Cogmind - Beta 11 X11 @@@ ROGUE MODE // 2022.03.04 @ 00:07:35 Player: PlasticHeart Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (114) 570 Value Destroyed (2584) 2584 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (61) 61 TOTAL SCORE: 6055 Bonus ------- High Alert Combat Kills 25 Follower Combat Kills 94 Friendly Fire -58 Cogmind --------- Core Integrity 647/700 Matter 275/300 Energy 460/460 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Cooled Ion Engine Cooled Ion Engine > --- PROPULSION (3) --- Improved Treads Improved Treads Improved Treads > --- UTILITY (6) ------ Cooling System High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Flak Gun Flak Gun > --- INVENTORY (20) --- Cooled Ion Engine Improved Treads Improved Treads Advanced Treads Advanced Treads Advanced Treads High-capacity Matter Pod (200) Improved Signal Interpreter Seismic Detector Seismic Detector Force Booster Hardened Medium Armor Plating Hacking Suite Component Analysis Suite Light EM Pulse Cannon Proton Missile Launcher Rocket Launcher Powered Hammer Powered Hammer Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Flak Gun Flak Gun > --- INVENTORY -------- Cooled Ion Engine Improved Treads Improved Treads Advanced Treads Advanced Treads Advanced Treads High-capacity Matter Pod Improved Signal Interpreter Seismic Detector Seismic Detector Force Booster Hardened Medium Armor Plating Hacking Suite Component Analysis Suite Light EM Pulse Cannon Proton Missile Launcher Rocket Launcher Powered Hammer Powered Hammer [Rating: 40] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . . 1 Propulsion 1 | . . . 1 . . . Utility 4 | . . . 1 . 2 1 Weapon . | . . . . . . . Parts Attached 109 | 6 16 8 31 21 14 13 Power 10 | 1 2 . 2 3 1 1 Engine 10 | 1 2 . 2 3 1 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 22 | 2 4 . 11 3 2 . Treads 20 | 2 2 . 11 3 2 . Leg 2 | . 2 . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 36 | 1 5 6 9 1 8 6 Device 16 | . 2 3 5 . 4 2 Storage 7 | 1 3 . 2 . 1 . Processor 1 | . . . . . . 1 Hackware 1 | . . . . . 1 . Protection 11 | . . 3 2 1 2 3 Artifact . | . . . . . . . Weapon 41 | 2 5 2 9 14 3 6 Energy Gun 23 | 1 4 1 5 9 2 1 Energy Cannon . | . . . . . . . Ballistic Gun 5 | 1 . . . . 1 3 Ballistic Cannon . | . . . . . . . Launcher 4 | . 1 1 2 . . . Special Weapon . | . . . . . . . Impact Weapon 9 | . . . 2 5 . 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . 2 . . . . . Parts Lost 7 | . 2 . 2 1 1 1 Power 1 | . 1 . . . . . Propulsion 1 | . 1 . . . . . Utility 3 | . . . 2 1 . . Weapon 2 | . . . . . 1 1 Highest Loss Streak 1 | . 1 . 1 1 1 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 97 100 99 100 99 99 Engine 11 | . 13 14 11 11 9 15 Treads 27 | . 21 28 33 33 27 23 Device 14 | . 13 12 11 14 18 14 Storage 10 | . 13 14 11 11 9 7 Hackware 2 | . . . . . 9 7 Protection 6 | . . 1 10 7 8 7 Energy Gun 18 | . 16 27 21 20 15 6 Ballistic Gun 3 | . 11 . . . 2 6 Naked Turns . | . . . . . . . Heaviest Build 74 | 12 35 37 58 61 61 74 Greatest Support 69 | 40 40 40 69 69 69 69 Greatest Overweight (x) 1 | . 1 . . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 30 | 8 30 15 20 20 20 20 Average Capacity 18 | 6 14 15 19 20 20 20 Most Carried 20 | 5 15 15 20 20 20 20 Average Carried 16 | 4 10 13 18 19 19 18 Final Capacity 20 | 8 15 15 20 20 20 20 Final Carried 20 | 5 13 15 20 20 20 19 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Matter Collected 1835 | 287 498 120 335 150 205 240 Remotely . | . . . . . . . Salvage Created 4081 | 140 731 190 1013 640 1054 313 Parts 249 | 11 41 6 66 42 69 14 Haulers Intercepted 13 | . 2 . 3 4 3 1 Recyclers Shooed 7 | . 4 . . 1 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Combat Hostiles Destroyed 70 | . 12 5 22 9 16 6 Guns 56 | . 8 5 16 8 15 4 AOE 13 | . 4 . 5 1 1 2 Classes Destroyed 12 | 3 6 . 3 . . . Worker 3 | 1 1 . . 1 . . Builder 2 | . . . 1 . 1 . Tunneler 5 | 2 . . . . 3 . Hauler 13 | . 2 . 3 4 3 1 Recycler 6 | 1 3 . 1 . . 1 Mechanic 1 | . 1 . . . . . Operator 5 | . 3 . 1 1 . . Watcher 9 | . 1 . 3 2 3 . Swarmer 26 | . 5 1 7 4 6 3 Grunt 31 | . 7 4 9 3 6 2 Duelist 1 | . . . 1 . . . Sentry 12 | . . . 5 2 4 1 Best Kill Streak 7 | 4 5 3 7 7 6 3 Combat Bots Only 7 | . 5 2 7 5 5 3 Max Kills in Single Turn 4 | 1 2 1 4 2 2 2 Gunslinging 1 | . . . 1 1 . . Exploded 3 | . 2 . 3 1 1 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Damage Taken 2893 | . 571 181 763 207 497 674 Core 344 | . 86 24 108 . 73 53 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 345 | . 32 . 5 238 70 . Core Remaining (%) 78 | 100 . 56 . 73 86 . Volleys Fired 234 | 9 53 11 66 27 50 18 Largest 2 | 2 2 2 2 2 2 2 Hottest 112 | 70 112 112 112 112 90 73 Shots Fired 455 | 18 102 20 126 54 99 36 Gun 444 | 18 98 19 120 54 99 36 Cannon . | . . . . . . . Launcher 11 | . 4 1 6 . . . Special . | . . . . . . . Kinetic 84 | 9 46 . . . 7 22 Thermal 202 | 9 52 19 120 2 . . Explosive 6 | . 4 1 1 . . . Electromagnetic 163 | . . . 5 52 92 14 Robot Hit Streak 13 | 4 9 3 13 10 10 9 Robot Miss Streak 9 | 2 5 3 9 4 5 6 Penetration Max . | . . . . . . . Secondary Targets 8 | . . 2 4 1 1 . Max Gunslinging Chain 1 | . . 1 1 1 1 . Shots Hit Robots 304 | 11 53 9 78 40 77 36 Core Hits 189 | 5 29 7 39 26 55 28 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 12 | . 6 . 6 . . . Burn 12 | . 6 . 6 . . . Melee Attacks 17 | . . . 3 9 . 5 Impact 17 | . . . 3 9 . 5 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . . 2 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6677 | 145 1114 213 1814 679 1740 972 Guns 5101 | 145 832 173 1386 636 1388 541 Cannons . | . . . . . . . Explosions 1279 | . 282 40 428 43 352 134 Melee 297 | . . . . . . 297 Ramming . | . . . . . . . Kinetic 830 | 93 278 . . . 105 354 Thermal 2800 | 52 554 173 1475 60 352 134 Explosive 526 | . 282 40 204 . . . Electromagnetic 2224 | . . . 135 619 1283 187 Impact 297 | . . . . . . 297 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 157 | . 27 . . . 14 116 Projectiles . | . . . . . . . Explosions 41 | . 27 . . . 14 . Melee 116 | . . . . . . 116 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 96 | . 68 28 . . . . Shots 3 | . 2 1 . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 391 | 27 177 189 391 6 18 15 Average Temperature 85 | 10 40 76 124 3 12 15 Received Heat Transfer 1077 | . 180 57 252 72 234 282 Effects 4 | . . . 4 . . . Shutdowns 1 | . . . 1 . . . Interference 2 | . . . 2 . . . Damage (minor) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 13 | . . . . 2 7 4 Impact Corruptions 1 | . . . . . . 1 Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 16 | . 4 2 10 . . . Heat Transferred 6248 | 148 1665 370 3578 87 350 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 8 | . . . 1 1 5 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Peak Influence 478 | 20 376 158 478 208 403 135 Initial 98 | . 13 2 61 98 44 46 Average 155 | 5 127 73 249 103 236 54 Maximum Alert Level 2 | . 1 . 2 1 2 . Low Security (%) 63 | 100 62 100 33 99 25 100 Level 1 32 | . 37 . 53 . 71 . Level 2 3 | . . . 13 . 2 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 3 . 2 1 4 2 Investigation 3 | . 1 . . 1 1 . Extermination . | . . . . . . . Reinforcement 8 | . 2 . 2 . 3 1 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Distress Signals 12 | . 2 . 2 3 5 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 130 | . 22 10 30 20 32 16 Peak Tracking Total 10 | . 6 3 5 5 4 10 Tactical Retreats 10 | . 1 3 2 . 4 . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Traps Triggered 3 | . 1 . . 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Machines Disabled 9 | . . . 3 5 1 . Max in Single Turn 2 | . . . 2 1 1 . Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Machines Accessed 33 | . 7 . 11 6 7 2 Terminals 25 | . 6 . 9 5 4 1 Fabricators . | . . . . . . . Repair Stations 4 | . 1 . 1 1 1 . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . 1 . 2 . Garrison Access 1 | . . . . . . 1 Total Hacks 105 | . 20 . 37 25 19 4 Successful 68 | . 12 . 27 16 10 3 Failed 37 | . 8 . 10 9 9 1 Catastrophic 3 | . . . . 2 1 . Database Lockouts . | . . . . . . . Manual 28 | . 7 . 8 3 8 2 Terminals 69 | . 16 . 21 16 13 3 Fabricators . | . . . . . . . Repair Stations 17 | . 4 . 2 9 2 . Recycling Units . | . . . . . . . Scanalyzers 18 | . . . 14 . 4 . Garrison Access 1 | . . . . . . 1 Terminal Hacks 26 | . 7 . 8 6 4 1 Record 1 | . . . 1 . . . Part Schematic 3 | . . . . 3 . . Prototype ID Bank 4 | . 2 . 2 . . . Open Door 1 | . . . . 1 . . Branch Access Points 1 | . . . . . 1 . Alert Level 1 | . . . 1 . . . Unreport Threat 7 | . 2 . 2 1 2 . Locate Traps 2 | . 1 . . . . 1 Hauler Manifests 1 | . . . 1 . . . Zone Layout 5 | . 2 . 1 1 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 14 | . 2 . 2 8 2 . Scan Component 7 | . 1 . 1 4 1 . Repair 7 | . 1 . 1 4 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 18 | . . . 14 . 4 . Insert Component 7 | . . . 5 . 2 . Analyze 11 | . . . 9 . 2 . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 9 | . 3 . 3 2 . 1 Terminals 9 | . 3 . 3 2 . 1 Track 5 | . 2 . 2 . . 1 Assimilate 1 | . . . . 1 . . Botnet 3 | . 1 . 1 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 3 | . 1 . . 2 . . Used 2 | . 1 . . 1 . . Hacking Detections 23 | . 2 . 9 5 6 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 10 | . . . 5 3 2 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 7 | . 1 . 1 4 1 . Time 250 | . 51 . 26 147 26 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 7 | . . . 5 . 2 . Part Schematics Acquired 7 | . . . 5 . 2 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Total Allies 11 | . . 1 . 10 . . Largest Group 10 | . . 1 . 10 . . Highest-Rated Group 88 | . . 31 . 88 . . Highest-Rated Ally 31 | . . 31 . 16 . . Total Orders . | . . . . . . . Ally Attacks 49 | . . 12 . 37 . . Total Damage 452 | . . 167 . 285 . . Kills 7 | . . 1 . 6 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Turns Passed 6542 | 107 1269 607 1498 1119 1184 758 Spaces Moved 3112 | 51 563 343 708 481 579 387 Core 14 | 14 . . . . . . Treads 3019 | 37 484 343 708 481 579 387 Legs 79 | . 79 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 162 | 129 170 160 160 160 160 166 Slowest Speed 240 | 160 240 160 160 160 160 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 52 | 4 92 74 68 55 56 15 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 8 | . 2 . 3 . . 3 Terrain Destroyed 127 | . 19 9 57 5 26 11 Melee 6 | . . . 3 . . 3 Projectile . | . . . . . . . AOE 121 | . 19 9 54 5 26 8 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Total 4111 | 72 773 377 941 757 739 452 Wait 486 | . 94 14 91 193 78 16 Move 3106 | 50 562 342 707 480 578 387 Hop . | . . . . . . . Pick Up 94 | 7 32 2 23 14 9 7 Fast Attach 11 | 4 2 . 2 2 1 . Attach 26 | 2 9 . 5 4 3 3 Detach . | . . . . . . . Swap 72 | . 5 8 24 15 10 10 Drop 65 | . 16 . 20 13 10 6 Fire 234 | 9 53 11 66 27 50 18 Melee 17 | . . . 3 9 . 5 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 108 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 16) 727 | -10/Materials | Discovered new exit (range 16) 830 | -10/Materials | Discovered new exit (range 16) 910 | -10/Materials | Discovered new exit (range 16) 1102 | -10/Materials | Discovered new exit (range 5) 1232 | -10/Materials | Repaired Imp. Medium Laser 1377 | -10/Materials | Entered Mines 1437 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1437 | -10/Mines | Discovered new exit (range 5) 1567 | -10/Mines | Received a Mining Laser from a helpful Derelict 1633 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1706 | -10/Mines | Learned Materials terminal intel 1913 | -10/Mines | Discovered new exit (range 11) 1931 | -10/Mines | Learned Materials stockpile data 1984 | -10/Mines | Entered Materials 1984 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1986 | -9/Materials | Loaded intel: 12 terminal locations 2105 | -9/Materials | Discovered new exit (range 16) 2204 | -9/Materials | Destroyed 7 combat bots 2234 | -9/Materials | Repaired Seismic Detector 2513 | -9/Materials | Discovered new exit (range 4) 3103 | -9/Materials | Discovered new exit (range 15) 3218 | -9/Materials | Discovered new exit (range 12) 3340 | -9/Materials | Discovered new exit (range 15) 3356 | -9/Materials | Discovered new exit (range 16) 3482 | -9/Materials | Entered Storage 3633 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4134 | -9/Storage | Repaired Imp. EM Shotgun 4284 | -9/Storage | Repaired Imp. Treads 4317 | -9/Storage | Repaired Imp. Treads 4351 | -9/Storage | Repaired Imp. Treads 4549 | -9/Storage | Discovered new exit (range 16) 4601 | -9/Storage | Entered Materials 4601 | -8/Materials | Evolved 2 slots: Utility x2 5230 | -8/Materials | Repaired Lgt. Armor Plating 5740 | -8/Materials | Discovered new exit (range 10) 5785 | -8/Materials | Entered Factory 5785 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6245 | -7/Factory | Discovered new exit (range 16) 6483 | -7/Factory | Garrison activated, responded to threat 6543 | -7/Factory | Self-destructed Last Messages --------------- 06299_ Dropped Powered Hammer. 06301_ Acquired Force Booster. 06323_ Dropped Lgt. Armor Plating. 06331_ R-06 Scavenger collects Lgt. Armor Plating. 06442_ Acquired Component Analysis Suite. 06483_ Chain reaction triggered in Lgt. Nuclear Core. 06483_ S-27 Virus destroyed. 06483_ U-05 Engineer calls for garrison support. 06483_ ALERT: Activating Garrison Access F001. 06484_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 06485_ R-06 Scavenger collects Autogun. 06503_ G-47 Trooper shuts down. 06503_ G-47 Trooper destroyed. 06514_ Acquired 50 matter. 06521_ Door malfunctions. 06524_ S-27 Virus destroyed. 06525_ Imp. EM Shotgun destroyed. 06528_ K-01 Serf collects debris. 06542_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ##################???????????????????????????????? | | # #???????????????????????????????? | | # #???????????????????????????????? | | # #######?????????????????????????? | | # # #?????????????????????????? | | # # ########??????????????????? | | # ! # g @ +??????????????????? | | # # gg# #??????????????????? | | #? ! # g # #??????????????????? | | #??? + + / ""??????????????? | | #????? # #=% # ""??????????????? | | #########+##########"""# #? gg?????????????? | | [%[r%k Y /l g ????????????? | | #######""*##############+???????????? | | #?????# ##?????????????????????????? | | #?????####??????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | ########+#######?????????????????????????????????? | | ??# #?????????????????????????????????? | | ??# """ #?????????????????????????????????? | | ??# """"" #?????????????????????????????????? | | ??# """"" #?????????????????????????????????? | | ??# #?????????????????????????????????? | | ??# """ #?????????????????????????????????? | | ??# """"" #?????????????????????????????????? | | ??# """"" #?????????????????????????????????? | | ??# #?????????????????????????????????? | | ??# #?????????????????????????????????? | | ??# #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Med. Reactive Plating | -9/Storage | Hacked Spread Laser | -9/Storage | Hacked Cooling System | -9/Storage | Hacked Imp. Signal Interpreter | -8/Materials | Scanalyzed Lgt. EM Pulse Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrapheneBoreRail Manual? 0 Play Time 01:20:55 Cumulative 843.5 hours Start 2022.03.03 @ 22:42:45 End 2022.03.04 @ 00:07:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 444 Rogue 444 Adventurer 0 Explorer 0 Win Type - Total 65 Types 36/5/13/6/1/1/3/0/0 Lore% 84 Gallery% 83 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 28/SmallcapsLarge Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: f0244fbd-0635-4371-8dda-339de9c68bb2