Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.18 @ 20:04:45 Player: Anting Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (27) 135 Value Destroyed (866) 866 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1904) 1904 TOTAL SCORE: 11125 Bonus ------- Pacifist 1296 High Alert Combat Kills 34 Follower Combat Kills 1081 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1107 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 69/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Core Expander Tachyon Dispersion Ray Compact HERF Cannon Ionic Axe Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Antigrav Array Nuclear Pulse Thruster Biomechanical Wings > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Enhanced Optical Array Advanced Terrain Scan Processor Improved Armor Integrity Analyzer Advanced Transmission Jammer Advanced Shield Generator > --- WEAPON ----------- Advanced Plasma Cannon Nova Cannon > --- INVENTORY -------- Quantum Capacitor Core Expander Compact HERF Cannon Neutron Missile Launcher [Rating: 114] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Improved Flight Unit Treads Medium Treads Leg Titanium Leg Hover Unit Improved Gyrokinetic Inverter Flight Unit Improved Flight Unit Utility Advanced Terrain Scan Processor Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Weapon Power Sword Energy Gun Zionite Laser-S Energy Cannon Long-range Proton Cannon Ballistic Gun KE Penetrator Ballistic Cannon Linear Accelerator Launcher Neutron Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Heavy Mace Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Fac Ext Cet Res Tes Slots Evolved 14 | . . . . . 4 2 . . . . 2 2 . . . . 2 . . 2 . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 6 | . . . . . 2 1 . . . . 1 1 . . . . 1 . . . . Utility 7 | . . . . . 2 1 . . . . 1 . . . . . 1 . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 133 | . 1 1 . . 8 6 5 2 6 2 11 5 . 10 2 1 17 25 2 24 5 Power 12 | . . . . . . 1 . . . . . . . 1 . . 3 3 . 4 . Engine 5 | . . . . . . 1 . . . . . . . 1 . . 1 1 . 1 . Core 1 | . . . . . . . . . . . . . . . . . . 1 . . . Reactor 6 | . . . . . . . . . . . . . . . . . 2 1 . 3 . Propulsion 41 | . 1 . . . 5 1 3 . . . 3 . . 3 . . 6 7 . 11 1 Treads 10 | . 1 . . . . . . . . . 1 . . . . . 4 4 . . . Leg 4 | . . . . . 3 . 1 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 13 | . . . . . . . . . . . 1 . . 2 . . . . . 10 . Flight 14 | . . . . . 2 1 2 . . . 1 . . 1 . . 2 3 . 1 1 Utility 49 | . . 1 . . 2 4 2 . 5 1 6 2 . 4 1 . 8 6 1 3 3 Device 34 | . . 1 . . 1 1 1 . 5 1 1 1 . 3 1 . 6 5 1 3 3 Storage 1 | . . . . . . . 1 . . . . . . . . . . . . . . Processor 9 | . . . . . . 2 . . . . 3 . . 1 . . 2 1 . . . Hackware 5 | . . . . . 1 1 . . . . 2 1 . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 31 | . . . . . 1 . . 2 1 1 2 3 . 2 1 1 . 9 1 6 1 Energy Gun 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 Energy Cannon 5 | . . . . . . . . . . . . . . . . . . 1 . 4 . Ballistic Gun 1 | . . . . . . . . . . . . . . . . . . 1 . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . 1 . Launcher 7 | . . . . . . . . . . . . 2 . . 1 . . 3 1 . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . Impact Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . Slashing Weapon 13 | . . . . . 1 . . 2 1 1 1 1 . 2 . 1 . 2 . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 1 . . 1 . . . 2 . . 1 . 1 . . . 3 . 1 4 Parts Lost 69 | . . . . . 3 . 2 . . 7 3 . . 7 1 . 7 11 1 15 12 Power 4 | . . . . . . . . . . . . . . . . . 2 . . 2 . Propulsion 32 | . . . . . 1 . 1 . . 5 2 . . 2 . . 2 5 . 7 7 Utility 23 | . . . . . 1 . 1 . . 2 1 . . 5 . . 2 3 . 4 4 Weapon 10 | . . . . . 1 . . . . . . . . . 1 . 1 3 1 2 1 Highest Loss Streak 11 | . . . . . 3 . 2 . . 5 2 . . 3 1 . 6 4 5 11 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 54 | . 1 22 28 14 45 67 80 85 79 67 38 46 47 39 33 35 64 65 57 57 40 Engine 1 | . . . . . . 1 7 7 7 3 . . . 1 . . 3 . . . . Treads 3 | . 1 14 14 14 7 . . . . . 1 . . . . . 6 8 15 . . Leg 1 | . . . . . 19 15 4 . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . 1 . . 4 . . . . . 20 10 Flight 12 | . . . . . 8 22 31 38 38 26 2 5 5 . 5 5 12 15 10 5 4 Device 8 | . . 8 14 . 2 15 15 15 10 13 2 4 5 4 5 5 12 7 10 10 7 Storage 1 | . . . . . . . 3 7 7 6 . . . . . . . . . . . Processor 13 | . . . . . . 5 15 15 15 15 22 13 11 12 17 17 20 22 15 14 14 Hackware 2 | . . . . . 6 6 1 . . . 3 15 17 9 . . . . . . . Slashing Weapon 2 | . . . . . 2 . . 1 . 1 2 4 5 3 3 5 5 3 . . 2 Peak Build Rating 114 | . 1 8 8 8 20 40 40 37 43 37 35 40 33 38 37 30 87 99 83 114 83 Average Rating 45 | . . 5 8 2 14 31 34 32 34 30 28 33 33 28 29 30 69 71 58 83 58 On Entrance 29 | . . 1 8 8 2 16 40 32 33 37 19 35 33 33 28 25 30 58 76 51 73 Naked Turns 73 | . 73 . . . . . . . . . . . . . . . . . . . . Heaviest Build 46 | . . 4 4 . 3 15 22 26 22 22 7 4 4 10 11 4 21 46 42 23 9 Greatest Support 74 | 3 3 3 3 3 17 16 24 24 24 24 4 4 4 14 6 6 36 74 74 72 16 Greatest Overweight (x) 6 | . . 1 1 . . . . 1 . . 2 . . 1 1 . 6 3 . 4 . Average Overweight (x) . | . . . 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 7 10 10 9 5 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | . 3 5 5 4 5 5 7 9 10 10 5 5 5 5 5 3 5 5 5 5 4 Average Carried 4 | . 1 3 4 3 4 4 4 7 9 9 5 4 5 4 3 3 4 4 4 3 3 Final Capacity 10 | 5 5 5 5 5 5 5 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | . 3 5 3 4 5 5 7 9 10 5 5 5 5 5 4 3 5 4 5 2 4 Class Distribution -------------------- 54% | Mutant 10% | Scout 8% | Scavenger-Mutant 8% | Hacker-Mutant 4% | Sprinter 4% | Scavenger-Scout 4% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Sprinter | -7/Zion Scout | -6/Proximity Caves Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Scavenger-Assassin | -4/Extension Scavenger-Mutant | -4/Cetus Mutant | -3/Research Mutant | -3/Testing Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Fac Ext Cet Res Tes Matter Collected 1441 | 200 . 10 . . 51 . 103 . 81 5 64 91 . 89 49 . 125 307 . 198 68 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1767 | . . . . . . . . . . . 71 103 . 219 55 . 258 715 . 346 . Parts 68 | . . . . . . . . . . . 7 1 . 14 4 . 10 23 . 9 . Haulers Intercepted 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . Recyclers Shooed 2 | . . . . . . . . . . . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . 1 . . 3 . . . . 5 . . . . . . Prevented 3 | . . . . . . . . . . 2 . . . . 1 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Fac Ext Cet Res Tes Combat Hostiles Destroyed 11 | . . . . . . . . . . . 2 . . . 2 . . 5 . 2 . Melee 6 | . . . . . . . . . . . 2 . . . . . . 3 . 1 . AOE 4 | . . . . . . . . . . . . . . . 2 . . 2 . . . Classes Destroyed 11 | . . . . . . . . . . . 2 1 . 2 . . . 4 . 2 . Worker 3 | . . . . . . . . . . . . . . . . . . . . 3 . Builder 3 | . . . . . . . . . . . 1 . . . . . 1 1 . . . Tunneler 1 | . . . . . . . . . . . . . . 1 . . . . . . . Hauler 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . Recycler 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . Watcher 4 | . . . . . . . . . . . . . . 2 . . . 2 . . . Swarmer 4 | . . . . . . . . . . . 2 . . . 2 . . . . . . Grunt 5 | . . . . . . . . . . . . . . . . . . 4 . 1 . Sentry 1 | . . . . . . . . . . . . . . . . . . 1 . . . Programmer 1 | . . . . . . . . . . . . . . . . . . . . 1 . Z-Courier 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 2 | . . . . . . . . . . . 1 1 . 1 2 . 1 2 . 2 . Combat Bots Only 2 | . . . . . . . . . . . 1 . . . 2 . . 2 . 1 . Max Kills in Single Turn 2 | . . . . . . . . . . . 1 1 . 1 2 . 1 2 . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . . 2 . . 1 . . . Melee 1 | . . . . . . . . . . . 1 . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Fac Ext Cet Res Tes Hostile Shots Fired 855 | . 13 . . . 45 29 22 . . 56 128 7 . 97 19 . 83 80 6 147 123 Missed 358 | . 3 . . . 20 14 9 . . 17 54 4 . 47 9 . 40 29 3 54 55 Damage Taken 9489 | . 137 22 . 6 548 237 191 . . 676 1157 33 . 1016 243 . 854 1173 82 1951 1163 Core 4203 | . 121 10 . 4 178 73 94 . . 272 669 17 . 792 117 . 206 308 23 548 771 Absorbed by Shields 69 | . . . . . . . . . . . . . . . . . . 69 . . . Regen/Repaired (Parts) 24 | . . . . . . . . . 24 . . . . . . . . . . . . Core Remaining (%) 47 | 100 . . . 46 67 . . . . 37 21 . . . . 7 . . 53 . . Volleys Fired 49 | . . . . . . . . . . . . . . . 1 . . 13 . 35 . Largest 2 | . . . . . . . . . . . . . . . 1 . . 1 . 2 . Hottest 211 | . . . . . . . . . . . . . . . 50 . . 81 . 211 . Shots Fired 50 | . . . . . . . . . . . . . . . 1 . . 13 . 36 . Gun 3 | . . . . . . . . . . . . . . . . . . 3 . . . Cannon 43 | . . . . . . . . . . . . . . . . . . 7 . 36 . Launcher 4 | . . . . . . . . . . . . . . . 1 . . 3 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . . . . . . . . . 5 . Thermal 34 | . . . . . . . . . . . . . . . . . . 3 . 31 . Explosive 3 | . . . . . . . . . . . . . . . . . . 3 . . . Electromagnetic 8 | . . . . . . . . . . . . . . . 1 . . 7 . . . Robot Hit Streak 7 | . . . . . . . . . . . . . . . 1 . . 5 . 7 . Robot Miss Streak 2 | . . . . . . . . . . . . . . . . . . 1 . 2 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . Capacitor 7 | . . . . . . . . . . . . . . . . . . 6 . 1 . Shots Hit Robots 80 | . . . . . 3 . . . . 2 3 4 . 8 1 . 13 20 . 25 1 Core Hits 33 | . . 3 . 2 . . . . . . 2 1 . 3 2 . 3 11 . 6 . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . . 1 . . . . . . . . . . . Sever 1 | . . . . . . . . . . 1 . . . . . . . . . . . Melee Attacks 107 | . . . . . 6 . . 3 . 3 11 6 . 18 8 . 25 11 . 9 7 Impact 3 | . . . . . . . . . . . 3 . . . . . . . . . . Slashing 104 | . . . . . 6 . . 3 . 3 8 6 . 18 8 . 25 11 . 9 7 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 19 | . . . . . 1 . . . . . . 1 . 5 . . 10 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 5084 | . 14 36 . 12 134 . . . . 68 141 234 . 508 80 . 959 1784 . 1008 106 Guns 89 | . . . . . . . . . . . . . . . . . . 89 . . . Cannons 1263 | . . . . . . . . . . . . . . . . . . 311 . 952 . Explosions 943 | . . . . . . . . . . . . . . . 80 . . 863 . . . Melee 2655 | . . . . . 134 . . . . 68 127 234 . 502 . . 959 521 . 40 70 Ramming 134 | . 14 36 . 12 . . . . . . 14 . . 6 . . . . . 16 36 Kinetic 33 | . . . . . . . . . . . . . . . . . . . . 33 . Thermal 1175 | . . . . . . . . . . . . . . . 9 . . 247 . 919 . Explosive 705 | . . . . . . . . . . . . . . . . . . 705 . . . Electromagnetic 382 | . . . . . . . . . . . . . . . 71 . . 311 . . . Impact 34 | . . . . . . . . . . . 34 . . . . . . . . . . Slashing 2621 | . . . . . 134 . . . . 68 93 234 . 502 . . 959 521 . 40 70 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . 5 . . . . 1 . . 5 6 6 6 . . . 12 15 Average Corruption 7 | . . . . . 4 . . . . 1 . . 5 5 6 6 . . . 10 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 42 | . . . . . 1 . . . . . . . 2 11 5 1 . . . 16 6 Message Errors 6 | . . . . . . . . . . . . . . 1 2 . . . . 3 . Matter Fused 13 | . . . . . . . . . . . . . 1 5 1 . . . . 3 3 Heat Flow Errors 5 | . . . . . . . . . . . . . . 2 1 . . . . 2 . Energy Discharges 9 | . . . . . . . . . . . . . 1 3 . . . . . 3 2 Data Loss (minor) 4 | . . . . . 1 . . . . . . . . . 1 1 . . . 1 . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . 1 . Misdirections 4 | . . . . . . . . . . . . . . . . . . . . 3 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 460 | . . . . . . . . . . . 33 13 . 27 16 . 41 196 . 134 . Projectiles 208 | . . . . . . . . . . . . . . . . . . 74 . 134 . Explosions 53 | . . . . . . . . . . . . . . . 16 . . 37 . . . Melee 199 | . . . . . . . . . . . 33 13 . 27 . . 41 85 . . . Knockbacks 1 | . . 1 . . . . . . . . . . . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 226 | . 7 17 . 6 . . . . . . 7 . . 3 85 . . 81 . 5 15 Shots 3 | . . . . . . . . . . . . . . . 2 . . 1 . . . Rammed 32 | . 1 9 . 4 . . . . . . 1 . . 1 . . . . . 7 9 Targets Rammed 32 | . 1 9 . 4 . . . . . . 1 . . 1 . . . . . 7 9 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 400 | . 2 . . . 8 . . 4 . . 11 . . 219 132 . 16 400 . 363 14 Average Temperature 93 | . 2 . . . 8 . . 4 . . 11 . . 104 72 . 16 117 . 93 9 Received Heat Transfer 1761 | . 93 . . . 189 126 . . . . 258 . . 255 9 . 130 248 9 108 336 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . . . . . . . . . . . 6 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . Parts Melted 6 | . . . . . . . . . . . . . . . . . . . . 6 . Heat Transferred 1433 | . . . . . . . . . . . . . . . 50 . . 261 . 1122 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Fac Ext Cet Res Tes Peak Influence 729 | . 45 32 . . 285 468 . . . . 317 225 93 300 . . 205 729 277 597 365 Initial 335 | . . 17 . . . 129 . . . . 17 154 78 65 . . 131 98 277 111 335 Average 189 | . 28 21 . . 123 215 . . . . 148 166 85 133 . . 142 353 237 155 318 Maximum Alert Level 3 | . . . . . 1 2 . . . . 1 1 . 1 . . 1 3 1 2 1 Low Security (%) 66 | 100 100 100 . 100 71 59 . . . . 70 93 100 84 . . 99 19 31 79 . Level 1 23 | . . . . . 28 30 . . . . 29 6 . 15 . . . 39 68 16 100 Level 2 9 | . . . . . . 10 . . . . . . . . . . . 40 . 4 . Level 3 . | . . . . . . . . . . . . . . . . . . 1 . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 . . . 2 3 . . . . 1 . . 3 . . 4 1 . 5 . Investigation 4 | . . . . . . 2 . . . . . . . . . . . 1 . 1 . Extermination 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . Reinforcement 14 | . 1 . . . 2 1 . . . . . . . 3 . . 4 . . 3 . Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Fac Ext Cet Res Tes Distress Signals 12 | . 1 . . . . 2 . . . . . 1 . 1 . . 2 2 1 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 239 | . 8 3 . . 21 17 14 . . 6 20 3 6 24 5 . 30 42 5 24 11 Peak Tracking Total 18 | . 7 2 . . 9 9 7 . . 3 8 2 6 10 4 . 18 8 5 14 11 Tactical Retreats 44 | . . 1 . . 3 5 2 . . . 7 1 . 5 1 . 6 7 . 6 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Fac Ext Cet Res Tes Traps Triggered 6 | . . . . . . . . . . . . 2 . . . . 1 1 . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . 2 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Fac Ext Cet Res Tes Machines Disabled 8 | . . . . . . . . . . . . . . . . . 1 4 . 1 2 Max in Single Turn 2 | . . . . . . . . . . . . . . . . . . 2 . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Fac Ext Cet Res Tes Machines Accessed 13 | . . 1 1 . . 4 1 . . . . . . . . . 1 4 . 1 . Terminals 9 | . . . . . . 4 1 . . . . . . . . . . 4 . . . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Total Hacks 25 | . . 1 2 . . 10 1 . . . . . . . . . 1 8 . 2 . Successful 10 | . . 1 2 . . 2 1 . . . . . . . . . . 3 . 1 . Failed 15 | . . . . . . 8 . . . . . . . . . . 1 5 . 1 . Catastrophic 6 | . . . . . . 4 . . . . . . . . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 76 | . . . . . . 8 . . . . 14 10 . 12 . . 7 11 . 11 3 Terminals 19 | . . . . . . 10 1 . . . . . . . . . . 8 . . . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . 2 . Terminal Hacks 7 | . . 1 2 . . . 1 . . . . . . . . . . 3 . . . Record 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . Open Door 4 | . . 1 . . . . . . . . . . . . . . . 3 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . . 2 . . . . . . . . . . . . . 1 . Terminals 2 | . . . . . . 2 . . . . . . . . . . . . . . . Botnet 2 | . . . . . . 2 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Jam 1 | . . . . . . . . . . . . . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 9 | . . . . . . 4 . . . . . . . . . . 1 3 . 1 . Full Trace Events 2 | . . . . . . 2 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . 12 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Fac Ext Cet Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . . . . . . . . . . . 9 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Fac Ext Cet Res Tes Total Allies 49 | . . 1 . . . . . . 4 . 2 3 . 4 . . 7 23 . 5 . Largest Group 12 | . . 1 1 . . . . . 4 4 2 3 . 4 . . 6 12 4 3 1 Highest-Rated Group 674 | . . 31 31 . . . . . 152 152 170 210 . 148 . . 531 674 167 288 96 Highest-Rated Ally 159 | . . 31 31 . . . . . 41 41 85 70 . 70 . . 96 159 46 96 96 Zionite Dispatches 15 | . . . . . . . . . . . 2 1 . 3 . . 3 4 . 2 . Heavy 1 | . . . . . . . . . . . 1 . . . . . . . . . . Light 4 | . . . . . . . . . . . . 1 . . . . 1 1 . 1 . Recon 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . Fire 2 | . . . . . . . . . . . . . . 1 . . . 1 . . . Hacker 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . Explosive Resupply 2 | . . . . . . . . . . . . . . . . . . 2 . . . Infowar Resupply 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . Total Orders 9 | . . . . 2 . 3 . . . . 2 . . . . . 1 1 . . . STAY 1 | . . . . . . . . . . . . . . . . . 1 . . . . GUARD 1 | . . . . . . . . . . . . . . . . . . 1 . . . EXPLORE 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . RETURN 5 | . . . . 1 . 3 . . . . 1 . . . . . . . . . . Ally Attacks 189 | . . 4 . . . 8 . . . 7 6 . . 6 . . 24 95 10 24 5 Total Damage 5930 | . . 19 . . . 23 . . . 206 323 . . 125 . . 985 3233 170 660 186 Kills 29 | . . . . . . . . . . 3 3 . . 2 . . 1 16 . 4 . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Fac Ext Cet Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . 1 . . 1 1 3 2 . . . . 2 . . . . . . Drone Launches 14 | . . 2 3 . . 7 . . . . 2 . . . . . . . . . . Drone Recoveries 14 | . . 2 . 3 . 7 . . . . 2 . . . . . . . . . . Decoded 0b10 Intel 57 | . . . . . . . . . . . . . . 1 . . 21 35 . . . Traps 18 | . . . . . . . . . . . . . . . . . 4 14 . . . Emergency Access 6 | . . . . . . . . . . . . . . . . . 4 2 . . . Items 28 | . . . . . . . . . . . . . . 1 . . 11 16 . . . Machines 4 | . . . . . . . . . . . . . . . . . 2 2 . . . Guards 1 | . . . . . . . . . . . . . . . . . . 1 . . . Zionite Intel Received 6 | . . . . . . . . . . . 2 2 . 1 . . . . . 1 . Main Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . 1 . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . 1 . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . 1 . . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Fac Ext Cet Res Tes Turns Passed 5646 | 18 82 275 166 62 217 359 157 141 458 141 301 187 34 387 193 20 608 902 64 694 180 Spaces Moved 8305 | 37 152 354 165 108 283 538 369 396 897 369 562 403 97 620 402 48 696 630 56 808 315 Core 1674 | 37 152 354 165 108 79 . . . . 34 269 . . 298 . . 9 14 . 79 76 Treads 196 | . . . . . . . . . . . . . . . . . . 187 9 . . Legs 8 | . . . . . 2 . 6 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 707 | . . . . . . . . . . . . . . 236 . . . . . 471 . Flight 5720 | . . . . . 202 538 363 396 897 335 293 403 97 86 402 48 687 429 47 258 239 Fastest Speed 26 | 50 50 50 100 50 50 54 26 26 26 26 35 35 35 35 40 40 34 34 97 27 37 Average Speed 49 | 50 50 72 100 50 66 55 34 26 26 29 43 35 35 50 40 40 62 85 107 50 41 Slowest Speed 350 | 50 50 100 100 50 130 60 130 102 26 50 150 35 35 120 105 40 350 255 160 250 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 48 | . . . . . 10 4 . 2 . . 3 6 . . . . 8 14 . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 3 44 80 39 38 39 18 48 65 89 56 27 19 96 26 65 14 28 77 23 31 35 Regions Visited 21 Branch Regions 12 Pre-discovered Areas 3 | . . . 1 . . . . . 1 1 . . . . . . . . . . . Known Exits Taken 6 | . . . 1 . . . 1 . . . 1 . . . . 1 1 . . 1 . Unknown Exits Taken 13 | 1 1 1 . 1 1 1 . 1 1 1 . . . 1 1 . . 1 1 . . Scrap Searched 10 | . . . . . . . 1 1 4 1 . . . . 1 2 . . . . . Spaces Dug 50 | . . . . . . . . 3 . . 5 2 . 7 8 . 12 1 . 8 4 Terrain Destroyed 133 | . . . . . . . . 3 . . 5 2 . 7 16 . 12 69 . 15 4 Melee 50 | . . . . . . . . 3 . . 5 2 . 7 8 . 12 1 . 8 4 Projectile 7 | . . . . . . . . . . . . . . . . . . . . 7 . AOE 76 | . . . . . . . . . . . . . . . 8 . . 68 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Fac Ext Cet Res Tes Total 9529 | 36 156 372 166 115 288 589 397 425 1123 400 595 434 96 667 420 48 814 940 61 1037 350 Wait 715 | . . 8 . 3 . 47 18 23 207 19 11 . . 8 6 . 75 135 . 145 10 Move 8198 | 36 151 353 164 107 265 529 368 391 896 368 555 392 96 619 401 47 681 604 55 807 313 Hop 39 | . . . . . 7 4 . 2 . . 3 5 . . . . 6 11 . . 1 Pick Up 34 | . 3 1 . . 1 2 3 2 4 1 . 1 . 3 1 . 4 6 . 1 1 Fast Attach 106 | . 1 . . . 8 5 3 . 5 . 11 5 . 7 . . 16 19 . 20 6 Attach 26 | . . 1 . . . 1 2 2 1 2 . . . 3 2 1 1 4 2 4 . Detach 16 | . . . . 1 . . 1 2 2 . . . . 2 1 . 1 1 2 2 1 Swap 2 | . . . . . . . . . . . . . . . . . . 2 . . . Drop 62 | . . . 2 . 1 1 2 . 8 7 3 7 . 6 . . 5 9 2 7 2 Fire 49 | . . . . . . . . . . . . . . . 1 . . 13 . 35 . Melee 107 | . . . . . 6 . . 3 . 3 11 6 . 18 8 . 25 11 . 9 7 Ram 32 | . 1 9 . 4 . . . . . . 1 . . 1 . . . . . 7 9 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . . . . . . . . 18 . . . . . 1 . . . Rewire 116 | . . . . . . . . . . . . . . . . . . 116 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . . . . . . . . . . . . . . 8 . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion (discovered 2 exits: [Dee] / [*Pro]) -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory -5/Waste -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 5 exits: *Res x2 / [*Upp] / *Ext x2) -4/Extension (discovered 2 exits: *Res / [*Cet]) -4/Cetus -3/Research (discovered 3 exits: *Arm / *Tes x2) -3/Testing History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 19 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Discovered new exit (range 8) 101 | -10/Materials | Entered Mines 115 | -10/Mines | Core integrity fell below 50% 116 | -10/Mines | Met a Derelict bent on vengeance 203 | -10/Mines | Found the Drone Emporium 209 | -10/Mines | Found Prototype Device 210 | -10/Mines | Identified Thief Drone Bay 266 | -10/Mines | Discovered new exit (range 10) 307 | -10/Mines | Build established: Mutant 341 | -10/Mines | Discovered new exit (range 12) 346 | -10/Mines | Received a Mining Laser from a helpful Derelict 372 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 372 | -10/Mines | Discovered new exit (range 5) 376 | -10/Mines | Entered Exiles 376 | -10/Exiles | Accompanied by 1 ally 377 | -10/Exiles | Identified exit to Mines 401 | -10/Exiles | Met 8R-AWN 418 | -10/Exiles | Met EX-HEX 462 | -10/Exiles | Learned location of Zion (-7) 542 | -10/Exiles | Entered Mines 542 | -9/Mines | Accompanied by 3 allies 585 | -9/Mines | Assembled infested the area 586 | -9/Mines | Learned Materials security intel 600 | -9/Mines | Discovered new exit (range 7) 604 | -9/Mines | Entered Materials 604 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 807 | -8/Materials | Discovered new exit (range 16) 820 | -8/Materials | Lost 3 parts (1n1u1w) 821 | -8/Materials | Entered Factory 821 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1167 | -7/Factory | Discovered new exit (range 9) 1180 | -7/Factory | Entered Lower Caves 1181 | -7/Lower Caves | Encountered a Warlord checkpoint 1288 | -7/Lower Caves | Identified exit to Lower Caves 1312 | -7/Lower Caves | Encountered an infested base 1337 | -7/Lower Caves | Entered another Lower Caves area 1343 | -7/Lower Caves | Encountered a Warlord checkpoint 1347 | -7/Lower Caves | Discovered new exit (range 9) 1359 | -7/Lower Caves | Spotted B-75 Beast 1378 | -7/Lower Caves | Learned 4 Factory zone layouts 1434 | -7/Lower Caves | Found Alien Artifact 1477 | -7/Lower Caves | Discovered new exit (range 2) 1478 | -7/Lower Caves | Entered Zion 1484 | -7/Zion | Given the Hacking Drone Bay 1485 | -7/Zion | Found Prototype Device 1485 | -7/Zion | Identified Hacking Drone Bay 1505 | -7/Zion | Discovered new exit (range 15) 1594 | -7/Zion | Met Imprinter 1598 | -7/Zion | Imprinted 1600 | -7/Zion | Declared Zion's savior 1621 | -7/Zion | Discovered new exit (range 14) 1654 | -7/Zion | Found Prototype Device 1654 | -7/Zion | Identified Bomb Factory No. 2 1666 | -7/Zion | Learned location of Recycling (-7) 1675 | -7/Zion | Learned location of 1 exit from Factory 1699 | -7/Zion | Given A8's code to call for help 1727 | -7/Zion | Found GAL Module 1936 | -7/Zion | Entered Proximity Caves 1936 | -6/Proximity Caves | Accompanied by 4 allies 1955 | -6/Proximity Caves | Learned location of Extension (-4) 2005 | -6/Proximity Caves | Ambushed by research squad 2061 | -6/Proximity Caves | Core integrity fell below 50% 2072 | -6/Proximity Caves | Discovered new exit (range 11) 2077 | -6/Proximity Caves | Entered Factory 2077 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2078 | -6/Factory | Identified exit to Lower Caves 2079 | -6/Factory | Identified exit to Factory 2090 | -6/Factory | Lost 5 parts (3n2u) 2123 | -6/Factory | Zion Heavy squad teleported in 2171 | -6/Factory | Spotted B-75 Beast 2224 | -6/Factory | Zion Recon squad teleported in 2238 | -6/Factory | Core integrity fell below 50% 2271 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 2355 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 2374 | -6/Factory | Discovered exit to Factory (range 11) 2378 | -6/Factory | Entered another Factory area 2378 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2393 | -5/Factory | Discovered new exit (range 22) 2456 | -5/Factory | Retrieved Zion intel report: Active Terminals 2563 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 2564 | -5/Factory | Zion Light squad teleported in 2565 | -5/Factory | Manually triggered Chute Trap 2565 | -5/Factory | Sucked down chute 2565 | -5/Factory | Entered Waste 2569 | -5/Waste | Spotted C-40 Crusher 2577 | -5/Waste | Spotted C-40 Crusher 2579 | -5/Waste | Spotted C-40 Crusher 2580 | -5/Waste | EMP discharged 2582 | -5/Waste | Spotted C-40 Crusher 2583 | -5/Waste | Spotted C-40 Crusher 2585 | -5/Waste | Spotted C-40 Crusher 2596 | -5/Waste | Discovered new exit (range 10) 2599 | -5/Waste | Entered Factory 2620 | -5/Factory | Build established: Hacker-Mutant 2649 | -5/Factory | 3 allies followed down the chute 2762 | -5/Factory | Retrieved Zion intel report: Main Access 2762 | -5/Factory | Identified exit to Factory 2763 | -5/Factory | Zion Fire squad teleported in 2799 | -5/Factory | Zion Recon squad teleported in 2857 | -5/Factory | Lost 3 parts (1n2u) 2869 | -5/Factory | Lost 3 allies 2874 | -5/Factory | Core integrity fell below 50% 2903 | -5/Factory | Zion Infowar Resupply teleported in 2946 | -5/Factory | Core integrity fell below 20% 2979 | -5/Factory | Discovered new exit (range 5) 2986 | -5/Factory | Entered Upper Caves 3002 | -5/Upper Caves | Learned Factory non-interactive machine intel 3135 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3164 | -5/Upper Caves | Discovered new exit (range 19) 3176 | -5/Upper Caves | Learned Factory garrison access intel 3179 | -5/Upper Caves | Entered another Upper Caves area 3195 | -5/Upper Caves | Discovered exit to Factory (range 9) 3199 | -5/Upper Caves | Entered Factory 3199 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3200 | -4/Factory | Build established: Mutant 3200 | -4/Factory | Identified exit to Extension 3201 | -4/Factory | Loaded intel: 182 non-interactive machine locations 3202 | -4/Factory | Loaded intel: 4 garrison access locations 3203 | -4/Factory | Found Quantum Capacitor 3244 | -4/Factory | Discovered new exit (range 12) 3252 | -4/Factory | Spotted B-86 Titan 3267 | -4/Factory | Zion Infowar Resupply teleported in 3685 | -4/Factory | Zion Light squad teleported in 3723 | -4/Factory | Zion Hacker squad teleported in 3776 | -4/Factory | Discovered new exit (range 22) 3790 | -4/Factory | Spotted B-86 Titan 3793 | -4/Factory | Cargo convoy interrupted 3794 | -4/Factory | Lost 6 allies 3807 | -4/Factory | Discovered new exit (range 6) 3807 | -4/Factory | Entered Extension 3834 | -4/Extension | Rescued a captive Derelict 3835 | -4/Extension | Rescued a captive Derelict 3837 | -4/Extension | Lost 6 parts (2p2n1u1w) 3842 | -4/Extension | Zion Fire squad teleported in 3898 | -4/Extension | Lost 5 allies 3910 | -4/Extension | Rescued A7 3936 | -4/Extension | Lost 3 parts (2u1w) 4046 | -4/Extension | Zion Explosive Resupply teleported in 4047 | -4/Extension | Zion Explosive Resupply teleported in 4189 | -4/Extension | Spotted B-86 Titan 4195 | -4/Extension | Spotted B-86 Titan 4229 | -4/Extension | Zion Light squad teleported in 4248 | -4/Extension | Lost 4 allies 4248 | -4/Extension | Rescued a captive Derelict 4249 | -4/Extension | Rescued a captive Derelict 4412 | -4/Extension | Rescued a captive Derelict 4676 | -4/Extension | Discovered new exit (range 10) 4678 | -4/Extension | Discovered new exit (range 6) 4691 | -4/Extension | Disrupted transfer network 4709 | -4/Extension | Entered Cetus 4709 | -4/Cetus | Accompanied by 4 allies 4728 | -4/Cetus | Spotted Cetus Guard 4729 | -4/Cetus | Spotted Cetus Guard 4730 | -4/Cetus | Spotted Cetus Guard 4732 | -4/Cetus | Spotted Cetus Guard 4736 | -4/Cetus | Lost 6 allies 4750 | -4/Cetus | Discovered new exit (range 22) 4766 | -4/Cetus | Lost 5 parts (2n3w) 4773 | -4/Cetus | Entered Research 4773 | -3/Research | Evolved 2 slots: Utility x2 4784 | -3/Research | Lost 4 allies 5209 | -3/Research | System corruption reached 10% 5220 | -3/Research | Zion Hacker squad teleported in 5229 | -3/Research | Lost 11 parts (1p5n3u2w) 5338 | -3/Research | Discovered new exit (range 19) 5420 | -3/Research | Retrieved Zion intel report: Branch Access 5420 | -3/Research | Identified exit to Armory 5420 | -3/Research | Identified exit to Testing 5421 | -3/Research | Zion Light squad teleported in 5467 | -3/Research | Entered Testing 5467 | -3/Testing | Accompanied by 1 ally 5479 | -3/Testing | Found Prototype Energy Gun 5479 | -3/Testing | Identified Tachyon Dispersion Ray 5499 | -3/Testing | Found Prototype Device 5499 | -3/Testing | Identified Exp. Focal Shield 5548 | -3/Testing | Lost 4 parts (3n1w) 5553 | -3/Testing | Found Prototype Device 5553 | -3/Testing | Identified Exp. Thermal Shield 5592 | -3/Testing | Core integrity fell below 50% 5630 | -3/Testing | Lost 5 parts (4n1u) 5630 | -3/Testing | Spotted PX-5GHZGOHL63 5640 | -3/Testing | Core integrity fell below 20% 5647 | -3/Testing | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 05581_ Imp. Antigrav System destroyed. 05588_ System corrupted: Energy discharge (-6). 05591_ Imp. Gyrokinetic Inverter destroyed. 05596_ Q-thruster destroyed. 05599_ Dropped Ionic Axe. 05600_ Acquired Ionic Axe. 05627_ System corrupted: Matter fused (-9). 05632_ W-44 Eye sends out distress signal. 05634_ Slammed into W-44 Eye. 05634_ Destabilizing: System corrupted (+1). 05635_ Slammed into W-44 Eye. 05636_ Slammed into P-80 Master. 05638_ Destabilizing: Core damaged (-26). 05640_ Exp. Thermal Shield destroyed. 05643_ Slammed into X-87 Electro. 05643_ Imp. Armor Integrity Analyzer destroyed. 05643_ Adv. Coolant Injector destroyed. 05644_ Slammed into X-87 Electro. 05645_ System corrupted: Energy discharge (-40). 05645_ Slammed into X-87 Electro. Map ----- +----------------------------------------------------+ | ????# ! # # G """ #????????????????# | | ????# ! #^ ^ # """ """ #????????????????# | | ????# # #?" """ #????????????????# | | ????# """ """ # #? ?????????????????# | | ????# """ """ # #??########??????????????????# | | ????# """ """ # ####?????????????????????????## | | ????# # #??????????????????????????? | | ????##########" #??????????????????????????? | | ?????????????## #??????????????????????????? | | ??????????????# ####??????????????????????????? | | ??????????????# #?????????????????????????????? | | ???????######?# #?????????????????????????????? | | ???????#"""" # #?????????????????????????????? | | ???????#"" # #?????????????????????????????? | | ???????#" + #?????????????????????????????? | | ???????#"" # #?????????????????????????????? | | ???????#"" " # #?????????????????????????????? | | ???????#"""""?##"# #?????????????????????????????? | | ???????######??### #?????????????????????????????? | | ?????????????????# #????????###??????????????????? | | ?????????????????# #???????? x#??????????????????? | | ?????????????????#%#???????x #???#??????????????? | | ?????????????????#%#????### ## #??????????????? | | ?????????????????#/###### #??????????????? | | ?????????????????#% = # #??????????????? | | ?????????????????# ! #@ !! #??????????????? | | ?????????????????# %/x !! #??????????????? | | ?????????????????# " "" #gg !! T#???????? | | ?????????????????# "R"" # g #???????? | | ?????????????????# """ # [ ########???????? | | ?????????????????######## #??????????????? | | ????????????????????????# ! #??????????????? | | ????????????????????????# ?????????????? | | ????????????????????????# "" "" ???????????? | | ????????????????????????# ""F"" ! ?????????? | | ????????????????????????# """ k ???????? | | ????????????????????????# ###############???????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 100 Energy Generation 37 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 710 Evasion (%) 71 Armor Integrity Analysis 40 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 12 Authchip Count 2 Item Schematics ----------------- Imp. Airjet | -6/Factory | Z-intel Aerolev Unit | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Force Rifle | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Prc. Beam Rifle | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Exp. Propulsion Shielding | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnhancedSapperShield Manual? 0 Play Time 01:29:25 Cumulative 133.4 hours Start 2025.03.18 @ 18:28:57 End 2025.03.18 @ 20:04:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/1/0/0/0/0/0/0 Lore% 65 Gallery% 62 Achievement% 59 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bbe816c1-c659-463f-aba2-cff446752af3