Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.14 @ 15:09:18

Player: Darcyisverycute

Result: Destroyed by H-55 Commando with Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (40)      200
Value Destroyed (1009)     1009
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (-120)               -120
              TOTAL SCORE: 2109

 Bonus
-------
Friendly Fire              -120

 Cogmind 
---------
Core Integrity             0/250
Matter                     229/300
Energy                     125/125
System Corruption          2%
Temperature                Warm (143)
Movement                   Treading (250) Ox1
Location                   -9/Recycling

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
         Spiked Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
          Light Armor Plating
>               --- WEAPON (2) -------
     Subdweller Laser
     Subdweller Machine Gun
>               --- INVENTORY (20) ---
          Light Angular Momentum Engine
          Light Treads
          Light Treads
     Subdweller Monowheel
     Subdweller Monowheel
     Subdweller Monowheel
     Subdweller Monowheel
                Scrap Shield
     Subdweller Laser
                Powered Cannon
     Subdweller Machine Gun
     Subdweller Machine Gun
           Mini Grenade Launcher
           Mini Grenade Launcher
     Subdweller Shrapnel Launcher
                Datajack
                Multitool
                Shrapnel Trap

 Peak State 
------------
>            --- POWER ------------
       Light Ion Engine
>            --- PROPULSION -------
       Light Treads
      Spiked Treads
>            --- UTILITY ----------
   Makeshift Light Armor Plating
             Power Bank
>            --- WEAPON -----------
             Beam Cannon
  Subdweller Machine Gun
>            --- INVENTORY --------
       Light Treads
             Battle Rifle
  Subdweller Machine Gun
  Subdweller Machine Gun
   Makeshift Spear
[Rating: 21]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Subdweller Machine Gun
  Energy Gun               Subdweller Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Subdweller Machine Gun
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Mace
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             39   | 7   5   1   24  2   
  Power                    4    | 1   .   .   3   .   
    Engine                 4    | 1   .   .   3   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   .   .   6   .   
    Treads                 8    | 2   .   .   6   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  11   | 2   2   .   7   .   
    Device                 2    | 1   .   .   1   .   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             7    | .   1   .   6   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 2   3   1   8   2   
    Energy Gun             6    | 2   1   .   3   .   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          5    | .   1   .   4   .   
    Ballistic Cannon       1    | .   1   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 10   | .   1   .   9   .   
  Power                    2    | .   .   .   2   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  3    | .   1   .   2   .   
  Weapon                   4    | .   .   .   4   .   
  Highest Loss Streak      5    | .   1   .   5   .   
  To Critical Strikes      1    | .   .   .   1   .   
Average Backups            10   | 1   12  20  7   16  
  Power                    1    | .   1   2   .   1   
  Propulsion               3    | .   3   6   2   6   
  Utility                  1    | .   3   5   .   1   
  Weapon                   4    | .   3   7   4   7   
  Tool/Special             .    | .   .   .   .   .   
Unused Backups             29   | .   4   .   11  14  
  Power                    2    | .   1   .   .   1   
  Propulsion               7    | .   .   .   2   5   
  Utility                  6    | .   2   .   4   .   
  Weapon                   13   | .   1   .   5   7   
  Tool/Special             1    | .   .   .   .   1   
Average Slot Usage (%)     92   | .   99  100 84  100 
  Engine                   13   | .   14  14  12  14  
  Treads                   27   | .   28  28  26  28  
  Device                   2    | .   5   .   1   .   
  Storage                  9    | .   14  14  3   14  
  Protection               11   | .   8   14  12  14  
  Energy Gun               9    | .   8   .   3   24  
  Energy Cannon            3    | .   .   .   7   .   
  Ballistic Gun            10   | .   9   14  15  .   
  Ballistic Cannon         3    | .   9   10  .   .   
Peak Build Rating          21   | 9   9   10  21  15  
  Average Rating           12   | 5   8   9   13  14  
  On Entrance              8    | .   9   9   10  15  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             54   | 13  50  50  54  54  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  1    | .   1   1   1   1   
  Average Overweight (x)   .    | .   .   1   .   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  
  Average Capacity         13   | 7   15  20  8   20  
  Most Carried             20   | 2   20  20  20  20  
  Average Carried          11   | 1   12  20  8   19  
  Final Capacity           20   | 8   20  20  20  20  
  Final Carried            20   | 2   20  20  20  20  

 Class Distribution 
--------------------
 79% | Mutant
 20% | Subdweller-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves
 Mutant | -9/Recycling

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Sub Rec 
Matter Collected           1256 | 270 537 .   437 12  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1237 | 147 567 .   492 31  
  Parts                    77   | 6   37  .   34  .   
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      18   | .   .   .   18  .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Combat Hostiles Destroyed  26   | .   13  .   12  1   
  Guns                     14   | .   4   .   9   1   
  Cannons                  9    | .   7   .   2   .   
  AOE                      2    | .   2   .   .   .   
Classes Destroyed          12   | 3   6   .   3   .   
  Worker                   1    | 1   .   .   .   .   
  Builder                  1    | .   1   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Turret                   2    | .   .   .   2   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  7    | .   5   .   2   .   
  Grunt                    8    | .   7   .   .   1   
  Artisan                  1    | .   .   .   1   .   
  Subdweller               11   | .   1   .   10  .   
  Guerrilla                1    | .   .   .   1   .   
Best Kill Streak           4    | 4   3   .   3   1   
  Combat Bots Only         3    | .   3   .   3   1   
Max Kills in Single Turn   1    | 1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  
Hostile Shots Fired        203  | .    56   .    139  8    
  Missed                   66   | .    20   .    43   3    
  Hits                     137  | .    36   .    96   5    
    Projectile             137  | .    36   .    96   5    
    AOE                    2    | .    .    .    2    .    
  Critical Strikes         5    | .    .    .    5    .    
Damage Taken               2227 | .    441  .    1721 65   
  Core                     253  | .    24   .    188  41   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              136  | 18   52   .    62   4    
  Largest                  2    | 2    2    .    2    2    
  Hottest                  120  | 90   80   .    120  90   
Shots Fired                254  | 26   104  .    114  10   
  Gun                      180  | 26   71   .    73   10   
  Cannon                   74   | .    33   .    41   .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  124  | .    66   .    54   4    
  Thermal                  84   | 18   .    .    60   6    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          46   | 8    38   .    .    .    
  Robot Hit Streak         13   | 4    9    .    11   13   
  Robot Miss Streak        6    | 4    6    .    5    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    .    .    3    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           148  | 13   57   .    71   7    
  Core Hits                63   | 5    30   .    26   2    
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         6    | 2    1    .    3    .    
    Burn                   3    | 2    .    .    1    .    
    Meltdown               1    | .    .    .    1    .    
    Destroy                1    | .    .    .    1    .    
    Blast                  1    | .    1    .    .    .    
Melee Attacks              4    | .    .    2    .    2    
  Impact                   2    | .    .    2    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2716 | 190  1000 .    1386 140  
  Guns                     1643 | 164  422  .    917  140  
  Cannons                  848  | .    379  .    469  .    
  Explosions               225  | 26   199  .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1231 | .    481  .    675  75   
  Thermal                  1126 | 151  199  .    711  65   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          359  | 39   320  .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    2    2    2    2    
  Average Corruption       2    | .    2    2    2    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  67   | .    13   1    38   15   
    Message Errors         14   | .    1    .    9    4    
    Matter Fused           20   | .    4    .    10   6    
    Heat Flow Errors       8    | .    2    1    4    1    
    Energy Discharges      8    | .    1    .    7    .    
    Parts Rejected         1    | .    .    .    1    .    
    Parts Fused            1    | .    1    .    .    .    
    Data Loss (minor)      7    | .    3    .    3    1    
    Data Loss (major)      4    | .    1    .    2    1    
    Misfires               3    | .    .    .    1    2    
    Weapon Failures        1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            20   | .    4    .    16   .    
  Projectiles              16   | .    .    .    16   .    
  Explosions               4    | .    4    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 3    | .    3    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  3    | .    3    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        236  | 150  159  170  236  143  
  Average Temperature      47   | 52   32   89   83   62   
  Received Heat Transfer   531  | .    147  .    384  .    
Siege Activations          .    | .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
Robots Corrupted           1    | .    1    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Melted             1    | .    .    .    1    .    
  Heat Transferred         2228 | 568  200  .    1397 63   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      5    | 1    4    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Peak Influence             93   | 10  93  .   .   70  
  Initial                  .    | .   .   .   .   .   
  Average                  15   | 1   18  .   .   13  
Influence Increases        860  | 25  419 .   140 276 
  Destroy 0b10 Robot/C     340  | .   240 .   80  20  
  Destroy 0b10 Robot/NC    55   | 25  30  .   .   .   
  Destroy Leader           60   | .   60  .   .   .   
  Successful Hack          29   | .   13  .   .   16  
  Select Force Hacks       240  | .   .   .   .   240 
  Disable Machine          45   | .   45  .   .   .   
  Destroy Structure        16   | .   16  .   .   .   
  Lose Combat Pursuer      75   | .   15  .   60  .   
Influence Decreases        840  | 25  419 .   140 256 
  Time Decay               727  | 25  336 .   110 256 
  Lost Part                40   | .   10  .   30  .   
  Purge Threat             73   | .   73  .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Sub Rec 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              52   | .   25  .   25  2   
  Peak Tracking Total      9    | .   4   .   9   2   
  Tactical Retreats        2    | .   1   .   1   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
Most Traps Carried         1    | .   .   .   1   1   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Sub Rec 
Machines Disabled          5    | .   3   .   2   .   
  Max in Single Turn       2    | .   2   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Sub Rec 
Machines Accessed          18   | .   5   .   2   11  
  Terminals                7    | .   4   .   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          9    | .   1   .   .   8   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                42   | .   13  .   8   21  
  Successful               27   | .   7   .   8   12  
  Failed                   15   | .   6   .   .   9   
    Catastrophic           2    | .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   23   | .   3   .   .   20  
  Terminals                22   | .   10  .   .   12  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          12   | .   3   .   .   9   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             16   | .   5   .   8   3   
  Record                   7    | .   .   .   7   .   
  Robot Analysis           3    | .   .   .   .   3   
  Alert Level              1    | .   1   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   
  Zone Layout              2    | .   2   .   .   .   
  Proto ID Catalog         1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         11   | .   2   .   .   9   
  Terminals                1    | .   .   .   .   1   
    Botnet                 1    | .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          10   | .   2   .   .   8   
    Reject                 1    | .   1   .   .   .   
    Mask                   1    | .   1   .   .   .   
    Tunnel                 8    | .   .   .   .   8   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   3   .   .   4   
  Full Trace Events        2    | .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Sub Rec 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   1   
  Non-combat               1    | .   .   .   .   1   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   2   
  no_distress              1    | .   .   .   .   1   
  find_recycling           1    | .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Sub Rec 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Active Infowar (turns)     735  | 20  715 .   .   .   
  Terrain                  735  | 20  715 .   .   .   
Robot Analysis Total       3    | .   .   .   .   3   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Sub  Rec  
Turns Passed               6630 | 162  1878 84   3163 1343 
Spaces Moved               3076 | 71   815  33   1629 528  
  Core                     7    | 7    .    .    .    .    
  Treads                   3069 | 64   815  33   1629 528  
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  240  160  250  
  Average Speed            197  | 149  206  240  177  250  
  Slowest Speed            250  | 160  240  240  250  250  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       51   | 4    94   14   56   87   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     10   | .    .    .    2    8    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             14   | .    .    .    14   .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          14   | .    14   .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      14   | .    14   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   
---------                  Run  | Yrd  Mat  Min  Sub  Rec  
Total                      3393 | 98   916  35   1802 542  
  Wait                     21   | 1    13   .    7    .    
  Move                     3072 | 70   814  32   1628 528  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  59   | 2    25   .    31   1    
  Fast Attach              21   | 7    .    .    12   2    
  Attach                   7    | .    1    .    6    .    
  Detach                   2    | .    .    .    2    .    
  Swap                     18   | .    4    1    11   2    
  Drop                     47   | .    7    .    37   3    
  Fire                     136  | 18   52   .    62   4    
  Melee                    4    | .    .    2    .    2    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   1    | .    .    .    1    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            5    | .    .    .    5    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines
-10/Subcaves
-9/Recycling (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 15)
  163 | -11/Scrapyard | Entered Materials
  281 | -10/Materials | Discovered new exit (range 16)
  317 | -10/Materials | Build established: Mutant
  453 | -10/Materials | Discovered new exit (range 5)
  723 | -10/Materials | Discovered new exit (range 5)
  763 | -10/Materials | Derelicts attacked the area
 1394 | -10/Materials | Discovered new exit (range 8)
 2041 | -10/Materials | Entered Mines
 2120 | -10/Mines     | Discovered new exit (range 3)
 2125 | -10/Mines     | Entered Subcaves
 2126 | -10/Subcaves  | Approached by a straggling Scientist
 2317 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 2325 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 2325 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 2325 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 2373 | -10/Subcaves  | Visited Clippyterm
 2377 | -10/Subcaves  | Learned location of Extension (-4)
 2377 | -10/Subcaves  | Learned Factory emergency access door positions
 2382 | -10/Subcaves  | Lost 5 parts (1p1u3w)
 2695 | -10/Subcaves  | Build established: Subdweller-Mutant
 2782 | -10/Subcaves  | Learned location of Zion (-6)
 2782 | -10/Subcaves  | Met a Zionite searching for "candidates"
 2915 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 3086 | -10/Subcaves  | Discovered new exit (range 16)
 3465 | -10/Subcaves  | A Subdweller sparked back to life
 3465 | -10/Subcaves  | A Subdweller sparked back to life
 3465 | -10/Subcaves  | A Subdweller sparked back to life
 3503 | -10/Subcaves  | Core integrity fell below 50%
 3512 | -10/Subcaves  | Found Prototype Device
 3512 | -10/Subcaves  | Identified Power Bank
 3514 | -10/Subcaves  | Attached Power Bank, gained temporary slots: Power x3
 3521 | -10/Subcaves  | Lost 3 parts (1p1n1u)
 3769 | -10/Subcaves  | Build established: Mutant
 4161 | -10/Subcaves  | Visited 4L-MR0's lab
 4196 | -10/Subcaves  | Found Powered Cannon
 4226 | -10/Subcaves  | Core integrity fell below 20%
 4519 | -10/Subcaves  | Build established: Subdweller-Mutant
 4837 | -10/Subcaves  | Build established: Mutant
 5040 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 5066 | -10/Subcaves  | Ambushed by angry Subdweller bent on revenge
 5288 | -10/Subcaves  | Entered Recycling
 5841 | -9/Recycling  | Discovered new exit (range 16)
 6631 | -9/Recycling  | Destroyed by H-55 Commando with Assault Rifle

 Last Messages 
---------------
06401_ Acquired Unknown Launcher.
06401_ Identified Rocket Launcher.
06402_ Dropped Rocket Launcher.
06405_ Acquired Sub. Laser.
06408_ R-06 Scavenger collects Rocket Launcher.
06409_ Sneak attack on R-06 Scavenger.
06409_ Jacked R-06 Scavenger...
>>no_distress
  Distress signal routine blocked.
06444_ System corrupted: Matter fused (-7).
06491_ V K/%WZP 53P G6LXDZOAHH><ACB
06522_ System corrupted: Component data lost.
06599_ System corrupted: Matter fused (-5).
06621_ H-55 Commando springs to life.
06621_ I-25 Savior springs to life.
06622_ Slug penetrates I-25 Savior.
06622_ I-25 Savior destroyed.
06628_ Penetrated by Slug.
06629_ G-34 Mercenary destroyed.
06629_ U-05 Engineer builds a Door.

 Map 
-----
+----------------------------------------------------+
|         ????#       #?########+#####?#   #???????? |
|         ????#   "   #?#!   !       #?#   #???????? |
|         ????#  """  #?#    !      !#?#   #???????? |
|         ????#  """  #?#            #?#   ######### |
|         ????#  """  #?#            #?#             |
|         ????#  ""   #?#            #?#   ##   #### |
|         ????#  """  #?#      !     #?######   #??? |
|         ????#   ""  ### !!         #??????#   ###? |
|         ????#  """    +!           #??????#        |
|         ????#   "     #          !!#??????#        |
|         ????#         #          ! #??????#        |
|         ????#         +            +  ????         |
|         ????#      ####!           #?????          |
|         ???#       #??#####+########               |
|         ???#       #?????#                         |
|         ???#       #?????#   ##+############       |
|         ???#       #???###   #             #       |
|         ??""        ???#""   #         "T" #       |
|         ?#"Y       #???#"Y   +             +       |
|         ?#""       #???#""   #             #       |
|         ??##       #???###   ########"T"####     ? |
|         ???# ######??????#   #????????""#??# ##??? |
|         ???# ??#########?#   #?????????##??# #???? |
|         ???#???#  g  =  g#   #?????????????# #???? |
|         ???????# !  *%]  #  u###########?###+####+ |
|         ???????+=  h !   @   +         #?#         |
|         ???????#%      di#   # """     #?#         |
|         ???????#u ![   % #   #"""""    #?#         |
|         ???????+       r!+   #"""""    #?#         |
|         ???????#   b    !#   #"""""    #?#         |
|         ???????#      t =#   # """     #?#         |
|         ???????#########?#   #         #?#         |
|         ?????????????????#   #         #?#         |
|         ??????????########   #####+#########+##### |
|         ??????????#                                |
|         ??????????# <                              |
|         ??????????#                                |
|         ??????????##!!!########################### |
|         ???????????#!!???????????????????????????? |
|         ???????????##????????????????????????????? |
|         ?????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            200
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             800
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RemoteConstructReconstructor
  Manual?         0
Play Time         00:45:00
  Cumulative      190.6 hours
  Start           2025.05.14 @ 13:57:38
  End             2025.05.14 @ 15:09:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          103
  Rogue           95
  Adventurer      8
  Explorer        0
Win Type          -
  Total           5
  Types           2/0/2/1/0/0/0/0/0/0
Lore%             74
Gallery%          72
Achievement%      62
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              48/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 88f62438-d111-4b1f-ac8e-797511e1d516