Cogmind - Beta 11 --- EXPLORER MODE // 2022.04.16 @ 20:56:58

Player: Grimbling

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (17)       3400
Robots Destroyed (104)     520
Value Destroyed (3601)     3601
Prototype IDs (86)         1720
Alien Tech Used (0)        0
Bonus (5274)               5274
              TOTAL SCORE: 19015

 Bonus
-------
High Alert Combat Kills    413
Follower Combat Kills      872
Network Hubs Disabled      800
Hacked Protovariant        500
Win                        3000
Friendly Fire              -311

 Cogmind 
---------
Core Integrity             1431/1600
Matter                     296/300
Energy                     307/365
System Corruption          10%
Temperature                Warning (338)
Movement                   Flying (17)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (4) --------
         Micro Antimatter Reactor
       Compact Particle Reactor
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION (8) ---
        Cooled Nuclear Pulse Thruster
        Cooled Field Propulsion Drive
               Field Propulsion Array
        Cooled Impulse Thruster
      Improved Q-thruster
        Cooled Q-thruster
        Cooled Q-thruster
>              --- UTILITY (12) -----
  Experimental Power Amplifier
      Advanced Cooling System
               Quantum Shading Machine
      Enhanced Optical Array
      Advanced Sensor Array
      Advanced Signal Interpreter
      Advanced ECM Suite
  Experimental Reaction Control System
      Advanced Cloaking Device
      Improved System Shield
      Advanced System Shield
>              --- WEAPON (2) -------
      Enhanced Force Lance
>              --- INVENTORY (5) ----
         Light Quantum Reactor
               Impulse Thruster
      Improved Q-thruster
      Improved Q-thruster

 Peak State 
------------
>              --- POWER ------------
         Micro Antimatter Reactor
       Compact Particle Reactor
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
        Cooled Nuclear Pulse Thruster
        Cooled Field Propulsion Drive
               Field Propulsion Array
        Cooled Impulse Thruster
      Improved Q-thruster
        Cooled Q-thruster
        Cooled Q-thruster
>              --- UTILITY ----------
  Experimental Power Amplifier
      Advanced Cooling System
               Quantum Shading Machine
      Advanced Quantum Shading Machine
      Enhanced Optical Array
      Advanced Sensor Array
      Advanced Signal Interpreter
      Improved Transmission Jammer
  Experimental Reaction Control System
      Advanced Cloaking Device
      Improved System Shield
      Advanced System Shield
>              --- WEAPON -----------
      Enhanced Force Lance
>              --- INVENTORY --------
         Light Quantum Reactor
               Impulse Thruster
      Improved Q-thruster
      Improved Q-thruster
               Stasis Canceller
[Rating: 200]

 Favorites 
-----------
Power                      Light Quantum Reactor
  Engine                   Light Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Cooled Nuclear Pulse Thruster
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    Small Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Spear
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Tri-rail Accelerator
  Launcher                 Advanced Micro-nuke Launcher
  Special Weapon           Welding Torch
  Impact Weapon            Shock Maul
  Slashing Weapon          Centrium Greatsword
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Ext Cet Arc Hub Fac Res Arm Res Tes Acc 
Slots Evolved              19   | .   1   2   .   2   2   2   2   .   .   .   .   2   2   .   2   .   2   
  Power                    3    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Propulsion               6    | .   1   1   .   1   .   .   .   .   .   .   .   1   .   .   1   .   1   
  Utility                  10   | .   .   1   .   .   2   2   1   .   .   .   .   1   2   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             223  | 6   5   6   19  7   13  11  13  .   .   .   7   15  23  28  15  24  31  
  Power                    41   | 1   1   .   3   2   3   1   6   .   .   .   2   4   4   4   6   2   2   
    Engine                 16   | 1   1   .   3   1   1   1   3   .   .   .   .   2   1   2   .   .   .   
    Core                   15   | .   .   .   .   1   2   .   3   .   .   .   2   1   2   1   3   .   .   
    Reactor                10   | .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   3   2   2   
  Propulsion               73   | 2   3   1   11  2   4   5   5   .   .   .   .   5   7   9   3   8   8   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  11   | .   3   1   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 60   | .   .   .   4   2   4   5   5   .   .   .   .   5   7   9   3   8   8   
  Utility                  78   | 2   .   1   1   2   4   5   2   .   .   .   4   3   10  10  5   9   20  
    Device                 55   | 1   .   .   .   2   1   2   2   .   .   .   4   1   8   8   5   6   15  
    Storage                4    | 1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Processor              10   | .   .   1   .   .   1   3   .   .   .   .   .   .   2   1   .   1   1   
    Hackware               9    | .   .   .   .   .   2   .   .   .   .   .   .   2   .   1   .   .   4   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   31   | 1   1   4   4   1   2   .   .   .   .   .   1   3   2   5   1   5   1   
    Energy Gun             12   | .   1   4   3   .   1   .   .   .   .   .   .   .   .   2   1   .   .   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   2   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Special Weapon         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   1   .   .   .   .   .   .   .   2   1   .   .   2   .   
    Piercing Weapon        4    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  33   | .   .   1   1   1   1   .   1   .   .   .   .   2   2   4   1   12  7   
Parts Lost                 40   | .   .   .   7   .   2   .   .   1   .   .   8   2   1   6   6   .   7   
  Power                    8    | .   .   .   1   .   1   .   .   .   .   .   3   1   .   1   .   .   1   
  Propulsion               14   | .   .   .   4   .   1   .   .   .   .   .   1   .   .   2   4   .   2   
  Utility                  15   | .   .   .   1   .   .   .   .   1   .   .   3   1   1   2   2   .   4   
  Weapon                   3    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Highest Loss Streak      5    | .   .   .   4   .   2   .   .   1   .   .   4   2   1   2   5   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   86  91  82  89  91  92  94  92  88  88  87  91  93  93  90  89  91  
  Engine                   4    | .   12  10  9   8   7   6   8   5   5   5   2   1   2   2   3   .   .   
  Core                     4    | .   .   .   .   8   6   6   7   11  11  11  13  10  4   4   7   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   3   5   6   4   11  14  
  Hover                    5    | .   20  39  21  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   24   | .   .   .   15  41  34  31  27  27  27  27  26  30  27  26  28  28  27  
  Device                   17   | .   12  10  5   6   7   18  22  20  16  16  17  15  20  21  20  27  28  
  Storage                  5    | .   12  10  10  8   7   6   5   5   5   5   5   5   4   4   3   .   .   
  Processor                8    | .   .   10  10  8   7   11  11  11  11  11  11  10  12  10  8   8   7   
  Hackware                 6    | .   .   .   .   .   13  6   5   5   5   5   5   11  9   11  11  8   6   
  Energy Gun               2    | .   4   10  11  6   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Slashing Weapon          1    | .   .   .   .   1   2   .   .   .   .   .   .   2   4   2   .   2   .   
  Piercing Weapon          1    | .   .   .   .   .   4   6   5   5   5   5   2   1   .   .   .   .   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             76   | 17  17  20  23  23  23  25  38  38  37  37  37  40  48  51  57  69  76  
  Greatest Support         92   | 20  21  28  28  27  25  39  39  54  54  45  54  52  52  57  62  69  92  
  Greatest Overweight (x)  3    | .   2   .   3   .   .   .   .   .   .   .   .   .   1   1   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 10  10  10  10  8   8   8   8   8   8   8   8   8   8   8   8   5   5   
  Average Capacity         7    | 9   10  10  8   8   8   8   8   8   8   8   8   8   8   8   7   5   5   
  Most Carried             10   | 4   10  10  10  8   8   8   8   8   8   8   8   8   8   8   8   5   5   
  Average Carried          6    | 2   6   8   8   7   7   7   7   8   8   8   7   7   7   7   7   4   4   
  Final Capacity           10   | 10  10  10  8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   
  Final Carried            10   | 4   7   10  8   8   8   8   8   8   8   8   7   8   8   7   5   5   4   

 Class Distribution 
--------------------
 25% | Hacker-Scout
 25% | Hacker-Sprinter
 20% | Hacker-Mutant
 18% | Hacker-Ninja
  7% | Generator-Ninja

 Dominant Class 
----------------
   Hacker-Mutant | -10/Materials
   Hacker-Mutant | -9/Materials
   Hacker-Mutant | -9/Storage
 Hacker-Sprinter | -8/Materials
 Hacker-Sprinter | -7/Factory
    Hacker-Scout | -6/Factory
    Hacker-Ninja | -5/Factory
    Hacker-Scout | -5/Extension
 Hacker-Sprinter | -5/Cetus
 Hacker-Sprinter | -5/Archives
 Hacker-Sprinter | -5/Hub_04(d)
 Hacker-Sprinter | -4/Factory
    Hacker-Ninja | -3/Research
    Hacker-Scout | -3/Armory
    Hacker-Scout | -2/Research
    Hacker-Ninja | -2/Testing
 Generator-Ninja | -1/Access

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -5   -5   -4   -3   -3   -2   -2   -1   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Res  Arm  Res  Tes  Acc  
Matter Collected           2721 | 282  75   42   180  70   115  97   69   84   .    .    45   135  107  514  189  249  468  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5218 | 140  164  367  1014 180  314  .    33   197  .    .    364  137  167  295  .    872  974  
  Parts                    255  | 3    12   29   63   9    23   .    2    14   .    .    14   5    8    18   .    17   38   
Haulers Intercepted        24   | .    1    3    5    1    2    .    .    .    .    .    2    1    1    .    .    1    7    
Recyclers Shooed           1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Ext Cet Arc Hub Fac Res Arm Res Tes Acc 
Combat Hostiles Destroyed  40   | .   2   3   13  2   6   .   .   .   .   .   2   .   .   3   .   5   4   
  Melee                    14   | .   .   .   .   .   6   .   .   .   .   .   2   .   .   2   .   .   4   
  Guns                     16   | .   2   2   11  1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      5    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   2   .   
Classes Destroyed          16   | 3   3   3   2   .   .   .   .   .   .   .   .   .   .   1   .   2   2   
  Worker                   11   | 2   .   1   .   .   1   .   .   .   .   .   2   .   .   .   .   4   1   
  Builder                  3    | .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | 1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   24   | .   1   3   5   1   2   .   .   .   .   .   2   1   1   .   .   1   7   
  Recycler                 4    | 1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Operator                 5    | .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Watcher                  17   | .   1   .   1   .   1   .   1   1   .   .   1   1   1   3   .   2   4   
  Swarmer                  11   | .   .   .   3   .   6   .   .   .   .   .   2   .   .   .   .   .   .   
  Grunt                    12   | .   2   2   2   2   .   .   .   .   .   .   .   .   .   1   .   3   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   8    | .   .   1   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Protovariant D           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Protovariant X           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           11   | 2   2   4   5   1   3   .   1   1   .   .   5   1   1   2   .   11  3   
  Combat Bots Only         5    | .   2   2   5   1   3   .   .   .   .   .   1   .   .   1   .   5   1   
Max Kills in Single Turn   10   | 1   1   3   1   1   1   .   1   1   .   .   4   1   1   1   .   10  1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   2   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -5   -5   -4   -3   -3   -2   -2   -1   
--------                   Run   | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Res  Arm  Res  Tes  Acc  
Damage Taken               4989  | .    83   185  472  124  292  101  50   135  48   16   895  290  119  789  359  45   986  
  Core                     1060  | .    29   40   71   8    78   10   31   23   15   16   269  86   .    141  74   .    169  
  Absorbed by Shields      29    | .    .    .    .    .    7    .    .    .    .    .    .    .    .    22   .    .    .    
  Regen/Repaired (Parts)   44    | .    .    .    .    .    .    .    .    .    .    .    .    .    44   .    .    .    .    
Core Remaining (%)         88    | 100  88   .    72   98   88   98   .    .    .    .    64   92   .    89   .    94   89   
Volleys Fired              193   | 22   27   15   65   17   .    .    .    .    .    .    17   .    .    28   2    .    .    
  Largest                  2     | 1    2    2    2    1    .    .    .    .    .    .    1    .    .    1    1    .    .    
  Hottest                  120   | 20   60   90   90   45   .    .    .    .    .    .    98   .    .    120  65   .    .    
Shots Fired                205   | 22   34   16   68   17   .    .    .    .    .    .    17   .    .    29   2    .    .    
  Gun                      159   | 22   34   16   67   17   .    .    .    .    .    .    .    .    .    1    2    .    .    
  Cannon                   19    | .    .    .    .    .    .    .    .    .    .    .    17   .    .    2    .    .    .    
  Launcher                 26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    
  Special                  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  49    | 22   27   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  23    | .    .    .    1    .    .    .    .    .    .    .    17   .    .    3    2    .    .    
  Explosive                26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    
  Electromagnetic          107   | .    7    16   67   17   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         80    | 13   8    29   80   14   .    .    .    .    .    .    13   .    .    14   15   .    .    
  Robot Miss Streak        2     | 1    1    1    1    2    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           249   | 19   26   16   66   13   16   1    2    5    .    .    27   4    3    10   1    4    36   
  Core Hits                158   | 8    11   17   38   6    10   .    1    3    .    .    18   2    2    10   .    18   14   
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         16    | 1    2    .    .    .    4    .    1    .    .    .    1    2    .    1    .    .    4    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Destroy                1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    
    Impale                 9     | .    .    .    .    .    4    .    1    .    .    .    .    2    .    .    .    .    2    
Melee Attacks              154   | .    .    .    .    2    19   2    3    12   2    .    20   8    9    22   .    8    47   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 64    | .    .    .    .    2    3    .    .    .    .    .    .    5    9    22   .    8    15   
  Piercing                 90    | .    .    .    .    .    16   2    3    12   2    .    20   3    .    .    .    .    32   
  Sneak Attacks            28    | .    .    .    .    1    5    .    .    3    .    .    2    1    1    4    .    1    10   
    Combat Hostiles        2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14173 | 163  251  380  1341 400  712  57   83   297  .    .    1701 385  321  1363 32   3515 3172 
  Guns                     2129  | 163  251  278  1205 200  .    .    .    .    .    .    .    .    .    .    32   .    .    
  Cannons                  331   | .    .    .    .    .    .    .    .    .    .    .    331  .    .    .    .    .    .    
  Explosions               4502  | .    .    102  136  71   .    .    .    .    .    .    597  .    .    368  .    3228 .    
  Melee                    7211  | .    .    .    .    129  712  57   83   297  .    .    773  385  321  995  .    287  3172 
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  320   | 163  157  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  672   | .    .    102  136  71   .    .    .    .    .    .    331  .    .    .    32   .    .    
  Explosive                368   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    368  .    .    .    
  Electromagnetic          5602  | .    94   278  1205 200  .    .    .    .    .    .    597  .    .    .    .    3228 .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3227  | .    .    .    .    129  197  .    .    .    .    .    .    100  321  995  .    287  1198 
  Piercing                 3984  | .    .    .    .    .    515  57   83   297  .    .    773  285  .    .    .    .    1974 
Highest Corruption         10    | .    .    .    1    .    .    1    .    .    .    .    5    .    .    1    2    2    10   
  Average Corruption       2     | .    .    .    1    .    .    1    .    .    .    .    2    .    .    1    1    2    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    
  Effects                  25    | .    .    .    4    .    .    .    .    .    .    .    .    .    .    5    1    3    12   
    Message Errors         10    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    1    .    1    5    
    Matter Fused           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       3     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    2    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1513  | .    .    21   8    29   140  22   6    63   .    .    102  158  .    161  .    294  509  
  Projectiles              18    | .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    
  Explosions               398   | .    .    21   8    .    .    .    .    .    .    .    66   .    .    9    .    294  .    
  Melee                    1097  | .    .    .    .    29   140  22   6    63   .    .    18   158  .    152  .    .    509  
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      312   | .    .    28   47   .    .    .    .    .    .    .    237  .    .    .    .    .    .    
  Shots                    8     | .    .    2    2    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        453   | .    82   66   240  35   3    1    .    209  453  80   256  92   12   83   3    220  303  
  Average Temperature      47    | .    26   23   62   10   2    1    .    120  273  48   103  19   7    29   3    107  22   
  Received Heat Transfer   1000  | .    69   129  192  36   99   54   12   27   .    .    57   81   9    133  9    18   75   
  Effects                  2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Combat Hostiles          5     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Parts Fried              32    | .    .    3    9    .    .    .    .    .    .    .    .    .    .    .    .    20   .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Heat Transferred         812   | .    .    150  150  .    .    .    .    .    .    .    475  .    .    .    37   .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    .    2    4    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -5   -5   -4   -3   -3   -2   -2   -1   
-------                    Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Res  Arm  Res  Tes  Acc  
Peak Influence             1312 | 20   106  482  579  481  542  162  115  149  63   77   1312 526  373  858  487  853  736  
  Initial                  472  | .    9    18   145  127  147  118  58   41   23   17   18   472  117  145  334  180  376  
  Average                  260  | 4    60   141  345  305  264  79   86   67   41   43   325  359  229  337  387  274  451  
Maximum Alert Level        4    | .    .    2    2    2    2    .    .    .    .    .    4    2    1    3    2    3    3    
  Low Security (%)         46   | 100  100  71   15   19   37   100  100  100  100  100  69   22   39   26   .    77   .    
  Level 1                  28   | .    .    23   46   53   40   .    .    .    .    .    2    15   60   43   63   .    36   
  Level 2                  21   | .    .    5    37   26   21   .    .    .    .    .    .    61   .    21   36   .    63   
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    .    25   .    .    8    .    22   .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          32   | .    .    4    4    2    1    2    .    .    .    .    2    1    .    3    2    2    9    
  Investigation            11   | .    .    1    2    .    1    2    .    .    .    .    .    .    .    2    1    .    2    
  Extermination            4    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    1    1    
  Reinforcement            13   | .    .    3    .    1    .    .    .    .    .    .    1    1    .    .    1    .    6    
  Assault                  3    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Garrison                 1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -5  -4  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Fac Ext Cet Arc Hub Fac Res Arm Res Tes Acc 
Distress Signals           23   | .   1   .   1   2   1   1   .   3   2   .   1   .   .   5   1   3   2   
Communications Jammed      43   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   21  .   5   15  
  Distress Signals         31   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   17  .   5   7   
Times Spotted              390  | .   10  22  21  16  25  16  7   17  10  4   34  20  7   69  29  16  67  
  Peak Tracking Total      17   | .   5   11  5   6   8   6   5   5   10  4   15  13  2   17  7   8   15  
  Tactical Retreats        72   | .   1   4   1   2   9   2   .   4   .   .   6   4   2   13  6   4   14  

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Ext Cet Arc Hub Fac Res Arm Res Tes Acc 
Traps Triggered            18   | .   .   .   .   2   1   .   2   4   .   .   1   2   .   3   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 25   | .   .   .   .   .   .   .   .   4   .   .   7   4   .   10  .   .   .   
  Reprogrammed             39   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  4   10  13  
  Reused                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   2   1   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   2   1   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -5  -4  -3  -3  -2  -2  -1  
----------                 Run  | Scr Mat Mat Sto Mat Fac Fac Fac Ext Cet Arc Hub Fac Res Arm Res Tes Acc 
Machines Disabled          72   | .   .   1   .   .   .   .   .   1   .   .   37  2   .   7   .   24  .   
  Max in Single Turn       22   | .   .   1   .   .   .   .   .   1   .   .   22  .   .   2   .   22  .   
  Garrison Access          8    | .   .   .   .   .   1   2   .   .   .   .   .   2   .   .   .   1   2   
  Network Hub              4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -5  -4  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Fac Ext Cet Arc Hub Fac Res Arm Res Tes Acc 
Machines Accessed          144  | .   7   5   9   6   15  12  2   11  1   .   11  8   8   8   7   12  22  
  Terminals                107  | .   6   4   9   6   10  9   1   11  1   .   11  2   5   5   4   8   15  
  Fabricators              13   | .   .   .   .   .   3   1   1   .   .   .   .   2   .   3   .   1   2   
  Repair Stations          4    | .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   1   .   
  Recycling Units          5    | .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   1   
  Scanalyzers              5    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   
  Garrison Access          10   | .   .   .   .   .   1   2   .   .   .   .   .   3   .   .   .   1   3   
Total Hacks                606  | .   23  14  31  24  35  35  4   34  1   .   36  52  35  39  31  85  127 
  Successful               383  | .   17  12  24  19  29  28  2   28  1   .   26  29  22  26  12  45  63  
  Failed                   223  | .   6   2   7   5   6   7   2   6   .   .   10  23  13  13  19  40  64  
    Catastrophic           22   | .   .   .   .   .   .   .   .   .   .   .   .   3   3   .   .   5   11  
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   314  | .   13  5   17  12  25  26  3   16  1   .   21  23  27  17  19  42  47  
  Terminals                531  | .   22  13  31  24  29  30  2   34  1   .   36  33  28  34  21  78  115 
  Fabricators              25   | .   .   .   .   .   4   2   2   .   .   .   .   6   .   5   .   4   2   
  Repair Stations          6    | .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   1   .   
  Recycling Units          14   | .   1   .   .   .   .   .   .   .   .   .   .   3   3   .   3   .   4   
  Scanalyzers              11   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   7   1   2   
  Garrison Access          19   | .   .   .   .   .   1   3   .   .   .   .   .   10  .   .   .   1   4   
Terminal Hacks             204  | .   6   7   16  13  10  12  .   14  1   .   12  17  8   16  4   27  41  
  Record                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   
  Robot Analysis           7    | .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   2   2   
  Prototype ID Bank        24   | .   2   1   3   2   1   1   .   1   .   .   3   2   .   .   .   3   5   
  Open Door                9    | .   .   .   2   .   .   .   .   4   1   .   .   .   .   .   .   .   2   
  Level Access Points      6    | .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   2   1   
  Branch Access Points     9    | .   .   .   1   1   1   1   .   .   .   .   1   1   1   .   .   1   1   
  Emergency Access Points  9    | .   .   1   2   2   .   .   .   .   .   .   .   1   .   .   .   1   2   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Terminal Index           7    | .   .   .   .   1   .   1   .   .   .   .   1   1   1   .   .   1   1   
  Fabricator Index         4    | .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   1   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Index           3    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          22   | .   2   .   .   .   1   3   .   1   .   .   .   4   .   2   1   4   4   
  Locate Traps             17   | .   .   1   2   2   1   1   .   2   .   .   .   2   2   1   .   1   2   
  Disarm Traps             8    | .   .   .   .   .   .   .   .   1   .   .   2   2   .   3   .   .   .   
  Reprogram Traps          11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   3   4   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Maintenance Status       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Surveillance Status      2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recall Investigation     7    | .   .   1   1   .   1   .   .   .   .   .   1   .   .   1   .   .   2   
  Recall Extermination     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Recall Reinforcements    2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Assault           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    6    | .   1   1   .   1   1   .   .   .   .   .   .   .   .   1   .   .   1   
  Registered Prototypes    7    | .   1   .   .   .   1   1   .   1   .   .   1   .   .   1   .   .   1   
  Zone Layout              21   | .   .   2   1   .   2   2   .   4   .   .   1   .   1   2   1   2   3   
  Protovariant Controls    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       4    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Retrieve Components      3    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      9    | .   .   .   .   .   1   2   .   .   .   .   .   2   .   .   .   1   3   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              8    | .   .   .   .   .   1   2   .   .   .   .   .   2   .   .   .   1   2   
Unauthorized Hacks         163  | .   10  5   8   6   18  14  2   14  .   .   14  8   12  10  6   17  19  
  Terminals                137  | .   10  4   8   6   14  13  1   14  .   .   14  3   9   7   4   14  16  
    Track                  6    | .   3   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   
    Assimilate             21   | .   .   .   1   .   4   4   .   1   .   .   2   .   1   2   .   5   1   
    Botnet                 96   | .   6   4   7   6   10  9   1   7   .   .   10  2   5   5   4   7   13  
    Detonate               9    | .   .   .   .   .   .   .   .   3   .   .   .   1   1   .   .   2   2   
    Disrupt                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Operators              4    | .   1   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   
  Fabricators              13   | .   .   .   .   .   3   1   1   .   .   .   .   2   .   3   .   1   2   
    Fabnet                 13   | .   .   .   .   .   3   1   1   .   .   .   .   2   .   3   .   1   2   
  Repair Stations          3    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   
    Mechanics              3    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   
  Recycling Units          5    | .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   1   .   .   
    Reject                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
    Recyclers              3    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   
  Scanalyzers              4    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
    Researchers            4    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         104  | .   4   4   5   6   13  10  2   8   .   .   11  2   6   5   5   7   16  
  Full Trace Events        10   | .   .   1   3   .   1   2   .   .   .   .   .   .   .   1   1   .   1   
  Feedback Events          3    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
    Corruption             2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Time                     16   | .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -5  -4  -3  -3  -2  -2  -1  
------------               Run  | Scr Mat Mat Sto Mat Fac Fac Fac Ext Cet Arc Hub Fac Res Arm Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              14   | .   .   .   .   .   .   1   1   .   .   .   .   1   1   6   2   2   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   14   | .   .   .   .   .   .   1   1   .   .   .   .   1   1   6   2   2   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    11   | .   .   .   .   .   .   9   6   6   6   6   6   4   7   7   11  11  3   
  Autooverrided            14   | .   .   .   .   .   .   1   1   .   .   .   .   1   1   6   2   2   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -5   -5   -4   -3   -3   -2   -2   -1   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Res  Arm  Res  Tes  Acc  
Total Allies               59   | .    .    .    13   .    4    3    1    7    .    .    2    1    2    17   2    6    1    
  Largest Group            11   | .    .    .    10   7    3    2    1    3    1    .    1    1    2    11   1    4    1    
  Highest-Rated Group      545  | .    .    .    134  110  78   67   85   159  31   .    26   56   40   545  69   164  45   
  Highest-Rated Ally       159  | .    .    .    31   31   26   41   85   159  31   .    26   56   30   64   69   82   45   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               258  | .    .    .    44   74   .    3    .    38   8    .    .    3    5    75   6    2    .    
  Total Damage             5235 | .    .    .    420  879  .    106  .    1045 126  .    .    86   94   2221 203  55   .    
  Kills                    34   | .    .    .    6    9    .    .    .    6    .    .    .    2    1    10   .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Ext Cet Arc Hub Fac Res Arm Res Tes Acc 
Robot Analysis Total       7    | .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   2   2   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -5   -5   -4   -3   -3   -2   -2   -1   
-------------              Run   | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Res  Arm  Res  Tes  Acc  
Turns Passed               6023  | 228  361  295  545  271  488  262  127  459  30   8    278  245  332  644  397  348  705  
Spaces Moved               15284 | 154  411  493  618  609  1600 912  241  832  138  43   785  865  995  1768 713  1053 3054 
  Core                     13    | 13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     242   | 141  101  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1099  | .    310  493  296  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   13930 | .    .    .    322  609  1600 912  241  832  138  43   785  865  995  1768 713  1053 3054 
  Fastest Speed            5     | 50   52   48   31   22   23   23   23   5    5    17   5    14   20   16   19   6    5    
  Average Speed            24    | 114  69   48   41   26   24   24   26   22   17   18   22   19   20   21   21   19   15   
  Slowest Speed            250   | 120  200  52   250  27   26   31   28   23   23   23   26   20   94   105  99   91   17   
  Overloaded Moves         317   | .    .    .    .    17   .    .    .    18   42   32   34   33   .    59   13   31   38   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            76    | .    .    .    3    7    6    10   1    7    1    .    7    1    .    9    4    5    15   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54    | 6    57   35   77   55   50   28   10   79   80   77   92   28   24   96   20   97   77   
  Regions Visited          17
    Branch Regions         7
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        17    | 1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 257   | .    .    .    .    .    .    1    .    6    2    .    2    3    6    227  .    1    9    
Terrain Destroyed          1497  | .    .    7    16   5    .    1    .    6    2    .    616  3    6    637  .    189  9    
  Melee                    39    | .    .    .    .    .    .    1    .    6    2    .    1    3    6    10   .    1    9    
  Projectile               3     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    
  AOE                      1455  | .    .    7    16   5    .    .    .    .    .    .    614  .    .    625  .    188  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -5   -5   -4   -3   -3   -2   -2   -1   
---------                  Run   | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Res  Arm  Res  Tes  Acc  
Total                      16984 | 185  460  535  836  690  1662 940  295  1077 139  42   832  917  1103 1958 952  1182 3179 
  Wait                     918   | .    3    9    109  52   13   10   3    241  1    .    7    8    60   87   214  74   27   
  Move                     15117 | 153  410  492  612  594  1587 892  238  818  135  42   770  862  994  1749 704  1042 3023 
  Hop                      72    | .    .    .    2    7    6    9    1    6    1    .    7    1    .    9    4    5    14   
  Pick Up                  71    | 4    6    6    9    5    4    5    1    .    .    .    2    6    2    2    4    6    9    
  Fast Attach              115   | 6    5    3    8    2    9    2    1    .    .    .    4    8    13   12   8    14   20   
  Attach                   44    | .    .    2    5    2    2    1    2    .    .    .    3    3    .    6    5    5    8    
  Detach                   39    | .    3    3    3    .    2    .    1    .    .    .    1    1    .    8    2    5    10   
  Swap                     64    | .    .    1    6    3    2    8    10   .    .    .    .    4    10   10   2    5    3    
  Drop                     135   | .    6    4    17   6    9    11   5    .    .    .    1    8    15   11   7    18   17   
  Fire                     193   | 22   27   15   65   17   .    .    .    .    .    .    17   .    .    28   2    .    .    
  Melee                    154   | .    .    .    .    2    19   2    3    12   2    .    20   8    9    22   .    8    47   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            62    | .    .    .    .    .    9    .    30   .    .    .    .    8    .    14   .    .    1    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 3 exits: *Mat / *Min / *Sto)
-9/Storage (discovered 2 exits: *Mat / Rec)
-8/Materials
-7/Factory (discovered 4 exits: *Fac x2 / Low x2)
-6/Factory (discovered 6 exits: *Fac x4 / Low x2)
-5/Factory (discovered 2 exits: *Upp / *Ext)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus (discovered 2 exits: *Fac / *Arc)
-5/Archives (discovered 2 exits: *Hub x2)
-5/Hub_04(d) (discovered 4 exits: *Fac x4)
-4/Factory (discovered 6 exits: *Res x4 / Upp x2)
-3/Research (discovered 4 exits: *Res / *Arm / *Qua x2)
-3/Armory (discovered 2 exits: *Res x2)
-2/Research
-2/Testing
-1/Access (discovered 3 exits: *Sur / Com / Gar)
To Epsilon Eridani

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Identified exit to Materials
    5 | -11/Scrapyard | Discovered exit to Materials (range 16)
  229 | -11/Scrapyard | Entered Materials
  229 | -10/Materials | Evolved 1 slot: Propulsion x1
  314 | -10/Materials | Build established: Hacker-Mutant
  460 | -10/Materials | Identified exit to Mines
  460 | -10/Materials | Discovered exit to Mines (range 15)
  571 | -10/Materials | Identified exit to Materials
  571 | -10/Materials | Discovered exit to Materials (range 15)
  590 | -10/Materials | Entered another Materials area
  590 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  774 | -9/Materials  | Identified exit to Storage
  774 | -9/Materials  | Discovered exit to Storage (range 16)
  776 | -9/Materials  | Identified exit to Mines
  776 | -9/Materials  | Discovered exit to Mines (range 13)
  808 | -9/Materials  | Identified exit to Materials
  808 | -9/Materials  | Discovered exit to Materials (range 12)
  885 | -9/Materials  | Entered Storage
 1110 | -9/Storage    | Identified exit to Recycling
 1228 | -9/Storage    | Lost 4 parts (2n1u1w)
 1321 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 1340 | -9/Storage    | Discovered exit to Materials (range 18)
 1342 | -9/Storage    | Met a pair of Derelict thieves
 1430 | -9/Storage    | Entered Materials
 1430 | -8/Materials  | Accompanied by 7 allies
 1430 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1668 | -8/Materials  | Garrison activated, responded to threat
 1690 | -8/Materials  | Identified exit to Factory
 1690 | -8/Materials  | Discovered exit to Factory (range 5)
 1701 | -8/Materials  | Entered Factory
 1701 | -7/Factory    | Evolved 2 slots: Utility x2
 1760 | -7/Factory    | Build established: Hacker-Sprinter
 1837 | -7/Factory    | Identified exit to Lower Caves
 2167 | -7/Factory    | Identified exit to Factory
 2167 | -7/Factory    | Discovered exit to Factory (range 15)
 2185 | -7/Factory    | Discovered exit to Factory (range 8)
 2189 | -7/Factory    | Entered another Factory area
 2189 | -6/Factory    | Evolved 2 slots: Utility x2
 2240 | -6/Factory    | Spotted B-75 Beast
 2280 | -6/Factory    | Identified exit to Lower Caves
 2298 | -6/Factory    | Identified exit to Factory
 2417 | -6/Factory    | Local machine network offline
 2451 | -6/Factory    | Entered another Factory area
 2451 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 2473 | -5/Factory    | Identified exit to Upper Caves
 2473 | -5/Factory    | Discovered exit to Upper Caves (range 16)
 2548 | -5/Factory    | Spotted B-75 Beast
 2572 | -5/Factory    | Identified exit to Extension
 2572 | -5/Factory    | Discovered exit to Extension (range 13)
 2578 | -5/Factory    | Entered Extension
 2588 | -5/Extension  | Rescued a captive Derelict
 2590 | -5/Extension  | Rescued a captive Derelict
 2679 | -5/Extension  | Rescued A7
 2747 | -5/Extension  | Spotted B-75 Beast
 2808 | -5/Extension  | Build established: Hacker-Scout
 2828 | -5/Extension  | Spotted B-75 Beast
 2864 | -5/Extension  | Extracted ID and sensor layout for unrecognized location from A7's data core
 2993 | -5/Extension  | Rescued a captive Derelict
 2999 | -5/Extension  | Rescued a captive Derelict
 3005 | -5/Extension  | Rescued a captive Derelict
 3011 | -5/Extension  | Identified exit to Factory
 3011 | -5/Extension  | Discovered exit to Factory (range 10)
 3011 | -5/Extension  | Identified exit to Cetus
 3011 | -5/Extension  | Discovered exit to Cetus (range 6)
 3037 | -5/Extension  | Disrupted transfer network
 3037 | -5/Extension  | Entered Cetus
 3037 | -5/Cetus      | Accompanied by 1 ally
 3046 | -5/Cetus      | Spotted Cetus Guard
 3046 | -5/Cetus      | Spotted Cetus Guard
 3046 | -5/Cetus      | Spotted Cetus Guard
 3046 | -5/Cetus      | Spotted Cetus Guard
 3056 | -5/Cetus      | Identified exit to Archives
 3056 | -5/Cetus      | Discovered exit to Archives (range 22)
 3060 | -5/Cetus      | Spotted Cetus Guard
 3061 | -5/Cetus      | Spotted Cetus Guard
 3061 | -5/Cetus      | Discovered exit to Factory (range 22)
 3062 | -5/Cetus      | Spotted Cetus Guard
 3062 | -5/Cetus      | Spotted Cetus Guard
 3067 | -5/Cetus      | Entered Archives
 3071 | -5/Archives   | Identified exit to Hub_04(d)
 3071 | -5/Archives   | Discovered exit to Hub_04(d) (range 22)
 3071 | -5/Archives   | Unable to access archive contents
 3072 | -5/Archives   | Discovered exit to Hub_04(d) (range 22)
 3075 | -5/Archives   | Entered Hub_04(d)
 3135 | -5/Hub_04(d)  | Discovered exit to Factory (range 9)
 3135 | -5/Hub_04(d)  | Discovered exit to Factory (range 13)
 3234 | -5/Hub_04(d)  | Discovered exit to Factory (range 8)
 3235 | -5/Hub_04(d)  | Build established: Hacker-Sprinter
 3254 | -5/Hub_04(d)  | Lost 4 parts (2p1u1w)
 3274 | -5/Hub_04(d)  | Network Hub disabled
 3274 | -5/Hub_04(d)  | Network Hub disabled
 3290 | -5/Hub_04(d)  | Spotted Lightning
 3291 | -5/Hub_04(d)  | Spotted Lightning
 3291 | -5/Hub_04(d)  | Spotted Lightning
 3296 | -5/Hub_04(d)  | Spotted Lightning
 3296 | -5/Hub_04(d)  | Spotted Lightning
 3320 | -5/Hub_04(d)  | Disrupted transfer network
 3336 | -5/Hub_04(d)  | Network Hub disabled
 3336 | -5/Hub_04(d)  | Spotted B-75 Beast
 3348 | -5/Hub_04(d)  | Network Hub disabled
 3349 | -5/Hub_04(d)  | Spotted Lightning
 3353 | -5/Hub_04(d)  | Entered Factory
 3353 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3379 | -4/Factory    | Lost 4 parts (1p1n2u)
 3503 | -4/Factory    | Spotted B-86 Titan
 3507 | -4/Factory    | Identified exit to Upper Caves
 3507 | -4/Factory    | Identified exit to Research
 3526 | -4/Factory    | Spotted B-86 Titan
 3527 | -4/Factory    | Local machine network offline
 3527 | -4/Factory    | Found Prototype Slashing Weapon
 3527 | -4/Factory    | Identified Centrium Greatsword
 3598 | -4/Factory    | Entered Research
 3598 | -3/Research   | Evolved 2 slots: Utility x2
 3620 | -3/Research   | Repaired Adv. Heat Sink
 3718 | -3/Research   | Identified exit to Research
 3718 | -3/Research   | Discovered exit to Research (range 7)
 3857 | -3/Research   | Identified exit to Armory
 3857 | -3/Research   | Identified exit to Quarantine
 3910 | -3/Research   | Local machine network offline
 3930 | -3/Research   | Entered Armory
 3930 | -3/Armory     | Accompanied by 1 ally
 4026 | -3/Armory     | Spotted B-86 Titan
 4135 | -3/Armory     | Discovered exit to Research (range 8)
 4137 | -3/Armory     | Build established: Hacker-Ninja
 4204 | -3/Armory     | Local machine network offline
 4212 | -3/Armory     | Discovered exit to Research (range 3)
 4238 | -3/Armory     | Assisted by bots powering up and referring to "LRC-V3"
 4334 | -3/Armory     | Found Prototype Processor
 4334 | -3/Armory     | Identified Exp. Targeting Computer
 4413 | -3/Armory     | Found Prototype Launcher
 4413 | -3/Armory     | Identified Adv. Micro-nuke Launcher
 4488 | -3/Armory     | Build established: Hacker-Scout
 4574 | -3/Armory     | Entered Research
 4574 | -2/Research   | Evolved 2 slots: Power x1, Propulsion x1
 4824 | -2/Research   | Search patrols dispatched
 4907 | -2/Research   | Identified exit to Testing
 4907 | -2/Research   | Discovered exit to Testing (range 18)
 4915 | -2/Research   | Hacking Suite fried by hacking feedback
 4971 | -2/Research   | Entered Testing
 4996 | -2/Testing    | Lost 5 parts (3n2u)
 5026 | -2/Testing    | Spotted PD-QH0INSQ290
 5042 | -2/Testing    | Identified exit to Access
 5055 | -2/Testing    | Protovariant out of control (PD-QH0INSQ290)
 5055 | -2/Testing    | Unleashed a protovariant (PD-QH0INSQ290)
 5065 | -2/Testing    | Found Prototype Slashing Weapon
 5065 | -2/Testing    | Identified Vibroblade
 5199 | -2/Testing    | Spotted PX-BWGDFW8SGJ
 5227 | -2/Testing    | Found Prototype Processor
 5228 | -2/Testing    | Identified Spectral Analyzer
 5235 | -2/Testing    | Found Prototype Device
 5236 | -2/Testing    | Identified Exp. Shield Generator
 5242 | -2/Testing    | Destroyed PX-BWGDFW8SGJ
 5242 | -2/Testing    | Destroyed PD-QH0INSQ290
 5272 | -2/Testing    | Found Prototype Energy Cannon
 5272 | -2/Testing    | Identified Imp. Potential Cannon
 5292 | -2/Testing    | Spotted Striker
 5292 | -2/Testing    | Spotted Striker
 5293 | -2/Testing    | Spotted Alpha 7
 5298 | -2/Testing    | Local machine network offline
 5319 | -2/Testing    | Entered Access
 5319 | -1/Access     | Evolved 2 slots: Propulsion x1, Utility x1
 5356 | -1/Access     | Spotted B-99 Colossus
 5390 | -1/Access     | Build established: Hacker-Ninja
 5418 | -1/Access     | Found Unknown Device
 5418 | -1/Access     | Identified Antimissile System
 5486 | -1/Access     | Found Enh. Force Lance
 5511 | -1/Access     | Spotted B-99 Colossus
 5516 | -1/Access     | Energy Cycler disabled
 5543 | -1/Access     | Found Prototype Device
 5543 | -1/Access     | Identified Adv. Particle Accelerator
 5581 | -1/Access     | Lost 5 parts (1p2n2u)
 5600 | -1/Access     | Spotted B-99 Colossus
 5617 | -1/Access     | Search patrols dispatched
 5747 | -1/Access     | Identified exit to Command
 5816 | -1/Access     | Identified exit to Garrison
 5819 | -1/Access     | Search patrols dispatched
 5909 | -1/Access     | Found Prototype Device
 5909 | -1/Access     | Identified Exp. Thermal Shield
 5915 | -1/Access     | System corruption reached 10%
 5937 | -1/Access     | Build established: Generator-Ninja
 5950 | -1/Access     | Identified exit to Surface
 6024 | ***           | Escaped!

 Last Messages 
---------------
    VZPPMIS9AV: Wave Collapse Detector
  Infected machine control systems.
>>Access(Emergency)
Found 2 emergency access doors:
    (98,263)
    (98,265)
  Map updated.
>>Index(Terminals)
Found 21 terminals.
  Downloaded coordinate data.
>>Traps(Locate)
Found 10 traps in 2 arrays:
    4x Alarm Trap
    6x Shock Trap
  Map updated.
06020_ ALERT: Suspicious activity at Terminal A015. Dispatching
  Investigation squad.
06021_ Stasis Canceller destroyed.
06023_ Connecting with Terminal...
06023_ The Access Shell folds into the floor.

 Map 
-----
+----------------------------------------------------+
|                       #?#       ##############???? |
|                       #?#       #????????????????? |
|   ##############      #?#       #????????????????? |
|   #????????????#      #?#     ! #????????????????? |
|   #????????????###+####?#       #????????????????? |
|   #?????????????   ^ ???#       #????????????????? |
|   ##??????????#        ?#       #????????????????? |
|    #######    #    "   ##      !#????????????????? |
|       ^^   !  #   """  ##       #????????????????? |
|       ^^      #  """   ##       #????????????????? |
|    #######    #   "    ##       #????????????????? |
| ###########  ?#        ##       #????????????????? |
| #        ##  ?#        ##########????????????????? |
| #        ##  ?#        #?????????????????????????? |
| #        ##  ?##########?????????????????????????? |
|          ##  ????????????????????????????????????? |
|          ##  ????????????????????????????????????? |
|         "##  ????????????????????????????????????? |
|        ""##  #?????###???????????????????????????? |
|        ""##  ####### ##########??????????????????? |
|        ""##  """T"""          "??????????????????? |
|        ""## w""" """          "??????????????????? |
|    ]   T"##                   "??????????????????? |
|        ""##                   "??????????????????? |
|        ""##              ""   "??????????????????? |
| #      ""##              @"   "??????????????????? |
| #      ""##                   "??????????????????? |
| #       "##                   "??????????????????? |
| #        ##                   "??????????????????? |
| #        ##                   "??????????????????? |
| #####/## ##  ####### ##########??????????????????? |
| ????# #?###  #?????###???????????????????????????? |
| ?####+#####  #???????????????????????????????????? |
| ?#        #  #???????????????????????????????????? |
| ?#        #  #???????????????????????????????????? |
| ?#   """  #  #???????????????????????????????????? |
| ?#   """  #  #######      #??????????????????????? |
| ?#    R"  +               #??????????????????????? |
| ?#   """  #               #??????????????????????? |
| ?#   ""   #  #######      #??????????????????????? |
| ?#        #  #??????????? #??????????????????????? |
| ?#        #  #???????????????????????????????????? |
| ?##########  #???????????????????????????????????? |
| ??????????#  #???????????????????????????????????? |
| ??????????   #???????????????????????????????????? |
| ??????????   +???????????????????????????????????? |
| ??????????#  #???????????????????????????????????? |
| ??????????#  #???????????????????????????????????? |
| ??????????#  #???????????????????????????????????? |
| ??????????#  #???????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           121
Energy Generation          111
Energy Capacity            515
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               3
Jamming Range              14
Cloak Strength             4
Power Amplification        40
Additional Mass Support    20
Resistance: KI             35
Resistance: TH             65
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Point Defense Rating       240
Phase Shifting             5
Evasion (%)                81
Melee Accuracy             6
Offensive Hacking          40
Defensive Hacking          38

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
404

 Challenges 
------------
None

 Game 
------
Seed              TeslaAluminumNullifier
  Manual?         0
Play Time         04:17:31
  Cumulative      95.3 hours
  Start           2022.04.16 @ 15:49:37
  End             2022.04.16 @ 20:56:58
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          24
  Rogue           0
  Adventurer      1
  Explorer        23
Win Type          0
  Total           7
  Types           5/0/1/1/0/0/0/0/0
Lore%             60
Gallery%          68
Achievement%      56
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b8631fe2-bbbc-4389-abc1-c4571eb4efe9