Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.17 @ 17:06:20 // Winter2019/RPGLIKE Player: Luminiferous Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (245) 1225 Value Destroyed (8799) 8799 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (280) 280 TOTAL SCORE: 14884 Bonus ------- High Alert Combat Kills 548 Follower Combat Kills 590 Friendly Fire -858 Cogmind --------- Core Integrity 0/1000 Matter 235/300 Energy 500/500 System Corruption 15% Temperature Cool (0) Movement Walking (105) Location -5/Waste Parts ------- > --- POWER (3) -------- Enhanced Nuclear Core (fused) Enhanced Nuclear Core > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (11) ----- Advanced Sensor Array Improved Signal Interpreter Core Analyzer Improved Weapon Cycler Long-range Tractor Beam > --- WEAPON (4) ------- KE Penetrator KE Penetrator > --- INVENTORY (5) ---- Flexi-carbon Leg Improved Shield Generator Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core Cold Fusion Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Sensor Array Improved Signal Interpreter Core Analyzer Kinecellerator Improved Weapon Cycler Improved Transmission Jammer Improved Reaction Control System Phase Shifter Layered Medium Armor Plating Improved Shield Generator Long-range Tractor Beam > --- WEAPON ----------- Precision Assault Rifle KE Penetrator KE Penetrator Enhanced Coil Gun > --- INVENTORY -------- Flexi-carbon Leg Long-range Missile Launcher [Rating: 114] Favorites ----------- Power Micro Nuclear Core Engine Light Deuterium Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion VSS Leg Leg VSS Leg Utility Improved Signal Interpreter Device High-powered Tractor Beam Processor Improved Signal Interpreter Protection Powered Armor Weapon Precision Assault Rifle Ballistic Gun Precision Assault Rifle Launcher Precision Grenade Launcher Special Weapon Remote Datajack Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Was Slots Evolved 18 | 3 . 4 4 2 . 1 2 2 . Power 2 | . . . 1 . . . 1 . . Propulsion 3 | 1 . 1 1 . . . . . . Utility 10 | 1 . 1 2 2 . 1 1 2 . Weapon 3 | 1 . 2 . . . . . . . Parts Attached 108 | 5 5 6 26 18 1 8 20 19 . Power 14 | 1 . . 3 4 . 1 4 1 . Engine 7 | 1 . . 2 1 . 1 1 1 . Core 6 | . . . 1 3 . . 2 . . Reactor 1 | . . . . . . . 1 . . Propulsion 28 | 2 . 3 12 . . 1 7 3 . Treads . | . . . . . . . . . . Leg 28 | 2 . 3 12 . . 1 7 3 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 39 | . 4 1 5 8 1 5 6 9 . Device 26 | . 2 . 3 3 1 4 5 8 . Storage . | . . . . . . . . . . Processor 6 | . 1 . 1 3 . . 1 . . Hackware . | . . . . . . . . . . Protection 7 | . 1 1 1 2 . 1 . 1 . Artifact . | . . . . . . . . . . Weapon 27 | 2 1 2 6 6 . 1 3 6 . Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 21 | 2 . 2 4 4 . 1 2 6 . Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . 1 . 2 . . . 1 . . Special Weapon 1 | . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 11 | . 1 . 2 2 . 1 3 2 . Corrupted Parts 2 | . . . . 1 . 1 . . . System Corruption 16 | . . . . 9 . 7 . . . Parts Lost 6 | . 1 . . . . . . 1 4 Power 1 | . . . . . . . . . 1 Propulsion . | . . . . . . . . . . Utility 3 | . . . . . . . . 1 2 Weapon 2 | . 1 . . . . . . . 1 Highest Loss Streak 4 | . 1 . . . . . . 1 4 To Critical Strikes . | . . . . . . . . . . Average Backups 2 | . 2 2 1 2 2 2 2 2 2 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . 1 1 Utility . | . . . . . . . 1 . . Weapon 1 | . . 1 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 10 | . . 1 1 1 . . 2 5 . Power 3 | . . 1 . . . . 2 . . Propulsion 3 | . . . 1 . . . . 2 . Utility 4 | . . . . 1 . . . 3 . Weapon . | . . . . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 98 | . 97 93 98 99 100 99 99 98 95 Engine 4 | . 13 9 4 6 . . 1 . 4 Core 6 | . . . 3 5 11 11 6 9 9 Reactor 1 | . . . . . . . 4 3 . Leg 22 | . 27 24 27 24 23 22 20 18 18 Device 23 | . 13 9 15 18 23 26 30 33 31 Processor 9 | . 6 9 7 11 11 11 10 9 9 Protection 5 | . 5 4 7 5 5 5 4 3 4 Ballistic Gun 23 | . 27 33 29 24 23 22 19 18 18 Peak Build Rating 114 | 5 7 15 45 66 66 70 95 114 108 Average Rating 64 | 3 6 11 33 57 64 68 85 106 106 On Entrance 46 | . 5 7 15 42 64 65 70 91 108 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 77 | 9 13 23 35 44 42 46 64 77 73 Greatest Support 80 | 20 20 33 62 48 48 56 80 80 80 Greatest Overweight (x) 2 | . . . 2 . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 5 | 3 3 3 3 4 4 5 5 5 5 Average Capacity 4 | 2 3 3 3 3 4 4 5 5 5 Most Carried 5 | 2 3 3 3 4 4 5 5 5 3 Average Carried 3 | . 2 2 2 3 3 4 4 3 2 Final Capacity 5 | 3 3 3 3 4 4 5 5 5 5 Final Carried 5 | 1 3 3 3 2 4 5 5 2 3 Class Distribution -------------------- 63% | Hacker-Gunner 18% | Skirmisher 9% | Gunner 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Waste Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Waste Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Was Matter Collected 9717 | 274 221 491 1150 2290 209 910 1756 2416 . Remotely 8103 | . . . 946 1885 209 891 1756 2416 . Salvage Created 10575 | 71 226 593 1162 2146 585 1098 2807 1887 . Parts 591 | 4 36 39 82 132 13 43 131 111 . Haulers Intercepted 17 | . . . 2 3 . 6 5 1 . Recyclers Shooed 17 | . . . . 2 . 2 7 6 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Was Combat Hostiles Destroyed 171 | . 14 15 28 37 . 6 31 40 . Guns 135 | . 5 15 24 34 . 6 27 24 . AOE 36 | . 9 . 4 3 . . 4 16 . Classes Destroyed 16 | 2 5 3 3 2 . . 1 . . Worker 8 | . 1 . 1 3 . 1 1 1 . Builder 4 | . . . . 1 . 1 1 1 . Tunneler 2 | 1 . . . . . . . 1 . Hauler 17 | . . . 2 3 . 6 5 1 . Recycler 15 | 1 . . . 3 . 1 7 3 . Mechanic 2 | . . 1 . . . 1 . . . Operator 5 | . 1 1 . 2 . . 1 . . Watcher 16 | . 1 . 2 4 . 5 4 . . Swarmer 38 | . 12 . 4 3 . . 5 14 . Saboteur 1 | . . . . . . . 1 . . Grunt 61 | . 2 10 15 14 . 3 10 7 . Brawler 3 | . . 1 . . . . 1 1 . Duelist 4 | . . . 1 1 . . 1 1 . Sentry 29 | . . 4 7 7 . 2 6 3 . Hunter 8 | . . . 1 2 . . 1 4 . Programmer 27 | . . . . 10 . 1 6 10 . Surgeon 3 | . . . . . . 3 . . . Wasp 1 | . . . . . 1 . . . . Thug 1 | . . . . . . 1 . . . Best Kill Streak 7 | 2 3 5 6 7 . 3 5 7 . Combat Bots Only 6 | . 3 5 6 5 . 1 5 6 . Max Kills in Single Turn 4 | 1 3 1 4 3 1 2 3 4 . Gunslinging 1 | . . . 1 1 . . . . . Exploded 4 | . 3 . 2 3 . . 2 4 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Was Hostile Shots Fired 880 | . 54 34 111 235 . 23 189 231 3 Missed 357 | . 17 12 23 94 . 11 86 114 . Hits 523 | . 37 22 88 141 . 12 103 117 3 Melee 16 | . . . 4 6 . . 2 1 3 Projectile 507 | . 37 22 84 135 . 12 101 116 . AOE 4 | . . . . 2 . . . 2 . Critical Strikes 23 | . 1 . 2 5 . . 3 11 1 Part Disruptions 1 | . . . . . . 1 . . . Damage Taken 8135 | . 318 328 1432 2139 . 304 905 2589 120 Core 5890 | . 245 244 1037 1567 . 212 584 1908 93 Absorbed by Shields 1367 | . . . . . . 85 360 922 . Redirected to Core 5003 | . 179 217 951 1276 . 188 556 1590 46 Regen/Repaired (Parts) 254 | . 35 . . 113 . . . 106 . Core Remaining (%) 92 | 100 71 100 100 . . 100 85 . . Volleys Fired 509 | 4 35 28 74 100 9 39 96 122 2 Largest 4 | 2 2 4 4 4 4 4 4 4 4 Hottest 131 | 40 40 86 92 112 112 112 112 131 131 Shots Fired 1747 | 8 60 89 254 374 37 157 345 414 9 Gun 1711 | 8 50 89 246 367 37 157 342 406 9 Cannon . | . . . . . . . . . . Launcher 32 | . 10 . 8 3 . . 3 8 . Special 4 | . . . . 4 . . . . . Kinetic 1711 | 8 50 89 246 367 37 157 342 406 9 Thermal . | . . . . . . . . . . Explosive 32 | . 10 . 8 3 . . 3 8 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 76 | 3 7 12 19 76 18 26 70 19 4 Robot Miss Streak 7 | 1 7 3 3 4 1 3 5 6 1 Penetration Max 2 | . . . . . . . . 2 . Secondary Targets 17 | . . 3 2 5 . . 3 4 . Max Gunslinging Chain 2 | . . 1 1 2 . . 1 1 . Shots Hit Robots 1052 | 6 26 61 162 236 23 94 264 173 7 Core Hits 509 | 3 23 33 69 102 11 38 126 103 1 Critical Kills 5 | . . . 1 . . 1 2 1 . Critical Parts Destroyed 6 | . . . . 1 . . 3 2 . Critical Strikes 13 | . . . 1 1 . 1 5 4 1 Destroy 13 | . . . 1 1 . 1 5 4 1 Melee Attacks 3 | . . . . 3 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 3 | . . . . 3 . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 24822 | 74 886 845 2720 4921 511 1864 5923 6878 200 Guns 20898 | 74 333 845 2410 4535 511 1864 5292 4834 200 Cannons . | . . . . . . . . . . Explosions 3745 | . 553 . 310 207 . . 631 2044 . Melee . | . . . . . . . . . . Ramming 179 | . . . . 179 . . . . . Kinetic 20898 | 74 333 845 2410 4535 511 1864 5292 4834 200 Thermal 342 | . . . . . . . . 342 . Explosive 3327 | . 553 . 310 207 . . 631 1626 . Electromagnetic 76 | . . . . . . . . 76 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 20 | . . . . 12 11 20 4 10 15 Average Corruption 9 | . . . . 11 11 14 4 5 13 Corruption Purged 5 | . . . . 5 . . . . . Corruption Blocked . | . . . . . . . . . . Effects 274 | . . . . 102 13 69 14 73 3 Message Errors 71 | . . . . 23 1 23 5 19 . Matter Fused 69 | . . . . 30 5 13 2 19 . Heat Flow Errors 18 | . . . . 8 1 2 3 4 . Energy Discharges 31 | . . . . 12 1 6 . 12 . Parts Rejected 4 | . . . . 1 . 1 . 2 . Parts Fused 2 | . . . . . . . . 2 . Data Loss (minor) 21 | . . . . 7 3 6 . 5 . Data Loss (major) 14 | . . . . 7 1 4 . 2 . Misfires 18 | . . . . 5 1 7 2 2 1 Alerts 7 | . . . . 4 . 2 . 1 . Misdirections 5 | . . . . 1 . 1 . 1 2 Weapon Failures 14 | . . . . 4 . 4 2 4 . Overload Shots . | . . . . . . . . . . Overflow Damage 330 | . 33 . . 24 . . 39 234 . Projectiles . | . . . . . . . . . . Explosions 314 | . 33 . . 8 . . 39 234 . Melee 16 | . . . . 16 . . . . . Knockbacks 2 | . . . . 2 . . . . . Impact 2 | . . . . 2 . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 393 | . 20 . 26 52 . . 17 278 . Shots 12 | . 2 . 2 2 . . 1 5 . Rammed . | . . . . . . . . . . Targets Rammed 9 | . . . . 9 . . . . . Kicked 9 | . . . . 9 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 525 | . 2 103 471 525 130 156 246 484 68 Average Temperature 83 | . 2 24 118 92 32 33 31 77 35 Received Heat Transfer 1821 | . 18 135 657 510 . 51 257 193 . Effects 25 | . . . 9 15 . . . 1 . Shutdowns 11 | . . . 3 8 . . . . . Energy Bleed 2 | . . . . 2 . . . . . Interference 5 | . . . 2 3 . . . . . Short Circuit 2 | . . . 1 1 . . . . . Damage (minor) 5 | . . . 3 1 . . . 1 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . Impact Corruptions 2 | . . . . 2 . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . 1 . 1 . . . Heat Transferred 250 | . . . . . . . . 250 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Was Maximum Alert Level 4 | . 1 . 1 1 . 1 2 4 2 Low Security (%) 44 | 100 95 100 51 42 100 16 49 14 . Level 1 42 | . 4 . 48 57 . 83 33 36 . Level 2 5 | . . . . . . . 17 13 100 Level 3 4 | . . . . . . . . 21 . Level 4 3 | . . . . . . . . 14 . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1448 | 10 233 193 364 387 134 378 598 1448 506 Initial 506 | . . 92 34 116 134 . 164 291 506 Average 275 | . 75 99 170 226 46 284 226 557 496 Influence Increases 7343 | 10 472 419 920 1198 . 1127 1008 2189 . Destroy 0b10 Robot/C 3760 | . 280 300 560 740 . 460 620 800 . Destroy 0b10 Robot/NC 355 | 10 15 10 25 80 . 85 95 35 . Destroy Leader 1042 | . 52 90 148 252 . 140 188 172 . Allied During Kill 432 | . . . . . . 432 . . . Trap Triggered on 0b10 10 | . 10 . . . . . . . . Successful Hack 129 | . 27 18 19 18 . 10 . 37 . Disable Machine 330 | . 30 . 15 45 . . 15 225 . Anti-Garrison Action 150 | . . . . . . . . 150 . Destroy Structure 670 | . 58 1 78 33 . . 30 470 . Partial Spotted 15 | . . . . . . . 15 . . Lose Combat Pursuer 450 | . . . 75 30 . . 45 300 . Influence Decreases 6897 | 10 251 557 746 1072 383 790 749 1338 1001 Entered New Map 1987 | . . 129 49 141 249 . 173 305 941 Time Decay 3850 | 10 251 428 547 631 134 530 576 723 20 Lost Part 50 | . . . . . . . . 10 40 Lost Ally 260 | . . . . . . 260 . . . Purge Threat 750 | . . . 150 300 . . . 300 . Squads Dispatched 54 | . 1 3 4 20 . 6 7 13 . Investigation 10 | . . 1 4 3 . 1 . 1 . Extermination 24 | . . . . 11 . 3 4 6 . Reinforcement 12 | . 1 2 . 3 . 1 2 3 . Assault 4 | . . . . . . . 1 3 . Garrison 4 | . . . . 3 . 1 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced 3 | . . . . . . . 2 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Was Distress Signals 14 | . 1 2 5 4 . 1 . 1 . Communications Jammed 37 | . . . . . . . 2 35 . Distress Signals 36 | . . . . . . . 2 34 . Times Spotted 281 | . 24 25 41 53 . 30 39 64 5 Peak Tracking Total 12 | . 5 4 6 7 . 2 5 12 4 Tactical Retreats 15 | . . . 4 2 . . 2 7 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Was Traps Triggered 25 | . 1 1 2 7 . 2 5 7 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 5 | . 5 . . . . . . . . Reused 1 | . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Was Machines Disabled 23 | . 2 . 1 3 . . 1 16 . Max in Single Turn 4 | . 1 . 1 1 . . 1 4 . Garrison Access 5 | . . . 1 . . 2 1 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Was Machines Accessed 62 | . 6 5 9 17 . 7 8 10 . Terminals 39 | . 4 4 7 10 . 3 4 7 . Fabricators 1 | . . . . 1 . . . . . Repair Stations 8 | . 1 . 1 4 . . . 2 . Recycling Units 3 | . 1 1 . . . . 1 . . Scanalyzers 5 | . . . . . . 2 2 1 . Garrison Access 6 | . . . 1 2 . 2 1 . . Total Hacks 149 | . 14 13 22 40 . 21 15 24 . Successful 62 | . 8 6 7 13 . 8 6 14 . Failed 86 | . 6 7 15 27 . 12 9 10 . Catastrophic 21 | . . 4 7 3 . 2 2 3 . Database Lockouts 1 | . . . . . . 1 . . . Manual 60 | . 2 10 13 19 . 4 5 7 . Terminals 98 | . 11 12 17 26 . 8 9 15 . Fabricators 1 | . . . . 1 . . . . . Repair Stations 19 | . 2 . 3 8 . . . 6 . Recycling Units 3 | . 1 1 . . . . 1 . . Scanalyzers 14 | . . . . . . 9 2 3 . Garrison Access 14 | . . . 2 5 . 4 3 . . Terminal Hacks 41 | . 5 5 5 10 . 4 3 9 . Record 1 | . . 1 . . . . . . . Robot Analysis 4 | . 1 . . 1 . . 1 1 . Prototype ID Bank 2 | . . 1 1 . . . . . . Terminal Index 5 | . . 1 . 1 . 1 1 1 . Repair Station Index 1 | . . . . 1 . . . . . Recycling Unit Index 1 | . . 1 . . . . . . . Alert Level 15 | . 1 . 1 5 . 3 . 5 . Unreport Threat 5 | . . . 1 2 . . . 2 . Locate Traps 1 | . 1 . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . Hauler Manifests 4 | . 1 1 1 . . . 1 . . Registered Components 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . Network Status 1 | . . . . 1 . . . . . Repair Station Hacks 8 | . 2 . 1 2 . . . 3 . Scan Component 5 | . 1 . 1 1 . . . 2 . Repair 3 | . 1 . . 1 . . . 1 . Recycling Unit Hacks 3 | . 1 1 . . . . 1 . . Report Inventory 3 | . 1 1 . . . . 1 . . Scanalyzer 5 | . . . . . . 2 1 2 . Retrieve Study 5 | . . . . . . 2 1 2 . Garrison Access Hacks 4 | . . . 1 . . 2 1 . . Seal Access 4 | . . . 1 . . 2 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 3 | . 1 . . 1 . . 1 . . Used 2 | . . . . 1 . . 1 . . Hacking Detections 52 | . 3 4 8 15 . 6 6 10 . Full Trace Events 7 | . 1 1 2 1 . 1 . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 5 | . . . . . . 2 1 2 . Parts Repaired 3 | . 1 . . 1 . . . 1 . Time 86 | . 26 . . 16 . . . 44 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked 3 | . . . . 3 . . . . . Non-combat 3 | . . . . 3 . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 3 | . . . . 3 . . . . . find_chute 3 | . . . . 3 . . . . . Relay Couplers Released 2 | . . . . . . . 1 1 . Machine Destruction 1 | . . . . . . . . 1 . Programmers 1 | . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Was Total Allies 20 | . . . . . 20 . . . . Largest Group 20 | . . . . . 20 19 . . . Highest-Rated Group 511 | . . . . . 511 497 . . . Highest-Rated Ally 31 | . . . . . 31 31 . . . Total Orders . | . . . . . . . . . . Ally Attacks 150 | . . . . . . 150 . . . Total Damage 2101 | . . . . . . 2101 . . . Kills 19 | . . . . . . 19 . . . Allies Corrupted 1 | . . . . . . 1 . . . Allies Melted 1 | . . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Was Active Infowar (turns) 15719 | . 932 1040 1809 4244 416 1597 2182 3449 50 Optics 1 | . . . . . . . 1 . . Sensors 15207 | . 424 1040 1809 4244 416 1597 2182 3445 50 Terrain 2 | . . . . . . 1 . 1 . Seismic 508 | . 508 . . . . . . . . Jamming 4752 | . . . . . . . 1825 2927 . ECM 2 | . . . . . . . . 2 . Robot Analysis Total 4 | . 1 . . 1 . . 1 1 . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Was Turns Passed 15824 | 96 941 1040 1809 4244 416 1597 2182 3449 50 Spaces Moved 11424 | 64 595 680 1012 3312 401 1320 1633 2368 39 Core 7 | 7 . . . . . . . . . Treads . | . . . . . . . . . . Legs 11417 | 57 595 680 1012 3312 401 1320 1633 2368 39 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 90 90 90 88 86 105 105 Average Speed 99 | 112 120 120 112 90 90 90 95 105 108 Slowest Speed 270 | 120 120 120 270 90 90 100 108 175 175 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 10 | . . . 2 . . . . 8 . Cave-ins Triggered 3 | . . . . . . . . 3 . Exploration Rate (%) 51 | 5 85 47 75 58 96 36 38 39 31 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . 1 1 1 . . 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 88 | . . . . . . . . 88 . Terrain Destroyed 497 | . 54 . 92 26 . . 23 302 . Melee . | . . . . . . . . . . Projectile 147 | . . . . . . . . 147 . AOE 350 | . 54 . 92 26 . . 23 155 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Was Total 14863 | 79 757 841 1514 4335 438 1643 2078 3135 43 Wait 2124 | 2 94 86 277 733 21 212 245 454 . Move 11415 | 63 594 679 1011 3312 400 1319 1632 2366 39 Hop . | . . . . . . . . . . Pick Up 114 | 5 8 5 16 29 2 6 10 32 1 Fast Attach 63 | 1 3 3 9 5 1 15 13 13 . Attach 55 | 4 6 1 7 15 1 . 5 16 . Detach 4 | . 1 . 1 . 1 . . 1 . Swap 104 | . 9 3 24 26 . 3 15 24 . Drop 135 | . 2 6 30 23 1 18 25 30 . Fire 509 | 4 35 28 74 100 9 39 96 122 2 Melee 3 | . . . . 3 . . . . . Ram 1 | . . . . . . . . . 1 Kick 9 | . . . . 9 . . . . . Crush . | . . . . . . . . . . Escape Stasis 2 | . . . . . . . . 2 . Rewire 2 | . . . . . 2 . . . . Trap . | . . . . . . . . . . Miscellaneous 323 | . 5 30 65 80 . 31 37 75 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Sto) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory -5/Waste History --------- Turn | Location | Event 18 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 18 | -11/Scrapyard | Upgraded with Utility slot (x1) 18 | -11/Scrapyard | Upgraded with Weapon slot (x1) 22 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 8) 520 | -10/Materials | Discovered new exit (range 6) 684 | -10/Materials | Discovered new exit (range 15) 737 | -10/Materials | Discovered new exit (range 16) 757 | -10/Materials | Identified exit to Materials 789 | -10/Materials | Reached level 2 865 | -10/Materials | Repaired Lgt. Armor Plating 997 | -10/Materials | Derelicts attacked the area 1038 | -10/Materials | Entered another Materials area 1040 | -9/Materials | Reached level 3 1043 | -9/Materials | Upgraded with Weapon slot (x2) 1380 | -9/Materials | Discovered new exit (range 9) 1388 | -9/Materials | Identified exit to Materials 1391 | -9/Materials | Build established: Skirmisher 1474 | -9/Materials | Discovered new exit (range 4) 1479 | -9/Materials | Reached level 4 1486 | -9/Materials | Identified exit to Storage 1507 | -9/Materials | Upgraded with Propulsion slot (x1) 1507 | -9/Materials | Upgraded with Utility slot (x1) 2028 | -9/Materials | Discovered exit to Materials (range 10) 2078 | -9/Materials | Entered another Materials area 2080 | -8/Materials | Reached level 5 2394 | -8/Materials | Upgraded with Utility slot (x1) 2456 | -8/Materials | Reached level 6 2671 | -8/Materials | Upgraded with Propulsion slot (x1) 2880 | -8/Materials | Core integrity fell below 50% 3006 | -8/Materials | Reached level 7 3444 | -8/Materials | Discovered new exit (range 16) 3464 | -8/Materials | Upgraded with Utility slot (x1) 3642 | -8/Materials | Upgraded with Power slot (x1) 3752 | -8/Materials | Reached level 8 3812 | -8/Materials | Discovered new exit (range 15) 3883 | -8/Materials | Identified exit to Factory 3887 | -8/Materials | Entered Factory 3889 | -7/Factory | Reached level 9 4191 | -7/Factory | Upgraded with Utility slot (x1) 4498 | -7/Factory | Build established: Gunner 4647 | -7/Factory | Discovered new exit (range 15) 4680 | -7/Factory | Identified exit to Lower Caves 4842 | -7/Factory | Reached level 10 4844 | -7/Factory | Core integrity fell below 50% 5414 | -7/Factory | System corruption reached 10% 5698 | -7/Factory | Repaired Med. Armor Plating 5873 | -7/Factory | Found Powered Armor 5970 | -7/Factory | Build established: Hacker-Gunner 6044 | -7/Factory | Reached level 11 7062 | -7/Factory | Allied Derelicts emerged from ambush trap array 7103 | -7/Factory | Reached level 12 7269 | -7/Factory | Garrison activated, responded to threat 7350 | -7/Factory | Upgraded with Utility slot (x1) 7784 | -7/Factory | Discovered new exit (range 8) 7791 | -7/Factory | Identified exit to Factory 8131 | -7/Factory | Sucked down chute 8131 | -7/Factory | Entered Waste 8132 | -7/Waste | Joined by Warlord forces that had cleared the area 8470 | -7/Waste | Discovered new exit (range 13) 8525 | -7/Waste | Identified exit to Factory 8547 | -7/Waste | Entered Factory 8547 | -7/Factory | Accompanied by 19 allies 8596 | -7/Factory | Reached level 13 8625 | -7/Factory | Lost 3 allies 8681 | -7/Factory | Lost 3 allies 8741 | -7/Factory | Reached level 14 8779 | -7/Factory | Garrison activated, responded to threat 8838 | -7/Factory | Upgraded with Utility slot (x1) 8888 | -7/Factory | Lost 4 allies 9359 | -7/Factory | Reached level 15 9515 | -7/Factory | Central database locked down 9537 | -7/Factory | Discovered exit to Lower Caves (range 13) 9740 | -7/Factory | Discovered exit to Factory (range 8) 9886 | -7/Factory | Murdered 4 allies 10144 | -7/Factory | Entered another Factory area 10146 | -6/Factory | Reached level 16 10161 | -6/Factory | Upgraded with Utility slot (x1) 10401 | -6/Factory | Discovered new exit (range 8) 10408 | -6/Factory | Identified exit to Factory 10976 | -6/Factory | Discovered exit to Factory (range 15) 11032 | -6/Factory | Reached level 17 11240 | -6/Factory | Upgraded with Power slot (x1) 11667 | -6/Factory | Discovered new exit (range 3) 11669 | -6/Factory | Identified exit to Lower Caves 12068 | -6/Factory | Reached level 18 12244 | -6/Factory | First assault squad dispatched 12326 | -6/Factory | Entered another Factory area 12328 | -5/Factory | Reached level 19 12587 | -5/Factory | Upgraded with Utility slot (x1) 13055 | -5/Factory | Reached level 20 13308 | -5/Factory | Discovered new exit (range 5) 13313 | -5/Factory | Identified exit to Upper Caves 14221 | -5/Factory | Reached level 21 14295 | -5/Factory | Upgraded with Utility slot (x1) 14403 | -5/Factory | Cargo convoy interrupted 14729 | -5/Factory | Repaired Powered Armor 15215 | -5/Factory | Reached level 22 15287 | -5/Factory | Crushed by falling debris 15288 | -5/Factory | Core integrity fell below 50% 15289 | -5/Factory | Crushed by falling debris 15493 | -5/Factory | Core integrity fell below 20% 15500 | -5/Factory | System corruption reached 10% 15626 | -5/Factory | First assault squad dispatched 15732 | -5/Factory | Crushed by falling debris 15775 | -5/Factory | Sucked down chute 15775 | -5/Factory | Entered Waste 15790 | -5/Waste | EMP discharged 15791 | -5/Waste | Spotted C-40 Crusher 15795 | -5/Waste | Spotted C-40 Crusher 15800 | -5/Waste | Spotted C-40 Crusher 15811 | -5/Waste | Spotted C-40 Crusher 15820 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 15824 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 15825 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 15825 | -5/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 15816_ Antimatter Reactor crushed. 15816_ Slug penetrates C-40 Crusher. 15816_ HV Slug penetrates C-40 Crusher. 15816_ C-40 Crusher suffers critical hit (Destroy). 15816_ HV Slug penetrates Wall. 15817_ Energy Well crushed. 15817_ Imp. Remote Force Field crushed. 15817_ Com. Wheel crushed. 15820_ Hyp. Coil Gun crushed. 15820_ Flexi-carbon Leg+ crushed. 15820_ Imp. Shield Generator crushed. 15820_ Critical hit (Destroy). 15822_ Acquired Imp. Shield Generator. 15824_ Phase Shifter crushed. 15824_ Kinecellerator crushed. 15824_ Powered Armor crushed. 15825_ F-cell Engine crushed. 15825_ Enh. Coil Gun crushed. 15825_ Imp. Reaction Control System destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? #??????????????????? | | ????????????????????????## #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ?????????????????????????# #??????????????????? | | ???????????############??# #??????????????????? | | ???????????# #??# #??????????????????? | | ???????????# #??# #??????????????????? | | ???????????# #### #??????????????????? | | ???????????# #??????????????????? | | ???????????# #??????????????????? | | ???????????# #??????????????????? | | ???????????# #??????????????????? | | ???????????# #### #??????????????????? | | ???????????# #??# = #???????????#??????? | | ???????????# #??# CC #????????? #??????? | | ???????????############??# CC #???????? #??????? | | ???????????????????????###CC ######## #####??? | | ???????????????????????# [CC ?? | | ???????????????????????#]@!CC ?? | | ???????????????????????#CC CC ?? | | ???????????????????????#CC ?? | | ???????????????????????### ######## #####??? | | ?????????????????????????# #???????? #??????? | | ?????????????????????????# #????????? #??????? | | ?????????????????????????# #???????????#??????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????######??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 43 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 400 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 70 Core Analysis 6 Kinecelleration 30 Offensive Hacking 15 Defensive Hacking 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 61% | -10/Materials Med. Armor Plating | 5% | -7/Factory Powered Armor | 41% | -5/Factory Studied --------- VSS Leg | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked Flexi-carbon Leg | -6/Factory | Hacked KE Penetrator | -5/Factory | Hacked Lrn. Missile Launcher | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Junior Dev My Bad Not Today, Chutes Sprinter Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Was Levels Raised 21 | . 1 2 4 4 . 3 3 4 . XP Earned 34808 | 3000 1950 3515 5145 6715 200 3972 4428 5816 67 XP Spent 31730 | 3000 . 4400 4100 6550 . 4180 3400 6100 . Upgrades 43 | 6 . 6 4 12 . 11 2 2 . Power Slot 2 | . . . 1 . . . 1 . . Propulsion Slot 3 | 1 . 1 1 . . . . . . Utility Slot 10 | 1 . 1 2 2 . 1 1 2 . Weapon Slot 3 | 1 . 2 . . . . . . . Core Integrity 8 | . . . . . . 8 . . . Heat Dissipation 6 | . . . . 5 . 1 . . . Inventory Capacity 5 | 3 . . . 1 . 1 . . . Ranged Accuracy 2 | . . 2 . . . . . . . Hack Attack % 3 | . . . . 3 . . . . . Hack Defense % 1 | . . . . 1 . . . . . Protomatter Created 2648 | . 25 281 482 581 179 79 538 483 . Integrity Restored 6581 | . 75 578 1337 1741 . 549 770 1531 . Core 4863 | . 75 414 1037 1501 . 278 438 1120 . Parts 1718 | . . 164 300 240 . 271 332 411 . Protomatter Decayed 632 | . . 5 38 . 88 230 128 143 . Game ------ Seed ConcussiveAblativeWarhead Manual? 0 Play Time 02:17:04 Cumulative 163.2 hours Start 2026.10.16 @ 22:34:19 End 2026.10.17 @ 17:06:20 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 71 Rogue 69 Adventurer 2 Explorer 0 Win Type - Total 14 Types 2/1/2/1/1/1/1/2/2/1 Lore% 60 Gallery% 72 Achievement% 48 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 29affc22-77ac-4ed8-a8a2-74ac35650533