Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.15 @ 16:52:35 Player: Somberlain Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (130) 650 Value Destroyed (4788) 4788 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 8780 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/850 Matter 196/300 Energy 20/100 System Corruption 3% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit Improved Signal Interpreter Core Analyzer Weapon Cycler > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Improved Heat Sink Advanced ECM Suite Remote Datajack Impact Mace Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Core Analyzer Weapon Cycler Hacking Suite Hacking Suite > --- WEAPON ----------- Coil Gun Coil Gun > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Advanced ECM Suite Plasma Cannon Plasma Cannon Coil Gun Remote Datajack Impact Mace [Rating: 59] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Hacking Suite Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Coil Gun Launcher Improved Grenade Launcher Special Weapon Remote Datajack Impact Weapon Impact Mace Build | -11 -10 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Slots Evolved 8 | . . . . 4 2 2 Power . | . . . . . . . Propulsion 2 | . . . . . 1 1 Utility 6 | . . . . 4 1 1 Weapon . | . . . . . . . Parts Attached 92 | 8 5 . 5 27 22 25 Power 14 | 1 . . 1 4 3 5 Engine 8 | 1 . . 1 1 1 4 Core 6 | . . . . 3 2 1 Reactor . | . . . . . . . Propulsion 28 | 4 . . 2 5 9 8 Treads 12 | 2 . . 1 2 6 1 Leg 13 | . . . . 3 3 7 Wheel 3 | 2 . . 1 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 25 | 1 2 . 1 9 5 7 Device 12 | . 1 . . 3 5 3 Storage 2 | 1 . . . 1 . . Processor 2 | . . . . 1 . 1 Hackware 6 | . . . . 3 . 3 Protection 3 | . 1 . 1 1 . . Artifact . | . . . . . . . Weapon 25 | 2 3 . 1 9 5 5 Energy Gun 9 | 1 . . . 5 1 2 Energy Cannon 6 | . 3 . 1 . 2 . Ballistic Gun 5 | 1 . . . 1 . 3 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . 2 . . Special Weapon 1 | . . . . . 1 . Impact Weapon 2 | . . . . 1 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . . 3 1 Parts Lost 50 | . 1 . 7 5 3 34 Power 8 | . . . 1 2 . 5 Propulsion 16 | . . . 3 2 2 9 Utility 10 | . . . . . . 10 Weapon 16 | . 1 . 3 1 1 10 Highest Loss Streak 14 | . 1 . 2 4 2 14 To Critical Strikes 2 | . . . 1 . . 1 Average Backups 9 | . 1 2 2 6 14 12 Power 1 | . . . . 1 1 . Propulsion 1 | . . . 1 . 1 1 Utility 3 | . . 1 1 . 4 5 Weapon 4 | . 1 1 . 4 5 4 Tool/Special . | . . . . . . . Unused Backups 9 | . . . . . 5 4 Power 3 | . . . . . 3 . Propulsion . | . . . . . . . Utility 5 | . . . . . 2 3 Weapon 1 | . . . . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 89 | . 98 100 75 79 99 80 Engine 5 | . 14 14 9 1 5 4 Core 1 | . . . . 6 1 . Treads 17 | . 28 28 23 11 21 . Leg 3 | . . . . 4 . 16 Device 14 | . 3 14 11 16 15 11 Storage 7 | . 14 14 12 4 7 5 Processor 4 | . . . . 1 7 8 Hackware 14 | . . . . 10 23 16 Protection 1 | . 9 . . 4 . . Energy Gun 10 | . 3 . . 15 13 8 Energy Cannon 4 | . 21 28 16 . 1 . Peak Build Rating 59 | 6 11 11 12 32 50 59 Average Rating 33 | 4 9 11 9 26 44 47 On Entrance 15 | . 6 11 11 . 31 50 Avg Prop Armor Cover (%) 15 | . . . 16 . . 14 Naked Turns 157 | . . . 133 24 . . Heaviest Build 48 | 12 23 19 19 44 48 46 Greatest Support 75 | 40 40 40 40 40 74 75 Greatest Overweight (x) 11 | . . . 4 4 1 11 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 Average Capacity 12 | 6 8 8 7 10 15 14 Most Carried 15 | . 3 2 3 10 15 15 Average Carried 9 | . 1 2 2 6 14 12 Final Capacity 15 | 8 8 8 5 15 15 15 Final Carried 14 | . 2 2 2 10 14 4 Class Distribution -------------------- 58% | Hacker-Mutant 28% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -10 -8 -7 -6 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Matter Collected 1702 | 213 85 27 39 430 380 528 Remotely . | . . . . . . . Salvage Created 4845 | . 185 84 426 1435 1226 1489 Parts 243 | . 15 10 22 75 59 62 Haulers Intercepted 6 | . . . . 4 2 . Recyclers Shooed 3 | . . . . 2 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . . 12 . . . Prevented 1 | . . . 1 . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Combat Hostiles Destroyed 104 | . 4 5 11 30 25 29 Guns 71 | . . . . 22 23 26 Cannons 16 | . 4 5 6 . 1 . AOE 8 | . . . 2 6 . . Classes Destroyed 17 | . 1 1 1 8 3 3 Worker 3 | . . . . 2 1 . Builder 2 | . . . . . 2 . Tunneler 1 | . . . . 1 . . Hauler 6 | . . . . 4 2 . Recycler 3 | . . . . 1 1 1 Operator 3 | . . . . 1 2 . Watcher 8 | . . . . 2 4 2 Swarmer 27 | . . 5 5 6 8 3 Saboteur 1 | . . . . . . 1 Grunt 36 | . 4 . . 15 6 11 Brawler 2 | . . . . . 1 1 Sentry 15 | . . . . 8 2 5 Specialist 3 | . . . . . . 3 Hunter 2 | . . . . 1 1 . Programmer 10 | . . . . . 7 3 Heavy 2 | . . . . . . 2 Subdweller 6 | . . . 6 . . . Best Kill Streak 7 | . 2 3 5 6 5 7 Combat Bots Only 7 | . 2 3 5 5 5 7 Max Kills in Single Turn 2 | . 1 1 2 2 2 2 Gunslinging 1 | . . . . 1 . . Exploded 2 | . . . 2 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Fac Hostile Shots Fired 765 | . 14 30 72 129 170 350 Missed 234 | . 4 6 22 39 66 97 Hits 531 | . 10 24 50 90 104 253 Melee 1 | . . . . . . 1 Projectile 530 | . 10 24 50 90 104 252 Critical Strikes 21 | . . . 3 4 4 10 Damage Taken 8134 | . 129 186 973 1343 1344 4159 Core 1614 | . . 6 236 286 221 865 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 601 | . . . . 110 79 412 Core Remaining (%) 54 | 100 . . 3 48 68 . Volleys Fired 298 | . 6 11 33 80 84 84 Largest 2 | . 2 2 2 2 2 2 Hottest 160 | . 112 112 112 160 160 160 Shots Fired 550 | . 12 20 47 143 169 159 Gun 435 | . . . . 134 149 152 Cannon 104 | . 12 20 47 . 18 7 Launcher 9 | . . . . 9 . . Special 2 | . . . . . 2 . Kinetic 54 | . . . . 7 . 47 Thermal 406 | . . . . 127 167 112 Explosive 9 | . . . . 9 . . Electromagnetic 79 | . 12 20 47 . . . Robot Hit Streak 33 | . 3 5 12 28 18 33 Robot Miss Streak 7 | . 1 2 2 7 6 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 11 | . . . . 3 1 7 Max Gunslinging Chain 1 | . . . . 1 1 1 Shots Hit Robots 424 | . 7 11 33 120 128 125 Core Hits 353 | . 5 5 11 98 99 135 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 3 | . . . . 1 . 2 Critical Strikes 6 | . . 2 . 1 . 3 Destroy 4 | . . . . 1 . 3 Corrupt 2 | . . 2 . . . . Melee Attacks 9 | . . . . 2 7 . Impact 9 | . . . . 2 7 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10635 | . 165 212 722 3113 3029 3394 Guns 8625 | . . . . 2543 2807 3275 Cannons 1243 | . 165 209 631 . 119 119 Explosions 757 | . . . 84 570 103 . Melee . | . . . . . . . Ramming 10 | . . 3 7 . . . Kinetic 602 | . . . . 105 . 497 Thermal 8345 | . . . 84 2438 2926 2897 Explosive 570 | . . . . 570 . . Electromagnetic 1108 | . 165 209 631 . 103 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . 3 3 Average Corruption 2 | . . . . . 2 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 34 | . . . . . 24 10 Message Errors 7 | . . . . . 4 3 Matter Fused 10 | . . . . . 6 4 Heat Flow Errors 3 | . . . . . 2 1 Energy Discharges 3 | . . . . . 3 . Data Loss (minor) 4 | . . . . . 4 . Data Loss (major) 2 | . . . . . 2 . Misfires 4 | . . . . . 3 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 25 | . . . . 25 . . Projectiles . | . . . . . . . Explosions 25 | . . . . 25 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 34 | . . . 3 31 . . Shots 1 | . . . . 1 . . Rammed 3 | . . 1 2 . . . Targets Rammed 3 | . . 1 2 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 423 | . 222 36 . 423 243 68 Average Temperature 50 | . 91 12 . 64 50 11 Received Heat Transfer 1689 | . 69 . 141 576 255 648 Effects 1 | . . . . 1 . . Shutdowns 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 3 | . . . 3 . . . Combat Hostiles 3 | . . . 3 . . . Parts Fried 7 | . . . 7 . . . Impact Corruptions . | . . . . . . . Robots Melted 6 | . . . . 2 1 3 Combat Hostiles 6 | . . . . 2 1 3 Parts Melted 36 | . . . . 7 15 14 Heat Transferred 17350 | . . . . 5550 6375 5425 Parts Sabotaged 2 | . . . . . . 2 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 1 . 1 . Alert | -11 -10 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Maximum Alert Level 2 | . . . . 2 1 . Low Security (%) 73 | 100 100 100 . 5 88 100 Level 1 25 | . . . . 91 11 . Level 2 . | . . . . 3 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 433 | . 85 95 . 433 378 169 Initial 193 | . . 25 . . 193 2 Average 138 | . 27 28 . 303 114 66 Influence Increases 3098 | . 105 125 135 1018 925 790 Destroy 0b10 Robot/C 1960 | . 80 100 100 600 500 580 Destroy 0b10 Robot/NC 135 | . . . . 60 60 15 Destroy Leader 518 | . 10 10 20 172 152 154 Successful Hack 79 | . . . . 11 44 24 Disable Machine 270 | . 15 15 . 90 135 15 Destroy Structure 61 | . . . . 55 4 2 Partial Spotted 15 | . . . . 15 . . Lose Combat Pursuer 60 | . . . 15 15 30 . Influence Decreases 3043 | . 40 175 150 592 1345 741 Entered New Map 285 | . . 40 8 . 233 4 Time Decay 1953 | . 30 135 132 542 707 407 Lost Part 430 | . 10 . 10 50 30 330 Purge Threat 375 | . . . . . 375 . Squads Dispatched 20 | . . . . 4 9 7 Investigation 1 | . . . . 1 . . Extermination 8 | . . . . . 7 1 Reinforcement 6 | . . . . 1 2 3 Assault . | . . . . . . . Garrison 5 | . . . . 2 . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Distress Signals 8 | . . . . 3 1 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 161 | . 6 6 18 51 39 41 Peak Tracking Total 12 | . 2 3 3 8 4 12 Tactical Retreats 5 | . . . 3 1 1 . Traps | -11 -10 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -6 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Machines Disabled 18 | . 1 1 . 6 9 1 Max in Single Turn 4 | . 1 1 . 3 4 1 Garrison Access 3 | . . . . 1 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Machines Accessed 23 | . . . 1 7 12 3 Terminals 11 | . . . . 4 6 1 Fabricators 2 | . . . . . 2 . Repair Stations 4 | . . . . 1 2 1 Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . 1 1 . Garrison Access 3 | . . . . 1 1 1 Total Hacks 62 | . . . 3 16 33 10 Successful 35 | . . . 3 8 16 8 Failed 26 | . . . . 8 16 2 Catastrophic 3 | . . . . 2 1 . Database Lockouts 1 | . . . . . 1 . Manual 23 | . . . . 8 14 1 Terminals 29 | . . . . 8 18 3 Fabricators 3 | . . . . . 3 . Repair Stations 16 | . . . . 4 7 5 Recycling Units . | . . . . . . . Scanalyzers 7 | . . . . 3 4 . Garrison Access 4 | . . . . 1 1 2 Terminal Hacks 14 | . . . 3 2 7 2 Record 3 | . . . 3 . . . Robot Analysis 3 | . . . . 1 1 1 Prototype ID Bank 1 | . . . . . 1 . Branch Access Points 1 | . . . . 1 . . Machine Index 1 | . . . . . 1 . Unreport Threat 3 | . . . . . 3 . Registered Components 2 | . . . . . 1 1 Fabricator Hacks 2 | . . . . . 2 . Network Status 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 12 | . . . . 4 3 5 Scan Component 7 | . . . . 2 2 3 Repair 5 | . . . . 2 1 2 Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . . . 1 3 . Retrieve Study 4 | . . . . 1 3 . Garrison Access Hacks 3 | . . . . 1 1 1 Seal Access 3 | . . . . 1 1 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . . . . 5 9 2 Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 84 | . . . . . 84 . Total Part Build Rating 8 | . . . . . 8 . Part Studies Acquired 4 | . . . . 1 3 . Parts Repaired 5 | . . . . 2 1 2 Time 199 | . . . . 88 35 76 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . 1 . Non-combat 1 | . . . . . 1 . Combat . | . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . no_distress 1 | . . . . . 1 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Active Infowar (turns) 4096 | . . . . 255 3503 338 Sensors 4096 | . . . . 255 3503 338 Jamming 45 | . . . . . . 45 Robot Analysis Total 3 | . . . . 1 1 1 Derelict Logs Recovered 4 | . . 1 3 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -6 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Turns Passed 8329 | 84 173 393 1107 1552 3781 1239 Spaces Moved 4141 | 57 90 148 771 615 1987 473 Core 302 | 14 . . 233 51 . 4 Treads 3022 | 37 90 148 504 369 1874 . Legs 777 | . . . . 195 113 469 Wheels 40 | 6 . . 34 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 50 50 105 105 Average Speed 152 | 126 160 160 125 164 160 143 Slowest Speed 600 | 160 160 160 250 250 240 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 4 26 40 63 50 43 7 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 2 | . . 2 . . . . Spaces Dug 5 | . . . . 1 4 . Terrain Destroyed 76 | . . . 2 69 4 1 Melee 5 | . . . . 1 4 . Projectile 1 | . . . . . . 1 AOE 70 | . . . 2 68 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Total 5522 | 66 106 284 865 979 2362 860 Wait 850 | . 2 125 51 219 204 249 Move 4135 | 56 89 147 770 614 1986 473 Hop . | . . . . . . . Pick Up 52 | . 3 . 1 18 16 14 Fast Attach 48 | 8 2 . 1 18 7 12 Attach 35 | . 1 . 2 9 5 18 Detach 3 | . . . . 3 . . Swap 49 | . 2 . 2 5 32 8 Drop 40 | 2 1 . 3 11 21 2 Fire 298 | . 6 11 33 80 84 84 Melee 9 | . . . . 2 7 . Ram 2 | . . . 2 . . . Kick . | . . . . . . . Crush 1 | . . 1 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 6) 258 | -10/Materials | Entered Mines 265 | -10/Mines | Met a Derelict bent on vengeance 314 | -10/Mines | Build established: Mutant 438 | -10/Mines | Identified exit to Subcaves 651 | -10/Mines | Entered Subcaves 656 | -10/Subcaves | Learned Materials emergency access door positions 672 | -10/Subcaves | Identified exit to Materials 1435 | -10/Subcaves | Learned location of Zion (-7) 1435 | -10/Subcaves | Met a Zionite searching for "candidates" 1521 | -10/Subcaves | A Subdweller sparked back to life 1521 | -10/Subcaves | A Subdweller sparked back to life 1557 | -10/Subcaves | Core integrity fell below 50% 1606 | -10/Subcaves | Visited Clippyterm 1609 | -10/Subcaves | Learned Factory trap positions 1735 | -10/Subcaves | Core integrity fell below 20% 1746 | -10/Subcaves | Discovered exit to Materials (range 14) 1751 | -10/Subcaves | Learned Materials stockpile data 1758 | -10/Subcaves | Entered Materials 1758 | -8/Materials | Evolved 4 slots: Utility x4 2164 | -8/Materials | Garrison activated, responded to threat 2245 | -8/Materials | Lost 4 parts (2p2n) 2457 | -8/Materials | Garrison activated, responded to threat 2541 | -8/Materials | Build established: Scavenger-Mutant 3073 | -8/Materials | Core integrity fell below 50% 3172 | -8/Materials | Discovered new exit (range 16) 3239 | -8/Materials | Repaired Gatling Laser 3271 | -8/Materials | Build established: Hacker-Mutant 3284 | -8/Materials | Repaired Gatling Laser 3309 | -8/Materials | Identified exit to Factory 3310 | -8/Materials | Entered Factory 3310 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3311 | -7/Factory | Loaded intel: 79 trap records 3744 | -7/Factory | Fabricated Adv. ECM Suite (x2) 3987 | -7/Factory | Discovered new exit (range 8) 4004 | -7/Factory | Identified exit to Lower Caves 4946 | -7/Factory | Central database locked down 5981 | -7/Factory | Repaired Cld. Deuterium Engine 6002 | -7/Factory | Discovered new exit (range 15) 6044 | -7/Factory | Discovered exit to Lower Caves (range 8) 6237 | -7/Factory | Identified exit to Factory 7091 | -7/Factory | Entered another Factory area 7091 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7155 | -6/Factory | Garrison activated, responded to threat 7471 | -6/Factory | Destroyed 7 combat bots 7471 | -6/Factory | Lost 6 parts (1p3n1u1w) 7877 | -6/Factory | Lost 6 parts (1p2n3u) 7991 | -6/Factory | Lost 7 parts (1p2u4w) 8205 | -6/Factory | Repaired Lrg. Storage Unit 8226 | -6/Factory | Build established: Scavenger-Mutant 8279 | -6/Factory | Repaired Angular Momentum Engine 8290 | -6/Factory | Cargo convoy interrupted 8290 | -6/Factory | Core integrity fell below 50% 8316 | -6/Factory | Core integrity fell below 20% 8330 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 08315_ R-10 Processor collects Flexi-carbon Leg. 08316_ Slug penetrates Wall. 08318_ Penetrated by Slug. 08320_ Slug penetrates Nuclear Reactor. 08320_ Penetrated by Slug. 08321_ Lgt. Angular Momentum Engine destroyed. 08321_ Penetrated by Slug. 08323_ XNKOXLATJCWENNROIF/:8|JF|:9NLNVS8AVYCHE 08323_ Penetrated by Slug. 08324_ Hacking Suite destroyed. 08325_ Slug penetrates Wall. 08326_ Penetrated by Slug. 08326_ Carbon-fiber Leg destroyed. 08327_ Penetrated by Slug. 08327_ Slug penetrates Wall. 08328_ Plasma Cannon destroyed. 08328_ Slug penetrates Wall. 08330_ Penetrated by Slug. 08330_ Adv. Heat Sink destroyed. 08330_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????#########????????????????????????????????????? | | ????# T #????????????????????????????????????? | | ????# #????????????????????????????????????? | | ????# #????????????????????????????????????? | | ????# #????????????????????????????????????? | | ????# #????????????????????????????????????? | | ????# ###########+#############????????????? | | ????# # = ???????????? | | ????# # ] ???????????? | | ????# + ==% ???????????? | | ????# """"# = ???????????? | | ????# """"# Ru ???????????? | | ????# """"##### #####h#;######### ????????????? | | ????# """"#???# ## #????????????????????? | | ????# """"#???# ## """ #????????????????????? | | ????# """"#???# ## """ #????????????????????? | | ????# ?????????# # """ @ #????????????????????? | | ##### ??????????# ##% =%![ #????????????????????? | | ##???????????# ## h ==" #????????????????????? | | "" #????????????# ## hh " #????????????????????? | | T" #????????????#[##*!=hi " +????????????????????? | | " #????????????#%##%!=% # ???????????????????? | | #???????????##!##+########] ??????????????????? | | " #???????????##[ %%% !#?????##?????????????????? | | " #??????????###%#####/#????????????????????????? | | " #??###########%#[#??? ???????????????????????? | | #??# % !+[###???? ?????????????????????? | | ####??# #%##??????? ????????????????????? | | ??????# ] #%##???????? #???????????????????? | | ###???# # %??????????#???????????????????? | | #??## # ##?????????????????????????????? | | " #?#"# ! # #??????????????????????????????? | | # # # #??????????????????????????????? | | ##### %* # #??????????????????????????????? | | #####+###+##### #####??????????????????????????? | | + ??????????????????????? | | # ??????????????????????? | | # ??????????????????????? | | ! + ???????????????????????? | | # ???????????????????????? | | # ###+#############????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 65 Energy Generation 31 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. ECM Suite | x2 | -7/Factory | Preloaded Repaired ---------- Gatling Laser | 12% | -8/Materials Gatling Laser | 57% | -8/Materials Cld. Deuterium Engine | 34% | -7/Factory Lrg. Storage Unit | 1% | -6/Factory Angular Momentum Engine | 28% | -6/Factory Studied --------- Titanium Leg | -8/Materials | Hacked Gatling Laser | -7/Factory | Hacked Imp. Treads | -7/Factory | Hacked Imp. Carbon-fiber Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupOvertunedSplitter Manual? 0 Play Time 00:49:50 Cumulative 121.7 hours Start 2026.09.15 @ 15:32:02 End 2026.09.15 @ 16:52:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 141 Rogue 141 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 53 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 73b6cf5f-170c-4e5d-9c8e-ba8327363912