Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.10.19 @ 15:25:14

Player: AdamSkI2003

Result: Destroyed by L-61 Swordsman with Power Sword

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (13)       2600
Robots Destroyed (293)     1465
Value Destroyed (8747)     8747
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (1716)               1716
              TOTAL SCORE: 17828

 Bonus
-------
High Alert Combat Kills    879
Follower Combat Kills      355
Entered DSFs               500
Friendly Fire              -18

 Cogmind 
---------
Core Integrity             0/1150
Matter                     219/300
Energy                     16/100
System Corruption          23%
Temperature                Cool (0)
Movement                   Core (2400) Ox47
Location                   -4/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (7) ------
               Cargo Storage Unit
      Advanced Trap Scanner
      Improved Signal Interpreter
               Terrain Scanner
      Improved Terrain Scan Processor
>              --- WEAPON (6) -------
                   (None)
>              --- INVENTORY (30) ---
  Experimental Heat Sink
               Machine Analyzer
      Enhanced Optical Array
      Improved Signal Interpreter
      Improved Transmission Jammer
      Improved Phase Shifter
       Layered Medium Armor Plating
               Hacking Suite
               Authchip [Armor]
      Improved Dynamic Insulation System
               Drone Bay (0/2)
          Mini Drone Bay (3/3)
               Heart of Steel
               Tesla Rifle
               Tesla Rifle
               Tesla Rifle
               HERF Cannon
               HERF Cannon
               Railgun
               Railgun
               Railgun
      Improved Remote Datajack
         Heavy Pick

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
               Antimatter Reactor
>              --- PROPULSION -------
       Armored Medium Treads
               Antigrav System
      Improved Antigrav System
>              --- UTILITY ----------
      Improved Heat Sink
               Huge Storage Unit
      Improved Sensor Array
      Improved Signal Interpreter
               Terrain Scanner
      Improved Terrain Scan Processor
               Remote Force Field
>              --- WEAPON -----------
         Heavy Laser
               HERF Cannon
         Heavy Ion Cannon
         Heavy Ion Cannon
         Heavy Ion Cannon
         Heavy Ion Cannon
>              --- INVENTORY --------
         Micro Fission Core
  Experimental Heat Sink
      Enhanced Optical Array
      Improved Signal Interpreter
      Improved Transmission Jammer
      Improved Phase Shifter
               Hacking Suite
               Authchip [Armor]
               Drone Bay
               Heart of Steel
               Lightning Gun
               Arc Thrower
               Tesla Rifle
               Tesla Rifle
               Plasma Rifle
               HERF Cannon
         Heavy Ion Cannon
         Heavy Ion Cannon
               Gauss Rifle
               Railgun
               Railgun
               Railgun
      Improved Remote Datajack
[Rating: 91]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Antigrav System
  Flight Unit              Improved Flight Unit
Utility                    Huge Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Ion Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Gauss Cannon
  Launcher                 EMP Blaster
  Impact Weapon            Great Maul
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Fac Low Low Fac DSF Fac 
Slots Evolved              12   | .   .   .   2   .   2   2   .   2   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   1   .   .   1   .   1   .   .   1   .   1   
  Weapon                   4    | .   .   .   1   .   .   .   .   1   .   .   1   .   1   
Parts Attached             229  | 6   9   .   26  26  14  36  4   48  7   .   .   9   44  
  Power                    30   | 1   1   .   2   7   1   1   2   8   1   .   .   2   4   
    Engine                 21   | 1   1   .   2   7   1   1   1   5   1   .   .   1   .   
    Core                   7    | .   .   .   .   .   .   .   1   3   .   .   .   1   2   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               79   | 2   1   .   13  6   4   16  .   17  3   .   .   3   14  
    Treads                 22   | .   .   .   6   6   4   1   .   3   .   .   .   2   .   
    Leg                    25   | .   .   .   1   .   .   9   .   10  2   .   .   1   2   
    Wheel                  25   | 2   1   .   3   .   .   6   .   2   1   .   .   .   10  
    Hover                  4    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   
    Flight                 3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Utility                  53   | 1   3   .   6   4   3   7   1   11  3   .   .   2   12  
    Device                 38   | 1   1   .   4   4   2   5   1   8   1   .   .   2   9   
    Storage                10   | .   2   .   1   .   .   2   .   2   1   .   .   .   2   
    Processor              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Hackware               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   67   | 2   4   .   5   9   6   12  1   12  .   .   .   2   14  
    Energy Gun             22   | 1   .   .   2   6   1   3   .   4   .   .   .   .   5   
    Energy Cannon          21   | .   1   .   .   2   1   3   .   5   .   .   .   2   7   
    Ballistic Gun          14   | 1   3   .   2   1   3   1   .   2   .   .   .   .   1   
    Ballistic Cannon       5    | .   .   .   .   .   .   3   .   1   .   .   .   .   1   
    Launcher               3    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   2   5   1   2   .   2   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    System Corruption      6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   
Parts Lost                 96   | .   2   .   .   5   .   21  3   23  2   .   .   6   34  
  Power                    14   | .   .   .   .   .   .   2   1   5   1   .   .   1   4   
  Propulsion               32   | .   1   .   .   2   .   10  2   5   .   .   .   2   10  
  Utility                  17   | .   .   .   .   1   .   3   .   5   1   .   .   1   6   
  Weapon                   33   | .   1   .   .   2   .   6   .   8   .   .   .   2   14  
  Highest Loss Streak      10   | .   1   .   .   4   .   10  3   7   2   .   .   5   8   
  To Critical Strikes      2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Average Slot Usage (%)     88   | .   99  100 98  98  93  87  85  81  83  100 88  89  82  
  Engine                   8    | .   14  14  11  10  14  11  6   6   6   13  11  6   .   
  Core                     1    | .   .   .   .   .   .   .   1   4   .   .   .   3   4   
  Treads                   9    | .   .   .   11  21  24  17  .   3   .   .   .   5   3   
  Leg                      8    | .   .   .   .   .   .   6   26  13  19  26  23  14  3   
  Wheel                    4    | .   27  28  8   .   .   1   .   1   6   .   .   .   4   
  Device                   14   | .   14  14  13  10  9   15  20  18  7   13  11  21  16  
  Storage                  8    | .   13  14  11  11  9   7   7   9   6   6   5   5   5   
  Processor                2    | .   .   .   .   .   .   .   .   .   6   6   5   5   9   
  Hackware                 2    | .   .   .   8   11  8   .   .   .   .   .   .   .   .   
  Energy Gun               7    | .   2   .   10  18  10  4   .   2   13  13  11  7   4   
  Energy Cannon            8    | .   8   14  8   7   6   5   7   7   6   6   5   12  18  
  Ballistic Gun            4    | .   16  14  11  3   7   5   .   2   6   6   5   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   3   7   3   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   6   4   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             218  | 8   22  22  40  43  54  118 116 129 126 126 126 135 218 
  Greatest Support         80   | 20  20  20  40  40  60  80  46  62  69  69  69  69  52  
  Greatest Overweight (x)  59   | .   2   1   7   2   1   33  4   41  11  1   1   4   59  
  Average Overweight (x)   2    | .   .   1   .   .   .   1   2   3   4   1   1   2   6   
Largest Inventory Capacity 30   | 5   10  10  15  15  15  25  25  25  25  25  25  25  30  
  Average Capacity         21   | 5   8   10  13  15  15  23  25  25  25  25  25  25  26  
  Most Carried             30   | 5   10  10  15  15  15  25  25  25  25  25  25  25  30  
  Average Carried          20   | 2   8   10  13  14  14  22  24  22  24  25  25  23  25  
  Final Capacity           30   | 5   10  10  15  15  15  25  25  25  25  25  25  25  30  
  Final Carried            25   | 5   10  10  15  15  15  25  23  24  25  25  25  25  25  

 Class Distribution 
--------------------
 18% | Scavenger-Gunner
 15% | Scavenger-Mutant
 15% | Scavenger-Tank
 11% | Scavenger-Skirmisher
  9% | Mutant
  9% | Scavenger-Executioner
  6% | Commander-Skirmisher
  4% | Hacker-Gunner

 Dominant Class 
----------------
                Mutant | -10/Materials
                Mutant | -10/Mines
      Scavenger-Gunner | -9/Materials
      Scavenger-Gunner | -9/Storage
      Scavenger-Gunner | -8/Materials
        Scavenger-Tank | -7/Factory
      Scavenger-Mutant | -7/Lower Caves
      Scavenger-Mutant | -6/Factory
  Commander-Skirmisher | -6/Lower Caves
  Scavenger-Skirmisher | -6/Lower Caves
  Scavenger-Skirmisher | -5/Factory
  Scavenger-Skirmisher | -5/DSF
 Scavenger-Executioner | -4/Factory

 Resources                       | -11  -10  -10  -9   -9   -8   -7   -7   -6   -6   -6   -5   -5   -4   
-----------                Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Fac  Low  Low  Fac  DSF  Fac  
Matter Collected           5107  | 278  256  128  440  414  376  1260 239  775  118  .    .    131  692  
  Remotely                 351   | .    .    .    .    .    .    .    108  243  .    .    .    .    .    
Salvage Created            11150 | 77   583  86   1127 1823 892  2178 371  1679 165  .    .    403  1766 
  Parts                    638   | 5    43   7    48   119  62   148  16   77   5    .    .    15   93   
Haulers Intercepted        15    | .    2    .    3    5    3    2    .    .    .    .    .    .    .    
Recyclers Shooed           9     | .    1    .    1    1    .    1    .    1    .    .    .    .    4    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      20    | .    .    .    .    .    .    .    15   .    5    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Fac Low Low Fac DSF Fac 
Combat Hostiles Destroyed  179  | 1   12  5   7   31  16  45  9   25  5   .   .   7   16  
  Melee                    3    | .   .   .   .   .   .   1   1   1   .   .   .   .   .   
  Guns                     72   | 1   7   2   3   16  8   13  .   9   5   .   .   4   4   
  Cannons                  80   | .   5   3   4   10  3   22  7   13  .   .   .   2   11  
  AOE                      20   | .   .   .   .   5   5   9   .   1   .   .   .   .   .   
Classes Destroyed          16   | 2   4   .   3   1   1   1   2   1   1   .   .   .   .   
  Worker                   32   | 1   .   .   1   3   5   12  .   6   .   .   .   .   4   
  Builder                  37   | .   1   .   1   2   3   17  .   6   .   .   .   .   7   
  Hauler                   15   | .   2   .   3   5   3   2   .   .   .   .   .   .   .   
  Recycler                 16   | .   .   .   7   2   .   1   .   2   .   .   .   .   4   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   1   .   1   .   .   1   .   .   .   .   .   
  Watcher                  15   | .   2   .   3   2   3   4   .   1   .   .   .   .   .   
  Swarmer                  47   | .   3   5   1   8   6   9   4   3   4   .   .   4   .   
  Grunt                    72   | 1   9   .   3   13  7   27  2   7   .   .   .   2   1   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Sentry                   22   | .   .   .   3   10  2   3   1   1   .   .   .   .   2   
  Specialist               3    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   
  Hunter                   10   | .   .   .   .   .   .   .   1   5   .   .   .   .   4   
  Programmer               21   | .   .   .   .   .   .   6   .   6   .   .   .   .   9   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           13   | 1   7   3   8   8   13  13  3   8   4   .   .   7   5   
  Combat Bots Only         7    | 1   7   3   2   6   7   5   3   5   4   .   .   7   2   
Max Kills in Single Turn   4    | 1   1   1   2   3   2   4   1   3   1   .   .   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   2   2   3   .   1   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -6   -6   -6   -5   -5   -4   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Fac  Low  Low  Fac  DSF  Fac  
Damage Taken               13093 | 33   386  52   168  1148 442  2823 514  2737 427  .    .    518  3845 
  Core                     2699  | 8    85   19   36   135  44   446  77   458  130  .    .    99   1162 
  Absorbed by Shields      778   | .    .    .    .    .    .    304  .    340  .    .    .    28   106  
Core Remaining (%)         63    | 96   .    55   .    57   92   .    25   .    .    30   .    90   .    
Volleys Fired              521   | 6    55   14   41   62   49   117  21   76   12   .    .    14   54   
  Largest                  6     | 2    2    2    3    3    3    3    3    4    4    .    .    4    6    
  Hottest                  417   | 60   80   80   158  191  148  176  176  228  228  .    .    264  417  
Shots Fired                1374  | 12   108  27   120  154  129  312  43   171  42   .    .    39   217  
  Gun                      690   | 12   84   14   79   105  89   143  .    56   30   .    .    23   55   
  Cannon                   633   | .    24   13   41   29   32   146  43   115  12   .    .    16   162  
  Launcher                 51    | .    .    .    .    20   8    23   .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  514   | 6    78   14   41   32   48   157  23   70   6    .    .    .    39   
  Thermal                  709   | .    24   13   79   96   73   106  20   68   36   .    .    39   155  
  Explosive                31    | .    .    .    .    .    8    23   .    .    .    .    .    .    .    
  Electromagnetic          120   | 6    6    .    .    26   .    26   .    33   .    .    .    .    23   
  Robot Hit Streak         28    | 11   28   5    13   12   14   23   17   27   15   .    .    24   17   
  Robot Miss Streak        4     | .    3    4    3    4    2    3    3    4    1    .    .    1    3    
  Penetration Max          1     | .    .    .    .    .    .    1    1    1    .    .    .    .    .    
  Secondary Targets        4     | .    2    .    .    2    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           906   | 11   75   13   76   95   81   207  32   132  21   .    .    29   134  
  Core Hits                467   | 3    29   6    29   60   46   135  13   61   9    .    .    13   63   
  Critical Kills           5     | .    1    .    .    .    .    .    2    .    .    .    .    1    1    
  Critical Parts Destroyed 5     | .    .    .    1    .    .    .    .    4    .    .    .    .    .    
  Critical Strikes         41    | .    1    .    2    6    2    9    4    10   2    .    .    1    4    
    Burn                   14    | .    .    .    1    6    2    2    .    .    2    .    .    .    1    
    Meltdown               3     | .    .    .    .    .    .    .    1    .    .    .    .    1    1    
    Destroy                2     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    
    Blast                  16    | .    .    .    .    .    .    7    2    6    .    .    .    .    1    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Smash                  5     | .    .    .    .    .    .    .    1    4    .    .    .    .    .    
Melee Attacks              18    | .    .    .    .    .    .    3    3    12   .    .    .    .    .    
  Impact                   15    | .    .    .    .    .    .    .    3    12   .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           24079 | 135  897  186  1350 2215 2292 6516 909  3903 518  .    .    721  4437 
  Guns                     8200  | 135  548  46   876  1249 1010 1908 .    827  348  .    .    395  858  
  Cannons                  11042 | .    349  140  456  462  534  2703 673  2082 170  .    .    326  3147 
  Explosions               3562  | .    .    .    .    497  725  1736 .    367  .    .    .    .    237  
  Melee                    945   | .    .    .    .    .    .    82   236  627  .    .    .    .    .    
  Ramming                  330   | .    .    .    18   7    23   87   .    .    .    .    .    .    195  
  Kinetic                  6556  | 59   498  46   356  328  546  2517 344  1041 26   .    .    .    795  
  Thermal                  11989 | .    349  140  976  1368 998  1997 329  1757 492  .    .    721  2862 
  Explosive                2400  | .    .    .    .    9    725  1429 .    .    .    .    .    .    237  
  Electromagnetic          1859  | 76   50   .    .    503  .    404  .    478  .    .    .    .    348  
  Impact                   863   | .    .    .    .    .    .    .    236  627  .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 82    | .    .    .    .    .    .    82   .    .    .    .    .    .    .    
Highest Corruption         23    | .    2    2    .    .    .    4    4    10   10   10   .    .    23   
  Average Corruption       6     | .    1    2    .    .    .    3    4    5    10   10   .    .    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  197   | .    2    4    .    .    .    35   14   35   58   2    .    .    47   
    Message Errors         52    | .    .    2    .    .    .    12   2    9    13   2    .    .    12   
    Matter Fused           36    | .    1    2    .    .    .    7    2    4    14   .    .    .    6    
    Heat Flow Errors       23    | .    .    .    .    .    .    4    4    6    7    .    .    .    2    
    Energy Discharges      23    | .    1    .    .    .    .    3    1    6    6    .    .    .    6    
    Parts Rejected         3     | .    .    .    .    .    .    2    .    1    .    .    .    .    .    
    Data Loss (minor)      19    | .    .    .    .    .    .    2    3    2    7    .    .    .    5    
    Data Loss (major)      12    | .    .    .    .    .    .    1    .    1    5    .    .    .    5    
    Misfires               6     | .    .    .    .    .    .    1    .    3    1    .    .    .    1    
    Alerts                 10    | .    .    .    .    .    .    1    .    1    3    .    .    .    5    
    Weapon Failures        13    | .    .    .    .    .    .    2    2    2    2    .    .    .    5    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            754   | .    .    .    1    10   6    109  111  360  14   .    .    .    143  
  Projectiles              212   | .    .    .    1    .    6    66   .    54   14   .    .    .    71   
  Explosions               166   | .    .    .    .    10   .    43   .    41   .    .    .    .    72   
  Melee                    376   | .    .    .    .    .    .    .    111  265  .    .    .    .    .    
Knockbacks                 29    | .    .    .    .    .    .    15   2    10   .    .    .    .    2    
  Impact                   5     | .    .    .    .    .    .    .    .    5    .    .    .    .    .    
  Kinetic                  21    | .    .    .    .    .    .    14   2    3    .    .    .    .    2    
  Secondary                3     | .    .    .    .    .    .    1    .    2    .    .    .    .    .    
Self-Inflicted Damage      659   | .    .    .    9    43   .    238  .    206  .    .    .    .    163  
  Shots                    17    | .    .    .    .    3    .    9    .    4    .    .    .    .    1    
  Rammed                   36    | .    .    .    2    3    5    16   .    .    .    .    .    .    10   
Targets Rammed             37    | .    .    .    2    3    6    16   .    .    .    .    .    .    10   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Highest Temperature        2166  | 24   84   44   144  494  301  262  253  441  752  .    .    2166 885  
  Average Temperature      141   | 17   27   20   46   87   80   69   118  91   231  .    .    498  205  
  Received Heat Transfer   4010  | 24   258  .    87   543  171  1627 54   711  60   .    .    99   376  
  Effects                  96    | .    .    .    .    4    4    .    .    2    21   .    .    36   29   
    Shutdowns              27    | .    .    .    .    1    .    .    .    1    3    .    .    12   10   
    Energy Bleed           12    | .    .    .    .    .    .    .    .    .    3    .    .    7    2    
    Interference           22    | .    .    .    .    2    4    .    .    1    4    .    .    2    9    
    Matter Decay           8     | .    .    .    .    .    .    .    .    .    .    .    .    5    3    
    Short Circuit          7     | .    .    .    .    1    .    .    .    .    2    .    .    3    1    
    Damage (minor)         3     | .    .    .    .    .    .    .    .    .    .    .    .    2    1    
    Damage (major)         13    | .    .    .    .    .    .    .    .    .    8    .    .    5    .    
    Damage (core)          4     | .    .    .    .    .    .    .    .    .    1    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Fried              14    | .    .    .    .    .    .    1    .    12   .    .    .    .    1    
  Impact Corruptions       15    | .    .    .    .    .    .    .    5    10   .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    1    .    .    .    .    1    1    
  Combat Hostiles          3     | .    .    .    .    .    .    .    1    .    .    .    .    1    1    
  Parts Melted             41    | .    3    .    3    9    3    6    2    1    .    .    .    2    12   
  Heat Transferred         20731 | .    740  296  2072 2999 2072 3396 650  2280 962  .    .    1221 4043 
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    3    .    .    .    .    1    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    .    4    .    .    .    1    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Fac Low Low Fac DSF Fac 
Peak Influence             980  | 25  356 199 425 980 448 965 .   388 .   .   .   125 496 
  Initial                  174  | .   13  51  65  79  105 174 .   139 .   .   .   .   56  
  Average                  295  | 4   160 106 276 642 232 410 .   154 .   .   .   85  78  
Maximum Alert Level        3    | .   1   .   2   3   2   3   .   1   .   .   .   .   2   
  Low Security (%)         52   | 100 59  100 18  1   57  45  .   70  .   .   100 100 89  
  Level 1                  20   | .   40  .   65  11  31  13  .   29  .   .   .   .   5   
  Level 2                  10   | .   .   .   16  41  11  3   .   .   .   .   .   .   5   
  Level 3                  16   | .   .   .   .   44  .   38  .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Squads Dispatched          40   | .   1   .   3   4   1   15  .   7   .   .   .   2   7   
  Investigation            6    | .   1   .   .   1   .   1   .   2   .   .   .   .   1   
  Extermination            10   | .   .   .   .   .   .   3   .   3   .   .   .   .   4   
  Reinforcement            16   | .   .   .   3   2   1   6   .   2   .   .   .   2   .   
  Assault                  4    | .   .   .   .   1   .   2   .   .   .   .   .   .   1   
  Garrison                 4    | .   .   .   .   .   .   3   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Low Fac Low Low Fac DSF Fac 
Distress Signals           8    | .   .   .   .   1   2   1   .   3   .   .   .   .   1   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Times Spotted              250  | 1   15  4   16  36  21  63  9   41  5   .   .   10  29  
  Peak Tracking Total      9    | 1   4   2   4   7   7   6   4   9   4   .   .   4   7   
  Tactical Retreats        11   | .   .   .   .   2   .   2   1   6   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Fac Low Low Fac DSF Fac 
Traps Triggered            17   | .   3   .   .   4   .   1   .   3   .   .   .   4   2   
  Indirectly               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Low Fac Low Low Fac DSF Fac 
Machines Disabled          44   | .   1   .   3   9   1   10  .   6   1   .   .   .   13  
  Max in Single Turn       4    | .   1   .   1   2   1   4   .   4   1   .   .   .   2   
  Garrison Access          4    | .   .   .   .   1   .   2   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Low Fac Low Low Fac DSF Fac 
Machines Accessed          17   | .   4   .   .   4   .   3   1   1   1   .   1   .   2   
  Terminals                12   | .   3   .   .   3   .   3   1   1   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   1   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                51   | .   13  .   .   15  .   11  1   4   1   .   1   .   5   
  Successful               31   | .   9   .   .   10  .   7   1   1   1   .   1   .   1   
  Failed                   20   | .   4   .   .   5   .   4   .   3   .   .   .   .   4   
    Catastrophic           2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   .   .   .   5   .   .   .   1   1   .   .   .   .   
  Terminals                41   | .   10  .   .   14  .   11  1   4   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   3   .   .   1   .   .   .   .   .   .   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Terminal Hacks             27   | .   7   .   .   9   .   7   1   1   1   .   1   .   .   
  Record                   7    | .   .   .   .   3   .   2   1   1   .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   2   .   .   1   .   .   .   .   .   .   .   .   1   
  Report Inventory         3    | .   1   .   .   1   .   .   .   .   .   .   .   .   1   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   4   .   .   4   .   3   .   1   .   .   1   .   2   
  Full Trace Events        7    | .   3   .   .   1   .   1   .   1   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Low Fac Low Low Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   2   .   4   .   .   .   .   .   .   1   
  Machine Destruction      7    | .   .   .   .   2   .   4   .   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  
--------                   Run  | Scr Mat Min Mat Sto Mat Fac Low Fac Low Low Fac DSF Fac 
Total Allies               8    | .   .   3   .   .   .   .   1   .   4   .   .   .   .   
  Largest Group            4    | .   .   3   3   .   .   .   1   .   4   4   4   4   .   
  Highest-Rated Group      165  | .   .   80  80  .   .   .   165 .   118 118 118 118 .   
  Highest-Rated Ally       165  | .   .   31  31  .   .   .   165 .   31  31  31  31  .   
Total Orders               2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  GUARD                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Ally Attacks               81   | .   .   8   42  .   .   .   .   .   .   .   .   31  .   
  Total Damage             1079 | .   .   43  522 .   .   .   .   .   .   .   .   514 .   
  Kills                    15   | .   .   1   11  .   .   .   .   .   .   .   .   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Fac Low Low Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   .   .   1   .   2   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -6   -6   -6   -5   -5   -4   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Fac  Low  Low  Fac  DSF  Fac  
Turns Passed               14217 | 117  492  305  1029 1836 656  2997 920  1847 1603 64   8    302  2041 
Spaces Moved               5404  | 103  356  272  515  766  268  1110 289  475  650  33   5    71   491  
  Core                     26    | 15   .    .    .    .    .    1    .    5    .    .    .    .    5    
  Treads                   2186  | .    .    .    330  766  268  715  .    60   .    .    .    43   4    
  Legs                     1452  | .    .    .    3    .    .    224  289  357  354  33   5    28   159  
  Wheels                   1648  | 88   356  272  179  .    .    170  .    50   296  .    .    .    237  
  Hover                    89    | .    .    .    .    .    .    .    .    3    .    .    .    .    86   
  Flight                   3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   95   95   160  160  125  260  155  155  195  195  195  120  
  Average Speed            218   | 75   86   95   161  206  177  224  282  314  223  195  195  312  349  
  Slowest Speed            3000  | 80   110  95   535  320  240  1700 400  2100 335  195  195  490  3000 
  Overloaded Moves         1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39    | 9    56   66   41   85   23   26   37   10   78   7    .    67   11   
  Regions Visited          13
    Branch Regions         5
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    1    .    .    .    .    1    .    .    .    1    1    .    .    
  Unknown Exits Taken      8     | 1    .    1    1    1    1    .    1    1    1    .    .    .    .    
Scrap Searched             8     | .    .    1    .    .    .    .    2    .    5    .    .    .    .    
Spaces Dug                 1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Terrain Destroyed          328   | .    .    .    .    32   44   182  8    39   4    .    .    .    19   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               58    | .    .    .    .    2    2    15   8    15   4    .    .    .    12   
  AOE                      270   | .    .    .    .    30   42   167  .    24   .    .    .    .    7    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -6   -6   -6   -5   -5   -4   
---------                  Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Fac  Low  Low  Fac  DSF  Fac  
Total                      6733 | 127  449  294  626  902  357  1357 347  659  771  33   4    123  684  
  Wait                     198  | 6    .    2    4    4    1    6    27   10   69   1    .    22   46   
  Move                     5387 | 102  355  271  514  765  267  1109 288  474  645  32   4    70   491  
  Hop                      2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Pick Up                  152  | 6    16   1    11   12   6    39   2    28   5    .    .    5    21   
  Fast Attach              109  | 6    2    .    16   11   3    20   2    15   4    .    .    4    26   
  Attach                   71   | .    2    .    1    5    1    12   2    25   2    .    .    5    16   
  Detach                   1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Swap                     52   | .    5    .    9    10   10   7    .    8    1    .    .    .    2    
  Drop                     150  | 1    14   1    28   26   14   26   2    11   8    .    .    1    18   
  Fire                     521  | 6    55   14   41   62   49   117  21   76   12   .    .    14   54   
  Melee                    18   | .    .    .    .    .    .    3    3    12   .    .    .    .    .    
  Ram                      22   | .    .    .    2    .    .    10   .    .    .    .    .    .    10   
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    15   | .    .    .    .    3    6    6    .    .    .    .    .    .    .    
  Escape Stasis            4    | .    .    .    .    .    .    2    .    .    .    .    .    2    .    
  Rewire                   26   | .    .    .    .    3    .    .    .    .    23   .    .    .    .    
  Trap                     5    | .    .    5    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines
-9/Materials (discovered 3 exits: [*Min] / *Sto x2)
-9/Storage
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-6/Factory (discovered 2 exits: Fac / *Low)
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/DSF
-4/Factory

 History 
---------
  Turn | Location       | Event
     2 | -11/Scrapyard  | Met Revision 17
    85 | -11/Scrapyard  | Discovered new exit (range 8)
   118 | -11/Scrapyard  | Entered Materials
   255 | -10/Materials  | Discovered new exit (range 14)
   300 | -10/Materials  | Build established: Mutant
   305 | -10/Materials  | Destroyed 7 combat bots
   467 | -10/Materials  | Identified exit to Mines
   558 | -10/Materials  | Discovered new exit (range 15)
   610 | -10/Materials  | Entered Mines
   693 | -10/Mines      | Found a hidden stash of uninstalled traps
   889 | -10/Mines      | Escorted by a lone wolf Derelict
   889 | -10/Mines      | Learned 2 Materials zone layouts
   902 | -10/Mines      | Discovered new exit (range 10)
   915 | -10/Mines      | Entered Materials
   915 | -9/Materials   | Accompanied by 3 allies
   915 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
   920 | -9/Materials   | Led the pair of lost Derelicts to an unsafe place
   932 | -9/Materials   | Discovered new exit (range 9)
  1201 | -9/Materials   | Discovered new exit (range 16)
  1252 | -9/Materials   | Build established: Scavenger-Gunner
  1500 | -9/Materials   | Discovered new exit (range 10)
  1944 | -9/Materials   | Entered Storage
  2670 | -9/Storage     | Lost 4 parts (2n1u1w)
  3623 | -9/Storage     | Build established: Hacker-Gunner
  3728 | -9/Storage     | Discovered new exit (range 13)
  3780 | -9/Storage     | Entered Materials
  3780 | -8/Materials   | Evolved 2 slots: Power x1, Propulsion x1
  4279 | -8/Materials   | Destroyed 7 combat bots
  4429 | -8/Materials   | Discovered new exit (range 5)
  4436 | -8/Materials   | Entered Factory
  4436 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  4667 | -7/Factory     | Build established: Scavenger-Tank
  5035 | -7/Factory     | Identified exit to Lower Caves
  6086 | -7/Factory     | Garrison activated, responded to threat
  6276 | -7/Factory     | Garrison activated, responded to threat
  6370 | -7/Factory     | Lost 5 parts (1p1n1u2w)
  6763 | -7/Factory     | Core integrity fell below 50%
  6780 | -7/Factory     | Lost 10 parts (1p5n1u3w)
  7401 | -7/Factory     | Build established: Scavenger-Gunner
  7433 | -7/Factory     | Entered Lower Caves
  7774 | -7/Lower Caves | Build established: Scavenger-Mutant
  8039 | -7/Lower Caves | Learned 4 Factory zone layouts
  8146 | -7/Lower Caves | ME-RLN showed up to help
  8149 | -7/Lower Caves | ME-RLN revealed a hidden path
  8165 | -7/Lower Caves | Lost 3 parts (1p2n)
  8353 | -7/Lower Caves | Entered Factory
  8353 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  8354 | -6/Factory     | Identified exit to Factory
  9181 | -6/Factory     | Lost 3 parts (1p1n1w)
  9523 | -6/Factory     | Lost 5 parts (1p1n2u1w)
  9689 | -6/Factory     | Cargo convoy interrupted
  9899 | -6/Factory     | Core integrity fell below 50%
  9920 | -6/Factory     | Lost 7 parts (3p1n3w)
 10142 | -6/Factory     | System corruption reached 10%
 10159 | -6/Factory     | Discovered new exit (range 10)
 10200 | -6/Factory     | Entered Lower Caves
 10655 | -6/Lower Caves | Learned Factory terminal intel
 10681 | -6/Lower Caves | Build established: Scavenger-Skirmisher
 10754 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware
 11123 | -6/Lower Caves | Build established: Commander-Skirmisher
 11692 | -6/Lower Caves | Found Prototype Device
 11730 | -6/Lower Caves | Learned Factory stockpile data
 11784 | -6/Lower Caves | Discovered new exit (range 5)
 11803 | -6/Lower Caves | Entered another Lower Caves area
 11803 | -6/Lower Caves | Accompanied by 4 allies
 11825 | -6/Lower Caves | Discovered exit to Factory (range 9)
 11867 | -6/Lower Caves | Entered Factory
 11867 | -5/Factory     | Accompanied by 4 allies
 11867 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 11869 | -5/Factory     | Loaded intel: 26 terminal locations
 11875 | -5/Factory     | Identified exit to DSF
 11875 | -5/Factory     | Entered DSF
 11875 | -5/DSF         | Accompanied by 4 allies
 11897 | -5/DSF         | Additional patrols routed to DSF
 12005 | -5/DSF         | Sterilization system engaged
 12013 | -5/DSF         | Lost 5 parts (1p2n1u1w)
 12014 | -5/DSF         | Destroyed 7 combat bots
 12025 | -5/DSF         | Ambient heat levels rising (+10)
 12040 | -5/DSF         | Ambient heat levels rising (+10)
 12055 | -5/DSF         | Ambient heat levels rising (+10)
 12070 | -5/DSF         | Ambient heat levels rising (+10)
 12085 | -5/DSF         | Ambient heat levels rising (+10)
 12100 | -5/DSF         | Ambient heat levels rising (+10)
 12115 | -5/DSF         | Ambient heat levels rising (+10)
 12119 | -5/DSF         | Discovered new exit (range 14)
 12130 | -5/DSF         | Ambient heat levels rising (+10)
 12145 | -5/DSF         | Ambient heat levels rising (+10)
 12160 | -5/DSF         | Ambient heat levels rising (+10)
 12175 | -5/DSF         | Ambient heat levels rising (+10)
 12177 | -5/DSF         | Entered Factory
 12177 | -4/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 12478 | -4/Factory     | Build established: Scavenger-Executioner
 12909 | -4/Factory     | Lost 3 parts (3n)
 13750 | -4/Factory     | System corruption reached 10%
 13777 | -4/Factory     | Lost 3 parts (3w)
 13924 | -4/Factory     | Lost 8 parts (1p3n2u2w)
 13965 | -4/Factory     | Core integrity fell below 50%
 14011 | -4/Factory     | Lost 6 parts (1p1n1u3w)
 14186 | -4/Factory     | Lost 6 parts (1p2n1u2w)
 14211 | -4/Factory     | Core integrity fell below 20%
 14218 | -4/Factory     | Destroyed by L-61 Swordsman with Power Sword

 Last Messages 
---------------
14198_ G-73 Enforcer unfolds itself.
14198_ L-61 Swordsman unfolds itself. <x2>
14198_ B-60 Warrior unfolds itself.
14198_ E-15 Imp unfolds itself.
14199_ R-10 Processor collects Imp. Treads.
14200_ Slammed into E-15 Imp.
14201_ Hvy. Ion Cannon destroyed.
14201_ Wheel destroyed.
14201_ System corrupted by crushing effect (+4).
14202_ Hvy. Ion Cannon blown off.
14202_ E-15 Imp destroyed.
14203_ System corrupted: Matter fused (-5).
14205_ Hvy. Gauss Cannon destroyed.
14207_ Mic. Fission Core destroyed.
14209_ Slammed into G-73 Enforcer.
14209_ Com. Wheel severed.
14211_ Phase Gun destroyed.
14216_ Critical hit (Burn: +37).
14217_ R-10 Processor collects Propulsion Shielding.
14218_ Adv. Transmission Jammer destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           94
Energy Generation          31
Energy Capacity            550
Matter Stores              400
Matter Capacity            400
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       110
Jamming Range              16
Armor Coverage             225
Resistance: KI             20
Resistance: TH             35
Resistance: EX             45
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Recoil Reduction           4
Particle Charging          20
Offensive Hacking          20
Authchip Count             1

 Item Schematics 
-----------------
 System Restoration Module | -9/Storage | Hacked
 Adv. Melee Analysis Suite | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
I Spy
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              ChipSurveybotNeutralizer
  Manual?         0
Play Time         02:38:30
  Cumulative      9.3 hours
  Start           2022.10.19 @ 11:50:03
  End             2022.10.19 @ 15:25:14
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          4
  Rogue           0
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          15
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 84d8b782-2003-4fe1-a882-3fca2cda6a81