Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.14 @ 15:09:18 Player: Darcyisverycute Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (40) 200 Value Destroyed (1009) 1009 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (-120) -120 TOTAL SCORE: 2109 Bonus ------- Friendly Fire -120 Cogmind --------- Core Integrity 0/250 Matter 229/300 Energy 125/125 System Corruption 2% Temperature Warm (143) Movement Treading (250) Ox1 Location -9/Recycling Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Light Treads Spiked Treads > --- UTILITY (2) ------ High-capacity Storage Unit Light Armor Plating > --- WEAPON (2) ------- Subdweller Laser Subdweller Machine Gun > --- INVENTORY (20) --- Light Angular Momentum Engine Light Treads Light Treads Subdweller Monowheel Subdweller Monowheel Subdweller Monowheel Subdweller Monowheel Scrap Shield Subdweller Laser Powered Cannon Subdweller Machine Gun Subdweller Machine Gun Mini Grenade Launcher Mini Grenade Launcher Subdweller Shrapnel Launcher Datajack Multitool Shrapnel Trap Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Spiked Treads > --- UTILITY ---------- Makeshift Light Armor Plating Power Bank > --- WEAPON ----------- Beam Cannon Subdweller Machine Gun > --- INVENTORY -------- Light Treads Battle Rifle Subdweller Machine Gun Subdweller Machine Gun Makeshift Spear [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Subdweller Machine Gun Energy Gun Subdweller Laser Energy Cannon Beam Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Mace Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 39 | 7 5 1 24 2 Power 4 | 1 . . 3 . Engine 4 | 1 . . 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 . . 6 . Treads 8 | 2 . . 6 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 2 2 . 7 . Device 2 | 1 . . 1 . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 7 | . 1 . 6 . Artifact . | . . . . . Weapon 16 | 2 3 1 8 2 Energy Gun 6 | 2 1 . 3 . Energy Cannon 1 | . . . 1 . Ballistic Gun 5 | . 1 . 4 . Ballistic Cannon 1 | . 1 . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 1 | . . . 1 . Parts Lost 10 | . 1 . 9 . Power 2 | . . . 2 . Propulsion 1 | . . . 1 . Utility 3 | . 1 . 2 . Weapon 4 | . . . 4 . Highest Loss Streak 5 | . 1 . 5 . To Critical Strikes 1 | . . . 1 . Average Backups 10 | 1 12 20 7 16 Power 1 | . 1 2 . 1 Propulsion 3 | . 3 6 2 6 Utility 1 | . 3 5 . 1 Weapon 4 | . 3 7 4 7 Tool/Special . | . . . . . Unused Backups 29 | . 4 . 11 14 Power 2 | . 1 . . 1 Propulsion 7 | . . . 2 5 Utility 6 | . 2 . 4 . Weapon 13 | . 1 . 5 7 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 92 | . 99 100 84 100 Engine 13 | . 14 14 12 14 Treads 27 | . 28 28 26 28 Device 2 | . 5 . 1 . Storage 9 | . 14 14 3 14 Protection 11 | . 8 14 12 14 Energy Gun 9 | . 8 . 3 24 Energy Cannon 3 | . . . 7 . Ballistic Gun 10 | . 9 14 15 . Ballistic Cannon 3 | . 9 10 . . Peak Build Rating 21 | 9 9 10 21 15 Average Rating 12 | 5 8 9 13 14 On Entrance 8 | . 9 9 10 15 Naked Turns . | . . . . . Heaviest Build 54 | 13 50 50 54 54 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 1 | . 1 1 1 1 Average Overweight (x) . | . . 1 . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 13 | 7 15 20 8 20 Most Carried 20 | 2 20 20 20 20 Average Carried 11 | 1 12 20 8 19 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 2 20 20 20 20 Class Distribution -------------------- 79% | Mutant 20% | Subdweller-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 1256 | 270 537 . 437 12 Remotely . | . . . . . Salvage Created 1237 | 147 567 . 492 31 Parts 77 | 6 37 . 34 . Haulers Intercepted 2 | . 2 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 18 | . . . 18 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 26 | . 13 . 12 1 Guns 14 | . 4 . 9 1 Cannons 9 | . 7 . 2 . AOE 2 | . 2 . . . Classes Destroyed 12 | 3 6 . 3 . Worker 1 | 1 . . . . Builder 1 | . 1 . . . Tunneler 3 | 3 . . . . Hauler 2 | . 2 . . . Recycler 1 | 1 . . . . Turret 2 | . . . 2 . Watcher 3 | . 3 . . . Swarmer 7 | . 5 . 2 . Grunt 8 | . 7 . . 1 Artisan 1 | . . . 1 . Subdweller 11 | . 1 . 10 . Guerrilla 1 | . . . 1 . Best Kill Streak 4 | 4 3 . 3 1 Combat Bots Only 3 | . 3 . 3 1 Max Kills in Single Turn 1 | 1 1 . 1 1 Gunslinging . | . . . . . Exploded 1 | . 1 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 203 | . 56 . 139 8 Missed 66 | . 20 . 43 3 Hits 137 | . 36 . 96 5 Projectile 137 | . 36 . 96 5 AOE 2 | . . . 2 . Critical Strikes 5 | . . . 5 . Damage Taken 2227 | . 441 . 1721 65 Core 253 | . 24 . 188 41 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 136 | 18 52 . 62 4 Largest 2 | 2 2 . 2 2 Hottest 120 | 90 80 . 120 90 Shots Fired 254 | 26 104 . 114 10 Gun 180 | 26 71 . 73 10 Cannon 74 | . 33 . 41 . Launcher . | . . . . . Special . | . . . . . Kinetic 124 | . 66 . 54 4 Thermal 84 | 18 . . 60 6 Explosive . | . . . . . Electromagnetic 46 | 8 38 . . . Robot Hit Streak 13 | 4 9 . 11 13 Robot Miss Streak 6 | 4 6 . 5 2 Penetration Max . | . . . . . Secondary Targets 3 | . . . 3 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 148 | 13 57 . 71 7 Core Hits 63 | 5 30 . 26 2 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | 2 1 . 3 . Burn 3 | 2 . . 1 . Meltdown 1 | . . . 1 . Destroy 1 | . . . 1 . Blast 1 | . 1 . . . Melee Attacks 4 | . . 2 . 2 Impact 2 | . . 2 . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . . 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2716 | 190 1000 . 1386 140 Guns 1643 | 164 422 . 917 140 Cannons 848 | . 379 . 469 . Explosions 225 | 26 199 . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1231 | . 481 . 675 75 Thermal 1126 | 151 199 . 711 65 Explosive . | . . . . . Electromagnetic 359 | 39 320 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 2 2 2 Average Corruption 2 | . 2 2 2 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 67 | . 13 1 38 15 Message Errors 14 | . 1 . 9 4 Matter Fused 20 | . 4 . 10 6 Heat Flow Errors 8 | . 2 1 4 1 Energy Discharges 8 | . 1 . 7 . Parts Rejected 1 | . . . 1 . Parts Fused 1 | . 1 . . . Data Loss (minor) 7 | . 3 . 3 1 Data Loss (major) 4 | . 1 . 2 1 Misfires 3 | . . . 1 2 Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 20 | . 4 . 16 . Projectiles 16 | . . . 16 . Explosions 4 | . 4 . . . Melee . | . . . . . Knockbacks 3 | . 3 . . . Impact . | . . . . . Kinetic 3 | . 3 . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 236 | 150 159 170 236 143 Average Temperature 47 | 52 32 89 83 62 Received Heat Transfer 531 | . 147 . 384 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . 1 . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 1 | . . . 1 . Heat Transferred 2228 | 568 200 . 1397 63 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | 1 4 . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 93 | 10 93 . . 70 Initial . | . . . . . Average 15 | 1 18 . . 13 Influence Increases 860 | 25 419 . 140 276 Destroy 0b10 Robot/C 340 | . 240 . 80 20 Destroy 0b10 Robot/NC 55 | 25 30 . . . Destroy Leader 60 | . 60 . . . Successful Hack 29 | . 13 . . 16 Select Force Hacks 240 | . . . . 240 Disable Machine 45 | . 45 . . . Destroy Structure 16 | . 16 . . . Lose Combat Pursuer 75 | . 15 . 60 . Influence Decreases 840 | 25 419 . 140 256 Time Decay 727 | 25 336 . 110 256 Lost Part 40 | . 10 . 30 . Purge Threat 73 | . 73 . . . Squads Dispatched 1 | . 1 . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | . 25 . 25 2 Peak Tracking Total 9 | . 4 . 9 2 Tactical Retreats 2 | . 1 . 1 . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 1 | . . . 1 1 Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled 5 | . 3 . 2 . Max in Single Turn 2 | . 2 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 18 | . 5 . 2 11 Terminals 7 | . 4 . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 9 | . 1 . . 8 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 42 | . 13 . 8 21 Successful 27 | . 7 . 8 12 Failed 15 | . 6 . . 9 Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual 23 | . 3 . . 20 Terminals 22 | . 10 . . 12 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 12 | . 3 . . 9 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 16 | . 5 . 8 3 Record 7 | . . . 7 . Robot Analysis 3 | . . . . 3 Alert Level 1 | . 1 . . . Unreport Threat 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Zone Layout 2 | . 2 . . . Proto ID Catalog 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 11 | . 2 . . 9 Terminals 1 | . . . . 1 Botnet 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 10 | . 2 . . 8 Reject 1 | . 1 . . . Mask 1 | . 1 . . . Tunnel 8 | . . . . 8 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 3 . . 4 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat 1 | . . . . 1 Combat . | . . . . . Robot Hacks Applied 2 | . . . . 2 no_distress 1 | . . . . 1 find_recycling 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Rec Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Active Infowar (turns) 735 | 20 715 . . . Terrain 735 | 20 715 . . . Robot Analysis Total 3 | . . . . 3 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 6630 | 162 1878 84 3163 1343 Spaces Moved 3076 | 71 815 33 1629 528 Core 7 | 7 . . . . Treads 3069 | 64 815 33 1629 528 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 240 160 250 Average Speed 197 | 149 206 240 177 250 Slowest Speed 250 | 160 240 240 250 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 51 | 4 94 14 56 87 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 10 | . . . 2 8 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 14 | . . . 14 . Spaces Dug . | . . . . . Terrain Destroyed 14 | . 14 . . . Melee . | . . . . . Projectile . | . . . . . AOE 14 | . 14 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Total 3393 | 98 916 35 1802 542 Wait 21 | 1 13 . 7 . Move 3072 | 70 814 32 1628 528 Hop . | . . . . . Pick Up 59 | 2 25 . 31 1 Fast Attach 21 | 7 . . 12 2 Attach 7 | . 1 . 6 . Detach 2 | . . . 2 . Swap 18 | . 4 1 11 2 Drop 47 | . 7 . 37 3 Fire 136 | 18 52 . 62 4 Melee 4 | . . 2 . 2 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 1 | . . . 1 . Trap . | . . . . . Miscellaneous 5 | . . . 5 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines -10/Subcaves -9/Recycling (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 163 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 5) 723 | -10/Materials | Discovered new exit (range 5) 763 | -10/Materials | Derelicts attacked the area 1394 | -10/Materials | Discovered new exit (range 8) 2041 | -10/Materials | Entered Mines 2120 | -10/Mines | Discovered new exit (range 3) 2125 | -10/Mines | Entered Subcaves 2126 | -10/Subcaves | Approached by a straggling Scientist 2317 | -10/Subcaves | Ambushed by swarm of Subdwellers 2325 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2325 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2325 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2373 | -10/Subcaves | Visited Clippyterm 2377 | -10/Subcaves | Learned location of Extension (-4) 2377 | -10/Subcaves | Learned Factory emergency access door positions 2382 | -10/Subcaves | Lost 5 parts (1p1u3w) 2695 | -10/Subcaves | Build established: Subdweller-Mutant 2782 | -10/Subcaves | Learned location of Zion (-6) 2782 | -10/Subcaves | Met a Zionite searching for "candidates" 2915 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3086 | -10/Subcaves | Discovered new exit (range 16) 3465 | -10/Subcaves | A Subdweller sparked back to life 3465 | -10/Subcaves | A Subdweller sparked back to life 3465 | -10/Subcaves | A Subdweller sparked back to life 3503 | -10/Subcaves | Core integrity fell below 50% 3512 | -10/Subcaves | Found Prototype Device 3512 | -10/Subcaves | Identified Power Bank 3514 | -10/Subcaves | Attached Power Bank, gained temporary slots: Power x3 3521 | -10/Subcaves | Lost 3 parts (1p1n1u) 3769 | -10/Subcaves | Build established: Mutant 4161 | -10/Subcaves | Visited 4L-MR0's lab 4196 | -10/Subcaves | Found Powered Cannon 4226 | -10/Subcaves | Core integrity fell below 20% 4519 | -10/Subcaves | Build established: Subdweller-Mutant 4837 | -10/Subcaves | Build established: Mutant 5040 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 5066 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 5288 | -10/Subcaves | Entered Recycling 5841 | -9/Recycling | Discovered new exit (range 16) 6631 | -9/Recycling | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 06401_ Acquired Unknown Launcher. 06401_ Identified Rocket Launcher. 06402_ Dropped Rocket Launcher. 06405_ Acquired Sub. Laser. 06408_ R-06 Scavenger collects Rocket Launcher. 06409_ Sneak attack on R-06 Scavenger. 06409_ Jacked R-06 Scavenger... >>no_distress Distress signal routine blocked. 06444_ System corrupted: Matter fused (-7). 06491_ V K/%WZP 53P G6LXDZOAHH><ACB 06522_ System corrupted: Component data lost. 06599_ System corrupted: Matter fused (-5). 06621_ H-55 Commando springs to life. 06621_ I-25 Savior springs to life. 06622_ Slug penetrates I-25 Savior. 06622_ I-25 Savior destroyed. 06628_ Penetrated by Slug. 06629_ G-34 Mercenary destroyed. 06629_ U-05 Engineer builds a Door. 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