Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.07 @ 17:55:58

Player: mathSq

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (12)      60
Value Destroyed (242)      242
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1882

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     97/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
          Large Storage Unit
                Targeting Computer
>               --- WEAPON (2) -------
          Small Laser
>               --- INVENTORY (15) ---
                Flight Unit
                Flight Unit
       Improved Heat Sink
                Humpback
          Small Matter Pod (50)
         Medium Matter Pod (100)
         Medium Matter Pod (100)
         Medium Matter Pod (100)
         Medium Matter Pod (100)
          Large Matter Pod (150)
  High-capacity Matter Pod (200)
                ECM Suite
                Skeleton Box
                Datajack

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY ----------
  Experimental Sensor Array
               Targeting Computer
>              --- WEAPON -----------
               Assault Rifle
               Grenade Launcher
>              --- INVENTORY --------
               Flight Unit
      Improved Heat Sink
        Medium Matter Pod
        Medium Laser
         Small Laser
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Targeting Computer
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Targeting Computer
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             18   | 5   2   10  1   .   
  Power                    3    | 2   .   1   .   .   
    Engine                 3    | 2   .   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   .   4   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    2    | .   .   2   .   .   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 2    | .   .   2   .   .   
  Utility                  5    | .   1   3   1   .   
    Device                 2    | .   .   2   .   .   
    Storage                2    | .   1   .   1   .   
    Processor              1    | .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   4    | 1   1   2   .   .   
    Energy Gun             2    | .   .   2   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 9    | .   .   5   .   4   
  Power                    2    | .   .   1   .   1   
  Propulsion               3    | .   .   1   .   2   
  Utility                  1    | .   .   1   .   .   
  Weapon                   3    | .   .   2   .   1   
  Highest Loss Streak      4    | .   .   3   .   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   69  96  100 99  
  Engine                   13   | .   14  13  14  13  
  Leg                      25   | .   .   23  28  28  
  Wheel                    1    | .   28  .   .   .   
  Flight                   1    | .   .   3   .   .   
  Device                   3    | .   .   6   1   .   
  Storage                  9    | .   .   6   12  14  
  Processor                13   | .   .   13  14  14  
  Energy Gun               22   | .   .   13  28  27  
  Ballistic Gun            2    | .   14  7   .   .   
  Launcher                 2    | .   12  6   .   .   
Peak Build Rating          15   | 4   6   15  9   9   
  Average Rating           8    | 2   4   9   8   8   
  On Entrance              5    | .   4   6   9   9   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             26   | 7   12  12  26  26  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  2    | .   .   2   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 15   | 5   5   5   15  15  
  Average Capacity         10   | 5   5   5   13  15  
  Most Carried             15   | 5   5   5   15  15  
  Average Carried          9    | 3   4   4   11  14  
  Final Capacity           15   | 5   5   5   15  15  
  Final Carried            15   | 5   4   4   15  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           639  | 256 .   303 70  10  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            246  | 31  .   215 .   .   
  Parts                    23   | 2   .   21  .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  12   | 1   .   11  .   .   
  Guns                     9    | 1   .   8   .   .   
  AOE                      3    | .   .   3   .   .   
Classes Destroyed          2    | 1   .   1   .   .   
  Swarmer                  8    | .   .   8   .   .   
  Grunt                    4    | 1   .   3   .   .   
Best Kill Streak           3    | 1   .   3   .   .   
  Combat Bots Only         3    | 1   .   3   .   .   
Max Kills in Single Turn   2    | 1   .   2   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        87   | 2   3   75  .   7   
  Missed                   27   | 1   1   25  .   .   
Damage Taken               835  | 10  23  499 .   303 
  Core                     255  | 10  .   69  .   176 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         96   | 96  .   .   .   .   
Volleys Fired              54   | 2   3   43  .   6   
  Largest                  2    | 1   1   2   .   2   
  Hottest                  90   | 20  20  90  .   90  
Shots Fired                70   | 2   3   58  .   7   
  Gun                      67   | 2   3   55  .   7   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 3    | .   .   3   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  28   | 2   3   23  .   .   
  Thermal                  39   | .   .   32  .   7   
  Explosive                3    | .   .   3   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         8    | 1   2   8   .   6   
  Robot Miss Streak        7    | 1   2   7   .   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   .   1   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   
Shots Hit Robots           41   | 1   1   33  .   6   
  Core Hits                19   | 1   .   17  .   1   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         3    | .   .   3   .   .   
    Burn                   3    | .   .   3   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           639  | 15  15  540 .   69  
  Guns                     491  | 15  15  392 .   69  
  Cannons                  .    | .   .   .   .   .   
  Explosions               148  | .   .   148 .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  170  | 15  15  140 .   .   
  Thermal                  321  | .   .   252 .   69  
  Explosive                148  | .   .   148 .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        195  | .   .   195 .   15  
  Average Temperature      72   | .   .   77  .   9   
  Received Heat Transfer   171  | 6   12  153 .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             1    | .   .   1   .   .   
  Heat Transferred         1029 | .   .   879 .   150 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             206  | 20  88  206 .   .   
  Initial                  34   | .   13  34  .   .   
  Average                  62   | 6   41  98  .   .   
Maximum Alert Level        1    | .   .   1   .   .   
  Low Security (%)         99   | 100 100 99  .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           2    | .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              25   | 1   8   15  .   1   
  Peak Tracking Total      6    | 1   6   3   .   1   
  Tactical Retreats        3    | .   1   2   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          6    | .   1   .   5   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                53   | .   3   .   50  .   
  Successful               52   | .   2   .   50  .   
  Failed                   1    | .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             52   | .   2   .   50  .   
  Record                   51   | .   2   .   49  .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Exi  Min  
Turns Passed               2365 | 77   81   772  1092 343  
Spaces Moved               1497 | 79   88   540  617  173  
  Core                     39   | 39   .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     1271 | .    .    481  617  173  
  Wheels                   135  | 40   88   7    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   52   | .    .    52   .    .    
  Fastest Speed            50   | 50   80   80   120  190  
  Average Speed            145  | 65   80   119  175  190  
  Slowest Speed            200  | 80   80   200  190  190  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       52   | 6    26   95   93   41   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     4    | .    .    2    1    1    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             3    | .    .    2    .    1    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          23   | .    .    23   .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      23   | .    .    23   .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      1611 | 101 95  606 628 181 
  Wait                     8    | 7   .   .   1   .   
  Move                     1493 | 78  87  539 616 173 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  32   | 9   2   10  10  1   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   13   | 4   2   7   .   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     5    | 1   .   3   1   .   
  Drop                     6    | .   1   4   .   1   
  Fire                     54   | 2   3   43  .   6   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   46 | -11/Scrapyard | Discovered new exit (range 8)
   78 | -11/Scrapyard | Entered Materials
  131 | -10/Materials | Discovered new exit (range 12)
  159 | -10/Materials | Entered Mines
  291 | -10/Mines     | Learned location of Zion (-7)
  292 | -10/Mines     | Learned location of Storage (-7)
  313 | -10/Mines     | Build established: Mutant
  496 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  498 | -10/Mines     | Found Prototype Device
  499 | -10/Mines     | Identified Exp. Sensor Array
  513 | -10/Mines     | Learned 4 Materials zone layouts
  587 | -10/Mines     | Lost 3 parts (1p2w)
  809 | -10/Mines     | Discovered new exit (range 14)
  904 | -10/Mines     | Discovered new exit (range 12)
  923 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  925 | -10/Mines     | Discovered new exit (range 5)
  931 | -10/Mines     | Entered Exiles
  960 | -10/Exiles    | Met 8R-AWN
  981 | -10/Exiles    | Met EX-HEX
 1026 | -10/Exiles    | Met EX-DEC
 1181 | -10/Exiles    | Discovered new exit (range 14)
 1357 | -10/Exiles    | Visited The Gauntlet
 1698 | -10/Exiles    | Met EX-BIN
 1738 | -10/Exiles    | Aligned with FarCom system
 1740 | -10/Exiles    | Given EX-Vault access code
 1826 | -10/Exiles    | Opened EX-Vault
 1837 | -10/Exiles    | Found Skeleton Box
 1878 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2023 | -10/Exiles    | Left Exiles lab with Skeleton Box
 2023 | -10/Exiles    | Entered Mines
 2187 | -9/Mines      | Assembled infested the area
 2356 | -9/Mines      | Core integrity fell below 50%
 2364 | -9/Mines      | Core integrity fell below 20%
 2366 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
LOCATION=UNKNOWN
GOAL=ESCAPE
Receiving FarCom transmissions...
Searching scrap...
Found ECM Suite.
Found 56 Matter.
Acquired 10 matter.
Dropped Sml. Matter Pod.
Acquired ECM Suite.
Acquired derelict log, extracted data.
World map confirmed: -7/Zion.
ALERT: Infestation in the mines, dispatching Demolisher response squad.
T-07 Excavator is excavating. <x4>
Lgt. Ion Engine destroyed.
Seismic Survey Station disabled.
Med. Laser destroyed.
K-01 Serf collects debris.
Aluminum Leg destroyed. <x2>
K-01 Serf collects debris.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????#                   # |
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| ?????????????????????#    #??######  #??????#  #?? |
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| ???????????      ????????????????#     #?#      ## |
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| ?????????????# k  #??????????????#      ##       # |
| ??????????????#    #??########???#       ##     ## |
| ??????????????#     ###  ##  ##??##      ###    #? |
| ???????????????#  d           ##??#      ####   #? |
| ????????????????#              ####       ###   #? |
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| ?????????????????????## #         #???##       ##? |
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| ?????????????????????????????#  ########        ## |
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| ??????????????????????????#  #?????????#     ##??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            400
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
Librarian
Risk Taker
Storm Trooper
Tourist

 Challenges 
------------
None

 Game 
------
Seed              SpliceCoilSpecial
  Manual?         0
Play Time         00:45:08
  Cumulative      0.7 hours
  Start           2025.03.07 @ 17:09:33
  End             2025.03.07 @ 17:55:58
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          1
Achievement%      1
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Tamsyn
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 17db9878-b4c8-46cf-974c-cdd32d9b6ce0