 88 | -10/Materials | Entered another Materials area 88 | -9/Materials | Evolved 2 slots: Utility x2 186 | -9/Materials | Discovered new exit (range 16) 199 | -9/Materials | Entered another Materials area 199 | -8/Materials | Evolved 2 slots: Propulsion x2 207 | -8/Materials | Lost 4 parts (1p2n1w) 237 | -8/Materials | Identified exit to Garrison 238 | -8/Materials | Entered Garrison 280 | -8/Garrison | Installed Relay Interface Framework 296 | -8/Garrison | Identified exit to Materials 314 | -8/Garrison | Phase Generator disabled 324 | -8/Garrison | Build established: Mutant 334 | -8/Garrison | Triggered checkpoint 384 | -8/Garrison | Triggered checkpoint 496 | -8/Garrison | Entered Materials 505 | -8/Materials | Lost 5 parts (1p1n2u1w) 613 | -8/Materials | Discovered new exit (range 15) 644 | -8/Materials | Entered Storage 717 | -8/Storage | Identified exit to Garrison 718 | -8/Storage | Entered Garrison 859 | -8/Garrison | Garrison Relay disabled 1152 | -8/Garrison | Spotted B-75 Beast 1184 | -8/Garrison | Triggered checkpoint 1186 | -8/Garrison | Triggered checkpoint 1228 | -8/Garrison | Expanded RIF knowledge: Program Shield 1266 | -8/Garrison | Discovered new exit (range 10) 1293 | -8/Garrison | Entered Recycling 1299 | -8/Recycling | Found Scrap Engine 1443 | -8/Recycling | Core integrity fell below 50% 1483 | -8/Recycling | Core integrity fell below 20% 1496 | -8/Recycling | Lost 5 parts (1p3n1u) 1508 | -8/Recycling | Destroyed 8 combat bots 1783 | -8/Recycling | Identified exit to Factory 1845 | -8/Recycling | Entered Factory 1845 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 1964 | -6/Factory | Identified exit to Garrison 2105 | -6/Factory | Entered Garrison 2397 | -6/Garrison | Expanded RIF knowledge: Alert ID Control 2437 | -6/Garrison | Triggered checkpoint 2477 | -6/Garrison | Triggered checkpoint 2496 | -6/Garrison | Discovered new exit (range 8) 2510 | -6/Garrison | Lost 4 parts (2n2u) 2511 | -6/Garrison | Entered Factory 2569 | -6/Factory | Spotted B-75 Beast 2754 | -6/Factory | Discovered new exit (range 18) 2781 | -6/Factory | Entered another Factory area 2781 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2925 | -5/Factory | Identified exit to DSF 2925 | -5/Factory | Entered DSF 2978 | -5/DSF | Additional patrols routed to DSF 3128 | -5/DSF | Discovered new exit (range 18) 3158 | -5/DSF | Lost 8 parts (2p4u2w) 3203 | -5/DSF | Core integrity fell below 50% 3241 | -5/DSF | Entered Factory 3241 | -4/Factory | Evolved 2 slots: Utility x2 3268 | -4/Factory | Lost 10 parts (1p6n2u1w) 3388 | -4/Factory | Sucked down chute 3388 | -4/Factory | Entered Waste 3389 | -4/Waste | Joined by Warlord forces that had cleared the area 3528 | -4/Waste | Found Damper Plating 3633 | -4/Waste | Discovered new exit (range 13) 3647 | -4/Waste | Found Damper Plating 3664 | -4/Waste | Entered Factory 3664 | -4/Factory | Accompanied by 20 allies 3801 | -4/Factory | Lost 7 allies 4025 | -4/Factory | Lost 4 allies 4072 | -4/Factory | Found Prototype Device 4072 | -4/Factory | Identified Active Sensor Suite 4124 | -4/Factory | Discovered new exit (range 7) 4136 | -4/Factory | Identified exit to Upper Caves 4157 | -4/Factory | Entered Upper Caves 4157 | -4/Upper Caves | Accompanied by 6 allies 4275 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4312 | -4/Upper Caves | Lost 4 allies 4404 | -4/Upper Caves | Spotted B-86 Titan 4421 | -4/Upper Caves | Build established: Scavenger-Assassin 4719 | -4/Upper Caves | Discovered new exit (range 17) 4737 | -4/Upper Caves | Identified exit to Upper Caves 4740 | -4/Upper Caves | Entered another Upper Caves area 5331 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5509 | -4/Upper Caves | Discovered new exit (range 25) 5525 | -4/Upper Caves | Encountered a Warlord checkpoint 5608 | -4/Upper Caves | Identified exit to Warlord 5715 | -4/Upper Caves | Entered Warlord 5774 | -4/Warlord | RIF detected upon attempting to enter Warlord's base 5774 | -4/Warlord | Attacked by Warlord forces 5793 | -4/Warlord | Spotted HY-0BM(B) 5793 | -4/Warlord | Spotted F0-YRX(B) 5839 | -4/Warlord | Discovered new exit (range 13) 5902 | -4/Warlord | Identified exit to Proximity Caves 5904 | -4/Warlord | Entered Proximity Caves 6437 | -3/Proximity Caves | Spotted B-86 Titan 6540 | -3/Proximity Caves | Lost 5 parts (1p1n3u) 6837 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 6845 | -3/Proximity Caves | Discovered new exit (range 21) 6876 | -3/Proximity Caves | Entered Research 6876 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6906 | -3/Research | Lost 9 parts (1p6n1u1w) 7153 | -3/Research | Build established: Mutant 7200 | -3/Research | Spotted B-86 Titan 7216 | -3/Research | Identified exit to Garrison 7217 | -3/Research | Entered Garrison 7235 | -3/Garrison | Lost 4 parts (3u1w) 7282 | -3/Garrison | Spotted B-86 Titan 7307 | -3/Garrison | Triggered checkpoint 7312 | -3/Garrison | Garrison Relay disabled 7313 | -3/Garrison | Core integrity fell below 50% 7342 | -3/Garrison | Core integrity fell below 20% 7350 | -3/Garrison | Triggered checkpoint 7389 | -3/Garrison | Lost 8 parts (3n3u2w) 7397 | -3/Garrison | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 07320_ Acquired Unknown Flight Unit. 07320_ Identified Xenon Bombardment Thruster. 07323_ System corrupted: Matter fused (-6). 07331_ S-43 Plague destroyed. 07332_ Xenon Bombardment Thruster destroyed. 07338_ Imp. Plasma Cutter destroyed. 07340_ 22 A,WPR8,XSXYZVKHCPJLHUIZ5ODY2T 07340_ Acquired Xenon Bombardment Thruster. 07343_ Xenon Bombardment Thruster destroyed. 07344_ Relay Coupler [Cutter] destroyed. 07344_ Relay Coupler [Swarmer] destroyed. 07350_ Beams of light sweep through the air. An alarm sounds. 07358_ Xenon Bombardment Thruster destroyed. 07361_ Acquired 26 matter. 07362_ Acquired Hvy. Machine Gun. 07364_ Slammed into S-43 Plague. 07371_ Attempting to rewire H-77 Assassin. 07392_ System corrupted: Hvy. Machine Gun jammed. 07394_ Attempting to rewire H-77 Assassin. 07397_ H-77 Assassin rewired. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????####??????????? | | ??????????????????????????????????## ##?????????? | | ??????????????????????????????????# #?????????? | | ??????????????????????????????????# #?????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????##%#??????????? | | ????????????????????????????????????#*#??????????? | | ????????????????????????????????????#=#??????????? | | ????????????????????????????????????# #??????????? | | ????????????????????????????????????# #??????????? | | ????????????????????????????????????# #??????????? | | ?????????????????????????############ #??????????? | | ?????????????????????????# #??????????? | | ?????????????????????????###### ### #??????????? | | ??????????????????????????????# #?# #??????????? | | ??????????????????????????????##+##?# #####??????? | | ???????????????????????????????# #### "#""#??????? | | ??????????????????????????????## ## + #??????? | | ??????????????????????????????# %+ % " !"#??????? | | ??????????????????????????????# ###% %+ #??????? | | ????????????????????????#####?# #?### "#""#??????? | | ????????????????????????#hhh### #???# #####??????? | | ????????????????????????#@ggsg #???# #??????????? | | ????????????????????????####### #???# #??????????? | | ??????????????????????????????# #???# #???#####??? | | ??????????????????????????????# #???# #???# #??? | | ??????????????????????????????# #?### ##### #??? | | ??????????????????????????????# #?# #??? | | ?????????????????????????????? ?# #??? | | ??????????????????????????????# #?# ##########??? | | ??????????????????????????????? ??# #???????????? | | ??????????????????????????????? ??# #???###?????? | | ?????????????????#""""###?????? ??# #?? #?????? | | ?????????????? ######## ### ##????? | | ?????????????? + #????? | | ?????????????? ### ##????? | | ?????????????????# ## ###########?? #?????? | | ???????????????????????# ???????????????###?????? | | ?????????????????????? ????????????????????????? | | ???????????????????? ??????????????????????????? | | ?????????????????? ???????????????????????????? | | ????????????????? ????????????????????????????? | | ?????????????????# ??????????????????????????????? | | ?????????????????#???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 3280 Resistance: KI 20 Resistance: EM 90 Evasion (%) 62 Melee Accuracy 8 Recoil Reduction 1 Offensive Hacking 11 Relay Coupler Types 2 Relay Coupler Value 67 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Infiltrator We Are Legion Challenges ------------ None Game ------ Seed Frogmind Manual? 1 Play Time 01:43:28 Cumulative 44.2 hours Start 2024.04.17 @ 12:49:32 End 2024.04.21 @ 00:15:30 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 76 Adventurer 1 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 49 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b43dc188-40a7-4a0a-a9dc-77cf66f13020