Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.04.18 @ 10:28:05 Player: Rottytops Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (55) 275 Value Destroyed (1861) 1861 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5556 Bonus ------- None Cogmind --------- Core Integrity 796/850 Matter 281/300 Energy 3/100 System Corruption 7% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Titanium Leg Armored Leg Cesium-ion Thruster > --- UTILITY (4) ------ Heat Sink Heat Sink > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Medium Armor Plating Improved Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle Shotgun High-powered Shotgun > --- INVENTORY -------- Improved Titanium Leg Cesium-ion Thruster Heat Sink Heat Sink [Rating: 49] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Flight Unit Cesium-ion Thruster Utility Light Armor Plating Device Heat Sink Storage Large Battery Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Slots Evolved 9 | . 1 2 2 2 2 . . Power 3 | . 1 . 1 1 . . . Propulsion 2 | . . . 1 1 . . . Utility 2 | . . 1 . . 1 . . Weapon 2 | . . 1 . . 1 . . Parts Attached 84 | 7 10 22 22 9 6 2 6 Power 17 | 1 4 3 2 4 1 2 . Engine 12 | 1 4 3 1 3 . . . Core 5 | . . . 1 1 1 2 . Reactor . | . . . . . . . . Propulsion 16 | 2 1 4 1 2 2 . 4 Treads . | . . . . . . . . Leg 15 | 2 1 4 1 2 2 . 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 21 | 2 2 4 6 3 2 . 2 Device 6 | . 1 1 1 . 1 . 2 Storage 1 | . . . 1 . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 14 | 2 1 3 4 3 1 . . Artifact . | . . . . . . . . Weapon 30 | 2 3 11 13 . 1 . . Energy Gun 2 | 1 1 . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 27 | 1 2 11 12 . 1 . . Ballistic Cannon 1 | . . . 1 . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 9 | . . 1 1 . . 7 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . . . . 2 . Utility 4 | . . 1 1 . . 2 . Weapon 2 | . . . . . . 2 . Highest Loss Streak 5 | . . 1 1 . . 5 . Average Slot Usage (%) 96 | . 96 98 99 95 94 69 31 Engine 19 | . 21 20 24 13 6 6 . Core 3 | . . . . 10 17 14 . Leg 23 | . 25 20 25 28 25 13 12 Device 8 | . 8 10 8 7 6 4 12 Protection 15 | . 16 19 13 14 14 11 . Energy Gun 1 | . 9 . . . . . . Ballistic Gun 22 | . 14 28 23 21 22 17 . Naked Turns 4 | . . . . . . 4 . Heaviest Build 54 | 14 17 30 45 50 54 54 2 Greatest Support 63 | 20 20 30 45 62 63 63 34 Greatest Overweight (x) 8 | . . 8 . . 1 5 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 Most Carried 4 | 1 4 4 4 4 4 4 3 Average Carried 3 | . 3 3 3 3 3 4 . Final Capacity 4 | 4 4 4 4 4 4 4 4 Final Carried 4 | 1 4 4 4 4 4 4 . Class Distribution -------------------- 57% | Scavenger-Tank 17% | Hacker-Mutant 11% | Hacker-Tank 10% | Generator-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Hacker-Tank | -7/Factory Generator-Tank | -6/Factory Generator-Tank | -6/Waste Generator-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Matter Collected 2000 | 238 117 431 696 174 231 22 91 Remotely . | . . . . . . . . Salvage Created 2069 | . 298 525 919 128 199 . . Parts 133 | . 15 40 65 6 7 . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 53 | . 8 12 26 3 4 . . Guns 52 | . 8 12 25 3 4 . . Cannons 1 | . . . 1 . . . . Classes Destroyed 6 | . 2 2 1 . 1 . . Watcher 2 | . . 1 . 1 . . . Swarmer 18 | . 2 3 11 2 . . . Grunt 18 | . 6 3 8 . 1 . . Duelist 1 | . . . 1 . . . . Sentry 15 | . . 6 6 1 2 . . Hunter 1 | . . . . . 1 . . Best Kill Streak 5 | . 4 4 5 2 2 . . Combat Bots Only 5 | . 4 3 5 2 2 . . Max Kills in Single Turn 1 | . 1 1 1 1 1 . . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Damage Taken 2022 | . 178 347 783 194 365 155 . Core 141 | . 12 33 42 . 29 25 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 95 | 100 95 91 92 100 . . . Volleys Fired 145 | . 25 31 66 8 14 1 . Largest 4 | . 2 3 3 3 4 4 . Hottest 91 | . 85 75 90 71 91 91 . Shots Fired 375 | . 50 83 163 24 51 4 . Gun 369 | . 50 83 157 24 51 4 . Cannon 6 | . . . 6 . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 350 | . 25 83 163 24 51 4 . Thermal 25 | . 25 . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 37 | . 12 30 37 16 20 11 . Robot Miss Streak 3 | . 1 3 2 1 1 1 . Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 289 | . 40 63 119 21 42 4 . Core Hits 128 | . 17 28 55 10 18 . . Critical Hits 1 | . . . 1 . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3631 | . 370 685 1583 314 607 72 . Guns 3556 | . 370 678 1523 314 607 64 . Cannons 60 | . . . 60 . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 15 | . . 7 . . . 8 . Kinetic 3372 | . 126 678 1583 314 607 64 . Thermal 244 | . 244 . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . 1 . . 7 7 Average Corruption 1 | . . . 1 . . 4 7 Corruption Purged . | . . . . . . . . Effects 13 | . . . 8 . . 4 1 Message Errors 2 | . . . 2 . . . . Matter Fused 3 | . . . . . . 2 1 Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 3 | . . . 3 . . . . Data Loss (minor) 2 | . . . 1 . . 1 . Targeting Errors 1 | . . . 1 . . . . Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 2 | . . . 2 . . . . Impact . | . . . . . . . . Kinetic 2 | . . . 2 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 3 | . . 3 . . . . . Shots . | . . . . . . . . Rammed 1 | . . 1 . . . . . Targets Rammed 2 | . . 1 . . . 1 . Kicked 1 | . . . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 444 | . 444 77 267 432 293 215 . Average Temperature 88 | . 168 20 55 96 122 77 . Received Heat Transfer 939 | . 117 189 432 42 159 . . Effects 7 | . 3 . 3 . 1 . . Shutdowns 2 | . 2 . . . . . . Energy Bleed 1 | . . . . . 1 . . Interference 3 | . . . 3 . . . . Matter Decay 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 2 . . . . . . Heat Transferred 703 | . 703 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Peak Influence 323 | . 235 267 323 148 177 42 . Average Influence 102 | . 106 89 125 87 116 19 . Maximum Alert Level 1 | . 1 1 1 . . . . Low Security (%) 90 | 100 79 92 85 100 100 100 100 Level 1 9 | . 20 7 14 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . 1 2 . 3 . . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 2 | . . 1 1 . . . . Assault . | . . . . . . . . Garrison 4 | . . . 1 . 3 . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Distress Signals 7 | . 1 5 . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 83 | . 14 19 35 4 5 6 . Peak Tracking Total 6 | . 4 5 4 2 2 6 . Tactical Retreats 7 | . 1 1 4 1 . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Traps Triggered 9 | . 2 . 4 2 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Disabled 2 | . . . 2 . . . . Max in Single Turn 1 | . . . 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Accessed 3 | . . . 3 . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 5 | . . . 5 . . . . Successful 5 | . . . 5 . . . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 2 | . . . 2 . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . Scan Component 1 | . . . 1 . . . . Recycling Unit Hacks 2 | . . . 2 . . . . Retrieve Matter 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 75 | . . . 75 . . . . Retrieved Components 9 | . . . 9 . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 9 | . . . . . . 9 . Total Damage 190 | . . . . . . 190 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Turns Passed 3608 | 81 410 790 1391 396 361 156 23 Spaces Moved 2323 | 60 257 456 907 283 235 106 19 Core 12 | 2 . 2 . . . 8 . Treads . | . . . . . . . . Legs 2301 | 58 257 454 907 283 235 98 9 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 10 | . . . . . . . 10 Fastest Speed 50 | 50 120 120 120 120 122 50 50 Average Speed 122 | 117 120 130 120 121 122 139 83 Slowest Speed 450 | 120 120 450 120 122 153 300 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 4 28 28 75 7 7 91 . Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total 2799 | 67 311 602 1090 317 278 109 25 Wait 185 | . 14 71 72 9 19 . . Move 2317 | 59 256 455 906 282 235 105 19 Hop . | . . . . . . . . Pick Up 10 | 1 2 2 4 1 . . . Fast Attach 48 | 7 7 6 12 8 4 2 2 Attach 13 | . 1 1 5 1 1 . 4 Detach 5 | . 1 . 2 1 1 . . Swap 23 | . 2 15 5 . 1 . . Drop 51 | . 3 20 18 7 3 . . Fire 145 | . 25 31 66 8 14 1 . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 2 | . . 1 . . . 1 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 15) 82 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Evolved 1 slot: Power x1 310 | -10/Materials | Build established: Hacker-Mutant 474 | -10/Materials | Identified exit to Materials 474 | -10/Materials | Discovered exit to Materials (range 15) 492 | -10/Materials | Entered another Materials area 492 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1124 | -9/Materials | Identified exit to Mines 1124 | -9/Materials | Discovered exit to Mines (range 16) 1252 | -9/Materials | Identified exit to Materials 1252 | -9/Materials | Discovered exit to Materials (range 16) 1282 | -9/Materials | Entered another Materials area 1282 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1298 | -8/Materials | Garrison activated, responded to threat 1342 | -8/Materials | Build established: Scavenger-Tank 2665 | -8/Materials | Identified exit to Factory 2665 | -8/Materials | Discovered exit to Factory (range 4) 2673 | -8/Materials | Entered Factory 2673 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3046 | -7/Factory | Identified exit to Factory 3046 | -7/Factory | Discovered exit to Factory (range 8) 3069 | -7/Factory | Entered another Factory area 3069 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3159 | -6/Factory | Garrison activated, responded to threat 3405 | -6/Factory | Build established: Generator-Tank 3430 | -6/Factory | Sucked down chute 3430 | -6/Factory | Entered Waste 3431 | -6/Waste | Met a frightened Derelict 3445 | -6/Waste | EMP discharged 3457 | -6/Waste | Spotted C-40 Crusher 3466 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3471 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3499 | -6/Waste | Spotted C-40 Crusher 3512 | -6/Waste | Spotted C-40 Crusher 3530 | -6/Waste | Spotted C-40 Crusher 3535 | -6/Waste | Spotted C-40 Crusher 3545 | -6/Waste | EMP discharged 3546 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3552 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3554 | -6/Waste | Spotted C-40 Crusher 3563 | -6/Waste | Identified exit to Factory 3563 | -6/Waste | Discovered exit to Factory (range 15) 3575 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3582 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3586 | -6/Waste | Entered Factory 3609 | -6/Factory | Self-destructed Last Messages --------------- 03552_ Lgt. Assault Rifle destroyed. 03557_ Imp. Light Armor Plating crushed. 03557_ Hvy. Assault Rifle crushed. 03563_ EXIT=FOUND: FACTORY 03570_ System corrupted: Component data lost. 03575_ Arm. Leg crushed. 03575_ Lyr. Light Armor Plating crushed. 03575_ Lgt. Nuclear Core crushed. 03579_ Acquired Lgt. Nuclear Core. 03582_ Lyr. Light Armor Plating crushed. 03582_ Hpw. Shotgun crushed. 03582_ Lgt. Nuclear Core crushed. 03582_ Imp. Deuterium Engine crushed. LOCATION=FACTORY GOAL=ESCAPE 03596_ Acquired Arm. Leg. 03599_ Acquired Imp. Carbon-fiber Leg. 03601_ System corrupted: Matter fused (-8). 03608_ Acquired 91 matter. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#############????????????????? | | ????????????????????# ?#???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# """ """ #???????????????? | | ??????????????####### """ """ #???????????????? | | ??????????????# # """ """ #???????????????? | | ??????????????# # #???????????????? | | ??????????????# # #???????????????? | | ??????????????# + ** #???????????????? | | ??????????????# # @=/ #???????????????? | | ??????????????# # ** #???????????????? | | ???????????? # #???????????????? | | ???????????######+################???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 47 Energy Capacity 895 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 525 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Offensive Hacking 20 Item Schematics ----------------- Enh. Optical Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Risk Taker Troublemaker Challenges ------------ None Game ------ Seed ArmorTransportRail Manual? 0 Play Time 00:37:36 Cumulative 1.8 hours Start 2020.04.18 @ 09:51:05 End 2020.04.18 @ 10:28:05 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 1 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd4284eb-ac0e-42d4-865b-f62d3854b80c