Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.13 @ 13:46:40 Player: Jammed Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (122) 610 Value Destroyed (3052) 3052 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (376) 376 TOTAL SCORE: 6618 Bonus ------- High Alert Combat Kills 376 Cogmind --------- Core Integrity 565/700 Matter 241/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (500) Ox9 Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Sensor Array Improved Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Enhanced Nuclear Core Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Cooling System Improved Cooling System Medium Battery (150) Transmission Jammer Hardlight Generator Hardlight Generator Light EM Pulse Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Particle Cannon Heavy Ion Cannon > --- INVENTORY -------- Enhanced Nuclear Core Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Cooling System Improved Cooling System Medium Battery Transmission Jammer Hardlight Generator Hardlight Generator Light EM Pulse Cannon Missile Launcher [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Particle Cannon Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 1 1 . . Utility 3 | . . 1 1 1 . Weapon . | . . . . . . Parts Attached 146 | 1 15 44 51 26 9 Power 14 | . 2 5 4 3 . Engine 9 | . 2 5 2 . . Core 5 | . . . 2 3 . Reactor . | . . . . . . Propulsion 30 | . 2 11 10 4 3 Treads . | . . . . . . Leg 30 | . 2 11 10 4 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 40 | 1 2 13 12 10 2 Device 27 | 1 1 9 8 7 1 Storage 2 | . 1 1 . . . Processor 5 | . . 2 1 2 . Hackware . | . . . . . . Protection 6 | . . 1 3 1 1 Artifact . | . . . . . . Weapon 62 | . 9 15 25 9 4 Energy Gun . | . . . . . . Energy Cannon 42 | . . 9 21 9 3 Ballistic Gun 9 | . 5 4 . . . Ballistic Cannon . | . . . . . . Launcher 9 | . 3 2 3 . 1 Special Weapon 2 | . 1 . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 27 | . 4 15 2 . 6 Power 4 | . 2 2 . . . Propulsion 12 | . 1 7 . . 4 Utility 6 | . 1 3 1 . 1 Weapon 5 | . . 3 1 . 1 Highest Loss Streak 7 | . 3 7 1 . 4 To Critical Strikes 2 | . . 1 . . 1 Average Slot Usage (%) 94 | . 98 93 98 91 90 Engine 6 | . 13 10 3 2 . Core 2 | . . . 5 4 7 Leg 31 | . 27 32 35 29 29 Device 9 | . 14 9 10 6 7 Storage 9 | . 14 11 9 7 7 Processor 7 | . . 7 5 15 15 Protection 4 | . . 1 9 7 6 Energy Cannon 13 | . . 14 17 15 14 Ballistic Gun 6 | . 26 6 . . . Peak Build Rating 34 | 7 8 14 26 33 34 Average Rating 18 | 6 6 11 21 30 33 On Entrance 15 | 6 7 7 14 26 32 Naked Turns . | . . . . . . Heaviest Build 46 | 13 20 37 41 46 45 Greatest Support 57 | 20 20 36 47 47 57 Greatest Overweight (x) 1 | . . 1 1 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 Average Capacity 13 | 8 9 14 15 15 15 Most Carried 15 | 8 10 15 15 15 15 Average Carried 12 | 5 6 11 14 14 13 Final Capacity 15 | 8 10 15 15 15 15 Final Carried 15 | 2 9 15 15 15 12 Class Distribution -------------------- 58% | Scavenger-Mutant 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 2209 | 266 386 667 532 315 43 Remotely . | . . . . . . Salvage Created 4689 | 199 507 1478 1475 732 298 Parts 244 | 13 38 81 79 29 4 Haulers Intercepted 10 | . 2 4 4 . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 76 | . 12 28 25 10 1 Melee 1 | . . 1 . . . Guns 10 | . 5 5 . . . Cannons 40 | . . 16 16 7 1 AOE 21 | . 7 6 8 . . Classes Destroyed 13 | 2 5 2 2 1 1 Worker 7 | . 1 3 2 1 . Builder 2 | . . . 1 1 . Tunneler 5 | 5 . . . . . Hauler 10 | . 2 4 4 . . Recycler 6 | 1 1 2 2 . . Watcher 16 | . 3 5 4 4 . Swarmer 25 | . 6 10 9 . . Grunt 28 | . 6 11 8 3 . Brawler 1 | . . . 1 . . Duelist 4 | . . 2 1 1 . Sentry 15 | . . 5 6 4 . Programmer 2 | . . . . 2 . Compactor 1 | . . . . . 1 Best Kill Streak 8 | 4 4 6 8 3 1 Combat Bots Only 5 | . 3 4 5 3 1 Max Kills in Single Turn 3 | 1 2 3 3 2 1 Gunslinging . | . . . . . . Exploded 3 | . 2 2 3 . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 478 | . 51 201 94 128 4 Missed 152 | . 19 46 31 56 . Damage Taken 4074 | . 386 1897 837 777 177 Core 687 | . 55 378 119 135 . Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 390 | . 118 . 106 166 . Core Remaining (%) 65 | 100 78 5 78 . . Volleys Fired 366 | 12 59 85 81 87 42 Largest 2 | 2 2 2 2 2 2 Hottest 145 | 40 100 136 136 136 145 Shots Fired 621 | 24 92 164 138 125 78 Gun 166 | 24 82 60 . . . Cannon 433 | . . 100 131 125 77 Launcher 17 | . 7 4 5 . 1 Special 5 | . 3 . 2 . . Kinetic 166 | 24 82 60 . . . Thermal 407 | . 3 100 118 109 77 Explosive 17 | . 7 4 5 . 1 Electromagnetic 31 | . . . 15 16 . Robot Hit Streak 32 | 4 7 16 32 22 17 Robot Miss Streak 4 | 1 3 4 3 2 1 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 387 | 14 52 108 89 60 64 Core Hits 165 | 7 26 55 46 21 10 Critical Kills 2 | . . . . 2 . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 3 | . 1 . . 2 . Meltdown 2 | . . . . 2 . Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9801 | 180 1042 2386 2768 1782 1643 Guns 1380 | 180 625 575 . . . Cannons 6595 | . . 1272 2084 1596 1643 Explosions 1765 | . 417 502 666 180 . Melee . | . . . . . . Ramming 61 | . . 37 18 6 . Kinetic 1380 | 180 625 575 . . . Thermal 6150 | . . 1272 1806 1429 1643 Explosive 1476 | . 417 502 557 . . Electromagnetic 734 | . . . 387 347 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 . 1 1 Average Corruption 1 | . . 1 . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 20 | . . 5 . 12 3 Message Errors 7 | . . 2 . 4 1 Matter Fused 5 | . . 2 . 2 1 Heat Flow Errors 2 | . . . . 2 . Energy Discharges 2 | . . 1 . 1 . Data Loss (minor) 4 | . . . . 3 1 Overload Shots . | . . . . . . Overflow Damage 221 | . 15 33 85 88 . Projectiles 72 | . . 26 19 27 . Explosions 149 | . 15 7 66 61 . Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 113 | . 6 107 . . . Shots 4 | . 1 3 . . . Rammed . | . . . . . . Targets Rammed 11 | . . 9 1 1 . Kicked 11 | . . 9 1 1 . Crushed . | . . . . . . Highest Temperature 350 | 6 40 282 350 264 326 Average Temperature 83 | 6 13 79 88 51 121 Received Heat Transfer 1158 | . 147 486 351 174 . Effects 5 | . . . 2 . 3 Energy Bleed 1 | . . . . . 1 Interference 3 | . . . 2 . 1 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 10 | . . . 7 3 . Impact Corruptions . | . . . . . . Robots Melted 4 | . . . 1 3 . Combat Hostiles 4 | . . . 1 3 . Parts Melted 21 | . . 1 3 17 . Heat Transferred 10024 | . . 2294 3121 1987 2622 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Peak Influence 734 | 30 293 660 734 513 138 Initial 315 | . 19 59 243 315 130 Average 352 | 16 156 342 528 392 124 Maximum Alert Level 3 | . 1 2 3 2 . Low Security (%) 26 | 100 73 21 . . 100 Level 1 31 | . 26 40 19 50 . Level 2 40 | . . 37 75 49 . Level 3 1 | . . . 4 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 2 3 2 . Investigation 1 | . . . 1 . . Extermination 2 | . . . . 2 . Reinforcement 5 | . 1 2 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 3 | . . 1 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 128 | . 19 51 36 16 6 Peak Tracking Total 8 | . 3 8 5 4 5 Tactical Retreats 10 | . . 8 1 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 7 | . 1 3 2 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 16 | . 5 2 3 6 . Max in Single Turn 6 | . 1 1 1 6 . Garrison Access 2 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 33 | . 9 6 10 8 . Terminals 22 | . 8 5 7 2 . Fabricators 1 | . . . . 1 . Repair Stations 6 | . 1 1 1 3 . Recycling Units 1 | . . . . 1 . Scanalyzers 1 | . . . 1 . . Garrison Access 2 | . . . 1 1 . Total Hacks 89 | . 26 14 25 24 . Successful 54 | . 15 10 13 16 . Failed 35 | . 11 4 12 8 . Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 49 | . 17 11 15 6 . Terminals 61 | . 22 13 20 6 . Fabricators 2 | . . . . 2 . Repair Stations 20 | . 4 1 2 13 . Recycling Units 2 | . . . . 2 . Scanalyzers 2 | . . . 2 . . Garrison Access 2 | . . . 1 1 . Terminal Hacks 7 | . 2 3 2 . . Part Schematic 1 | . . 1 . . . Prototype ID Bank 1 | . . . 1 . . Locate Traps 2 | . 1 . 1 . . Hauler Manifests 2 | . . 2 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks 15 | . 4 . 2 9 . Scan Component 8 | . 2 . 1 5 . Repair 7 | . 2 . 1 4 . Recycling Unit Hacks 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks 2 | . . . 1 1 . Seal Access 2 | . . . 1 1 . Unauthorized Hacks 26 | . 9 7 6 4 . Terminals 26 | . 9 7 6 4 . Botnet 8 | . 2 2 2 2 . Operators 1 | . 1 . . . . Skim 17 | . 6 5 4 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 29 | . 9 5 8 7 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 1 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 7 | . 2 . 1 4 . Time 199 | . 52 . 32 115 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 6217 | 109 1069 1628 1694 1334 383 Spaces Moved 3249 | 33 648 776 1000 660 132 Core . | . . . . . . Treads . | . . . . . . Legs 3249 | 33 648 776 1000 660 132 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 120 122 122 Average Speed 128 | 120 120 150 120 122 124 Slowest Speed 190 | 120 120 190 190 190 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 4 98 72 77 15 27 Regions Visited 5 Branch Regions . Pre-discovered Areas 1 | . 1 . . . . Known Exits Taken 2 | . 1 1 . . . Unknown Exits Taken 2 | 1 . . 1 . . Scrap Searched . | . . . . . . Spaces Dug 51 | . 10 . 18 8 15 Terrain Destroyed 153 | . 43 28 43 24 15 Melee . | . . . . . . Projectile 16 | . 1 . 2 11 2 AOE 137 | . 42 28 41 13 13 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 4649 | 81 837 1065 1343 1052 271 Wait 769 | 29 101 116 171 266 86 Move 3245 | 32 647 775 999 660 132 Hop . | . . . . . . Pick Up 61 | 2 13 24 17 4 1 Fast Attach 27 | . 1 10 7 6 3 Attach 31 | 1 5 17 4 1 3 Detach 3 | . . 2 . 1 . Swap 88 | . 9 17 40 19 3 Drop 48 | 5 2 10 23 7 1 Fire 366 | 12 59 85 81 87 42 Melee . | . . . . . . Ram . | . . . . . . Kick 11 | . . 9 1 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x2 / *Min / [*Sto x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: [*Fac x2] / [*Low]) -7/Waste History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 110 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Discovered new exit (range 8) 334 | -10/Materials | Build established: Mutant 497 | -10/Materials | Discovered new exit (range 7) 595 | -10/Materials | Identified exit to Materials 807 | -10/Materials | Lost 3 parts (1p1n1u) 860 | -10/Materials | Discovered new exit (range 7) 873 | -10/Materials | Learned Storage emergency access door positions 967 | -10/Materials | Learned Storage emergency access door positions 1020 | -10/Materials | Learned 2 Mines zone layouts 1051 | -10/Materials | Learned Storage stockpile data 1087 | -10/Materials | Repaired Aluminum Leg 1090 | -10/Materials | Learned location of Mines (-9) 1115 | -10/Materials | Repaired Assault Rifle 1179 | -10/Materials | Entered another Materials area 1179 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1180 | -9/Materials | Identified exit to Materials 1180 | -9/Materials | Identified exit to Mines 1395 | -9/Materials | Discovered new exit (range 7) 1947 | -9/Materials | Build established: Scavenger-Mutant 2033 | -9/Materials | Discovered new exit (range 3) 2171 | -9/Materials | Core integrity fell below 50% 2207 | -9/Materials | Lost 7 parts (1p3n3w) 2211 | -9/Materials | Core integrity fell below 20% 2406 | -9/Materials | Lost 4 parts (1p2n1u) 2655 | -9/Materials | Discovered exit to Materials (range 15) 2777 | -9/Materials | Learned location of 1 exit from Storage 2807 | -9/Materials | Entered another Materials area 2807 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3279 | -8/Materials | Discovered new exit (range 13) 3549 | -8/Materials | Repaired Particle Cannon 3940 | -8/Materials | Discovered new exit (range 7) 4501 | -8/Materials | Entered Factory 4501 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4590 | -7/Factory | Repaired Cooling System 4629 | -7/Factory | Repaired Imp. Sensor Array 4716 | -7/Factory | Build established: Mutant 5094 | -7/Factory | Discovered new exit (range 13) 5275 | -7/Factory | Discovered new exit (range 10) 5281 | -7/Factory | Build established: Scavenger-Mutant 5313 | -7/Factory | Repaired Aluminum Leg 5410 | -7/Factory | Repaired Lgt. Nuclear Core 5543 | -7/Factory | Discovered new exit (range 12) 5835 | -7/Factory | Sucked down chute 5835 | -7/Factory | Entered Waste 5872 | -7/Waste | Spotted C-40 Crusher 5894 | -7/Waste | Destroyed C-40 Crusher 5898 | -7/Waste | Spotted C-40 Crusher 5899 | -7/Waste | Spotted C-40 Crusher 5961 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5964 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5965 | -7/Waste | Spotted C-40 Crusher 6037 | -7/Waste | Spotted C-40 Crusher 6109 | -7/Waste | Spotted C-40 Crusher 6218 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6218 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6218 | -7/Waste | Self-destructed Last Messages --------------- 05967_ Plasma Cannon crushed. 05969_ Acquired Aluminum Leg. 06035_ The unstable cave ceiling collapses. 06047_ Overheating: System interference. 06047_ Particle Cannon temporarily disabled. 06079_ 7:,HWQ:SB#R=9YFJCEZLCE9CYQJH2&>ANMD 06086_ The unstable cave ceiling collapses. 06095_ Adv. Field Recycling Unit crushed. 06096_ Nuclear Pulse Array crushed. 06138_ Overheating: Adv. Targeting Computer damaged (-8). 06164_ Overheating: Energy bleed (-16). 06177_ System corrupted: Component data lost. 06218_ Particle Cannon crushed. 06218_ Hvy. Ion Cannon crushed. 06218_ Critical hit (Destroy). 06218_ Aluminum Leg destroyed. 06218_ Imp. Titanium Leg crushed. 06218_ Lgt. Nuclear Core crushed. 06218_ Titanium Leg crushed. 06218_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ??????????# ???????????? | | ??????????# ???????????? | | ??????????# ???????????? | | ??????????# ### ########????????????? | | ??????????# ## #???????????????????? | | ??????????# # ## #???????????????????? | | ??????????######## ## ## #???????????????????? | | ?????????????????# # "## #???????????????????? | | ?????????????????###### #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????### #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# CC#???????????????????? | | ????????????????????????# CC#???????????????????? | | ??????????????????????### #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????### #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# CC #???????????????????? | | ????????????????????????# CC #???????????????????? | | ??????????????????????###@* ###?????????????????? | | ??????????????????????# =CC #?????????????????? | | ??????????????????????# CC #?????????????????? | | ??????????????????????# CCCC #?????????????????? | | ??????????????????????# CCCC #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????##########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 14 Item Schematics ----------------- Shield Generator | -9/Materials | Hacked Hardlight Generator | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurveybotSuperdenseWartreads Manual? 0 Play Time 00:59:28 Cumulative 237.8 hours Start 2024.12.13 @ 11:18:54 End 2024.12.13 @ 13:46:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 154 Rogue 154 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 72 Gallery% 66 Achievement% 60 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 952aed0c-4d53-4f34-9465-bb33db009f1c