Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.17 @ 17:16:25 Player: Figgis Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (63) 315 Value Destroyed (1423) 1423 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 3471 Bonus ------- High Alert Combat Kills 25 Friendly Fire -12 Cogmind --------- Core Integrity 0/400 Matter 299/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- Scythe > --- INVENTORY (5) ---- 0b10 Decoder Chip [Scout] Improved Targeting Computer Component Analysis Suite Hacking Drone Bay (1/1) Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Hacking Drone Bay > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Light Treads Improved Treads Improved Treads Improved Treads Improved Treads Carbon-fiber Leg Improved Heat Sink Improved Targeting Computer Light Armor Plating Light Armor Plating Hardened Light Armor Plating Light Assault Rifle Heavy Assault Rifle Mining Claw [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 37 | 3 7 4 14 2 3 4 Power 5 | 1 1 . 2 . . 1 Engine 5 | 1 1 . 2 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 12 | 2 1 1 6 . 2 . Treads 7 | . . . 5 . 2 . Leg 5 | 2 1 1 1 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | . 2 2 4 . 1 . Device 2 | . . . 1 . 1 . Storage 3 | . 1 1 1 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 4 | . 1 1 2 . . . Artifact . | . . . . . . . Weapon 11 | . 3 1 2 2 . 3 Energy Gun 3 | . 1 . 1 1 . . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 5 | . 2 1 1 1 . . Ballistic Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 11 | . . 1 3 1 3 3 Power 2 | . . . 1 . 1 . Propulsion 4 | . . . 1 . 2 1 Utility 2 | . . 1 . . . 1 Weapon 3 | . . . 1 1 . 1 Highest Loss Streak 3 | . . 1 2 1 3 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 94 99 92 100 87 48 Engine 10 | . 14 14 10 11 7 . Treads 18 | . . . 27 33 32 20 Leg 10 | . 28 28 4 . . . Device 5 | . . . 4 11 11 6 Storage 11 | . 13 14 11 11 11 6 Protection 9 | . 9 13 12 11 2 . Energy Gun 9 | . 1 14 11 9 11 6 Ballistic Gun 13 | . 25 14 11 12 11 4 Naked Turns 107 | . . . . . . 107 Heaviest Build 60 | 3 15 21 60 55 55 56 Greatest Support 69 | 3 20 20 69 69 69 66 Greatest Overweight (x) 8 | . 1 1 8 . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 5 8 10 20 20 20 20 Average Capacity 15 | 5 7 9 18 20 20 14 Most Carried 20 | 5 8 10 15 15 17 20 Average Carried 11 | 3 5 8 11 13 16 12 Final Capacity 20 | 5 8 10 20 20 20 5 Final Carried 16 | 5 8 9 14 15 16 5 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Matter Collected 971 | 171 259 70 298 113 22 38 Remotely . | . . . . . . . Salvage Created 1802 | . 373 190 943 230 66 . Parts 131 | . 26 17 66 20 2 . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 56 | . 10 8 22 15 1 . Guns 56 | . 10 8 22 15 1 . Classes Destroyed 7 | . 3 . 2 . 2 . Builder 2 | . . . 2 . . . Watcher 5 | . 1 . 4 . . . Swarmer 30 | . 3 6 6 15 . . Grunt 21 | . 7 2 12 . . . Sentry 4 | . . . 4 . . . Hunter 1 | . . . . . 1 . Tinkerer 1 | . . . . . 1 . Best Kill Streak 6 | . 3 3 6 4 1 . Combat Bots Only 4 | . 3 3 4 4 1 . Max Kills in Single Turn 2 | . 1 1 2 2 1 . Gunslinging 1 | . . . . 1 . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Damage Taken 2811 | . 450 245 824 339 362 591 Core 621 | . 137 79 136 9 44 216 Absorbed by Shields . | . . . . . . . Redirected to Shielding 50 | . 28 22 . . . . Regen/Repaired (Parts) 81 | . . . 81 . . . Core Remaining (%) 56 | 100 . 13 . . . . Volleys Fired 150 | . 35 15 72 19 7 2 Largest 2 | . 2 2 2 2 2 2 Hottest 136 | . 40 70 79 79 79 136 Shots Fired 295 | . 70 30 140 37 14 4 Gun 293 | . 70 30 140 37 14 2 Cannon 2 | . . . . . . 2 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 181 | . 70 15 68 21 7 . Thermal 114 | . . 15 72 16 7 4 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 10 | . 10 9 9 10 5 9 Robot Miss Streak 3 | . 3 2 2 3 1 . Penetration Max . | . . . . . . . Secondary Targets 7 | . 1 2 1 3 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . Shots Hit Robots 197 | . 47 17 95 24 10 4 Core Hits 90 | . 20 11 39 15 4 1 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . 1 . 3 . . . Burn 3 | . . . 3 . . . Destroy 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2760 | . 486 247 1441 366 141 79 Guns 2709 | . 486 247 1441 366 141 28 Cannons 51 | . . . . . . 51 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1569 | . 486 74 699 224 86 . Thermal 1191 | . . 173 742 142 55 79 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 238 | . 22 105 238 . . 54 Average Temperature 53 | . 8 42 65 . . 27 Received Heat Transfer 864 | . 234 51 399 . . 180 Effects 1 | . . . 1 . . . Interference 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 1 1 . . Heat Transferred 3319 | . . 481 2183 333 148 174 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Peak Influence 485 | . 245 231 485 459 . . Initial 189 | . . 36 11 189 . . Average 205 | . 125 93 217 351 . . Maximum Alert Level 2 | . 1 1 2 2 . . Low Security (%) 51 | 100 69 90 49 3 . . Level 1 36 | . 30 9 31 70 . . Level 2 12 | . . . 19 26 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 3 . 2 . . . Investigation 3 | . 2 . 1 . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Distress Signals 4 | . . . 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 75 | . 14 8 30 15 2 6 Peak Tracking Total 4 | . 3 3 4 4 2 3 Tactical Retreats 6 | . . . 3 . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Traps Triggered 2 | . 1 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Machines Accessed 5 | . 3 . 2 . . . Terminals 4 | . 3 . 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 14 | . 10 . 4 . . . Successful 8 | . 6 . 2 . . . Failed 6 | . 4 . 2 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 8 | . 6 . 2 . . . Terminals 12 | . 10 . 2 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 4 . . . . . Robot Analysis 4 | . 4 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Botnet 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 3 . 2 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 . . Highest-Rated Group 31 | . . . . 31 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 6 | . . . . 6 . . Total Damage 22 | . . . . 22 . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Robot Analysis Total 4 | . 4 . . . . . Derelict Logs Recovered 4 | . . 1 . 2 . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Turns Passed 3669 | 25 505 770 788 826 373 382 Spaces Moved 2154 | 29 274 465 297 465 216 408 Core 314 | 29 15 . 1 . . 269 Treads 1059 | . . . 239 465 216 139 Legs 781 | . 259 465 57 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 50 120 120 160 160 50 Average Speed 137 | 50 116 153 154 160 160 87 Slowest Speed 450 | 50 190 190 450 160 240 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 3 46 69 28 87 11 56 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 5 | . . 1 . 2 . 2 Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Total 2587 | 38 397 494 489 510 228 431 Wait 183 | . 70 6 81 23 . 3 Move 2148 | 28 273 464 296 464 215 408 Hop . | . . . . . . . Pick Up 47 | 7 9 2 18 2 2 7 Fast Attach 2 | 1 . . . . . 1 Attach 22 | 2 4 1 10 1 2 2 Detach 1 | . . . . . 1 . Swap 13 | . 3 3 4 1 1 1 Drop 21 | . 3 3 8 . . 7 Fire 150 | . 35 15 72 19 7 2 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 16 | -11/Junkyard | Discovered new exit (range 15) 26 | -11/Junkyard | Entered Materials 309 | -10/Materials | Build established: Mutant 448 | -10/Materials | Core integrity fell below 50% 479 | -10/Materials | Discovered new exit (range 16) 522 | -10/Materials | Discovered new exit (range 8) 531 | -10/Materials | Entered Mines 575 | -10/Mines | Discovered new exit (range 9) 858 | -10/Mines | Core integrity fell below 20% 953 | -10/Mines | Discovered new exit (range 11) 1301 | -10/Mines | Entered Materials 1301 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1302 | -9/Materials | Identified exit to Mines 1474 | -9/Materials | Repaired Lgt. Armor Plating 2089 | -9/Materials | Entered Mines 2141 | -9/Mines | Learned Materials interactive machine intel 2161 | -9/Mines | Discovered new exit (range 10) 2527 | -9/Mines | Received a Mining Laser from a helpful Derelict 2697 | -9/Mines | Learned Materials emergency access door positions 2763 | -9/Mines | Discovered new exit (range 16) 2900 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2915 | -9/Mines | Entered Zion 3015 | -7/Zion | Given the Hacking Drone Bay 3015 | -7/Zion | Found Prototype Device 3016 | -7/Zion | Identified Hacking Drone Bay 3080 | -7/Zion | Discovered new exit (range 11) 3181 | -7/Zion | Attacked by Zionites 3183 | -7/Zion | Spotted O5-N56(B) 3183 | -7/Zion | Spotted D5-6QD(B) 3223 | -7/Zion | Lost 3 parts (1p2n) 3288 | -7/Zion | Entered Proximity Caves 3288 | -6/Proximity Caves | Spotted B-75 Beast 3514 | -6/Proximity Caves | Core integrity fell below 50% 3528 | -6/Proximity Caves | Core integrity fell below 20% 3560 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 3630 | -6/Proximity Caves | Learned location of Extension (-6) 3668 | -6/Proximity Caves | Discovered new exit (range 12) 3670 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 03528_ Critical hit (Burn: +37). 03529_ Imp. Heat Sink destroyed. 03568_ Dropped Lgt. Armor Plating. 03569_ Dropped Hvy. Assault Rifle. 03569_ Dropped Imp. Treads. 03579_ Acquired Hacking Drone Bay. 03580_ Acquired Hvy. Flak Cannon. 03582_ Acquired Component Analysis Suite. 03630_ Acquired derelict log, extracted data. World map updated: -6/Extension. 03635_ Searching scrap... 03635_ Found Arc Projector. 03635_ Found Scythe. 03635_ Found Spk. Medium Treads. 03635_ Found Adv. Targeting Computer. 03635_ Found 26 Matter. 03636_ Acquired 17 matter. 03636_ Acquired Scythe. 03638_ Acquired 9 matter. 03668_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????####?????????????????????????????????? | | ??????????## ##????????????????????????????????? | | ?????????## #????????????????????????????????? | | ?????????# #????????????????????????????????? | | ?????????# #????????????????????????????????? | | ?????????# #?????????????????????????????????? | | ????###### ###???############?????????????????? | | ##### ## ##### ## #??????????????? | | ## #??????????????? | | #??????????????? | | ## @ ### #???????????????? | | # ## #### ##????????????????????? | | # ## ### ###??## #?????????????????????? | | ## ########?# ##????? ????????????????????? | | ######???????# ##?????? #???????????????????? | | ##?????????# ##??????? #???????????????????? | | ##????????###????????? Y #???????????????????? | | #??????????????????? ???????????????????? | | #??????????????????? ??????????????????? | | #??????????????????? < #?????????????????? | | ### ??????## #?????????????????? | | ????????# #?????????????????? | | ????????? ?????????????????? | | ?????????# ?????????????????? | | ###???????????# ???????????????????? | | ##???????????????????????????????????? | | #????????????????????????????????????? | | # #????????????????????????????????????? | | ##### ##????????????????????????????????????? | | ????? ###?????????????????????????????????????? | | ????? ##???????????????????????????????????????? | | ????? ##????????????????????????????????????????? | | ??????##?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Propulsion Shielding 33 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActuatorDamperBattery Manual? 0 Play Time 00:20:54 Cumulative 105.1 hours Start 2023.11.17 @ 16:58:25 End 2023.11.17 @ 17:16:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 176 Rogue 173 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 58 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 292b2391-0cbc-4d8f-b399-67b8671a6227