Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 18:17:01

Player: Compilatron

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (37)      185
Value Destroyed (937)      937
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (303)                303
              TOTAL SCORE: 3385

 Bonus
-------
Follower Combat Kills      25
Aligned with FarCom        300
Friendly Fire              -22

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (20)
Movement                   Core (700) Ox13
Location                   -9/Exiles

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                Wheel
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
                Ion Engine
                Lightpack 2.0
                Launcher Guidance Computer
                Particle Gun

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Sensor Array
>               --- WEAPON -----------
         Medium Laser
          Heavy Assault Rifle
>               --- INVENTORY --------
                Ion Engine
          Light Treads
                Wheel
                EM Pulse Gun
                Mining Laser
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             26   | 6   2   2   10  3   3   
  Power                    2    | 1   .   .   1   .   .   
    Engine                 2    | 1   .   .   1   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | 2   .   .   5   1   1   
    Treads                 8    | 2   .   .   5   1   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  3    | 1   1   1   .   .   .   
    Device                 1    | .   .   1   .   .   .   
    Storage                2    | 1   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 2   1   1   4   2   2   
    Energy Gun             7    | 2   .   1   2   1   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          2    | .   .   .   1   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   
    Special Weapon         2    | .   .   .   1   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 18   | .   .   1   7   3   7   
  Power                    2    | .   .   .   1   .   1   
  Propulsion               7    | .   .   .   3   2   2   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   8    | .   .   1   2   1   4   
  Highest Loss Streak      7    | .   .   1   3   5   7   
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     88   | .   94  100 95  66  64  
  Engine                   12   | .   14  14  10  11  10  
  Treads                   30   | .   28  28  43  23  21  
  Device                   5    | .   .   12  8   .   .   
  Storage                  14   | .   23  15  11  11  11  
  Energy Gun               17   | .   14  23  12  20  21  
  Ballistic Gun            2    | .   .   .   8   .   .   
  Launcher                 4    | .   13  4   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             55   | 14  55  55  51  49  49  
  Greatest Support         80   | 40  40  40  80  80  40  
  Greatest Overweight (x)  4    | 4   1   1   1   1   1   
  Average Overweight (x)   .    | 1   .   1   .   .   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  
  Average Capacity         18   | 7   15  20  20  20  20  
  Most Carried             9    | 6   8   8   8   7   9   
  Average Carried          6    | 3   7   7   5   5   7   
  Final Capacity           20   | 8   20  20  20  20  20  
  Final Carried            8    | 4   8   7   8   6   6   

 Class Distribution 
--------------------
 84% | Mutant
 15% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles

 Resources                      | -11 -10 -10 -9  -9  -9  
-----------                Run  | Yrd Mat Min Mat Min Exi 
Matter Collected           615  | 254 46  65  234 15  1   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            984  | .   231 126 608 19  .   
  Parts                    64   | .   21  3   40  .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Combat Hostiles Destroyed  31   | .   10  4   16  1   .   
  Guns                     23   | .   3   3   16  1   .   
  AOE                      8    | .   7   1   .   .   .   
Classes Destroyed          6    | .   4   .   1   1   .   
  Builder                  1    | .   1   .   .   .   .   
  Watcher                  6    | .   2   .   4   .   .   
  Swarmer                  13   | .   6   1   6   .   .   
  Grunt                    14   | .   4   3   7   .   .   
  Sentry                   3    | .   .   .   3   .   .   
  Assembled                1    | .   .   .   .   1   .   
Best Kill Streak           6    | .   6   2   5   1   .   
  Combat Bots Only         5    | .   5   2   5   1   .   
Max Kills in Single Turn   3    | .   3   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   2   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  
Hostile Shots Fired        263  | .    26   26   126  28   57   
  Missed                   65   | .    10   9    27   6    13   
Damage Taken               2479 | .    168  236  1084 307  684  
  Core                     475  | .    12   62   69   41   291  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   61   | .    .    .    61   .    .    
Core Remaining (%)         85   | 100  .    70   .    .    .    
Volleys Fired              136  | .    36   14   71   6    9    
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  150  | .    80   100  100  150  90   
Shots Fired                212  | .    40   28   121  12   11   
  Gun                      202  | .    36   25   121  9    11   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 7    | .    4    3    .    .    .    
  Special                  3    | .    .    .    .    3    .    
  Kinetic                  50   | .    .    .    48   .    2    
  Thermal                  148  | .    36   25   73   9    5    
  Explosive                7    | .    4    3    .    .    .    
  Electromagnetic          7    | .    .    .    .    3    4    
  Robot Hit Streak         10   | .    4    4    10   4    3    
  Robot Miss Streak        4    | .    4    4    4    1    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    3    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    
Shots Hit Robots           122  | .    20   15   76   5    6    
  Core Hits                61   | .    18   9    29   3    2    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         9    | .    .    1    8    .    .    
    Burn                   9    | .    .    1    8    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2157 | .    668  333  1035 63   58   
  Guns                     1559 | .    227  198  1035 63   36   
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               576  | .    441  135  .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  22   | .    .    .    .    .    22   
  Kinetic                  480  | .    .    .    462  .    18   
  Thermal                  1064 | .    227  198  573  51   15   
  Explosive                576  | .    441  135  .    .    .    
  Electromagnetic          15   | .    .    .    .    12   3    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            20   | .    20   .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               20   | .    20   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      47   | .    .    39   .    .    8    
  Shots                    2    | .    .    2    .    .    .    
  Rammed                   9    | .    .    .    .    1    8    
Targets Rammed             9    | .    .    .    .    1    8    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        245  | .    236  230  210  245  32   
  Average Temperature      69   | .    72   92   61   97   13   
  Received Heat Transfer   932  | .    93   87   312  140  300  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             10   | .    2    2    6    .    .    
  Heat Transferred         3838 | .    666  666  2294 148  64   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Peak Influence             291  | .   244 199 291 55  .   
  Initial                  68   | .   .   68  11  52  .   
  Average                  110  | .   131 96  141 27  .   
Maximum Alert Level        1    | .   1   .   1   .   .   
  Low Security (%)         89   | 100 79  100 84  100 .   
  Level 1                  10   | .   20  .   15  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   1   .   1   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Distress Signals           3    | .   .   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              67   | .   14  5   27  13  8   
  Peak Tracking Total      13   | .   4   2   5   13  9   
  Tactical Retreats        4    | .   .   .   4   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Min Mat Min Exi 
Machines Disabled          3    | .   2   1   .   .   .   
  Max in Single Turn       2    | .   2   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Machines Accessed          6    | .   2   .   3   .   1   
  Terminals                3    | .   2   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          1    | .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                10   | .   2   .   7   .   1   
  Successful               4    | .   .   .   3   .   1   
  Failed                   6    | .   2   .   4   .   .   
    Catastrophic           2    | .   1   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   4    | .   1   .   2   .   1   
  Terminals                4    | .   2   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   
  Recycling Units          3    | .   .   .   3   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   
  Scan Component           1    | .   .   .   1   .   .   
  Repair                   1    | .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   
    Reject                 1    | .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   2   .   2   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   
  Time                     26   | .   .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Yrd Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Min Mat Min Exi 
Total Allies               1    | .   .   1   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               10   | .   .   10  .   .   .   
  Total Damage             143  | .   .   143 .   .   .   
  Kills                    1    | .   .   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  
-------------              Run  | Yrd Mat Min Mat Min Exi 
Turns Passed               3118 | 94  682 761 813 211 557 
Spaces Moved               1273 | 47  294 292 351 72  217 
  Core                     20   | 20  .   .   .   .   .   
  Treads                   1253 | 27  294 292 351 72  217 
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 240 160 160 240 
  Average Speed            206  | 168 202 240 160 238 240 
  Slowest Speed            250  | 250 240 240 240 240 240 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       38   | 4   61  75  33  15  42  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 2    | .   .   .   .   2   .   
Terrain Destroyed          24   | .   11  10  .   3   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               3    | .   .   .   .   3   .   
  AOE                      21   | .   11  10  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Total                      1539 | 61  341 326 478 93  240 
  Wait                     59   | .   1   17  37  2   2   
  Move                     1268 | 46  293 291 350 71  217 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  28   | 9   7   1   9   1   1   
  Fast Attach              1    | 1   .   .   .   .   .   
  Attach                   21   | 5   1   2   7   3   3   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     4    | .   1   .   3   .   .   
  Drop                     4    | .   2   1   1   .   .   
  Fire                     136  | .   36  14  71  6   9   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      8    | .   .   .   .   .   8   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   1   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   9    | .   .   .   .   9   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / Sub)
-9/Materials
-9/Mines
-9/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   95 | -11/Scrapyard | Entered Materials
  248 | -10/Materials | Discovered new exit (range 11)
  311 | -10/Materials | Build established: Mutant
  722 | -10/Materials | Discovered new exit (range 16)
  777 | -10/Materials | Entered Mines
  818 | -10/Mines     | Met a Derelict bent on vengeance
  843 | -10/Mines     | Discovered new exit (range 10)
  965 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1396 | -10/Mines     | Identified exit to Subcaves
 1511 | -10/Mines     | Discovered new exit (range 9)
 1519 | -10/Mines     | Met a Derelict testing a Signal Generator
 1538 | -10/Mines     | Entered Materials
 1538 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1721 | -9/Materials  | Lost 3 parts (2n1w)
 1958 | -9/Materials  | Repaired Med. Laser
 2024 | -9/Materials  | Build established: Scavenger-Mutant
 2317 | -9/Materials  | Discovered new exit (range 10)
 2351 | -9/Materials  | Entered Mines
 2352 | -9/Mines      | Assembled infested the area
 2380 | -9/Mines      | Met 8R-AWN
 2399 | -9/Mines      | Lost 5 parts (3n2w)
 2489 | -9/Mines      | Build established: Mutant
 2553 | -9/Mines      | Discovered new exit (range 5)
 2562 | -9/Mines      | Entered Exiles
 2596 | -9/Exiles     | Discovered new exit (range 15)
 2625 | -9/Exiles     | Welcomed by 8R-AWN
 2671 | -9/Exiles     | Met EX-HEX
 2676 | -9/Exiles     | Learned about 8R-AWN's background
 2783 | -9/Exiles     | Met EX-BIN
 2812 | -9/Exiles     | Aligned with FarCom system
 2814 | -9/Exiles     | Given EX-Vault access code
 2869 | -9/Exiles     | Opened EX-Vault
 2886 | -9/Exiles     | Found Lightpack 2.0
 2959 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 3087 | -9/Exiles     | Attacked by the Exiles
 3106 | -9/Exiles     | Core integrity fell below 50%
 3115 | -9/Exiles     | Core integrity fell below 20%
 3119 | -9/Exiles     | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
03111_ Slammed into 8R-AWN.
03112_ Penetrated by HV Slug.
03112_ HV Slug penetrates Wall. <x2>
03112_ Critical hit (Burn: +80).
03113_ Slammed into 8R-AWN. <x2>
03114_ Penetrated by HV Slug.
03114_ HV Slug penetrates Wall.
03114_ Penetrated by HV Slug.
03114_ HV Slug penetrates Wall.
03115_ Acquired 1 matter.
03115_ Slammed into 8R-AWN. <x2>
03116_ Penetrated by HV Slug.
03116_ HV Slug penetrates as-48042.
03116_ as-48042 suffers critical hit (Destroy).
03116_ Penetrated by HV Slug.
03116_ HV Slug penetrates as-48042.
03118_ Slammed into 8R-AWN.
03118_ Wheel broken.
03118_ Destabilizing: Short circuit.
03119_ Penetrated by HV Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Slippery One

 Challenges 
------------
None

 Game 
------
Seed              VisualDisruptorNeutralizer
  Manual?         0
Play Time         00:23:41
  Cumulative      23.5 hours
  Start           2024.04.03 @ 14:10:54
  End             2024.04.03 @ 18:17:01
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           4
  Adventurer      20
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          27
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 92b949ba-c4f4-4e34-a047-6d261c50bc16