Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.27 @ 21:05:32 Player: kiul Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (91) 455 Value Destroyed (2392) 2392 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1237) 1237 TOTAL SCORE: 7784 Bonus ------- High Alert Combat Kills 251 Follower Combat Kills 576 Met Imprinter 300 Was Imprinted 300 Friendly Fire -190 Cogmind --------- Core Integrity 0/850 Matter 114/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine System Shield Dispersion Rifle Faulty Scatter Rocket Array Advanced Remote Datajack Peak State ------------ > --- POWER ------------ F-cell Engine F-cell Engine F-cell Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Cryofiber Web Large Storage Unit Launcher Guidance Computer Improved Particle Charger Improved Light Armor Plating Improved System Shield > --- WEAPON ----------- Pulse Rifle Proton Cannon Heavy Missile Launcher > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine F-cell Engine Light Treads Light Treads High-capacity Matter Pod Improved Light Armor Plating Improved Hacking Suite System Shield System Shield Pulse Rifle Pulse Rifle Heavy Laser Scatter Rocket Array [Rating: 69] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware System Shield Protection Core Shielding Weapon Heavy Battle Rifle Energy Gun Medium Laser Energy Cannon Proton Cannon Ballistic Gun Heavy Battle Rifle Launcher Rocket Launcher Special Weapon Flamer Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Slots Evolved 8 | . . . 2 . . . 6 . Power 2 | . . . 1 . . . 1 . Propulsion 1 | . . . . . . . 1 . Utility 4 | . . . 1 . . . 3 . Weapon 1 | . . . . . . . 1 . Parts Attached 76 | 6 3 6 20 2 4 7 28 . Power 19 | 1 . 2 7 . . 1 8 . Engine 17 | 1 . 2 6 . . 1 7 . Core 2 | . . . 1 . . . 1 . Reactor . | . . . . . . . . . Propulsion 12 | 2 . 1 3 . 1 3 2 . Treads 12 | 2 . 1 3 . 1 3 2 . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | 1 2 1 5 . 2 2 10 . Device 11 | . 1 1 2 . 2 . 5 . Storage 4 | 1 1 . 1 . . . 1 . Processor 2 | . . . . . . 1 1 . Hackware 2 | . . . . . . . 2 . Protection 4 | . . . 2 . . 1 1 . Artifact . | . . . . . . . . . Weapon 22 | 2 1 2 5 2 1 1 8 . Energy Gun 7 | 2 . . . . . . 5 . Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 5 | . 1 1 1 2 . . . . Ballistic Cannon . | . . . . . . . . . Launcher 7 | . . 1 4 . . . 2 . Special Weapon 1 | . . . . . 1 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . 2 . Corrupted Parts 1 | . . . 1 . . . . . System Corruption 3 | . . . 3 . . . . . Parts Lost 40 | . . 2 11 1 . 2 24 . Power 11 | . . 2 4 . . . 5 . Propulsion 7 | . . . 2 . . . 5 . Utility 9 | . . . 1 . . 1 7 . Weapon 13 | . . . 4 1 . 1 7 . Highest Loss Streak 23 | . . 1 4 1 . 2 23 . To Critical Strikes . | . . . . . . . . . Average Backups 12 | . 4 13 13 14 13 13 11 5 Power 1 | . . . . 2 2 2 1 1 Propulsion 2 | . . 4 3 2 2 2 1 . Utility 4 | . 1 5 5 4 4 4 3 2 Weapon 4 | . 1 3 4 6 5 5 4 1 Tool/Special . | . . . . . . . . . Unused Backups 11 | . . . 4 1 . . 3 3 Power 1 | . . . . . . . 1 . Propulsion . | . . . . . . . . . Utility 7 | . . . 3 1 . . 1 2 Weapon 3 | . . . 1 . . . 1 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 93 | . 89 97 89 99 91 98 90 . Engine 17 | . 14 12 11 22 22 22 15 . Treads 22 | . 28 28 21 22 22 22 18 . Device 10 | . 4 14 8 11 14 12 10 . Storage 11 | . 14 14 11 11 11 11 6 . Processor 1 | . . . . . . 6 5 . Protection 6 | . . . 11 11 7 2 5 . Energy Gun 5 | . 24 9 2 5 . . 8 . Ballistic Gun 8 | . 3 14 8 11 11 11 1 . Launcher 3 | . . 3 11 4 . . 4 . Special Weapon 1 | . . . . . 3 3 . . Slashing Weapon 1 | . . . . . . 6 2 . Peak Build Rating 69 | 6 9 16 17 20 31 36 69 2 Average Rating 22 | 4 6 9 12 18 23 31 54 1 On Entrance 14 | . 6 9 10 16 18 31 35 1 Naked Turns 47 | . . . . . . . 5 42 Heaviest Build 86 | 12 35 36 49 46 52 52 86 . Greatest Support 84 | 40 40 40 40 40 48 56 84 3 Greatest Overweight (x) 11 | . . . 1 1 1 1 11 . Average Overweight (x) . | . . . . 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 Average Capacity 14 | 6 12 15 15 15 15 15 14 5 Most Carried 15 | . 13 14 15 15 15 15 15 5 Average Carried 12 | . 4 13 13 14 14 14 11 4 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 Final Carried 15 | . 13 14 15 15 15 15 5 5 Class Distribution -------------------- 69% | Mutant 16% | Derelict-Mutant 8% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Gunner | -6/Factory Mutant | -6/Waste Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Matter Collected 1755 | 161 344 138 586 129 70 199 128 . Remotely . | . . . . . . . . . Salvage Created 2597 | . 269 239 1132 81 . 49 827 . Parts 149 | . 15 11 78 6 . . 39 . Haulers Intercepted 4 | . 2 . 2 . . . . . Recyclers Shooed 5 | . . . 4 . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 10 . . Prevented 12 | . . . . . . 12 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Combat Hostiles Destroyed 62 | . 5 7 29 2 . 1 18 . Guns 18 | . 2 5 6 2 . 1 2 . AOE 43 | . 3 2 23 . . . 15 . Classes Destroyed 15 | . 5 2 4 1 . . 3 . Worker 11 | . . 1 4 1 . . 5 . Builder 3 | . . . 1 . . . 2 . Tunneler 2 | . . . . 1 . . 1 . Hauler 4 | . 2 . 2 . . . . . Recycler 4 | . . 1 1 . . . 2 . Mechanic 1 | . 1 . . . . . . . Operator 2 | . 1 . 1 . . . . . Watcher 1 | . . . 1 . . . . . Swarmer 24 | . 3 3 9 . . . 9 . Grunt 24 | . 2 4 12 1 . 1 4 . Brawler 2 | . . . 1 1 . . . . Protector 1 | . . . . . . . 1 . Sentry 8 | . . . 7 . . . 1 . Hunter 1 | . . . . . . . 1 . Programmer 2 | . . . . . . . 2 . Wizard 1 | . . . . . . . 1 . Best Kill Streak 9 | . 3 5 7 3 . 1 9 . Combat Bots Only 6 | . 3 4 6 2 . 1 4 . Max Kills in Single Turn 7 | . 2 1 3 2 . 1 7 . Gunslinging . | . . . . . . . . . Exploded 4 | . 2 1 3 . . . 4 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Hostile Shots Fired 457 | . 21 37 107 3 . 11 277 1 Missed 145 | . 9 10 31 1 . 3 91 . Hits 312 | . 12 27 76 2 . 8 186 1 Melee 1 | . . . . . . . . 1 Projectile 311 | . 12 27 76 2 . 8 186 . AOE 1 | . . . . . . . 1 . Critical Strikes 11 | . . . 1 . . 1 9 . Damage Taken 5789 | . 131 300 1271 95 . 465 3479 48 Core 1308 | . 16 36 196 26 . 151 835 48 Absorbed by Shields 585 | . . . . . . . 585 . Redirected to Shielding 36 | . . . 36 . . . . . Regen/Repaired (Parts) 32 | . . . 26 . . . 6 . Core Remaining (%) 61 | 100 . 79 . . . 6 . . Volleys Fired 149 | . 31 18 67 7 . 9 17 . Largest 3 | . 2 2 2 2 . 2 3 . Hottest 177 | . 90 70 83 83 . 133 177 . Shots Fired 275 | . 62 36 110 17 . 11 39 . Gun 196 | . 62 33 61 11 . 10 19 . Cannon 6 | . . . . . . . 6 . Launcher 72 | . . 3 49 6 . . 14 . Special 1 | . . . . . . 1 . . Kinetic 113 | . 15 25 53 10 . 10 . . Thermal 67 | . 31 8 7 1 . 1 19 . Explosive 57 | . . 3 34 6 . . 14 . Electromagnetic 38 | . 16 . 16 . . . 6 . Robot Hit Streak 12 | . 6 6 12 10 . 6 9 . Robot Miss Streak 6 | . 6 1 3 1 . 2 2 . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 158 | . 29 22 65 7 . 9 26 . Core Hits 144 | . 17 14 63 5 . 1 44 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 3 | . 1 . 1 . . . 1 . Burn 2 | . 1 . . . . . 1 . Destroy 1 | . . . 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6359 | . 493 508 1980 300 . 164 2914 . Guns 1520 | . 351 222 531 80 . 153 183 . Cannons 106 | . . . . . . . 106 . Explosions 4620 | . 121 259 1433 189 . . 2618 . Melee . | . . . . . . . . . Ramming 102 | . 21 27 16 31 . . 7 . Kinetic 869 | . 58 148 443 67 . 153 . . Thermal 833 | . 294 173 102 13 . 11 240 . Explosive 3983 | . . 160 1073 189 . . 2561 . Electromagnetic 572 | . 120 . 346 . . . 106 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . 3 3 3 5 2 2 Average Corruption 3 | . . . 3 3 3 5 1 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 72 | . . . 13 21 2 23 12 1 Message Errors 16 | . . . 2 3 . 6 4 1 Matter Fused 19 | . . . 4 6 1 4 4 . Heat Flow Errors 9 | . . . . 1 1 6 1 . Energy Discharges 6 | . . . 3 1 . 1 1 . Data Loss (minor) 10 | . . . 2 5 . 3 . . Data Loss (major) 2 | . . . . 1 . 1 . . Misfires 8 | . . . 2 4 . 1 1 . Alerts 1 | . . . . . . 1 . . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 225 | . . . 64 45 . . 116 . Projectiles . | . . . . . . . . . Explosions 225 | . . . 64 45 . . 116 . Melee . | . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . Impact 1 | . . 1 . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 640 | . . 38 284 73 . . 245 . Shots 26 | . . 1 15 4 . . 6 . Rammed 14 | . 5 2 3 2 . . 2 . Targets Rammed 18 | . 6 3 4 3 . . 2 . Kicked . | . . . . . . . . . Crushed 4 | . 1 1 1 1 . . . . Highest Temperature 451 | . 173 116 110 216 163 183 451 . Average Temperature 96 | . 71 46 28 45 87 64 221 . Received Heat Transfer 1628 | . 45 105 426 12 . 75 965 . Effects 10 | . . . . 3 . . 7 . Shutdowns 1 | . . . . . . . 1 . Interference 6 | . . . . 3 . . 3 . Matter Decay 1 | . . . . . . . 1 . Short Circuit 1 | . . . . . . . 1 . Damage (minor) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . 1 . . . . . 2 . Heat Transferred 2010 | . 742 372 322 37 . 80 457 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . 3 . 2 . . . 1 . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Maximum Alert Level 3 | . . . 2 . . . 3 1 Low Security (%) 71 | 100 100 100 47 100 . . 27 . Level 1 11 | . . . 17 . . . 32 100 Level 2 14 | . . . 35 . . . 29 . Level 3 2 | . . . . . . . 11 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 830 | . 89 145 533 178 . . 830 226 Initial 300 | . . . 31 178 . . 300 226 Average 156 | . 16 39 251 32 . . 397 219 Influence Increases 3357 | . 197 238 1038 110 . 438 1336 . Destroy 0b10 Robot/C 1580 | . 100 140 580 40 . 280 440 . Destroy 0b10 Robot/NC 175 | . 20 10 50 10 . 10 75 . Destroy Leader 344 | . 24 30 146 10 . 40 94 . Allied During Kill 177 | . . . . . . 108 69 . Successful Hack 18 | . . . 18 . . . . . Disable Machine 195 | . 30 30 45 . . . 90 . Anti-Garrison Action 150 | . . . . . . . 150 . Destroy Structure 388 | . 8 28 184 50 . . 118 . Advance Influence 300 | . . . . . . . 300 . Lose Combat Pursuer 30 | . 15 . 15 . . . . . Influence Decreases 3151 | . 197 157 660 569 . 438 688 442 Entered New Map 753 | . . . 50 281 . . . 422 Time Decay 1924 | . 197 147 500 284 . 378 398 20 Lost Part 384 | . . 10 110 4 . 20 240 . Lost Ally 90 | . . . . . . 40 50 . Squads Dispatched 12 | . 1 . 2 . . . 9 . Investigation . | . . . . . . . . . Extermination 2 | . . . . . . . 2 . Reinforcement 7 | . 1 . 2 . . . 4 . Assault 2 | . . . . . . . 2 . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . 1 . . . 3 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Distress Signals 5 | . . . 4 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 118 | . 17 7 38 2 . 16 32 6 Peak Tracking Total 7 | . 3 3 7 2 . 6 6 6 Tactical Retreats 2 | . 1 . 1 . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Traps Triggered 6 | . . . . . . . 6 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Machines Disabled 14 | . 2 2 3 . . . 7 . Max in Single Turn 2 | . 1 2 2 . . . 2 . Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Machines Accessed 6 | . 1 . 4 . . . 1 . Terminals 4 | . 1 . 3 . . . . . Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . . . 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 15 | . 1 . 13 . . . 1 . Successful 8 | . . . 8 . . . . . Failed 7 | . 1 . 5 . . . 1 . Catastrophic 2 | . . . 1 . . . 1 . Database Lockouts . | . . . . . . . . . Manual 11 | . 1 . 4 . . . 6 . Terminals 12 | . 1 . 11 . . . . . Fabricators 1 | . . . . . . . 1 . Repair Stations 2 | . . . 2 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . . . 6 . . . . . Record 1 | . . . 1 . . . . . Part Schematic 1 | . . . 1 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . Transport Status 1 | . . . 1 . . . . . Registered Components 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 1 . 4 . . . 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 16 | . . . 1 . 15 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 36 | . . . 36 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . Machine Destruction 4 | . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Total Allies 11 | . . . . 2 4 . 4 1 Largest Group 4 | . . . . 2 4 4 4 1 Highest-Rated Group 169 | . . . . 40 157 157 169 31 Highest-Rated Ally 51 | . . . . 31 40 40 51 31 Zionite Dispatches 2 | . . . . . . . 2 . Hacker 1 | . . . . . . . 1 . Trap Resupply 1 | . . . . . . . 1 . Total Orders . | . . . . . . . . . Ally Attacks 73 | . . . . . . 49 24 . Total Damage 3287 | . . . . . . 2107 1180 . Kills 26 | . . . . . . 17 9 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Active Infowar (turns) 2603 | . . . 314 1293 996 . . . Sensors 2603 | . . . 314 1293 996 . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 3 . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Turns Passed 8108 | 62 935 613 1495 1308 1467 1227 959 42 Spaces Moved 4004 | 38 511 337 698 525 788 527 503 77 Core 99 | 6 . . . . . . 16 77 Treads 3905 | 32 511 337 698 525 788 527 487 . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 160 160 50 50 Average Speed 180 | 142 160 160 179 240 185 186 166 50 Slowest Speed 600 | 160 160 160 240 240 240 240 600 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . Exploration Rate (%) 50 | 3 85 61 50 63 63 61 18 52 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 6 | . . 2 . 3 1 . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 4 | . . . . 1 1 2 . . Spaces Dug 43 | . . . . 43 . . . . Terrain Destroyed 425 | . 6 33 198 82 . . 106 . Melee . | . . . . . . . . . Projectile 3 | . . . . 3 . . . . AOE 422 | . 6 33 198 79 . . 106 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Total 4582 | 43 565 374 829 558 794 760 578 81 Wait 235 | . . 6 1 15 . 211 2 . Move 3997 | 37 510 336 697 524 787 526 503 77 Hop . | . . . . . . . . . Pick Up 44 | . 12 2 18 1 . 1 8 2 Fast Attach 22 | 6 2 1 6 . 2 2 3 . Attach 27 | . 1 2 7 1 . . 16 . Detach 8 | . 2 1 . 1 1 . 3 . Swap 49 | . 1 5 14 3 2 6 18 . Drop 33 | . . . 15 3 2 5 6 2 Fire 149 | . 31 18 67 7 . 9 17 . Melee . | . . . . . . . . . Ram 1 | . . . . . . . 1 . Kick . | . . . . . . . . . Crush 17 | . 6 3 4 3 . . 1 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sub]) -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Met a group of wandering Federalists 235 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 502 | -10/Materials | Discovered new exit (range 16) 664 | -10/Materials | Discovered new exit (range 16) 945 | -10/Materials | Discovered new exit (range 12) 962 | -10/Materials | Discovered new exit (range 14) 998 | -10/Materials | Entered Mines 1033 | -10/Mines | Met a Derelict bent on vengeance 1034 | -10/Mines | Learned location of Storage (-7) 1095 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1099 | -10/Mines | Found Prototype Device 1100 | -10/Mines | Identified Exp. Sensor Array 1530 | -10/Mines | Discovered new exit (range 9) 1557 | -10/Mines | Learned location of Recycling (-7) 1611 | -10/Mines | Entered Materials 1611 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1725 | -9/Materials | Repaired Broken Lgt. Treads? 1804 | -9/Materials | Discovered new exit (range 14) 2276 | -9/Materials | Lost 3 parts (3w) 2672 | -9/Materials | Lost 4 parts (1p1n1u1w) 3089 | -9/Materials | Discovered new exit (range 8) 3106 | -9/Materials | Entered Mines 3327 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 3339 | -9/Mines | Found Scrap Suit 3381 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4214 | -9/Mines | Core integrity fell below 50% 4386 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4414 | -9/Mines | Entered Zion 4414 | -7/Zion | Accompanied by 1 ally 4464 | -7/Zion | Led the pair of lost Derelicts to a safe place 4501 | -7/Zion | System corruption cleaned by Quarantine Array 4990 | -7/Zion | Met Imprinter 5024 | -7/Zion | Imprinted 5026 | -7/Zion | Declared Zion's savior 5713 | -7/Zion | Build established: Derelict-Mutant 5843 | -7/Zion | Discovered new exit (range 15) 5881 | -7/Zion | Entered Proximity Caves 5881 | -6/Proximity Caves | Accompanied by 4 allies 5884 | -6/Proximity Caves | Spotter reported a threat 5999 | -6/Proximity Caves | Spotter reported a threat 6318 | -6/Proximity Caves | Crushed by falling debris 6318 | -6/Proximity Caves | Core integrity fell below 20% 6339 | -6/Proximity Caves | Learned location of 1 exit from Factory 6849 | -6/Proximity Caves | Discovered new exit (range 10) 6957 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7101 | -6/Proximity Caves | Build established: Scavenger-Mutant 7108 | -6/Proximity Caves | Entered Factory 7108 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 7109 | -6/Factory | Identified exit to Factory 7191 | -6/Factory | Zion Hacker squad teleported in 7301 | -6/Factory | Found Prototype Launcher 7301 | -6/Factory | Identified Scatter Rocket Array 7467 | -6/Factory | Zion Trap Resupply teleported in 7766 | -6/Factory | Lost 3 allies 7853 | -6/Factory | Build established: Gunner 7916 | -6/Factory | Spotted B-75 Beast 7917 | -6/Factory | Cargo convoy interrupted 8045 | -6/Factory | Core integrity fell below 50% 8058 | -6/Factory | Core integrity fell below 20% 8067 | -6/Factory | Sucked down chute 8067 | -6/Factory | Entered Waste 8068 | -6/Waste | Met a frightened Derelict 8078 | -6/Waste | Spotted C-40 Crusher 8093 | -6/Waste | Lost 23 parts (5p5n7u6w) 8096 | -6/Waste | Spotted C-40 Crusher 8098 | -6/Waste | Spotted C-40 Crusher 8098 | -6/Waste | Spotted C-40 Crusher 8098 | -6/Waste | Spotted C-40 Crusher 8107 | -6/Waste | Spotted C-40 Crusher 8109 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 08046_ Critical hit (Burn: +37). 08047_ U-05 Engineer builds a Wall. 08052_ U-05 Engineer lays Concrete. 08054_ Critical hit (Burn: +37). 08057_ Launcher Guidance Computer destroyed. 08057_ Critical hit (Blast). 08062_ Critical hit (Burn: +37). 08062_ Lrg. Storage Unit destroyed. 08067_ Triggered Chute Trap. 08067_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 08068_ 2L-1YC(g): "Oh no, you too?! We need to get out of this place, preferably unseen. I've heard terrible stories about what compactors can do if you allow them to get too close... Maybe together we can make it." 08069_ Dropped System Shield. 08072_ Acquired Dispersion Rifle. 08081_ RHH|>>C